The preview driver for AMD Fluid Motion Frame is up and it's quite the surprise. EDIT* This video kind of blew up so as I mention in my video, I wasn't sure the recording would capture exactly what I am seeing on the screen and it can't especially with RUclips only allowing 60 fps. Just like with DLSS 3 or FSR 3 its something you have to try yourself to get a feel for it. It is a cool feature that has its uses though.
im definitelly not an expert , but are you capturing the gameplay in 60fps ? if you capture it in higher framerates its gonna end up lookin smoother after uploading it on utube , even if it is just playing it back on 60 fps.
@@leyterispap6775 I'm capturing it at 60 using ReLive. In the second half it doesn't look choppy in person as it does in the video. But the video is also not capturing some of the flaws properly which is mainly what looks like artifacting or doubling of things like lettering or railings, stairs, thin high contrast geometry, that sort of thing which stands out most when making sudden movements.
Do you have v-sync enabled here? Regular FSR 3 is a juddery mess v-sync disabled for some reason, but I was rather impressed once I enabled it. Edit: I see you have it disabled, maybe give it a try with v-sync enabled and update us if possible! It's important to note that regular FSR 3 is not compatible with Freesync/G-sync at the moment, so I'm not sure if that applies here too.
@@SecondBekfast I'm looking into it a bit more. I was capturing some footage comparing this AFMF with FSR 3 FG and just Native in Forspoken and from what I can see it seems to enable vsync on its own whether its FSR 3 or AFMF to my display's refresh rate. Looking at my LG C1 built in overlay as soon as I enable FSR 3 or AFMF the TV is v-synced at 119 hz regardless of my framerate in game. As soon as I disable AFMF or FSR 3 though the hz matches that of my framerate in game as it should when freesync/vrr is enabled. So they work similarly in that regard from what I can see right now anyway.
This is extremely promising. While PT is probably not gonna possible without even with frame-gen, I think the HUB Optimized RT settings will probably give a locked 4K 120 FPS. While the input lag won't be great, its a lot better than 60 without frame-gen. Also its cool that they support it with titles that don't have FSR like Metro Exodus and Control where FSR is desperately needed.
The HUB Quality optimized settings are pretty good. I did use them when I made my videos looking at the Phantom Liberty expansion for the 7900XTX and 6800XT.
It gets supported by every dx 11 and dx 12 game regardless since it doesn't need support. Metro exodus is not an exception even if they didn't mention it in the driver patch notes.
You may not have been aware of this crucial detail but frame gen DOES TURN OFF variable fresh rate from Daniel Owens testing. That is the artifact you're experiencing often as screen tearing.
Its interesting to notice that the fps, compared to game integration of fsr 3 or dlss 3, at driver level gives exactly double the frames. Another thing is that hud (at least from footage) doesn't look as bad as anticipated with interpolation enabled without use of motion vectors
My goal has been to make Cyberpunk run as good on my XTX as it did my previous 4090. I've already beaten the 4080 but I think I will need FSR3 to do it and some more time modding :)
Ghosting in CP2077 is from the AA implemented by CDPR and possibly one more post process. FSR, XeSS and DLSS only compound the ghosting, which is less noticeable on higher resolutions. Native 4k 90+ fps is king, if you can tolerate the heat it generates.
This is... better than I was expecting lol. I'm not sure I would really wanna play like this (at least in it's initial iteration), but Im ngl I was kind of expecting some more obvious image quality deficits. They're still there, that ghosting on the car was pretty rough, but it's not omnipresent like I thought it would be. Pretty impressed! Great video btw, I like your laid back approach. Sub'd.
the ghosting has absolutely nothing to do with frame gen, it's from FSR + the low original frames + the game's own artifacting. The screen tearing is also from freesync/vsync issues
I do agree and I did actually enjoy playing through the Forspoken campaign, the combat and traversal was fun, the writing was cringe lol. Not prioritizing Starfield was a big missed opportunity imo, especially since you know a lot of people with RX 7000 GPU which this feature is exclusive to have access to Starfield.
Just installed the preview drivers and fired up Cyberpunk. i'm running a 5600x, 7900XTX @ 3440x1440p. Adrenaline is reporting 104fps average with high and ultra settings and RT set to ultra. I enabled vsync as well. I have to say that overall I am impressed with AFMF. But I did notice some shimmering and flickering with street lights while riding around on a bike. Even though I have a AMD card I didn't enable FSR and instead went with Intel's XeSS. I think it looks better and I could definitely play another round of this game with this configuration. Well done AMD!
Yeah it does cause some image breakup. I dont think it's good enough for me to play the game with it on, not yet anyway. Especially with an XTX at 3440 x 1440 you should have plenty of horse power to play the game native or with some fsr and ray tracing psycho 60 fps.
On Daniel Owens' video of Immortals today you can see that motion blur is interpolated differently between FSR3 and DLSS3, where the former sorta smears the background and the latter just copies it. So something that motion-blurs across the screen appears to have a smearing effect behind it in FSR3 while it has a glitchy copying appearance with DLSS3. Personally, I'd prefer smearing. I also don't think OP captured any interpolated frames on here because he recorded the game on his computer, rather than recorded the video signal coming out of his GPU. He only captured the real frames Cyberpunk generated, and not interpolated frames the GPU is sending to the monitor.
I agree, I just finished editting a video looking at Forspoken and FSR 3 frame gen for the first time and not working with VRR is a downside that stood out to me.
Thanks for the insight! Great idea to check out the beta driver. I think in the screen capture - the way the data is being recorded - tearing of in-between frames is not being captured. Thats what becomes visible on the monitor. At least I cannot see tearing from the video.
I noticed while testing with Forspoken with FSR 3 that using Vsync was very helpful for visual smoothness with framegen. It may also work for the driver version.
thanks for that, im having a hell of a time getting the stupid forspoken demo to work, it keeps crashing on my 7900xtx with the latest non beta drivers, I had to roll it back
FMF just need raytrace unit support when gaming normally just traditional raster it mirror frames so any RTX, RX 6000 and up and intel Arc can boost with FSR 3 + FG/FMF. Now why nvidia say only RTX 40 can have FG all RTX I see 2060 double FPS from 44 to 80 and intel arc 750 from 50 to 90-100.
If you want to gain a few FPS, turn down Screen Space Reflections Quality. Even setting that to Ultra instead of Psycho gave me a few more fps and I see no difference in image quality. Turning down FOV as low as you can stand it also helps fps.
