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Ranking the Emblems!
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- Опубликовано: 17 мар 2023
- Let's make a tier list of all the Emblem Rings! I'm going to start with the earlygame ones and then we'll go from there. Assume no DLC, mostly Hard Mode, but with some notes on the other difficulties as well. Let's look back on this later and see how wrong we are, okay?
Based on this playthrough: • Let's Play Engage (and some other experience/input)
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#engage #fireemblem #tierlist
Small bit of clarity on how Leif works:
- First he attempts to counter
- Then he attempts to have the best possible option for Weapon Triangle Control
- Then he checks to see if any of your Effective Weapons will meet those critreria
- Then he checks to see which weapon has the best total derived stats, ignoring the combat itself (Atk, Hit, Avo, Crit, Ddg)
- Then if all of those options are equal he will simply take whichever weapon is in the first slot in your inventory
He never actually checks damage like you said, he does check your Weapon Might, but each point of attack is weighed equally with stats like Hit, Crit, Dodge, and Avoid, and he does not care about Physical/Magical Attack regardless of enemy Defense or Res (So he doesn't care that your Magic is lower than your Strength with the Light Brand and also the Light Brand has 20 Crit which he weighs each point of crit equally with a point of attack, and of course it's a Sword so has WTA over Axes, and is ranged so it always counters, things he cares about even more)
He's pretty much perfectly consistent with these rules and if you're aware of all of them you can manipulate his weapons very easily assuming you don't have the Master Lance unlocked (because Leif is a silly boy who thinks Weapon Triangle is more important than your Vantage 100 Crit stack)
So as an example if the only weapons you have are a Killer Axe with better stats than his own, and a Killer Bow and you are not beyond bond level 9 with him, he will always pick correctly between those two and you'll essentially have Killer 1-2 range, it's not actually that amazing for a multitude of reasons, but it is consistent and easily manipulateable if you want to use him to give your Warrior 100% Vantage 1-2 Range Crits
I just wanted to say thank you for this incredible comment. I found it very insightful.
I have never even considered using Leif on Warrior. Thanks for an idea for my next run!
From personal testing I was pretty sure he prioritizes Ddg over every other combat stat instead of adding them all together, but considering I was testing that by using the Celica engrave, adding a cool 50 to the sum of stats, I'm not surprised I came away with that misconception lol (fwiw, he was perfectly consistent about picking Ddg > Crit > Weapon Mt > Hit > Avo in my testing, but that might just have been coincidence bc I used the same engraves to test the stats against each other)
Does he factor in Spd at all? Bc that's also one of the six displayed combat stats and it'd be kinda weird if that was the exception. Granted, with his Bld boost it probably doesn't come up as often bc not a lot of your weapons will weigh you down.
I hope they patch Leif to consider skills like vantage and will prioritize what kills rather than WTA if the game sees that it won't leave your unit broken or something. Tbh his concept is very good but it's so fucking complex in hindsight and honestly they should've gone with a completely different gimmick.
I mean Sommie is the Emblem of Foundations and people know that so people wouldn't be questioning why he's there but rather that that's not his joining time, silly Mekkah.
Sommie is also the best boi. So he deserves S tier by default.
I force feed Sommie nuts every day. Sommie doesn't like them, but once his affection is maxed, petting Sommie refills him enough to counteract forcing my nuts into him anyways.
I force feed Sommie nuts every day until he likes it.
It is hard to overstate how incredible AOE warp/rewarp is, especially with Seadall and a Goddess Dance user. I'd definitely agree that Micaiah is the best emblem. Also, I'd consider moving Marth to A tier for excellent early game combat and EXP gain (Mercurius).
Marth and Brave weapons is such a fun combination. If you break it is basically a reusable Loadstar Rush. Good emblem feel imo
Also if your mages can double wouldn’t divine speed shred the enemy? I know lodestar rush is calculated with magic for mystics, haven’t used him on any though yet but planning a mage heavy run and was looking for what non-magic based emblems would be good to try out on magic users
@@Liam-du1fn Celine can use a blade to destroy someone with loadstar rush yea
Something that wasn’t mentioned about celica echo is that since resonance buffs per combat it often ends up a net gain outside of high res enemies. Doubles improve this even further and the mystical bonus makes the math a 60% instead of 50%. It’s just overlooked alot because at a glance it’s low damage numbers.
Marth & Celica Tech [SPOILERS]:
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Have Marth on the Engage+ target as Engage+ doesn't consume the target's engage meter. So if Lodestar Rush would end the map and Engage+ fell off, or if you dont think you'll reapply it before the map ends, you could just belt out that big ol' Lodestar Rush. For Celica, if you don't have a better use, slap her on Alear. Engage+ overrides the emblems stats and skills and consumes Alear's engage meter. So why Celica? Favorite Food. Engage+ is broken, so why not dip back into it faster for free?
