@@art-games6230 Easier said than done. Depending on the map's configuration that could be really difficult to pull it up. Remember, it is not that high tiers have no weaknesses whatsoever, it is about how hard it is to capitalize on those weaknesses to begin with.
With sensei it really comes down to the base game. I mean collin can build high value units but only so many per turn as he has places to build them on Sensei can get 15+ units with his power while not needing to spend a dime and forces colin to spend more as he would like as a result to counter that. Simply said a neo tank can kill one infantry,but what does that matter if there are 15 more around them. Literal zerg rush
Past a certain point its useless to build more infantries as sensei because you will create more infantries while fighting than you will be able to lose, and will just hit the unit cap and be forced to delete infs later
1:52 You've always heard that Colin was the more broken? I've always heard that the tiers within T0 go: 1. Hachi+Sensei (COs who get extra units) 2. Kanbei+Colin (COs whose units are just ridiculously good value per unit) 3. Sturm+Grit (COs with quirky utility features that turned out to be too good)
It's not quite as simple as that, all of these CO's get stronger/weaker depending on the map. All of them have the opportunity to be "the best" if the map suits their toolkit. That is why AWBW just throws them all together in the "broken tier". In reality, their power level varies quite a bit depending on external factors. Hachi: Broken on maps with few bases and lots of cities, especially those in hard-to-reach locations where you normally should not be able to reinforce. SenseI: Similarly to Hachi he is broken on maps with lots of cities, but he's also very strong in mixed base. Kanbei: Unbeatable on smaller maps where he can bully his opponent with his insane D2D. Colin: Gets stronger the bigger the map and the more money there is in circulation, in HF he's probably the most broken of them all. Sturm: Dominates on map with tons of rivers, mountains and forests. Grit: Unbeatable on smaller standard maps with choke-points. Some of these CO's also hard-counter each other. -Kanbei wrecks Colin since Colin isn't able to damage his troops. -Sturm wrecks Grit because his recons can zerg down in-directs -Hachi wrecks Kanbei because he can just out-tech him to oblivion
@Tzizenorec Yes. But Colin can't break Kanbei's walls because his firepower is lower. So while Colin gets 1.5x funds, Hachi can get what's effectively 2x funds for a turn with his Super while being less limited by bases. And Hachi's units aren't any weaker than average.
The sacking of units in the early game is honestly a high level meta play, Deejus was complaining in his recent video about how the person taking bad early game fights will usually win in mirror matches because they get super first.
Yeah this is because of comeback mechanics, it sucks that such a detestable mechanic that i absolutely despise (along with RNG) is in 1 of my all-time favorite games of all timerdzsz. 😭
I think you're spot on with the gaining power meter strat as it's cumulative too - the more units you have, the more opportunities to sack and get further power meter, and the more you can combine to match out the income gap against someone like Colin.
Colin kinda seems like one of those high-tier characters who's mainly in the higher tiers because he dumpsters anyone below him. But he just gets hopelessly outmuscled by everyone in his own tier.
Due to high-funds' format, Colin can easily amass over a hundred thousand funds on some maps, being equal, if not better, than Hachi in that format. In Tier 0, the two weakest COs are Grit and Sturm. (Sturm is altered from his AW2 state on AWBW)
@@scotterboi9 In high funds, yes. That's quite easy to see. But when you change the format, you also kinda need to make a new tier list. And this isn't high funds so that point is moot. Colin still gets thrashed pretty hard by other CO's in his weight class in normal play. He needs numbers advantages to kill Kanbei's units due to their high defense, which he has trouble getting because his units die so much more easily. Hachi can keep pace with him in teching up and far overtakes him in unit output. Same output problem with Sensei, though instead of getting matched in tech, he gets overwhelmed with cheap fodder that hits shockingly hard. Colin has no choice but to build anti-air, which makes him easy prey for Sensei's mechs and any tanks he might decide to build, which he'll easily be able to afford because all he has to build otherwise are B copters and transports. And yeah, I can see Colin being on pretty okay footing against Grit or AWBW Sturm. But that's still getting bullied by three out of five in his tier, which isn't the greatest. So he's in that tier not because he's actually good in that weight class, but because there's nowhere else to fairly put him.
