VFX Essentials - Attribute Growth / Propagation - Houdini Tutorial

Поделиться
HTML-код
  • Опубликовано: 7 янв 2025

Комментарии • 55

  • @borissolaris4421
    @borissolaris4421 Месяц назад

    Thank you, Razvan. You are the best! What you do is very valuable. This tutorial again reminds me that as soon as I got the idea that the magic behind all in Houdini is a simple set of logic and mathematical operations, my learning progress increased exponentially. ❤

  • @dennisbranson7816
    @dennisbranson7816 2 года назад +3

    thank you, learned a lot. Please do more of these 'do the same thing different ways' tutorials)

  • @paoloricaldone6273
    @paoloricaldone6273 2 года назад

    I guess this is the best growth reference lesson I'have ever watch
    thank you

  • @vanyakapetanovic4018
    @vanyakapetanovic4018 2 года назад +1

    Amazing tutorial. I think really good Houdini guys go for the simplest method that gets the job done. And that's how you did it. That's the way of the pros. Amateurs immediately throw in Attribute Wrangle to make it complicated right from the get go but this is how you do it in a production. As fast and easy as possible. Great stuff, subscribed.

    • @voxyde
      @voxyde  2 года назад +2

      Thanks! There's always a very strong urge in Houdini to over complicate things. I think it's just the nature of the software haha!

  • @UmairAliMughal2009
    @UmairAliMughal2009 3 месяца назад

    your explanation is top notch .. keep dong this type of stuff..

  • @ferfgfx
    @ferfgfx 2 года назад

    Great video! I watched a few minutes at work a few weeks ago and today I almost punch myself for not liking/bookmarking last time, since I now need to use it for something and needed to re-watch it. Good idea to have something like this for free, it got me to buy your cg-circuit tut instantly :)

    • @voxyde
      @voxyde  2 года назад +2

      Great to hear that! Hope you also found the course useful :)

  • @JB-or3th
    @JB-or3th 2 года назад

    Thanks

  • @peterpejanovic2652
    @peterpejanovic2652 Год назад

    Wow,supernice tutorial!!! Thänx a lot!!! Also for sharing the sourcefiles! Love it!

  • @aboldmule
    @aboldmule 2 года назад

    This is great reference material to go over and over. Invaluable. Thanks

  • @prismsound
    @prismsound 2 года назад

    The best tutorial that!!!!!
    Fantastic LOVE IT!
    Congratulations!!!

  • @walidazizbash
    @walidazizbash 2 года назад +1

    Another great tutorial, ty! Would love to see an example of how to generate multiple pulses from the same source, and being able to control their frequency :)

    • @voxyde
      @voxyde  2 года назад +1

      Hey, you can try to plug the "dist" or any increasing attribute into a trigonometric node set to sine, and start from there. Shouldve included this in the tutorial but forgot, oops

  • @Aznay_
    @Aznay_ 2 года назад +1

    Your tutorials are really great to follow. Well explained, complete but quite simple :) Cheers!

  • @edusszfx
    @edusszfx 2 года назад

    Super easy and quick approach! Thanks for the video!

  • @Mbitionz
    @Mbitionz 2 года назад

    Neat, Clear and super valuable, the solver part is just amazing! Thanks a million.

  • @philippwelsing9108
    @philippwelsing9108 Год назад

    That's so incredibly useful. Thank you for sharing.

    • @voxyde
      @voxyde  Год назад

      Glad it was helpful!

  • @anirbankundu6512
    @anirbankundu6512 2 года назад

    Thanks a lot man - really neat tricks to learn !!

  • @3Dseriousman
    @3Dseriousman 2 года назад

    Great and beautiful, thank you!

  • @RMAFIRE
    @RMAFIRE Год назад

    Great job !! 🙌👍

  • @kir11
    @kir11 2 года назад

    Very informative! Thanks!

  • @purplelight2947
    @purplelight2947 10 месяцев назад

    so cool and detailed. thanks

  • @MikhailK1
    @MikhailK1 2 года назад

    Great lesson!
    I did not understand how you can control the speed of the effect in the simulation version?

    • @0x0abb
      @0x0abb Год назад +1

      it seems to me that he controls it by increasing or decreasing the difficulty in the points finding the next neighbor that meets the requirements set by the VEX code - I can't remember the name of the node - I think it's the compare node in VOPS - I believe

  • @kg4135
    @kg4135 2 года назад

    Why are we plugging random to the seed coz directly connecting seed to Cd looks wrong & doesn't seem to be working.

