With the new Paradox Brother support cards from the Maze of Memories pack, imagine those new cards used during those episodes so that it makes a-little more sense then how they played the game.
You must be new, It's widely known that the first season of Yugioh didn't follow any rules at all and just made shit up relevant to whatever plot the episode has. For crying out loud they are normal summoning fusion monsters...
@@andrewnguyen664The roleplay aspect of the Duelist Kingdom rules were reliant on the lore of the individual cards for nonstandard plays - like Yugi's destroying his own Full Moon card to receed the ocean tide and beach Mako Tsunami's fish monsters, for example. Also, Jirai Gumo was originally a Trap Monster of sorts in the manga, which is why Dox played it like a Trap Card at first in the anime.
In the original Japanese version, Jirai Gumo is a trap card When activated (stepped on a specific space in the Labyrinth Field), it spawns a Land Mine Spider which negates the effects of Equip cards.
Duel Details: Yugi/Joey VS Paradox Brothers This duel is conducted as a Labyrinth Tag Duel. Rules: • All duelists will start with 2000 LP. • If one duelist's LP reaches 0, then their respective team loses. • The players on each team will alternate turns with every passing round. • Monsters summoned to the Labyrinth Field act like board game pieces, moving a number of spaces up to what their level stars allow. (e.g. a ★8 monster can move any number of spaces from 0 to 8.) • Two enemy monsters can engage in battle when they are within striking distance of each other. • Only monsters who can travel by foot can move in a Labyrinth Field. Turn 1: Dox activates Labyrinth Wall's (ATK/0 DEF/3000) ability, changing the field to a Labyrinth Field. Turn 2: Yugi summons Beaver Warrior (★4, ATK/1200 DEF/1500) in attack position. He lets it move 4 spaces forward. Turn 3: Para activates Polymerization, fusing Shadow Ghoul (ATK/1600 DEF/1300) with Labyrinth Wall to form Wall Shadow (ATK/1600 DEF/3000). Wall Shadow can move on the maze walls, which allows it to attack any monster traversing the Labyrinth Field without having to count spaces. Wall Shadow attacks and destroys Beaver Warrior. (Yugi LP 2000 → 1600) Turn 4: Joey summons Axe Raider (★4, ATK/1700 DEF/1150) and sets a card facedown. Joey decides not to move Axe Raider. Turn 5: Dox sets a card (revealed to be Jirai Gumo) and summons Labyrinth Tank (★7, ATK/2400 DEF/2400) in attack position. He lets it move 7 spaces forward. Turn 6: Yugi summons Celtic Guardian (★4, ATK/1400 DEF/1200) in attack position. He lets it move 4 spaces forward. Turn 7: Wall Shadow attacks Celtic Guardian, but Joey activates Kunai with Chain, raising Celtic Guardian's ATK by 500 (ATK/1900 DEF/1200). Celtic Guardian counterattacks and destroys Wall Shadow. (Para LP 2000 → 1700) After activation, Kunai with Chain becomes an equip card, which raises Axe Raider's ATK by 500 (ATK/2200 DEF/1150). However, Celtic Guardian loses this boost (ATK/1400 DEF/1200). Turn 8: Joey summons Flame Swordsman (★5, ATK/1800 DEF/1600) in attack position. He moves it 4 spaces forward. He also moves Axe Raider 4 spaces forward. Turn 9: Dox moves Labyrinth Tank 7 spaces forward. Turn 10: Yugi summons Dark Magician (★7, ATK/2500 DEF/2100) in attack position. He moves it 5 spaces forward. Turn 11: Para activates Magical Labyrinth. This causes the Labyrinth Wall to change shape, splitting up Yugi and Joey's battle formation. Turn 12: Joey moves Axe Raider and Flame Swordsman forward 4 spaces each. But Axe Raider stepped on a space marked with Jirai Gumo (ATK/2100 DEF/1000). It negates any ATK boosts when it battles another monster. Jirai Gumo destroys Axe Raider. (Joey LP 2000 → 1600) Turn 13: Dox moves Labyrinth Tank forward 7 spaces. He then sets a monster (revealed to be Dungeon Worm (ATK/1800 DEF/1500). Turn 14: Yugi plays Mystic Box, targeting both Dark Magician and Jirai Gumo. Mystic Box destroys Jirai Gumo. Dark Magician attacks and destroys Labyrinth Tank. (Dox LP 2000 → 1900) Turn 15: Para sets Sanga of the Thunder (ATK/2600 DEF/2200) facedown. Turn 16: Joey moves Flame Swordsman 5 spaces forward. Turn 17: Dox sets Suijin (ATK/2500 DEF/2400) facedown. He then flip summons Dungeon Worm and equips it with Invigoration, raising its ATK by 400 and lowering its DEF by 200 (ATK/2200 DEF/1300). Dungeon Worm attacks and destroys Celtic Guardian. (Yugi LP 1600 → 800) Turn 18: Yugi activates Magical Hats, concealing Dark Magician and Flame Swordsman within two of four Hats. Turn 19: Para summons Monster Tamer (ATK/1800 DEF/1600) in attack position. He then activates its ability, allowing him to control Dox's monster and boost its ATK by 600 during Para's turn (ATK/2800 DEF/1300). Dungeon Worm attacks one of the Hats, but it turns out to be empty. Turn 20: Monster Tamer's ability is no longer in effect (ATK/2200 DEF/1300). Joey reveals Flame Swordsman's position and activates Salamandra, equipping it onto Flame Swordsman and increasing its ATK by 700 (ATK/2500 DEF/1600). Flame Swordsman attacks and destroys Dungeon Worm (Dox LP 1900 → 1600). Note that what Bakura says is wrong; Dungeon Worm's ATK boost from Monster Tamer was negated ever since Para ended his turn, not because of Dungeon Worm's elemental weakness. Turn 21: Dox summons Kazejin (ATK/2400 DEF/2200) in attack position. With Sanga, Suijin, and Kazejin on the field, they combine into Gate Guardian. (Yugi says the Gate Guardian is in the class of Exodia. What he means is the Gate Guardian is another monster that takes multiple cards to summon.) Each of its constituent parts possesses the ability to negate an attack on it once per turn, but only one of the three parts can do so. Turn 22: Yugi sets two cards. Turn 23: Para uses Sanga of the Thunder to attack Flame Swordsman, but Yugi activates Mirror Force, reflecting its attack. Para activates Kazejin's ability, negating its own attack against it, but Mirror Force applies to all opponent's monsters, including Monster Tamer, who was caught in the crossfire. (Para LP 1700 → 900) Turn 24: Flame Swordsman attacks Kazejin, but Para activates Suijin's ability, negating the attack on Kazejin. Turn 25: Suijin attacks every opponent's monster on the field and destroys Flame Swordsman. Elemental weaknesses apply here, with FIRE losing 300 ATK against WATER (Joey LP 1600 → 1300). Turn 26: Yugi sets a card and summons Summoned Skull (ATK/2500 DEF/1200) in attack position. Summoned Skull attacks Suijin. Suijin tries to activate its ability, but it's negated due to Spellbinding Circle (which was attacked by Suijin earlier), which lowers the ATK of Sanga, Kazejin, and Suijin by 700 (ATK/1900 DEF/2200, ATK/1700 DEF/2200, ATK/1800 DEF/2400). Summoned Skull destroys Suijin. (Dox LP 1600 → 900) Turn 27: Para activates Remove Trap, destroying Spellbinding Circle and restoring Sanga and Kazejin's ATK to normal (ATK/2600 DEF/2200, ATK/2400 DEF/2200). Turn 28: Joey summons Red-Eyes Black Dragon (ATK/2400 DEF/2000) in attack position. Yugi then activates Polymerization, fusing Summoned Skull and Red-Eyes to form Black Skull Dragon (ATK/3200 DEF/2500). However, Black Skull can only move by flight, which is forbidden