loving your channel. just coming into Houdini and these tuts are nice, not too deep for deeps sake. animated in Maya for 20 years and dipping into blender for procedural work since last year. just started this month learning Houdini and im surprised at how much blender borrowed Houdini patterns in their pipe/work flow. also nice to see people crossing barriers into other packages. see Houdini people using blender blender people using Houdini.. although I am shocked at how slow mantra is. have a good one
How would one go about saving this out so that each hose can be textured seperatly in C4D? Would an assemble node do the trick or what would you suggest I try. Thaks in advance!
Sure - attach a uvtexture SOP to your tube before feeding it into the copytopoints. Set the texture type to "cylindrical" and check "fix boundary seams". Voilá :) Cheers, Mo
This is amazing. Being able to run these simulations coming from c4d feels like a great step forward! Im trying to get the tubes to be more rigid, with straight caps and no deformation when running the sim. Does anyone have an idea on how i can get that result? Thank you!!!
Hey! I really enjoy and find these videos helpful! I am just beginning Houdini but found out that Mantra isn't the fastest (: I have been messing with trying to get Redshift working but it seems tricky with Houdini 18 and especially these new versions. Is there somewhere you can point me to for extra help besides their forum because I literally think I've tried every line in my .ENV file.
@@carbondesigned it doesnt appear in your houdini ? or it doesnt work when trying to render? also, keep in mind that it only works with nvidia video cards.
@@es_ina yeah I have an Nvidia RTX 2070 but I don't understand any line of code, so when I was going through the forums there many variations of the .ENV file and some of the time it would appear in Houdini but it would create an error and not open
NEED MORE { How To Rip Off Your C4D Friends} SERIES please................................
I second this!
loving your channel. just coming into Houdini and these tuts are nice, not too deep for deeps sake. animated in Maya for 20 years and dipping into blender for procedural work since last year. just started this month learning Houdini and im surprised at how much blender borrowed Houdini patterns in their pipe/work flow. also nice to see people crossing barriers into other packages. see Houdini people using blender blender people using Houdini.. although I am shocked at how slow mantra is. have a good one
Great tutorial! But I'm having trouble applying random shaders to the tubes. Does anyone have any ideas? Thanks!
Are strut constraint be generated only inside closed geometry?
vellum is so much fun and surprisingly fast. :)
How would one go about saving this out so that each hose can be textured seperatly in C4D? Would an assemble node do the trick or what would you suggest I try. Thaks in advance!
Brilliant! you have my support
any tips on how to then texture it in say C4d with redshift after exporting as alembic? the UVs are all over the place.
Sure - attach a uvtexture SOP to your tube before feeding it into the copytopoints. Set the texture type to "cylindrical" and check "fix boundary seams". Voilá :)
Cheers, Mo
Thank you guys, you're awesome.
how can we export this now?, i want in my blender to do shading and rendering ?
could save out as alembic.
Great and fun tutorial! Thank you
How would u control each bone, so some will be less or more reactive, just like Vicent did in his video?
Afaik Vincent "just" dialed in his noise values... Cheers, Mo
Nice Thank you so much.
Awesome tuto good for nooby Houdini like me :)
This is super helpful!
This is amazing. Being able to run these simulations coming from c4d feels like a great step forward!
Im trying to get the tubes to be more rigid, with straight caps and no deformation when running the sim. Does anyone have an idea on how i can get that result?
Thank you!!!
So cool
that was really useful
Hey awesome tut but why are my tubes stretching
Hey! I really enjoy and find these videos helpful! I am just beginning Houdini but found out that Mantra isn't the fastest (: I have been messing with trying to get Redshift working but it seems tricky with Houdini 18 and especially these new versions. Is there somewhere you can point me to for extra help besides their forum because I literally think I've tried every line in my .ENV file.
why is it tricky to get RS working with H18?
@@bass_journey Idek but RS has a forum on how to get it working but I've tried countless of times and cant seem to get it to work.
@@carbondesigned it doesnt appear in your houdini ? or it doesnt work when trying to render? also, keep in mind that it only works with nvidia video cards.
@@es_ina yeah I have an Nvidia RTX 2070 but I don't understand any line of code, so when I was going through the forums there many variations of the .ENV file and some of the time it would appear in Houdini but it would create an error and not open
@@carbondesigned emm are you just copy&paste ? because you have to put your own path to redshift installation i think.
Great! H18 only for those wondering
vellum is in H since 17, why disinforming?
@@grebenshyo it responds in a different way in H17.5, can confirm. Just tried out in H18 and I have the same results as in the video.
@Tiazz yeah, aight, it's this 'resolution independency' thing. my bad, H18 only, agree.
感恩
Hahaha. Best Title ever
How to give different objects, different materials
Such an amazing video thank you very much .. please work on your recording voice we barely understand you coz of the noise
Thanks so much for your valuable feedback.
Now C4D cloth/softbody are much more Intuitive and artistic than Houdini vellum. Rip off Houdini friends. Haha.