@@scotterboi9 even with high funds, you can only put so many units out each turn. limited by bases, airports and seaports. sensei kind of spawns them. hachi can deploy on every owned city.
"It's not mirrored in the traditional Sence, I don't know how to describe it" Mangs math Strikes again. It's Diagonal Symmetrical. Most maps have Vertical/Horizontal Symmetry, but Maps like these and Caustic Finale have a Diagonal Symmetrical line. There is also flipped Symmetrical that maps such as 1 v 1 Stalingrad Use, which can be confusing but the maps are symmetrical by a symmetrical likw but one side is then flipped to make a square but it's still fair.
7:36 An early power as a sensei player, is a viable strategy against snowball COs like Collin, but not advisable in a Sensei mirror match. Sensei is the one CO, who benefits the most out of it because he gets free Infantry/Mechs and a single, well timed zergling rush can potentially flip the entire match on it's head with very little consequence for the sensei player. Even COs with low power meters like Adder, Sasha and Collin can profit to some extend from this strategy as well, but contrary to Sensei, it has a much higher chance to backfire.
Imagine T0 Global or Live League (not just Kanbei in T1 High Funds at certain >20x20 maps). The amount of FTA (or STA) counter broken by Sturm, Unit count capped by Hachi & Sensei, Power of Money reaching over 9000%, Kanbei & Javier with 2 Comm Tower basically have Medic's übercharge from Team Fortress 2 on HQ/mountain with SCOP and full HP, etc.
The thing I like about this map is that it is a 4 base mixed map, so you actually don't have a weak side and don't just wait to lose one side. Every side is equal and so every side can get an advantage.
Bigger the map better Colin is This map is too chaotic for Colin to fully be broken. Give 1 free turn to Colin where all he does is save up money 1 turn, and then Colin would have a much easier time beating Sensei. The bigger the map is the better Colin gets plus if it's HF Colin just breaks even more.
@@zhaoyun255"just make Anti Air then" "if you make anti Air you are not making Neo tanks while if necessary Sensei can just wait a turn or two max more for enough inf to die to pop the mechs, or hell zerg with inf and pop his power so that full HP B-copters unironically finish off any weakened AA" I mean sure theres fighters but Sensei can just make AA too and block using his zergs
@@Freedmoon44 You know, fighting Sensei is like you are having a timer on top of a timer. You HAVE TO SHUT HIM DOWN EARLY WITH ANTI AIR+RECON!!! Otherwise, you lost. Sensei with indirects are very underrated as well since you got a bunch of meatshields for free which encouraged for some VERY RAGE INDUCING tactics with B-Copter+Artillery.
I was surprised to see how quickly you were able to charge Copter Command - you would think the one drawback of it being most of you units are low value (which forced you to sack more expensive units just to build gauge). Loved the matchup, would love to see you and Deejus do a live together, almost like a couch co-op/competition match
One of my most fun matches was a high funds match, it had an island in the middle with a bunch of properties, and Sensei's +1 transport enabled him to reach it in one day, and easily defend it with all those infantry that you can just spawn there.
Said it before, and I'll say it again. In this matchup, Colin's got to build anti-air. Long as he's got 1 tower and popping his COP, Colin's AA can 1shot Sensei infantry on plains, and even absent his COP, he can still do it to 9HP infantry (80+% of Sensei's infantry WILL be damaged at any given time) at any time (luck roll if Sensei's own COP is active ONLY if Colin's isn't active). Anti-Air is the key.
AA are interesting, but the biggest issue with them is that Sensei will never build AA on ground only. The sensei tanks will tear the AA to shreds still particularly when combined with ripped infantry that won't hesitate to attack AA.