in a Labyrinth Field. Turn 29: Dox activates Riryoku, halving Yugi and Joey's LP (Yugi LP 800 → 400, Joey LP 1300 → 650) and adding it to Sanga and Kazejin's ATK (ATK/3000 DEF/2200, ATK/3050 DEF/2200). Turn 30: Yugi reveals Dark Magician's position and moves it 6 spaces towards the exit of the Labyrinth Field. He then activates Monster Reborn. Turn 31: Para uses Sanga to attack Dark Magician, but Yugi activates the revived Suijin's ability to negate Gate Guardian's attack. Turn 32: Joey activates Copycat's (ATK/0 DEF/0) spell ability, allowing him to copy a card Para and Dox have played before. He chooses Riryoku, halving Para and Dox's LP (Para LP 900 → 450, Dox LP 900 → 450) and adding it to Black Skull Dragon's ATK (ATK/4100 DEF/2500). Turn 33: Dox uses Kazejin to attack Suijin, but Yugi activates Suijin's ability to negate Kazejin's attack. Dox then uses Sanga to attack Suijin and destroys it. Turn 34: Yugi activates Monster Replace, which allows for the monster with the highest ATK on his and Joey's field to be placed in front, which changes the positions of Dark Magician and Black Skull Dragon. Black Skull attacks and destroys both Sanga and Kazejin. (Para LP 450 → 0, Dox LP 450 → 0) Yugi and Joey win.
If you poly 2 into one and it gets destroyed, it’s to the graveyard for all 3 monsters. Then why is the labyrinth still standing when wall shadow went bye bye?
Hqnds down one of the best duels in the series
"It's in a class of Exodia"
sure buddy
What Yugi means is that the Gate Guardian is composed of 3 cards, just like how Exodia is composed of 5 cards.
Although the first season had a lot of sins (first of all the invented rules) the duel of the labyrinth remains one of the best moments!!
I’d say it’s the crown jewel of the first season!!
With the new Paradox Brother support cards from the Maze of Memories pack, imagine those new cards used during those episodes so that it makes a-little more sense then how they played the game.
Joey said no my Celtic Guardian when it was Yugi’s lol
Ngl, this was one of the best duels and definitely in my top 5 favorite duels.
3:40 TOO LATE HE ACTIVATED MY TRAP!
(Bruh that’s a monster card lol)
You must be new, It's widely known that the first season of Yugioh didn't follow any rules at all and just made shit up relevant to whatever plot the episode has. For crying out loud they are normal summoning fusion monsters...
@@andrewnguyen664The roleplay aspect of the Duelist Kingdom rules were reliant on the lore of the individual cards for nonstandard plays - like Yugi's destroying his own Full Moon card to receed the ocean tide and beach Mako Tsunami's fish monsters, for example.
Also, Jirai Gumo was originally a Trap Monster of sorts in the manga, which is why Dox played it like a Trap Card at first in the anime.
Joey Wheeler: WHHHAAA?!?
In the original Japanese version, Jirai Gumo is a trap card
When activated (stepped on a specific space in the Labyrinth Field), it spawns a Land Mine Spider which negates the effects of Equip cards.
6:08 Joey: NO! My Celtic Guardian!!!
Yugi: YOUR Celtic Guardian? >=(
Yugi’s LP: Yes, HIS Celtic Guardian 🫠
Dox: Watch Your Life Points Go Silently Away!
Wish the show had more of these tag team duels, the sheer amount of unique strategies and obstacles brought to the table, make for quite the spectacle
I never got a chance to see Joey & Mako The Fishermen be duelist tag-team Champions...😎😎😎
this battle is like dungeon and dragon game.
I always thought this concept was super cool as a kid. I always wished they would have come out with a dungeon/labyrinth style of Yu-Gi-Oh card rules.