Yes it's on the AMD software metrics section under the performance tab. I'm not 100% sure if it's a new feature that they've added with the tech preview driver, I think it may be.
@@TerraWare My AMD software metrics overlay doesn't show FPS, Frame time or Frame Gen Lag when Frame Gen is enabled. I have tried reinstalled the driver, alt-tab but nothing works. Do you have any tips?
@@b10sh0ck You should be able to go to the Metrics Overlay settings in the driver software under Performance and toggle on the settings you want to show and toggle off the ones you don't. Am not 100% sure about the frame gen one but maybe its only on the preview driver? I don't recall seeing it in the official last driver but I never really looked for it until now. CTRL+SHIFT+O is the shortcut to toggle on and off the metrics overlay.
This is what everyone wanted to see. So pretty good just need higher frames and in more steady motion its better than faster movements. Impressive considering no ai and driver level. How does this stack in your opinion to dlss fg and also fsr3 fg ?
I think it works better than I thought it would but it was never going to be as good as in game integrated DLSS 3 or FSR 3 Frame Generation and it isn't. It's a cool tool to have in your arsenal of features though that could have it's uses.
the micro stuttering is probably bad interpolated frame timing. If they fix that, it could be on another level. So i'll just see how this matures and then decide if is worth it
Also this isn't fsr 3. It's just frame generation. Cyberpunk is still running on fsr 2.1. Fsr3 + frame gen will be a totally better experience. Now they need to figure out how to made frame gen work with hdr on
Right it's AMD Fluid Motion Frame, their FSR 3 based in driver implementation. HDR isn't even the biggest flaw with FSR 3 at the moment. It disabling VRR is in my opinion.
We'll see what happens in the future. AFMF which is what they call this feature isn't supposed to officially launch until early next year but maybe the community will mod the drivers like they did with Hyper RX. If that happens I have a 6800XT I will look into it with.
5:45 Cool! We can see how much it cost to the GPU to process the extra frame. The advantage of the Nvidia solution, with its dedicated hardware, is having no impact on the GPU performance.
You're comparing two different things. FSR 3 is implemented per game, and like DLSS 3 has little to no impact on GPU. Less even, as it has no impact in VRAM unlike DLSS. This is driver level frame generation, which Nvidia does NOT have. So it has 0 advantages has this tech is not even available in Nvidia lol
@@TerraWare if you were to try immortals of aveum or forspoken, it would be interesting doing a comparison between FSR3 FG and AMD beta driver FG, to see if there's a big difference between the two.
Not this variant I'm afraid. It's only possible through the AMD driver software and exclusive to RX 7000. In game integrated FSR 3 Frame Generation should work on the deck though.
Great video, do you plan on revisiting Immortals of Aveum with a RTX 4090 DLSS3 VS RX 7900XTX FSR3 comparison? I'm wondering if the perceived differences between the two technologies are seen with this combination.
I will take a look at it yeah. My next video which should be available a little later today is checking out FSR 3 for the first time in Forspoken and comparing it to this AFMF feature and native 4K.
wtf??? i also use the rx7900xtx card, and i updated Immortals of Aveum today and didn't see the AFMF feature in the Adrenalin console... AND, when i played Immortals with FSR3 enabled, the game crashed at Ultra Performance setting... the sweet spot was the Balanced setting... no crash there
@@Skeames1214 great question.. LOL... i used Ultra Performance just to try it and see.... but i still don't get why the game crashed at Ultra Performance.. i'm missing something... the average FPS at Ultra P. was 278 to 290... at Balanced my average FPS was 174, BUT no crashes... i don't get it... it must be a bug with FSR 3
@@VALxTheEpicGamer Yeah, I think that must be the case. I know that Nvidia isn't recommending using Ray Reconstruction in DLSS's Ultra Performance mode, so maybe this is a similar issue. I am glad to hear you aren't USUALLY using Ultra Performance mode though, hahaha. It looks kinda disastrous to me on both DLSS and FSR. I don't even really love performance mode.
@@Skeames1214 the best experience playing Immortals is maxed out resolution to 4k, FSR 3 enabled at Native AA setting, and Frame Gen set to ON... at those settings the game is stable and looks AWESOME... and i still average 131 FPS
@@VALxTheEpicGamer Yeah, I have a 4080/7700x so slightly different setup but that’s more of what I would be looking for, maybe with some quality upscaling engaged. Unfortunately DLSS3 frame gen was broken when this game came out, hopefully it’s fixed now but idk
I don't even understand why FSR3 is in the title since FSR3 & AFMF are 2 different things, one is driver sided (AFMF preview drivers) & the other one has to be implemented by devs (FSR3)
Because I made this video the day FSR 3 and fluid motion frame came out and not many people knew of AFMF yet, and since its frame generating technology that works similar to FSR 3 but on a driver level I called it "Driver FSR 3" than explained what it was in the beginning of the video and how to download the driver etc.
They say that you want to have a frame rate above 60 frames a second. I can't believe he did so little research he actually tried to do this with 30 FPS.
That and with this in driver feature that works with any game the flaws will be magnified as far as lag and visual imperfections since it's working independently of the driver without access to motion vectors and other data in game FSR 3 and DLSS 3 have access to. Still for a beta feature that doesnt officially launch until early 2024 its rather impressive.
@@TerraWare yea its awesome the tech of amd, i have rtx 3060ti and try this on forspoken and works awesome, i want to try this on cyberpunk in the future
I think i found the issue with frame pacing, if u have baseline FPS just below 60 FPS, like in cyberpunk max settings and raytracing ON my XTX can only get 35 FPS at 1440p. I'm trying AFMF on driver just turn OFF the Enhanced sync on the driver, frame cap ur game below your monitor hertz, and turn on the V-sync kinda different than Nvidia FG, we should cap or turn on vsync on the game for AMD FG, AMD FRAME GENERATION seems like intentionally turned off my freesync by force. this is why people going to get lot of stutter I guess many reviewer dunno this. this is why AMD FG in forspoken sometimes more choppier than native super-resolution upscale and finally my FPS 35 can increase to 70 and it feels like 65+ FPS, but the latency does not the same as 70 FPS, little bit higher but acceptable and also I found Daniel Owen video too, the VRR are forced turn off for some reason, just wonder ruclips.net/video/e_NG-mIbdxs/видео.html
It's a tech preview beta driver. Link's in my description if you want to install it. It could have bugs as beta drivers tend to have. Otherwise this feature isnt supposed to officially launch until early 2024.