The problem with Quadruple hit is that Leif uses his own weapons for the attack. He uses the light brand which still does magic damage, and then he uses the master lance AND the master bow for 2 of the other hits, which have very low might as a way to balance the brave weapon aspect. The only hit of the move that does ok damage is really the killer axe hit.
A very handy use of celica’s recover is that it consistently gives a lot of exp/sp per heal. Now of course that’s only for 3 or 6 turns a map, but you can get a lot of mileage out of it before chapter 10
Mercurius
Recover
Sacrifice on an Armor
Refuse to elaborate, then leave
@@aprinnyonbreak1290 don't forget Parthia
@@alejandro_rodriguez_99 that's after chapter 10.
Parthia is sigma SP grindset at home
Thought you were talking about Céline when you mentioned someone's ability to use swords but focuses more on magic, and I was having a laugh about how my Céline's Strength is actually higher than _Diamant's._
If your character with Micaiah has hold out, you can just equip nosferatu and they become basically unkillable.
Unless they Bouche it.
Awakening all over again
You can also use Soren who is even more broken
@nacitalatincirli793 but that requires paying for dlc, which when you are on a budget, you cannot afford to do that often.
Leif has a pretty great Warrior build. When he's engaged he can attack with a Killer Axe, Killer Bow, or Longbow. Add Wrath + Adaptable backup bonus you get 40% crit (Pannete can get 50%) with that you can just vantage sweep 1-3 range as long as you don't unlock the Master Lance.
It’s actually hilarious how activating the level 10 bond convo with him makes him so much worse
Insanely fun build. Personally I find it difficult to get into
@@jerrytealeaf the smash weapon is a cool idea I didn't think about that but it could also be an issue since It will easily beat out even forged Killer Axes. I would have to see if Killer Axe+5 can beat out an iron greataxe
I thought panette with the Lyn ring was a good idea to patch in her speed but looking at her stats I suppose she actually makes decent? use of leif's build increase for axes at least. And I guess if you're going for a crit build you're a little less interested in doubling anyway. I'll try it!
Best use I've found for Leif is to put him on Celine. In Maddening, Celine benefits a lot from adaptable helping her to take hits, as well as Leif's build to enable her to use heavier tomes. Ignis also gets a proc chance on all four of the attacks.
The thing I like about Micaia is that she pretty much guarantees a level up per battle with great sacrifice
I'm pretty sure a regular jav will be picked by adaptable over the master lance. Since master lance has 7 might 55 hit(62 stats total) and a regular +0 jav has 6 might 80 hit( 86 stats total)
I'm really happy that you put Sigurd up in S tier, he's always been my fav
Sommie is also a good stand in for THAT emblem
Lief Tech: MK!Anna will be ~3spd/bld away from doubling lategame enemies at ~IL38-40, she also has the best Mag/Spd/Bld of all Mage Knights. Added perk: Light Brand gives +10 Lck. MK!Jean parallels Anna here, but doesn't Lck% 500 gold. Oldman Lindon doesn't have any BLD issues, but all engage weapons are D Rank, so Light Brand and Killer Axe get 40 & 50 Crit with him. Lief may not be as impactful for Lindon as Celica or Camilla are in this respect, but still worth a mention.
I put sigurd on seadall so it's not a necessarily flashy strategy but I feel like it's opened up my options considerably, you really feel the extra move and canter is great
Yes, same in my first playthrough this allowed me to rush everyone and seadall can always catch up
Fun things I liked, for reference I have beaten the game only on maddening and working on my 5th playthrough. marth with Celine is amazing if you want a magic nuke lodestar (since she is the only mystic that can use a sword normally, levin sword with it makes it a super attack, this also works with Sigurd and his over ride).
Roy user with Wrath and vantage will break the game, or Ike with Vantage and hold out. (so strong).
I found halberdier with really high str characters using brave weapons (engraved for extra damage) are great since with pincer attack you will double regardless, making it a guaranteed quad.
On top of Echo strats, with the chain attacks, if you have dragonic hex learned, you can double debuff as well which is really fun. (with the 2nd dragon you get, it is super useful with the extra range)
I could go on, but those are a couple things I wanted to point out that I don't think were common knowledge.
Byleth with Mystic is broken. the extra magic range on your attacks is insane.
I didn't care much for micaiah until I went to use warp while engaged with her and saw an aoe, with hortensia it's great cause she has a pretty decent chance of conserving durability
I think Leif could work pretty well on a sniper, since they can't usually do much countering without sacrificing damage and an item slot for a mini bow. I can see a fun future of people getting ridiculous vantage luna crits with Alcryst.
Also an interesting idea could be ranking emblems not just as their usefulness as rings, but having a separate ranking for how useful their inheritable skills are.
Actually a Sniper is also good because the Bond Attack actually has a small chance to generate 1000 gold if used by a Covert unit
I would argue that Emblems do have an "availability" factor but it's different from units. Basically the number of units that an emblem and become really good would essentially be their availability. The more units in your army you can put them on, the better (you basically took that into account here)..
