I kinda feel for Artilarist, Druid is at least a C. The fact you can wildshape into a bear and still control your cannon, either for temp HP or damage seems great. Most DMs I know (myself included) Also just allow Cannon's with legs to effectively just mount themselves onto the wearer because that Predator shoulder mounted cannon is just too cool to say no to. Bonus points if it's mounted on a bear/wolf/llama... i duno
This video is hilarious. Kelly absolutely brought it with a more serious consideration and Monty being like "there's 2 bears inside you and they are named battle beast and master smith" absolutely peak content
Monty, I’m going to need you to keep that same energy through all of these multiclass videos. That was incredible. Lost my mind at the Battle Battle Smith Master, Battle Beast Master Smith, and the Druid multi class craziness.
I'm a little upset that they didn't realize that battle beast master smith does work. You use your bonus for robo bear, but only one of your attacks to direct brother bear. So, with extra attack, one attack controls brother bear, bonus to control bot bear and you have one attack left shoot. The companions' stats would still suck though...
One thought for Warlock, both Artillerist and Alchemist, they have abilities that require expending spell slots, and spell slots that come back on the short rest let you use those abilities more frequently and reliably.
Artificer/Barb multiclass works best if you're a barbarian with an artificer dip... Into alchemist. You use all your spell slots to make potions so you won't have to worry about not being able to cast spells while raging. Still probably a B-tier combo
Requires three levels and a 13 in what would usually be your dump stat, so I'd be hard-pressed to give it better than a C, but I respect the creativity.
@@brandonr2906 each of those levels does give the barbarian player extra utility outside of combat though whether it be mending, jump, or long strider spells at level 1. Infusions (+1 medium armor or shield means you minimal dex or get a throwing axe of returning) at level 2. And then level 3 you get the elixers. I feel like that at least bumps it up to a B for the extra utility.
@Brandon R honestly speaking, the barbarian features are quite lackluster, so even having to dump charisma instead of intelligence in order to get the artificer utility is worth it, but as someone else said that would be for the barbarian video since you would dip artificer and not the other way around
This video is the perfect example of how you can roleplay and flavour just about any character to be really cool and awesome! Monty has some awesome ideas in here!
I've been playing an artificer/druid. He was an artillerist, but lost a leg in combat. For his recovery, he left the army and started studying with druids. When he wildshapes, he is whole again. Also, he's an amazing tank as a bear with a bonus action healing turret on his shoulder.
I love the idea of an armorer artificer+mastermind/assassin rogue as the ultimate Batman build in the vein of the rocksteady video games. You can change your armor to suit the needs for that specific mission. Either front line as a beefy boy assault engine or sneaky infiltrator taking down opponents.
Shadow monk and inquisitor rogue is more like Batman. The Dark Knight focuses on martial arts, stealth and apprehension as a detective. He does not make his own gear.
This is probably one of my favorite Dungeon Dudes videos, just to see Monty embrace his chaotic side coming up with all of these flavorful builds and Kelly constantly trying to reign him in.
I was initially planning on making my artificer/rogue an armorer/arcane trickster, but then I realised that armorer/soulknife might make an even better skill monkey infiltrator. The Telekinetic feat was also incredibly useful.
Plus, the extra attack from the armorer is one of the few times you can still use the soulknife's psychic blades to its full potential. The ability to mount your lightning launcher in your chest allows you to make two attacks one with the launcher and one with the psychic blade and still have a free hand for the bonus action psychic blade attack.
I find of feel like the Artificer dipping into Arcane Archer Fighter could be one of the only ways to make the Arcane Archer work! Since Arcane Archer uses INT for their DC, and the Battle Smith let's you use that INT to attack. Plus, you get your companion to be your front liner while you shoot your fancy arrows from the back line!
@@thpolar3887 same here, they should have went with subclass like creation bard to bring item to life or psy warrior that use int or rune knight where the fire rune give expertise with tool roll but i guess the video was long enough.
@@clintoncribari7841 im currently working on a gnome rune knight/armorer type build (thinking an allmight type). the rune/infusion work together since neither blocks the other.
i’m excited to see what happens when you invert things. artificers don’t get much from a level or two of other classes (except for the standout options) but what happens when *other* classes take a level or two of artificer? wizards gaining armor proficiency, fighters gaining some magic armor, rogues getting a stealth suit etc are all really strong ideas! infusions might be that kind of feature that anyone might like to have a little of in their lives, especially if you’ve noticed that your DM doesn’t hand out many magic weapons or armor. i have noticed in playtests that when everyone has a +1 weapon by default and a couple attunement items, infusions become *significantly* less impactful, even for the artificer.
Guys! You dip artillerist for the barbarian! You can replenish temps for a bonus action while raging with the cannon. Focus on non-concentration buff. Artillerist is low-key one of the best multiclass pairings. Bard dip on artillerist gets expertise in instruments because they are “tools.” There’s a lot of crazy options not being considered.
I absolutely love this one. A raging Barbarian with a flamethrower/shoulder mounted cannon/shield generator. The temp HP and Infusions alone would make for a super tanky Barbarian, and you still have your spells for out of combat utility.
@cak01vej You're right on both points, it would be a Barbarian doing an Artificer dip rather than the other way around. Forgot Cannon needed an action to activate. You'd have to plan ahead and pick the right subclass as some of them rely on that bonus action. I still think it's workable, even if it isn't great. I've done a Wizard dip on a Barbarian once and I must say the handful of spells really made the character way more fun to play by giving me ways to contribute outside of combat.
You know I think Artillerist is just as viable for multiclassing as Battlesmith. You can even dip 3 levels in Arcane Archer Fighter and make a really cool ranged/control build.
One other point related to Wizard multiclassing. A one level dip in artificer is a really good move. Start Artificer for Con saves and armor proficiency. That 1 level rounds up for spell slots. And you get access to a few spells like Guidance, Cure Wounds and Faerie Fire. Then go straight Wizard. It's a big boost.
Had a friend who played a Warforged Artificer-Druid for a one shot. The story was he was shut down after a war and when he was turned back on his innards were replaced with immortal hamsters running on wheels. Then shut down again as the hamsters ran away. Then a fairy druid (another player) turned him back on and gathered more hamsters.
Another big problem with Artificer is that they really need their levels to get really great tools like Flash of Genius and Spell-Storing Item. It'd be really great to get those earlier and just give more uses as they level. I had a really hard time deciding whether to multiclass since it would push back those features to the near-end of my campaign.
That, and more and better infusions at least until 10, then you have things like the artillerist level 15 ability is very, very good that push off multiclassing until pretty late in my opinion.
@@Micah_4D It's basically the Wizards Spell mastery at a discount (both in terms of power, and level) which makes it even cooler because you can pass it around to party members.
@@voicetest6019 I think the best combo for low levels is to start 3 Lvls in Artillerist, then dip 2 levels in War-mage for it's base abilities and extra utility cantrips like mending or mage hand, that way your Artificer cantrips will be your damage dealing ones for your acane firearm at 5h level Artificer.
This might be the most fun I’ve had watching a ranking video. I kind of want to see a whole faction made of NPC Artificer Multiclasses as either villains or the party’s Q Branch in a campaign.
I'm absolutely IN LOVE with the role reversal in this episode. Monty was just completely unleashed and the content quality is absolutely S-Tier I'm just absolutely HERE for this elevation of story telling through creative multiclassing. Like this absolutely takes this tier list from mid-table background content to "this is what I'm doing with my evening" content. I'm going to spend it thinking about a warlock whose patron is from Mechanus and wants to extend order into this realm through the creation of warforged-esc AI robots that a artificer can make.
I think multiclassing Artifcer with 2-3 levels of War Wizard is awesome. Not only are you getting a bigger spell selection and access to a few more spell slots, you are also able to apply your Intelligence to your iniative bonus, which is fantastic.
This is going to be a excellent series, Monty's chaotic roleplay brainstorming was superb. Also, I know we won't get there right now, but as someone currently playing one, multi-classing from Monk into Ranger has been incredibly fun and the two have very deep synergies, S tier imo.
One important thing to remember about artificers is that armorers need neither a high strength nor dex to wear heavy armour, so you can actually dump both and focus on two mental stats (charisma +int, wisdom+int)
The mad scientist energy that Monty brings to this video makes me happy in so many ways. I really wanna see a Brother Bear Battle Smith now accompanied by a Holy Mechanist Paladin. When is this one shot happening? In fact, why not a whole party of Artificer multi-classes?
This is likely going to be one of my favorite video series the Dudes have done so far. I love to theory craft about what character concepts from fiction would look like in D&D and I think this is a great and simple metric to apply to how "good" the build could be.
I loved how the Artificer-Druid multiclass seems so bad, but it opens the door for a ton of cool thematics. Artificer is my favorite class, and I find myself almost never multiclassing because backgrounds and feats typically give me all the things I want for my build. I also find that the Artificer-Bard multiclass is almost reduntant due to the flash of genius ability, which in the games ive played an artificer, often out-perform the bard at their own game, but again, thematics on point. great video, I love artificers!
