The Secret to Dashing | Void Guides

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  • Опубликовано: 13 сен 2024
  • A lot of people don't know about this, so I figured I'd make a video on it
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    #void #smashbros #tech #ssbu #tutorial #gaming

Комментарии • 104

  • @whitesaint760
    @whitesaint760 3 года назад +470

    Void: "What kind of dash is that?"
    Me: "IT'S PIKACHU!!!!"
    Void: "Right, it's a forward dash!"
    Me: "NOOO!!!!"

  • @nesswednesday2976
    @nesswednesday2976 3 года назад +84

    3:22 Falcon mains weeping rn

  • @bloodylegend5176
    @bloodylegend5176 3 года назад +46

    The first 37 seconds quiz had me sweating

  • @ultra5232
    @ultra5232 3 года назад +112

    When u play Roy who auto turns around for back air screwing this idea up lol

    • @gsmVoiD
      @gsmVoiD  3 года назад +41

      Yeaaa....

    • @eaa1338
      @eaa1338 3 года назад +44

      Use up-air

    • @ffishy_
      @ffishy_ 3 года назад +4

      same with puff :(

    • @airhead3409
      @airhead3409 3 года назад

      @@ffishy_ at least Puff only has a 1 frame turnaround animation, no?

    • @RicozGaming4
      @RicozGaming4 3 года назад +1

      woah, as long as I've been playing this game I never even realize that

  • @youngdonkey
    @youngdonkey 3 года назад +46

    TLDR;
    Backwards dash can be 3 frames slower the forward dash depending on your character

  • @unidentified4122
    @unidentified4122 3 года назад +95

    This is actually insanely useful

  • @OniiChanPls
    @OniiChanPls 3 года назад +17

    first few seconds: Dora the Explorer meets VoiD videos

  • @MajeFGC
    @MajeFGC 3 года назад +5

    Nice

  • @aidanm625
    @aidanm625 3 года назад +20

    void guides WOOOOOOOO

  • @Renin_Reyulo
    @Renin_Reyulo 3 года назад +18

    Man I haven't seen this shit ever be explained. You're actually talking about stuff that was questioned subconsciously but not widely addressed.

  • @TheeYisb
    @TheeYisb 3 года назад +12

    Damn a welcome surprise to get some smash content on a strive channel

  • @FinalPhaseGaming
    @FinalPhaseGaming 3 года назад

    Dude I loved those pictures at 0:58!! That is awesome!!

  • @Za_Phantom
    @Za_Phantom 3 года назад +6

    THE S
    wait wrong video

  • @ME-sz6fw
    @ME-sz6fw 3 года назад +11

    I really thought he was trying to trick us at the beginning

  • @robsin7570
    @robsin7570 3 года назад +1

    Cries in Falcon....

  • @DipsticksOfficial
    @DipsticksOfficial 3 года назад +1

    Dude, you are the only person out here teaching me new tech at this point. Thank you.

  • @imsamuraiv7797
    @imsamuraiv7797 3 года назад +7

    void guides void guides

  • @innocentshine2778
    @innocentshine2778 3 года назад +1

    Godlike content. I've been playing/watching/learning about this game for a long time but never heard about this. Thanks

  • @mannx2_495
    @mannx2_495 3 года назад +48

    Welp, finally found the reason why dash dancing is *still* different than Melee
    _Ultimate pls_

    • @claire6452
      @claire6452 3 года назад +8

      Kinda. Melee has the same kind of laggy turn around animation if you move the stick normally. You need to smash the stick (the same way you would to get a smash attack) to cancel your turn around animation with a dash, while Brawl and onward, you only have one kind of turn around animation regardless of how you push the stick.

    • @JAMman
      @JAMman 3 года назад

      Took ya that long?

    • @mannx2_495
      @mannx2_495 3 года назад +4

      @@JAMman yeah Flash, because he made an explanation that doesn’t involve the term “buffer system”

  • @axolotl7777
    @axolotl7777 3 года назад +5

    finally more void smash content! :D commenting for more

  • @Sickmmaner
    @Sickmmaner 3 года назад +2

    Dude that intro card is FIRE! How did you make/get it?

  • @Limbaugh_
    @Limbaugh_ 3 года назад +2

    Old news for us falcon mains

  • @KandiKid87
    @KandiKid87 3 года назад +16

    Wow. I had no idea back dashes were THAT much slower frame wise. But I never really pay attention anyway. If you're a spacer, this stuff is probably chiseled into your brain, for sure. Lol. Jokes aside, this is excellent info for all levels and styles.

    • @YounesLayachi
      @YounesLayachi 3 года назад

      Lookup backdash controller problem in melee, pretty prominent problem at high level with flawed controllers

  • @KenjiWakizashi
    @KenjiWakizashi 3 года назад

    If they DI back it makes it harder to react… However if the pichu is void then you are dead. Got it coach! No but seriously love these informational videos. They are extremely useful! Much love!