That's weird. On that page they show you how to uninstall your previous driver. Did you do that? Searching Installed Apps in windows than uninstall AMD Software than install the beta. Its how I did it.
FSR 3 FM is looking good and promising. Now we can stop fighting about fake frames, because now we have both side using the technology, no one get jealous anymore. Because i think FG/FM is very good advancement in graphics tech.
HAHA great comment. I've never worshiped either company and own high end GPU's from both but damn can people sometimes fanboy over these brands like kids sometimes, the level of self manipulation to justify a purchase is insane, and cringe. I know people that were trashing DLSS 3 for months who are now very happy with FSR 3. It shouldn't surprise me but it does sometimes the level at which some people become emotionally attached to these brands and will try to crap on the opposing brand over anything they can find at the moment, consistency and integrity be damned.
I don't think you captured any interpolated frames, sir. I'm not seeing any of the tearing you're talking about, stepping frame-by-frame through it. In Immortals on Daniel Owens channel there were pros/cons to both FSR3 and DLSS3. Are you capturing this via OBS? I think you have to use an external capture of the video signal coming from your GPU to actually capture the frame interpolation.
I think you could be right. It's why I said I wasnt sure how it would look with the recording. I'm using Radeon Software to capture the footage, ReLive. I don't think even using an external capture device or capturing the screen with a camera would accurately portray how it looks either since YT only allows 60 fps. It's definitely something you have to try yourself like with Frame Gen to get a feel for it. Totally.
@@TerraWare Right, you'd have to capture at 120FPS and then slow that down to 50% in the edit for a RUclips video to show each frame, alternative between native and interpolated. That's how Alex B did it when showing framegen in the Spider-Man game over on Digital Foundry, but that was with DLSS3 framegen, which should be capturable via OBS, but AMD"s FSR3 is a video signal thing - the interpolated frames only exist on the video output, and not to the game itself for something like OBS to capture. The game, OS, and OBS can't even see that there's a frame being generated. It just looks like the game is playing at its native FPS.
Yeah, I just finished editing my Forspoken video, about to upload it now. It didn't feel great for me neither. The motion fluidity on the screen didn't feel as fluid as 100 fps that it was showing I was getting. VRR not working is a downside I hope gets fixed because one thing I like about DLSS 3 for example is having the ability to cap my framerate and limit the amount of generated frames. Maybe there's a way but using the AMD driver framerate cap feature made the FSR 3 gameplay very stuttery for me.
How did you get the beta driver to let you install the Adrenalin software with it? I have a 7900 XTX and I tried installing this beta driver earlier, and it only installed the driver and nothing else. It didn't give me the usual dropdown option to install the Adrenalin software with it.
I forgot to ad the link in my description. Sorry. Just added it now. There will probably be some bugs with beta driver and loading my overclock profile caused my driver to crash so I cant blame you for wanting to wait but this is supposed to officially launch in early 2024.
Useful but the latency is just too high with 30fps or lower. You need at least 50 to have a smooth experience even it it ends up 100fps. They need to use ton acceleration to remove the latency. 8000 cards here we go lol. I just hope that AMD doesn't make crap cards next round like Nvidia because they have made tech that makes the FPS counter double and looks good in screenshots.
Things would have been better if the game supported Anti-Lag+. Also, limiting the fps at something like 120/144fps would be great. Will smooth out the frame time graph and improve frame pacing, maybe reduce screen tear too.
I have a video from a couple of days ago with a 4090 and path tracing. I also did a little review of ray reconstruction as well if you want to look at that. Other than that this is a beta driver with a beta feature exclusive to RX 7000 and AMD so I can't use DLSS for this particular tech.
No, it Will be available on Many others, but the developer needs to put it into the Game, but using this technologies in Any Game with DX11 and DX12 Will be just exclusive from the RX7000 series
Yeah it doesn't look great when using low framerate and being a driver implemented feature it has it's limits. That said Cyberpunk isn't in the supported list of games yet although you can toggle it on. I will check one of the games on the list of the release notes. Hoping it works better there perhaps.
Hoping for nvidia to push out something akin to this as well soon. When DLSS3 launched and the new frame generation feature was explained, using the optical flow accelerator, it seemed obvious that it's possible to use it even if the game did not support it officially. Since the artifacts are not that noticeable with a high base framerate, even if they are egregious, frame generation from driver should be good enough for most games.
What do you mean you can't launch them? Like nothing happens? The computer crashes? Try browsing local files for each game and see if you can launch them of the EXE file in the folder.
@terranigma4027 yeah, nothing happens, with the previous drivers 23.9.2 I could play but sometimes they crashed. The last 2 updates in my experience have not been good.
@@carlossan777 Interesting. I actually ran into an issue I never ran into before with 23.9.2 today, I was working on a video comparing the 7900XTX with the RTX 4090 in Assassins Creed Mirage and my computer would blue screen crash every time I tried to launch that game on the 7900XTX. I ended up installing this tech preview driver again and had no issues. That sucks to hear though. Try this preview driver if you want. It may work.
FSR 3 frame generation is not in Cyberpunk yet. This is AMD's driver based frame generation feature also known as AMD Fluid Motion Frame. What GPU do you have? If you have an RX 7000 or RX 6000 GPU you can download the beta drivers and enable it through the driver as I show in the beginning of the video. Since its a driver feature it only works with AMD gpu.
Perhaps, I'm looking at Forspoken next, about to upload the video and than The Last of Us Part 1 which this tech should be well suited for and maybe I'll look at Spider Man next :)
The fps is completely wrong, it can only be shown in AMD overlay because it is done driver side. The extra frames don't show otherwise. I got over 150 fps at 4k ultra.
Honestly screen tearing when movement make my eyes sick Im really tired with fake resolution and fake frame rate like this. I dont care fsr or dlss. Just want real powerfull gpu/cpu that push games perfotmance high😢
The biggest limiting factor is developers and optimisation. Very few developers get the time or seem to have the knowledge or willingness to optimise their crap. Hardware these days is so unbelievably powerful but we squander so much through garbage/lazy code.
@@AzaIndustries A partner model 7900xtx gets close to 90 fps in cyberpunk at ultra settings 4k, this tech is mostly for things like raytracing or for people with lower end / older cards. Someone with a 5700xt gets a literal multi generational jump in performance from FSR then again from frame generation. Another video showed a radeon 7600 getting 100 fps in forspoken 4k ultra, that's just nuts. We will reach a point where resolution is no longer a factor, just as AA/AF is no longer a factor (it would absolutely tank your fps in the early 00s) and textures will be scaled much like vector based images. We're still in the very early stages of upscaling and frame generation, the tech will improve.