@@dark_rit They just need to be a part of the strategy. The thing about Sensei's production is that his infantry is built all over the map, which exposes them to potential attacks his limited tank production can't necessarily always cover. If you look at the end-state of this particular match, there's several locations where Sensei's infantry is just completely exposed.
@@thepersonwhocomentzthe thing is Sensei can usually afford to let his infs die anyway since it loads power to pop it again afterward so its certainly dangerous to kill all exposed infs
Damn, never saw Colin getting this bullied You'd imagine Colin gettinb bullied by another 8 yo kid, but... he's being bullied by a 80ish old man You're welcome :D
I think what Jokas was on about was that its situational. Like, against Colin, on mid-sized maps? Its probably fantastic to get that early infantry aggression. But against other COs, or on much bigger maps? Early powers probably aren't as good.
I do think that there's some merit in rushing CO power early on, that's the whole argument Deejus was complaining about how Olaf's power punishes the winning player. Maybe not every single instance, and not every CO, but it can be very worth it. Some COs are just built different. Also, I do think you can start giving yourself more credit Mangs! You improved so much over the years, you might not be Gran Master level *yet* , but it's definitely getting there! If that's your goal, go for it!
Jokas isn't wrong. He probably was thinking of a regular map, you have to remember this is a mixed based map. Mixed base maps should be treated different, infantry are more important and cities are shorter distances away. It's why Kindle and Von bolt are busted on some mixed base maps like Caustic Finale. In this map, Sensei is easily stronger than Colin. Colin in general isn't that strong in smaller maps/ maps with fast engagements.
U could've won with a hq cap i think. You had 4 infantry and he had 3 tanks and a lot of infantry near. If u could buy 3-4 turns *if he does hit ur infantry* u'd actually succesfully win by a hq cap. xD You made a mistake at 15:00 You could've used the 9 hp infantry to block the enemy tank. And then use the full infantry to heal ur hp capping infantry and send the other infantry close so you would've succesfully blocked the tanks by 1-2 turns. And there you go u likely could've won with a hq cap. Now deejus can use both tanks to damage ur infantry & nothing is blocking that hq capping infantry.
Small, mixed base map. Both of those are qualities that favour COs with better d2d, in this case being Sensei rather than Colin. Also, Colin likes airports almost as much as if not more so than Sensei as something to boost his own unit count, something Sensei gets to do for free. Not the most surprising outcome...
So, you mentioned about how flawed the AI is in Re-Boot Camp in another video, right? Well, I recreated this map as best as I can under Re-Boot Camp's limitations, and in a VS Battle, the AI, as Gold Comet, left their HQ open as it tries to rush for the nearest cities, allowing me, as Blue Moon, to win as early as Day 7. Is it really that blind in foresight compared to GBA and DS?
15:09 Noooooo, why ? Why not wall with the infantries for the HQ cap ? Not 100% sure it would have worked, but would really put a lot of pressure Edit : well nevermind XD
3:51 how about only flak or koal? :D just to mess with the best players^^ 9:23 so you are sacking 10k of unit value to get 9k back but you lose no unit but gain 10... sound like a good trade.
Was the Neotank really needed? Honestly I'd invest more in Antiair than Neos. They're cheaper than Neotanks, have the same movement and they're pretty effective at dealing with infantry. Using a Neotank to clear infantry seems wasteful. I see the reason for the second one, counter Mangs' neotank, but I still think the first one should be an AA, or 4, instead of the tanks.
