Rogue Multiclass Tier Ranking in Dungeons and Dragons 5e

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  • Опубликовано: 1 июл 2024
  • MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... We take a look at the many multiclass combos for the rogue and give our thoughts on them. This video is SPONSORED by Beard Sorcery. get your beard care products here! beardsorcery.com/products/sig...
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    TIME STAMPS
    0:00 - Sponsor
    2:20- Intro
    3:45 - Artificer
    9:08 - Barbarian
    14:37 - Bard
    19:55 - Cleric
    25:01 - Druid
    31:27 - Fighter
    35:40 - Monk
    39:08 - Paladin
    43:58 - Ranger
    47:52 - Sorcerer
    50:52 - Warlock
    53:34 - Wizard
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Комментарии • 1,5 тыс.

  • @lanceward5904
    @lanceward5904 11 месяцев назад +898

    Rogue/Armorer is insanely good at inflicting the “dead” condition whilst being super immune to it.

    • @ciphernine9296
      @ciphernine9296 11 месяцев назад +70

      The Batman build...and i get to the point where they talk about this, i'm totally original....

    • @evilsquirrel0573
      @evilsquirrel0573 11 месяцев назад +54

      Not a lot of enemies are resistant to that condition either, very widely applicable

    • @toomuchgaming1
      @toomuchgaming1 11 месяцев назад +36

      Playing a 7 lvl thief and 3 level armorer and its a blast. I wear plate and basically just take the loss of advantage on stealth rolls with infilitrator armor but having a 20+ armor with a shield out is amazing at being able to front line.

    • @josephhicks7596
      @josephhicks7596 11 месяцев назад +4

      hawkeye or green arrow ot batman

    • @trennantpiccolo5817
      @trennantpiccolo5817 11 месяцев назад +13

      they are literally the definition of stealth trooper. If you have winged tiefling then you get paratroopers. Just a 2 level dip into war wizard also makes a helluva lot of difference to boost your artiificer rogue to super

  • @DnDDeepDive
    @DnDDeepDive 11 месяцев назад +232

    Best. Video. Series. Ever.
    Also, here’s how I typically feel about Rogues. The “best” Rogues in 5e usually don’t have more than 3 levels in Rogue 😬. Making a mechanically potent character (read: damage) who’s mostly Rogue can often be an uphill battle. Looking forward to the challenge :).

    • @exomancer3632
      @exomancer3632 11 месяцев назад +20

      As someone who is playing the exception to this rule, here's a quick tip.
      Elven Accuracy is mandatory. Sharpshooter is second pick. All else is elective.

    • @Cloudedreign
      @Cloudedreign 11 месяцев назад +8

      I can't wait to see what madness or perhaps Sadness this video inspires. Good luck Colby!

    • @logancuster8035
      @logancuster8035 11 месяцев назад +2

      @@exomancer3632 You playing the Double Phantom build by chance?

    • @nattensmadrigal6138
      @nattensmadrigal6138 11 месяцев назад +1

      @@exomancer3632 This, so much. No need for any Double Phantom shenanigans, it works without that as well.

    • @pyrosalsa
      @pyrosalsa 11 месяцев назад +9

      @@exomancer3632trust me, you don’t have to twist Colby’s arm to choose elven accuracy 🤣💖

  • @AgentForest
    @AgentForest 11 месяцев назад +133

    Rogue/Warlock is ALL about the invocations. The ability to round a corner, bonus action hide, then turn invisible in dim light or darkness as an action until someone passes. The ability to cast Disguise Self at will with access to the Friends cantrip lets you disguise yourself as another person, use the Friends cantrip to talk your way past a guard, then you find cover and change to someone else, and when Friends wears off, they know you manipulated them, and are now hunting down the WRONG person. Misty Visions letting you create a rock or tree illusion as an action, then bonus action hiding behind or inside of it, etc.
    This is the infiltrator cultist build. It's really strong. Easy A, and can't be lower than a B. I homebrewed a Cultist subclass for Rogue that was like the Warlock version of an Arcane Trickster, and it's really fun.

    • @gaming2000-xh7xu
      @gaming2000-xh7xu 7 месяцев назад +8

      this was actually nice to know as my CE drow rogue are going to multiclass into a fiend warlock as part of our campaign

    • @corsaircaruso471
      @corsaircaruso471 5 месяцев назад +4

      That’s a hell of a build. I started building a Tabaxi Fiend Warlock as a rival for my brother’s Shadow Monk, and 2-3 levels of Rogue would be absolutely nuts.

    • @xaviersandoval1765
      @xaviersandoval1765 2 месяца назад +1

      Yeah. I played a Roguelock in one campaign and it was awesome. My character used Disguise Self to seduce a high ranking military official, steal important military documents, and then frame an innocent person for the crime. It was awesome.

  • @frostgoblin1424
    @frostgoblin1424 11 месяцев назад +69

    Twilight Cleric and Arcane Trickster gives you the Twilight Sanctuary and Shadow Blade spell combo, which mean advantage every turn because you're surrounded in dim light. The shadow blade is finesse too. As well as the busted THP

  • @gormold4163
    @gormold4163 11 месяцев назад +368

    Fun thing to remember with finesse weapons is that you don’t have to use dexterity to attack. If you want to use a rapier and just stab really hard, you can do that.

    • @UncleMerlin
      @UncleMerlin 11 месяцев назад +16

      very useful for things like Belts of Giant Strength

    • @Nymaz
      @Nymaz 11 месяцев назад +30

      To butcher the Mask of Zorro: "Pointy end goes into the other man... very hard!"

    • @karasutenka
      @karasutenka 11 месяцев назад +21

      Funny story, I used to give my DM an aneurism on the regular while playing Pathfinder by playing a Rogue/Barbarian who used his Rapier as a two handed bludgeoning weapon :D

    • @NeoZanther
      @NeoZanther 11 месяцев назад +6

      I once tossed a dagger using my strength on my Paladin. DM didn’t believe I could cause it just doesn’t happen often lol.

    • @gormold4163
      @gormold4163 11 месяцев назад +5

      @@NeoZanther you can even do strength for darts.

  • @Telleryn
    @Telleryn 11 месяцев назад +65

    The thing about casters is that you can sneak attack off a booming blade and GFB if using an appropriate weapon, and while you could just pick these up from Magic Initiate, you do get a lot of cool things from a wizard dip like a bunch of utility spells, or being able to quicken GFB as a sorc etc.

    • @albertrobles2498
      @albertrobles2498 11 месяцев назад +2

      I've been playing a Roguelock for the last few years. Phantom/Fey Pact. If I am facing one target I will use Booming Blade/Sneak damage/Wails of the Grave + weapon damage. If I am facing more than one enemy I replace GFB for Booming. It's been fun, but "spammy".

  • @PsychoSquirrel2012
    @PsychoSquirrel2012 11 месяцев назад +144

    Genie warlock deserves to be a bigger part of the warlock dip discussion for nearly every martial class. 1 level gets you PB extra damage on 1 hit per turn with no conditions. And the Genie Vessel can be phenomenal for infiltration.

    • @Skarpo89
      @Skarpo89 11 месяцев назад +12

      Can you go inside the bottle, then the druid grabs it and shapeshifts into a rat and then as he's holding it it just blends with him?

    • @FabricatedPheonix
      @FabricatedPheonix 11 месяцев назад +1

      ​@@Skarpo89Probably up to the DM on something like that

    • @lanceward5904
      @lanceward5904 11 месяцев назад +21

      @@Skarpo89 rules as written that’s exactly how it works

    • @lardoterblanche4230
      @lardoterblanche4230 10 месяцев назад +3

      Another thing to add to this, if you take the earth genie (I think it's the djinn I've forgotten the name) you deal bludgeoning damage equal to your proficiency bonus. This really works well with the crusher feat, as you can get forced movement on LITERALLY anything. It can essentially function as a free disengage, or for characters who really want forced movement. For example, an arcane archer using grasping arrow with this is pretty great, as you can immediately push them 5 feet dealing 2d6 poison and 2d6 slashing (from the forced movement). It's a bit of an investment but man it can work well!

    • @PsychoSquirrel2012
      @PsychoSquirrel2012 10 месяцев назад +2

      @@lardoterblanche4230that is exactly what I have done on my current build! The Genie that adds bludgeoning is called "Dao"

  • @CodenameFanboy
    @CodenameFanboy 11 месяцев назад +46

    The Rogue/Druid could also use that alternate Wild Companion feature that lets you use a use of your Wild Shape to cast Find Familiar and the familiar can use the help action to give you sneak attack.

