Nice video, some feedback for anyone interested: there won't be any risk of civil war/secession if loyalty is -10 or better. At -11 there will be at least 1% risk. Secure loyalty offers the best loyalty boost for the amount of money spent, if there are 3 rival parties you can use the option twice for the same price, the third time during the same turn will increase its price (other political intrigues gold and gravitas cost increase after using them, for example: you promote a character to tier 2 and it costed 560 gold, if you want to use it again in the same turn the cost will increase. Each time you use it, the cost goes up by a tier. It goes back down one tier per turn). It's not possible to perform certain actions if the target is a general or admiral or wounded or on a mission, so if a rival party loyalty is -25, you can secure loyalty (+10) and then send one character from that party as emissary and gain +5 loyalty, leaving it at -10 (no risk). If you send the emissary first, and there are no other available characters for that party, you won't be able to secure loyalty. An easy way to get the marriage buff: select an opposing party character and have them get married. Then try to entice their new partner to join your faction (you need to use a character with 2+ cunning than the targets authority). The loyalty penalty for enticing only lasts 2 turns and the marriage buff is permanent and offsets the negative. I always promote women first (if they can't be used as general) since they only have 4 promotions and the last one grants public order to all settlements and helps with corruption. Only promote once per turn, unless you have a lot of cash to throw away and a great loyalty cushion. Of all the traits a party has, two are set from the beginning to that party, one of them will be randomized every new game while the other is always there for that party: for example, in a vanilla grand campaign as Rome, the Cornelia family always has the thirst for power trait, the other party trait is random as well as the leader trait. Finally, i suggest trying to leave only a character to each opposing party, their leader. Entice any other character to join your party. I usually do this either at the beginning (protected from civil war for 20turns) but it's not necessary. And don't be afraid to provoke them: check the map and what regions they control, set up one or two armies to take it back and provoke them. If they are already in the negative loyalty, it will be easier. Sometimes doesn't work but you can keep trying (costs increases tho).
@@happycompy Why is Xenophobe and Bigot bad traits? And pro Barbarian good? Especially considering what ultimately caused the fall of Rome? Sounds like the cucks at Creative Emsembly projecting their liberals views onto the game.
99.99% agree with that man, I like to play this politics in the campaing. I would like to add that I farm huge amounts of loyalty by sending them in diplomatic missions. It also gives +5 loyalty, and it stacks up to +20, and lasts for 4 turns decaying only 1 per turn instead of ending at new turn. Is expensive, but if you manage a good economy is 100% sustainable. Also have in mind that sending them as diplomatic earn gravitas too, depending on the end of the mission. Usually goes arround +8 gravitas up to +20 i think, if they return with a settlement or 5000 gold reward. Any outcome will boost gravitas, and improve your relations with that faction unless it goes wrong. Note that if the mission goes bad, the enemies of this faction will like you a bit more lol Once the party leader or other members have a big gravitas amount (+-250) i recommend having them killed, by assassination or sending alone into battle. You will have a penalization of 30 loyalty, decaying 3 per turn (so 10 turns), but easy with secure loyalty + more diplomatic missions will compensate it for sure. Assassination is only available if the leader is not from you own family... but far better choice if you can Also, i dont recomend promote other party members only yours, in my opinion, 2 loyalty in exchange for 1 gravitas per turn is not a good trade in medium-long terms. Send diplomats and you wont have to worry about loyalty, and you will have a lot of bonuses like money, +2 xp for cavalry recruits, free settlements... but tbh, can also have bad outcomes like a small penalty on trade income... but not a big deal, the loyalty is our goal and far worthier. If they get killed during the mission, just imagine that he was caught raping a goat and everything is fine lol dont worry, their loss is your gain, free reset of gravitas. Also, I heavily support the idea of not being afraid on provoke the secession. It will remove all their influence, giving it to your party, and you can set up a trap very easily by approaching armies previously and, indeed, raising the army yourself so they dont spawn with a bunch of elite units to fuck your rear up x). Dont use an army with traditions accumulated, you will lose this army forever. Just raise a brand new one and let him enjoy his freedom for a short while. Good hunt and smash the opposition! lol
There have been other good guides too! Republic of Play's from 2017 still holds up for the most part, just minus the family tree which didn't exist at the time.
@@happycompy Hi, would be nice if you can make a guide about confederations. Seems impossible to find reliable info about it. Would be cool to form a great confederation led by the Arvernii.
@@SilverSoulxd Its pretty easy, trust me. First of all, having good relations is good, but try to have only the "non-agression pact" and "trade agreement", if they have defensive alliance or military alliance, they will be a lot harder to be convinced. Like flirting a woman, you must make them desire to be friends with you, which (no joke) means having powerful armies and fleets on the field. Also, if the faction is in danger, either by nearby enemies or food shortage, they will be more easier to entice and join in confederation. Let enemies punish them just a little bit. Finally, you can add good bribes in gold when proposing the confederation. If you have all in line, instead of having to pay you can make them pay up to 5000 gold to join you. Overall, also keep in mind that few factions wont join you not even offering them huges amounts of gold (not even 300k or higher) despite having good relations. Dont know why, maybe some trait makes them super independent and proud... Oh, and just in case, you can only join confederation with those factions who share blood bonds, and not all cultures can make confederations. Only happens between gauls, britons, east-celtics (tylis-galatia-triballi), numidians, etruscans, germanic, celtiberian, and dacians-thracians, being the last the only exception to culture requisition. Also keep in mind that making a confederation with a faction who has enemies, will create an important dislike between you and their enemies, and if they are strong enought wont hesitate to declare war and march upon your new cities. Plan it well!
"Politics can be a confusing mess, so much so most people just give up on it entirely" Just like Real Life am i right? Seriously though this is a MUST make video, cus NO ONE to my knowledge has ever dove into this system. Now maybe make one for Attila as well? Its similar but diffrent.
You are my hero. I love playing Rome 2 but the politics always frustrated me so much. But thanks to this video it will be so much easier to manage. Thank you
Nice Video, works on legendary as well. Some additional thoughts... 1. Don't let faction leaders die in battle, you will get a massive loyalty penalty (-30 I think). 2. Diplonatic Mission is the most important action. It is cheap, especially in the early game, boosts diplomatic relations, sometimes you can win a ton of cash or even a province and later on it's also a nice way to get rid of characters without negative loyalty. Always use it. 3. Kingdom is the best form of government. Only Empire is better. Secure loyalty is mandatory. (Kinda silly that the other forms are pretty useless) 4. Sometimes it is better to let a civil war happen. Sometimes you have no funds to take care of politics. After you won a civil war you get the buff again which prevents civil wars. (Won a Campaign with Rome in Rise of the Republic on legendary with 6 Civil Wars :D ) 5. Securing loyalty by edict is free loyalty. Again this is mandatory on legendary difficulty.
The game will not assign to provinces random parties. The province is assigned depending from which party is the general that conquer it. You can use that to avoid civil wars by capturing towns with your own party generals.
I don't think so. I've seen a province "owned" by a political party during one turn and the following one owned by other party. Besides, even though you only conquer using your own family generals, some provinces still will be assigned to other parties. I think the most important measure is the influence of each party. The higher it 's, the more provinces it 'll have, proportional to your empire's size. But yeah, when a secession/civil war is about to start you definetely must look to the political map in order to see which provinces are going to rebel.
This is not true my friend. The province assignment doesnt depend on the conqueror, depends on the overall influence. If you let a party have 50% of influence, it will have arround 50% of your provinces. This cant be shown on early game, but when you have a lot of provinces under control its easier to see the distribution and how it changes due to the flux of influence between parties. Sometimes the distribution needs to be reset and they change the province. I agree on using your generals because this will earn them XP and gravitas after each victory, but sadly it doesnt mean that the province will be yours politically speaking
Not true. First half of my grand campaign as Sparta, I had only family generals. Still, one party got 4 towns in Spain and second got one province in Libia. And all of it was conquered by my Basileus
@@alejandrop.s.3942 you are making a circular argument , I used some other parties generals to do the fighting now I am on shit situation politically and I am close to the bottom. I thought I need to protect my heir and leader from dying so let's just assign random characters as generals, now they have gotten too powerful and influential and control most of my provinces, everyone has negative loyalty and more gravitas then me but at least I control Rome that's prob a given :D So the op is right it won't assign to random parties , it is very much dependant on which party the general that conquers it but not 100% , what you are saying is like 5-10% chance of that not being the case but most of the time it is the case
Thank you so much for this video, I had no idea of some of the politics systems that you mentioned. It really is a shame that CA didn't include this as a tutorial video in their game. As you end up enjoying the game so much more when you aware of these details.
