Idk whether this is for multiplayer or campaign. I 90% agree with you in a multiplayer sense, campaign is different. In campaign you don't really pick units in the same way, but if it is between melee attack or defense go defense. Actually, in battle your rule sort of holds true but in auto resolve melee defense is much better. In campaign if there is a battle you don't want to fight that you would win anyway a high melee defense army will lose way less troops on auto-resolve than one with high melee attack. The calculation is much more complicated and is more realistic now than it was back in the day, but it still holds true that melee defense is the most important stat in auto-resolve. Also, sidenote I sort of agree with you on the Royal Thorax Swordsmen vs Royal Peltast, mostly because the spolas armor of Royal Peltast makes a 1280 elite infantry die in droves to missile fire as soon as they are shot from an unshielded side, but I barely use either of them in multiplayer. Egypt's whole thing is bringing a few killing tools with good skirmishers, shock cavalry, or elephants/chariots and then just having a horde of cheap crap with lots of javelins.
@@FightMeTotalWar Yeah np I found your videos trying to show a friend some stuff as he picked up Rome 2 a while ago when it was on sale and is playing it now. I still remember when LegendOfTotalWar did a video of himself just auto-resolve his way through a campaign with just Roraii to prove how busted the auto-resolve was.
With each hit does the unit health drop by the amount of weapon damage? Or does armor play a role? For instance if a unit has 30 weapon damage and the unit it hits has 65 health with 45 armor does one hit drop the HP down to 35 or will armor reduce the weapon damage on that particular hit?
@@FightMeTotalWar but if total war has maximum chance to hit a unit, then the unit which has 50 mele attack will have same melee attack compare to the unit which has 60 melee attack. does it really work like this?
Wait so what about Total War Shogun 2, the melee attack and defense numbers are in like the single and double digits, anwhere between like 4 for the worst units and up to 20 for the best, is the same? Is it a 4% increase or decrease the the base 40%? Or does it vary between each game
Interesting info. But the only way you would know this and present it out there is if you would have spoken with the people that wrote the code for the game. Is that the case?
@@Decebal_of_the_Getae You can simply test this in custom battles. Take melee units that use swords or other short melee weapons(spears or pikes can keep people at a distance giving skewed results) and simply run tests with different levels of experience. and check out the hit/casualty rate.
because their chance to to hit anything is low and their weapon damage is also on the end of the stick. they can survive for long, but when they can't kill anything, then it's pointless, not to mention they can't move while in Screen. Hoplite wall is better because it give you +5 vs infantries, which translates to 5 melee attack and 5 armor piercing weapon damage, on top of extra melee defense.
good explination moon and alpha you should always want to have multiple option to win the battle not only by time and its always a waste of a unit to pick it just to hold back specially if its expensive
Did you guys knew about this info?!?!
Nope how do you know this btw
Nope but I feel dumb for not noticing lol
I wish i knew this earlier😩
I didnt
I was really looking for this info, thanks a lot!
I started playing rome 2 recently and a lot of stuff is confusing/complicated but your videos are realy helping a lot. Thanks for all the tips.
Glad to help!❤🍻
Thank you, short video that teaches exactly what I wanted
Np🤝
Idk whether this is for multiplayer or campaign. I 90% agree with you in a multiplayer sense, campaign is different. In campaign you don't really pick units in the same way, but if it is between melee attack or defense go defense. Actually, in battle your rule sort of holds true but in auto resolve melee defense is much better. In campaign if there is a battle you don't want to fight that you would win anyway a high melee defense army will lose way less troops on auto-resolve than one with high melee attack. The calculation is much more complicated and is more realistic now than it was back in the day, but it still holds true that melee defense is the most important stat in auto-resolve. Also, sidenote I sort of agree with you on the Royal Thorax Swordsmen vs Royal Peltast, mostly because the spolas armor of Royal Peltast makes a 1280 elite infantry die in droves to missile fire as soon as they are shot from an unshielded side, but I barely use either of them in multiplayer. Egypt's whole thing is bringing a few killing tools with good skirmishers, shock cavalry, or elephants/chariots and then just having a horde of cheap crap with lots of javelins.
