Artificer Multiclass Tier Rankings in D&D 5e

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  • Опубликовано: 3 окт 2024

Комментарии • 1,6 тыс.

  • @zesstradyrr
    @zesstradyrr Год назад +302

    Monty is operating on an entirely new level in this one.

    • @Karajorma
      @Karajorma Год назад +12

      I don't know what he was on today, but they need to hop him up on it every video!

  • @AnImAtEdCaRmInE
    @AnImAtEdCaRmInE Год назад +234

    This video is hilarious. Kelly absolutely brought it with a more serious consideration and Monty being like "there's 2 bears inside you and they are named battle beast and master smith" absolutely peak content

  • @piper5486
    @piper5486 Год назад +1083

    Kelly slowly losing his mind as Monty was raving about druid options was incredible

    • @leeway3739
      @leeway3739 Год назад +77

      Plus him later turning to Monty and going "Who *are* you today?" lol

    • @XanothAvaeth
      @XanothAvaeth Год назад +38

      I kinda feel for Artilarist, Druid is at least a C. The fact you can wildshape into a bear and still control your cannon, either for temp HP or damage seems great. Most DMs I know (myself included) Also just allow Cannon's with legs to effectively just mount themselves onto the wearer because that Predator shoulder mounted cannon is just too cool to say no to. Bonus points if it's mounted on a bear/wolf/llama... i duno

    • @darkestlight660
      @darkestlight660 Год назад +6

      @@XanothAvaeth That's a single subclass among MANY

    • @darnell1391
      @darnell1391 Год назад +18

      Ranger multiclass with artificer makes Aloy from horizon zero dawn

    • @guamae
      @guamae Год назад +9

      @@XanothAvaeth And who wouldn't want to play a bear running through the forest with a machinegun!?

  • @jackvannier3469
    @jackvannier3469 Год назад +205

    Monty, I’m going to need you to keep that same energy through all of these multiclass videos. That was incredible. Lost my mind at the Battle Battle Smith Master, Battle Beast Master Smith, and the Druid multi class craziness.

    • @paulc1527
      @paulc1527 Год назад +8

      I'm a little upset that they didn't realize that battle beast master smith does work. You use your bonus for robo bear, but only one of your attacks to direct brother bear. So, with extra attack, one attack controls brother bear, bonus to control bot bear and you have one attack left shoot. The companions' stats would still suck though...

    • @masensmith4226
      @masensmith4226 Год назад +2

      Agreeeeed this was a roaring good time

  • @drunyonator
    @drunyonator Год назад +432

    Monty is bringing mad chaos energy to this video and I’m here for it. Watching him turn Kelly into Mr. Responsible is hilarious! 😂

  • @oscarfellini6500
    @oscarfellini6500 Год назад +69

    The word play, the invention, the friendship = best Dungeon Dudes video in a long time.

  • @carsonrafuse2391
    @carsonrafuse2391 Год назад +93

    This video is the perfect example of how you can roleplay and flavour just about any character to be really cool and awesome! Monty has some awesome ideas in here!

    • @oliveranan4881
      @oliveranan4881 Год назад +3

      Sadly int is underused in DnD compared to cha ... time to homebrew

  • @jmac5454
    @jmac5454 Год назад +96

    One thought for Warlock, both Artillerist and Alchemist, they have abilities that require expending spell slots, and spell slots that come back on the short rest let you use those abilities more frequently and reliably.

    • @mecchido
      @mecchido Год назад +4

      Same thing with sorcerer, with sorcery points you can regain a spell slot

    • @joseywales6168
      @joseywales6168 Год назад +4

      this, ive seen some cool alchemist arti/warlock builds

    • @johnkelley7194
      @johnkelley7194 Год назад +12

      Artillerist/Warlock gunslinger. Take repelling blast. You now have a shotgun.

    • @alecsinger9531
      @alecsinger9531 Год назад +2

      Also arcane recovery but only once a day

    • @JohnnyMalkav
      @JohnnyMalkav Год назад +4

      ​@@johnkelley7194'*This* is my BOOMSTICK!'

  • @Cyolx
    @Cyolx Год назад +253

    Artificer/Barb multiclass works best if you're a barbarian with an artificer dip... Into alchemist. You use all your spell slots to make potions so you won't have to worry about not being able to cast spells while raging. Still probably a B-tier combo

    • @brandonr2906
      @brandonr2906 Год назад +49

      Requires three levels and a 13 in what would usually be your dump stat, so I'd be hard-pressed to give it better than a C, but I respect the creativity.

    • @ilorodrigo8076
      @ilorodrigo8076 Год назад +16

      Barbarian can not cast spells, but can use spells slots to paladin's Divine Smite or Artificer's Eldritch Cannon

    • @wititorac
      @wititorac Год назад +18

      Thats another video though. This video is Artificer dipping into other classes. The Barbarian dipping into Artificer would be on the Barbarian video.

    • @Cyolx
      @Cyolx Год назад +10

      @@brandonr2906 each of those levels does give the barbarian player extra utility outside of combat though whether it be mending, jump, or long strider spells at level 1. Infusions (+1 medium armor or shield means you minimal dex or get a throwing axe of returning) at level 2. And then level 3 you get the elixers. I feel like that at least bumps it up to a B for the extra utility.

    • @danielcruz4960
      @danielcruz4960 Год назад +10

      ​@Brandon R honestly speaking, the barbarian features are quite lackluster, so even having to dump charisma instead of intelligence in order to get the artificer utility is worth it, but as someone else said that would be for the barbarian video since you would dip artificer and not the other way around

  • @SightedPencil21
    @SightedPencil21 Год назад +8

    This might be the most fun I’ve had watching a ranking video. I kind of want to see a whole faction made of NPC Artificer Multiclasses as either villains or the party’s Q Branch in a campaign.

  • @aniqueevans1547
    @aniqueevans1547 Год назад +230

    This is probably one of my favorite Dungeon Dudes videos, just to see Monty embrace his chaotic side coming up with all of these flavorful builds and Kelly constantly trying to reign him in.

  • @chibilutionaudios
    @chibilutionaudios Год назад +11

    Had a friend who played a Warforged Artificer-Druid for a one shot. The story was he was shut down after a war and when he was turned back on his innards were replaced with immortal hamsters running on wheels. Then shut down again as the hamsters ran away. Then a fairy druid (another player) turned him back on and gathered more hamsters.

  • @Pixaley
    @Pixaley Год назад +161

    Doctor Monty, your passion for the game is back. The last few months have been so hard on all of us geeks, and it is so nice to see your spirit come back.
    Kelly, you are laughing for all of us. I absolutely love this friendship.

  • @StopperJJ
    @StopperJJ Год назад +23

    The mad scientist energy that Monty brings to this video makes me happy in so many ways. I really wanna see a Brother Bear Battle Smith now accompanied by a Holy Mechanist Paladin. When is this one shot happening? In fact, why not a whole party of Artificer multi-classes?