Flash of Genius is the reason I would have a hard time multiclassing before level 7. Potentially five +5s to hand out to the party every day is huge (even if they can't be used on attack rolls like inspo can) .
There were a lot of cool ideas, though I think honestly you are fine just sticking to a full artificer but still using the theme. I mean, who says you can't be building that body for a high power? Maybe it's because of a god you worshipped, a manuscript about a forgotten god, a ruined temple, a vision - whatever. It works fine as is. Maybe you had a bear that died but none of the elders would help, saying that is the circle of life, so you left your forest home in search of a way and found technology and sunk yourself into it. Maybe a hermit who worked on things saved his brain with a simple robot but you end up completing the full much more complex body for it as you hit level 1. I think you can skip the cross-class and pass that stuff and just assume it was from your level 0 time, early childhood. If you feel the need toss some skill points or backgrounds to it, but it seems to me to be JUST as effective as a full artificer. That said, I have had some fun with some really underwhelming (power wise) characters, and as long as your group and DM doesn't mind, it can be a lot of fun :)
@@unacceptablefailurerate6453 Totally agree with you, Brandon and Lillehei (OP). I generally love druids and rangers though, and will gladly try to combine them with just about anything, hehe. The whole time they were talking about Arty+Druid though, i was thinking to myself "Wood." and "Woodworking." just as Kelly eventually said, but in my mind i was seeing all sorts of crazy Arty stuff, just not using metal to make it... what about shell, crystal, chitin, hide, or other strange/rare/magical/unique materials (non-metal still leaves a lot of things, which sets up a perfect stage for creativity to perform on, imo). :) *** Also the Paladin/Artificer who becomes sort of a Batman/Ironman missionary and/or inquisitor of his church/God makes perfect sense to me (while the Ranger could basically do the same thing from a different flavor/direction perhaps. Druid, cleric & warlock too. Heck, just about any class if you get GM homebrew approval & really customize things).
Artificer Alchemist - Warlock has a funny synergy, as you can use your Pact Slots to create more potions each morning, then recover them on a short rest
Exactly. If you go Genie/Alchemist then your the Battle Medic with a gigantic room for which you can horde those things that you’ll only use once. Convert pact slots into whatever you think is useful at the start of the day. I’m a fan of the Alchemist but I do have to admit they need more elixir options later in the class.
Ooooh, that's a pretty good idea. Turn those Pact Slots into a Level 2 Healing Word or a Single Target Bless. Very nice and efficient use of your Pact slots. If your an elf, you can probably store up something like 8 or 10 before an adventuring day.
Level 2 Artificer Artillerist for the infusions (basic 4), and the rest of it for Hexblade Warlock, with pact of the Balde and Improved Pact Weapon Eldritch invocation, as fast as you can get it. You can turn a normal gun into a magical one with repeating shot, ignore the loading time (first, as an Artificer, you gain the proficiency for it, second, the infusion create the force bullets into your gun, ready as it can be, so your job is only aim & shot), as, after the infusion count as magical, you can turn it into your pact weapon, so instead of dex you use your Charisma modifier for attack, as a Hexblade warlock, you can use medium armors, which can be improved by another infusion - and we doesn't reached the spell combinations yet!
These guys aren’t exactly looking at this from the most universally powerful mechanical perspective, highly overstated both the rogue and paladin multiclasses while really understating fighter, ranger especially, cleric, bard, sorcerer, just because they’re only looking at main ability scores and big features that the regular single class versions would be using, the ranking system as a whole is bad because it considers only one or two subclasses working as a sign that the dip is bad, even if those subclasses work exceptionally well. Not to mention missing what makes artificers special in general, ie tool proficiencies, infusions, unique and powerful subclass features, and that sharpshooter artificer is a pretty core optimizer build synergizing extremely well with both fighter and ranger. And peace cleric dip is wildly good for an artificer.
I think armorer is probably one of the best 3 level dips you can take with artificer since you get a lot of bang for your buck. If you're already wearing armor you suddenly get a huge pile of features you can change out for other features with your additional bonuses for wearing armor in the first place. The artificer spells can largely be secondary to your reason for taking it.
the artificer, while my favorite class, is the perfect B class in my eyes. whatever your party doesn't have or whatever you choose to specialize in, you can be really good in that role, it just requires you to choose those options over others. that said, as a multiclass it offers an amazing amount and I think it's a high A
What I think is cool about the Artificer is that much of their “spellcasting” doesn’t need to happen in combat. And I have a Monk/Artificer that I quite enjoy. Spriggling Wind-Blown Leaf (Leaf for convenience) is a Forest Gnome Alchemist/Open Hand who sprints around the battlefield slapping transdermal patches on friends and foes alike that carry spell-like effects on the slapee. He’s a total blast.
I could see an armorer/merci be hilarious, oh or astral self (now I'm curious how much your astral self differs from your armor) or long death monk/armorer and would this approach darth vader more or less than artificer/sorcerer? I mean we both already know that Thri-Kreen artificer/sorcerer is General Grievous, right?
An idea of rogue-artificer armourer multiclass is a a great theme. Also wanted to try it, imagining an idea of character, who is a member of secret organization. This organization got an idea of powerful enchanted armor from gods long ago in exchange for serving gods' goals, and now they like Harpers, but technologically advanced)
The Artificer is just such a good class on its own, its really hard diluting it with anything else. You start missing out on what makes the Artificer good and you aren't getting enough from the new class to make up for it. Getting action surge and cunning action would be pretty awesome though.
@The Angler how is being able to attack and cast blade Ward every turn with intelligence based attacks while gaining extra ac from dex and int not synergistic? Furthermore, access to shield, absorb elements, and silvery barbs mean a reliable AC of around 28, damage resistance, spell resistance, your attacks impose disadvantage to others than you, and you can have hits reroll. But yeah, no synergy
I feel like Artificer/Bard can actually be a good support combo. Stacking Bardic Inspiration with Flash of Genius can make checks and saves virtually unfailable. Several good healing options, tailor the infusions so fit your party members, maybe get some grab-bag support effects from Alchemist and Spirits subclasses.
Same with Artificer/Cleric, except that’s a bit more universally useful. Almost regardless of the subclass choice, although Peace is notably powerful, you’ll be giving viable buffs to allies regardless of your Wisdom score. Cleric is easily an A-tier dip, and probably S, for basically every class tbh
I would say peace cleric is better. A D4 to all attacks/ability & saving throws for 10 minutes, prof times per day for the whole party. Imagine the whole party trying to get out of some trap room and everyone needs to make ability checks. Spam some guidance while you're at it.
This is just the right video I needed! I’m playing a goblin artificer, and I was thinking about multiclassing but didn’t know what to do. You guys are awesome!
The problem with the Arty is that the only true synergy (outside of subclasses) is the Wizard, but Wizards are so powerful that you could just go straight wizard and get a better result
I personally like the build: Start Artificer and then Go Wizard. Then at some point take two more Artificer lvls in Battlesmith. It gives you healing on a Wizard, medium/heavy Armor and Martial weapon proficiency (this last one will likely not be used). Note this is for high lvl play, when you hit 14 lvls in Wizard take Simulacrum and then get to lvl 3 Battlesmith. Use Simulacrum on a ally (preferably a Rogue or Barbarian) then have your steel defender stick close to the Sim so it can use its healing ability on the Sim ( It is a construct and the ability can heal constructs) so now you have a practical way to heal a Simulacrum. Also if you choose a Warlock with decked out EB that could be fun. When you get Wish it would be a good night before cast but this is also lvl19 PC so difficult to do in campaign but definitely good for a high lvl one shot or if your group plays Epic levels.
Yeah, i feel like with the right feats [& sub-class] you can get a little of whatever you want added to your wizard to make it awesome. So you might just need to dip Wiz, and take mostly Arty levels if you want lots of goodies from artificer class features* (technically, the same goes for Arty multi-class with fighter & rogue, but probably cleric, paladin & ranger just as much imo). *As some other comments have pointed out, the Arty has abilities it doesn't get till you take many levels in that class, so my thinking would be talk to your GM to possibly : A. Change your subclass(es) or primary class(es) how you think makes sense for your situation (and/or by way of the Tasha's suggestion of swapping in/out abilities at certain times), thus you can customize/homebrew your wizard/arty multi-class combo [to require fewer levels of artificer maybe] to still get the particular features you want for your theme/build. B. Basically work with your GM (& possibly group as well) to create a new class designed around the particular concept your particular campaign, group, world and theme idea. Either existing features/text from various existing class/sub-class/origin etc [whatever rulebook content you want], totally new content, or a mix. *** The possibilities are practically endless & fun to think about, as this video showcases. I myself already have a few pages of brainstorm/notes related to Artificer content that i would like to use as GM or player.
Echo Knight Armorer is amazing! Teleporting around the map, giving everyone disadvantage on attacks against your party. The teleport is super potent, because it can result in enemies wasting their turns trying to reach you or accepting disadvantage.