@@amoeba8888 More like the more power we get, the less rendering hacks are used. There are 2 types of 3d rendering, cinematic rendering and game rendering, one runs at frames per minute the other people want at least 30 a second. As hardware gets more powerful, more features from cinematic rendering are brought into game rendering. Eventually hardware will be powerful enough to run realtime path tracing and model/texture complexity required for truly photo realistic graphics.
Too bad is terrible to my eye.. It feels a bit like when using the "black frame" option in monitors that support it.. It is like you see "snapshots" of each frame instead of fluid motion. The very same thing happens with this technology and the lower the base framerate, the more you notice it...
Yeah, with the 30 fps base frame rate is a sort of worst case scenario but this in driver feature was never going to be as good as the in-game, developer integrated FSR 3 or DLSS 3 Frame Generation.
A native support of this would be the in game FSR 3 integration like with Forspoken and Immortals of Aveum. Cyberpunk 2077 was an AMD's list of upcoming FSR 3 games so it will be coming.
They can run FSR 3 frame generation when integrated into a game by developers. This is a bit different, it's an upcoming driver implemented FSR 3 type of technology that can work on any DX11 and 12 game. It only works on RX 7000 GPU's and only possible through the AMD driver which wouldn't work with any other brand of GPU.
You have to enable it from the "Gaming" tab in the driver software under the game you are trying to enable it on like here 0:42. Maybe it's not possible in some games? I haven't tried any others yet.
@@TerraWare I got it now. But its still strange. Maybe a part of the problem, was to trust in the FPS tool from GOG. Same with Steam. They show totally different values than AMD FPS. If i count the FPS with the AMD tool, i get stuff like 240 fps without RT and 120 with normal RT.
@@hanshaperle6075 Yeah that sounds about right. Any performance metric used will show the real frames, only the AMD metrics overlay will show the total frames including the generated frames. I explain it a bit at 1:33. Essentially the extra frames are being generated by the AMD driver independently of the game engine so you must use the AMD metrics to get an accurate read of the frames and latency added.
Nope. AMD Fluid Motion Frame (AFMF) is for RX 7000 and RX 6000 series only because it's a driver level feature. FSR 3 works on RTX 30 series though and that will eventually come to Cyberpunk 2077 in the near future.
Highly suspect that it's only available on 7000 series AMD cards. It's a fully software solution...it just requires the AMD software...seems like they are trying to sell cards with this feature. Bad move imo as Nvidia will likely release a similar driver-side Frame-gen option for all DX11/DX12 games and probably throw in OpenGL and Vulkan support too.
RX 7000 has some specialized hardware that RX 6000 doesn't. Whether its totally necessary, I dont know but I'll give AMD the benefit of the doubt like I did Nvidia with their FG. Thing is if this is possible in RX 6000 people will mod it. To be fair though this tech needs work. I don't think its really usable because even if you have a base framerate of 80 when panning the camera the image to brakup in some spots. Its way too noticeable. Hopefully it gets better with time. Sure it will.
it seems Nvidia tech is still better but it's extremely expensive and limited. FSR3 is not that much behind and it runs on everything including consoles, so it's a huge win for AMD for sure
Yeah, maybe Nvidia will give us an in driver frame interpolation feature too. Its what competition is all about. They make DLSS, AMD make FSR, they make DLSS 3 AMD make FSR 3 and on and on.
Nvidia needs to open up Frame Generation to ALL RTX gpus. There is no reason why my RTX 3090 can't use it. It has the hardware support and the performance needed to run Frame Generation.
So I’m upgrading to the 7000 series gpu I just want 1440p 144hz on games I play like destiny 2 gta forza horizon 5 etc is the 7900 XTX needed or am I good with a 7900 XT
I would say go with the XTX, you can find them for an extra $100 here in the US. You do get a noticeable performance uplift if 144 HZ is a priority but I don't play Destiny so not sure how demanding that is. Maybe the 7900XT can do it. Make sure you have a decent CPU to drive those frames though.
The imperfections will be more visible yes. Once they officially integrate FSR 3 in the game, which they will, it should be the best case scenario for this type of a technology from a visual and latency perspective. Absolutely.
It should be fine, I am using a 4K 120hz display as well. If it goes over 120hz you may see tearing maybe. I'm trying to figure out if there's a way to cap the framerate.
have 100fps on the same scene on 4k with 4090 dlss balanced. habe on 80%pt and use 350w . also 100fps vs 30 fps with a better image quality . rr and dlss
This driver doesnt work for me and a subset of users. The software is completely missing after install. Yes I used DDU as well. broken preview driver gg.
Why pathtracing, and RT are tech demo in CP2077 and not quality option IMO? Because artists didn't correct what they show, it is not what artist wants to be see, we must wait for games which don't glue RT to game, but be part of game to see what was intended by artists. And that is more realistic is BS, if you want realism you would go outside and not play video game.
rename your video please it states FSR 3 tech preview and it is not. It is a preview of FMF. Also you are demonstrating this using external frame counter so the audience can't see the correct number of frames. Your video is showing FMF generating less frames than with it off because the magic is calculated inside adrenaline drivers. Only the radeon overlay will show the correct frames at present
This is what a 7900 xtx is capable of? Not very impressed. I can run it natively at 4k better than this on my 4090. DLSS3 and 3.5 also seem miles ahead.
The preview driver for AMD Fluid Motion Frame is up and it's quite the surprise. EDIT* This video kind of blew up so as I mention in my video, I wasn't sure the recording would capture exactly what I am seeing on the screen and it can't especially with RUclips only allowing 60 fps. Just like with DLSS 3 or FSR 3 its something you have to try yourself to get a feel for it. It is a cool feature that has its uses though.
im definitelly not an expert , but are you capturing the gameplay in 60fps ? if you capture it in higher framerates its gonna end up lookin smoother after uploading it on utube , even if it is just playing it back on 60 fps.
@@leyterispap6775 I'm capturing it at 60 using ReLive. In the second half it doesn't look choppy in person as it does in the video. But the video is also not capturing some of the flaws properly which is mainly what looks like artifacting or doubling of things like lettering or railings, stairs, thin high contrast geometry, that sort of thing which stands out most when making sudden movements.
@@TerraWare true,a dedicated capture card is needed for smoother result overall then.
Do you have v-sync enabled here? Regular FSR 3 is a juddery mess v-sync disabled for some reason, but I was rather impressed once I enabled it.