    • @JohnnyMalkav
      @JohnnyMalkav Год назад +1

      I've had a running idea of sibling Armorers, one an Eldritch Knight and the other, an Arcane Trickster. For hire investigators/muscle...

  • @craigseverance6235
    @craigseverance6235 Год назад +75

    The fun the guys had discussing the awesome flavor terrible builds really was infectious.

  • @Axiom_Link
    @Axiom_Link Год назад +28

    I love the idea of an armorer artificer+mastermind/assassin rogue as the ultimate Batman build in the vein of the rocksteady video games. You can change your armor to suit the needs for that specific mission. Either front line as a beefy boy assault engine or sneaky infiltrator taking down opponents.

    • @weirdo1060
      @weirdo1060 6 месяцев назад

      Shadow monk and inquisitor rogue is more like Batman. The Dark Knight focuses on martial arts, stealth and apprehension as a detective. He does not make his own gear.

  • @Princess_Salami
    @Princess_Salami Год назад +80

    I find of feel like the Artificer dipping into Arcane Archer Fighter could be one of the only ways to make the Arcane Archer work! Since Arcane Archer uses INT for their DC, and the Battle Smith let's you use that INT to attack. Plus, you get your companion to be your front liner while you shoot your fancy arrows from the back line!

    • @thpolar3887
      @thpolar3887 Год назад +7

      I was thinking the same. I was surprised arcane archer wasn't mentioned. Where is the love for ranged fighters?

    • @saltypork101
      @saltypork101 Год назад +5

      Arcane archer is decent, it just relies on grasping arrow, and forced movement combos.
      No spike growth party is complete without an arcane archer.

    • @clintoncribari7841
      @clintoncribari7841 Год назад +2

      Gunslinger/Artillerist is pretty fun. It’s definitely a bit of MAD build but not enough to be bad

    • @deharca88
      @deharca88 Год назад

      @@thpolar3887 same here, they should have went with subclass like creation bard to bring item to life or psy warrior that use int or rune knight where the fire rune give expertise with tool roll but i guess the video was long enough.

    • @aengusdedanann181
      @aengusdedanann181 Год назад +1

      @@clintoncribari7841 im currently working on a gnome rune knight/armorer type build (thinking an allmight type). the rune/infusion work together since neither blocks the other.

  • @lkelll5103
    @lkelll5103 Год назад +6

    This was the most fun video I have seen from you guys, the slow descent into madness was wonderful. I can’t wait to play my battle beast master smith

  • @highdie84
    @highdie84 Год назад +44

    Kelly's just genuine plea to Monty just killed me at 18:30

  • @CorbosAcer
    @CorbosAcer Год назад +4

    I love the energy Monty brought to this episode! Awesome start to this new series!

  • @OpenWorldAddict0
    @OpenWorldAddict0 Год назад +20

    I think multiclassing Artifcer with 2-3 levels of War Wizard is awesome. Not only are you getting a bigger spell selection and access to a few more spell slots, you are also able to apply your Intelligence to your iniative bonus, which is fantastic.

    • @Paul_Oz
      @Paul_Oz Год назад

      have tried this. your action economy gets really jammed up with regard to your single use of a reaction per turn.

  • @dylanlally9485
    @dylanlally9485 Год назад +1

    I love how much fun you guys had making this! Love you guys!

  • @lillehei
    @lillehei Год назад +25

    I loved how the Artificer-Druid multiclass seems so bad, but it opens the door for a ton of cool thematics. Artificer is my favorite class, and I find myself almost never multiclassing because backgrounds and feats typically give me all the things I want for my build. I also find that the Artificer-Bard multiclass is almost reduntant due to the flash of genius ability, which in the games ive played an artificer, often out-perform the bard at their own game, but again, thematics on point.
    great video, I love artificers!

    • @brandonr2906
      @brandonr2906 Год назад +5

      Flash of Genius is the reason I would have a hard time multiclassing before level 7. Potentially five +5s to hand out to the party every day is huge (even if they can't be used on attack rolls like inspo can) .

    • @unacceptablefailurerate6453
      @unacceptablefailurerate6453 Год назад +2

      There were a lot of cool ideas, though I think honestly you are fine just sticking to a full artificer but still using the theme. I mean, who says you can't be building that body for a high power? Maybe it's because of a god you worshipped, a manuscript about a forgotten god, a ruined temple, a vision - whatever. It works fine as is.
      Maybe you had a bear that died but none of the elders would help, saying that is the circle of life, so you left your forest home in search of a way and found technology and sunk yourself into it. Maybe a hermit who worked on things saved his brain with a simple robot but you end up completing the full much more complex body for it as you hit level 1. I think you can skip the cross-class and pass that stuff and just assume it was from your level 0 time, early childhood. If you feel the need toss some skill points or backgrounds to it, but it seems to me to be JUST as effective as a full artificer.
      That said, I have had some fun with some really underwhelming (power wise) characters, and as long as your group and DM doesn't mind, it can be a lot of fun :)

    • @Dack.howaboutyou
      @Dack.howaboutyou Год назад +1

      ​@@unacceptablefailurerate6453 Totally agree with you, Brandon and Lillehei (OP). I generally love druids and rangers though, and will gladly try to combine them with just about anything, hehe.
      The whole time they were talking about Arty+Druid though, i was thinking to myself "Wood." and "Woodworking." just as Kelly eventually said, but in my mind i was seeing all sorts of crazy Arty stuff, just not using metal to make it... what about shell, crystal, chitin, hide, or other strange/rare/magical/unique materials (non-metal still leaves a lot of things, which sets up a perfect stage for creativity to perform on, imo). :)
      ***
      Also the Paladin/Artificer who becomes sort of a Batman/Ironman missionary and/or inquisitor of his church/God makes perfect sense to me (while the Ranger could basically do the same thing from a different flavor/direction perhaps. Druid, cleric & warlock too. Heck, just about any class if you get GM homebrew approval & really customize things).

  • @asheronwindspear552
    @asheronwindspear552 Год назад +22

    Honestly I think an Artificer Creation Bard might be fun and interesting combination.

    • @weirdo1060
      @weirdo1060 9 месяцев назад

      What about conflict of attributes? Would intelligence (artificer) need to be lower to accommodate charisma (bard)?

  • @penabler
    @penabler Год назад +46

    Guys! You dip artillerist for the barbarian! You can replenish temps for a bonus action while raging with the cannon. Focus on non-concentration buff. Artillerist is low-key one of the best multiclass pairings. Bard dip on artillerist gets expertise in instruments because they are “tools.” There’s a lot of crazy options not being considered.

    • @iododendron3416
      @iododendron3416 Год назад +13

      Uh, I like the idea of a barbarian with a flame or bolt thrower on their shoulder.