@destroyerinazuma96 interesting idea! I've been playing as a primarily melee character (Armorer thunder gauntlets), but I wonder if you could use the Artificer's repeating shot infusion to make a hand crossbow build. Extra attacks + repeating shot definitely fit the Tracer gunplay, and Crossbow Expert and/or Sharpshooter to keep up with damage.
We have a homebrew rule in our group that allows Warlocks to use Intelligence instead of Charisma because of the lore behind them. That would make this multiclass MUCH better
@@weirdo1060 No, you would still want intelligence to be your highest attribute because the lightning gun on your armor uses that for attack and damage. You just need to have at least a 13 Dex and a 13 Wis. You want to have at least a 14 dex anyway to get the best AC from your armor and help with stealth. I usually have at least a 13 wisdom to help with Wis saves. My current artificer, we used point buy and were allowed to move our racial bonuses around, so I used +2 Int and +1 Dex. Put a 15 in Int, 14 in con, a 13 in Dex, a 13 in Wis, 9 Str, and 8 Cha. That gives starting stats of 17 Int, 14 Con, 14 Dex, 13 Wis, 9 Str, and 8 Cha.
The idea of technology and nature being opposites makes for very interesting role play - playing around with the idea that they are not opposites and work together for one. You could make an artificer with weird plant machines
I kiiiinda dislike how Artificer basically only exists as a Battle Smith in videos like these. Alchemist really helps the flavor and makes it a bit easier to not be MAD in some situations.
The cool thing about the artificer/druid and artificer/warlock ideas, is that they can be played using just straight classed artificer without reflavoring any abilities. You can already flavor your abilities as like enchanted wood or whatever by default, and having a patron that you're building a body for is just backstory; you don't need to have warlock class unless your abilities are coming directly from the warlock, which in this case they aren't.
The artificer rogue combination when you guys were talking about it made me realize how awesome that combination would be. The compliment each other so well with additional damage and all the cool rogue features like more mobility and reliable skill checks and you would get more cantrips than you would just being an arcane trickster or an artificer. Add on the cool infusions that could augment all the reliability you get from being a rogue. And then you get more attacks and what rogue doesn't want to know the shield spell and faerie fire for always on advantage.
I once played a Rock Gnome Fighter/Artificer and it was one of the funnest characters I've played. Best part was because I was small I could ride my steel defender into battle. So much fun.
I played a warforged armorer paladin and man was it a blast to smite on punches with a 23 armor class and a possibly enormous athletics score thanks to armor of magical strength
Did consider rouge’s Thief archetype? Fast hands let’s you use items as a bonus action. Which I believe works with spells storing item (sage advice) and you can throw obscure items from your gadget belt. Bear traps, caltrops, etc…
Artificer/Bard with high Intelligence and high Charisma is an Incredible skill monkey. Expertise in tools, skills, Jack of all trades, and the attributes to fit.
For the Artificier-Warlock: I actually play one, and it is amazing. I use the Genie Warlock as a (currently) level 1 dip. There are some amazing things you get from this: You have your Genie Vessel which I use as a portable workshop. Although the access is limited, the storage space and the opportunity to have a fully equipped workshop during travel is awesome. The Genies Wrath also works with Artificier attacks, so this adds your Prof Bonus to your DPR. You also get a regenerating first level Spell Slot, which is really useful. I opted to take utility cantrips and spells to free the artificier spell selection a bit, but there are good things to take either way. I also plan to take some more levels later to get some invocations that work for my build and other features like the pact boon.
Keith Baker made a Druid subclass that's themed for warforged OR for Artificer/Druids in an unofficial book he put out that expands on Eberron, It'd called Circle of the Forged. Absolutely love an Artificer/Druid combo :3
Good point, you'd have to go Paladin -> Artificer instead of Artificer -> Paladin. It'll be worth talking about this combo in the Paladin video I guess.
@@caelandemaziere7939 if you go with Monty and Kelly’s idea of the Armorer Artificer-Paladin, you only need to put your STR at 13 for multiclassing and then can focus on INT and CHA. You can use INT for the Thunder Gauntlets and still smite with those
Mechanically it works too. But I was looking at it more from a class flavour combination standpoint. I'm currently playing an alchemist-scribe and it's a lot of fun.
Great video. I played a Vedalken Armorer Artificer / Chronurgist Wizard combo. It was great fun. While I started as Artificer, I only stayed until I got my armor and then went straight Chronurgist going forward. A wizard who could mix it up a bit in melee, at least for a moment or two. 😅
@@UsernameXOXO Nah, that would be boring. There's so much possibility with this. Plus, the Great Old Ones are chaotic. An AI would be so far lawful Mechanus would blush.
I love my armorer artificer / genie pact warlock personally. It’s only three levels of warlock but the spells and higher lvl slots are really useful. The thing about artificers at higher levels is that they can automatically get INT 19 through 10th lvl infusions so as long as you have your multiclass minimums you can focus on CHA or CON, etc.
In defense of the Battle-Beast-Master-Smith, the ranger's companions can take their turn as an action rather than a bonus action. It will take up your action, but it will be cool to have both your companions do something on your turn.
it was actually really pleasant to watch this sort of improvised video, unlike the regular more scripted and rehearse ones with obvious cuts which can often feel like a high school presentation.
Don't sleep on Artificer Alchemist 5, Life Cleric 1! That's a good B option for sure. The Alchemical Savant Feature let's you apply your INT to the healing word (on top of the spell already doing it), plus the life cleric buff! Bonus Action healing word for 1d4 + Int mod + Int mod + 3
In the mix Artificer and druid, consider this: alchemist + wildfire. You get a lot of fire and healing spells that benefit from a flat bonus from Alchemical savant plus a d8 from enahnced bond to all fire and healing spells again. Thematicaly it could be a hermit that try to create potions to restore a forest after a fire, and then understand that that fire is part of nature what bring him to study to become a druid. I think it could be a very good character. And it could also add the feat elemtal adept.
I was just going to say the same thing. With the Infiltrator armor mode, you can be passably stealthy with heavy armor even and at 6th level Artificer (9th level overall) with Boots of Elvenkind Infusion you should actually gain advantage in heavy armor. Take the Goggles of Night infusion and with the Gloomstalker ability you gain Darkvision of 90 feet without it, and *150 feet* if you naturally have it. Take the Sharpshooter feat and you could play the character like if Tony Stark was a Navy Seal.
I agree. I'm about to play an Armorer/Rogue Warforged. Battlesmith and Ranger isn't great, but I think the other Artificer classes work fairly well with Ranger.
I had a battle smith whose scale armor doubled as their steel defender for when Bladesong wasn't available. Granted it doesn't happen often but whenever I was caught without BS I was glad for the medium armor and shield. Using both to cover for the other gives a synergy I can get behind
This has got to be right up there as the funniest video the dudes have ever produced! And it gives you good ideas for character concepts as well - even if the mechanics of many cool thematic builds don't work well AT ALL. It's great to see the guys once more having fun thinking about D&D after the OGL unhappiness...
Thank you guys for doing this. You opened my eyes to many very real possibilities in artificer. I feel like the artificer is a really really hard class to play and roleplay. Really looking into INT build sub classes helped me see where this could work.
A really interesting approach that I have used, is a character that has very limited magical capabilities and uses the mechanical aspects of the Artificer to still be able to cast spells, through their armor (works especially well for the Armorer, obviously). So for example, if they want to cast shield, they send a small jolt of arcane energy into their right arm, this activates a contraption and a physical shield pops out between the sheets of metal. For Cure Wounds, there's a tincture that develops healing qualities if infused with a bit of magical energy, in the glove of the armor. It really plays with the idea of the Artificer being not extremely powerful, but incredibly smart and crafty, which for me, was always the appeal of the class.
This was so amusing and enjoyable that I went back to the start to check out the sponsor, which I usually skip. I love the spirit and the fun you're having. Please go on like this!
Excellent analysis; I personally think Artificer doesn't really lend itself to multiclassing in general. As you pointed out, the Fighter dip is always good on pretty much anything but the rest don't really seem to add more than you might give up. That said, you gave me some food for thought on the Rogue-Arcane Trickster line of thinking.
Speaking of Druids, the wildest character concept I came up with (unfortunately have not yet had a chance to play) was a Warforged Druid (Circle of Wildfire) Artificer (Alchemist) with the infusion Armor of Tools Basically he was a walking alchemy kit (reagents flowed through his "skin" and were mixed and expelled on command) handing out both healing and fire/poison damage. As a bonus he never had to remove his hide armor/bone mask (and couldn't have it removed against his will), didn't eat/sleep, making everyone around wonder just what the hell he was.
I'd love to see the chaos of a warlock (or any caster) subclass that starts its day by picking 2 of 4 AI generated spells. It might be a fun addition to the wild magic sorcerer.