    • @jasonreed7522
      @jasonreed7522 Месяц назад +1

      It also gets hold person, which inflicts the devastating paralysis condition to autocrit your sneak attack.
      Obviously its situational, but when its works its devastating.

  • @natekreimer7221
    @natekreimer7221 11 месяцев назад +73

    I am here specifically to vouch for the rogue/cleric or Cleric/rogue build, specifically I once played a Twilight Cleric Scout Rogue that was the most fun I’ve ever had in combat. Being able to fly through the air while sniping people from the darkness with a crossbow at advantage while also strafing your Allies and making sure they never die with support spells while still pulling your weight with damage. Granted, that was more Cleric than Rogue, but damn it was a blast

    • @jeremypeak8041
      @jeremypeak8041 11 месяцев назад

      I've really been wanting to try the Cleric/Rogue combo. I've been thinking Peace Cleric/Thief Rogue as a battlefield medic with a crossbow.

    • @Rashagar
      @Rashagar 11 месяцев назад

      It was actually my first 5e character. A knowledge cleric rogue (can't remember the subclass now). Played him as a sort of "root out heresy from within" kind of trope, and he was a lot of fun!

    • @Taeerom
      @Taeerom 10 месяцев назад

      I think the reason to go Rogue levels on a Twilight cleric is to nerf Twilight cleric, make the game more balanced.
      In other words, you'd probably have more power as a straight Twilight Cleric. But more fun as multiclass.

    • @lauramcmillan9592
      @lauramcmillan9592 10 месяцев назад

      Yes. I briefly played a Rogue 1/Trickery Cleric 9, and she was the most fun and effective build I’ve ever made. (And I’ve been playing a Vengeance Paladin for four years, so I know what power feels like!) Had her for an elaborate heist my DM developed for six players and she probably could have solo’d it.

    • @GregerMoek
      @GregerMoek 16 дней назад

      Also helps that the original order that gave name to the "assassin" job were religious.

  • @michaeljpastor
    @michaeljpastor 11 месяцев назад +45

    In the Killer Bunny category, if you pick Dhampir as your Ancestry, you could be Bunnicula! And if you're a fan of Gamma World, it would be fun to try to recreate the Hoop, giant rabbits with guns (or hand crossbows), transmuting weapons to rubber (maybe with the Harengon ancestry).

    • @xandosreign
      @xandosreign 11 месяцев назад +3

      Rune Knight/Moon Druid = Large bunny without needing concentration. Would need a serious HP boost. But Rune Knight jumps you to large with its first growth power.

  • @KatieGimple
    @KatieGimple 11 месяцев назад +50

    I feel like one of the reasons why Rogue multiclasses super well is because it's a relatively weak but frontloaded class, so you aren't missing out on much from the higher levels, but unlike other classes like that (cough monk cough) they are extremely SAD, so you can afford to invest in whatever other ASI you need for your the other class

  • @scroth0303
    @scroth0303 11 месяцев назад +132

    I'm just imagining Colby watching this video and thinking to himself "Yes, I've made it 56 minutes into this video and they haven't called me out and challenged me a single time! I'm home free!"

    • @giggty1994
      @giggty1994 11 месяцев назад +1

      You say that but he already commented on this lol

  • @Alassandros
    @Alassandros 11 месяцев назад +155

    Just a reminder: the one Rogue subclass that works with Wild Shape is Soul Blade. Just summon a psychic blade while in Wild Shape form and you can proc Sneak Attack. The psychic blade will leave no trace of injury and you can slink out without ever leaving animal form. This works RAW.
    Edit: You may need hands to summon the psychic blades, but there are animals other than humanoids that have hands.
    Also, there are some beast forms that have throwing attacks, of which would proc Sneak Attack on any Rogue subclass.
    Edit 2: thrown weapon attacks only activate sneak attack when the weapon is a finesse weapon so rocks and shit won't work. However, if an ape can throw a rock with any kind of precision, I'd say it can also throw a psychic dagger. Because of that, I'd say assassin monkey is still on the table.

    • @83ericp
      @83ericp 11 месяцев назад

      How can an animal hold a psychic dagger RAW? The blade manifests in your hand and you attack with the blade.

    • @SirStanleytheStumbler
      @SirStanleytheStumbler 11 месяцев назад +8

      @@83ericp So no ape or monkey in the game?

    • @Alassandros
      @Alassandros 11 месяцев назад +9

      ​​@@83ericpCan we not just cloak claws with the psychic blade energy?
      Also, humans aren't the only animals with hands.

    • @ninjasquirrels
      @ninjasquirrels 11 месяцев назад +12

      @@SirStanleytheStumblerthis goes for any and all animals that are able to grab/grasp things…like a ninja squirrel.

    • @woutvanostaden1299
      @woutvanostaden1299 11 месяцев назад +5

      Baboon CR0, Ape CR½ and flying monkey CR ¼. Ape has extra attack and and a throwing attack. Like with all wild shapes though you might want to find a way to boost to hit chance examples, Bless, archery fighting style if thrown weapons count as ranged, warlock amulet and monk focused aim are options.

  • @feelingrizzly1515
    @feelingrizzly1515 11 месяцев назад +52

    Barb Rouge is also a fantastic chasis for a Grapple build. Advantage, Reliable Talent, and Expertise on Athletics checks is insane. You can still attack when you have somebody grappled, so your Sneak Attack still procs if youre using Reckless Attack.

    • @johnalderton5857
      @johnalderton5857 11 месяцев назад +5

      Play as a bugbear for that extra reach, plus it totally fits their lore.

    • @keaering5183
      @keaering5183 11 месяцев назад +4

      @@johnalderton5857 FREE HUGS!!!!

    • @Zoe-uz9kn
      @Zoe-uz9kn 11 месяцев назад

      Barb rouge lolll I just pictured a barbarian in bright red lipstick and pink blush. 😂

    • @zorn3255
      @zorn3255 11 месяцев назад +3

      As I mentioned on another comment: With the Skill Expert feat from Tasha's Cauldron of Everything, you really don't need to dip into Rogue to be great at grappling like this. Also, I think Rune Knight fighter is better than Barbarian for this because its Giant's Might ability makes you bigger as well as gives you advantage on Strength checks. Being bigger is a huge advantage for a grappler because grappling rules in 5e limit you to grappling things which are up to 1 size category larger than you. If you are large-sized, you can now grab huge enemies.
      I admit that Reliable Talent is nice for it though...

    • @mohammadmurie
      @mohammadmurie 11 месяцев назад +1

      @@zorn3255 but wouldn't giant barb get the same thing with the large size and advantage on str checks

  • @Dickythemainman
    @Dickythemainman 11 месяцев назад +99

    Rogue/Druid ends up being a very interesting Ranger archetype

    • @lulospawn
      @lulospawn 11 месяцев назад +14

      A perfect urban ranger

  • @marioveenstra8608
    @marioveenstra8608 11 месяцев назад +16

    A thing to keep in mind with the druid rogue combo the stealth modifier uses the creature's stat block and your proficiency. Not your own Dex modifier + proficiency

  • @Exaltable
    @Exaltable 11 месяцев назад +94

    Hey just a thing you guys didn’t mention but it’s worth noting how minimally a barbarian rogue needs to Invest to be an amazing grappler for their team.
    You can pin people down really easily with advantage and expertise on athletics when it’s applicable and it gives a new dimension of support that’s accessible to any combo of subclasses that other builds have a hard time replicating.

    • @woutvanostaden1299
      @woutvanostaden1299 11 месяцев назад +2

      While I know it's not an official class how well do you think that rogue multiclasses with blood hunter? 🤔🧐

    • @richardduncan2954
      @richardduncan2954 11 месяцев назад +4

      ​@@woutvanostaden1299blood hunter with a rogue dip would be better. A rogue taking a few levels of blood hunter wouldn't be very useful in my opinion.

    • @woutvanostaden1299
      @woutvanostaden1299 11 месяцев назад

      @@richardduncan2954 It wouldn't necessarily be detrimental to "dip" blood hunter and as far as the other 5 lvl dip extra attack classes go (with the exeption of barbarian and perhaps fighter) blood hunter wouldn't be that inferior to the other options and bloodcurses on a rogue is just really cool (the theme and overdosing on edgieness 🤣🤣🤭🤫🤐😜🤪😇)
      But I agree that a rogue dip is mechanically better than the other way around. Considering the blood hunters self hurting tendensies evasion and uncanny dodge are very good for a blood hunter. 🤔🧐

    • @ecgrey
      @ecgrey 11 месяцев назад +4

      Can confirm, played this and with +18 to athletics, I literally could grapple almost anything.