16:20 wth? Isn't that just a captured HQ? 2 units for join cap, 1 NE of HQ to block Neotank, one W of HQ to block other small tank and - done. What am I missing?
so what if seinsei infantry that spawns in couldn't move right away and only the turn after? would that make it more fair? maybe even spawn in with only 7 hp? (since they heal 2)
No air units map? Sensei s copters imo are the most lethal thing about him. Not to mention they are cheap af. Sensei s battle copters pawn hachis md tank and orobably even colins neo tanks for 9k cost
Playing Sensei and getting rekt would be even worse, imagine losing despite having an unending wall of flesh, sure Hachi has an unending wall of steel so he could win but otherwise its just pray the map is in your favor and not his
speaking of "dislike and unsubscribe" YT unsubscribed me from you for a second time without me doing it. This seems to happen primarily to gaming-oriented creators with 6 digit sub counts, while sometimes happening to channels YT doesn't like additionally (Russell Brand etc). I don't think you're in that latter category so I'm not sure why this is happening
Wow, what an absolute trainwreck of a match! I'm going to leave a dislike and unsubscribe! Jokes aside, this really showed the strengths of Sensei, even without his godly roflcopters. I was a bit scared a first because Deejus had tanks contesting the leftmost comm. tower while you had no presence to do so with the rightmost tower, but wow, are those infrantry a real pain to deal with in the end. Great match as always Mangs, have a merry Christmas!
Fighting Sensei is like fighting a bee swarm: You swat one, nine more little pests get you.
Until you take his properties
@@art-games6230
Easier said than done. Depending on the map's configuration that could be really difficult to pull it up.
Remember, it is not that high tiers have no weaknesses whatsoever, it is about how hard it is to capitalize on those weaknesses to begin with.
9 pests with 9 health capping 9 bases. Sensei turns a map into a damn escape room.
You forgot to mention that the bees have rocket launchers 😂
You know like how Japanese bees fight giant hornets. It completely swarms them with sheer numbers until the hornet dies from heat exhaustion.
With sensei it really comes down to the base game.
I mean collin can build high value units but only so many per turn as he has places to build them on
Sensei can get 15+ units with his power while not needing to spend a dime and forces colin to spend more as he would like as a result to counter that.
Simply said a neo tank can kill one infantry,but what does that matter if there are 15 more around them.
Literal zerg rush
But those Zerglings are hard to kill and have INSANE firepower.
I love maps like this that are mirrored on the diagonal. They create such an incredibly different experience than more traditional mirroring.
Oh my gosh, that was like a horror movie, infantry coming from everywhere like Zombies.
Sensai also gets a buff from his boppin theme
Past a certain point its useless to build more infantries as sensei because you will create more infantries while fighting than you will be able to lose, and will just hit the unit cap and be forced to delete infs later
unit cap has been increased in quite some maps so it doesn't happen that often anymore.
@@jokermasta8832jesus who allows an increased unit cap against Sensei
1:52 You've always heard that Colin was the more broken? I've always heard that the tiers within T0 go:
1. Hachi+Sensei (COs who get extra units)
2. Kanbei+Colin (COs whose units are just ridiculously good value per unit)
3. Sturm+Grit (COs with quirky utility features that turned out to be too good)
It's not quite as simple as that, all of these CO's get stronger/weaker depending on the map. All of them have the opportunity to be "the best" if the map suits their toolkit. That is why AWBW just throws them all together in the "broken tier". In reality, their power level varies quite a bit depending on external factors.
Hachi: Broken on maps with few bases and lots of cities, especially those in hard-to-reach locations where you normally should not be able to reinforce.
SenseI: Similarly to Hachi he is broken on maps with lots of cities, but he's also very strong in mixed base.
Kanbei: Unbeatable on smaller maps where he can bully his opponent with his insane D2D.
Colin: Gets stronger the bigger the map and the more money there is in circulation, in HF he's probably the most broken of them all.
Sturm: Dominates on map with tons of rivers, mountains and forests.
Grit: Unbeatable on smaller standard maps with choke-points.
Some of these CO's also hard-counter each other.
-Kanbei wrecks Colin since Colin isn't able to damage his troops.
-Sturm wrecks Grit because his recons can zerg down in-directs
-Hachi wrecks Kanbei because he can just out-tech him to oblivion
Don't forget Javier with 2+ com towers. Even with just two, he's better than Kanbei.
