I like the idea of Gust of Wind being cast in the same are as Grease. I’d give the dex save disadvantage to not fall prone and if they fail that one, they automatically fail the strength to avoid being pushed backwards.
A couple of Paladin videos would be cool. Even more so if you do an unorthodox paladin video. Oath of Conquest Paladin has good synergy with Abjurer Wizard.
I used Enlarge/Reduce to enlarge our wild shape druid who was in Ape form so we could ride him out of a prison that we had just escaped from while 2 bad groups fought each other. It was a pretty epic save cause we had just got gear back and we're not really in position to battle.
I'm quite surprised Counterspell didn't make the list or Dispel Magic for that matter. I would love to see you do a video specifically on spell selection for The Bard's Magical Secrets. Or possibly reviewing the classes from the Xanathar's Lost Notes PDF
@@lewishosking Tier 1 is generally considered to be levels 1-5, which means 3rd level spells are in fact tier 1. That said, I don't recall him mentioning any third level spells so he probably like you considered them as tier 2.
now i hope for a tier 2 go to spells btw my tier 2 would be heat metal. (goblin bard, heat metal. bonus action hide cause goblin, constant burning. yay)
Would love to see a list of best spells for non-caster classes! Haven't really played a caster (yet) although I've planned out several. Got a taste of it in my longest campaign with my Warforged Arcane Archer. I took Magic Initiate Feat pretty early for flavor (he was a flawed prototype model built with more curiosity and personality, which came across as being on the spectrum). It worked beautifully taking Find Familiar and Shocking Grasp/Chill Touch. My owl familiar Reggie giving advantage on arcane shots and Shocking Grasp to stun opponents that got too close, giving me time to find a better vantage point. Still my favorite character I've played, though my new Lizardfolk Sun Soul Monk is looking interesting... Cheers and keep up the great content!
Do you think you could make a video on what spells count as a "curse" in 5e? Because I honestly don't know what all Remove Curse would effect, save for the obvious ones like Curse and Hex(blade's Curse). Thank you and much appreciated if you do.
I just had one question, do spells follow the roll d20 to hit rule? Or do creatures/opponents just have to make a d20 saving throw when clearly stated?
1:02 That was my comment, tacked on the end of my defense of abilities that kick in when you fall to 0 hp. 😁 basically, many classes are restricted to just a few spells per level, so which ones do you favor? So, thanks.
How about your thoughts on the new artificer class I'm trying to make a sword and board character right now and I'm not sure if I should go straight artificer or if I should mix fighter and Paladin with it both look really good
@@jgr7487 Yes, and it costs them that feat. Sorcerers just have it. I was just saying it makes no sense for bards to get the sorcerer’s main unique ability for free.
I really hate all the 8 hour duration spells. They're incredibly awkward and cumbersome. Not long enough to cast in the morning as part of a morning ritual, long enough to make you feel like you're supposed to.
I think most dms rule that if you cast those type of spells that they are active until your next long rest. Most dms treat them to be akin to morning rituals so you shouldnt have a problem casting those mage armors and aid spells
I like the idea of Gust of Wind being cast in the same are as Grease. I’d give the dex save disadvantage to not fall prone and if they fail that one, they automatically fail the strength to avoid being pushed backwards.
Command is also a super useful spell! I'm particularly fond of "grovel".
You should do a paladin analysis. I think it'd be really cool to pick apart that class and how they're different from clerics. Love the video!
A couple of Paladin videos would be cool. Even more so if you do an unorthodox paladin video. Oath of Conquest Paladin has good synergy with Abjurer Wizard.
I used Enlarge/Reduce to enlarge our wild shape druid who was in Ape form so we could ride him out of a prison that we had just escaped from while 2 bad groups fought each other. It was a pretty epic save cause we had just got gear back and we're not really in position to battle.
I love that you do not say the same thing that every other person making D&D 5e videos says. Your unique point of view is appreciated.
I used to watch many, now I only watch Drowbard
Honestly a dope series, I’m pretty excited to see the rest of the series
That was great, thanks, bard. I enjoyed hearing your thoughts on various spells. Feel free to continue with the other tiers, if you like.
Also with Thunderwave, watch out for players who are NOT concerned about party damage.
I'm quite surprised Counterspell didn't make the list or Dispel Magic for that matter.
I would love to see you do a video specifically on spell selection for The Bard's Magical Secrets. Or possibly reviewing the classes from the Xanathar's Lost Notes PDF
Counterspell and Dispel magic are tier 2.
@@lewishosking Tier 1 is generally considered to be levels 1-5, which means 3rd level spells are in fact tier 1. That said, I don't recall him mentioning any third level spells so he probably like you considered them as tier 2.
Yes I love videos like ‘tis
What about bestow curse
Agree with all the others
now i hope for a tier 2 go to spells
btw my tier 2 would be heat metal. (goblin bard, heat metal. bonus action hide cause goblin, constant burning. yay)
I'm pretty sure Heat Metal is tier 1! It's 2nd level.
Will you do a tier 2 go to spells video?
@Drow Bard we miss your videos.
I like you, you think like I do. Nice to see a list I would pick.
Would love to see a list of best spells for non-caster classes!
Haven't really played a caster (yet) although I've planned out several. Got a taste of it in my longest campaign with my Warforged Arcane Archer. I took Magic Initiate Feat pretty early for flavor (he was a flawed prototype model built with more curiosity and personality, which came across as being on the spectrum).
It worked beautifully taking Find Familiar and Shocking Grasp/Chill Touch. My owl familiar Reggie giving advantage on arcane shots and Shocking Grasp to stun opponents that got too close, giving me time to find a better vantage point.
Still my favorite character I've played, though my new Lizardfolk Sun Soul Monk is looking interesting...
Cheers and keep up the great content!
Are you able to do a video on builds for the fiend patron? I've been thinking about playing them but I am having trouble thinking of a build
Do you think you could make a video on what spells count as a "curse" in 5e? Because I honestly don't know what all Remove Curse would effect, save for the obvious ones like Curse and Hex(blade's Curse). Thank you and much appreciated if you do.
I just had one question, do spells follow the roll d20 to hit rule? Or do creatures/opponents just have to make a d20 saving throw when clearly stated?
1:02 That was my comment, tacked on the end of my defense of abilities that kick in when you fall to 0 hp. 😁 basically, many classes are restricted to just a few spells per level, so which ones do you favor?
So, thanks.
So are we getting a part (tier) 2?
How about your thoughts on the new artificer class I'm trying to make a sword and board character right now and I'm not sure if I should go straight artificer or if I should mix fighter and Paladin with it both look really good
Did you ever think of doing a Hulk build?
Can I get the source for that picture?
"Sees thumbnail" - Is this a pick up spells tutorial ? :-)
all those spells, but the Bard hasn't access to Subtle Spell!
If Bards had Metamagic, Sorcerers would have nothing special over them, then Bards would be OP and Sorcerers would be useless.
@@JohnW-yv6yp now they can get Metamagics via a feat.
@@jgr7487 Yes, and it costs them that feat. Sorcerers just have it. I was just saying it makes no sense for bards to get the sorcerer’s main unique ability for free.
@@JohnW-yv6yp yup, that makes the Sorcerer unique. that said, being able to have Subtle Spell as a Bard is also amazing.
I really hate all the 8 hour duration spells. They're incredibly awkward and cumbersome. Not long enough to cast in the morning as part of a morning ritual, long enough to make you feel like you're supposed to.
I think most dms rule that if you cast those type of spells that they are active until your next long rest. Most dms treat them to be akin to morning rituals so you shouldnt have a problem casting those mage armors and aid spells
Woohoo! First.