Thanks for the quick overview. I started playing Rome 2 again after a long hiatus. I wanted to make sure I wasn't missing anything and thankfully it was pretty simplistic. I'm glad you showed what you want to essentially do with it. I've been promoting the women to get those -5% corruption bonuses that they get at max career and using high stat ones to embezzle. I'm playing Macedon and those early turns with low public order can be manageable with some of the missions. Even removing taxes from a province a few turns should the instability cause issues. Something that wears off over time and you can move that army stack if you need to. The missions to gain favor with other countries can sometimes help immensely instead of spending so much money on preventing wars or creating trade allies. The better the diplomat the better it goes. Sometimes you get lots of money or research bonuses that make research go faster when doing it. Just to name a few great options for using politics not mentioned in the video. For anyone reading the comments.
I can imagine a very complex and cool politics mechanics if CA made a Game of Thrones Total War or in Three Kingdoms 2 which is more focus in the ROTK where politics are made deeper and more complex than in actual history
First thing I learned by going through the politics of the historical Three Kingdoms vs the novel, is that real life politics are always more complex and unpredictable than fictional adaptations.
@@talixius Yo, CK3 is a massive game with so many options as a ruler on running a country, duchery, kingdom, or empire. Its really fun. I love that game.
This is an excelent guide. Well done! Personally I simply don't have armies or fleets with other parties' generals, never marry them, and only send them on diplomatic missions. The cool thing is that on civil war they'll have no forces. And over time my family tree would grow, they'd be at 1 character per party and as such I always end up on the 95-ish% control of the senate. Civil Wars do become an issue in the late game due to the Imperium level. But at that point just swarm the rebel province before they rebel and you'll have no trouble. I think it's a shame CA didn't represent the Cursus Honorum. It was in Rome 1 and it could have been expanded upon. It would connect great with the current system in Rome 2.
Marrying them is actually interesting since you can give a free promotion to their partner and using that character as well as a diplomat. I tend to this scheme: when a character from other is a good general or I have been forced to use him due to lack of available generals, I give him promotions until the point that I still can Entice him. So, the party is pissed off for the Entice, but happy for the battles and promotions which the character earned. It normally gives me a loyalty surplus. Another scheme is this (especially as Romans, Hellenics and Carthage): promote all the available women in other parties (make the male characters to get married in order to make women appear). When they reach maximum level (thus, lot of loyalty bonus) kill their husbands, and marry the woman with one of your own characters (your character must be quite important, since a maximum promoted woman has high gravitas etc). You get the promotions bonuses and the polítical marriage - killing her husband= loyalty surplus. Besides, if she's a young woman she still can give children to your probably older male character (who has probably got divorced from his aging wife in order to carry out the scheme). This is quite machiavellic, but it works great. Then you can Entice her into your faction in order to obtain her gravitas and use her for other political actions such as Praising, Raise Support, Embezzlment... Take into account that the woman who was the wife of your male character will be part of Other Nobles now (unless she was born within the family), so you should adopt her in order to prevent her forming a new political party. I've seen some mad things during my campaigns such as sons adopting their mothers, ex husbands adopting their ex wives...politics are really fun if you understand and are somewhat machiavellic in this game, I don't get the hate for this system of Rome 2.
Concerning the civil wars, I normally let them trigger just for fun, but I can keep at bay even parties with the worst traits, it's all in the mechanics if you do it properly. The Imperium level is a mess. I prefer playing tall, and I don't get why client states and satrapies increase your imperium. It should be like in Europa Universalis, where if you liberate vassals your stability and researching cost are lower, since you have a smaller and more efficient country.
Thanks so much! Very much needed guide, as the game itself offers no explanation as to how it works. I've only ever used the minimal tools to keep loyalty above 0 before because I had no idea how to maximise the characters and politics.
Cue in the 'wtf i love rome 2 politics now' -reaction after understanding what the lightning symbol means and that generals dont generate gravitas. Now suddenly everything makes sense. Had two civil wars this far on my first ever rome campaign. They are a blast though but i can imagine it getting tedious by the time you get your 5th or 6th one.
I consider myself a master of campaining in Rome 2 (in pvp I will suck, for real) and learnt nothing new because I use politics in every single campaing I do, but this guide is 100% accurate and recomendable and will lead you to a proper management of your faction's politics. And remember, some parties will be hard to tame depending on their traits, if they are bad dont hesitate to set up traps and wait for the secession to annihilate them in a secure way. Once you master this tech, you can take your time, wait for the 10 turn-protection to expire, and finish the last rebel army to have another "10 turn bonus loyalty". When you defeat a secession you earn a bonus of 30 loyalty, decaying 3 per turn which means 10 turns. This way you can have up to 20 turns without secessions. If you kill them quickly and earn the loyalty bonus called "overcame secession" while having the protection on, its kinda wasting this bonus. Tip: If you set up the secession, be sure of raising a brand new army, it will be lost forever and with it, his traditions and troops become enemies. New army, party leader as general or admiral alone so they dont spawn an army with elite troops, and keep at least 1 decent army near the contested provinces for a quick reaction. Conquer everything except 1 region, harass them constantly so they cant muster new units and when the protection is about to expire, finish them to enjoy the bonus. From now on, you will mock at rebellions instead of shitting on xD
Thank you mate!! Politics has always been my weak point and made me lose so many campaigns..I can now master this game and conquer the all world! Your wisdom is much appreciated, we can now feast and refresh out throats with ale! 😂
Thanks for this guide! The video was detailled, yet easy to understand. Next time I'll do a Grand Campaign (probably with Pontus), I will pay closer attention to the politics-system and try to play around with it a little more. It looks fun. What I like is that once you get into it, it still seems somewhat intuitive - and it allows for some roleplaying. In my recent RotR-Syracuse-campaign, I actually had a pretty costly civil war in early midgame shortly after uniting Sicily. Surprised the heck out of me of it happening so soon, never experienced it starting so early. Half my territory rebelled and what was worse was that my second-best army, which had already won me some really important battles early on in the game and I thus was emotionally invested in, rebelled as well. Also my fleet rebelled which I had used some turns earlier to sail my main army to Africa to invade Carthage, which I had to ferry back in forced sailing in the hopes of it not getting attacked at sea. So I really had some work to do in order to win this civil war, but it was a lot of fun.
Completed multiple campaigns on Legendary difficulty. Literally had to be told on stream how to get up the political affiliation map. Great guide and I'll definitely be taking some tips from it for future runs, but a strong reserve force tends to be a solid enough political tool for me haha.
That doesn't surprise me unfortunately. There is next to no explanation given for the political system. I'm thankful CA reworked it from the mess it was on release, but they never went back and explained the thing in game lol. It's Paradox-level bad UX.
@@happycompy Exactly! They overhauled the game years into release and didn't say anything useful about the changes they made, so all that effort was wasted leaving players confused.
@@happycompy i just kill off the bad group with an early civilwar to have just one weak and loyal "opposition" with one ignored admiral, scouting for trade sea partners like a spy,unit. im fighting with my actual family member to raise their skills faster so that i can promote them to get gravitas and buffs. i try to have only inner-family armies and if i have other-family-armies to use trash for them. noone can stop me to send 3-4 of these guys to death in a battle, if i can own the army at the end. if i get a daughter, i can sel....i mean marry her to a free family member to have one more general....after 2-3 generations, you are fine. the actual political systems are complicated, where you have to get something between 50-60% to get good traits, like Attila......in my opinion Rome 2 politcs is just the question how to get to 100% in a faster way....you will get there, but when....
Good sir, after more than 700 hours I have learnt things here to truly fine tune politics. I knew enough to half ass it, now this looks fun! Lastly, do take care! It has been a while since the last video, best TW content creator☝
I always quit playing Rome 2 when I get one of those stupid civil wars. For once I decided to see if I can do something about it. And I just saved my campaign thanks to this video. I blew 20k on marriages to bring faction loyalty up and reduced my civil war chance to 7%. I had no idea there was this much strategy to the political system. I had always disregarded it because there's nothing like it in previous Total Wars.