@@sebastianlucas704 Oh, well yes. I think Mangs demonstrated in a previous video that 2T Javier easily beats even Hachi?
@@Mangs1337 Your Hachi>Kanbei>Colin hard-counter series confuses me. Isn't Colin even better at tech-ups than Hachi?
@Tzizenorec Yes. But Colin can't break Kanbei's walls because his firepower is lower. So while Colin gets 1.5x funds, Hachi can get what's effectively 2x funds for a turn with his Super while being less limited by bases. And Hachi's units aren't any weaker than average.
The sacking of units in the early game is honestly a high level meta play, Deejus was complaining in his recent video about how the person taking bad early game fights will usually win in mirror matches because they get super first.
Yeah this is because of comeback mechanics, it sucks that such a detestable mechanic that i absolutely despise (along with RNG) is in 1 of my all-time favorite games of all timerdzsz. 😭
I think you're spot on with the gaining power meter strat as it's cumulative too - the more units you have, the more opportunities to sack and get further power meter, and the more you can combine to match out the income gap against someone like Colin.
Colin kinda seems like one of those high-tier characters who's mainly in the higher tiers because he dumpsters anyone below him. But he just gets hopelessly outmuscled by everyone in his own tier.
Colin is in broken tier…, on another mapsdzsz he wouldve destroyed Senseirdzsz (probably).
Due to high-funds' format, Colin can easily amass over a hundred thousand funds on some maps, being equal, if not better, than Hachi in that format.
In Tier 0, the two weakest COs are Grit and Sturm. (Sturm is altered from his AW2 state on AWBW)
@@scotterboi9 In high funds, yes. That's quite easy to see. But when you change the format, you also kinda need to make a new tier list. And this isn't high funds so that point is moot. Colin still gets thrashed pretty hard by other CO's in his weight class in normal play.
He needs numbers advantages to kill Kanbei's units due to their high defense, which he has trouble getting because his units die so much more easily.
Hachi can keep pace with him in teching up and far overtakes him in unit output.
Same output problem with Sensei, though instead of getting matched in tech, he gets overwhelmed with cheap fodder that hits shockingly hard. Colin has no choice but to build anti-air, which makes him easy prey for Sensei's mechs and any tanks he might decide to build, which he'll easily be able to afford because all he has to build otherwise are B copters and transports.
And yeah, I can see Colin being on pretty okay footing against Grit or AWBW Sturm. But that's still getting bullied by three out of five in his tier, which isn't the greatest. So he's in that tier not because he's actually good in that weight class, but because there's nowhere else to fairly put him.
@@scotterboi9 even with high funds, you can only put so many units out each turn. limited by bases, airports and seaports. sensei kind of spawns them. hachi can deploy on every owned city.
"Please leave a dislike and unsubscribe" lmao
"It's not mirrored in the traditional Sence, I don't know how to describe it" Mangs math Strikes again. It's Diagonal Symmetrical. Most maps have Vertical/Horizontal Symmetry, but Maps like these and Caustic Finale have a Diagonal Symmetrical line. There is also flipped Symmetrical that maps such as 1 v 1 Stalingrad Use, which can be confusing but the maps are symmetrical by a symmetrical likw but one side is then flipped to make a square but it's still fair.
I think the "flipped symmetrical" is called "rotational symmetry" (if you rotate the map 180 degrees, you get the same map).
Colin is one of the most fun CO's to see in play, it's always so wild. That said, I never thought he had a chance here.
7:36 An early power as a sensei player, is a viable strategy against snowball COs like Collin, but not advisable in a Sensei mirror match.
Sensei is the one CO, who benefits the most out of it because he gets free Infantry/Mechs and a single, well timed zergling rush can potentially flip the entire match on it's head with very little consequence for the sensei player.