    • @LarsaXL
      @LarsaXL Год назад +8

      I absolutely love this one. A raging Barbarian with a flamethrower/shoulder mounted cannon/shield generator.
      The temp HP and Infusions alone would make for a super tanky Barbarian, and you still have your spells for out of combat utility.

    • @LarsaXL
      @LarsaXL Год назад +4

      @cak01vej You're right on both points, it would be a Barbarian doing an Artificer dip rather than the other way around.
      Forgot Cannon needed an action to activate. You'd have to plan ahead and pick the right subclass as some of them rely on that bonus action.
      I still think it's workable, even if it isn't great.
      I've done a Wizard dip on a Barbarian once and I must say the handful of spells really made the character way more fun to play by giving me ways to contribute outside of combat.

    • @dleonidae
      @dleonidae Год назад +3

      @@LarsaXL So Doom Slayer?

    • @evannewell7985
      @evannewell7985 Год назад +1

      You know I think Artillerist is just as viable for multiclassing as Battlesmith. You can even dip 3 levels in Arcane Archer Fighter and make a really cool ranged/control build.

  • @ajdynon
    @ajdynon Год назад +26

    I was initially planning on making my artificer/rogue an armorer/arcane trickster, but then I realised that armorer/soulknife might make an even better skill monkey infiltrator. The Telekinetic feat was also incredibly useful.

    • @kevinaguilar9454
      @kevinaguilar9454 Год назад

      It f635😢f
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    • @MultiBatfan
      @MultiBatfan Год назад +5

      Plus, the extra attack from the armorer is one of the few times you can still use the soulknife's psychic blades to its full potential. The ability to mount your lightning launcher in your chest allows you to make two attacks one with the launcher and one with the psychic blade and still have a free hand for the bonus action psychic blade attack.

  • @bobswag710
    @bobswag710 Год назад +29

    I can’t believe they neglected the Battle smith rogue option, you get your own personal “set up sneak attack” machine

    • @Fafnirod123
      @Fafnirod123 Год назад +4

      Go OG kobold, ride your steel defender and get constant pack tactics advantage

    • @KillerOfWhales
      @KillerOfWhales Год назад +4

      These guys aren’t exactly looking at this from the most universally powerful mechanical perspective, highly overstated both the rogue and paladin multiclasses while really understating fighter, ranger especially, cleric, bard, sorcerer, just because they’re only looking at main ability scores and big features that the regular single class versions would be using, the ranking system as a whole is bad because it considers only one or two subclasses working as a sign that the dip is bad, even if those subclasses work exceptionally well. Not to mention missing what makes artificers special in general, ie tool proficiencies, infusions, unique and powerful subclass features, and that sharpshooter artificer is a pretty core optimizer build synergizing extremely well with both fighter and ranger. And peace cleric dip is wildly good for an artificer.

  • @Sky_IvFE
    @Sky_IvFE Год назад +6

    I love how Kelly and Monty kinda swapped roles this video with Monty bringing all the role-playing chaos and Kelly being the voice of reason

  • @donaldroberts6356
    @donaldroberts6356 Год назад +16

    One other point related to Wizard multiclassing. A one level dip in artificer is a really good move. Start Artificer for Con saves and armor proficiency. That 1 level rounds up for spell slots. And you get access to a few spells like Guidance, Cure Wounds and Faerie Fire. Then go straight Wizard. It's a big boost.

  • @abel8658
    @abel8658 Год назад +4

    Love the Battlesmith Arcane Archer build with a small character to use the Defender as a "wall" to hide behind.

    • @destroyerinazuma96
      @destroyerinazuma96 9 месяцев назад +1

      I'm picture a cowboy carrying his own bar counter to always hide behind it in a shootout.

  • @SamanthaVimes177
    @SamanthaVimes177 Год назад +20

    I'm absolutely IN LOVE with the role reversal in this episode. Monty was just completely unleashed and the content quality is absolutely S-Tier
    I'm just absolutely HERE for this elevation of story telling through creative multiclassing. Like this absolutely takes this tier list from mid-table background content to "this is what I'm doing with my evening" content. I'm going to spend it thinking about a warlock whose patron is from Mechanus and wants to extend order into this realm through the creation of warforged-esc AI robots that a artificer can make.

  • @harmonyinclarity
    @harmonyinclarity Год назад +2

    I once played a Rock Gnome Fighter/Artificer and it was one of the funnest characters I've played. Best part was because I was small I could ride my steel defender into battle. So much fun.

  • @logancuster8035
    @logancuster8035 Год назад +34

    Hey guys, you need to remember the multi-classing requirements with ability scores. Paladin Artificer is really hard pressed for good ability scores.

    • @crazyMLC
      @crazyMLC Год назад +1

      Good point, you'd have to go Paladin -> Artificer instead of Artificer -> Paladin. It'll be worth talking about this combo in the Paladin video I guess.

    • @caelandemaziere7939
      @caelandemaziere7939 Год назад +10

      @@crazyMLC doesn't matter, you need the multiclass requirements to multiclass OUT of a class too

    • @fightingfalcon777
      @fightingfalcon777 Год назад +4

      @@caelandemaziere7939 if you go with Monty and Kelly’s idea of the Armorer Artificer-Paladin, you only need to put your STR at 13 for multiclassing and then can focus on INT and CHA. You can use INT for the Thunder Gauntlets and still smite with those

    • @caelandemaziere7939
      @caelandemaziere7939 Год назад +1

      ​@@fightingfalcon777 yeah i know, i was just responding to the guy about something else

    • @fightingfalcon777
      @fightingfalcon777 Год назад

      @@caelandemaziere7939 ah, I see what you meant in response to that

  • @Fury2580
    @Fury2580 Год назад +5

    I really like the idea of a scribe wizard-artificer, especially when you have a chaotic little gremlin of an artificer.

    • @weirdo1060
      @weirdo1060 9 месяцев назад

      Both classes use intelligence. No worries about sacrifice of attributes.

    • @Fury2580
      @Fury2580 9 месяцев назад

      Mechanically it works too. But I was looking at it more from a class flavour combination standpoint. I'm currently playing an alchemist-scribe and it's a lot of fun.

  • @lucasrogers1842
    @lucasrogers1842 Год назад +4

    Did consider rouge’s Thief archetype? Fast hands let’s you use items as a bonus action. Which I believe works with spells storing item (sage advice) and you can throw obscure items from your gadget belt. Bear traps, caltrops, etc…

  • @tdarassp
    @tdarassp Год назад +4

    Echo Knight Armorer is amazing! Teleporting around the map, giving everyone disadvantage on attacks against your party. The teleport is super potent, because it can result in enemies wasting their turns trying to reach you or accepting disadvantage.