So someone like Celica should have better availability then Marth because even though she comes almost as late because there's basically almost no Magic emblem (unless you have the DLC). Meanwhile Leif is arguably at the same power level but why would you use him over nearly every physical emblem.
Also part of the reason Byleth and Corrin is you can essentially put them some of your weakest units and they're STILL really good.
In my experience Leif so far is good with physical units that only use 1 weapon (in my case: Kagetsu), because he gives them the option to never be Broken.
Definitely true, a no dlc run is gonna cherish Celica, whereas she might not even be deployed in a DLC run
Yeah, it's also a point in favor of certain units or unit types, that they might be able to make really good use of otherwise mediocre emblems.
You can throw Ike or Lyn on basically anyone and have a good time, but a unit that can make really good use Lucina, or Lief, or something can often be better for a team than your otherwise fourth best guy using leftover Emblem rings
I would never ask why Sommie is on the list. I would only ask why if Sommie was not on the list.
I'm looking forward for Part 2. One thing I wanna add about Sigurd is that if you don't hjave a good Sigurd user you can slap it on Seadall for Extra movement. As for Leif, I think Build sells him the most.
Build is just worse than speed in every aspect
@@quijassajiuq900 Yeah, they did Leif kinda dirty
@@quijassajiuq900 Some units really want it though. Chloe for example can make great use of build.
@@DatakTarr But giving Chloe speed is just as good, and often better. Giving her +3 speed from Lyn offers the same benefits of +3 build from Leif for the same cost. Except now Chloe can wield a weapon that doesn't weigh her down and still have an additional +3 speed advantage that stacking build on her wouldn't give.
The real advantage of putting the Sigurd and Lyn rings on a unit is saving a skill slot.
Timestamps
0:00 Intro
2:16 Marth
5:47 Celica
10:39 Sigurd
14:48 Micaiah
18:58 Leif
24:01 Roy
YES I’ve been delivered waiting for this one
I think Leif could be a really fun emblem to use if you understand how his adaptability works as well as the units you are up against. I managed to make use of armour slayer to counter axe great knights while swapping to a refined killer axe to deal with halberdiers and swap to tomahawk to deal with mages.
Another fun thing was that mages were incentivized to attack from grass terrain which meant Leif user could just swap to one range weapon instead of a worse 2 range weapon.
To do that, it is probably best you don't unlock light brand and master lance because those are usually not very useful especially since master lance is a player phase weapon.
Blazing lion saved me on Ch 20 maddening, the last chamber is the correct shape for the effect
Engage attacks ignore Hold Out when enemies have Roy equipped (or when fighting Roy in his paralogue)
So, I'm actually doing a series runthrough now, as someone who only previously played FE7. I skipped 1-3 and intend to do the remakes for those entries as they come up, but did play a bit of FE1 for comparisons sake.
I just finished Genealogy and am moving on to Thracia. Genealogy was interesting to say the least; I'm glad they got rid of those large maps as there was too much time shuffling units around. It also had an odd reverse difficulty curve as the game went on; as I got more divine weapons the difficulty plummeted (aside from one or two bosses that insisted on double dodging >70% chance to hit yewfelle shots and one-shotting most everyone else). Febail/Yewfelle carried me late; a 77HP archer is actually insane. Meanwhile my mounted units are barely hitting 50HP; no idea if growth RNG was against me or what. Regardless, final chapter was an absolute breeze, albeit another slog.
Thracia feels better so far (at Chapter 3), but I do see why certain things (Capture) was removed. And yes: I'm aware Staffs can miss.
Yooooo, Mekkah with the Garoh ost nice!
20:03 I think that would explain why Veyle went with the Killer Axe while engaged with Leif when she could've stayed with her tome, she was fighting a General as well, so not using her tome is stupid.
Leif tends to favor reducing damage taken than doing the most damage. The general probably had a lance which means arms shield reduces the most damage with the killer axe.
Leif is very good on Archers because when you’re equipped with a bow and getting attacked at 1 range you would rather have anything else equipped.
I think you really want to do Sigurd's paralogue for canter +.
Also I find it surprising to hear people say "not gonna give Sigurd credit for canter being good", why not ? Yes every unit can eventually get canter or its upgraded version but Sigurd is giving it for free, without taking one of your two precious skill slots and 1000/2000 SP depending of which version we are talking about. For instance I like to equip Sigurd on Ivy and it's a huge boon for her to be able to afford speedtaker to fix her speed issues.
The reason that most don't give sigurd the credit for canter is because it's cheap. It's more economical to inherit canter for 1000 and sync a skill like speedtaker than to inherit speedtaker for 2000 and sync canter
@@gameboyn64
I think I was a bit unclear : my point was that some people are willing to ignore synced skills on emblems when judging them, forgetting the fact that Sigurd allows you to not spend 1000 SP for canter, Lyn 2000 for speedtaker, Ike 2000 for wrath...
I think those free skills should be taken into account when tiering emblems.