Edit: I see you have it disabled, maybe give it a try with v-sync enabled and update us if possible! It's important to note that regular FSR 3 is not compatible with Freesync/G-sync at the moment, so I'm not sure if that applies here too.
@@SecondBekfast I'm looking into it a bit more. I was capturing some footage comparing this AFMF with FSR 3 FG and just Native in Forspoken and from what I can see it seems to enable vsync on its own whether its FSR 3 or AFMF to my display's refresh rate.
Looking at my LG C1 built in overlay as soon as I enable FSR 3 or AFMF the TV is v-synced at 119 hz regardless of my framerate in game. As soon as I disable AFMF or FSR 3 though the hz matches that of my framerate in game as it should when freesync/vrr is enabled. So they work similarly in that regard from what I can see right now anyway.
This is actually incredibly impressive considering it’s just a beta driver. AMD have done some magic here
This is extremely promising. While PT is probably not gonna possible without even with frame-gen, I think the HUB Optimized RT settings will probably give a locked 4K 120 FPS. While the input lag won't be great, its a lot better than 60 without frame-gen. Also its cool that they support it with titles that don't have FSR like Metro Exodus and Control where FSR is desperately needed.
ah, a fellow HUB optimized settings enjoyer i see ;)
The HUB Quality optimized settings are pretty good. I did use them when I made my videos looking at the Phantom Liberty expansion for the 7900XTX and 6800XT.
It gets supported by every dx 11 and dx 12 game regardless since it doesn't need support. Metro exodus is not an exception even if they didn't mention it in the driver patch notes.
Really great video, much better than any other video about this technology on RUclips.
You may not have been aware of this crucial detail but frame gen DOES TURN OFF variable fresh rate from Daniel Owens testing. That is the artifact you're experiencing often as screen tearing.
Its interesting to notice that the fps, compared to game integration of fsr 3 or dlss 3, at driver level gives exactly double the frames. Another thing is that hud (at least from footage) doesn't look as bad as anticipated with interpolation enabled without use of motion vectors
My goal has been to make Cyberpunk run as good on my XTX as it did my previous 4090. I've already beaten the 4080 but I think I will need FSR3 to do it and some more time modding :)
Ghosting in CP2077 is from the AA implemented by CDPR and possibly one more post process. FSR, XeSS and DLSS only compound the ghosting, which is less noticeable on higher resolutions. Native 4k 90+ fps is king, if you can tolerate the heat it generates.
i have a loot of ghosting on cyberpunk the only fix for me is turn on dlss on quality, and dont fix all but almost
Yeah maybe oe it could be minimal and the frame interpolation is magnifying the effect.
Ghosting only started being very noticeable after 1.61 I think. That's when a lot of reports started coming out
@@Patataa4kcheck your dlss dll file version. I recommend dlss swapper. Some players don’t get automatically updated dlss so they run 3.1 and not 3.5.
@@labroxx i have the 3.5 but its the same
i thought you had a high subscriber count by the content, damn you are underrated
Everyone gotta start somewhere :)
This is... better than I was expecting lol. I'm not sure I would really wanna play like this (at least in it's initial iteration), but Im ngl I was kind of expecting some more obvious image quality deficits. They're still there, that ghosting on the car was pretty rough, but it's not omnipresent like I thought it would be. Pretty impressed!
Great video btw, I like your laid back approach. Sub'd.
The ghosting on the car is from PT and AA from the game
Thanks. I feel the same, It does work a bit better than I thought it would. It's definitely a good tool to have in your feature set.
the ghosting has absolutely nothing to do with frame gen, it's from FSR + the low original frames + the game's own artifacting.
The screen tearing is also from freesync/vsync issues
Holy wait, what. I tought this would be a known tech-channel but it isen't. I'm impressed. You've done a great job. Thank you for your work.
Even dlss3 has ghosting
I find it funny they released FSR 3 FG on two games nobody cares about especially forspoken. like I never even heard of the other game.
Help developers studios and pushing sells; those game have heavy effects particles only modern gpu can handles time to renew hardware.
I do agree and I did actually enjoy playing through the Forspoken campaign, the combat and traversal was fun, the writing was cringe lol. Not prioritizing Starfield was a big missed opportunity imo, especially since you know a lot of people with RX 7000 GPU which this feature is exclusive to have access to Starfield.
Just installed the preview drivers and fired up Cyberpunk. i'm running a 5600x, 7900XTX @ 3440x1440p. Adrenaline is reporting 104fps average with high and ultra settings and RT set to ultra. I enabled vsync as well. I have to say that overall I am impressed with AFMF. But I did notice some shimmering and flickering with street lights while riding around on a bike. Even though I have a AMD card I didn't enable FSR and instead went with Intel's XeSS. I think it looks better and I could definitely play another round of this game with this configuration. Well done AMD!
Yeah it does cause some image breakup. I dont think it's good enough for me to play the game with it on, not yet anyway. Especially with an XTX at 3440 x 1440 you should have plenty of horse power to play the game native or with some fsr and ray tracing psycho 60 fps.
@@TerraWare Yeah, without FG I'm hitting between 50 - 60fps (settings cranked) so it's very playable.
What was your motion blur setting as you tested afmf while moving your camera 360° around? I can imagine that this setting is important.
On Daniel Owens' video of Immortals today you can see that motion blur is interpolated differently between FSR3 and DLSS3, where the former sorta smears the background and the latter just copies it. So something that motion-blurs across the screen appears to have a smearing effect behind it in FSR3 while it has a glitchy copying appearance with DLSS3. Personally, I'd prefer smearing. I also don't think OP captured any interpolated frames on here because he recorded the game on his computer, rather than recorded the video signal coming out of his GPU. He only captured the real frames Cyberpunk generated, and not interpolated frames the GPU is sending to the monitor.
The motion blur in game is disabled. Same settings as 4:52.
Needs to work with VRR, hopefully they implement that with the in-game implementation.
I agree, I just finished editting a video looking at Forspoken and FSR 3 frame gen for the first time and not working with VRR is a downside that stood out to me.
Dude it's exactly what I was waiting for, can't wait to see how this turns out in the future
Thanks for the insight! Great idea to check out the beta driver. I think in the screen capture - the way the data is being recorded - tearing of in-between frames is not being captured. Thats what becomes visible on the monitor. At least I cannot see tearing from the video.
FYI, the ghosting behind the car @03:08 is from RT. I get it too when I activate RT. Radeon 6900XTXH here.