Even COs with low power meters like Adder, Sasha and Collin can profit to some extend from this strategy as well, but contrary to Sensei, it has a much higher chance to backfire.
Probably wouldve been even worse with an airport. Sensei's copters are nuts.
We want more Grimm guy content.
Soon!
Building two missile chan at the end cracks me up 😂
this is how AW was meant to be played
Imagine T0 Global or Live League (not just Kanbei in T1 High Funds at certain >20x20 maps). The amount of FTA (or STA) counter broken by Sturm, Unit count capped by Hachi & Sensei, Power of Money reaching over 9000%, Kanbei & Javier with 2 Comm Tower basically have Medic's übercharge from Team Fortress 2 on HQ/mountain with SCOP and full HP, etc.
The thing I like about this map is that it is a 4 base mixed map, so you actually don't have a weak side and don't just wait to lose one side. Every side is equal and so every side can get an advantage.
Was just re-watching your Kanbei vs Colin & Sensei vs Kanbei videos. And now there´s Colin vs Sensei. what a coinidence. the evening´s saved :D
The thumbnail looks like sensei is about to snap colin's neck
Bigger the map better Colin is
This map is too chaotic for Colin to fully be broken.
Give 1 free turn to Colin where all he does is save up money 1 turn, and then Colin would have a much easier time beating Sensei.
The bigger the map is the better Colin gets plus if it's HF Colin just breaks even more.
One bad thing though, Sensei transport got +1 Range and if you allowed air units? God rest your soul with Sensei B-Copter.
@@zhaoyun255"just make Anti Air then" "if you make anti Air you are not making Neo tanks while if necessary Sensei can just wait a turn or two max more for enough inf to die to pop the mechs, or hell zerg with inf and pop his power so that full HP B-copters unironically finish off any weakened AA"
I mean sure theres fighters but Sensei can just make AA too and block using his zergs
@@Freedmoon44 You know, fighting Sensei is like you are having a timer on top of a timer. You HAVE TO SHUT HIM DOWN EARLY WITH ANTI AIR+RECON!!! Otherwise, you lost. Sensei with indirects are very underrated as well since you got a bunch of meatshields for free which encouraged for some VERY RAGE INDUCING tactics with B-Copter+Artillery.
PoV: you're colin slowly being suffocated by the endless onslaught of mangs infantry
Senei be like: I'm gonna COOOOOMBIIIINEEE
Some AWBW content for the day makes the day a bit better.
"I gotta get those APCs out to make sure my Infantry make it to the front lines."
Fighting Sensei is like you are screaming as Nicolas Cage: NOT THE BEEEEEEEESSSSSSSSSS!!!! AAAAAAAAAAAAHHHHHHHHH
I think including the game where the co's were changed would have been interesting to see. Not just in this match.
With all the amazing infantry engagements that Sensei took this match, the 9hp infantry destroying the 2HP tank was impressive!
Pfp (Profile picture) and / or Banner Sauce (Source [Artist])? 🗿
The BM missiles had me rolling
More Colin videos? COLIN MAINS RISE UP!
I was surprised to see how quickly you were able to charge Copter Command - you would think the one drawback of it being most of you units are low value (which forced you to sack more expensive units just to build gauge).
Loved the matchup, would love to see you and Deejus do a live together, almost like a couch co-op/competition match
I'm sorry, i wasn't paying attention to the introduction, i was vibing to the music
One of my most fun matches was a high funds match, it had an island in the middle with a bunch of properties, and Sensei's +1 transport enabled him to reach it in one day, and easily defend it with all those infantry that you can just spawn there.
This is just throwing a bunch of eggs at a baboon
Senseis and his Zerg rushes.
I think diagonal mirroring looks much better than cardinal mirroring
Said it before, and I'll say it again. In this matchup, Colin's got to build anti-air. Long as he's got 1 tower and popping his COP, Colin's AA can 1shot Sensei infantry on plains, and even absent his COP, he can still do it to 9HP infantry (80+% of Sensei's infantry WILL be damaged at any given time) at any time (luck roll if Sensei's own COP is active ONLY if Colin's isn't active). Anti-Air is the key.