@@Ximnart2 i don't think people are forgetting sync skills. Sigurd giving canter isn't that big a deal because its cheap so he isn't saving a whole lot of sp. Sigurd provides canter, momentum, and headlong rush worth 2200sp, maybe 4200 but momentum+ and canter+ don't add a lot. An emblem like lyn is giving alacrity and speedtaker worth 3-5000sp. Erika gives lunar brace and gentility worth 5-8000 sp. You are almost always better off just using a more capable emblem and inheriting canter than the other way around.
How i would tier the emblems (ordered)
S: micaiah erika lyn byleth lucina
A: corrin ike sigurd
B: marth roy celica leif
Why eirika in S tier? I find corrin's terrain utility amazing on different unit types, especially since you don't need to waste your engage meter to use it. Eirika is great, and twinstrike is phenomenal, but not enough to be in S tier. Lunar and solar brace are too hard to inherit on everyone.
@@leargamma4912 Inheritance is not a part of this list. This list focuses solely on what the ring itself brings to the table. Otherwise i would have sigurd as the 3rd or 4th best ring in the game just for canter.
From ch 17 onward just about every story enemy you fight is corrupted. The sieglinde is one of three corrupted effective weapons in the entire game essentially having 36 mt 90 hit and 9 wt against every non boss enemy from ch 17 onward. The others are seraphim with a measly 6 mt (eff 18) and oligoludia rocking 8 mt (eff 24). Erika's lunar brace is incredibly effective late game maddening where enemy stats start to ballon. On an enemy with 20 def, which is low for late game standards, you are looking at 6 extra fixed damage per hit which is the same as fe3h death blow. Something else she gives is gentility. Gentility basically gives you +5 def and +5 res but has the benefit of being swappable for bravery which essentially grants +5 str and +5 mag. This means on enemy phase you can choose to limit damage taken or increase damage delt as you see fit. When engaged, Erika grants both at the same time essentially giving you +5 str, +5 mag, +5 def, and +5 res. Where things get crazy is the rings affect on other allied units. For every unit that inherits gentility, you can switch to bravery whenever Erika switches. On top of that, when Erika engages, every unit that inherited gentility will also receive the omni boost. This means that every unit that inherited gentility will do 5 extra damage and take 5 less damage for the next 4 turns.
Here is the problem with corrin. Corrin's only has two good terrains, fog and fire. This means that only divine dragon, sniper, thief, high priest and sage can use it which makes it more difficult to fit on a team. Snipers typically want something else as they aren't great at using fog. For thieves, fog is really only ridiculously good on Yunaka. Zelkov can easily reach sub zero hit rates which make enemies not attack him and magic is still a threat. Corrin in general also still doesn't fix the thief's main problem which is damage output. Mages can use fire but fire is only really good at crowd control, in tight spaces, against non flying enemies. It also requires your mage to be in the front lines or the rear guard and not do what they do best which is use staffs and kill bulky enemies while safe from harm. Corrin's engage skill, dreadful aura, is pretty good against bosses but less so against generics. Quality time is just ok but not really impactful. Draconic hex is a shell of its former self only working on player phase. This means that you cant both dragon vein and hex. Hex is also limited by the fact that it only actually does anything if you don't kill your opponent and you subsequently would not have been able to kill your opponent with your next unit had it not been for the debuff. This basically limits its main use to boss killing. Pair up is basically only useful for thieves. Snipers and mages don't want to be attacked by melee foot units in the first place and shouldn't be in a position to be tanking hits. Corrin's engage weapons are all bad. No magic weapons for mages. The dual katana and the wakizashi are basically useless. The yato is basically just a forged silver sword with a marth engraving.
I don't feel that corrin is a bad emblem. I have it at the top of A tier. It's just too inflexible and situational to compete with the S tier emblems. When it works, it's fantastic. When doesn't, it's incredibly underwhelming. Meanwhile the erika ring can realistically work on anyone and turn them into an offensive presence while also increasing their survivability.
@gameboyn64 wow. That's quite a lot. Thanks for the explanation. Maybe I'm just bad at sp management because getting gentility and bravery on multiple units seems impossible without grinding. Eirika being S tier is far more plausable when you put it like that. I never really thought about effective weapons on corrupted enemies since I mostly used magic and high damage units in my first playthrough. On hard.
You make very good points, and I'll swap corrin and eirika in my rankings of s tiers
@@leargamma4912 gentility+ can be a bit tricky for some characters to get. I got it on alear and lapis while yunaka could only get the base gentility. The build is 4000 sp for gentility+ and canter which requires a unit like alear to lv up 37 times with an emblem ring. The base gentility build runs at 3000 sp which is the same as the canter dual assist+ build many backups go for. However with the wishing well update, it should be much easier to do now. 500 sp books are relatively common and 1000 sp books are also possible.