Amazing video! This helped me greatly understand this system and has me wanting to jump back in a give it a shot! Thanks again maybe we will see more guide videos from you.
My first time through: Politics? I have no time for Politics, Rome has an empire to make. *is suprised later that there is a civil war with one faction holding all the food producing settlements, thus starving my army* Ive started my thrid one (its better than my last two attempts, I'm close to 200 turns with only one Civil War currently going on with only two settlements left to reunify) hopefully this guide helps me in the future.
Huh didn’t think about sending them into the middle of an ocean, if civil war is inevitable I either send an army while I stall for time or create an army next to the rebelling territory. If I’m lucky I can take out the starter army they begin with and quickly sweep through the place. However I think if you leave an army that is being lead by another family (say you control Magna Graecia and you send an army under a different family general there, there is the chance they could take that territory while either losing control of their prior territory or holding it can gaining two full territories easy), make sure they are place in the territory they hold. Besides if one or two families rebel then I’m sure you can part a few territories of your own to allow the one that is either the most loyal or that stuck with you to put down the rebellion. This is coming from a guy that had 5+ civil wars during their first play through (had some forewarning about the civil war issue, made it easier to be ready to counter).
Thank you. Been looking for a clear guide on how to deal with this. I'm a couple of days into my campaign, so I need to fire up the game and decide whether I can salvage the political situation that I currently have or whether I should just start again.😁
well, aren't you a little bit silly? I spent barely 2-3 hours and started looking for guide to political mechanics. How on earth people spent 600 hours not trying to figure out politics, so important in ancient Rome (actually in any country, at an historical time period).
Embezzlement is the best thing in early game, especially for little factions. It has helpt me a lot in my Syracuse playthrough. Send the characters of other parties as diplomats in order to keep loyalty at bay. Marry them in order to have more available people and use the free promotion. If they're extremely good or you are going to use a character as general entice him/her if possible. Political marriage when possible. Concerning influence I don't understand till this day how it's calculated, since even though I expend most of my gravitas in embezzlement influence keeps equal. And the other way round when I purge other party. What works better is the raise support mechanic imo. Moreover, try to adopt every character from the Other Nobles tab, since they'll conform their own brand new party if you don't adopt them.
so after buying rome 2 and not touching it for almost a year i decided to give it a go (no mods cause i preffer to play vanilla first to see whetver i will hate it or not )amd i must say im actually enjoying everything the game has to offer , from the army limits to the political system , the campaign has a nice slow pace to it and there is no sense of having to rush towards the endgame , i mean it took me several decades to capture cisalpine and raetia et noricum , also i cant remember the last time i had so much fun with total war lmao
Another option when it comes to politics is to maximize the size of your family dynasty. This serves two options: you still have a lot of members able to provide gravitas for your party and are also able to completely demilitarize opposing parties and monopolize army control. I focus on promoting my children as soon as they are able to take office and marrying them off as early as possible to ensure they have the highest number of kids. Keep in mind that one marriage in a turn is 20 gravitas, the second in the same turn is 22, and the third is 44, so be careful to split up the marriages. If you have enough children, you should be able to control all your field armies with your family while still maintaining a massive base of political power. The promotion of families does affect loyalty for the other parties but civil wars are virtually unavoidable at higher difficult settings, anyways. A good idea is to keep tabs on opposition loyalty and to station armies outside of cities when you see that their loyalty is reaching critical levels. You can basically just wipe out secessions in about one or two turns with this strategy. Also, when you have enough cash to flaunt, just spam the “Secure Loyalty” intrigue if you really cannot be bothered to deal with civil wars. Another thing to do is to change your government type to “Empire” and use the “Provoke” option for a chance at immediately starting a civil war when you want it to.
Excellent guide man. The politics system isn't great but it isn't terrible either. It's only downright awful to deal with playing on legendary difficulty as a republic/poleteia government, but otherwise it can be pretty cool
One time I sent my rival faction leader into battle to intentionally assassinate him without paying the money to do it. Went out like a boss and his party’s loyalty went up after his death for some odd reason.
This was the best video explaining politics I’ve come across, you went over things at a great pace and didn’t over complicate anything. Really great job
Guys, the politics system in Rome TW2 is amazing and can fit your play style. If you want to be democratic, you should split party influence among all parties. If you want to rule as a monarch, you should aim at maximum influence. The more you expand, the more party loyalty and diplomacy bonuses will reduce, corruption and army upkeep will increase due to imperium level (it does not matter government type; this is simply based on how much land you own). Now, here is where it gets really interesting: the political system in Rome closely related to diplomacy: If you do not care about diplomacy at all, and want to have complete control of all aspects of you empire, you can expand as much as you want. The only thing you should be concerned, is to never get more than - 10 loyalty with any party, because from there onwards, there will be a risk of succession or civil war. You will not have many allies, unless you really put money on it, because other people will hate you due to "expansionism". Military allies count as your own territory for objective purposes, but do not increase imperium levels. This mean more party loyalty and better bonuses on diplomacy. You should choose your allies according to your strategy. If you want to go to a lot of wars, "expansionist" allies are the best, if you want to be a master of diplomacy and play NATO style with lots of commercial trade, be careful with alliances and always opt of "defensive" and "loyal" allies instead. It you get into military alliances, help your allies with military operations and funds, they will also help you a lot with the fighting, and this can be quite nice if you don't want to be on your guard every turn because and enemy can send armies to conquer a small, unguarded and underdeveloped settlement. On the politics panel: Take some time to check all the options available. As a general hint: It's useful to have a general with high cunning. They can "gather support" for further influence and can assassinate pesky opposition party leaders. If you have a party leader which is giving you lots of trouble, adopt, assassinate or get him into a political marriage. A high authority general/character will let you adopt anyone on the politics panel. This may come very handy if, specially in the begging of the game you have few people on your family, and specially, can't put women as generals. This way you may adopt someone and marry them. A high zeal character allows you to "praise" someone from your family, giving them a free zeal point at the cost of gravitas. This is awesome and most useful. There's also an option which gives a character free authority, but I do not remember it by name now. Always look into your characters every turn and see how they develop. They will occasionally gain "traits", and this can have huge impact, for good or for bad. Don't subestimate the power of spouses. They may accumulate huge amount of gravitas (200, 250 +), and this will let you fumble a lot with he pannel abilities. You can use this to massive advantages specially on diplomacy and empowering your characters. If you want to achieve "peerless" influence (91% + influence) and enjoy all the bonuses here's how to do it: 1 - Right at the beginning of the campaign, name all opposition members as generals and let them die as such. Don't take them into battle, unless necessary, but as long as they are generals, they won't gather any gravitas. 2 - Promote your family members whenever possible, keep and eye on the loyalty level of other factions. Keeping your land possessions small will give you more loyalty to manoeuver around this. 3 - If opposing party levels are low, a cheap solution is to send them on diplomatic missions to other countries. This gives you +5 loyalty. Always educate your children, always choose the best to lead your realm or empire with "proclaim heir". Once you get the hold of it, you will find a funny, bright new way to enjoy the game!
I forgot to say. This is rarely the case, but in case your starting faction has terrible, really terrible fixed, starting traits, like bigot, pacifist, thirst for power, and you will always have to "walk on eggs" to deal with them, provoke, promote your characters, send their leaders on suicide missions, and whatever you may to get them to secede as soon as possible. This way you can wage war on them during the start of the game and while they hold few regions. You do not want o have massive problems of secession or civil war further on on the game when your enemies have large territories, large armies and elite units. If they don't want to collaborate and don't want to integrate with you, then they should go. Politics is the struggle for power, after all.
As someone who has not yet played R2TW, I would not dare to appoint those outside of my family as generals either. Gravitas did not help the Senate much when Caesar decided to cross the Rubicon.
I try and build my own family as best I can, that way in 3 or 4 generations I can only appoint Generals directly related to me. Then I can provoke and annihilate factions as I see fit, giving me protection from civil war and the survived civil war bonus for a period of time. After 2 or 3 controlled civil wars there is usually no more resistance as my influence is so high, then I can comfortably conquer the rest of the map.
Happy, you stated in the video, (around 8min) that provinces are randomly assigned. However that is not the case I believe. When a member of a party conquers a region, the party to which that general belongs gains control of that region.
@@happycompy when I do a play through, I make sure the general that conquers the region I want is a member of my party. It works. I promise. That's why I relegate non-party generals to "guard" my capital. Matter of fact, I believe it's possible to have a party that doesn't own any regions.