  • @AmiitPanwar
    @AmiitPanwar Год назад

    Great TUT

  • @_IntoTheVoid_
    @_IntoTheVoid_ 3 месяца назад

    Amazing tutorial, but I have one question, how can you use the first method to delete a geometry ? For example on a project, I have a DNA that I vanished in particules using this first method to make my particules appeared and I was trying to use this mask to make my geometry disappear, but the delete nod don't take the mask... If you have an idea.

    • @voxyde
      @voxyde  3 месяца назад +1

      Make the color grow from black to white, then do an attribute promote from POINT to PRIMITIVE, then run a Blast node over PRIMITIVES with the expression @Cd>0
      maybe this will work!

    • @_IntoTheVoid_
      @_IntoTheVoid_ 3 месяца назад

      @@voxyde Thanks I will try!

    • @_IntoTheVoid_
      @_IntoTheVoid_ 3 месяца назад

      @@voxyde because if I use a mask, the delete take the expression @mask and delete the geometry but I can't find how to apply my noise for my mask along geometry...

  • @egillskallagrimsson5887
    @egillskallagrimsson5887 2 года назад +1

    That's nice but what if I want to move the geo? Should i use rest position and how do I do it?

    • @voxyde
      @voxyde  2 года назад +1

      You freeze the geometry at some frame, do the simulation on that. And then this frozen geometry you can use a point deform to make it move like the original

    • @egillskallagrimsson5887
      @egillskallagrimsson5887 2 года назад

      @@voxyde thank you

  • @pearlwhite-si7im
    @pearlwhite-si7im Год назад

    5:13 „Pretty simple“
    Me following the steps for 2h 😂

    • @voxyde
      @voxyde  Год назад +1

      When it comes to Houdini nothing is truly simple haha!

  • @0x0abb
    @0x0abb Год назад

    This is great but how do you actually use it? Does one render it out as a matte? Or - is it later connected to something else, procedurally?

    • @voxyde
      @voxyde  Год назад

      You can use it to drive VFX in general like spreading flames, particles, etc. If you want to render it like this over the mesh itself my best method was to render it out as particles (really small particles) to generate a black and white mask/layer. Then you use this mask in Nuke/After Effects to change the mesh.
      But mainly this is best used to drive other effects.

  • @davidjmc1995
    @davidjmc1995 2 года назад

    its helpful,Thanks。

  • @makfarik
    @makfarik 2 года назад

    Thank you very much🙏

  • @KijasFX
    @KijasFX 8 месяцев назад

    How did you click reset the ramp??? lol @ 2:35

    • @voxyde
      @voxyde  8 месяцев назад +1

      control + middle mouse click on the text

    • @KijasFX
      @KijasFX 8 месяцев назад

      @@voxyde awesome thank you!!!

  • @KijasFX
    @KijasFX 8 месяцев назад

    Do you know why Houdini 19 isn't showing the Labs Group to Curve? Thnks!

    • @voxyde
      @voxyde  8 месяцев назад +1

      You need to make sure SideFX labs is installed ruclips.net/video/TmTORjg6q9s/видео.html

    • @KijasFX
      @KijasFX 8 месяцев назад

      @@voxyde sweet. Thank you!

  • @paoloricaldone6273
    @paoloricaldone6273 2 года назад

    As you said Florian Bard is amazing BUT often he's very hard (like impossible) to follow along.
    If you will be able to use your excellent teaching skill to bring us this kind of tech flow level (intermediate to adv)..... i think that could be very interesting. At least for me !

    • @voxyde
      @voxyde  2 года назад +1

      Yes I actually had a lot of problems following along his tutorials too. Which is unfortunate because what he is doing is of the top level, he just needs to slow down a bit when recording haha. I'm actually going to be releasing a disintegration course this week, that takes a bit of a different approach.

    • @paoloricaldone6273
      @paoloricaldone6273 2 года назад

      @@voxyde Sounds good! Push on the VEX side !!!

    • @paoloricaldone6273
      @paoloricaldone6273 2 года назад

      @@voxyde If I can suggest an idea of a fx that nobody does: an Aggregation FX.
      One could think of a Dissolve / Disintegration Fx play in reverse, but maybe it's not exactly the same, what do you think about it?

  • @omidmotion
    @omidmotion 8 месяцев назад

    How can I give another like?

    • @voxyde
      @voxyde  8 месяцев назад

      tell your friend that uses blender about me hehe

  • @pavelbalagazov3647
    @pavelbalagazov3647 4 месяца назад

    I wish I had a shading ending...

  • @matioz9125
    @matioz9125 11 месяцев назад

    Ok