    • @zorn3255
      @zorn3255 11 месяцев назад +5

      With the Skill Expert feat from Tasha's Cauldron of Everything, you really don't need to dip into Rogue to be great at grappling like this. Also, I think Rune Knight fighter is better than Barbarian for this because its Giant's Might ability makes you bigger as well as gives you advantage on Strength checks. Being bigger is a huge advantage for a grappler because grappling rules in 5e limit you to grappling things which are up to 1 size category larger than you. If you are large-sized, you can now grab huge enemies.

  • @EricJAllain
    @EricJAllain 11 месяцев назад +52

    Definitely underrating the use of magic for a rogue outside combat

    • @Drowmerc
      @Drowmerc 11 месяцев назад +1

      I think part of the problem is the 3 main arcane casters are done toward the end. They've already used a lot of energy by the time they get to them, and just don't dip quite as creatively.

    • @taylorsmith9197
      @taylorsmith9197 11 месяцев назад +3

      100% agree. Im running a rogue/lock right now (swashbuckler/fathomless) and the combination of invocations/pact of the blade/couple of nifty spells per short rest is phenomenal. Not the best rogue multiclass, but everyone always gets blinded with the whole "well, it is only good with hexblade" crap and forget the rest of it. Level 8 with 5 rogue/ 3 warlock and it has been an absolute blast to play with mask of many faces/devils sight. and in 2 levels, ill have thirsting blade for extra attack which rogues never even get in the first place. Shadowblade is great for getting advantage on that one sneak attack. (Also, build is currently a pact of the chain with an awesome imp familiar pretty much guaranteeing my sneak attack but will change the pact later as you can change it anytime you get an ASI in warlock.)

    • @Boom12
      @Boom12 11 месяцев назад +1

      I've played that same build Monty loved, the Arcane Trickster/Bladesinger build that uses Shadow Blade. I only went 2 levels of Wizard and 8 Rogue, but those 2 levels are awesome. Great defense and strong concentration checks from Bladesong, and the mobility to keep throwing Shadow Blades when in a dim light or dark area, which is easy advantage. Also having that decent AC boost helps with getting close for a Booming Blade with a weapon, in my case my character uses a dagger.

  • @gregr28
    @gregr28 11 месяцев назад +15

    A Warlock ability I don't think I've heard you mention in any of these multicolored rankings is Pact of the Chain, which is super useful here. Remember, it's an upgraded familiar. An Imp is a greater infiltrator on its own and also a great lookout. Then with Voice of the Chain Master Invocation, you can communicate with it anywhere. Pact of the Chain is great for a lot of multi classes but I think it really shines here.

    • @jhizzlefoshizzle6406
      @jhizzlefoshizzle6406 8 месяцев назад +1

      I think it's an over looked pairing. I'm about to play a Swashbuckler/ Hexblade, Pact of the Chain, Warlock in a campaign. I'm exited for Booming Blade paired with the Fancy Footwork ability, also Darkness and Devil's Sight combo to give me reliable advantage. Since I can only Sneak Attack once per turn and I have a good vary good chance of hitting with my one attack the bonus action attack from my imp familiar is pretty substantial. Plus Hexblade's Curse making 19 also a critical hit is very good for rogues with sneak attack, it synergizes well with Swashbuckler's mechanics for one on one dueling with the strongest enemy.

  • @TheRagnarok428
    @TheRagnarok428 11 месяцев назад +35

    Soulknife barbarian is amazing, that offhand attack is a better version of two weapon fighting, in addition to giving you a good ranged option to keep your rage going, if nothing else.

    • @willbender9035
      @willbender9035 11 месяцев назад +7

      I remember a Soulknife/Beast Barbarian combo that can get 4 attacks per turn by level 8.

    • @thalesmeira5850
      @thalesmeira5850 9 месяцев назад

      @@willbender9035 how?

    • @willbender9035
      @willbender9035 9 месяцев назад +9

      @thalesmeira5850 Beast Barb Lvl 5 & Soulknife Lvl 3. With the claws option from beast barbarian, you attack with your claws, which triggers a free attack. Then, the second of your extra attack, you attack with mainhand soul knife. That qualifies for the Bonus Action attack from the second soulknife. If all four attacks use strength & are melee you get the Rage bonus damage too.

  • @storysmith5626
    @storysmith5626 11 месяцев назад +25

    I’m playing a rouge barbarian character in my current campaign.
    A strength based rogue is surprisingly effective
    It’s a kalishtar who at this time has 3 levels in bear totem barbarian and 3 levels in soul knife rouge.

  • @starhalv2427
    @starhalv2427 11 месяцев назад +60

    I think you guys actually underestimate sorcerer rogue a lot.
    Sorcerer-rogue with a swashbuckler subclass is guaranted to have +6, 7, maybe even 8 to initiative. In addition, that character can use sorcery points to cast spells as a bonus action and attack as a main action. And that second bonus is regardless of the subclass chosen. And if you cast with actions instead, you can use bonus actions to stay out of melee. A for sure, if not an S.

    • @RatShadows
      @RatShadows 11 месяцев назад +10

      Facts, a creative rogue with subtle spell and a few illusion spells can break so many non combat encounters

    • @otavioplaysz
      @otavioplaysz 11 месяцев назад

      On the flipside, a swords bard who takes the metamagic adept feat has a similar package for more benefits in my opinion, wich for me could make de sor rogue a b

    • @starhalv2427
      @starhalv2427 11 месяцев назад +5

      @@otavioplaysz "bard is best class, everything else is bad"
      Bard doesn't get sneak attack and fireball or dominate monster on the same turn. You need to spend a feat for that, falling behind in statistics such as spellcasting ability and you get like 5 times fewer sorcery points.
      And you don't get an initiative bonus above 5, unless you spend another feat. So what makes this idea so good, that rogue-sorc should be put on a lower ranking?

    • @40gaetanot
      @40gaetanot 11 месяцев назад +4

      Sorcerer gets Haste and is one of the only (self contained) options for double sneak attack in a round.

    • @TheRealZiktus
      @TheRealZiktus 11 месяцев назад +4

      I support this! Not only are Metamagics very versatile and does the Swashbuckler get an awesome initiative with a charisma investmen , you can also pick up Booming Blade. Now you use your action to Booming Blade with a Sneak attack on top, you can quicken a second Booming Blade giving you a nice burst of damage that scales well. Then the Swashbuckler allows you to step away from the target without provoking an attack of opportunity forcin the target to either stay put and not be able to get back into melee, or move and take the extra damage from Booming Blade.
      I think any Rogue with Metamagics and a decent spell to concentrate on, is at the very least interesting (if your DM allows you to use Booming Blade with Shadow Blade you won the lotery), but a Swashbuckler with Booming Blade and quickened spell metamagic takes the hit-and-run playstyle to a whole new level.

  • @benjaminmarson4622
    @benjaminmarson4622 11 месяцев назад +8

    Way of Shadow Monk + Inquisitive Rouge = Batman. Quickly analyzing the battlefield, doing on-site detective work, and beating the shit out of bad guys in hand-to-hand combat. Plus insightful fighting making it so that you don't need advantage for sneak attack is really nice.

  • @averyroff-nichols4358
    @averyroff-nichols4358 11 месяцев назад +10

    I don't know if it was mentioned, but infiltrator armor can add 1d6 damage to it's lightning launcher once per turn which offsets the loss of sneak attack damage to some extent

  • @mushroom8759
    @mushroom8759 11 месяцев назад +28

    When this series is finished, I’d love to see a special edition to cover norm-breaking subclasses such as gunslinger, hex blade, etc.

    • @jacklogansmith7646
      @jacklogansmith7646 9 месяцев назад

      Hexblade has been prettily heavily covered in these videos, especially given that most Lock dips by other classes are for Hexblade.

  • @Psuedo-Nim
    @Psuedo-Nim 11 месяцев назад +28

    Wizard and Rogue makes for a great pairing. Ritual Casting is potent utility, just with 1st through second level. Unseen Servant can literally be your inside man. Familiars are great. As for classes Bladesinging is good, but just a few levels of many other schools are great. These short 3 level dips give ritual casting, useful spells booming blade/Green flame blade cantrips to augment your sneak attacks. Divination portent is always useful. Chronurgy's Chronal shift is handy, then you get an initiative bump form Intelligence. Minor Conjuration--all you need to do is see a key to a hard to open place, and boom who needs lockpicking? Hypnotic gaze makes those solo stealing moments so much easier. What can a smart Rogue not do with an illusionists Improved Minor illusion? Even War magic gives you defensive options--sometimes that +2 to AC means you don't get hit at all, instead of taking half form normally using your reaction or having a boost to saves can really be useful. and you get an initiative boost. Second level spells like Invisibility, Alter Self, Detect Thoughts, Suggestion make a Rogues life easier. And the many direct combat affecting spells go without mention. You can add all of this to another Rogue subclass, or supercharge Arcaner trickster for a three-level investment, or 4 for the feat and extra spell. Going higher to 6th brings potent abilities for each school plus third level spells, but I'm perfectly fine with 3 levels.