I noticed while testing with Forspoken with FSR 3 that using Vsync was very helpful for visual smoothness with framegen. It may also work for the driver version.
thanks for that, im having a hell of a time getting the stupid forspoken demo to work, it keeps crashing on my 7900xtx with the latest non beta drivers, I had to roll it back
You played forespoken? I'm sorry for your loss 😢
@@kr00tmanYou're card is protecting itself from cringe. Don't force it
I was expecting driver level FMF to be super buggy and bad looking... This is very good. This is an Nvidia killer feature.
FMF just need raytrace unit support when gaming normally just traditional raster it mirror frames so any RTX, RX 6000 and up and intel Arc can boost with FSR 3 + FG/FMF. Now why nvidia say only RTX 40 can have FG all RTX I see 2060 double FPS from 44 to 80 and intel arc 750 from 50 to 90-100.
It's a pretty good feature, maybe it will push Nvidia to release a similar feature 🙂
@@TerraWare it has but decided only for RTX 40.
If you want to gain a few FPS, turn down Screen Space Reflections Quality. Even setting that to Ultra instead of Psycho gave me a few more fps and I see no difference in image quality. Turning down FOV as low as you can stand it also helps fps.
Great vid ! How do you toggle the FPS/Frame Gen lag overlay btw ? Is this with AMD software ?
Yes it's on the AMD software metrics section under the performance tab. I'm not 100% sure if it's a new feature that they've added with the tech preview driver, I think it may be.
@@TerraWare My AMD software metrics overlay doesn't show FPS, Frame time or Frame Gen Lag when Frame Gen is enabled. I have tried reinstalled the driver, alt-tab but nothing works. Do you have any tips?
@@b10sh0ck You should be able to go to the Metrics Overlay settings in the driver software under Performance and toggle on the settings you want to show and toggle off the ones you don't. Am not 100% sure about the frame gen one but maybe its only on the preview driver? I don't recall seeing it in the official last driver but I never really looked for it until now.
CTRL+SHIFT+O is the shortcut to toggle on and off the metrics overlay.
@@TerraWare I know that. My problem is the moment I turn on frame gen, the fps counter stuck at one number or show N/A.
7900xt, same issue fps cunter is stuck when frame gen is on @@b10sh0ck
This is what everyone wanted to see.
So pretty good just need higher frames and in more steady motion its better than faster movements.
Impressive considering no ai and driver level.
How does this stack in your opinion to dlss fg and also fsr3 fg ?
I think it works better than I thought it would but it was never going to be as good as in game integrated DLSS 3 or FSR 3 Frame Generation and it isn't. It's a cool tool to have in your arsenal of features though that could have it's uses.
@@TerraWare innovative. Let's see what NVIDIA do now cus this is not a good for them
the micro stuttering is probably bad interpolated frame timing. If they fix that, it could be on another level.
So i'll just see how this matures and then decide if is worth it
Yeah it's just a preview driver. It's supposed to officially launch in early 2024 according to their announcement.
Also this isn't fsr 3. It's just frame generation. Cyberpunk is still running on fsr 2.1. Fsr3 + frame gen will be a totally better experience. Now they need to figure out how to made frame gen work with hdr on
Right it's AMD Fluid Motion Frame, their FSR 3 based in driver implementation. HDR isn't even the biggest flaw with FSR 3 at the moment. It disabling VRR is in my opinion.
Now waiting for them to release it for 6000 series as well
We'll see what happens in the future. AFMF which is what they call this feature isn't supposed to officially launch until early next year but maybe the community will mod the drivers like they did with Hyper RX. If that happens I have a 6800XT I will look into it with.
5:45 Cool! We can see how much it cost to the GPU to process the extra frame. The advantage of the Nvidia solution, with its dedicated hardware, is having no impact on the GPU performance.
DLSS 3 Frame Generation still requires some dedicated VRAM though (usually around 1GB), even if it doesn't impact GPU core usage nor memory bandwidth.
Yeah, although this is being done in driver and I haven't looked at the in game integrated FSR 3 yet to see how they compare.
You're comparing two different things. FSR 3 is implemented per game, and like DLSS 3 has little to no impact on GPU. Less even, as it has no impact in VRAM unlike DLSS.
This is driver level frame generation, which Nvidia does NOT have. So it has 0 advantages has this tech is not even available in Nvidia lol
@@TerraWare if you were to try immortals of aveum or forspoken, it would be interesting doing a comparison between FSR3 FG and AMD beta driver FG, to see if there's a big difference between the two.
I looked at Forspoken, uploaded a vid, did check both.
That'd be a big performance boost for steam decks, cant wait!
Not this variant I'm afraid. It's only possible through the AMD driver software and exclusive to RX 7000. In game integrated FSR 3 Frame Generation should work on the deck though.
I know, i meant the implemented games like witcher 3 and other. It would be nice if amd gave steam deck an exception through steam deck drivers
@@RayenIDK Yeah maybe or someone will mod it.
For ROG Ally sure , for steamdeck no. I bet Asus have know from the start before deciding to sell Ally.
Great video, do you plan on revisiting Immortals of Aveum with a RTX 4090 DLSS3 VS RX 7900XTX FSR3 comparison? I'm wondering if the perceived differences between the two technologies are seen with this combination.
I will take a look at it yeah. My next video which should be available a little later today is checking out FSR 3 for the first time in Forspoken and comparing it to this AFMF feature and native 4K.
Better than expected.
wtf??? i also use the rx7900xtx card, and i updated Immortals of Aveum today and didn't see the AFMF feature in the Adrenalin console... AND, when i played Immortals with FSR3 enabled, the game crashed at Ultra Performance setting... the sweet spot was the Balanced setting... no crash there
Wait why would you ever use ultra performance on a 7900xtx card lmfao, feel like you should be totally fine sticking to quality upscaling!
@@Skeames1214 great question.. LOL... i used Ultra Performance just to try it and see.... but i still don't get why the game crashed at Ultra Performance.. i'm missing something... the average FPS at Ultra P. was 278 to 290... at Balanced my average FPS was 174, BUT no crashes... i don't get it... it must be a bug with FSR 3
@@VALxTheEpicGamer Yeah, I think that must be the case. I know that Nvidia isn't recommending using Ray Reconstruction in DLSS's Ultra Performance mode, so maybe this is a similar issue.
I am glad to hear you aren't USUALLY using Ultra Performance mode though, hahaha. It looks kinda disastrous to me on both DLSS and FSR. I don't even really love performance mode.