True and Thanks for letting know How it Works in campaign! 🤝
@@FightMeTotalWar Yeah np I found your videos trying to show a friend some stuff as he picked up Rome 2 a while ago when it was on sale and is playing it now. I still remember when LegendOfTotalWar did a video of himself just auto-resolve his way through a campaign with just Roraii to prove how busted the auto-resolve was.
hhahahah
Before Rome 2 Total War: Fuck you math!
After Rome 2 Total: I'm a math genuis!
yeah right hahaha, it becomes fun lol
Thx it is good to know how it works ;)
Np man!🫡
Great job this was amazing!
Thank you! Cheers!🍻
Great video, Will help a lot
19th, Thanks for this FightMe!
Np man!
Guud vid, keep it up 🙏
Appreciate it Panda❤
With each hit does the unit health drop by the amount of weapon damage? Or does armor play a role? For instance if a unit has 30 weapon damage and the unit it hits has 65 health with 45 armor does one hit drop the HP down to 35 or will armor reduce the weapon damage on that particular hit?
I explained that in the mechanics video
@@FightMeTotalWar very well
@@FightMeTotalWar but if total war has maximum chance to hit a unit, then the unit which has 50 mele attack will have same melee attack compare to the unit which has 60 melee attack. does it really work like this?
@@lovepeace5044 30 + 50 < 30 + 60 and both are < 100...so that's really obvious they are not the same.
@@TheBikeOnTheMoon but he said the maximum chance to hit a unit is 90%, so if the melee attack adds up to 100%, it will still remain at 90%...
I will totally use this tip, in my next battle I will have the calculator out!
😂😂😂
Well explained
grazie
Armor piercing is the most important!
Interesting!
is there a debuff depending on weapon type? Axe inf Vs spear inf for example
nope
What do you think about the suebi bloodsworn vs round shield swordsman? Which one is better vs infantry?
Will be looking more to royal thorax sowords they look pretty strong
ye they not bad
Nice video btw
thanks boss!
For Rome 2, base chance is 40 or 35%?
In Rome 2, minimum and maximum chances are 8 to 90% or 15 to 75%?
Wait so what about Total War Shogun 2, the melee attack and defense numbers are in like the single and double digits, anwhere between like 4 for the worst units and up to 20 for the best, is the same? Is it a 4% increase or decrease the the base 40%? Or does it vary between each game
It is different for each game ye
There is a new mod for Rome 2 that makes it look like a modern game
Which?
Interesting info. But the only way you would know this and present it out there is if you would have spoken with the people that wrote the code for the game. Is that the case?
A lot of other people/ content creator agree with this, bc it also make sense right?
@@FightMeTotalWar That only makes it a hunch then
@@Decebal_of_the_Getae You can simply test this in custom battles. Take melee units that use swords or other short melee weapons(spears or pikes can keep people at a distance giving skewed results) and simply run tests with different levels of experience. and check out the hit/casualty rate.
i imagine this mostly aimed at vanilla Rome? lol
ive tried a modded overhaul and using the formula got me like -19% using the formula.
So spear wall vs royal peltas takes nearly no damage?
hmm less than other units ye haha
Then why Barb spears are bad? In Screen they have around 100 MD
because their chance to to hit anything is low and their weapon damage is also on the end of the stick. they can survive for long, but when they can't kill anything, then it's pointless, not to mention they can't move while in Screen. Hoplite wall is better because it give you +5 vs infantries, which translates to 5 melee attack and 5 armor piercing weapon damage, on top of extra melee defense.
@@TheBikeOnTheMoon
But holding points can be very useful
Extra time to micro units can determent the winner
good explination moon and alpha you should always want to have multiple option to win the battle not only by time and its always a waste of a unit to pick it just to hold back specially if its expensive
@@scorpiontdalpha9799 true but you can do that with hoplite units as well, and they do a much better job.
@@TheBikeOnTheMoon Bold of you to think that hellenic factions have that the type ò spears that use screen
I like royal peltas way more bc they also got 3 javs
Indeed, but remember that it is not a precursor (they don´t throw it whilst charging).
ye they can indeed target the javs but not throw it while charging which is a double edged sword
Why royal spartan spam + periokoi works🤫
😋
Day 2 asking for a fleet review.
Hahah you really want that i can see
first
No Im always first :)