I found Sigurd to be S tier on Hard, but on Maddening it's a lot tougher to send out a single unit off to the other side of the map and expect them to be fine like is possible on Hard. On Maddening he's still S tier before ch. 11, but when you get him back he's not nearly as good. His utility is still great and obviously Canter is exceptional, but it feels like he's a jack of all trades and master of none. Micaiah does a better job of safely moving units across the map with warp/rescue/rewarp, it's easier to setup Ike's AoE Aether instead of Sigurd's Override, and Sigurd's Engage weapons aren't that great at that point of the game. I'd put him at A tier on Maddening.
Great Knight Louis, or any other high defence unit. Use pair-up and they will be difficult to take down (avoid mages if Louis). I've been doing this to great effect on maddening. My Louis takes little damage from most physical things. Mind you, a mage will either 3HKO or 1RKO so you gotta be careful around any magic damage. I also like sending him out to do override on a nice line far away, and then rescue to safety. 10+ movement range on a tank is insane
When sigurd returns all he provides really is gallop and mov+1. Canter is really good but it's easy to inherit. His weapons are all meh, momentum and override are super situational, and dex def bld aren't exactly the best stats to be buffing. I find he is best on Seadall who could use an emergency move buff from time to time but is hard to justify over most emblem's.
Just realized, Amber on Sigurd using Override is nuts.
Dunno if Momentum and Aspiring Hero stack, but it'd be huge if it did. Doing this combo is akin to sending a bomber plane.
Why would they stack? They boost two different things. If your asking if they will both activate, then yes they both will independently activate.
I have done three Hard playthroughs now, where i can do with the units what i want, but the ONLY emblem they can use is decided at random at the start of the game, and only after i decide what class my chosen units will get to avoid building my units to work well with the emblem...
And so far, Leif, Sigurd, Micaiah, Byleth and Corrin never failed to help me out, regardless of the map, class and situation they were in, while everyone else but 2 of the emblems felt like they had their uses, but mostly just for effective damage.
The only two i can never get the hang of using well is Roy and Lucina... They aren't bad (none of the emblems are), but their skills and weapons just never seem to keep up well with what my units already bring themselves through forged weapons
Lucina needs to be passed around like a bong so that everyone gets Dual Assist+; chain attacks are broken as fuck, and if *everyone* can do them from a large range, it gets pretty nutty pretty fast. Of course, in a run-through like yours where characters are restricted to only one ring, only a handful of units get Dual Assist, so her effects just aren't as obvious.
Lucina is very good on maddening. You get 3-4 turns where 3-4 units are sudo invincible. She also turns any non backup unit into a back up unit. This means that cavs, mages, and archers with their large range can dual assist+. Thieves can also dual assist and they apply one layer of poison each time
@@07_shintaro Dual Assist only works for Backup units. If OP isn't running a lot of backup, it is pointless to pass it around.
Roy is good on fast, anemic units like Lapis, where his offense can really ramp them up into butchers.
Lucina is awkward, but rewarding. I find she's fantastic on a Wolf Knight, since chain attacks apply poison, which is great for bosses, and cavalry are great units to have a 100% bond shield chance.
To make it short IMO :
- Ike , Byleth , Micaiah , Sigurd , Corrin , Lyn and Lucina are all S tiers. They are just bonkers
- Marth , Roy , Celica and Eirika are A tier. They are good rings and all of them have good uses on the right units
- Leif is good its just that ..... some of his skills screw him over and ........ 3 Houses bracelet does it better ...
If you take paralogues into consideration, engage has around 40 chapters, theres no point in waiting until you get all the emblems to do paralogues because of their usefulnes being augmented by completing the paralogue so marth, celica, roy and micaiah become the most underwelming for barely being in the damn game...
At least micaiah utterly breaks the game for the time she is around for.
The only reason I put micaiah under lyn, sigurd, and byleth respectively is her availability. Corrin is the last of the 5 that is very good, especially for keeping the hounds from ganging up on you or eliminating stupid terrain gimicks.
Also putting corrin on a covert unit with terrential roar is so freaking good. In addition to the fog machine, these tools make her potentially the best emblem in the game.... buuut you don't get her until chapter 15, and even then it's on seadall which... no.
I think Sigurd is more of a B tier ring since his offense isn’t very good compared to the other offense rings and his utility is eclipsed by the utility rings. Definitely nice to have but not game breaking.
I'm sure someone has figured this out, but I think it would be funny if Rise Above still granted you 5 level-ups on a max level character.
Rise Above does go over Level Cap. When I played a paralogue I put Roy on my Level 17 Diamant. While Engaged he was Level 22, so above Level cap and he still level up normally to Level 18(23)
It does. It also lets characters stats go over their caps.
I've done some testing with leif. From what i can tell the checks are:
1. Counter range
2. Damage taken
3. Damage dealt
Damage taken uses arms shield which is why, weapon triangle is used. A unit like etie will counter a tomahawk with the light brand but will counter a dagger or tome with a bow.
Leif to me works best on a unit that has sword access or sword lance access. For axe and bow users it may be worth it to not increase the bond past 5
It also cares about the overall stats of the weapons, but treats every point of stat equally, so 5 points of Hit is equal to 5 points of mt as far as Lief is concerned.