Great video! I just started playing my multi class artificer/wizard they are battle smith and school of enchantment. I only plan on dipping 2 levels into wiz for the hypnotic gaze. I can essentially tank and lock someone down in combat (if they aren't immune to charm) while commanding my beast to attack. So far it's been working great!
The Battle Smith - Eldritch Knight combo also allows you to take some spells (those with attacks and saving throws) that you don´t normally use with EK because INT isn't your main stat, but with the INT mod instead of DEX/STR you're building the EK everyone dreamt about! Awesome content
So from watching a lot of build ideas from colby at d4, barbarian multiclass can be nice for tank builds, barbarian offers the hp and resistence, artificer offers the taunt with thunder gauntlets and more ac with infusions. Does not need int, just go for spells that just work without saves and ultity out of combat. But this combi mostly is a barbarian that dips into artificer
My current character idea I'm working on is 3 levels rune Knight the rest is battle smith artificer using the giant foundling backstory, variant human to get the rune carver apprentice feat and later taking rune carver adept feat. It's mostly backstory focused but I think it's a good mix as well, runes act as extra infusions and makes a nice synergistic role play opportunity I've picked the fire rune and stone rune mostly for dark vision and double proficiency in tools with a nice bump to fire power and control from the runes activating
I played an Alchemist with a dip into Life Domain cleric with the Witherbloom Student background to learn Goodberry, and she was one of my best healers. In addition to the extra HP restoration and potions I would hand out to the party, I’d give a bag of Goodberries to my homunculus to feed to anyone who needed a little extra healing, since those benefited from the Disciple of Life bonus, too. The homunculus also came in handy if I needed to cast Guidance or Lesser Res on someone my PC couldn’t get to. Being able to cast Healing Word in addition to Cure Wounds was really handy, too. The whole party loved her and was really sad when she got sucked into an endless void, haha.
My immediate thought is to go Artificer/Paladin for the mechanics but flavour your Oath as something more akin to a patron relationship. Maybe it's not quite as cool as the warlock "build my patron a body" story, but you can get something close and emphasize it through RP while maintaining the mechanical advantages and more doable build of the artificer paladin.
Artificer Warlock works pretty damn well!!! I did that convination for my poor inventor who his inventions never actually worked so he does a pact with a knowledge entity to make his tools actually function. I picked Artillerist for the subclass wich made the Eldritch Blast invocations really usefull! I picked the pact of the chain wich made it a bit difficult bc I had to pick between comanding the imp or using my turret as bonus action but gave me a lot of control in the battlefield. Also having 1 or two spellslots return in a short rest is so good for an artificer!
I'm playing a BattleSmith Blade singer and if you just ignore the fact that you would get Extra attack at level 9, it's really good. Having basically to build up INT for everything is kinda cool and with no pressures. It gives you AC, Bonus to CON save, can be used for attack and damaging rolls. I love it. You can build as a 2nd stat DEX and go with Studded leather. You're gonna have a disgusting AC pairing it up with Shield Spell. It's just really powerful.
Same, Im loving it - especially the flavor A fun RAW trick someone else told me, the Bladesinger Extra Attack cantrip doesnt specify any restrictions on cantrip casting times. So if youre able to give up an attack, you can use it to cast Mending on your Steel Defender to heal it mid combat
@@Eli_Guy True. I didnt think of that. Though having only 3 levels in Artificer makes the doggo with 21hp. Last time mine died after succeeding a saving throw against a Dragon's Breath. I took less time Rebuilding it with the feature by Expending a 1st level spell slot.
@@GentleBreeze-72 Yeah it gets squishy quick haha My DM lets companions like the Steel Defender, Ranger's Beast / Primal Companion, or Druid's Wildfire Spirit keep scaling on overall level in multiclasses - since there's still the tradeoff of not getting the subclasses' later companion improvements
Artificer Artillerist with Paladin is great. You can get away with a lower Int, spam temp hp as a bonus action while also pumping charisma and strength to hit hard with a +1 greatsword while wearing +1 armor. Your aura plus the temp go would make you very strong. You would also have access to absorb elements and shield, which would be amazing as a tank.
Thanks dudes. I'm playing an Artificer in a campaign who reached level 3 and I have been wrestling with ideas. A multiclass with fighter (Battle Smith and Psi Warrior) is sounding good right now.
The Artificer/Bard guitar (lute?) technician is now my favorite character concept of all time. I laughed so hard when Kelly said that. This is an S tier video, for sure. Also, just wanted to say how much I appreciate your work, Dudes. A lot has happened in the industry over the last couple months, and it’s creators like you guys that have helped me to work to get the sour taste out of my mouth and get back to just enjoying good games with good people, and watching good people making great TTRPG content.
Hey, if you want to push the Artificer/Bard, then you can use Magical Tinkering from Artificer to be either musical beats on loop or sample lyrics to press when you want. Congrats you are now a Street Musician with a Loop Pedal/Sound Board. Add some Infusions, you can get magical common items like Instruments of Illusions or Pipe of Monster to enhance your performances.
I actually came up with a Beartificer build. Strength-based Bear Totem Barbarian/Guardian Armorer Artificer. Grab the Dual Wielder feat to get a bonus action attack with your thunder gauntlets, and the Resistant Armor infusion to make you resistant to psychic damage (and all damage while raging). A cool thing about this build is that you can lean more towards whichever class you prefer - play one to 5, then take 3 levels in the other before returning to your main one.
Kelly slowly losing his mind as Monty was raving about druid options was incredible
Plus him later turning to Monty and going "Who *are* you today?" lol
I kinda feel for Artilarist, Druid is at least a C. The fact you can wildshape into a bear and still control your cannon, either for temp HP or damage seems great. Most DMs I know (myself included) Also just allow Cannon's with legs to effectively just mount themselves onto the wearer because that Predator shoulder mounted cannon is just too cool to say no to. Bonus points if it's mounted on a bear/wolf/llama... i duno
@@XanothAvaeth That's a single subclass among MANY
Ranger multiclass with artificer makes Aloy from horizon zero dawn
@@XanothAvaeth And who wouldn't want to play a bear running through the forest with a machinegun!?
This video is hilarious. Kelly absolutely brought it with a more serious consideration and Monty being like "there's 2 bears inside you and they are named battle beast and master smith" absolutely peak content
Monty is operating on an entirely new level in this one.
I don't know what he was on today, but they need to hop him up on it every video!
Monty, I’m going to need you to keep that same energy through all of these multiclass videos. That was incredible. Lost my mind at the Battle Battle Smith Master, Battle Beast Master Smith, and the Druid multi class craziness.
I'm a little upset that they didn't realize that battle beast master smith does work. You use your bonus for robo bear, but only one of your attacks to direct brother bear. So, with extra attack, one attack controls brother bear, bonus to control bot bear and you have one attack left shoot. The companions' stats would still suck though...
Agreeeeed this was a roaring good time
Monty is bringing mad chaos energy to this video and I’m here for it. Watching him turn Kelly into Mr. Responsible is hilarious! 😂
One thought for Warlock, both Artillerist and Alchemist, they have abilities that require expending spell slots, and spell slots that come back on the short rest let you use those abilities more frequently and reliably.
Same thing with sorcerer, with sorcery points you can regain a spell slot
this, ive seen some cool alchemist arti/warlock builds
Artillerist/Warlock gunslinger. Take repelling blast. You now have a shotgun.
Also arcane recovery but only once a day
@@johnkelley7194'*This* is my BOOMSTICK!'
Artificer/Barb multiclass works best if you're a barbarian with an artificer dip... Into alchemist. You use all your spell slots to make potions so you won't have to worry about not being able to cast spells while raging. Still probably a B-tier combo
Requires three levels and a 13 in what would usually be your dump stat, so I'd be hard-pressed to give it better than a C, but I respect the creativity.
Barbarian can not cast spells, but can use spells slots to paladin's Divine Smite or Artificer's Eldritch Cannon
Thats another video though. This video is Artificer dipping into other classes. The Barbarian dipping into Artificer would be on the Barbarian video.
@@brandonr2906 each of those levels does give the barbarian player extra utility outside of combat though whether it be mending, jump, or long strider spells at level 1. Infusions (+1 medium armor or shield means you minimal dex or get a throwing axe of returning) at level 2. And then level 3 you get the elixers. I feel like that at least bumps it up to a B for the extra utility.
@Brandon R honestly speaking, the barbarian features are quite lackluster, so even having to dump charisma instead of intelligence in order to get the artificer utility is worth it, but as someone else said that would be for the barbarian video since you would dip artificer and not the other way around
The word play, the invention, the friendship = best Dungeon Dudes video in a long time.
This video is the perfect example of how you can roleplay and flavour just about any character to be really cool and awesome! Monty has some awesome ideas in here!
Sadly int is underused in DnD compared to cha ... time to homebrew
I've been playing an artificer/druid. He was an artillerist, but lost a leg in combat. For his recovery, he left the army and started studying with druids. When he wildshapes, he is whole again. Also, he's an amazing tank as a bear with a bonus action healing turret on his shoulder.
