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that orient VOP is genius, manni.
I have a question, why did you need to calculate the "new normal" at 19'45''? Why not using @N directly? What would change?
so cool, you're the best!
Hi @Entagma great tutorial!Can I ask, how can I interpolate between the normal vector and the gradient, let say if I want to copy the feathers so that they are not completely tangent to the surface? :)
Heya,for example in VEX, using LERP:float bias = chf("Blend_Amnount");v@out = lerp(v@N, v@gradient, bias);Cheers, Mo
@@Entagma thank you!!!
yeah
that orient VOP is genius, manni.
I have a question, why did you need to calculate the "new normal" at 19'45''? Why not using @N directly? What would change?
so cool, you're the best!
Hi @Entagma great tutorial!
Can I ask, how can I interpolate between the normal vector and the gradient, let say if I want to copy the feathers so that they are not completely tangent to the surface? :)
Heya,
for example in VEX, using LERP:
float bias = chf("Blend_Amnount");
v@out = lerp(v@N, v@gradient, bias);
Cheers, Mo
@@Entagma thank you!!!
yeah