I would have liked to see a team duel Umbra and Lumis against the Paradox brothers.
No problem just have to bring one from the shadow realm who lost
Joey:
No! My Celtic guardian!
Lol got me too when joey said that
Heard it aswell lol.
Lol
Yugi: Your Celtic Guardian?
Dox: Watch Your Life Points Go Silently Away!
2:35 things like this are why kids were so confused playing the real game lol
Everyone loves magical Trevor because the tricks that he does are ever so clever!
I love season 1 duels. It's like a card game mixed with DnD creativity
11:52 SUIJIN TIDAL SHIELD!
Para & Dox: WHAT?!?
Such a cool Fight
Atem that's why he is the King of games
That's right 👍
A personal favorite duel of mine.
I'd love a rematch with the Brothers using the new Gate Guardian support.
4:21
AAYYEEEE....
Time: 04:21
Para & Dox: AAYYEEE....
Yami Yugi: I Sell Dark Magician With The First Mystical Box. As Swords Rain Form The Sky!
Duel Details: Yugi/Joey VS Paradox Brothers
This duel is conducted as a Labyrinth Tag Duel.
Rules:
• All duelists will start with 2000 LP.
• If one duelist's LP reaches 0, then their respective team loses.
• The players on each team will alternate turns with every passing round.
• Monsters summoned to the Labyrinth Field act like board game pieces, moving a number of spaces up to what their level stars allow. (e.g. a ★8 monster can move any number of spaces from 0 to 8.)
• Two enemy monsters can engage in battle when they are within striking distance of each other.
• Only monsters who can travel by foot can move in a Labyrinth Field.
Turn 1: Dox activates Labyrinth Wall's (ATK/0 DEF/3000) ability, changing the field to a Labyrinth Field.
Turn 2: Yugi summons Beaver Warrior (★4, ATK/1200 DEF/1500) in attack position. He lets it move 4 spaces forward.
Turn 3: Para activates Polymerization, fusing Shadow Ghoul (ATK/1600 DEF/1300) with Labyrinth Wall to form Wall Shadow (ATK/1600 DEF/3000). Wall Shadow can move on the maze walls, which allows it to attack any monster traversing the Labyrinth Field without having to count spaces. Wall Shadow attacks and destroys Beaver Warrior. (Yugi LP 2000 → 1600)
Turn 4: Joey summons Axe Raider (★4, ATK/1700 DEF/1150) and sets a card facedown. Joey decides not to move Axe Raider.
Turn 5: Dox sets a card (revealed to be Jirai Gumo) and summons Labyrinth Tank (★7, ATK/2400 DEF/2400) in attack position. He lets it move 7 spaces forward.
Turn 6: Yugi summons Celtic Guardian (★4, ATK/1400 DEF/1200) in attack position. He lets it move 4 spaces forward.
Turn 7: Wall Shadow attacks Celtic Guardian, but Joey activates Kunai with Chain, raising Celtic Guardian's ATK by 500 (ATK/1900 DEF/1200). Celtic Guardian counterattacks and destroys Wall Shadow. (Para LP 2000 → 1700) After activation, Kunai with Chain becomes an equip card, which raises Axe Raider's ATK by 500 (ATK/2200 DEF/1150). However, Celtic Guardian loses this boost (ATK/1400 DEF/1200).
Turn 8: Joey summons Flame Swordsman (★5, ATK/1800 DEF/1600) in attack position. He moves it 4 spaces forward. He also moves Axe Raider 4 spaces forward.
Turn 9: Dox moves Labyrinth Tank 7 spaces forward.
Turn 10: Yugi summons Dark Magician (★7, ATK/2500 DEF/2100) in attack position. He moves it 5 spaces forward.
Turn 11: Para activates Magical Labyrinth. This causes the Labyrinth Wall to change shape, splitting up Yugi and Joey's battle formation.