@jhoshouse if your empire is big enough every party will have afiliation in at least one province, even though its influence is 0%. I agree with HappyCompy, the general who conquers the pronvince doesn't have anything to do with the province afiliation. That way if you only used your own generals, you would have the afiliation of every province, and it doesn't work that way.
Thanks for the video explaining this. One thing that confused me is this: if generals gain no gravitas and victories give you loyalty from the faction whose leader won the battle, why do I want opposing party members as generals *away* from the frontlines. Don't I want them in the thick of it, winning battles to generate loyalty?
They will generate loyalty yes, but they will also generate gravitas for the opposition, which will lower your political influence. Better to secure loyalty in other ways and let your own generals get the glory (and influence).
@@happycompy Ah so victories give the general gravitas and you loyalty, but generals don't generate gravitas if they're just sat there doing nothing. Got it, thanks. Does this also apply when the general has their first "level up" and you select one of the bonuses? All the first-choice bonuses have a +1 gravitas per turn modifier; is this modifier only effective when they're not generals?
Guys, can you please help me out? First of all, thanks for the video, it really taught me how politics work! Then, I've followed some hints I saw in the comments. I started to invest in my household, and I'm up to some 30-40 members. The generals I use for battles, I start to train them as soon as they come of age, and then replace them for younger ones once they get are around 40 years old. So, my family has around 800-1000 gravitas. The opposition party has around 200 gravitas (with 4 members). But the opposition has 40% influence! That is crazy. I'm late game, taxes are low, I have 200+ surplus food, and the third opposition party is always loyal, but they have 0% influence? The 40% influence party (second party) is always going disloyal, it seems the game is forcing them to become disloyal AND having high influence. What is wrong? I'm playing with Saba. Hashish tribes (disloyal and always going on the negative): 200 gravitas. Marib Nobles: 200 gravitas, with 0% influence. Sabaen dinasty (player's faction): 1000 gravitas with 60% influence. Turn 190. I'm missing two regions to win the game through cultural victory. I'm still playing as kingdom, haven't switched to empire and have not had a civil war yet, but it's getting difficult. Thanks so much!
It would be cool if the other statesman of the other party will independently do political actions towards other statesman or to the player party. And the player will not be able to control the political actions of other party. Basically the other party has its own ai and will constantly do political actions depending on some factors.
It already does that with annoying "dilemmas". "Political party wants to adopt your best general. Immediately spend 42069 gold right now or allow the adoption."
Try to conquer regions only with leaders of your political party. Some times, just, fight battles with generals of other parties to up loyalty if they very low, but do not conquer with them, regions. And at least use other leaders for Political issues. Αt some point you will be forced to make civil war, it's unavoidable, but it will be very easy to face it.
Civil wars can be prevented if you play your cards properly. Conquering with a certain general doesn't make any difference, it has something more to do with party influence. Every turn the game calculates the gravitas, influence etc, and gives to every party provinces political afiliation in return. Keep your influence the highest possible and you'll see how other parties control less provinces. To show it, even though you only conquer using your own generals still other parties get control of provinces right? That proves the afiliation doesn't have anything to do with the general who conquered the province.
8:29 "strip army away from family members to let them generate gravitas" but stripping army away also reduces their loyalty right and abilities right? I don't even dare to remove people from command now...
HappyCompy, are you sure that characters that are leading armies don't gain gravitas? Because there are traits that give some gravitas per turn and those work even if the guy is a general, so I was wondering if you tested it yourself. To add some pro tips, the edict that gives party loyalty can be the most cost effective way to gain loyalty, depending on how expensive the political interactions like "secure loyalty" or "send emissary" and such are, and promoting other party's member isn't necessarily a great idea because they'll start gaining free gravitas by doing nothing. It might be worth it if you are already making enough gravitas yourself or if you promote only one of them. Promoting your own party members upsets the other parties only temporarily, so it can be done somewhat safely (and should be done while the civil war protection is still active).
I only promote other characters from other parties if I plan to Entice them eventually or if I'm really struggling with loyalty and desperately need a boost through the free promotion or whatever.
Nice guide HappyCompy, I guess I was mistaken. I thought generals also accumulated gravitas per turn. I'll have to do that next time with rival faction leaders then.
Nice video, some feedback for anyone interested: there won't be any risk of civil war/secession if loyalty is -10 or better. At -11 there will be at least 1% risk.
Secure loyalty offers the best loyalty boost for the amount of money spent, if there are 3 rival parties you can use the option twice for the same price, the third time during the same turn will increase its price (other political intrigues gold and gravitas cost increase after using them, for example: you promote a character to tier 2 and it costed 560 gold, if you want to use it again in the same turn the cost will increase. Each time you use it, the cost goes up by a tier. It goes back down one tier per turn).
It's not possible to perform certain actions if the target is a general or admiral or wounded or on a mission, so if a rival party loyalty is -25, you can secure loyalty (+10) and then send one character from that party as emissary and gain +5 loyalty, leaving it at -10 (no risk). If you send the emissary first, and there are no other available characters for that party, you won't be able to secure loyalty.
An easy way to get the marriage buff: select an opposing party character and have them get married. Then try to entice their new partner to join your faction (you need to use a character with 2+ cunning than the targets authority). The loyalty penalty for enticing only lasts 2 turns and the marriage buff is permanent and offsets the negative.
I always promote women first (if they can't be used as general) since they only have 4 promotions and the last one grants public order to all settlements and helps with corruption.
Only promote once per turn, unless you have a lot of cash to throw away and a great loyalty cushion.
Of all the traits a party has, two are set from the beginning to that party, one of them will be randomized every new game while the other is always there for that party: for example, in a vanilla grand campaign as Rome, the Cornelia family always has the thirst for power trait, the other party trait is random as well as the leader trait.
Finally, i suggest trying to leave only a character to each opposing party, their leader. Entice any other character to join your party. I usually do this either at the beginning (protected from civil war for 20turns) but it's not necessary. And don't be afraid to provoke them: check the map and what regions they control, set up one or two armies to take it back and provoke them. If they are already in the negative loyalty, it will be easier. Sometimes doesn't work but you can keep trying (costs increases tho).
Amazing tips!
@@happycompy Why is Xenophobe and Bigot bad traits? And pro Barbarian good? Especially considering what ultimately caused the fall of Rome? Sounds like the cucks at Creative Emsembly projecting their liberals views onto the game.
99.99% agree with that man, I like to play this politics in the campaing. I would like to add that I farm huge amounts of loyalty by sending them in diplomatic missions. It also gives +5 loyalty, and it stacks up to +20, and lasts for 4 turns decaying only 1 per turn instead of ending at new turn. Is expensive, but if you manage a good economy is 100% sustainable. Also have in mind that sending them as diplomatic earn gravitas too, depending on the end of the mission. Usually goes arround +8 gravitas up to +20 i think, if they return with a settlement or 5000 gold reward. Any outcome will boost gravitas, and improve your relations with that faction unless it goes wrong. Note that if the mission goes bad, the enemies of this faction will like you a bit more lol Once the party leader or other members have a big gravitas amount (+-250) i recommend having them killed, by assassination or sending alone into battle. You will have a penalization of 30 loyalty, decaying 3 per turn (so 10 turns), but easy with secure loyalty + more diplomatic missions will compensate it for sure. Assassination is only available if the leader is not from you own family... but far better choice if you can
Also, i dont recomend promote other party members only yours, in my opinion, 2 loyalty in exchange for 1 gravitas per turn is not a good trade in medium-long terms. Send diplomats and you wont have to worry about loyalty, and you will have a lot of bonuses like money, +2 xp for cavalry recruits, free settlements... but tbh, can also have bad outcomes like a small penalty on trade income... but not a big deal, the loyalty is our goal and far worthier. If they get killed during the mission, just imagine that he was caught raping a goat and everything is fine lol dont worry, their loss is your gain, free reset of gravitas.
Also, I heavily support the idea of not being afraid on provoke the secession. It will remove all their influence, giving it to your party, and you can set up a trap very easily by approaching armies previously and, indeed, raising the army yourself so they dont spawn with a bunch of elite units to fuck your rear up x). Dont use an army with traditions accumulated, you will lose this army forever. Just raise a brand new one and let him enjoy his freedom for a short while.
Good hunt and smash the opposition! lol
@@dragonworldraid9738cool!