The fun the guys had discussing the awesome flavor terrible builds really was infectious.
I love the idea of an armorer artificer+mastermind/assassin rogue as the ultimate Batman build in the vein of the rocksteady video games. You can change your armor to suit the needs for that specific mission. Either front line as a beefy boy assault engine or sneaky infiltrator taking down opponents.
Shadow monk and inquisitor rogue is more like Batman. The Dark Knight focuses on martial arts, stealth and apprehension as a detective. He does not make his own gear.
This is probably one of my favorite Dungeon Dudes videos, just to see Monty embrace his chaotic side coming up with all of these flavorful builds and Kelly constantly trying to reign him in.
I was initially planning on making my artificer/rogue an armorer/arcane trickster, but then I realised that armorer/soulknife might make an even better skill monkey infiltrator. The Telekinetic feat was also incredibly useful.
It f635😢f
3m44T56y😊
Ty e3
Rtt T Y
Plus, the extra attack from the armorer is one of the few times you can still use the soulknife's psychic blades to its full potential. The ability to mount your lightning launcher in your chest allows you to make two attacks one with the launcher and one with the psychic blade and still have a free hand for the bonus action psychic blade attack.
I find of feel like the Artificer dipping into Arcane Archer Fighter could be one of the only ways to make the Arcane Archer work! Since Arcane Archer uses INT for their DC, and the Battle Smith let's you use that INT to attack. Plus, you get your companion to be your front liner while you shoot your fancy arrows from the back line!
I was thinking the same. I was surprised arcane archer wasn't mentioned. Where is the love for ranged fighters?
Arcane archer is decent, it just relies on grasping arrow, and forced movement combos.
No spike growth party is complete without an arcane archer.
Gunslinger/Artillerist is pretty fun. It’s definitely a bit of MAD build but not enough to be bad
@@thpolar3887 same here, they should have went with subclass like creation bard to bring item to life or psy warrior that use int or rune knight where the fire rune give expertise with tool roll but i guess the video was long enough.
@@clintoncribari7841 im currently working on a gnome rune knight/armorer type build (thinking an allmight type). the rune/infusion work together since neither blocks the other.
i’m excited to see what happens when you invert things. artificers don’t get much from a level or two of other classes (except for the standout options) but what happens when *other* classes take a level or two of artificer? wizards gaining armor proficiency, fighters gaining some magic armor, rogues getting a stealth suit etc are all really strong ideas! infusions might be that kind of feature that anyone might like to have a little of in their lives, especially if you’ve noticed that your DM doesn’t hand out many magic weapons or armor. i have noticed in playtests that when everyone has a +1 weapon by default and a couple attunement items, infusions become *significantly* less impactful, even for the artificer.
Guys! You dip artillerist for the barbarian! You can replenish temps for a bonus action while raging with the cannon. Focus on non-concentration buff. Artillerist is low-key one of the best multiclass pairings. Bard dip on artillerist gets expertise in instruments because they are “tools.” There’s a lot of crazy options not being considered.
Uh, I like the idea of a barbarian with a flame or bolt thrower on their shoulder.
I absolutely love this one. A raging Barbarian with a flamethrower/shoulder mounted cannon/shield generator.
The temp HP and Infusions alone would make for a super tanky Barbarian, and you still have your spells for out of combat utility.
@cak01vej You're right on both points, it would be a Barbarian doing an Artificer dip rather than the other way around.
Forgot Cannon needed an action to activate. You'd have to plan ahead and pick the right subclass as some of them rely on that bonus action.
I still think it's workable, even if it isn't great.
I've done a Wizard dip on a Barbarian once and I must say the handful of spells really made the character way more fun to play by giving me ways to contribute outside of combat.
@@LarsaXL So Doom Slayer?
You know I think Artillerist is just as viable for multiclassing as Battlesmith. You can even dip 3 levels in Arcane Archer Fighter and make a really cool ranged/control build.
Honestly I think an Artificer Creation Bard might be fun and interesting combination.
What about conflict of attributes? Would intelligence (artificer) need to be lower to accommodate charisma (bard)?
One other point related to Wizard multiclassing. A one level dip in artificer is a really good move. Start Artificer for Con saves and armor proficiency. That 1 level rounds up for spell slots. And you get access to a few spells like Guidance, Cure Wounds and Faerie Fire. Then go straight Wizard. It's a big boost.
Had a friend who played a Warforged Artificer-Druid for a one shot. The story was he was shut down after a war and when he was turned back on his innards were replaced with immortal hamsters running on wheels. Then shut down again as the hamsters ran away. Then a fairy druid (another player) turned him back on and gathered more hamsters.
Another big problem with Artificer is that they really need their levels to get really great tools like Flash of Genius and Spell-Storing Item. It'd be really great to get those earlier and just give more uses as they level. I had a really hard time deciding whether to multiclass since it would push back those features to the near-end of my campaign.
That, and more and better infusions at least until 10, then you have things like the artillerist level 15 ability is very, very good that push off multiclassing until pretty late in my opinion.
Also if you know your campaign will make it to the late game the capstone is way too good to multi class over.
100%!! SSI is sooo good, delaying it to MC is just not worth it.
@@Micah_4D It's basically the Wizards Spell mastery at a discount (both in terms of power, and level) which makes it even cooler because you can pass it around to party members.
@@voicetest6019 I think the best combo for low levels is to start 3 Lvls in Artillerist, then dip 2 levels in War-mage for it's base abilities and extra utility cantrips like mending or mage hand, that way your Artificer cantrips will be your damage dealing ones for your acane firearm at 5h level Artificer.
This might be the most fun I’ve had watching a ranking video. I kind of want to see a whole faction made of NPC Artificer Multiclasses as either villains or the party’s Q Branch in a campaign.
I'm absolutely IN LOVE with the role reversal in this episode. Monty was just completely unleashed and the content quality is absolutely S-Tier
I'm just absolutely HERE for this elevation of story telling through creative multiclassing. Like this absolutely takes this tier list from mid-table background content to "this is what I'm doing with my evening" content. I'm going to spend it thinking about a warlock whose patron is from Mechanus and wants to extend order into this realm through the creation of warforged-esc AI robots that a artificer can make.
I think multiclassing Artifcer with 2-3 levels of War Wizard is awesome. Not only are you getting a bigger spell selection and access to a few more spell slots, you are also able to apply your Intelligence to your iniative bonus, which is fantastic.
have tried this. your action economy gets really jammed up with regard to your single use of a reaction per turn.
This is going to be a excellent series, Monty's chaotic roleplay brainstorming was superb. Also, I know we won't get there right now, but as someone currently playing one, multi-classing from Monk into Ranger has been incredibly fun and the two have very deep synergies, S tier imo.
One important thing to remember about artificers is that armorers need neither a high strength nor dex to wear heavy armour, so you can actually dump both and focus on two mental stats (charisma +int, wisdom+int)
The mad scientist energy that Monty brings to this video makes me happy in so many ways. I really wanna see a Brother Bear Battle Smith now accompanied by a Holy Mechanist Paladin. When is this one shot happening? In fact, why not a whole party of Artificer multi-classes?
I've had a running idea of sibling Armorers, one an Eldritch Knight and the other, an Arcane Trickster. For hire investigators/muscle...
Kelly's just genuine plea to Monty just killed me at 18:30
This is likely going to be one of my favorite video series the Dudes have done so far. I love to theory craft about what character concepts from fiction would look like in D&D and I think this is a great and simple metric to apply to how "good" the build could be.
I loved how the Artificer-Druid multiclass seems so bad, but it opens the door for a ton of cool thematics. Artificer is my favorite class, and I find myself almost never multiclassing because backgrounds and feats typically give me all the things I want for my build. I also find that the Artificer-Bard multiclass is almost reduntant due to the flash of genius ability, which in the games ive played an artificer, often out-perform the bard at their own game, but again, thematics on point.
great video, I love artificers!
Flash of Genius is the reason I would have a hard time multiclassing before level 7. Potentially five +5s to hand out to the party every day is huge (even if they can't be used on attack rolls like inspo can) .
There were a lot of cool ideas, though I think honestly you are fine just sticking to a full artificer but still using the theme. I mean, who says you can't be building that body for a high power? Maybe it's because of a god you worshipped, a manuscript about a forgotten god, a ruined temple, a vision - whatever. It works fine as is.
Maybe you had a bear that died but none of the elders would help, saying that is the circle of life, so you left your forest home in search of a way and found technology and sunk yourself into it. Maybe a hermit who worked on things saved his brain with a simple robot but you end up completing the full much more complex body for it as you hit level 1. I think you can skip the cross-class and pass that stuff and just assume it was from your level 0 time, early childhood. If you feel the need toss some skill points or backgrounds to it, but it seems to me to be JUST as effective as a full artificer.
