Simulating Fabric Hoses In Vellum (Or: How To Rip Off Your C4D Friends)

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  • Опубликовано: 1 дек 2024

Комментарии • 44

  • @christophershaju3737
    @christophershaju3737 4 года назад +22

    NEED MORE { How To Rip Off Your C4D Friends} SERIES please................................

  • @flipnap2112
    @flipnap2112 2 года назад +2

    loving your channel. just coming into Houdini and these tuts are nice, not too deep for deeps sake. animated in Maya for 20 years and dipping into blender for procedural work since last year. just started this month learning Houdini and im surprised at how much blender borrowed Houdini patterns in their pipe/work flow. also nice to see people crossing barriers into other packages. see Houdini people using blender blender people using Houdini.. although I am shocked at how slow mantra is. have a good one

  • @someCGchannel
    @someCGchannel 8 месяцев назад

    Great tutorial! But I'm having trouble applying random shaders to the tubes. Does anyone have any ideas? Thanks!

  • @matteoforghieri
    @matteoforghieri 4 года назад +1

    Are strut constraint be generated only inside closed geometry?

  • @polygon4399
    @polygon4399 3 года назад +1

    vellum is so much fun and surprisingly fast. :)

  • @christiaannel5504
    @christiaannel5504 2 года назад

    How would one go about saving this out so that each hose can be textured seperatly in C4D? Would an assemble node do the trick or what would you suggest I try. Thaks in advance!

  • @chamberofrelics
    @chamberofrelics 4 года назад

    Brilliant! you have my support

  • @Sikalafo82
    @Sikalafo82 4 года назад

    any tips on how to then texture it in say C4d with redshift after exporting as alembic? the UVs are all over the place.

    • @Entagma
      @Entagma  4 года назад +6

      Sure - attach a uvtexture SOP to your tube before feeding it into the copytopoints. Set the texture type to "cylindrical" and check "fix boundary seams". Voilá :)
      Cheers, Mo

  • @MrAkkArt
    @MrAkkArt 4 года назад

    Thank you guys, you're awesome.

  • @bhosaleshubham301
    @bhosaleshubham301 3 года назад

    how can we export this now?, i want in my blender to do shading and rendering ?

    • @polygon4399
      @polygon4399 3 года назад

      could save out as alembic.

  • @FayeDelusions
    @FayeDelusions 4 года назад

    Great and fun tutorial! Thank you

  • @user-sj8bt1js9g
    @user-sj8bt1js9g 4 года назад

    How would u control each bone, so some will be less or more reactive, just like Vicent did in his video?

    • @Entagma
      @Entagma  4 года назад +1

      Afaik Vincent "just" dialed in his noise values... Cheers, Mo

  • @jonyconde
    @jonyconde 3 года назад

    Nice Thank you so much.

  • @albancontrepois
    @albancontrepois 3 года назад

    Awesome tuto good for nooby Houdini like me :)

  • @jakesullivan7739
    @jakesullivan7739 4 года назад

    This is super helpful!

  • @felipebatemarco9627
    @felipebatemarco9627 3 года назад

    This is amazing. Being able to run these simulations coming from c4d feels like a great step forward!
    Im trying to get the tubes to be more rigid, with straight caps and no deformation when running the sim. Does anyone have an idea on how i can get that result?
    Thank you!!!

  • @aminecrb8949
    @aminecrb8949 4 года назад

    So cool

  • @soheilsa
    @soheilsa 4 года назад

    that was really useful

  • @sahilmulla1680
    @sahilmulla1680 3 года назад

    Hey awesome tut but why are my tubes stretching

  • @carbondesigned
    @carbondesigned 4 года назад +1

    Hey! I really enjoy and find these videos helpful! I am just beginning Houdini but found out that Mantra isn't the fastest (: I have been messing with trying to get Redshift working but it seems tricky with Houdini 18 and especially these new versions. Is there somewhere you can point me to for extra help besides their forum because I literally think I've tried every line in my .ENV file.

    • @bass_journey
      @bass_journey 4 года назад

      why is it tricky to get RS working with H18?

    • @carbondesigned
      @carbondesigned 4 года назад

      @@bass_journey Idek but RS has a forum on how to get it working but I've tried countless of times and cant seem to get it to work.

    • @es_ina
      @es_ina 4 года назад

      @@carbondesigned it doesnt appear in your houdini ? or it doesnt work when trying to render? also, keep in mind that it only works with nvidia video cards.

    • @carbondesigned
      @carbondesigned 4 года назад

      @@es_ina yeah I have an Nvidia RTX 2070 but I don't understand any line of code, so when I was going through the forums there many variations of the .ENV file and some of the time it would appear in Houdini but it would create an error and not open

    • @es_ina
      @es_ina 4 года назад

      @@carbondesigned emm are you just copy&paste ? because you have to put your own path to redshift installation i think.

  • @workflowinmind
    @workflowinmind 4 года назад

    Great! H18 only for those wondering

    • @grebenshyo
      @grebenshyo 4 года назад

      vellum is in H since 17, why disinforming?

    • @Tiazzful
      @Tiazzful 4 года назад

      @@grebenshyo it responds in a different way in H17.5, can confirm. Just tried out in H18 and I have the same results as in the video.

    • @grebenshyo
      @grebenshyo 4 года назад +1

      @Tiazz yeah, aight, it's this 'resolution independency' thing. my bad, H18 only, agree.

  • @publikumsorientiert
    @publikumsorientiert 9 месяцев назад

    感恩

  • @HuyLe2607
    @HuyLe2607 4 года назад

    Hahaha. Best Title ever

  • @trevionli
    @trevionli 2 года назад

    How to give different objects, different materials

  • @yasirh2004
    @yasirh2004 4 года назад

    Such an amazing video thank you very much .. please work on your recording voice we barely understand you coz of the noise

    • @Entagma
      @Entagma  4 года назад +4

      Thanks so much for your valuable feedback.

  • @minwuan5768
    @minwuan5768 Год назад

    Now C4D cloth/softbody are much more Intuitive and artistic than Houdini vellum. Rip off Houdini friends. Haha.