Good to know!
Finally... after almost 10 years of playing this game... maybe I'll understand the politics :D
Same here lol
The moment you understand politics in games they become unemmersive. ;)
Haha the same here!! Really great video many thanks.
@@legiohysterius4624 what are you talking about
@@darthrevan454 politics in real life are something nobody seems to understand so if it's realistic you would not understand it.
And it only took 9 years for someone to finally explain it
Only
There have been other good guides too! Republic of Play's from 2017 still holds up for the most part, just minus the family tree which didn't exist at the time.
@@happycompy Hi, would be nice if you can make a guide about confederations. Seems impossible to find reliable info about it. Would be cool to form a great confederation led by the Arvernii.
@@SilverSoulxd Its pretty easy, trust me. First of all, having good relations is good, but try to have only the "non-agression pact" and "trade agreement", if they have defensive alliance or military alliance, they will be a lot harder to be convinced. Like flirting a woman, you must make them desire to be friends with you, which (no joke) means having powerful armies and fleets on the field. Also, if the faction is in danger, either by nearby enemies or food shortage, they will be more easier to entice and join in confederation. Let enemies punish them just a little bit. Finally, you can add good bribes in gold when proposing the confederation. If you have all in line, instead of having to pay you can make them pay up to 5000 gold to join you.
Overall, also keep in mind that few factions wont join you not even offering them huges amounts of gold (not even 300k or higher) despite having good relations. Dont know why, maybe some trait makes them super independent and proud...
Oh, and just in case, you can only join confederation with those factions who share blood bonds, and not all cultures can make confederations. Only happens between gauls, britons, east-celtics (tylis-galatia-triballi), numidians, etruscans, germanic, celtiberian, and dacians-thracians, being the last the only exception to culture requisition.
Also keep in mind that making a confederation with a faction who has enemies, will create an important dislike between you and their enemies, and if they are strong enought wont hesitate to declare war and march upon your new cities. Plan it well!
The Jeffery Epstien joke caught me off guard. Nice one!
It was more than a joke. It plainly, frankly and bluntly told us how sneaky and brutal game politics can be at worst (also in real life).
"Politics can be a confusing mess, so much so most people just give up on it entirely" Just like Real Life am i right? Seriously though this is a MUST make video, cus NO ONE to my knowledge has ever dove into this system.
Now maybe make one for Attila as well? Its similar but diffrent.
RepublicOfPlay did one video exactly four years ago.
Did not know that gravitas was multiplied by ambition. That’s highly useful.
I love how you're keeping the community of this great game alive, thanks!
My pleasure!
You are my hero. I love playing Rome 2 but the politics always frustrated me so much. But thanks to this video it will be so much easier to manage. Thank you
Glad I could help Jorge!
Nice Video, works on legendary as well.
Some additional thoughts...
1. Don't let faction leaders die in battle, you will get a massive loyalty penalty (-30 I think).
2. Diplonatic Mission is the most important action. It is cheap, especially in the early game, boosts diplomatic relations, sometimes you can win a ton of cash or even a province and later on it's also a nice way to get rid of characters without negative loyalty. Always use it.
3. Kingdom is the best form of government. Only Empire is better. Secure loyalty is mandatory. (Kinda silly that the other forms are pretty useless)
4. Sometimes it is better to let a civil war happen. Sometimes you have no funds to take care of politics. After you won a civil war you get the buff again which prevents civil wars. (Won a Campaign with Rome in Rise of the Republic on legendary with 6 Civil Wars :D )
5. Securing loyalty by edict is free loyalty. Again this is mandatory on legendary difficulty.
Thanks. Those are useful pieces of advice.
This is the best politics guide i've seen since i started playing in 2014.
Thank you!
Learnt a bunch with this. Despite just over 600 hours in the game I never really went to deeply into the politics.
nothing to be proud of...
i am proud of myself that i have figured out how the politics system works on my own
Love the way you have the rome 1 sound track playing well played
it's the GOAT
Nice! Going to help with my play through with Sparta!
Warrior of Sparta! I'm honored :)
@@happycompy pleasures all mine
The game will not assign to provinces random parties. The province is assigned depending from which party is the general that conquer it. You can use that to avoid civil wars by capturing towns with your own party generals.
I don't think so. I've seen a province "owned" by a political party during one turn and the following one owned by other party. Besides, even though you only conquer using your own family generals, some provinces still will be assigned to other parties.
I think the most important measure is the influence of each party. The higher it 's, the more provinces it 'll have, proportional to your empire's size.
But yeah, when a secession/civil war is about to start you definetely must look to the political map in order to see which provinces are going to rebel.
At least in Dei it doesn't work like that
This is not true my friend. The province assignment doesnt depend on the conqueror, depends on the overall influence. If you let a party have 50% of influence, it will have arround 50% of your provinces. This cant be shown on early game, but when you have a lot of provinces under control its easier to see the distribution and how it changes due to the flux of influence between parties. Sometimes the distribution needs to be reset and they change the province.
I agree on using your generals because this will earn them XP and gravitas after each victory, but sadly it doesnt mean that the province will be yours politically speaking
Not true. First half of my grand campaign as Sparta, I had only family generals. Still, one party got 4 towns in Spain and second got one province in Libia. And all of it was conquered by my Basileus
@@alejandrop.s.3942 you are making a circular argument , I used some other parties generals to do the fighting now I am on shit situation politically and I am close to the bottom.
I thought I need to protect my heir and leader from dying so let's just assign random characters as generals, now they have gotten too powerful and influential and control most of my provinces, everyone has negative loyalty and more gravitas then me but at least I control Rome that's prob a given :D
So the op is right it won't assign to random parties , it is very much dependant on which party the general that conquers it but not 100% , what you are saying is like 5-10% chance of that not being the case but most of the time it is the case
Thank you so much for this video, I had no idea of some of the politics systems that you mentioned. It really is a shame that CA didn't include this as a tutorial video in their game. As you end up enjoying the game so much more when you aware of these details.
Agreed!
Thanks for the quick overview. I started playing Rome 2 again after a long hiatus. I wanted to make sure I wasn't missing anything and thankfully it was pretty simplistic. I'm glad you showed what you want to essentially do with it.
I've been promoting the women to get those -5% corruption bonuses that they get at max career and using high stat ones to embezzle. I'm playing Macedon and those early turns with low public order can be manageable with some of the missions. Even removing taxes from a province a few turns should the instability cause issues. Something that wears off over time and you can move that army stack if you need to. The missions to gain favor with other countries can sometimes help immensely instead of spending so much money on preventing wars or creating trade allies. The better the diplomat the better it goes. Sometimes you get lots of money or research bonuses that make research go faster when doing it. Just to name a few great options for using politics not mentioned in the video. For anyone reading the comments.
I can imagine a very complex and cool politics mechanics if CA made a Game of Thrones Total War or in Three Kingdoms 2 which is more focus in the ROTK where politics are made deeper and more complex than in actual history
First thing I learned by going through the politics of the historical Three Kingdoms vs the novel, is that real life politics are always more complex and unpredictable than fictional adaptations.
Fellow political intrigue enjoyers.
Try the game Crusader Kings 3.
@@bzoner16 Wait Until You See The Mayhem That Are Paradox Games
@@talixius Yo, CK3 is a massive game with so many options as a ruler on running a country, duchery, kingdom, or empire. Its really fun. I love that game.
This is an excelent guide. Well done!
Personally I simply don't have armies or fleets with other parties' generals, never marry them, and only send them on diplomatic missions. The cool thing is that on civil war they'll have no forces. And over time my family tree would grow, they'd be at 1 character per party and as such I always end up on the 95-ish% control of the senate. Civil Wars do become an issue in the late game due to the Imperium level. But at that point just swarm the rebel province before they rebel and you'll have no trouble.
I think it's a shame CA didn't represent the Cursus Honorum. It was in Rome 1 and it could have been expanded upon. It would connect great with the current system in Rome 2.
Thanks for watching Wolf! That's a great strategy 👍
Marrying them is actually interesting since you can give a free promotion to their partner and using that character as well as a diplomat.
I tend to this scheme: when a character from other is a good general or I have been forced to use him due to lack of available generals, I give him promotions until the point that I still can Entice him. So, the party is pissed off for the Entice, but happy for the battles and promotions which the character earned. It normally gives me a loyalty surplus.