That said, I have had some fun with some really underwhelming (power wise) characters, and as long as your group and DM doesn't mind, it can be a lot of fun :)
@@unacceptablefailurerate6453 Totally agree with you, Brandon and Lillehei (OP). I generally love druids and rangers though, and will gladly try to combine them with just about anything, hehe.
The whole time they were talking about Arty+Druid though, i was thinking to myself "Wood." and "Woodworking." just as Kelly eventually said, but in my mind i was seeing all sorts of crazy Arty stuff, just not using metal to make it... what about shell, crystal, chitin, hide, or other strange/rare/magical/unique materials (non-metal still leaves a lot of things, which sets up a perfect stage for creativity to perform on, imo). :)
***
Also the Paladin/Artificer who becomes sort of a Batman/Ironman missionary and/or inquisitor of his church/God makes perfect sense to me (while the Ranger could basically do the same thing from a different flavor/direction perhaps. Druid, cleric & warlock too. Heck, just about any class if you get GM homebrew approval & really customize things).
Artificer Alchemist - Warlock has a funny synergy, as you can use your Pact Slots to create more potions each morning, then recover them on a short rest
It's a shame eldritch smite is locked to warlock slots or this would go kinda crazy
Exactly. If you go Genie/Alchemist then your the Battle Medic with a gigantic room for which you can horde those things that you’ll only use once. Convert pact slots into whatever you think is useful at the start of the day.
I’m a fan of the Alchemist but I do have to admit they need more elixir options later in the class.
Ooooh, that's a pretty good idea. Turn those Pact Slots into a Level 2 Healing Word or a Single Target Bless. Very nice and efficient use of your Pact slots. If your an elf, you can probably store up something like 8 or 10 before an adventuring day.
Level 2 Artificer Artillerist for the infusions (basic 4), and the rest of it for Hexblade Warlock, with pact of the Balde and Improved Pact Weapon Eldritch invocation, as fast as you can get it. You can turn a normal gun into a magical one with repeating shot, ignore the loading time (first, as an Artificer, you gain the proficiency for it, second, the infusion create the force bullets into your gun, ready as it can be, so your job is only aim & shot), as, after the infusion count as magical, you can turn it into your pact weapon, so instead of dex you use your Charisma modifier for attack, as a Hexblade warlock, you can use medium armors, which can be improved by another infusion - and we doesn't reached the spell combinations yet!
@@targetdreamer257or if you play an elf you can use half of your long rest to create more potions
I can’t believe they neglected the Battle smith rogue option, you get your own personal “set up sneak attack” machine
Go OG kobold, ride your steel defender and get constant pack tactics advantage
These guys aren’t exactly looking at this from the most universally powerful mechanical perspective, highly overstated both the rogue and paladin multiclasses while really understating fighter, ranger especially, cleric, bard, sorcerer, just because they’re only looking at main ability scores and big features that the regular single class versions would be using, the ranking system as a whole is bad because it considers only one or two subclasses working as a sign that the dip is bad, even if those subclasses work exceptionally well. Not to mention missing what makes artificers special in general, ie tool proficiencies, infusions, unique and powerful subclass features, and that sharpshooter artificer is a pretty core optimizer build synergizing extremely well with both fighter and ranger. And peace cleric dip is wildly good for an artificer.
I think armorer is probably one of the best 3 level dips you can take with artificer since you get a lot of bang for your buck. If you're already wearing armor you suddenly get a huge pile of features you can change out for other features with your additional bonuses for wearing armor in the first place. The artificer spells can largely be secondary to your reason for taking it.
They're still great. 1) Guidance 2) Absorb Elements 3) Cure wounds on an ally can be life-saving in a pinch.
the artificer, while my favorite class, is the perfect B class in my eyes. whatever your party doesn't have or whatever you choose to specialize in, you can be really good in that role, it just requires you to choose those options over others. that said, as a multiclass it offers an amazing amount and I think it's a high A
If you're a newly incoming player to an existing campaign, artificer is a great do everything character.
This was the most fun video I have seen from you guys, the slow descent into madness was wonderful. I can’t wait to play my battle beast master smith
What I think is cool about the Artificer is that much of their “spellcasting” doesn’t need to happen in combat. And I have a Monk/Artificer that I quite enjoy. Spriggling Wind-Blown Leaf (Leaf for convenience) is a Forest Gnome Alchemist/Open Hand who sprints around the battlefield slapping transdermal patches on friends and foes alike that carry spell-like effects on the slapee. He’s a total blast.
“Gnome artificer” As a kobold main who loves his kobold artificer please do not say such heresy again
I could see an armorer/merci be hilarious, oh or astral self (now I'm curious how much your astral self differs from your armor) or long death monk/armorer and would this approach darth vader more or less than artificer/sorcerer? I mean we both already know that Thri-Kreen artificer/sorcerer is General Grievous, right?
An idea of rogue-artificer armourer multiclass is a a great theme. Also wanted to try it, imagining an idea of character, who is a member of secret organization. This organization got an idea of powerful enchanted armor from gods long ago in exchange for serving gods' goals, and now they like Harpers, but technologically advanced)
The Artificer is just such a good class on its own, its really hard diluting it with anything else. You start missing out on what makes the Artificer good and you aren't getting enough from the new class to make up for it. Getting action surge and cunning action would be pretty awesome though.
Those wizard spell slots are fire though.
I am having a lot of fun playing an artificer, and the higher level options look exciting. I want to stay to get to those levels.
Armor Artificer / Bladesinger Wizard is a Gucci tank
@@ericgonzales419 They have zero synergy.
@The Angler how is being able to attack and cast blade Ward every turn with intelligence based attacks while gaining extra ac from dex and int not synergistic? Furthermore, access to shield, absorb elements, and silvery barbs mean a reliable AC of around 28, damage resistance, spell resistance, your attacks impose disadvantage to others than you, and you can have hits reroll. But yeah, no synergy
I feel like Artificer/Bard can actually be a good support combo. Stacking Bardic Inspiration with Flash of Genius can make checks and saves virtually unfailable. Several good healing options, tailor the infusions so fit your party members, maybe get some grab-bag support effects from Alchemist and Spirits subclasses.
Same with Artificer/Cleric, except that’s a bit more universally useful. Almost regardless of the subclass choice, although Peace is notably powerful, you’ll be giving viable buffs to allies regardless of your Wisdom score. Cleric is easily an A-tier dip, and probably S, for basically every class tbh
I would say peace cleric is better. A D4 to all attacks/ability & saving throws for 10 minutes, prof times per day for the whole party. Imagine the whole party trying to get out of some trap room and everyone needs to make ability checks. Spam some guidance while you're at it.
Not my original idea, but a barbarian with a shoulder mounted bonus action flamethrower just sound incredible.
This is just the right video I needed! I’m playing a goblin artificer, and I was thinking about multiclassing but didn’t know what to do. You guys are awesome!
The problem with the Arty is that the only true synergy (outside of subclasses) is the Wizard, but Wizards are so powerful that you could just go straight wizard and get a better result
I personally like the build: Start Artificer and then Go Wizard. Then at some point take two more Artificer lvls in Battlesmith. It gives you healing on a Wizard, medium/heavy Armor and Martial weapon proficiency (this last one will likely not be used). Note this is for high lvl play, when you hit 14 lvls in Wizard take Simulacrum and then get to lvl 3 Battlesmith. Use Simulacrum on a ally (preferably a Rogue or Barbarian) then have your steel defender stick close to the Sim so it can use its healing ability on the Sim ( It is a construct and the ability can heal constructs) so now you have a practical way to heal a Simulacrum. Also if you choose a Warlock with decked out EB that could be fun. When you get Wish it would be a good night before cast but this is also lvl19 PC so difficult to do in campaign but definitely good for a high lvl one shot or if your group plays Epic levels.
Yeah, i feel like with the right feats [& sub-class] you can get a little of whatever you want added to your wizard to make it awesome. So you might just need to dip Wiz, and take mostly Arty levels if you want lots of goodies from artificer class features* (technically, the same goes for Arty multi-class with fighter & rogue, but probably cleric, paladin & ranger just as much imo).
*As some other comments have pointed out, the Arty has abilities it doesn't get till you take many levels in that class, so my thinking would be talk to your GM to possibly :
A. Change your subclass(es) or primary class(es) how you think makes sense for your situation (and/or by way of the Tasha's suggestion of swapping in/out abilities at certain times), thus you can customize/homebrew your wizard/arty multi-class combo [to require fewer levels of artificer maybe] to still get the particular features you want for your theme/build.
B. Basically work with your GM (& possibly group as well) to create a new class designed around the particular concept your particular campaign, group, world and theme idea. Either existing features/text from various existing class/sub-class/origin etc [whatever rulebook content you want], totally new content, or a mix.
***
The possibilities are practically endless & fun to think about, as this video showcases. I myself already have a few pages of brainstorm/notes related to Artificer content that i would like to use as GM or player.
Love the Battlesmith Arcane Archer build with a small character to use the Defender as a "wall" to hide behind.
I'm picture a cowboy carrying his own bar counter to always hide behind it in a shootout.