    • @destroyerinazuma96
      @destroyerinazuma96 9 месяцев назад

      Bro I'm picturing someone like Tracer from Overwatch as your build!

    • @tdarassp
      @tdarassp 9 месяцев назад +1

      @destroyerinazuma96 interesting idea! I've been playing as a primarily melee character (Armorer thunder gauntlets), but I wonder if you could use the Artificer's repeating shot infusion to make a hand crossbow build. Extra attacks + repeating shot definitely fit the Tracer gunplay, and Crossbow Expert and/or Sharpshooter to keep up with damage.

  • @urvidhnarula6362
    @urvidhnarula6362 Год назад +11

    One important thing to remember about artificers is that armorers need neither a high strength nor dex to wear heavy armour, so you can actually dump both and focus on two mental stats (charisma +int, wisdom+int)

  • @ColinKillick
    @ColinKillick Год назад +13

    This is going to be a excellent series, Monty's chaotic roleplay brainstorming was superb. Also, I know we won't get there right now, but as someone currently playing one, multi-classing from Monk into Ranger has been incredibly fun and the two have very deep synergies, S tier imo.

  • @fatgumthegoat
    @fatgumthegoat Год назад +18

    the artificer, while my favorite class, is the perfect B class in my eyes. whatever your party doesn't have or whatever you choose to specialize in, you can be really good in that role, it just requires you to choose those options over others. that said, as a multiclass it offers an amazing amount and I think it's a high A

    • @TheTrueNateHustle
      @TheTrueNateHustle Год назад +1

      If you're a newly incoming player to an existing campaign, artificer is a great do everything character.

  • @kaibaumgarten6856
    @kaibaumgarten6856 Год назад

    Wow you guys haven't been this excited for a video in a long time. I absolutely love this energy, thank you guys 😂

  • @slimee8841
    @slimee8841 Год назад +14

    The problem with the Arty is that the only true synergy (outside of subclasses) is the Wizard, but Wizards are so powerful that you could just go straight wizard and get a better result

    • @nickm9102
      @nickm9102 Год назад +1

      I personally like the build: Start Artificer and then Go Wizard. Then at some point take two more Artificer lvls in Battlesmith. It gives you healing on a Wizard, medium/heavy Armor and Martial weapon proficiency (this last one will likely not be used). Note this is for high lvl play, when you hit 14 lvls in Wizard take Simulacrum and then get to lvl 3 Battlesmith. Use Simulacrum on a ally (preferably a Rogue or Barbarian) then have your steel defender stick close to the Sim so it can use its healing ability on the Sim ( It is a construct and the ability can heal constructs) so now you have a practical way to heal a Simulacrum. Also if you choose a Warlock with decked out EB that could be fun. When you get Wish it would be a good night before cast but this is also lvl19 PC so difficult to do in campaign but definitely good for a high lvl one shot or if your group plays Epic levels.

    • @Dack.howaboutyou
      @Dack.howaboutyou Год назад +1

      Yeah, i feel like with the right feats [& sub-class] you can get a little of whatever you want added to your wizard to make it awesome. So you might just need to dip Wiz, and take mostly Arty levels if you want lots of goodies from artificer class features* (technically, the same goes for Arty multi-class with fighter & rogue, but probably cleric, paladin & ranger just as much imo).
      *As some other comments have pointed out, the Arty has abilities it doesn't get till you take many levels in that class, so my thinking would be talk to your GM to possibly :
      A. Change your subclass(es) or primary class(es) how you think makes sense for your situation (and/or by way of the Tasha's suggestion of swapping in/out abilities at certain times), thus you can customize/homebrew your wizard/arty multi-class combo [to require fewer levels of artificer maybe] to still get the particular features you want for your theme/build.
      B. Basically work with your GM (& possibly group as well) to create a new class designed around the particular concept your particular campaign, group, world and theme idea. Either existing features/text from various existing class/sub-class/origin etc [whatever rulebook content you want], totally new content, or a mix.
      ***
      The possibilities are practically endless & fun to think about, as this video showcases. I myself already have a few pages of brainstorm/notes related to Artificer content that i would like to use as GM or player.

  • @jamesrandle4006
    @jamesrandle4006 Год назад

    Watching you folks have fun with this has been the highlight of my week. Great video.

  • @beastninjai8251
    @beastninjai8251 Год назад +18

    The Artificer is just such a good class on its own, its really hard diluting it with anything else. You start missing out on what makes the Artificer good and you aren't getting enough from the new class to make up for it. Getting action surge and cunning action would be pretty awesome though.

    • @TheTrueNateHustle
      @TheTrueNateHustle Год назад +3

      Those wizard spell slots are fire though.

    • @rcschmidt668
      @rcschmidt668 Год назад +2

      I am having a lot of fun playing an artificer, and the higher level options look exciting. I want to stay to get to those levels.

    • @ericgonzales419
      @ericgonzales419 Год назад

      Armor Artificer / Bladesinger Wizard is a Gucci tank

    • @theangler1922
      @theangler1922 Год назад

      @@ericgonzales419 They have zero synergy.

    • @ericgonzales419
      @ericgonzales419 Год назад

      @The Angler how is being able to attack and cast blade Ward every turn with intelligence based attacks while gaining extra ac from dex and int not synergistic? Furthermore, access to shield, absorb elements, and silvery barbs mean a reliable AC of around 28, damage resistance, spell resistance, your attacks impose disadvantage to others than you, and you can have hits reroll. But yeah, no synergy

  • @speedy3749
    @speedy3749 Год назад +1

    For the Artificier-Warlock: I actually play one, and it is amazing. I use the Genie Warlock as a (currently) level 1 dip. There are some amazing things you get from this: You have your Genie Vessel which I use as a portable workshop. Although the access is limited, the storage space and the opportunity to have a fully equipped workshop during travel is awesome. The Genies Wrath also works with Artificier attacks, so this adds your Prof Bonus to your DPR. You also get a regenerating first level Spell Slot, which is really useful. I opted to take utility cantrips and spells to free the artificier spell selection a bit, but there are good things to take either way.
    I also plan to take some more levels later to get some invocations that work for my build and other features like the pact boon.

  • @jcdr
    @jcdr Год назад +29

    Artificer Alchemist - Warlock has a funny synergy, as you can use your Pact Slots to create more potions each morning, then recover them on a short rest

    • @AnImAtEdCaRmInE
      @AnImAtEdCaRmInE Год назад +1

      It's a shame eldritch smite is locked to warlock slots or this would go kinda crazy

    • @targetdreamer257
      @targetdreamer257 Год назад +4

      Exactly. If you go Genie/Alchemist then your the Battle Medic with a gigantic room for which you can horde those things that you’ll only use once. Convert pact slots into whatever you think is useful at the start of the day.
      I’m a fan of the Alchemist but I do have to admit they need more elixir options later in the class.