This is largely why the Light Brand is such a pernicious issue. It doesn't look at how well the weapon is going to do in an absolute sense, it just sees all the hit and crit on it, and says "best weapon XD"
Ideally, you want to grab something with all around better numbers than it if you really, really want to avoid the Curse of the 0 Dmg Light Brand.
Or throw him on a mage or Sniper.
Leif does not care about damage taken, just weapon triangle. If you have both the Flashing Fist Art and Shielding Art, and you can't counter, Leif will give you FFA and have you take 5 extra damage bc Leif says bigger number more gooder
Sommie never stops and never surrenders he is the ultimate emblem capable of keeping even Mekkah from gojng further on the tier list.
He only gives you bond fragments because his true power would destroy the somniel. There's a reason s stands for Somnie
If marth had sigurd availability, he would be s tier. Break defensive is really good but it's unrealistic to get before ch 10 and it doesn't come back till the end of the game.
I might put marth into A tier, largely due to the extra exp offered from Mercurius early on, though i may be letting maddening cloud my judgement.
I don't know if mercurius alone puts Marth in A. It does take a fair amount of bond to get it making it relatively inflexible to train more than one unit and it only doubles the exp for a handful of kills as your likely only going to be killing 3-4 enemies at most with it but more likely 2 per map.
I think Marth deserves an A for his performance in Maddening. The stats matter a ton and lodestar rush is often one of the few answers for boss killing in the early game (assuming no dlc). Mercurius exp and even the raw damage is also very strong early when you may not have access to better/forged weapons. Once you get more options he does fall off given that he lacks truly broken interactions but his stat boosts and sync skills keep him more relevant throughout the game than some of the other B tier emblems IMO.
Ranking the early Emblems is a bit funny, because their usefulness tends to shift so much at the halfway point. Marth and Celica are very strong in the early game. The combat buffs are very strong early on and especially Warp Ragnarok is just straight broken while it still one-shots enemies. And Seraphim dispatches Corrupted effortlessly. But they both fall off pretty hard later, Celica moreso than Marth. Celica is probably S-worthy at first, but then drops all the way to B later, if you'd rank them like that.
Micaiah, meanwhile, is a bit mid when you first get her. Great Sacrifice and Staff access is great, but you won't have much to capitalise on the latter aside from just being an easy exp source. An extra Staffbot is not super interesting otherwise. But lategame, when you get stronger staff options, she can break the game in half if you allow her to. She could pretty reasonably be B early on, but definitely shoots to S once you get the various Warps and stuff.
Interesting seeing sigurd that high up there. While the move he grants is really good, I feel like a lot of mounted classes have issues in this game. Though I do see the value in say reclassing panette into wyvern and pairing her with sigurd. On the opposite hand, panette's bulk isnt the best so having decent engage attacks can help preserve her health. I'd say Lyn is by far and away the best. Put her on a thief and you get shadow clones that can survive more than 1 round due to high avoid and a 20 range Astra storm. You basically dont have to give a crap about enemy thieves with that latter one.
Sigurd's gallop doesn't give a type bonus to flyers, only to horses and dragons
You can really use it on anyone to save on the sp for canter because that is probably the best skill in the game
- Break Defenses is consistently slept on. Not inherited but as part of Marth's strength as a emblem. It really does make WTA worth in the early game, and its usefulness wanes along with Marths
- Echo is broken
- There is only one C tier emblem and I think its leif. And without vantage its D lmfao. That said he is still slept on and so is Quadruple hit.
- Tyrfing's +5 res is actually great. And its immensely more accurate than ridersbane and brave lance for better damage.
- Healing Light changes how healers can be played it is immensely important to spamming great sacrifice.
- Rise Above is nearly as good as Hold Out, that's all Im gonna say. Blazing Lion is good but its harder to use when you aren't fighting in open areas. But any engage attack with AoE is good and should be considered for exp gains.
Warrior get +50% on broken enemies, not 5 damage. Really useful for killing wyrm
I once put Leif on my general Louis. Biggest mistake in my life.
Why? What happened to him?
I put Leif on Kagetsu and it worked just fine
@@OriginalRaisins He switched to light brand to counter weapon triangle. As a general. With 0 magic.
@@peppy619 leif is only truly functional on sword units. That's why Kagetsu works.
@@gameboyn64 true, he works with units that only use 1 weapon
Fire tiles are soooo good in maddening. Honestly without them the my team would be overrun several times in the game.