Echo Knight Armorer is amazing! Teleporting around the map, giving everyone disadvantage on attacks against your party. The teleport is super potent, because it can result in enemies wasting their turns trying to reach you or accepting disadvantage.
Bro I'm picturing someone like Tracer from Overwatch as your build!
@destroyerinazuma96 interesting idea! I've been playing as a primarily melee character (Armorer thunder gauntlets), but I wonder if you could use the Artificer's repeating shot infusion to make a hand crossbow build. Extra attacks + repeating shot definitely fit the Tracer gunplay, and Crossbow Expert and/or Sharpshooter to keep up with damage.
We have a homebrew rule in our group that allows Warlocks to use Intelligence instead of Charisma because of the lore behind them. That would make this multiclass MUCH better
Artificer Armorer (Infiltrator) into Ranger Gloomstalker seems like it would be a good combo.
What about conflict of attributes? Would intelligence (artificer) need to be sacrificed for dexterity (ranger)?
@@weirdo1060 No, you would still want intelligence to be your highest attribute because the lightning gun on your armor uses that for attack and damage. You just need to have at least a 13 Dex and a 13 Wis. You want to have at least a 14 dex anyway to get the best AC from your armor and help with stealth. I usually have at least a 13 wisdom to help with Wis saves.
My current artificer, we used point buy and were allowed to move our racial bonuses around, so I used +2 Int and +1 Dex. Put a 15 in Int, 14 in con, a 13 in Dex, a 13 in Wis, 9 Str, and 8 Cha.
That gives starting stats of 17 Int, 14 Con, 14 Dex, 13 Wis, 9 Str, and 8 Cha.
The idea of technology and nature being opposites makes for very interesting role play - playing around with the idea that they are not opposites and work together for one. You could make an artificer with weird plant machines
Basically Simic then...
I kiiiinda dislike how Artificer basically only exists as a Battle Smith in videos like these. Alchemist really helps the flavor and makes it a bit easier to not be MAD in some situations.
I love the energy Monty brought to this episode! Awesome start to this new series!
The cool thing about the artificer/druid and artificer/warlock ideas, is that they can be played using just straight classed artificer without reflavoring any abilities. You can already flavor your abilities as like enchanted wood or whatever by default, and having a patron that you're building a body for is just backstory; you don't need to have warlock class unless your abilities are coming directly from the warlock, which in this case they aren't.
The artificer rogue combination when you guys were talking about it made me realize how awesome that combination would be. The compliment each other so well with additional damage and all the cool rogue features like more mobility and reliable skill checks and you would get more cantrips than you would just being an arcane trickster or an artificer. Add on the cool infusions that could augment all the reliability you get from being a rogue. And then you get more attacks and what rogue doesn't want to know the shield spell and faerie fire for always on advantage.
I once played a Rock Gnome Fighter/Artificer and it was one of the funnest characters I've played. Best part was because I was small I could ride my steel defender into battle. So much fun.
I love how Kelly and Monty kinda swapped roles this video with Monty bringing all the role-playing chaos and Kelly being the voice of reason
I played a warforged armorer paladin and man was it a blast to smite on punches with a 23 armor class and a possibly enormous athletics score thanks to armor of magical strength
Did consider rouge’s Thief archetype? Fast hands let’s you use items as a bonus action. Which I believe works with spells storing item (sage advice) and you can throw obscure items from your gadget belt. Bear traps, caltrops, etc…
That’s a pretty cool idea actually
Warlock. Thing to remember is that with Armorer you can dump both Strength and Dexterity. There is room to have both casting stats deece.
Artificer/Bard with high Intelligence and high Charisma is an Incredible skill monkey. Expertise in tools, skills, Jack of all trades, and the attributes to fit.
Not to mention the support synergy having bardic inspiration and flash of genius
For the Artificier-Warlock: I actually play one, and it is amazing. I use the Genie Warlock as a (currently) level 1 dip. There are some amazing things you get from this: You have your Genie Vessel which I use as a portable workshop. Although the access is limited, the storage space and the opportunity to have a fully equipped workshop during travel is awesome. The Genies Wrath also works with Artificier attacks, so this adds your Prof Bonus to your DPR. You also get a regenerating first level Spell Slot, which is really useful. I opted to take utility cantrips and spells to free the artificier spell selection a bit, but there are good things to take either way.
I also plan to take some more levels later to get some invocations that work for my build and other features like the pact boon.
You guys should check out the Circle of The Forged from Keith Baker’s Exploring Eberron. It is a Druid with Warforged-like forms.
Keith Baker made a Druid subclass that's themed for warforged OR for Artificer/Druids in an unofficial book he put out that expands on Eberron, It'd called Circle of the Forged. Absolutely love an Artificer/Druid combo :3
Hey guys, you need to remember the multi-classing requirements with ability scores. Paladin Artificer is really hard pressed for good ability scores.
Good point, you'd have to go Paladin -> Artificer instead of Artificer -> Paladin. It'll be worth talking about this combo in the Paladin video I guess.
@@crazyMLC doesn't matter, you need the multiclass requirements to multiclass OUT of a class too
@@caelandemaziere7939 if you go with Monty and Kelly’s idea of the Armorer Artificer-Paladin, you only need to put your STR at 13 for multiclassing and then can focus on INT and CHA. You can use INT for the Thunder Gauntlets and still smite with those
@@fightingfalcon777 yeah i know, i was just responding to the guy about something else
@@caelandemaziere7939 ah, I see what you meant in response to that
I love how much fun you guys had making this! Love you guys!
I really like the idea of a scribe wizard-artificer, especially when you have a chaotic little gremlin of an artificer.
Both classes use intelligence. No worries about sacrifice of attributes.
Mechanically it works too. But I was looking at it more from a class flavour combination standpoint. I'm currently playing an alchemist-scribe and it's a lot of fun.
Great video. I played a Vedalken Armorer Artificer / Chronurgist Wizard combo. It was great fun. While I started as Artificer, I only stayed until I got my armor and then went straight Chronurgist going forward. A wizard who could mix it up a bit in melee, at least for a moment or two. 😅
I love the AI patron warlock idea. You could even have it use INT instead of CHA, making it good for an artificer multiclass
It could literally be a reskinned old ones
@@UsernameXOXO Nah, that would be boring. There's so much possibility with this. Plus, the Great Old Ones are chaotic. An AI would be so far lawful Mechanus would blush.
I love my armorer artificer / genie pact warlock personally. It’s only three levels of warlock but the spells and higher lvl slots are really useful. The thing about artificers at higher levels is that they can automatically get INT 19 through 10th lvl infusions so as long as you have your multiclass minimums you can focus on CHA or CON, etc.
In defense of the Battle-Beast-Master-Smith, the ranger's companions can take their turn as an action rather than a bonus action. It will take up your action, but it will be cool to have both your companions do something on your turn.
This. Also, a generous DM may allow you to "sync" the command you give. Like both pets Dash or both pets Attack.
it was actually really pleasant to watch this sort of improvised video, unlike the regular more scripted and rehearse ones with obvious cuts which can often feel like a high school presentation.
Don't sleep on Artificer Alchemist 5, Life Cleric 1! That's a good B option for sure. The Alchemical Savant Feature let's you apply your INT to the healing word (on top of the spell already doing it), plus the life cleric buff! Bonus Action healing word for 1d4 + Int mod + Int mod + 3
Now take metamagic adept and twin that twice per day ;)
I think they got so caught up with Armorer that they forgot about Alchemist and Artillerist
In the mix Artificer and druid, consider this: alchemist + wildfire. You get a lot of fire and healing spells that benefit from a flat bonus from Alchemical savant plus a d8 from enahnced bond to all fire and healing spells again. Thematicaly it could be a hermit that try to create potions to restore a forest after a fire, and then understand that that fire is part of nature what bring him to study to become a druid. I think it could be a very good character. And it could also add the feat elemtal adept.
I could actually see a ranged armourer blending pretty well with gloomstalker.
I was just going to say the same thing. With the Infiltrator armor mode, you can be passably stealthy with heavy armor even and at 6th level Artificer (9th level overall) with Boots of Elvenkind Infusion you should actually gain advantage in heavy armor. Take the Goggles of Night infusion and with the Gloomstalker ability you gain Darkvision of 90 feet without it, and *150 feet* if you naturally have it. Take the Sharpshooter feat and you could play the character like if Tony Stark was a Navy Seal.
I agree. I'm about to play an Armorer/Rogue Warforged. Battlesmith and Ranger isn't great, but I think the other Artificer classes work fairly well with Ranger.
Artillerist sounds promising to me if you can be creative with Eldritch Cannon deployment and control spell usage.
I had a battle smith whose scale armor doubled as their steel defender for when Bladesong wasn't available. Granted it doesn't happen often but whenever I was caught without BS I was glad for the medium armor and shield.