Another scheme is this (especially as Romans, Hellenics and Carthage): promote all the available women in other parties (make the male characters to get married in order to make women appear). When they reach maximum level (thus, lot of loyalty bonus) kill their husbands, and marry the woman with one of your own characters (your character must be quite important, since a maximum promoted woman has high gravitas etc). You get the promotions bonuses and the polítical marriage - killing her husband= loyalty surplus. Besides, if she's a young woman she still can give children to your probably older male character (who has probably got divorced from his aging wife in order to carry out the scheme). This is quite machiavellic, but it works great.
Then you can Entice her into your faction in order to obtain her gravitas and use her for other political actions such as Praising, Raise Support, Embezzlment...
Take into account that the woman who was the wife of your male character will be part of Other Nobles now (unless she was born within the family), so you should adopt her in order to prevent her forming a new political party.
I've seen some mad things during my campaigns such as sons adopting their mothers, ex husbands adopting their ex wives...politics are really fun if you understand and are somewhat machiavellic in this game, I don't get the hate for this system of Rome 2.
Concerning the civil wars, I normally let them trigger just for fun, but I can keep at bay even parties with the worst traits, it's all in the mechanics if you do it properly.
The Imperium level is a mess. I prefer playing tall, and I don't get why client states and satrapies increase your imperium. It should be like in Europa Universalis, where if you liberate vassals your stability and researching cost are lower, since you have a smaller and more efficient country.
@@alejandrop.s.3942 good stuff! Very cool ideas.
@@alejandrop.s.3942omg, you are pure evil 😂
Thanks so much! Very much needed guide, as the game itself offers no explanation as to how it works. I've only ever used the minimal tools to keep loyalty above 0 before because I had no idea how to maximise the characters and politics.
Agreed, the game is horrendous at explaining the political system to you. I'm glad this was helpful to you man!!
Cue in the 'wtf i love rome 2 politics now' -reaction after understanding what the lightning symbol means and that generals dont generate gravitas. Now suddenly everything makes sense. Had two civil wars this far on my first ever rome campaign. They are a blast though but i can imagine it getting tedious by the time you get your 5th or 6th one.
I consider myself a master of campaining in Rome 2 (in pvp I will suck, for real) and learnt nothing new because I use politics in every single campaing I do, but this guide is 100% accurate and recomendable and will lead you to a proper management of your faction's politics.
And remember, some parties will be hard to tame depending on their traits, if they are bad dont hesitate to set up traps and wait for the secession to annihilate them in a secure way. Once you master this tech, you can take your time, wait for the 10 turn-protection to expire, and finish the last rebel army to have another "10 turn bonus loyalty". When you defeat a secession you earn a bonus of 30 loyalty, decaying 3 per turn which means 10 turns. This way you can have up to 20 turns without secessions. If you kill them quickly and earn the loyalty bonus called "overcame secession" while having the protection on, its kinda wasting this bonus.
Tip: If you set up the secession, be sure of raising a brand new army, it will be lost forever and with it, his traditions and troops become enemies. New army, party leader as general or admiral alone so they dont spawn an army with elite troops, and keep at least 1 decent army near the contested provinces for a quick reaction. Conquer everything except 1 region, harass them constantly so they cant muster new units and when the protection is about to expire, finish them to enjoy the bonus. From now on, you will mock at rebellions instead of shitting on xD
I love this tip! Absolutely diabolical.
@@happycompy Thanks for reply :D Glad u like it, and happy to add something to this good and needed guide
I actually found the politics to be fun, engaging and quite beneficial. Making your way through it can really embellish your playthrough.
Thank you mate!! Politics has always been my weak point and made me lose so many campaigns..I can now master this game and conquer the all world! Your wisdom is much appreciated, we can now feast and refresh out throats with ale! 😂
I'm glad it was helpful for you! Good luck on your campaigns.
Perfect tutorial: funny, logical and detailed
Thank you J River! Glad you enjoyed!
Thanks for this guide!
The video was detailled, yet easy to understand.
Next time I'll do a Grand Campaign (probably with Pontus), I will pay closer attention to the politics-system and try to play around with it a little more.
It looks fun.
What I like is that once you get into it, it still seems somewhat intuitive - and it allows for some roleplaying.
In my recent RotR-Syracuse-campaign, I actually had a pretty costly civil war in early midgame shortly after uniting Sicily. Surprised the heck out of me of it happening so soon, never experienced it starting so early.
Half my territory rebelled and what was worse was that my second-best army, which had already won me some really important battles early on in the game and I thus was emotionally invested in, rebelled as well. Also my fleet rebelled which I had used some turns earlier to sail my main army to Africa to invade Carthage, which I had to ferry back in forced sailing in the hopes of it not getting attacked at sea.
So I really had some work to do in order to win this civil war, but it was a lot of fun.
This is a perfect and straight forward tutorial. Well done!
Glad it was helpful Jordan!
Completed multiple campaigns on Legendary difficulty. Literally had to be told on stream how to get up the political affiliation map. Great guide and I'll definitely be taking some tips from it for future runs, but a strong reserve force tends to be a solid enough political tool for me haha.
That doesn't surprise me unfortunately. There is next to no explanation given for the political system. I'm thankful CA reworked it from the mess it was on release, but they never went back and explained the thing in game lol. It's Paradox-level bad UX.
@@happycompy Exactly! They overhauled the game years into release and didn't say anything useful about the changes they made, so all that effort was wasted leaving players confused.
@@happycompy i just kill off the bad group with an early civilwar to have just one weak and loyal "opposition" with one ignored admiral, scouting for trade sea partners like a spy,unit.
im fighting with my actual family member to raise their skills faster so that i can promote them to get gravitas and buffs.
i try to have only inner-family armies and if i have other-family-armies to use trash for them. noone can stop me to send 3-4 of these guys to death in a battle, if i can own the army at the end. if i get a daughter, i can sel....i mean marry her to a free family member to have one more general....after 2-3 generations, you are fine.
the actual political systems are complicated, where you have to get something between 50-60% to get good traits, like Attila......in my opinion Rome 2 politcs is just the question how to get to 100% in a faster way....you will get there, but when....
It was useful video but the loyalty can actually go down to -10 without the risk of a civil war
You're right, thank you for the correction!
Good sir, after more than 700 hours I have learnt things here to truly fine tune politics. I knew enough to half ass it, now this looks fun!
Lastly, do take care! It has been a while since the last video, best TW content creator☝
Thank you so much Zubi! I will be back eventually :)
I always quit playing Rome 2 when I get one of those stupid civil wars. For once I decided to see if I can do something about it. And I just saved my campaign thanks to this video. I blew 20k on marriages to bring faction loyalty up and reduced my civil war chance to 7%. I had no idea there was this much strategy to the political system. I had always disregarded it because there's nothing like it in previous Total Wars.
THank you for sharing! I'm glad you were able to save your campaign!
Bro I have been playing around to since it came out and never had any idea about this strategic political map thank you for pointing that out
You're welcome! They added it a few years ago.
"we'll have to jeffery epstien him" 😂
Great video on Rome 2 politics. RUclips should have this video at the top
Thank you very much!
I was just planning to revisit Rome II lately, and guess what, - your Community Patch is a must for me.
Man, that's so awesome to hear!
What does the Community Patch do?
Amazing video! This helped me greatly understand this system and has me wanting to jump back in a give it a shot! Thanks again maybe we will see more guide videos from you.
Thanks for the feedback Cody, I'm glad you found it helpful!
Thank you, this was very helpful. Just started R2TW and this was by far the most confusing aspect of the game for me! Much appreciated.
You're very welcome!
"you with me so far"
me: above zero got it
My first time through: Politics? I have no time for Politics, Rome has an empire to make. *is suprised later that there is a civil war with one faction holding all the food producing settlements, thus starving my army*
Ive started my thrid one (its better than my last two attempts, I'm close to 200 turns with only one Civil War currently going on with only two settlements left to reunify) hopefully this guide helps me in the future.
Huh didn’t think about sending them into the middle of an ocean, if civil war is inevitable I either send an army while I stall for time or create an army next to the rebelling territory. If I’m lucky I can take out the starter army they begin with and quickly sweep through the place. However I think if you leave an army that is being lead by another family (say you control Magna Graecia and you send an army under a different family general there, there is the chance they could take that territory while either losing control of their prior territory or holding it can gaining two full territories easy), make sure they are place in the territory they hold.