    • @brcoutme
      @brcoutme 11 месяцев назад +2

      I think Rogue Wizzard is an A, not because of the bladesinger rouge build, although I think that is a good build maybe more wizard than rouge though so maybe more a point when it comes to their wizzard multi-class video. I think Rogue Wizzard is an A because their general standard for an A is that there are so many good build or dip options that you almost can't go wrong, and I think that is so true for the wizzard. All the stuff you pointed out, I would just say in particular any intellengce rouge espically benefits ofc. The real stand outs to me are arcane trickster with illusionist or enchanment Wizzard, but really almost any wizzard is a boon to almost any rouge. It gets a lot of the flavor and verstatility you want from the bard with the spells but can double up a little easier for some of the best Rogue subclasses because they already want intellegence. Expertise in investigation, I think is an easily underrated option where so many traps and puzzles have conditions where you get more information from good investigation checks. Also while perception might be better in a flash like seeing enmies before surprise or a trap someone is about to step on, any time you do have time, investigation should be allowed as a stuible if not superior subsitute for perception. Definately a know, your party, know your campaign, know your DM thing though. As always it is a good time to speak to your DM and explain to them what you are hoping for out of it and adjust if that doesn't vibe with their campaign or how they do ability checks.

    • @wizardgradstudent
      @wizardgradstudent 10 месяцев назад

      I did arcane trickster/divination wizard, booming blade is extremely powerful when you have a single, hard hitting attack

  • @briggans_a_mad_scientist2627
    @briggans_a_mad_scientist2627 11 месяцев назад +10

    Something that I don't think I ever hear about in their rankings is ritual casting and the wizard spell book, which I think plays a big role in the Rogue/Wizard multiclass. Having the book and being able to expand your spell list is super useful, and not having to prep the ritual spells like Cleric and Druid is also a key component when I'm building anything, and I feel should be more considered, or at least mentioned in their videos.

  • @Smeelio
    @Smeelio 11 месяцев назад +10

    Monk is also one of the only times the game explicitly tells you "you should reflavour your weapons!" in RAW, so your DM doesn't even really have to be super accommodating for you to make Rogue/Monk with Shortswords a little more interesting and unique between each character

  • @white_bread1265
    @white_bread1265 11 месяцев назад +24

    Hearing that sneak attack works with the Infiltrators lightning gauntlet has immediately inspired me to make the character

    • @brcoutme
      @brcoutme 11 месяцев назад

      I'm not sure that is accurate RAW, they might have mispoken on that one. As soon as they said it, I was like I don't think so. Unless the lightning gauntlet says it is/counts as a fenese weapon...
      Edit: it is a ranged weapon so it just works RAW and clearly works my bad.

    • @toddhadley9002
      @toddhadley9002 11 месяцев назад +7

      @@brcoutme I was thinking the same thing, until I looked it up. Sneak Attack also works with ranged weapons, and the lightning launcher "counts as a simple ranged weapon."
      I also like that once per turn you can add 1d6 to the damage. It helps to offset the sneak attack progression you miss out on by sacrificing 3 levels of rogue for 3 levels of artificer.. And because the extra damage from your lightning launcher happens even if the attack isn't eligible for sneak attack, it might actually come out ahead.

    • @QuatarTarandir
      @QuatarTarandir 11 месяцев назад

      ​@toddhadley9002 Another thing is since the lightning launcher is a ranged weapon, you can use sharpshooter with it. The longer range doesn't matter (though it may be useful with other ranged weapons you have), but the extra damage and ignoring of half and three-quarters cover does. I actually planned to use it for a regular Armorer I made

  • @fateric007
    @fateric007 11 месяцев назад +30

    I'd go low B for a 2 level dip in Warlock. You gain a lot from the invocations. I've gotten great results with Mask of Many Faces and Beguiling Influence. I also took Actor at level 4. Also the 1st levels spells are quite handy. I also went Pact of the Undead. Form of Dread is quite useful.

    • @Whoracle8531
      @Whoracle8531 11 месяцев назад +2

      1-3 level in hexblade warlock are really good for any rogue

    • @agilemind6241
      @agilemind6241 11 месяцев назад +3

      @@Whoracle8531 Genie warlock also works really nicely with Rogue with that Prof-bonus damage to your sneak attacks which means you aren't slowing down your DPR at all.

    • @patrickigbeka1234
      @patrickigbeka1234 11 месяцев назад +4

      I think they are also underestimating pact of the chain. Invisible familiar help action. Not to mention the infiltration ability pact of the chain gives. And if you go against creatures or people with out poison immunity you have a pet that can assassinate someone. Not to mention a swashbuckler would love a pet thematically.

    • @taylorsmith9197
      @taylorsmith9197 11 месяцев назад +1

      @@patrickigbeka1234 THIS! playing a roguelock right now that is 5 swashbuckler/3 fathomless (not the best warlock ironically, but i don't care the flavor is great lol) kind of an ex-naval captain/pirate vibe and has his imp familiar on his shoulder and it's great for guaranteeing that sneak attack. AoA is great on a rogue as you can uncanny dodge to reduce damage to you and get more mileage out of AoA. If i was building more "optimally", undead warlock works great, fiend is excellent (and story wise might switchand have already discussed with DM), hexblades obviously work, Genie is great. 2-5 levels in warlock works for so many classes outside of maybe monk and ranger and thats only cuz of stats

    • @LightHelco
      @LightHelco 11 месяцев назад +3

      Even level 3 to reach level 2 spells so you get things like Invisibility, Mirror Image or Misty Step + Pact of the Chain to get yourself a permanent invisible Familiar that can Help for advantage or just stay there and give you the flanking option for Sneak Attack.
      Playing right now an Undead Warlock Rogue as well, the combo of Form of Dread, Booming Blade and the off-turn Sneak Attack is a really fun one.
      And outside of combat, you are still a charming bastard with Charm Person, Suggestion, Mask of Many faces, a remote control spy, etc. Like you mentioned, is a B due to how much fun you can have with it both in combat and outside of it.

  • @va_simp5418
    @va_simp5418 11 месяцев назад +9

    I am playing a spores druid/rogue. The idea is basicaly an urban druid with kinda creepy powers. I love every aspect of it. Combat, roleplay, beautiful things DM does with my backstory...

  • @ramaravade
    @ramaravade 11 месяцев назад +21

    I think that the barbarian swashbuckler rogue is a great multiclass. Once a round you get to quarter the damage of an attack. And you can dual wield rapiers to get finese plus rage damage. Plus you almost always have advantage for "sneak" attacks. If you level 5 barbarian you can get multi attack. I think it could be an A-

    • @mohammadmurie
      @mohammadmurie 11 месяцев назад

      Be an AG Barb and make that an S

    • @jasenandstuff
      @jasenandstuff 11 месяцев назад +1

      Don’t you need to take a feat to dual-wield rapiers since they aren’t light?

    • @ramaravade
      @ramaravade 11 месяцев назад +2

      @jasenandstuff yeah you do need to take dual wielder but atleast it also gives you a +1 to ac if you are holding 2 weapons

    • @MrAlbinoGhost
      @MrAlbinoGhost 11 месяцев назад +2

      @@mohammadmurie the rp for this is super cool too - a pirate berserker whose ghost crew fights alongside them when they rage

    • @mohammadmurie
      @mohammadmurie 11 месяцев назад +1

      @MrAlbinoGhost dude facts it is just so perfect

  • @HereBeDragonsYT
    @HereBeDragonsYT 11 месяцев назад +29

    Love rogues. Such a great class overall. And their innate flexibility makes the pair great with almost any other class.

  • @JockenN
    @JockenN 11 месяцев назад +14

    I honestly hadn't considered Rogue/Artificer as a valid combination, but gosh darn you're right. There are some combinations there for sure and now I have to try it out!

    • @AnaseSkyrider
      @AnaseSkyrider 11 месяцев назад

      I started thinking about it when a new coworker turned out to play D&D and I asked her what she'd play if I could help form a group.
      Artificer Rogue. That's when I realized that Battle Smith or infiltrator Armorer, with Rogue levels, would be so fucking good. I play a single-classed guardian Armorer in my own primary game, so I had a good starting point to tell her how awesome the character would be.

    • @LupineShadowOmega
      @LupineShadowOmega 11 месяцев назад

      Thief/Alchemist has a lot of fun shenanigans. Especially if you're taking the Alchemy jug. You're tossing vials of oil and acid, likewise you can craft poisons, you can use stuff like caltrops, and even manacles.