Using both to cover for the other gives a synergy I can get behind
This has got to be right up there as the funniest video the dudes have ever produced! And it gives you good ideas for character concepts as well - even if the mechanics of many cool thematic builds don't work well AT ALL. It's great to see the guys once more having fun thinking about D&D after the OGL unhappiness...
Thank you guys for doing this. You opened my eyes to many very real possibilities in artificer. I feel like the artificer is a really really hard class to play and roleplay. Really looking into INT build sub classes helped me see where this could work.
A really interesting approach that I have used, is a character that has very limited magical capabilities and uses the mechanical aspects of the Artificer to still be able to cast spells, through their armor (works especially well for the Armorer, obviously). So for example, if they want to cast shield, they send a small jolt of arcane energy into their right arm, this activates a contraption and a physical shield pops out between the sheets of metal. For Cure Wounds, there's a tincture that develops healing qualities if infused with a bit of magical energy, in the glove of the armor. It really plays with the idea of the Artificer being not extremely powerful, but incredibly smart and crafty, which for me, was always the appeal of the class.
I generally think artificers benefit from 0 multiclassing, but I’m curious on your opinions.
I feel like it works with fighter, wizard and maybe rogue, but the class is fine without a dip.
Made a armorer hexblade warlock that was pretty op.
This was so amusing and enjoyable that I went back to the start to check out the sponsor, which I usually skip.
I love the spirit and the fun you're having. Please go on like this!
Excellent analysis; I personally think Artificer doesn't really lend itself to multiclassing in general. As you pointed out, the Fighter dip is always good on pretty much anything but the rest don't really seem to add more than you might give up.
That said, you gave me some food for thought on the Rogue-Arcane Trickster line of thinking.
Speaking of Druids, the wildest character concept I came up with (unfortunately have not yet had a chance to play) was a
Warforged
Druid (Circle of Wildfire)
Artificer (Alchemist)
with the infusion Armor of Tools
Basically he was a walking alchemy kit (reagents flowed through his "skin" and were mixed and expelled on command) handing out both healing and fire/poison damage.
As a bonus he never had to remove his hide armor/bone mask (and couldn't have it removed against his will), didn't eat/sleep, making everyone around wonder just what the hell he was.
I'd love to see the chaos of a warlock (or any caster) subclass that starts its day by picking 2 of 4 AI generated spells.
It might be a fun addition to the wild magic sorcerer.
Great video! I just started playing my multi class artificer/wizard they are battle smith and school of enchantment. I only plan on dipping 2 levels into wiz for the hypnotic gaze. I can essentially tank and lock someone down in combat (if they aren't immune to charm) while commanding my beast to attack. So far it's been working great!
The Battle Smith - Eldritch Knight combo also allows you to take some spells (those with attacks and saving throws) that you don´t normally use with EK because INT isn't your main stat, but with the INT mod instead of DEX/STR you're building the EK everyone dreamt about! Awesome content
I like to multiclass the subscribe button with the bell
Oh well done!
So from watching a lot of build ideas from colby at d4, barbarian multiclass can be nice for tank builds, barbarian offers the hp and resistence, artificer offers the taunt with thunder gauntlets and more ac with infusions. Does not need int, just go for spells that just work without saves and ultity out of combat. But this combi mostly is a barbarian that dips into artificer
My current character idea I'm working on is 3 levels rune Knight the rest is battle smith artificer using the giant foundling backstory, variant human to get the rune carver apprentice feat and later taking rune carver adept feat. It's mostly backstory focused but I think it's a good mix as well, runes act as extra infusions and makes a nice synergistic role play opportunity
I've picked the fire rune and stone rune mostly for dark vision and double proficiency in tools with a nice bump to fire power and control from the runes activating
the blade smith battle singer has one thing amazing for it- You will NEVER lose concentration
What about armor? Blade singers cannot wear the armor that artificers have without sacrifice of key bonuses.
@@weirdo1060 Mage armor+Shield, and they get extra ac based on int
I played an Alchemist with a dip into Life Domain cleric with the Witherbloom Student background to learn Goodberry, and she was one of my best healers. In addition to the extra HP restoration and potions I would hand out to the party, I’d give a bag of Goodberries to my homunculus to feed to anyone who needed a little extra healing, since those benefited from the Disciple of Life bonus, too. The homunculus also came in handy if I needed to cast Guidance or Lesser Res on someone my PC couldn’t get to. Being able to cast Healing Word in addition to Cure Wounds was really handy, too. The whole party loved her and was really sad when she got sucked into an endless void, haha.
Armorer + Rune Knight
You wear your mech suit and grow/transform like one of those transformation toys so you're driving a a huge mech.
I loved this episode so much! I really really wish the artificer/ warlock build worked. Building your patron a mechanical body sounds so cool.
My immediate thought is to go Artificer/Paladin for the mechanics but flavour your Oath as something more akin to a patron relationship. Maybe it's not quite as cool as the warlock "build my patron a body" story, but you can get something close and emphasize it through RP while maintaining the mechanical advantages and more doable build of the artificer paladin.
Wow you guys haven't been this excited for a video in a long time. I absolutely love this energy, thank you guys 😂
With the rogue, I have played a Armorer Rogue (Inquisitive not AT but) and it was really fun
I love these ranking videos. The dudes have the best conversations and explorations around.
Artificer Warlock works pretty damn well!!! I did that convination for my poor inventor who his inventions never actually worked so he does a pact with a knowledge entity to make his tools actually function. I picked Artillerist for the subclass wich made the Eldritch Blast invocations really usefull! I picked the pact of the chain wich made it a bit difficult bc I had to pick between comanding the imp or using my turret as bonus action but gave me a lot of control in the battlefield. Also having 1 or two spellslots return in a short rest is so good for an artificer!
I'm playing a BattleSmith Blade singer and if you just ignore the fact that you would get Extra attack at level 9, it's really good.
Having basically to build up INT for everything is kinda cool and with no pressures.
It gives you AC, Bonus to CON save, can be used for attack and damaging rolls. I love it. You can build as a 2nd stat DEX and go with Studded leather.
You're gonna have a disgusting AC pairing it up with Shield Spell. It's just really powerful.
Same, Im loving it - especially the flavor
A fun RAW trick someone else told me, the Bladesinger Extra Attack cantrip doesnt specify any restrictions on cantrip casting times. So if youre able to give up an attack, you can use it to cast Mending on your Steel Defender to heal it mid combat
@@Eli_Guy True. I didnt think of that. Though having only 3 levels in Artificer makes the doggo with 21hp.
Last time mine died after succeeding a saving throw against a Dragon's Breath. I took less time Rebuilding it with the feature by Expending a 1st level spell slot.
@@GentleBreeze-72 Yeah it gets squishy quick haha
My DM lets companions like the Steel Defender, Ranger's Beast / Primal Companion, or Druid's Wildfire Spirit keep scaling on overall level in multiclasses - since there's still the tradeoff of not getting the subclasses' later companion improvements
@@Eli_Guy that's cool.
Yeah i would allow it too if my party had a pc with a companion.
Watching you folks have fun with this has been the highlight of my week. Great video.
Runic knight fighter and any artificer class is great! Its runes dont make weapons or armor magical, but its still a sort of enchanting items.
Artificer Artillerist with Paladin is great. You can get away with a lower Int, spam temp hp as a bonus action while also pumping charisma and strength to hit hard with a +1 greatsword while wearing +1 armor. Your aura plus the temp go would make you very strong. You would also have access to absorb elements and shield, which would be amazing as a tank.
Thanks dudes. I'm playing an Artificer in a campaign who reached level 3 and I have been wrestling with ideas. A multiclass with fighter (Battle Smith and Psi Warrior) is sounding good right now.
The Artificer/Bard guitar (lute?) technician is now my favorite character concept of all time. I laughed so hard when Kelly said that. This is an S tier video, for sure.
Also, just wanted to say how much I appreciate your work, Dudes. A lot has happened in the industry over the last couple months, and it’s creators like you guys that have helped me to work to get the sour taste out of my mouth and get back to just enjoying good games with good people, and watching good people making great TTRPG content.
Thank you so much!
Hey, if you want to push the Artificer/Bard, then you can use Magical Tinkering from Artificer to be either musical beats on loop or sample lyrics to press when you want. Congrats you are now a Street Musician with a Loop Pedal/Sound Board. Add some Infusions, you can get magical common items like Instruments of Illusions or Pipe of Monster to enhance your performances.
I actually came up with a Beartificer build. Strength-based Bear Totem Barbarian/Guardian Armorer Artificer. Grab the Dual Wielder feat to get a bonus action attack with your thunder gauntlets, and the Resistant Armor infusion to make you resistant to psychic damage (and all damage while raging).
A cool thing about this build is that you can lean more towards whichever class you prefer - play one to 5, then take 3 levels in the other before returning to your main one.
I play a Armorer/Rune Knight combo and it is a lot of fun. So much utility, but very heavy on your reactions. Would still recommend it
Dudes switched places 😂😂 There was a stupid grin on my face the entire time I watched this because of how much fun y’all were having.