Besides if one or two families rebel then I’m sure you can part a few territories of your own to allow the one that is either the most loyal or that stuck with you to put down the rebellion. This is coming from a guy that had 5+ civil wars during their first play through (had some forewarning about the civil war issue, made it easier to be ready to counter).
Simple and straight to the point. Dankeee~
What we all needed💯💯
Thank you LA 😍
It feels Great to SEE that one party have that one settlement, like
"Weak parties Will be banished"
Im new to the game and i can see after a just minute this video will help immensely, thanks
You saved my campaign in 2023. Thank you!!!!
You are very welcome!!
Wow, talk about a clear and understandable explanation! Thanks.
Thank you Jason!
Thank you. Been looking for a clear guide on how to deal with this. I'm a couple of days into my campaign, so I need to fire up the game and decide whether I can salvage the political situation that I currently have or whether I should just start again.😁
You're welcome! Glad it helped you!
Me too lol
well, aren't you a little bit silly? I spent barely 2-3 hours and started looking for guide to political mechanics. How on earth people spent 600 hours not trying to figure out politics, so important in ancient Rome (actually in any country, at an historical time period).
this was super handy as ive never taken on politics in rome 2
Thank you Ricky!
Embezzlement is the best thing in early game, especially for little factions. It has helpt me a lot in my Syracuse playthrough. Send the characters of other parties as diplomats in order to keep loyalty at bay. Marry them in order to have more available people and use the free promotion. If they're extremely good or you are going to use a character as general entice him/her if possible. Political marriage when possible.
Concerning influence I don't understand till this day how it's calculated, since even though I expend most of my gravitas in embezzlement influence keeps equal. And the other way round when I purge other party. What works better is the raise support mechanic imo.
Moreover, try to adopt every character from the Other Nobles tab, since they'll conform their own brand new party if you don't adopt them.
Btw, -10 loyalty is still a safe number. At least in my last campaign the secession risk was just 1% with -11 loyalty.
Great tips! You're also right about the -11 loyalty benchmark, thanks for pointing that out.
1% per turn though, that gives you a bit of a risk over say 50 turns@@alejandrop.s.3942
Set them back during times of peace, wait you’re not actually constantly fighting
Great video, I think a Caesar vs Pompey civil war would be so awesome.
Same!
@@happycompy that should be a campaign dlc of whatever u call it, but mod is good enough!
so after buying rome 2 and not touching it for almost a year i decided to give it a go (no mods cause i preffer to play vanilla first to see whetver i will hate it or not )amd i must say im actually enjoying everything the game has to offer , from the army limits to the political system , the campaign has a nice slow pace to it and there is no sense of having to rush towards the endgame , i mean it took me several decades to capture cisalpine and raetia et noricum , also i cant remember the last time i had so much fun with total war lmao
Hell yeah man! That's awesome to hear.
I legit had no idea what the politics were, I saw someone click Secure loyalty, so always clicked that.
Another option when it comes to politics is to maximize the size of your family dynasty. This serves two options: you still have a lot of members able to provide gravitas for your party and are also able to completely demilitarize opposing parties and monopolize army control.
I focus on promoting my children as soon as they are able to take office and marrying them off as early as possible to ensure they have the highest number of kids. Keep in mind that one marriage in a turn is 20 gravitas, the second in the same turn is 22, and the third is 44, so be careful to split up the marriages.
If you have enough children, you should be able to control all your field armies with your family while still maintaining a massive base of political power.
The promotion of families does affect loyalty for the other parties but civil wars are virtually unavoidable at higher difficult settings, anyways. A good idea is to keep tabs on opposition loyalty and to station armies outside of cities when you see that their loyalty is reaching critical levels. You can basically just wipe out secessions in about one or two turns with this strategy.
Also, when you have enough cash to flaunt, just spam the “Secure Loyalty” intrigue if you really cannot be bothered to deal with civil wars. Another thing to do is to change your government type to “Empire” and use the “Provoke” option for a chance at immediately starting a civil war when you want it to.
Excellent guide man. The politics system isn't great but it isn't terrible either. It's only downright awful to deal with playing on legendary difficulty as a republic/poleteia government, but otherwise it can be pretty cool
Completely agree. It's a nightmare on Legendary, but then again so is everything else.
If you calculate your schemes with several turns in advance even in Legendary you can play with other political parties like a violin.
Well done!! You exlained very well for a beginner what to do!
Glad it was helpful!
One time I sent my rival faction leader into battle to intentionally assassinate him without paying the money to do it. Went out like a boss and his party’s loyalty went up after his death for some odd reason.
hahahahaha that's awesome
this went alot deeper than what i was used to doing thank u very much
You're very welcome
Personally I always just provoke the other parties until I'm running an oligarchy. Just simplifies my politics in mid-late game
Smart move tbh.
Excellent guide. Much better tutorial and for new players it'll help a lot!
Glad you think so Medjay!
@@happycompy np
I just came back playing this game and the politics is driving me crazy.
This was great. Thanks for the well-written guide and clear delivery!
You're very welcome!
This was the best video explaining politics I’ve come across, you went over things at a great pace and didn’t over complicate anything. Really great job
Thank you so much Edwin! I'm glad it was helpful!
That one guy at 0:23 is me trying to understand politics in Rome II before this video
Guys, the politics system in Rome TW2 is amazing and can fit your play style. If you want to be democratic, you should split party influence among all parties. If you want to rule as a monarch, you should aim at maximum influence.
The more you expand, the more party loyalty and diplomacy bonuses will reduce, corruption and army upkeep will increase due to imperium level (it does not matter government type; this is simply based on how much land you own).
Now, here is where it gets really interesting: the political system in Rome closely related to diplomacy:
If you do not care about diplomacy at all, and want to have complete control of all aspects of you empire, you can expand as much as you want. The only thing you should be concerned, is to never get more than - 10 loyalty with any party, because from there onwards, there will be a risk of succession or civil war. You will not have many allies, unless you really put money on it, because other people will hate you due to "expansionism".
Military allies count as your own territory for objective purposes, but do not increase imperium levels. This mean more party loyalty and better bonuses on diplomacy. You should choose your allies according to your strategy. If you want to go to a lot of wars, "expansionist" allies are the best, if you want to be a master of diplomacy and play NATO style with lots of commercial trade, be careful with alliances and always opt of "defensive" and "loyal" allies instead. It you get into military alliances, help your allies with military operations and funds, they will also help you a lot with the fighting, and this can be quite nice if you don't want to be on your guard every turn because and enemy can send armies to conquer a small, unguarded and underdeveloped settlement.
On the politics panel:
Take some time to check all the options available. As a general hint:
It's useful to have a general with high cunning. They can "gather support" for further influence and can assassinate pesky opposition party leaders. If you have a party leader which is giving you lots of trouble, adopt, assassinate or get him into a political marriage.
A high authority general/character will let you adopt anyone on the politics panel. This may come very handy if, specially in the begging of the game you have few people on your family, and specially, can't put women as generals. This way you may adopt someone and marry them.
A high zeal character allows you to "praise" someone from your family, giving them a free zeal point at the cost of gravitas. This is awesome and most useful. There's also an option which gives a character free authority, but I do not remember it by name now.
Always look into your characters every turn and see how they develop. They will occasionally gain "traits", and this can have huge impact, for good or for bad.
Don't subestimate the power of spouses. They may accumulate huge amount of gravitas (200, 250 +), and this will let you fumble a lot with he pannel abilities. You can use this to massive advantages specially on diplomacy and empowering your characters.
If you want to achieve "peerless" influence (91% + influence) and enjoy all the bonuses here's how to do it:
1 - Right at the beginning of the campaign, name all opposition members as generals and let them die as such. Don't take them into battle, unless necessary, but as long as they are generals, they won't gather any gravitas.
2 - Promote your family members whenever possible, keep and eye on the loyalty level of other factions. Keeping your land possessions small will give you more loyalty to manoeuver around this.
3 - If opposing party levels are low, a cheap solution is to send them on diplomatic missions to other countries. This gives you +5 loyalty.
Always educate your children, always choose the best to lead your realm or empire with "proclaim heir".
Once you get the hold of it, you will find a funny, bright new way to enjoy the game!
I forgot to say. This is rarely the case, but in case your starting faction has terrible, really terrible fixed, starting traits, like bigot, pacifist, thirst for power, and you will always have to "walk on eggs" to deal with them, provoke, promote your characters, send their leaders on suicide missions, and whatever you may to get them to secede as soon as possible.