    • @emmasilver2332
      @emmasilver2332 11 месяцев назад

      ​@@LupineShadowOmegaassassin alchemist could work

  • @swb5816
    @swb5816 11 месяцев назад +41

    There's an insane Soulknife / Beast Barbarian build where you can Claw, form and stab a knife, claw again from beast barb, then bonus stab again. You can do this wielding a shield in the other hand. Four attacks per round with advantage and a few sneak dice at level 8, only gets better from there.

    • @T3hIluvatar
      @T3hIluvatar 11 месяцев назад +3

      I've been sleeping on Beast barb until recently but it seems pretty fun

    • @mohammadmurie
      @mohammadmurie 11 месяцев назад +1

      Yeah and the fact you would deal more damage then a straight rogue on average makes it even better

    • @grundgymoozuh8427
      @grundgymoozuh8427 4 месяца назад

      This is cool! but I think soulknife needs you to not be holding anything in your other hand, no? I could be remembering incorrectly

    • @swb5816
      @swb5816 4 месяца назад

      @@grundgymoozuh8427 had a look and essentially you are right, a soul knife blade vanishes after attacking hit or miss, so the feature allows you to form and attack with another one in your free off-hand as a bonus. So no shield allowed here to get the bonus attack specifically from Soul Knife

  • @mikecarson7769
    @mikecarson7769 11 месяцев назад

    Thanks for sharing another fun and informative video! Always enjoyable to follow your friendly and intelligent conversations

  • @JeremyYoFosho
    @JeremyYoFosho 11 месяцев назад +38

    This series rocks my socks

    • @TheGreatDayne1983
      @TheGreatDayne1983 11 месяцев назад +1

      Indeed, this series has rocked many socks

    • @rainbowgang5594
      @rainbowgang5594 11 месяцев назад

      On the contrary, it has socked my rocks

  • @bigggamer4399
    @bigggamer4399 11 месяцев назад +7

    Played Mastermind Rogue / Divination Wizard in HoTDQ campaign. It made for a great support character even when I lost access to my spellbook and weapons for a while.

  • @BobHerzog1962
    @BobHerzog1962 11 месяцев назад +3

    Battlemaster also allows reliable reaction sneak attacks with Brace and Riposte. Particular good as Swashbuckler Rogues when Sneak attacks happen in more sittuations. With the Paladin Multiclass will bring up the 13 Str. question though. So you have Str 13, Dex 13 (and one of those as mainstat), Cha 13 and decent Con problem.

  • @DSpiritwolf
    @DSpiritwolf 11 месяцев назад +8

    I like for the most part, rogue has a lot more options to multiclass and you almost can't go wrong with it.

  • @jacoblawson972
    @jacoblawson972 11 месяцев назад +12

    A Wizard War Caster 3 level dip will give you an intelligence bonus on initiative and the shadow blade spell. Plus the reaction feature is great until you get to the rogue reaction

    • @trippmarcus9798
      @trippmarcus9798 11 месяцев назад +1

      It's still good even after you get Uncanny Dodge since it can also give +4 to a saving throw. Uncanny Dodge helps you with attacks and the War Mage feature helps with save or suck

    • @jacoblawson972
      @jacoblawson972 11 месяцев назад

      @@trippmarcus9798 Great point! Plus depending on how open the D.M is, you can use the +2 AC to completely negate the attack vs taking half.

    • @jacoblawson972
      @jacoblawson972 11 месяцев назад

      And being a wizard you can also have shield so that also add a blanket of protection in situations

  • @jarnolustig2441
    @jarnolustig2441 11 месяцев назад +9

    As a rogue player I've been so looking forward to this video. Thank you both for awesome content you make.

  • @reritheguy6756
    @reritheguy6756 11 месяцев назад +2

    Batman definitely has Vengeance Paladin in there somewhere.

  • @Zamun
    @Zamun 11 месяцев назад

    Thanks for the content. This was a really interesting one, with some fun options.

  • @M_M_ODonnell
    @M_M_ODonnell 11 месяцев назад +20

    Rogue/fighter really is one of the easiest balanced multiclasses...I've played multiple mixes with very different styles, including two campaigns where I was able to feel out level-by-level whether it felt like the character was going more rogue or more fighter and still have it work.

    • @ArchibaldVonSkip
      @ArchibaldVonSkip 11 месяцев назад +1

      I just wish I could be a player to fulfill my swashbuckler/battlemaster dream.
      Eternal DMing is both a blessing and a curse. :D

    • @rsuslik
      @rsuslik 11 месяцев назад

      @@ArchibaldVonSkip This combo is in my head also. Don´t have time for a second campaign tho. Currently quite happy with Knowledge Cleric 1 / Wizard X :)

    • @ArchibaldVonSkip
      @ArchibaldVonSkip 11 месяцев назад

      @@rsuslik Hey, great minds think alike!
      I did a template for a Knowledge Cleric 1/Scribes Wizard 7 and one of my players liked the idea!
      Total nerdgasm to play but he the brain of their duo, the brawn was a hexblade 2/oathbreaker 7 with PAM and Sentinel (quite OP build, tbh).
      (2 newer players coming in to join 2 veterans that ran the campaign with me since its inception.)

  • @WTH13SERIOUSLY
    @WTH13SERIOUSLY 11 месяцев назад +2

    This is like my favorite series! Keep it up guys I could watch these every day.

  • @Beardaniels
    @Beardaniels 11 месяцев назад +1

    I am currently working on a beast barbarian rogue. Making the ambushing predator build with a bit of a jeckel and hide theme. Be the beast that hides in the shadows or bushes only to leap out and rip you apart.
    Gotta rule it that the claws, bite, tail count as finesse though.

  • @Durtaz
    @Durtaz 11 месяцев назад +3

    Playing a Barbarian/Rogue next session! Here to go into berserker barbarian to get that sweet bonus action attack without needing to use my action first. Gonna hold main action to attack on another turn to proc sneak attack again! Only really usable once per day, but still brings fun utility with grappling and out of combat stuff when not frenzied. Also love the reckless attack option to guarantee sneak attack. Also using a short sword or rapier can be used with strength and still meet the requirements for sneak attack. I’m very excited!

  • @awaken6760
    @awaken6760 11 месяцев назад +35

    I think a lot of people who are interested in Baldur's Gate 3 are using your videos to get a better understanding of how classes work. Perhaps you can make a video about the strongest level 12 builds because thats the max level in the game

    • @bicicsergiu29
      @bicicsergiu29 11 месяцев назад +1

      Don’t mind me doing exactly what you said :) Would be cool to see Dungeon Dudes play the game and comment on the homebrew Larian did with BG3.

    • @killa117pro9
      @killa117pro9 11 месяцев назад

      For now…

  • @Zarsla
    @Zarsla 11 месяцев назад +4

    Swashbuckler Rogue/Sorcerer seems fun.
    Wizard 3 levels with Arcane Trickster Rogue. Thats the build for shadowblade(it's a level 2 spell)
    Go all 6 in Bladesinger Wizard for extra attack, still using the shadowblade, and you can raw still do your greenflame blade/whatever.
    Oh and you can offload your more defensive options + other spells you want to wizard spell list.
    It's basically the boost magic rogue build.

    • @baileyp_
      @baileyp_ 11 месяцев назад

      The new wording of GFB and BB from Tasha's actually requires a weapon that costs money (I don't remember if it was one copper or one silver), so shadow-booming blade or -gfb no longer works RAW

    • @gadgetronking4255
      @gadgetronking4255 11 месяцев назад

      I 100% agree with you a small dip in rogue gives you so much, I once did a mid level combo like this but U went with divination for portent (which tbf I think a div wizard dip is good for most classes)

    • @Zarsla
      @Zarsla 11 месяцев назад

      @baileyparr6311 That would still work with Bladesinger's extra attack though since you can cast a cantrip & attack with a weapon.
      With Shadowblade being the weapon attack.
      Which was I was referring too, but I may not made it clear.

  • @rj4769
    @rj4769 11 месяцев назад +2

    You briefly mentioned the Echo Knight/Rogue combo, and while I agree that the Echo granting advantage is for the most part a DM ruling thing, it actually has so many interesting abilities. For example, as an Echo Knight you could teleport and take the place of your echo at the cost of 15 feet, but with two Rogue levels you could use a bonus action dash to get a full movement of 45 feet + how far you teleported. Plus, you could summon an echo next to an enemy and next to an ally and have the echo take a melee attack from a distance with sneak attack.
    Its actually a very interesting combo and now Im considering taking a few rogue levels for my Echo Knight character to spice things up

  • @michaelsackett4410
    @michaelsackett4410 11 месяцев назад +4

    Don't forget about booming blade, gaseous form, dispell magic, enemies abound. Warlock and sorcerer have some great options.