    • @dolphinsniper
      @dolphinsniper Год назад

      Ooooh, that's a pretty good idea. Turn those Pact Slots into a Level 2 Healing Word or a Single Target Bless. Very nice and efficient use of your Pact slots. If your an elf, you can probably store up something like 8 or 10 before an adventuring day.

    • @Senok13
      @Senok13 Год назад +2

      Level 2 Artificer Artillerist for the infusions (basic 4), and the rest of it for Hexblade Warlock, with pact of the Balde and Improved Pact Weapon Eldritch invocation, as fast as you can get it. You can turn a normal gun into a magical one with repeating shot, ignore the loading time (first, as an Artificer, you gain the proficiency for it, second, the infusion create the force bullets into your gun, ready as it can be, so your job is only aim & shot), as, after the infusion count as magical, you can turn it into your pact weapon, so instead of dex you use your Charisma modifier for attack, as a Hexblade warlock, you can use medium armors, which can be improved by another infusion - and we doesn't reached the spell combinations yet!

    • @peterriverajr6899
      @peterriverajr6899 11 месяцев назад

      ​@@targetdreamer257or if you play an elf you can use half of your long rest to create more potions

  • @cascadianone
    @cascadianone Год назад +2

    Battlesmith 3 / War Wizard X is really strong and fun. It really shines in Tier 2 and 3 play.

  • @shmutsy1924
    @shmutsy1924 Год назад +9

    I've been playing an artificer/druid. He was an artillerist, but lost a leg in combat. For his recovery, he left the army and started studying with druids. When he wildshapes, he is whole again. Also, he's an amazing tank as a bear with a bonus action healing turret on his shoulder.

  • @lexmtaylor
    @lexmtaylor Год назад +1

    Warlock. Thing to remember is that with Armorer you can dump both Strength and Dexterity. There is room to have both casting stats deece.

  • @carolxu8315
    @carolxu8315 Год назад

    I played an Alchemist with a dip into Life Domain cleric with the Witherbloom Student background to learn Goodberry, and she was one of my best healers. In addition to the extra HP restoration and potions I would hand out to the party, I’d give a bag of Goodberries to my homunculus to feed to anyone who needed a little extra healing, since those benefited from the Disciple of Life bonus, too. The homunculus also came in handy if I needed to cast Guidance or Lesser Res on someone my PC couldn’t get to. Being able to cast Healing Word in addition to Cure Wounds was really handy, too. The whole party loved her and was really sad when she got sucked into an endless void, haha.

  • @rantdmc
    @rantdmc Год назад +3

    This has got to be right up there as the funniest video the dudes have ever produced! And it gives you good ideas for character concepts as well - even if the mechanics of many cool thematic builds don't work well AT ALL. It's great to see the guys once more having fun thinking about D&D after the OGL unhappiness...

  • @Mantus86
    @Mantus86 Год назад

    cant wait for the rest of the videos on this series.... also - such great rapport on this video guys

  • @Hazel-xl8in
    @Hazel-xl8in Год назад +8

    i’m excited to see what happens when you invert things. artificers don’t get much from a level or two of other classes (except for the standout options) but what happens when *other* classes take a level or two of artificer? wizards gaining armor proficiency, fighters gaining some magic armor, rogues getting a stealth suit etc are all really strong ideas! infusions might be that kind of feature that anyone might like to have a little of in their lives, especially if you’ve noticed that your DM doesn’t hand out many magic weapons or armor. i have noticed in playtests that when everyone has a +1 weapon by default and a couple attunement items, infusions become *significantly* less impactful, even for the artificer.

  • @KatieGimple
    @KatieGimple Год назад +1

    The cool thing about the artificer/druid and artificer/warlock ideas, is that they can be played using just straight classed artificer without reflavoring any abilities. You can already flavor your abilities as like enchanted wood or whatever by default, and having a patron that you're building a body for is just backstory; you don't need to have warlock class unless your abilities are coming directly from the warlock, which in this case they aren't.

  • @gabrielhoy6790
    @gabrielhoy6790 Год назад +9

    Not my original idea, but a barbarian with a shoulder mounted bonus action flamethrower just sound incredible.

  • @prcuer
    @prcuer Год назад

    Dudes switched places 😂😂 There was a stupid grin on my face the entire time I watched this because of how much fun y’all were having.

  • @hunterfenryr9680
    @hunterfenryr9680 Год назад +9

    This is likely going to be one of my favorite video series the Dudes have done so far. I love to theory craft about what character concepts from fiction would look like in D&D and I think this is a great and simple metric to apply to how "good" the build could be.

  • @mandocomando9444
    @mandocomando9444 Год назад +1

    Flash of genius and bardic inspiration make a great support character if you can get it working, sort of like a selective paladin aura that you can give to party members instead of just applying on saves. You need good rolls to make it work, since you want to get high scores in intelligence and charisma

  • @alex2legit
    @alex2legit Год назад +6

    Don't sleep on Artificer Alchemist 5, Life Cleric 1! That's a good B option for sure. The Alchemical Savant Feature let's you apply your INT to the healing word (on top of the spell already doing it), plus the life cleric buff! Bonus Action healing word for 1d4 + Int mod + Int mod + 3

    • @waitthatsillegal.7552
      @waitthatsillegal.7552 Год назад +2

      Now take metamagic adept and twin that twice per day ;)

    • @sanojo2551
      @sanojo2551 Год назад +1

      I think they got so caught up with Armorer that they forgot about Alchemist and Artillerist

  • @matthewlenard8346
    @matthewlenard8346 Год назад

    Hello gentlemen, I hope your days are treating you well. This new series on your channel is fantastic, my new favorite and possibly the best.

  • @russellstanley8884
    @russellstanley8884 Год назад +12

    Artificer Armorer (Infiltrator) into Ranger Gloomstalker seems like it would be a good combo.

    • @weirdo1060
      @weirdo1060 9 месяцев назад

      What about conflict of attributes? Would intelligence (artificer) need to be sacrificed for dexterity (ranger)?

    • @russellstanley8884
      @russellstanley8884 9 месяцев назад

      @@weirdo1060 No, you would still want intelligence to be your highest attribute because the lightning gun on your armor uses that for attack and damage. You just need to have at least a 13 Dex and a 13 Wis. You want to have at least a 14 dex anyway to get the best AC from your armor and help with stealth. I usually have at least a 13 wisdom to help with Wis saves.
      My current artificer, we used point buy and were allowed to move our racial bonuses around, so I used +2 Int and +1 Dex. Put a 15 in Int, 14 in con, a 13 in Dex, a 13 in Wis, 9 Str, and 8 Cha.
      That gives starting stats of 17 Int, 14 Con, 14 Dex, 13 Wis, 9 Str, and 8 Cha.