S tier(Always Deploy) - Micaiah, Lyn, Sigurd, Byleth, Edelgard(houses unite+, Raging storm, goddess dance, dance combo), Soren
A tier(Always Deploy on Certain Units) - Lucina(Merrin/Seadall), Corrin(Yunaka/Zelkov/Corrin), Ike(best tank), Veronica(Veyle)
B tier(Only Deploy when you need specific utility or dont have other rings to equip) - Celica(just use soren/olwen), Eirika(ChRobin), Marth(if you need mercurius), Hector(substitute ike for slower tankier units), Tiki(if you need the bulk and/or revival stone), Camilla(if you need a foot/cav locked unit to fly/dragon vein utility), Eirika
C tier(Only for inheritance) - Roy(holdout - give to nosferatu/soren tank), Leif(Vantage),
I think you have completely underestimated the marth and erika ring. The Marth ring if it had the availability of sigurd would be a clear s tier ring due to the pure offense it provides. On top of being the only ring to give both str and spd, lodestar rush is the most powerful engage attack in the game, break defense grants an additional 50% damage for initiating with weapon triangle advantage, and divine speed when engaged grants an additional 50% damage. The erika ring is by far one of the best combat rings in the game providing abilities that cut defenses, restore hp, raw boost to both attacking stats or both defensive stats or everything when engaged while also giving that omni boost to anyone who has inherited gentility, and she is the only ring other than celica to have a corrupted effective weapon giving you a 36mt 90hit 9wt weapon against basically every enemy in the main story.
@@gameboyn64 the marth ring. I mightve underrated. But my argument against it is that its not available for long(for the harder parts-the midgame) and it doesnt have a lot of utility aside from mercurius. In terms of combat performance id rather use the other emblems.
For eirika. Lunar brace is broken. And shes very good on hybrid attackers but the chrobin emblem makes her less likely to be equipped.
@@koyoyoyo1170 your tier list says it's based on whether or not an emblem should be used not or not. By your tier list, availability isn't a consideration.
It's pretty rough to rate erika lower because dlc exists. Dlc is completely broken by nature. It even breaks the structure of the game giving you access to a power that's clearly not supposed to be available to you.
@@gameboyn64 wasnt worded properly. I meant marth isnt available in the fights that he is most needed imo - namely the midgame coz late game when you have all the emblems there are better options.
Eirika fair but i play with dlc so i grade acc to assuming i have dlc in a playthrough. Idk how the game wouldve played without dlc so i have no opinion on it.
I feel ya about leif, thracia's my favorite and when I saw the trailer I thought he'd be the best emblem in the game. Unfortunately, not so 😢 but I'll try that quadruple hit momentum strategy!! He's still not awful though since he gives vantage
use him with a Warrior with a Killer Axe, Killer Bow, and a Longbow he can vantage sweep easily with this setup. only catch is you can't unlock the Master Lance and you have to work with the T1 Vantage threshold(25% hp)
@@migu6528 yeah... That sounds like it'd work out well. Just sucks you lose the better vantage versions though... I wish leif would prioritize hit and his own survivability 😔
@@vishuprathikanti9352 you can work around that by giving your unit Hold Out from Roy It'll be a endgame-ish skill pickup but thats around the time you'll want it since it'll be harder to meet the vantage threshold then
Draconic hex has a fun combo with Celica's echo
No part 2? 🥲
I watched up to the point to know why Sommie is there but I feel that after your channel got hacked, you could use more engagement, so why else would Sommie be there?
Why don’t you use sommie to talk about the last emblem?
Towards the end of my first run I didn’t know who I wanted to use on Alear and Roy ended up really nice for him
I thought Sommie represented * REDACTED FOR STORY SPOILERS * and not *REDACTED FOR VIDEO STORY SPOILERS*.
before watching the vid, I thought sommnie was a stand in for emblem alear lol
lmao the sommie joke is brilliant
Sommie is Def S tier
Rip Ephraim, not even in the tier list he's shown.
So far, since I'm playing on Normal, what I've noticed is that I'm hardly ever using the Engage function. Occasionally I will but on Normal it doesn't seem all that necessary. Also I got the DLC and as far as skill inheritance goes I just gave Tiki's Starsphere to almost everyone I'm actively using because I haven't found anything better yet.
That's the nature of dlc and normal mode. Normal mode is easy enough to not utilize most of the mechanics in the game and still win. The dlc in engage is truly pay to break the game and have fun doing it.
Still baffles me how Ike isn't Diamant's default Emblem.
Maybe it's a reference to roy being fire and ike being earth. It also fits the pre ch 11 emblems being the japan emblems and the post ch 11 emblems being the world released emblems
@@gameboyn64 micaiah is really hurting that statment there
@@strikingshadow0219 forgot about micaiah. The first statement still stands though
I like you leif but they did you a little dirty in this game. I feel like he's a little better than Lucina because Quad attack usually does more damage and can break enemies while Lucina's all for one attack depends on other character's positions and if the unit can double normally that can sometimes just do more damage than all for one. Also I really like the +3 build skill because everyone in the early game is super tiny and gets weighted down by anything that's not an iron weapon (plus the +3 build skill is pretty cheap to get). I think he's a little stronger than Lucina but still feels a bit underwhelming compared to the others. He also gets screwed in avability because you get him so close to chapter 10 and then lose him for a bit.
I think Marth deserve the A rank, he's really strong in the early game and helps carry Alear until they get enough levels to be strong by themselves. The rapier is pretty helpful early game for dealing with cavalry and he's just kind of an all around damage boost.