  • @charlesthoren3248
    @charlesthoren3248 3 года назад +2

    VoiD guide hype
    Mod pack hype

  • @xboxer808
    @xboxer808 3 года назад

    Ah, that’s a concrete explanation for why poking at ledge with forward air feels ever so slightly less safe than poking with back air sometimes, had the intuition when playing but never heard someone actually talk about it

  • @stefanquesada9019
    @stefanquesada9019 3 года назад

    Wow that looks really useful. Your videos helps us a lot more than you think, thanks VoiD!

  • @bboyposeidondw
    @bboyposeidondw 3 года назад

    Thanks my dude hella insight please keep it goin your a smash tech goat!

  • @slimyasparagus3573
    @slimyasparagus3573 3 года назад +1

    M2 mains: *sad tail hurtbox noises*

    • @takumagoto6702
      @takumagoto6702 3 года назад +1

      To be fair (no pun intended), back air isn't really a great approach tool because of how slow it is. But yes, m2's dash animation is garbo and I've been caught by the tail hurtbox more often than I want it to happen.

  • @im_Spade_
    @im_Spade_ 3 года назад

    Didn't realize backdash was a whole 2 or 3 frames slower... Maybe imma start doing Bair 1 instead of fair 1 with yink but I'll have to research it...

  • @drazgul1
    @drazgul1 3 года назад +1

    Really good stuff, not useful for Mewtwo though. His tail stays where he was standing during a turn around animation, the best way for him to touch a shield is to space fair correctly, that’s it, never try spacing back air.

  • @thtguyericcc1811
    @thtguyericcc1811 3 года назад

    this is some great stuff 2 yrs playing this game and I didnt even realize this thanks

  • @hck848
    @hck848 3 года назад +2

    What about Ryu, and all the auto turn around characters? Because if you dash back, they don't have that turn around animation. Are their back dashes different from the rest of the cast?

  • @stinky3_
    @stinky3_ 3 года назад

    Haven’t watched yet but I feel like this is gonna help mr a lot because I sometimes get carried away and accidentally slide and get punished

  • @flickrfade
    @flickrfade 3 года назад

    Void, can you make a bouncing fish guide? Just everything about landing bouncing fish. Oh and when BF will bounce you off a wall and do a second kick, and how you can use that to recover on stages like Kalos? I've never been able to figure this out on my own.

  • @johngilbertson1520
    @johngilbertson1520 3 года назад +1

    I always noticed I get punished more when back dashing, but I thought it was a hurtbox shifting thing... Like they hit my foot

  • @IceeSwirl
    @IceeSwirl 3 года назад

    The intro reminded me of that "square hole" meme

  • @Deme_Diora666
    @Deme_Diora666 3 года назад

    Me feeling grateful that bayonetta has a safe bair if you perfectly space it.

  • @rawfish1649
    @rawfish1649 3 года назад

    Yo I watched this live the editing was crazy on this one

  • @atal34
    @atal34 3 года назад

    This is next level info

  • @Frickstar66
    @Frickstar66 3 года назад

    I can't believe I never realized there was a difference, thanks void 👍

  • @cookiecrusher2953
    @cookiecrusher2953 3 года назад +1

    What if sheilds didn't recharge, so you have a set amount of sheild each game? When it breaks, the next time you sheild you get half of max sheild you did at the start

    • @eaa1338
      @eaa1338 3 года назад +1

      Shields don’t need nerfs in this game.
      They already made shieldgrabs slower when you block something, gave everyone less endlag, made shieldpoking more common, removed shielddropping and made shieldrelease laggier.
      It would be too much if it didn’t regenerate overtime.

  • @SendFoodz
    @SendFoodz 3 года назад +3

    do FGC still suffer since their turnaround mechanic works differently?

    • @brain_tonic
      @brain_tonic 3 года назад +6

      I think for them it’s an advantage because they back dash without a turn around. Terry for example has a really fast back dash.

    • @Saskaruto16
      @Saskaruto16 3 года назад

      They still have different back dash animations than front dash but they are generally very good backdashes.
      It's not actually a turnaround so much as a separate move. Think of turnaround dashes as a separate mechanic.
      It can actually be canceled so you only do forward dashes but it's super technical to do so (you'll see Fatality and other Falcons do this to mitigate Falcons God awful turnaround).

  • @zenno5190
    @zenno5190 3 года назад +1

    everytime you avoid a hit, DK gets combo'd.

  • @PoKeKidMPK1
    @PoKeKidMPK1 3 года назад

    would you consider this at all if theres less than a -5 frame disadvantage on shield? or is that character specific? (is -5 and lower the only way this occurs or even higher than -5 that this occurs? assuming the character has a dash that fits the standard of this scenario for getting away safely)
    in the case where a player can approach shield and then leave the area via dashing away but being able to get away safely, would it then be considered optimal for the shielder to predict such, and similar to an overextend, dash grab instead of standing shield grab? (or would a different option be better, unless this is too hypothetical and not worth asking for the practical sense).