Turn 12: Joey moves Axe Raider and Flame Swordsman forward 4 spaces each. But Axe Raider stepped on a space marked with Jirai Gumo (ATK/2100 DEF/1000). It negates any ATK boosts when it battles another monster. Jirai Gumo destroys Axe Raider. (Joey LP 2000 → 1600)
Turn 13: Dox moves Labyrinth Tank forward 7 spaces. He then sets a monster (revealed to be Dungeon Worm (ATK/1800 DEF/1500).
Turn 14: Yugi plays Mystic Box, targeting both Dark Magician and Jirai Gumo. Mystic Box destroys Jirai Gumo. Dark Magician attacks and destroys Labyrinth Tank. (Dox LP 2000 → 1900)
Turn 15: Para sets Sanga of the Thunder (ATK/2600 DEF/2200) facedown.
Turn 16: Joey moves Flame Swordsman 5 spaces forward.
Turn 17: Dox sets Suijin (ATK/2500 DEF/2400) facedown. He then flip summons Dungeon Worm and equips it with Invigoration, raising its ATK by 400 and lowering its DEF by 200 (ATK/2200 DEF/1300). Dungeon Worm attacks and destroys Celtic Guardian. (Yugi LP 1600 → 800)
Turn 18: Yugi activates Magical Hats, concealing Dark Magician and Flame Swordsman within two of four Hats.
Turn 19: Para summons Monster Tamer (ATK/1800 DEF/1600) in attack position. He then activates its ability, allowing him to control Dox's monster and boost its ATK by 600 during Para's turn (ATK/2800 DEF/1300). Dungeon Worm attacks one of the Hats, but it turns out to be empty.
Turn 20: Monster Tamer's ability is no longer in effect (ATK/2200 DEF/1300). Joey reveals Flame Swordsman's position and activates Salamandra, equipping it onto Flame Swordsman and increasing its ATK by 700 (ATK/2500 DEF/1600). Flame Swordsman attacks and destroys Dungeon Worm (Dox LP 1900 → 1600). Note that what Bakura says is wrong; Dungeon Worm's ATK boost from Monster Tamer was negated ever since Para ended his turn, not because of Dungeon Worm's elemental weakness.
Turn 21: Dox summons Kazejin (ATK/2400 DEF/2200) in attack position. With Sanga, Suijin, and Kazejin on the field, they combine into Gate Guardian. (Yugi says the Gate Guardian is in the class of Exodia. What he means is the Gate Guardian is another monster that takes multiple cards to summon.) Each of its constituent parts possesses the ability to negate an attack on it once per turn, but only one of the three parts can do so.
Turn 22: Yugi sets two cards.
Turn 23: Para uses Sanga of the Thunder to attack Flame Swordsman, but Yugi activates Mirror Force, reflecting its attack. Para activates Kazejin's ability, negating its own attack against it, but Mirror Force applies to all opponent's monsters, including Monster Tamer, who was caught in the crossfire. (Para LP 1700 → 900)
Turn 24: Flame Swordsman attacks Kazejin, but Para activates Suijin's ability, negating the attack on Kazejin.
Turn 25: Suijin attacks every opponent's monster on the field and destroys Flame Swordsman. Elemental weaknesses apply here, with FIRE losing 300 ATK against WATER (Joey LP 1600 → 1300).
Turn 26: Yugi sets a card and summons Summoned Skull (ATK/2500 DEF/1200) in attack position. Summoned Skull attacks Suijin. Suijin tries to activate its ability, but it's negated due to Spellbinding Circle (which was attacked by Suijin earlier), which lowers the ATK of Sanga, Kazejin, and Suijin by 700 (ATK/1900 DEF/2200, ATK/1700 DEF/2200, ATK/1800 DEF/2400). Summoned Skull destroys Suijin. (Dox LP 1600 → 900)
Turn 27: Para activates Remove Trap, destroying Spellbinding Circle and restoring Sanga and Kazejin's ATK to normal (ATK/2600 DEF/2200, ATK/2400 DEF/2200).