@@Skeames1214 the best experience playing Immortals is maxed out resolution to 4k, FSR 3 enabled at Native AA setting, and Frame Gen set to ON... at those settings the game is stable and looks AWESOME... and i still average 131 FPS
@@VALxTheEpicGamer Yeah, I have a 4080/7700x so slightly different setup but that’s more of what I would be looking for, maybe with some quality upscaling engaged. Unfortunately DLSS3 frame gen was broken when this game came out, hopefully it’s fixed now but idk
thank u for diong this
You're supposed to have 60 FPS to use fsr 3. It was never intended to be used anywhere near 30fps.
I don't even understand why FSR3 is in the title since FSR3 & AFMF are 2 different things, one is driver sided (AFMF preview drivers) & the other one has to be implemented by devs (FSR3)
Because I made this video the day FSR 3 and fluid motion frame came out and not many people knew of AFMF yet, and since its frame generating technology that works similar to FSR 3 but on a driver level I called it "Driver FSR 3" than explained what it was in the beginning of the video and how to download the driver etc.
This is why they say with frame generation you see the flaws more, so have a higher base FPS then 30 FPS.
They say that you want to have a frame rate above 60 frames a second. I can't believe he did so little research he actually tried to do this with 30 FPS.
@@StrengthScholar0 true haahhaha
That and with this in driver feature that works with any game the flaws will be magnified as far as lag and visual imperfections since it's working independently of the driver without access to motion vectors and other data in game FSR 3 and DLSS 3 have access to. Still for a beta feature that doesnt officially launch until early 2024 its rather impressive.
@@TerraWare yea its awesome the tech of amd, i have rtx 3060ti and try this on forspoken and works awesome, i want to try this on cyberpunk in the future
The preview driver is nice if they fix the thing when you move your mouse very fast it will be better
It is in beta after all and not supposed to come out until early 2024 so it should improve with time and our feedback.
I think i found the issue with frame pacing, if u have baseline FPS just below 60 FPS, like in cyberpunk max settings and raytracing ON my XTX can only get 35 FPS at 1440p. I'm trying AFMF on driver
just turn OFF the Enhanced sync on the driver, frame cap ur game below your monitor hertz, and turn on the V-sync
kinda different than Nvidia FG, we should cap or turn on vsync on the game for AMD FG, AMD FRAME GENERATION seems like intentionally turned off my freesync by force. this is why people going to get lot of stutter I guess many reviewer dunno this. this is why AMD FG in forspoken sometimes more choppier than native super-resolution upscale
and finally my FPS 35 can increase to 70 and it feels like 65+ FPS, but the latency does not the same as 70 FPS, little bit higher but acceptable
and also I found Daniel Owen video too, the VRR are forced turn off for some reason, just wonder
ruclips.net/video/e_NG-mIbdxs/видео.html
Got RX 7900 XTX and I dont have this option. How am I supposed to enable it?
It's a tech preview beta driver. Link's in my description if you want to install it. It could have bugs as beta drivers tend to have. Otherwise this feature isnt supposed to officially launch until early 2024.
@@TerraWare Cant install it. Getting bluescreens all the time. Looks like I will wait till 2024 :(
That's weird. On that page they show you how to uninstall your previous driver. Did you do that? Searching Installed Apps in windows than uninstall AMD Software than install the beta. Its how I did it.
FSR 3 FM is looking good and promising. Now we can stop fighting about fake frames, because now we have both side using the technology, no one get jealous anymore. Because i think FG/FM is very good advancement in graphics tech.
HAHA great comment. I've never worshiped either company and own high end GPU's from both but damn can people sometimes fanboy over these brands like kids sometimes, the level of self manipulation to justify a purchase is insane, and cringe. I know people that were trashing DLSS 3 for months who are now very happy with FSR 3.
It shouldn't surprise me but it does sometimes the level at which some people become emotionally attached to these brands and will try to crap on the opposing brand over anything they can find at the moment, consistency and integrity be damned.
Nice job.
Not quite there yet, but if properly implemented...
Set motion blur to high and it will look much more smoother. That the reason any 24fps video is smooth, is because of the motion blur.
I don't think you captured any interpolated frames, sir. I'm not seeing any of the tearing you're talking about, stepping frame-by-frame through it. In Immortals on Daniel Owens channel there were pros/cons to both FSR3 and DLSS3. Are you capturing this via OBS? I think you have to use an external capture of the video signal coming from your GPU to actually capture the frame interpolation.
I think you could be right. It's why I said I wasnt sure how it would look with the recording. I'm using Radeon Software to capture the footage, ReLive. I don't think even using an external capture device or capturing the screen with a camera would accurately portray how it looks either since YT only allows 60 fps. It's definitely something you have to try yourself like with Frame Gen to get a feel for it. Totally.
@@TerraWare Right, you'd have to capture at 120FPS and then slow that down to 50% in the edit for a RUclips video to show each frame, alternative between native and interpolated. That's how Alex B did it when showing framegen in the Spider-Man game over on Digital Foundry, but that was with DLSS3 framegen, which should be capturable via OBS, but AMD"s FSR3 is a video signal thing - the interpolated frames only exist on the video output, and not to the game itself for something like OBS to capture. The game, OS, and OBS can't even see that there's a frame being generated. It just looks like the game is playing at its native FPS.
Yes this AMD Fluid Motion Frame (AFMF) is all generated by the driver indipendent of the game engine. FSR 3 is like DLSS 3.
Note : You needs a native 60 fps before you even use this. Also Ensure Anti lag+ is enabled in Global Graphics settings
I read somewhere that The Last of Us runs super smooth with Fluid Motion Frames on.
Yeah I can see that. That type of game would be perfect for a technology like this.
i tried fsr 3 in forspoken and it didn't feel smooth especially in movement and i think its not working with gsync which would explain this
try to turn on vsync in game settings, game become very smooth
also disable enchanced sync if you have it on,
Yeah, I just finished editing my Forspoken video, about to upload it now. It didn't feel great for me neither. The motion fluidity on the screen didn't feel as fluid as 100 fps that it was showing I was getting. VRR not working is a downside I hope gets fixed because one thing I like about DLSS 3 for example is having the ability to cap my framerate and limit the amount of generated frames. Maybe there's a way but using the AMD driver framerate cap feature made the FSR 3 gameplay very stuttery for me.