  • @d14sy62
    @d14sy62 3 года назад

    wait doesnt this mean the auto-turnaround chars are even more busted? since they dont suffer from extra frames of backwards dash?

  • @ekekelanapoleon2550
    @ekekelanapoleon2550 3 года назад

    this is so helpful thank you!

  • @BuckshotBill118
    @BuckshotBill118 3 года назад

    I play Captain Falcon and this gets me hit more than one might think.

  • @killermurad5933
    @killermurad5933 3 года назад

    You live and you learn

  • @pwizandtheween3652
    @pwizandtheween3652 3 года назад +3

    You know, this is simple, and obvious. Yet I've never thought about it. Thank for the tip Void!

  • @batboydave416
    @batboydave416 3 года назад

    One of my biggest problems is trying to dash and I end up walking. It can be from standing or after landing or after dropping shield or anything else really. Happens anytime but not always. I don’t know why it works sometimes and not others

  • @KomonDoro
    @KomonDoro 3 года назад

    First 40 seconds got me sweating

  • @mrrespectyogirl
    @mrrespectyogirl 3 года назад

    Nice!

  • @moonbeam2730
    @moonbeam2730 3 года назад +1

    time to main an autoturnaround char

  • @B3rT286
    @B3rT286 3 года назад

    Great video

  • @Letsgochamp-kh4wm
    @Letsgochamp-kh4wm 3 года назад

    How do I incorporate this into whiff punishing and moving back and forth in nuetral? If dashing back after approaching is less safe/there’s an opening for me to get hit what should I do?

  • @tubbytubic
    @tubbytubic 3 года назад

    Very nice

  • @1g889
    @1g889 3 года назад

    Very gimr esc, I love it

  • @gswiggy9486
    @gswiggy9486 3 года назад +2

    Vg void camp

  • @Dr.KaitouPhD
    @Dr.KaitouPhD 3 года назад +1

    Good to know, imagine start using this a joker.

  • @andreflores5416
    @andreflores5416 3 года назад

    So in theory if you auto cancel your aerial and turn around before you begin your dash you’d be 2 frames faster? Lol don’t know if this would make a difference

    • @gsmVoiD
      @gsmVoiD  3 года назад +2

      Actually no! If you enter turnaround animation, you gotta finish it before you get a forward dash. Turning around and then dashing actually makes your backdash start slower!
      I think there is a tech where you enter turnaround, crouch, then dash and that will allow you to forward dash :)

    • @andreflores5416
      @andreflores5416 3 года назад

      @@gsmVoiD ohhhhh okay that makes sense. Either way all too complicated when you can just focus on which way your facing when you dash

  • @darkapple07
    @darkapple07 3 года назад

    falcon players know a lot about this

  • @OniiChanPls
    @OniiChanPls 3 года назад

    i love me my Sheik guides

  • @AiZm8
    @AiZm8 3 года назад +2

    How can one get this training mod?

    • @biggestmvp1
      @biggestmvp1 3 года назад

      You need an old switch where it's hardware has an exploit that allows it to be modded. You can check your switch's serial # to see if you're lucky enough

    • @AiZm8
      @AiZm8 3 года назад

      @@biggestmvp1 is it possible to do it on Yuzu emulator?

    • @biggestmvp1
      @biggestmvp1 3 года назад

      @@AiZm8 weird I just got your reply notification. No you can't do it on yuzu, but I hear that you should keep an eye on the emulator Ryujinx. If the training mod pack will eventually work with the training mod pack, apparently it would be Ryujinx.

    • @AiZm8
      @AiZm8 3 года назад

      @@biggestmvp1 oh okay thanks!

  • @Dark__Aspect
    @Dark__Aspect 3 года назад

    Interesting

  • @pikmanz4882
    @pikmanz4882 3 года назад

    Damn and i main Terry 😂 what do i do

  • @j-son84
    @j-son84 3 года назад +1

    Joker is busted.

  • @indonova2763
    @indonova2763 3 года назад

    I'll give you a hint guys: You press forward

  • @ax8914
    @ax8914 3 года назад

    Ok

  • @reper6237
    @reper6237 3 года назад

    Comment, for the Algorithm

  • @neyun
    @neyun 3 года назад

    👀

  • @obi-onekenerdi
    @obi-onekenerdi 3 года назад

    Rip Kazuya players

  • @Dekutard
    @Dekutard 3 года назад

    what about the f i g h t i e s

  • @yan_dj
    @yan_dj 3 года назад +1

    WHY WOULD THEY ADD THAT 😭

    • @igirjei3717
      @igirjei3717 3 года назад

      In an attempt to make the game less campy by adding lag to running away, they did the same thing with rolling backwards having more lag than rolling forwards

  • @Oz1455
    @Oz1455 3 года назад

    what is this even

  • @LyndanTylor
    @LyndanTylor 3 года назад

    Five minutes of talking just to say forward dash has less startup frames than backwards dash.