AA are interesting, but the biggest issue with them is that Sensei will never build AA on ground only. The sensei tanks will tear the AA to shreds still particularly when combined with ripped infantry that won't hesitate to attack AA.
@@dark_rit They just need to be a part of the strategy. The thing about Sensei's production is that his infantry is built all over the map, which exposes them to potential attacks his limited tank production can't necessarily always cover. If you look at the end-state of this particular match, there's several locations where Sensei's infantry is just completely exposed.
@@thepersonwhocomentzthe thing is Sensei can usually afford to let his infs die anyway since it loads power to pop it again afterward so its certainly dangerous to kill all exposed infs
The double missile bm was glorious lmao
Damn, never saw Colin getting this bullied
You'd imagine Colin gettinb bullied by another 8 yo kid, but... he's being bullied by a 80ish old man
You're welcome :D
An 8 year old kid vs an 80 year old man, that sounds like an interesting battle
This is the kinda content I watch this channel for, More T0 matches plz.
diagonally
I think what Jokas was on about was that its situational. Like, against Colin, on mid-sized maps? Its probably fantastic to get that early infantry aggression. But against other COs, or on much bigger maps? Early powers probably aren't as good.
What a thriller with old man vs. new money
Colin can afford the big fancy tanks but even the strongest unit only kills one infantry a turn.
I do think that there's some merit in rushing CO power early on, that's the whole argument Deejus was complaining about how Olaf's power punishes the winning player. Maybe not every single instance, and not every CO, but it can be very worth it. Some COs are just built different.
Also, I do think you can start giving yourself more credit Mangs! You improved so much over the years, you might not be Gran Master level *yet* , but it's definitely getting there! If that's your goal, go for it!
The map is diagonally mirrored, along the diagonal from bottom-left to top-right.
Jokas isn't wrong. He probably was thinking of a regular map, you have to remember this is a mixed based map. Mixed base maps should be treated different, infantry are more important and cities are shorter distances away. It's why Kindle and Von bolt are busted on some mixed base maps like Caustic Finale. In this map, Sensei is easily stronger than Colin. Colin in general isn't that strong in smaller maps/ maps with fast engagements.
"dack smab"- Mangs, 2023
U could've won with a hq cap i think.
You had 4 infantry and he had 3 tanks and a lot of infantry near.
If u could buy 3-4 turns *if he does hit ur infantry* u'd actually succesfully win by a hq cap. xD
You made a mistake at 15:00
You could've used the 9 hp infantry to block the enemy tank.
And then use the full infantry to heal ur hp capping infantry and send the other infantry close so you would've succesfully blocked the tanks by 1-2 turns.
And there you go u likely could've won with a hq cap.
Now deejus can use both tanks to damage ur infantry & nothing is blocking that hq capping infantry.
Levee en Masse. Th French used it to great effect during the revolutionary and Napoleonic wars.
Seeing him join camp instead of moving with a fresh unit for better cap since he didnt even clear the 10 city cap thresholds hurts lol
SENSEI RUSH! KEK KEK KEK KEK KEK KEK!
Not everyday you see coling having money problems. Nice fun match.
Small, mixed base map. Both of those are qualities that favour COs with better d2d, in this case being Sensei rather than Colin. Also, Colin likes airports almost as much as if not more so than Sensei as something to boost his own unit count, something Sensei gets to do for free. Not the most surprising outcome...
this a bit more of a collin map
For some reason, when I glanced at this video as I was scrolling down, I thought the title said “Can Colin beat Satan?”
Bwangs do a review of people who beat your challenges. I keep insisting.
So, you mentioned about how flawed the AI is in Re-Boot Camp in another video, right?