  • @sanojo2551
    @sanojo2551 11 месяцев назад +3

    Barbarian Rogues are incredible. The constant source of Advantage is great and so many good combos like the Bear Scout and the Zealot Phantom.

    • @woutvanostaden1299
      @woutvanostaden1299 11 месяцев назад

      Get's even better with wild hunter shifter, now going reckless every turn without giving advantage. 😮🤣😂🤭🤫😉😊

    • @mohammadmurie
      @mohammadmurie 11 месяцев назад

      Or AG Swashbuckler (or any rogue subclass really if melee except arcane with mobile feat) to just turn off an enemy's turn just being hitting them and then running away

  • @L337P1R4735
    @L337P1R4735 11 месяцев назад +11

    Swashbuckler is SUCH a great subclass and it pairs SO well with basically every class that values Charisma. Bard? Oh yeah. Paladin? Forget that Strength score buddy! Warlock? Only if you wanna be freaking awesome! Sourcerers! BOW DOWN BEFORE THE ALMIGHTY GISH!

  • @Mo-Joe99
    @Mo-Joe99 11 месяцев назад +1

    That swashbuckler/Fey wanderer concept sound SSSOOOOOOO much fun to me, I’m definitely going to make a character for that!!!!!

  • @JustaBitofBravado
    @JustaBitofBravado 11 месяцев назад +2

    I think a cool perk of barbarian/rogue is you can use your rogue expertise to boost up your barbarian-y skills so now you have super high athletics for grappling, intimidation, whatever

  • @charrleschervanik3632
    @charrleschervanik3632 11 месяцев назад +3

    Comment 2 electric Boogaloo. I literally just built a Rogue 15 Barbarian 5 as kind of a think tank character. Dual weilding rapiers with the dual weirder feat, Totem Warrior and Scout for flavor, focusing on strength instead of dexterity, who wears medium armor and gets a +1 from dual wielder. You can have a 18 ac with half plate, and Expertise in Stealth to really ignore the disadvantage. On top of that you have Dex save proficiency, danger sense for advantage on dex saves, and evasion. If you get hit with a fireball, you are likely to not care. Sure you give up 2d6 sneak attack. But you replace that with extra attack with a d8 weapon, and the Piercer feat for a better brutal critical.
    I'd say it's an S if wisdom saves weren't an issue, but rogues and Barbarians both have wisdom saving throw problems.

  • @chrisforbus9794
    @chrisforbus9794 11 месяцев назад +6

    Something to keep in mind for the Rogue Barbarian is that you are doing more damage too because of extra attack and the +2 damage from Rage. Plus, you now have 2 chances to hit per round instead of 1 to make sure you get that Sneak Attack. It should be an A ranking

    • @mohammadmurie
      @mohammadmurie 11 месяцев назад +3

      Yeah as at minimum 2ish and maximum 15ish more damage on average IIRC and that is just gravity with all the extra benefits barbarian brings to the rogue
      At least an A, if not S depending on the subclass to bump it into an S

    • @mwolsen96
      @mwolsen96 6 месяцев назад

      I think it falls into B because it’s good, but it’s a specific build that is good. You can’t quite mix and match flexibly between the two because of the restrictions on each one.

  • @benjeffries2610
    @benjeffries2610 11 месяцев назад

    Great video! Love hearing your thoughts on how to play with my absolute favorite class. It is my favorite, so get ready for a lot of thoughts.
    An interesting difference of opinion I have with some of your multi class ranking, is I think the difference between a multi class making a stronger character vs making rogue stronger. Particularly I wouldn’t rank Bard, Cleric or Druid as high because the deeper you go into those the build becomes more of a spell caster who doesn’t sneak attack as much. Contrary wise, classes that give access to things like Shadow Blade or Eldritch Smite can still encourage the core rogue play style without sacrificing damage. And I would argue All the martial’s pair very well with rogue since they focus on attacks but won’t end up having redundant Extra Attack. Druid, Bard and Cleric are still good, but as a dip for Rogues, not deep multi classing.
    Thank you for coming to my TedTalk

  • @tiran5171
    @tiran5171 11 месяцев назад

    I played a hexblade/swashbuckler with the mobile feat for a few levels. Worked really nicely, as I was pretty much always able to throw damage on whichever target I wanted. Able to get in close? Sneak attack. Enemies far away, eldritch blast. I had the invocations to move people, so I could maneuver enemies around into better positions. Don't know if it would've held up at higher levels, but it was quite effective at low levels.

  • @DasWarVorbestimmt
    @DasWarVorbestimmt 11 месяцев назад +4

    My second character was a rogue tabaxi , who took a 3 lv dip into barbarian (bear totem). As somebody who played this, I would give it an A. I gave up 1d6 sneak attack damage for rage (which gives you +2 damage) and reckless attack. Because you actually can do a strength based attack with a rapier. Not to mention a few more hitpoints, better AC and a few other little things. It's definitly better than a straight up rogue or barbarian.

  • @bigdindonmanrs1128
    @bigdindonmanrs1128 11 месяцев назад +2

    Rogue/Cleric has lots of potential, I made a character (that I can't wait to play!) that is an elf that is a part of an order/organization focusing on hunting creatures breaking the laws of fair death (so think e.g. liches), he's going Death domain cleric + Phantom rogue and I think it has good potential to be fun and powerful, will see how it holds up when I finally have a chance to play him :D

  • @hectorcuadrado7736
    @hectorcuadrado7736 11 месяцев назад +1

    One my favorite characters to play was my arcane trickster 11/ bladesinger 2. He was a high elf with fey touched, elven accuracy and piercer. He was an awesome infiltrator and really fun to play in combat.

  • @Drumatopia
    @Drumatopia 11 месяцев назад +2

    I am currently playing a Rogue/Moon Druid combo that is ludicrous when it comes to infiltration. He was a rogue that, while running away from guards into a forest, found a group of druids and tricked them into hiding him and teaching him their druidic ways. By far one of my favorite characters to play.

  • @Pelerynek
    @Pelerynek 11 месяцев назад +3

    For Barbarian/Rouge I would take soulknife/ancestral guardian for extra "spiritual" flavor (Like in Psi-Bolstered Knack or Psychic Whispers abilites could be flavored as your ancestors spirits sharing wisdom or talking to your team). In sneak attack description is stated that weapon used in attack need to have finese, not actually "using" it. So you can attack with psychic blades using strength.

    • @LupineShadowOmega
      @LupineShadowOmega 11 месяцев назад

      Nice. I really want to try it with Phantom myself.

  • @Xecryo
    @Xecryo 11 месяцев назад +4

    You know I think the thing with Barbarian that has begun to annoy me as we go through the multiclasses is? I think Barbarian needs a dual wielding subclass. Like when I first saw Barbarian in the players handbook I thought "Oh this will be the screaming maniac with two axes." but as it stands you either have to blow ASI on feats or multiclass.

  • @alexwalker5514
    @alexwalker5514 11 месяцев назад +2

    I’m currently playing an arcane trickster bladesinger and it’s the most fun I’ve had in dnd. Crazy amount of options, tons of utility, and it’s pretty cool flavor.

  • @Briar_Belle
    @Briar_Belle 11 месяцев назад +1

    Having strongly considered it before, one of the big benefits to Rogue/Barbarian is expertise in athletics combined with advantage while raging. This opens up shoves (shield bash if DM allows it first) to gain advantage on your attacks without giving up your AC. Plus you become an incredible grappler if you want to do that.

  • @worldstiniestviking8
    @worldstiniestviking8 11 месяцев назад +3

    Had an amazing time with a swashbuckler/ lore bard (before eloquence was a thing). Fantastic skill build, pretty decent damage, but even better at support with spells & inspiration. Always something to do with your bonus action, plays well with others, & guaranteed to go first with initiative ranging from +8 to +18.

    • @NuclearNoxi
      @NuclearNoxi 11 месяцев назад

      Make that character a harengon and add your proficiency to your initiative, too. Which does count for reliable talent. I'm playing this right now, having a blast.

    • @worldstiniestviking8
      @worldstiniestviking8 11 месяцев назад

      @@NuclearNoxi I went pretty vanilla with half elf, figured Jack of all trades was enough for initiative. Mid level +13 works pretty nicely, having Dex & Cha maxed. There are definitely other fun choices out there though. I will say, having a rogue that can polymorph has been fun.