  • @RaethFennec
    @RaethFennec Год назад +1

    Artificer is a strange class in that it gets an enormous number of small features that constantly pile in to create a very broad package of features without specializing into anything. They're also one of the least front-heavy classes in the game. That said, there are some amazing things they can do in some specific situations, depending on DM interpretation. A great first example is actually Moon Armorer. At level 5, you wild shape into a Brown Bear as a bonus action and then don your splint mail armor for 17 AC and 34 temp HP! Plus it boosts your spell slot progression. And when you hit level 5 in Armorer (char 7) you get Extra Attack letting you Claws attack twice for 4d6+8 damage for a 60% DPR of 13.2, leaving your bonus action open for things like Telekinetic. BUT if your DM is nice, once again, you can run Thunder Gauntlets and deal an extra 1d8 damage per hit, causing the hit creature to attack at disadvantage against targets OTHER than you until your next turn. (Save Defensive Field for when you're using your real HP though, since it would replace your chonky bear temp HP!) The reason I propose this works is because it explicitly states that the armor expands to cover YOUR ENTIRE BODY, which includes your bear's claws. Logically, the thunder gauntlets are the portion which covers the claws, and they say that when you hit WITH THEM, you deal the extra 1d8 and do that damage. So in theory, you can get 4d6+2d8+8 that way, which ramps you up to 18.6 DPR at 60% while serving as a front-line armored tank at lower levels. Now, this is a bit strong, so it's completely reasonable for the DM to say no, and it's definitely not meant to work that way. But hey, nothing ventured, nothing gained! Don't forget to remind your DM that you could always be a Peace Cleric 1, Divination Wizard 6 at that point. Or a Gloomstalker Ranger 5, Fighter 2 with XBE and SS, who can Action Surge on turn 1 and destroy everything on the first round of combat without using any resources a short rest won't fix. :P THUNDERCLAW MECHABEAR GO!

  • @krugsterone
    @krugsterone Год назад +10

    I could actually see a ranged armourer blending pretty well with gloomstalker.

    • @jodinsan
      @jodinsan Год назад +2

      I was just going to say the same thing. With the Infiltrator armor mode, you can be passably stealthy with heavy armor even and at 6th level Artificer (9th level overall) with Boots of Elvenkind Infusion you should actually gain advantage in heavy armor. Take the Goggles of Night infusion and with the Gloomstalker ability you gain Darkvision of 90 feet without it, and *150 feet* if you naturally have it. Take the Sharpshooter feat and you could play the character like if Tony Stark was a Navy Seal.

    • @brewdaly1873
      @brewdaly1873 Год назад +1

      I agree. I'm about to play an Armorer/Rogue Warforged. Battlesmith and Ranger isn't great, but I think the other Artificer classes work fairly well with Ranger.

    • @Halinspark
      @Halinspark Год назад

      Artillerist sounds promising to me if you can be creative with Eldritch Cannon deployment and control spell usage.

  • @shmorp_
    @shmorp_ Год назад

    Great video! I just started playing my multi class artificer/wizard they are battle smith and school of enchantment. I only plan on dipping 2 levels into wiz for the hypnotic gaze. I can essentially tank and lock someone down in combat (if they aren't immune to charm) while commanding my beast to attack. So far it's been working great!

  • @Overused_Toothbrush
    @Overused_Toothbrush Год назад +7

    I generally think artificers benefit from 0 multiclassing, but I’m curious on your opinions.

    • @Overused_Toothbrush
      @Overused_Toothbrush Год назад +1

      I feel like it works with fighter, wizard and maybe rogue, but the class is fine without a dip.

    • @clitcommander1681
      @clitcommander1681 Год назад

      Made a armorer hexblade warlock that was pretty op.

  • @neileddy6159
    @neileddy6159 Год назад +1

    Kelly's Artificer with a twighlight dip, giving you a huge AC as well as the sponge of hitpoints and free darkvision if you need it, that actually seems kinda broken.

  • @davidlewis8814
    @davidlewis8814 Год назад +16

    What I think is cool about the Artificer is that much of their “spellcasting” doesn’t need to happen in combat. And I have a Monk/Artificer that I quite enjoy. Spriggling Wind-Blown Leaf (Leaf for convenience) is a Forest Gnome Alchemist/Open Hand who sprints around the battlefield slapping transdermal patches on friends and foes alike that carry spell-like effects on the slapee. He’s a total blast.

    • @AngelCanseco1
      @AngelCanseco1 Год назад +1

      “Gnome artificer” As a kobold main who loves his kobold artificer please do not say such heresy again

    • @jugglejunk
      @jugglejunk Год назад +1

      I could see an armorer/merci be hilarious, oh or astral self (now I'm curious how much your astral self differs from your armor) or long death monk/armorer and would this approach darth vader more or less than artificer/sorcerer? I mean we both already know that Thri-Kreen artificer/sorcerer is General Grievous, right?

  • @Lycaon1765
    @Lycaon1765 Год назад +1

    Armorer + Rune Knight
    You wear your mech suit and grow/transform like one of those transformation toys so you're driving a a huge mech.

  • @emblem3272
    @emblem3272 Год назад +6

    I feel like Artificer/Bard can actually be a good support combo. Stacking Bardic Inspiration with Flash of Genius can make checks and saves virtually unfailable. Several good healing options, tailor the infusions so fit your party members, maybe get some grab-bag support effects from Alchemist and Spirits subclasses.

    • @KillerOfWhales
      @KillerOfWhales Год назад

      Same with Artificer/Cleric, except that’s a bit more universally useful. Almost regardless of the subclass choice, although Peace is notably powerful, you’ll be giving viable buffs to allies regardless of your Wisdom score. Cleric is easily an A-tier dip, and probably S, for basically every class tbh

    • @shawnbrynelson5333
      @shawnbrynelson5333 Год назад

      I would say peace cleric is better. A D4 to all attacks/ability & saving throws for 10 minutes, prof times per day for the whole party. Imagine the whole party trying to get out of some trap room and everyone needs to make ability checks. Spam some guidance while you're at it.

  • @MGC-XIII
    @MGC-XIII Год назад

    I like how you almost started explaining who Percival De Rolo is in the warlock segment.

  • @notSpiritsend
    @notSpiritsend Год назад +4

    We have a homebrew rule in our group that allows Warlocks to use Intelligence instead of Charisma because of the lore behind them. That would make this multiclass MUCH better

  • @Chetthew21
    @Chetthew21 Год назад

    The energy in this video is phenomenal, loved it!

  • @AstroDragon1701
    @AstroDragon1701 Год назад +4

    You guys should check out the Circle of The Forged from Keith Baker’s Exploring Eberron. It is a Druid with Warforged-like forms.