This way you can wage war on them during the start of the game and while they hold few regions. You do not want o have massive problems of secession or civil war further on on the game when your enemies have large territories, large armies and elite units.
If they don't want to collaborate and don't want to integrate with you, then they should go. Politics is the struggle for power, after all.
Great vid, sorted me straight out, but I'm going to need to watch it a couple of more times I'm sure hahah
Glad it was helpful!
Need more guide like this !!
Thank you!
THANK GOD FOR THIS QUICK AND INFORMATIVE GUIDE. THANK YOU SO MUCH
You're very welcome!
the best way to avoid problems with opositor it is by sending them to war and die
Cant be disloyal from the grave fam hahahahahhaa
There's something to understand? Just get your influence high and keep the factions loyal so that there's no civil war.
Thanks for the video its very helpful. Politics is a game in a game lol but I love this game since been playing rome total 1 .
Glad I could help! Agreed, it's a game within a game hahahaha
As someone who has not yet played R2TW, I would not dare to appoint those outside of my family as generals either. Gravitas did not help the Senate much when Caesar decided to cross the Rubicon.
If I'm playing DEI, I always use "Political Animal" for my leader. Over time you become unstoppable.
“ This is madness!”, “No, this is politics”
I wish more tw had stuff like this really adds to the management side of the game
Agreed. Luckily Three Kingdoms, Thrones and Attila have similar systems!
@@happycompy and thanks to your mod list 3ks gets pretty good been loving 3k for its campain and those mods really enhance it
@@ryanadams2610 glad to hear you're enjoying 3k man! 🎉
@@happycompy shame ca dropped had they fallowed through it would have been easily one of the best and content heavy title in the series.
@@ryanadams2610 completely agree
Great Explanation! Thanks for making it. You present the info clearly. Definitely worth the sub.👍
Thanks for the sub! Glad it was helpful :)
I try and build my own family as best I can, that way in 3 or 4 generations I can only appoint Generals directly related to me. Then I can provoke and annihilate factions as I see fit, giving me protection from civil war and the survived civil war bonus for a period of time. After 2 or 3 controlled civil wars there is usually no more resistance as my influence is so high, then I can comfortably conquer the rest of the map.
Learned something new, ambition. Nice
Happy, you stated in the video, (around 8min) that provinces are randomly assigned. However that is not the case I believe. When a member of a party conquers a region, the party to which that general belongs gains control of that region.
Hmm. I'm pretty sure it's random, but your explanation would definitely be more immersive.
@@happycompy when I do a play through, I make sure the general that conquers the region I want is a member of my party. It works. I promise. That's why I relegate non-party generals to "guard" my capital. Matter of fact, I believe it's possible to have a party that doesn't own any regions.
@@jhoshouse fascinating! I'll try this out.
@@happycompy have you experimented with this??
@jhoshouse if your empire is big enough every party will have afiliation in at least one province, even though its influence is 0%.
I agree with HappyCompy, the general who conquers the pronvince doesn't have anything to do with the province afiliation. That way if you only used your own generals, you would have the afiliation of every province, and it doesn't work that way.
Wow man what an eye opener. Thanks!
Glad it helped!
Thanks for the video explaining this. One thing that confused me is this: if generals gain no gravitas and victories give you loyalty from the faction whose leader won the battle, why do I want opposing party members as generals *away* from the frontlines. Don't I want them in the thick of it, winning battles to generate loyalty?
They will generate loyalty yes, but they will also generate gravitas for the opposition, which will lower your political influence. Better to secure loyalty in other ways and let your own generals get the glory (and influence).
@@happycompy Ah so victories give the general gravitas and you loyalty, but generals don't generate gravitas if they're just sat there doing nothing. Got it, thanks. Does this also apply when the general has their first "level up" and you select one of the bonuses? All the first-choice bonuses have a +1 gravitas per turn modifier; is this modifier only effective when they're not generals?
My 'zero effort strategy' is just getting a really big family. That way you automatically get a lot influence.
I also boost food or public order.
When in doubt, pop more kids out.
This is great!!! Thanks for the video. Rome 2 TW is one of my favourite games even with its short comings.
Thanks for watching J F!
They could at least have added the option to turn off the politics.
More options are always welcome in strategy games!
Guys, can you please help me out?
First of all, thanks for the video, it really taught me how politics work!
Then, I've followed some hints I saw in the comments. I started to invest in my household, and I'm up to some 30-40 members. The generals I use for battles, I start to train them as soon as they come of age, and then replace them for younger ones once they get are around 40 years old.
So, my family has around 800-1000 gravitas. The opposition party has around 200 gravitas (with 4 members). But the opposition has 40% influence! That is crazy. I'm late game, taxes are low, I have 200+ surplus food, and the third opposition party is always loyal, but they have 0% influence?
The 40% influence party (second party) is always going disloyal, it seems the game is forcing them to become disloyal AND having high influence. What is wrong?
I'm playing with Saba. Hashish tribes (disloyal and always going on the negative): 200 gravitas.
Marib Nobles: 200 gravitas, with 0% influence.
Sabaen dinasty (player's faction): 1000 gravitas with 60% influence.
Turn 190. I'm missing two regions to win the game through cultural victory.
I'm still playing as kingdom, haven't switched to empire and have not had a civil war yet, but it's getting difficult.
Thanks so much!
Bro I loved this. Thank you 🙏
I managed to become a 100% dominant party state thanks to your tips hahaha
Nice work!
It would be cool if the other statesman of the other party will independently do political actions towards other statesman or to the player party. And the player will not be able to control the political actions of other party. Basically the other party has its own ai and will constantly do political actions depending on some factors.
I agree.
It already does that with annoying "dilemmas". "Political party wants to adopt your best general. Immediately spend 42069 gold right now or allow the adoption."
Just reloaded the after many years. This was really helpful. Thanks?!
You're welcome!
Good stuff, learned a couple things. Thanks mate!
Glad to help!
Great video, very good explanations
Try to conquer regions only with leaders of your political party. Some times, just, fight battles with generals of other parties to up loyalty if they very low, but do not conquer with them, regions.
And at least use other leaders for Political issues. Αt some point you will be forced to make civil war, it's unavoidable, but it will be very easy to face it.
Average Peloponnesian League fan vs average Delian League enjoyer.
Civil wars can be prevented if you play your cards properly.
Conquering with a certain general doesn't make any difference, it has something more to do with party influence. Every turn the game calculates the gravitas, influence etc, and gives to every party provinces political afiliation in return. Keep your influence the highest possible and you'll see how other parties control less provinces.
To show it, even though you only conquer using your own generals still other parties get control of provinces right? That proves the afiliation doesn't have anything to do with the general who conquered the province.
Just send emissaries all the time. You get huge amounts of gold and sometimes a province or two.
That was so helpful, thanks!
Glad it was helpful!
8:29 "strip army away from family members to let them generate gravitas"
but stripping army away also reduces their loyalty right and abilities right? I don't even dare to remove people from command now...
Great guide! Thanks!
Glad it was helpful!
I understand it... it took me 5 years but i figured it out
lmao better late than never my man
HappyCompy, are you sure that characters that are leading armies don't gain gravitas? Because there are traits that give some gravitas per turn and those work even if the guy is a general, so I was wondering if you tested it yourself. To add some pro tips, the edict that gives party loyalty can be the most cost effective way to gain loyalty, depending on how expensive the political interactions like "secure loyalty" or "send emissary" and such are, and promoting other party's member isn't necessarily a great idea because they'll start gaining free gravitas by doing nothing. It might be worth it if you are already making enough gravitas yourself or if you promote only one of them. Promoting your own party members upsets the other parties only temporarily, so it can be done somewhat safely (and should be done while the civil war protection is still active).
Good tips! Yes, all things being equal (meaning no traits), generals do not generate gravitas passively but statesmen do.
I only promote other characters from other parties if I plan to Entice them eventually or if I'm really struggling with loyalty and desperately need a boost through the free promotion or whatever.
HUGE THANK YOU FOR THIS INFO!!!!!!
Glad it was helpful!
Nice guide HappyCompy, I guess I was mistaken. I thought generals also accumulated gravitas per turn. I'll have to do that next time with rival faction leaders then.
Glad it was helpful. It's the same in Attila as well I believe 👍.