    • @NuclearNoxi
      @NuclearNoxi 11 месяцев назад

      @@worldstiniestviking8 I use Tashas hideous laughter, hypnotic pattern, or fairy fire to mess with the combatants, then run in and stab. It's pretty fun.

  • @iMehKaii
    @iMehKaii 11 месяцев назад +3

    I would say War Wizard would be the best subclass as it gives +4 to saving throws, which can pair very well with Evasion.

  • @geoffreyperrin4347
    @geoffreyperrin4347 11 месяцев назад

    One thing you could also do with sorcerer and green flame blade or booming blade with quickened spell. Do your main attack with the cantrip as your bonus action. Hold your action to attack or cast the cantrip again when it is another person's turn, and convert spell slots into sorcery points to do it more

  • @daltonstichtenoth8467
    @daltonstichtenoth8467 11 месяцев назад +2

    I played an Order Cleric/Inquisitive Rogue that was one of my favorite characters of all time. The Righteous Inquisitor that was judge, jury, and execution.

  • @bluechevy9437
    @bluechevy9437 11 месяцев назад +8

    Thief Rogue with Alchemist Artificer lets you use all those potions as a bonus action, looking pretty nice

    • @jpjfrey5673
      @jpjfrey5673 11 месяцев назад +1

      Potions are magic items. Thief's Cunning Action does not allow them to use magic items in that manner, it's been clarified by Sage Advice

  • @DungeonsandDeadlifts1
    @DungeonsandDeadlifts1 11 месяцев назад +3

    Rogue, barbarian could be the bouncer enforcer type. Make them a Goliath or orc

    • @CyberDrewan
      @CyberDrewan 11 месяцев назад

      I feel like there’s also the argument that a Barbarian/Rogue could also be played like a primal hunter. It really works if you flavor the rage to be a bit more like lycanthropy and choose path of the beast. I know you you could replace rogue for ranger, but rogue works a little better with sneak attack and lack of natural spell casting.

  • @dylancox631
    @dylancox631 11 месяцев назад +1

    Amazing rogue wizards with very little investment: a halfling divination wizard/rogue with the lucky feat controls fate entirely (5 retools a day, 2 of which they know the outcome). Abjuration wizard gives them a ward to avoid some harm. Necromancer can get skeletons to sneak attack with, war magic gets a ward that gives them a very handy bonus to AC or saves, illusionist who stabs people through their illusions, any wizard with a familiar to get sneak, evoker with booming blade that does damage even if they miss, smooth talking enchanter.

  • @carsonrush3352
    @carsonrush3352 11 месяцев назад +1

    Rogue/ sorcerer is also super interesting for approaching a gish build. The biggest factor to address when building a gish is to OVERCOME THE ACTION ECONOMY BARRIER that prevents you from achieving martial AND caster flavors ON THE SAME TURN (caps for emphasis, not anger). The best action economy can be found in the following ways: fighter dip, rogue dip, sorcerer dip, and spells that use bonus actions. The classes that you are trying to outdo are the martial half-casters, who incidentally have the most bonus action spells: paladin and ranger. Fighter/ caster build would compete more with the paladin, but the rogue/ caster build would compete more with the ranger.
    The rogue/ sorcerer can use booming blade and greenflame blade to stack damage with the sneak attack dice. The rogue can use cunning action to manuever the battlefield while setting up a big spell, especially one that uses your bonus action. Or it can attack while controlling a spell. It can use quicken spell to setup buffs or controls while attacking. There's a lot here. Not as much as the fighter/ sorcerer, but plenty.

  • @yamato9753
    @yamato9753 11 месяцев назад +3

    Rogue barbarian:
    "The Jason"
    I call the build this way because it gives you everything Jason (or any horror villain/monster) has: great power, great resilience and uncanny mobility.
    Take the beast barbarian and scout rogue for an average Xenomorph.
    Take zealot barbarian and assasin rogue for Jason Voorhees.
    Take berserker barbarian and inquisitive rogue for Michael Meyers.
    Or just take any combination of 3 levels barbarian and X levels in Rogue and you become a versatile and unique character to play.

    • @ChetErez
      @ChetErez 11 месяцев назад

      Tulok the Barbrarian actually make a Jason barbarian/rogue build - ruclips.net/video/8QmxaZmR3uU/видео.html

    • @yamato9753
      @yamato9753 11 месяцев назад

      @@ChetErez i know, he also made the xenomorph one. Thats how i discovered that multiclass

  • @AustinMerfeld
    @AustinMerfeld 11 месяцев назад +11

    Rogue + Pact of the Chain for an invisible familiar who is taking the help action to give you advantage is pretty spicy.
    The Fiend patron does give you temp HP when you kill something for bonus survivability.
    The Great Old One gives telepathy which helps communication if you are trying to sneak in as a group.
    The Celestial patron gives you a small pool of healing that is nice in situations where your front liner just got knocked out, so now you can heal them up and that gives you an ally within 5' of the enemy to sneak with.

    • @markdasaro9045
      @markdasaro9045 11 месяцев назад +1

      The Rogue + pact of the tome giving you guidance or whatever other cantrip you would. They're so many great combination it saddens me that they can't see it.

    • @chrisforbus9794
      @chrisforbus9794 11 месяцев назад

      Pact of the Tome can also grab phantom steed so you can easily proc sneak attack and have tons of mobility.
      The Fathomless Tentacles also adds a bit of damage and slows an enemy movement speed with a BA.
      Or grab invocation for unlimited Disguise Self or Silent Image which has applications in and out of combat.
      Pact of the Talisman also can help boost ability checks and Rebuke can use a reaction to damage an enemy and push them away from you.
      Tons of options for a crafty rogue

    • @jhizzlefoshizzle6406
      @jhizzlefoshizzle6406 8 месяцев назад +1

      I think it's an over looked pairing. I'm about to play a Swashbuckler/ Hexblade, Pact of the Chain, Warlock in a campaign. I'm exited for Booming Blade paired with the Fancy Footwork ability, also Darkness and Devil's Sight combo to give me reliable advantage. Since I can only Sneak Attack once per turn and I have a good vary good chance of hitting with my one attack the bonus action attack from my imp familiar is pretty substantial. Plus Hexblade's Curse making 19 also a critical hit is very good for rogues with sneak attack, it synergizes well with Swashbuckler's mechanics for one on one dueling with the strongest enemy.

  • @johngillan4475
    @johngillan4475 11 месяцев назад

    Thank you for your information video

  • @Boone_Faustus
    @Boone_Faustus 11 месяцев назад +2

    I'm currently playing an Arcane Trickster Bladesinger and it's really fun and quite useful.

  • @TheHandgunhero
    @TheHandgunhero 11 месяцев назад +3

    An Arcane Trickster multiclassed with 1 level of Wizard now becomes a ritual caster on all their ritual spells. For exploration and infiltration on a Rogue this is a huge boost for only 1 level dip. Plus, it now lets you recast Find Familiar if your familiar is destroyed, whereas otherwise an AT has to spend a spell slot to do so AND still take an hour to cast making it not worth it.

    • @BW022
      @BW022 10 месяцев назад

      No. A wizard can only ritual cast spells which are in their spell book. Any spell learned as an arcane trickster can't be ritual cast, unless it's also in the wizard's spell book. It does mean that spells such as detect magic, identify, find familiar, etc. don't need to be taken/known as an arcane trickster, so those spells slots can be used for ones you know you'll be casting.

    • @TheHandgunhero
      @TheHandgunhero 10 месяцев назад +1

      @BW022 I'm aware, and what I'm saying is you can take these spells as a Wizard instead of an AT, which you likely are anyway given that ATs are not ritual casters. Find Familiar is usually the only ritual spell ATs will regularly take, but this build you can take it with Wizard instead to make it a ritual.

  • @NINJAfries07
    @NINJAfries07 11 месяцев назад +7

    Rogue/Barbarian with a whip and sentinel could be a very dangerous combo

    • @Bossk84
      @Bossk84 11 месяцев назад +1

      Played swashbuckler / bear totem with sentinel and a whip and the mobility, ability to lock down enemies, and take hits all at the same time was great. Also played an emerald dragon born to get the psychic resistance so you resist everything while raging.