  • @dracone4370
    @dracone4370 Год назад

    It's fun seeing talk about Classes and Races, mostly because we all seem to do it to some degree. I catch myself wondering about what sort of builds of characters from different series could be, like the main characters of Dave the Barbarian (an animated series put out by Disney way back in 2005, and not yet on Disney Plus for some reason last I checked).
    Dave the Barbarian is a comedic series, which is fittingly appropriate to mention since April Fools' Day is this Saturday, and pokes fun at a lot of things, but mostly the popular culture of its day and the Classic fantasy setting. What I find rather amusing about the series, in hindsight, is that the series aired back during the era of 3.5E but has more elements in common with 5E, ironically enough. Of course, some people could take that to mean that Disney predicted 5E before 4E even happened, but that's more of a crack theory than anything else.
    The series Dave the Barbarian had its primary protagonist, Dave, be blatantly stated to be "a Barbarian" and occasionally "a Barbarian Hero" in a few episodes. The series could act as great inspiration fodder for a non-standard Barbarian. Is Dave big and tough like the standard Barbarian? He certainly seems to have a maxed-out strength and constitution, given some of the feats manages to accomplish; Is he an idiot? No, Dave is one of the more intellectually capable characters, even coming up with surprisingly intelligent plans; Is he willing to tank any attacks that come his way? Absolutely not; Dave is a very overt coward that has been shown to run away in a panic and seems to be allergic to a half-dozen things; Does he RAGE? Most assuredly, especially when you do something that threatens his family's safety, Is he threatening? On occasion, but most of the time, he's an adorkable weenie; his sisters openly refer to him as a dork; he clearly took charisma as his dump stat, especially since it's very easy to make him look like the dork he is and he misses a lot of social clues half the time if they aren't overt and in his face. As to what subclass he is, I have no idea other than he rages good and still manages to be cognizant of his surroundings. As for his sisters and uncle, his sisters are hard to get a bit on, to me, but his Uncle Oswidge, he is most definitely a Wild Magic Sorcerer, over half his spells don't go as intended, and he even was shown to be under the effects of magical afflictions (like the time he had "Hic-Cats," a condition where he literally hiccuped up cats, which I don't think I've seen on any wild magic tables as of yet); he also has a magic sword with dozens of magical abilities and the ability to speak to everyone as if she were a person with a sassy personality and a pet dragon that seems to be lack in intelligence and looks like a small yellow flying potato that spits lightning. Just what kind of dragon is Faffy? That's the name of Dave's pet dragon.

  • @Armphid
    @Armphid Год назад +4

    Excellent analysis; I personally think Artificer doesn't really lend itself to multiclassing in general. As you pointed out, the Fighter dip is always good on pretty much anything but the rest don't really seem to add more than you might give up.
    That said, you gave me some food for thought on the Rogue-Arcane Trickster line of thinking.

  • @Novachild37
    @Novachild37 Год назад +1

    The chaos and joy Kelly and Monty are having here safely can say definitely made my week 😂

  • @No-rl3ey
    @No-rl3ey Год назад +4

    I think armorer is probably one of the best 3 level dips you can take with artificer since you get a lot of bang for your buck. If you're already wearing armor you suddenly get a huge pile of features you can change out for other features with your additional bonuses for wearing armor in the first place. The artificer spells can largely be secondary to your reason for taking it.

    • @destroyerinazuma96
      @destroyerinazuma96 9 месяцев назад

      They're still great. 1) Guidance 2) Absorb Elements 3) Cure wounds on an ally can be life-saving in a pinch.

  • @tapeworm020
    @tapeworm020 Год назад

    Montey is an absolute menace in this episode, he has no right making some of those subclasses sound as cool as he did

  • @johnthelocke1404
    @johnthelocke1404 Год назад +4

    Artificer/Bard with high Intelligence and high Charisma is an Incredible skill monkey. Expertise in tools, skills, Jack of all trades, and the attributes to fit.

    • @fartcriminals9623
      @fartcriminals9623 Год назад +1

      Not to mention the support synergy having bardic inspiration and flash of genius

  • @MomijiHVods
    @MomijiHVods Год назад

    One of the best combinations ive made was Battle Smith+Scout Rogue. at about a 5-level dip in each you can infuse a gun to be repeating +1 and get extra attack without needing to reload, you can steady aim and dome someone for over 60 damage across the map with sneak attack and 2 shots of a basic hunting rifle. This is a really consistant setup with room for growth, by being 15 feet away from the enemy and not steady aiming, you can have your steel defender turn your bonus action into extra damage, then have it run back out to potentially burn an enemy's reaction on something you can heal the moment combat is over.
    However if someone DOES go up to attack you, your steel defender can dissuade them by imposing disadvantage, you still can wear armor so you should have a good AC to compliment that, without your reaction, THEN you can sue the scout feature to backstep 15ft without provoking opportunity attacks, then steady aim and dome them for a ton of damage too.
    Your spellcasting can further augment your kiting playstyle as you just deal loads of damage consistently with shield if you REALLY need to not get hit, a pre-prepared smite for some extra damage, or just blur to have ALL your bases covered. You'll be far from the group so AOEs will have trouble hitting you, and you can always reposition yourself with Scout+vortex warp that you can stay away from any danger while pumping them full of 2d10+3d6+2d6+6+2d10+6 damage CONSISTANTLY

  • @H3d63H06
    @H3d63H06 Год назад +3

    An idea of rogue-artificer armourer multiclass is a a great theme. Also wanted to try it, imagining an idea of character, who is a member of secret organization. This organization got an idea of powerful enchanted armor from gods long ago in exchange for serving gods' goals, and now they like Harpers, but technologically advanced)

  • @AgentForest
    @AgentForest Год назад

    Rogue + Artificer has more than one great combo.
    The Thief subclass can use non-magical items you crafted with a bonus action, which could be great for Alchemist poison/grenades, and is just generally useful for someone who crafts things. Also a great choice for the Healer feat. Bonus action dash/disengage are great for a front-liner, while bonus action hide is great for a ranged artificer. The Steel Defender can make for a great diversion if you're trying to be stealthy. And let's not forget how a small sized player character can ride a Steel Defender, giving you constant guaranteed sneak attacks because your opponent is always adjacent to your mount. Charge in on your mecha-steed with a rapier or scimitar for powerful strikes every round.

  • @ShirotoraGodsbane
    @ShirotoraGodsbane Год назад +5

    I love the AI patron warlock idea. You could even have it use INT instead of CHA, making it good for an artificer multiclass

    • @UsernameXOXO
      @UsernameXOXO Год назад

      It could literally be a reskinned old ones

    • @ShirotoraGodsbane
      @ShirotoraGodsbane Год назад

      @@UsernameXOXO Nah, that would be boring. There's so much possibility with this. Plus, the Great Old Ones are chaotic. An AI would be so far lawful Mechanus would blush.