Well, I recreated this map as best as I can under Re-Boot Camp's limitations, and in a VS Battle, the AI, as Gold Comet, left their HQ open as it tries to rush for the nearest cities, allowing me, as Blue Moon, to win as early as Day 7.
Is it really that blind in foresight compared to GBA and DS?
You could have hachi mirror in the finale with the extra rule that only 1 city is allowed to produce during his power.
Too difficult to regulate tbh.
As long as Sensei focuses on the base capture phase and targets done the enemy infantry with his drones, he has a good chance of winning
5:45 The return of Dangs?
15:09 Noooooo, why ? Why not wall with the infantries for the HQ cap ?
Not 100% sure it would have worked, but would really put a lot of pressure
Edit : well nevermind XD
3:51 how about only flak or koal? :D just to mess with the best players^^
9:23 so you are sacking 10k of unit value to get 9k back but you lose no unit but gain 10... sound like a good trade.
I thought you would go and make a new Impossible Challenge again. Well, a fun game like this looks like fun.
Was the Neotank really needed?
Honestly I'd invest more in Antiair than Neos.
They're cheaper than Neotanks, have the same movement and they're pretty effective at dealing with infantry.
Using a Neotank to clear infantry seems wasteful.
I see the reason for the second one, counter Mangs' neotank, but I still think the first one should be an AA, or 4, instead of the tanks.
Now I would like to see Sensei vs AW 2 sturm on this same map. Not the lame AWBW sturm, but the real one
16:20 wth? Isn't that just a captured HQ? 2 units for join cap, 1 NE of HQ to block Neotank, one W of HQ to block other small tank and - done. What am I missing?
you could of potentially got the cap if you had put your infantry above and the hq instead of beside in the mountains. around 15.43
Diagonal, its called diagonal mirroring
“Serioangs“ 😃😆
Copter Command go BRRRRRRRRRRT
🥚
With that kind of theory crafting, can you beat Sturm with Sensei?
Sensei samba time!
so what if seinsei infantry that spawns in couldn't move right away and only the turn after? would that make it more fair? maybe even spawn in with only 7 hp? (since they heal 2)
Quick question (if you ever see this haha) - do you have sponsors/prize money for the competitions at all?
Yes
He just enough money 😅
8:30 I'm continuing to take bad engagements. This may look VERY strange.
Not for this channel. 😂
I haven't watched the video, but I can already say that Sensei wins. He can pretty much beat all of S tier only besides Hachi, he is that busted.
No air units map? Sensei s copters imo are the most lethal thing about him. Not to mention they are cheap af. Sensei s battle copters pawn hachis md tank and orobably even colins neo tanks for 9k cost
asymmetrical. I think the word you were looking for was asymmetrical
But... why play sensei on a map without airports?
Why play sensei without COPTER noooooooooo its 1/3 of his gameplay
Wow Deejus got owned so hard again 😂. What a noob. Playing Colin and getting owned so hard.
Playing Sensei and getting rekt would be even worse, imagine losing despite having an unending wall of flesh, sure Hachi has an unending wall of steel so he could win but otherwise its just pray the map is in your favor and not his
speaking of "dislike and unsubscribe" YT unsubscribed me from you for a second time without me doing it. This seems to happen primarily to gaming-oriented creators with 6 digit sub counts, while sometimes happening to channels YT doesn't like additionally (Russell Brand etc). I don't think you're in that latter category so I'm not sure why this is happening
Wow, what an absolute trainwreck of a match! I'm going to leave a dislike and unsubscribe!
Jokes aside, this really showed the strengths of Sensei, even without his godly roflcopters. I was a bit scared a first because Deejus had tanks contesting the leftmost comm. tower while you had no presence to do so with the rightmost tower, but wow, are those infrantry a real pain to deal with in the end.
Great match as always Mangs, have a merry Christmas!
playing Sensei on a non airport map...is not really playing sensei is it?
Well Infantery and Mech does most of the job anyway B-copters are just the ultimate flex
First.