    • @NINJAfries07
      @NINJAfries07 11 месяцев назад

      @@Bossk84 nice 👍

  • @carsonrush3352
    @carsonrush3352 11 месяцев назад +1

    There is so much to do with a rogue multiclass. It's so much fun, and I enjoy watching y'all explore the options. I'll throw some ideas out there.
    Rogue/warlock gets a TON of mileage out of infinite disguise self and silent image. Throw in the actor feat and expertise on social skills (deception, performance, insight, and maybe persuasion or stealth), and you have a terrifyingly effective infiltrator. This is the charisma form of assassin rat's wisdom rogue/druid. Now if you combined the three using phb human to get five 14s in your stats... Horrifying. Also, a ritual casting rogue or a rogue with a super familiar is also super clutch. Also, use relentless hex to cast Hex on a familiar, and then teleport to it each turn. Use another invocation for infinite invisibility in shadows. There's an invocation for seeing through walls. There's a ton that the rogue wants here.
    Next up, the rogue/ cleric is S tier. In this essay I will... Seriously though, there's a good pairing for most of the subclasses: Thief/ trickery, assassin/ trickery, assassin/ grave (double the damage of a crit), scout/ knowledge (Indiana Jones with 7 expertise by level 4), etc. There's a lot of fun to be had with this build. Heck, every rogue wants guidance and enhance ability, and trickery clerics get pass without a trace.

  • @Eimi.Signo.
    @Eimi.Signo. 11 месяцев назад +1

    I have a Rogue/Gloomstalker Ranger and she is amazing! She only has one level of rogue so far, but I plan to take several levels in it going forward. I hadn't intended to make her a rogue, but her backstory was as a criminal, and since we're a party of two, I needed her to be able to fill multiple roles. She can not only open locked doors and sneak around, she also is an intimidating dual wielder who can deal real damage in a single turn. As a half-orc, with Umbral Sight she can see 90' in the dark and is invisible to those using darkvision. With Dreaded Ambusher, on her first attack she gets 40' of movement, her regular attack, her Ambusher attack, her second attack and her off-hand strike in the first round. That's four attacks if she's not already Hasted by her partner. If she has time to prepare, she can caste Zephyr's strike on herself which also gives her an extra 30' of movement for a round and no attacks of opportunity can be made against her, so she can move through an enemy party almost at will. Once per casting, she can give herself advantage on a strike, which I always use on her Ambusher attack. I have only hit a natural 20 once so far, but when she did, she got her regular scimitar damage, her Favored Foe damage, her ambusher damage, her Zephyr's strike damage, sneak attack, and Savage Attacker, which equated to 5d6+4d8+2d4 for one strike. It was glorious. And the beautiful thing about Zephyr's Strike is that it's a free action to drop it and only a bonus action to re-cast it. She is a beast!

  • @mbmanfro
    @mbmanfro 11 месяцев назад +3

    47:33 the trick with sorcerer is quickening booming blade to sneak as bonus, then ready action: attack after your turn for another sneak in one round

    • @jessemccaughey4231
      @jessemccaughey4231 11 месяцев назад

      1 sneak attack a turn. Ba are still a part of your turn so there’s no doubling of sneak attack. If this was possible every rogue would be a 2 weapon fighter getting a second sneak attack with the ba attack.

    • @mbmanfro
      @mbmanfro 11 месяцев назад

      @@jessemccaughey4231
      your turn: move + bonus action (quicken+booming+sneak) + ready for someone else’s turn
      Someone else’s turn: use reaction: attack + sneak
      Sneak is once per turn, not once per round. That’s why it works with order cleric or command strike

  • @darkestlight660
    @darkestlight660 11 месяцев назад +3

    You aren't giving up damage at all.
    The difference in sneak attack is 2d6 (3d6 to 5d6) or 7 points of damage
    A short sword attack (assuming a +4 to str) is 3.5+4 for 7.5.
    Except-
    -you do both attacks at advantage, so increased odds of doing sneak attack
    -you get to add +2 to each attack, so you actually do about 4.5 more damage (before calculating to hit chances, which again, are higher with the barbarian thanks to reckless)
    So, not only do you get a ton of resilience Rogue 5/Barbarian 5 is just straight up better than the rogue. This is also assuming you use a short sword and not a rapier, or that you don't pick up 2-weapon fighting style

    • @mohammadmurie
      @mohammadmurie 11 месяцев назад +1

      And the amount of extra gravy the barb gives it at base that then is even more enhanced from the subclass like go bear for more self defense, ag for tank, beast for more attacks, zealot for more damage, etc.
      And if going giant barb to level 6 that is just more damage and amazing grapples

    • @darkestlight660
      @darkestlight660 11 месяцев назад

      @@mohammadmurie yup, the only thing you give up is potentially utility, but it's iffy if you even get to reliable talent so-

    • @mohammadmurie
      @mohammadmurie 11 месяцев назад

      @@darkestlight660 yeah honestly that is 11th level rogue so the chances for that is slim and even so you can still get it as you are most likely not going 10 levels in barb, the most you would probably go is 8 at most for asi, 7 if you want advantage in initiate and no surprise plus being able ot move the turn you rage, 6th for 2nd subclass level, or 5th level for extra attack
      So that is a slight decrease in that ultity but the amount of other types of utility, support, and damage barbarian brings is so much worth, way better than straight rogue

    • @mohammadmurie
      @mohammadmurie 11 месяцев назад

      Also just did the calcs for it and yeah rapier is even better on barbarian rogue
      Literally do more damage by not taking 5 levels in rogue
      There is also beast barb soul knife for 4 attacks a turn that deal even more damage as you can make both your claw attacks and knife attack and bonus knife attack on the same turn

  • @caleb4836
    @caleb4836 11 месяцев назад +1

    I love a 1 level draconic sorc dip on pretty much any melee rogue. 13+dex AC. +1 hp means you arent losing hps despite the d6 HD. Booming blade/gfb. Shield/absorb elements/silvery barbs. Nothing flashy, but just really nice add ons

  • @SoulessGinger-fz7lh
    @SoulessGinger-fz7lh 11 месяцев назад +1

    Chain pact/tome pact with find familiar genie warlock can get the same effect as the druid wild shape. Hide in your genie item and have your rat carry it in. Its not quite as innocuous since the rat is now carrying a ring, but is a consideration.

  • @urvidhnarula6362
    @urvidhnarula6362 11 месяцев назад +1

    The armorer rogue can have the lightning launcher in their chest, leaving one hand free for a shield and the other for somatic components of spells, and sharpshooter works with the lightning launcher as well
    You can also use a shield with a crossbow with the repeating shot infusion because you ignore the loading and ammo properties

  • @rayrivero3477
    @rayrivero3477 11 месяцев назад

    One build Ive really enjoyed is the Swashbuckler-Battlemaster Noble Variant Human with crossbow expert. Using a rapier and handcrossbow eventually getting extra attack with excellent dueling potential and Swashbuckler lets you get sneak attack constantly adding your battlemaster maneuvers to help you get advantage if needed.

  • @Shadoweyed09
    @Shadoweyed09 11 месяцев назад

    Good breakdown, I've recently played with a Fighter/ Rogue and it's potent. That said I have a backup character (my wizard my die soon) that's Warlock (Archfey)/ Rogue (Swashbuckler) but went Warlock first then will go straight rogue.
    Keep it up, you're doing fun, good work.

  • @drahcir7x23
    @drahcir7x23 11 месяцев назад

    I once had an Artificer/Rogue MC, and it was pretty good, Armorer Lightning Ranged Weapons work with Sneak Attack and Sharpshooter. Also, Battlesmith with the Repeating Shot infusion with Crossbow Expert & Sharpshooter, being part rogue boosts damage with Sneak Attack.

  • @nic4obg
    @nic4obg 11 месяцев назад

    One of the characters I played and had most fun with was a Mastermind Rogue/Eloquence Bard as a super spy character and worked incredibly well.

  • @trustneox7983
    @trustneox7983 11 месяцев назад

    46:26 I think the food metaphor is a perfect fit, especially with veo in mind

  • @couchpotato8729
    @couchpotato8729 11 месяцев назад

    If your DM lets you use tools to make magic items/poisons/potions/etc. the Artificer 6 (I think?) feature that gives you expertise in all tools you are proficient in can be pretty nice! In addition to the Armorer benefits mentioned in the video.

  • @thpolar3887
    @thpolar3887 11 месяцев назад

    39:39 I love Monty's face at the moment of realization.

  • @cameronjensen1887
    @cameronjensen1887 11 месяцев назад

    I had a character that was a Changeling Swashbuckler/Hexblade, and they were absolutely awesome! They were an expert at Deception in every possible way.

  • @ryanrex297
    @ryanrex297 4 месяца назад

    Currently playing a trickster rogue5/ trickster cleric 5. It’s a blast. They complement each other so well.

  • @TandemTuba
    @TandemTuba 10 месяцев назад

    I would love to hear you both workshop a Rogue/Barbarian. I feel like there was something there and it would be cool to see it to completion!

  • @Ox9707
    @Ox9707 11 месяцев назад

    15:15 that was so perfect, you'd think it was rehearsed but you can tell it's not. A great candid moment