  • @alasdaircruickshank4529
    @alasdaircruickshank4529 6 месяцев назад

    There are several reasons why a dip into sorcerer is good for an artificer. Firstly you gain four cantrips straight away, that's fantastic for improving your utility. Second is that you gain more spell slots than you would from going straight artificer. Thirdly is that sorcerer bloodlines are very front loaded, you gain a lot from them at just one level.

  • @williamhardie8781
    @williamhardie8781 Год назад +3

    In defense of the Battle-Beast-Master-Smith, the ranger's companions can take their turn as an action rather than a bonus action. It will take up your action, but it will be cool to have both your companions do something on your turn.

    • @destroyerinazuma96
      @destroyerinazuma96 9 месяцев назад

      This. Also, a generous DM may allow you to "sync" the command you give. Like both pets Dash or both pets Attack.

  • @evanmiller7993
    @evanmiller7993 Год назад

    I love all of Monty's crazy rp build ideas, and he just gave me the best idea for a villain. An evil cult who's leader is a high level artificer/warlock who is gathering dark artifacts and magics to build an apocalyptic body for their patron God.

  • @sunstar8782
    @sunstar8782 Год назад +3

    The idea of technology and nature being opposites makes for very interesting role play - playing around with the idea that they are not opposites and work together for one. You could make an artificer with weird plant machines

    • @ChaosMind10531
      @ChaosMind10531 Год назад

      Basically Simic then...

    • @veraducks
      @veraducks Год назад +1

      I kiiiinda dislike how Artificer basically only exists as a Battle Smith in videos like these. Alchemist really helps the flavor and makes it a bit easier to not be MAD in some situations.

  • @hyperlightdragon
    @hyperlightdragon Год назад

    I played an Artificer Alchemist + Twilight Cleric + Druid, to craft the widest amount of potions. Cleric for the holy water 'potion', and Druid for nature's reagents, ingredients, farming, gardening, etc. As a 'home base' character, she doesn't fight at all, and only crafts, deals with the day-to-day tasks, and everything else that nobody else in a party would do.

  • @Atlas-si2jp
    @Atlas-si2jp Год назад +6

    I like to multiclass the subscribe button with the bell

  • @ChronusFallz
    @ChronusFallz Год назад

    I am playing a bladesinger battle smith combo, but it’s a completely different angle than what you guys thought about. As a tank, I have booming blade and with +1 studded leather from my infusion, I’m rocking base 20 armor class with practically unlimited shield spells and the booming blade cantrip to make sure our enemies stay in place. Plus with the wizard’s overall utility and the artificer’s proficiency with thieves’ tools, I am our teams MVP by a long shot.

  • @kissarmy1990
    @kissarmy1990 Год назад +8

    The artificer rogue combination when you guys were talking about it made me realize how awesome that combination would be. The compliment each other so well with additional damage and all the cool rogue features like more mobility and reliable skill checks and you would get more cantrips than you would just being an arcane trickster or an artificer. Add on the cool infusions that could augment all the reliability you get from being a rogue. And then you get more attacks and what rogue doesn't want to know the shield spell and faerie fire for always on advantage.

  • @guyboidgaming
    @guyboidgaming Год назад

    really looking forward to more of this series. Also once each class video is done it would be really interesting to look at the standout combinations and consider if a 3rd multiclass would be beneficial or not. I doubt it in most cases but I believe in the Paladin/Hexblade/Sorcerer potential. Hilariously even that might want a 2lvl dip in fighter to end it off

  • @JLocke0113
    @JLocke0113 Год назад +3

    I'd love to see the chaos of a warlock (or any caster) subclass that starts its day by picking 2 of 4 AI generated spells.
    It might be a fun addition to the wild magic sorcerer.

  • @unclehim
    @unclehim Год назад

    I’m currently playing a warlock of Undead that is about to dip into one level of Twilight Cleric and then 6 levels of Armor artificer and then finishing out the Warlock. The plan is to build Azalin Rex a body. I love that you love it.

  • @krinias1699
    @krinias1699 Год назад

    I really like the Artificer/Fighter combo personally. Went into a new campaign, thinking I would get to play a crippled elf who builds prosthetics for himself, basically being the melee support for the group, only to find out in the first session that the other players were greener than I thought and had gone for Shepherd Druid, Storm Sorcerer and Lore Bard, making me effectively the tank of the group. The combo with fighter really helped me out in that regard, I could still use my gauntlets as melee weapons, my DM allowed me to take two-weapon fighting to get 2 attacks with those per action, enemies have to attack me because of the gauntlet effect and if any of my idiotic backliners try to get into melee, I can use Bait and Switch from the Battlemaster to get them out of harms way.

  • @jacobc246
    @jacobc246 10 месяцев назад

    Playing an artificer now lvl 10, where at 5th lvl a dm gave us a mizzium apparatus as a gag because the description sounded weird, but we didn't have wizards or warlocks just one sorcerer without arcana proficiency and a low int. I decided to hold onto it, now I realize at lvl 14 I have access to any spell from any class as long as I have spell slots. Sorcerer and bard multiclassing is looking a lot more interesting right now.

  • @jots083
    @jots083 Год назад

    battlesmith 3 fighter x using the "return throwing weapon" infusion has always seemed like a fun class combo. Can stay at range, use a shield to be extra tanky and even take the mobile feat to move where ever is most advantageous for the situation at hand. Feels like a less magical bladesinger

  • @remraven6443
    @remraven6443 Год назад +1

    I argue the armorer artificer blade singer is a really good combo. Yeah you don't get heavy armor, but you get to add dex and int to your AC when you blade sing and as an Artificer that studded leather can get enhanced. Also, assuming each gauntlet is considered a separate weapon, getting the duel wielding feat raises AC yet again. That combo has the potential to be a really good AC tank, and as most of us know by now AC is better for tanking then HP. Sure you have to focus on that dexterity but dex is arguably the best stat in the game.

  • @gaminreasons8941
    @gaminreasons8941 Год назад +1

    Well Artificers can make a Belt of Hill Giant Strength, 21 Strength, so you could make an argument for it at much later levels but even then you'd still need 13 Strength at least to even make that work, not to mention that belt does have a fairly high level requirement to make. In general I'd say no it's not really a great option but it's incredibly niche I think.
    With Paladin those minimums are pretty significant. 13 Strength and Charisma on a class that wants good Intelligence is expensive, especially if you also want Constitution.

  • @Dayton550
    @Dayton550 8 месяцев назад

    Warlock of the genie pack of the tome. You have a 2300 square foot workshop that you can carry with you wherever you go. You have all the various crafting kits and a workshop! The artificer/warlock is awesome! Your party always has potions and any equipment you need. Now take spell wrought tattoos and you basically never run out of spells (admittedly first through third level)

  • @chrishenry571
    @chrishenry571 Год назад +1

    "Bladesmith Battlesinger" is a dwarf, by the way... 34:06
    Best one yet!