VFX Essentials - Volume Gradient Advection - Houdini Tutorial

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  • Опубликовано: 23 янв 2025

Комментарии • 26

  • @Aznay_
    @Aznay_ 2 года назад +5

    Love this kind of short, specific and very informative tutorial ! You're very clear and straightforward :)

    • @TheGrandmaster1
      @TheGrandmaster1 2 года назад

      I agree completely. Look, I wish I had time to sit down and go through a 2 hour tutorial every night. (which is multiple times that in time you need because you're having to stop the video and look at the screen and actually do things while learning.) But, since we have to work for a living and live life, these 7 minute tutorials are utterly perfect!

  • @salihkurt3129
    @salihkurt3129 2 года назад +2

    I love this series. Full of useful informations. Please make more of these videos.

  • @vfxskull6208
    @vfxskull6208 Год назад +1

    This is fantastic, I love your tutorials man

  • @akiyume
    @akiyume 2 года назад

    Thank you. This tutorial make me understand more about VFX in Houdini

  • @zotake
    @zotake Год назад

    Nice look you get there. Thanks for sharing.

  • @Bolaway
    @Bolaway 2 года назад

    Nice explanation. Going to try something using the concept
    Thanks for sharing your knowledge with us.

    • @voxyde
      @voxyde  2 года назад

      Glad it was helpful!

  • @herculesmare4209
    @herculesmare4209 2 года назад

    Great tut. You explaind very well. Thanks

  • @utubeparpankaj
    @utubeparpankaj 2 года назад +1

    Great one bro,really appreciate ur efforts. ❤️

    • @voxyde
      @voxyde  2 года назад

      Thanks ✌️

  • @KrakensWrath
    @KrakensWrath 2 года назад

    That was awesome! Great tip!

  • @yashny
    @yashny 2 года назад

    Thank you for the generous sharing

  • @wernerziemerink
    @wernerziemerink 7 месяцев назад

    Attribute blur on advected particles, set to proximity can also create something similar.

    • @voxyde
      @voxyde  7 месяцев назад

      Yes! Although that can be a bit of a slow operation when running over millions of particles. But I did use the attribute blur method as well for some FX!

  • @massimobaita7178
    @massimobaita7178 2 года назад

    Thank You very much!

  • @pixiedigitalvfx
    @pixiedigitalvfx 2 года назад

    Thank you 🙂

  • @klinton5937
    @klinton5937 2 года назад +2

    This secret need to stay hidden 🤫, omg this the secret of cool looking magical effect.😱

    • @voxyde
      @voxyde  2 года назад

      Haha I'm sure everyone who's been in Houdini for a bit knows it. It's been around for years :D

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN 2 года назад

    thank you

  • @songsangwoo1558
    @songsangwoo1558 2 года назад

    interesting thx!

  • @JohnDowson100
    @JohnDowson100 2 года назад

    Amazing video! Would it be possible to advect in the same way the pyro sym itself?

    • @voxyde
      @voxyde  2 года назад +1

      I think so, yes. It's just a velocity field after all. You would need to create this new field inside the pyro dop net though, you might be able to use a gas field vop to generate the volumegradient of the density inside the vop, and add it to the "vel" field. I'm not sure if that would work though, I'll have to try it first!
      This master class on pyro may be able to help : vimeo.com/454912381

    • @JohnDowson100
      @JohnDowson100 2 года назад

      @@voxyde I'll study this video. Thanks for the link! Make a video on the topic if you can. I'd love to c it.

    • @JohnDowson100
      @JohnDowson100 2 года назад

      @@voxyde I tried these 2 lines of VEX in a gas field wrangle with no success so far:
      vector grad= volumegradient(0,"density",@P);
      v@vel += grad*0.1;
      any suggestion? :)

  • @anxhelo7383
    @anxhelo7383 2 года назад

    i still cant give my.particles that magic feel