Turn 28: Joey summons Red-Eyes Black Dragon (ATK/2400 DEF/2000) in attack position. Yugi then activates Polymerization, fusing Summoned Skull and Red-Eyes to form Black Skull Dragon (ATK/3200 DEF/2500). However, Black Skull can only move by flight, which is forbidden in a Labyrinth Field.
Turn 29: Dox activates Riryoku, halving Yugi and Joey's LP (Yugi LP 800 → 400, Joey LP 1300 → 650) and adding it to Sanga and Kazejin's ATK (ATK/3000 DEF/2200, ATK/3050 DEF/2200).
Turn 30: Yugi reveals Dark Magician's position and moves it 6 spaces towards the exit of the Labyrinth Field. He then activates Monster Reborn.
Turn 31: Para uses Sanga to attack Dark Magician, but Yugi activates the revived Suijin's ability to negate Gate Guardian's attack.
Turn 32: Joey activates Copycat's (ATK/0 DEF/0) spell ability, allowing him to copy a card Para and Dox have played before. He chooses Riryoku, halving Para and Dox's LP (Para LP 900 → 450, Dox LP 900 → 450) and adding it to Black Skull Dragon's ATK (ATK/4100 DEF/2500).
Turn 33: Dox uses Kazejin to attack Suijin, but Yugi activates Suijin's ability to negate Kazejin's attack. Dox then uses Sanga to attack Suijin and destroys it.
Turn 34: Yugi activates Monster Replace, which allows for the monster with the highest ATK on his and Joey's field to be placed in front, which changes the positions of Dark Magician and Black Skull Dragon. Black Skull attacks and destroys both Sanga and Kazejin. (Para LP 450 → 0, Dox LP 450 → 0)
Yugi and Joey win.
I have forgotten how broken the anime is lmao
Labyrinth wall will always be my favorite card
Yu-Gi-Oh! Season 1: Episode 19 To 21: Double Trouble Duel: Part 1 To 3!
Yami Yugi & Joey Wheeler VS Para & Dox! (Paradox Brothers)
Nice
Why didn't Black Skull Dragon just attack Labyrinth Wall?
6:25
That noise tho
Reborn the monster was in the first episodes 🤣
If you poly 2 into one and it gets destroyed, it’s to the graveyard for all 3 monsters. Then why is the labyrinth still standing when wall shadow went bye bye?
Kiba wouldn't have put up with any of the BS
Blue eyes fly, so she basically doesn't need to walk
If labrynth tank was a machine why was the dark magician able to destroy it? In season 1 i thought machines were immune to magic attacks
they tend to do stuff like that makeup all these crazy rules as they go along for plot reasons.
Dark magician is powerful enough to completely disregard that
Not all machines. the wording was more specific. Bandit Keth's. The ones he chose. Look at it s an early arhetype. Some machines are magically immune.
@@dancorneanu9144 yep kind of like how dinosaurs were weak to fire
It's in the class of exodia!
Untuk versi komik ini volume brpa ya?
“What Is This!”
(Sword Blade Sound)
@@matthewfender1993 ☠️ ☠️
@@spongebob6664
"Another Box? Materializing Around My Jirai Gumo?"
How he can normal sumon the fusion monster? I mean labirynt tank was a fusion monster
How was Kaiba summoning blue eyes without sacrificing?
And how is Joey summoning flame swordsman?
What does pot of greed do?
kunai with chaaaain! lol
Wait wtf nobody is tributing lmao
It's season 1, rules dont really apply to the anime. It's not till Battle City and GX where they start fleshing out the rules more.
If Joey really wanted to be a smartass, he could’ve used Copycat to copy Gate Guardian
Joey Wheeler: I Used Copycat, And Play As Riryoku!
@@matthewfender1993funny cuz Riryoku takes half of monster attack to add, not half of opponents lifepoint lol
You couldn't have made the actual video bigger? So annoying.