The thing about lucina is that you get an extra free backup and bonded shield. Leif really could use some extra utility, quadruple hit is underpowered and otherwise it's just defensive buffs to a unit.
@@SPZ-gv2on the bonded shield is nice I just tend to forget about it because I usually want to be offensive when I have units engaged. The backup attacks are okay but sometimes the extra damage is irrelevant and the random free backup attacks are nice but hard to plan around.
Leif could use a little something more, maybe if he let units not be broken or something
@@BlueLuck17 Break immunity would be perfect actually, I like that. It would make sense with camilla making a unit a pseudo flier, lucina making a unit a psuedo backup, etc. The only class that doesn't have a really accurate emblem counterpart is armor (I don't count hector for that since break immune is only during storms eye and ike doesn't give break immune.)
The problem I have with Miccaiah is that -like you briefly mentioned, she doesn't offer much when not engaged. Compare that to this list of emblems that offer useful skills even without being engaged:
Lyn offers Speedtaker and Alacrity
Corrin lets you set Dragon Veins,
Sigurd offers Momentum, and Canter
Lucina offers Dual Assist
Erika offers Lunar Brace,
Even when engaged, I feel like Staves are kind of situational (healing staves are not going to be useful if you haven't taken any damage, Warping strategies come with their own set of risks, and may not be the best for the situation, etc.)
I know this is a very unpopular opinion, but I never found Miccaiah as useful as some of the other emblems...
Its nice Soren is in an emblem since there's only 2 magic focused ones, shame i'll never use him cause the dlc model in this game is downright pay to win and i don't want to support that.
It's better than pay for nothing which was what 3 houses was.
Imagine picking up Augment and placing it into any other game in the series. Micaiah is absolutely stupid.
Imagine putting it into ANY GAME
Micaiah ring is obviously broken, but especially if we account for availability, imo it's difficult to argue against Byleth being the best ring. Micaiah misses on basically all of the midgame, and before chapter 10, while she is still a top tier ring, she's not as absurdly broken as she is in the late game.
Why do no fe RUclipsrs want to pronounce the French names in this game correctly. Every butchers the whole firene cast’s names and there’s literally voice acting
S tier (No Order):
1 Sigurd
2 Lyn
3 Lucina (hint place on Wolf Knight, daggers still apply poison stacks on chain attacks)
4 Corrin
5 Byleth
A tier:
6 SOMMIE
7 Micaiah
8 Celica
9 Eirika
B tier:
10 Roy
11 Marth
C tier:
12 Leif
F tier:
13 Ike
Why is ike all the way down there? He's not broken but all the way at the bottom? Worse than roy?
@@leargamma4912 roy has hold out, level up boost, and flames
I stopped watching right after the explanation of why Sami was there.
No dlc emblems, based
They'd all just be SS tier, like have you seen soren?
Also why are you pronouncing "louis"(loewee) as "louise"(loweese) Is there a secret louis trans arc? Have I been deadnaming her all along??
No. He is pronouncing it fine. He's german give him some slack
@@leargamma4912 mekkah is niet Duits lmao
@@just-mees ok, I stand corrected. Sorry
@@leargamma4912 also in Dutch Louis is a pretty common name, and the s is silent over here..
get sigurd the hell out of S tier he has no good weapons and override sucks
Even if his weapons aren’t very strong, inherent access to canter alone makes equipping him extremely useful as it frees up your skill slots for others like speedtaker or wrath. Also the huge movement gains are especially useful considering the max amount of move for a class is 6 in this game, not to mention its nice synergy with momentum. He also provides some decent stat buffs and override with ridersbane is great for taking on dodgy wolf knights.
Override is middling but doesn't suck, the weapons are barely relevant, canter is broken, and +5 move is broken. Sigurd is top.
Sigurd is outclassed by basically any other emblem for the emblem slot on any combat unit, any of his perks besides the mov boost are insanely easy to replicate with inheritance
As such his best use is being slapped on seadall
Even if you disregard all his combat potential, which admittedly isn't great, sigurd still has great availability, being the first ring returned after chapter 10, and movement is simply the best stat in nearly every fire emblem game. Early-mid game when most of your units aren't promoted and locked to 4 movement, the move bonus is huge and allows a unit who might've had to stay towards the back get to combat much easier. And again, every unit wants canter, so being able to free up a skill slot by equipping sigurd can't be understated.
@@50mLsalt I disagree with every unit wanting canter. It can definitely be a strong filler option but there's plenty of units who want other skills like spd+, momentum, power skills, etc more
Furthermore, Sigurd occupies an even more valuable slot, the emblem ring slot. My Sigurd user could have Roy for insane stats and binding blade, eirika for massive damage output, Lyn for infinite speed, mulagir and astra storm, byleth for goddess dance, etc etc and that's before you even factor in dlc emblems
Even if you don't always have enough other emblems to compete, the bonuses from Sigurd besides the engage movement boost are small enough to where most units don't really care either way