How did you get the beta driver to let you install the Adrenalin software with it? I have a 7900 XTX and I tried installing this beta driver earlier, and it only installed the driver and nothing else. It didn't give me the usual dropdown option to install the Adrenalin software with it.
just type this in google :
Technical Preview Driver for AMD
Same here, i'm on a 7600, i've Tried like 5 times and the AMD Adrenalin Software never appears, have You fixed the problem?
@@hecdgz98 - I haven't. I've just decided to wait until the official driver is released.
I forgot to ad the link in my description. Sorry. Just added it now. There will probably be some bugs with beta driver and loading my overclock profile caused my driver to crash so I cant blame you for wanting to wait but this is supposed to officially launch in early 2024.
They patched it, the Adrenalin software is now showing
I have a 7950X 3D / 7900XTX system and this driver kept crashing everytime.
It only crashed once for me and that was right when I tried to load my overclock profile.
Useful but the latency is just too high with 30fps or lower. You need at least 50 to have a smooth experience even it it ends up 100fps. They need to use ton acceleration to remove the latency. 8000 cards here we go lol. I just hope that AMD doesn't make crap cards next round like Nvidia because they have made tech that makes the FPS counter double and looks good in screenshots.
Yeah, with both companies now having frame gen there is that risk in the future it becomes part of marketing lol. It kind of already has.
Things would have been better if the game supported Anti-Lag+. Also, limiting the fps at something like 120/144fps would be great. Will smooth out the frame time graph and improve frame pacing, maybe reduce screen tear too.
I would love if you could run this with DLSS instead of FSR, the visual downgrade is just not worth it for me.
I have a video from a couple of days ago with a 4090 and path tracing. I also did a little review of ray reconstruction as well if you want to look at that. Other than that this is a beta driver with a beta feature exclusive to RX 7000 and AMD so I can't use DLSS for this particular tech.
Wow I thought the XTX had way worse RT performance than that in CP2077, not too bad
I just got a 7800xt today and was playing cyberpunk and its honestly way better than i thought in 1440p
great work
fsr3 only available for 7XXX series?
No, it Will be available on Many others, but the developer needs to put it into the Game, but using this technologies in Any Game with DX11 and DX12 Will be just exclusive from the RX7000 series
Oh well, fuck me with my RX 6650 XT
Playing on a 7900XTX and AFMF actually makes me nauseous because it’s so jittery. I’m just hoping it gets better soon.
Yeah it doesn't look great when using low framerate and being a driver implemented feature it has it's limits. That said Cyberpunk isn't in the supported list of games yet although you can toggle it on. I will check one of the games on the list of the release notes. Hoping it works better there perhaps.
Hoping for nvidia to push out something akin to this as well soon.
When DLSS3 launched and the new frame generation feature was explained, using the optical flow accelerator, it seemed obvious that it's possible to use it even if the game did not support it officially. Since the artifacts are not that noticeable with a high base framerate, even if they are egregious, frame generation from driver should be good enough for most games.
Yeah that's why competition is so important. I don't see why they couldn't release a similar feature.
I have a 7900xtx and 7600x and with drivers 23.9.3 I can not lunch cyberpunk or the witcher, all the other games no problem at all
What do you mean you can't launch them? Like nothing happens? The computer crashes? Try browsing local files for each game and see if you can launch them of the EXE file in the folder.
@terranigma4027 yeah, nothing happens, with the previous drivers 23.9.2 I could play but sometimes they crashed. The last 2 updates in my experience have not been good.
@@carlossan777 Interesting. I actually ran into an issue I never ran into before with 23.9.2 today, I was working on a video comparing the 7900XTX with the RTX 4090 in Assassins Creed Mirage and my computer would blue screen crash every time I tried to launch that game on the 7900XTX. I ended up installing this tech preview driver again and had no issues.
That sucks to hear though. Try this preview driver if you want. It may work.
Ok, how do I enable fs3, I can't see it in options? I can see fsr 2.1 only.
FSR 3 frame generation is not in Cyberpunk yet. This is AMD's driver based frame generation feature also known as AMD Fluid Motion Frame. What GPU do you have?
If you have an RX 7000 or RX 6000 GPU you can download the beta drivers and enable it through the driver as I show in the beginning of the video.
Since its a driver feature it only works with AMD gpu.
Frame Gen recommends 60fps
can u test on marvel spider-man too ?
Perhaps, I'm looking at Forspoken next, about to upload the video and than The Last of Us Part 1 which this tech should be well suited for and maybe I'll look at Spider Man next :)
I think while playing with controller it would be great 👍🏻
The fps is completely wrong, it can only be shown in AMD overlay because it is done driver side. The extra frames don't show otherwise. I got over 150 fps at 4k ultra.
Did you even LISTEN to what he said?
You need at least 60 base fps to make that work properly.
Honestly screen tearing when movement make my eyes sick
Im really tired with fake resolution and fake frame rate like this. I dont care fsr or dlss. Just want real powerfull gpu/cpu that push games perfotmance high😢
The biggest limiting factor is developers and optimisation. Very few developers get the time or seem to have the knowledge or willingness to optimise their crap.
Hardware these days is so unbelievably powerful but we squander so much through garbage/lazy code.
@@AzaIndustries A partner model 7900xtx gets close to 90 fps in cyberpunk at ultra settings 4k, this tech is mostly for things like raytracing or for people with lower end / older cards. Someone with a 5700xt gets a literal multi generational jump in performance from FSR then again from frame generation. Another video showed a radeon 7600 getting 100 fps in forspoken 4k ultra, that's just nuts. We will reach a point where resolution is no longer a factor, just as AA/AF is no longer a factor (it would absolutely tank your fps in the early 00s) and textures will be scaled much like vector based images. We're still in the very early stages of upscaling and frame generation, the tech will improve.
Well, play it your way, that's what PC gaming's all about.
@@amoeba8888 More like the more power we get, the less rendering hacks are used. There are 2 types of 3d rendering, cinematic rendering and game rendering, one runs at frames per minute the other people want at least 30 a second. As hardware gets more powerful, more features from cinematic rendering are brought into game rendering. Eventually hardware will be powerful enough to run realtime path tracing and model/texture complexity required for truly photo realistic graphics.
Too bad is terrible to my eye.. It feels a bit like when using the "black frame" option in monitors that support it.. It is like you see "snapshots" of each frame instead of fluid motion. The very same thing happens with this technology and the lower the base framerate, the more you notice it...
Yeah, with the 30 fps base frame rate is a sort of worst case scenario but this in driver feature was never going to be as good as the in-game, developer integrated FSR 3 or DLSS 3 Frame Generation.
When will games support this natively?cdpr should start working in it and update it asap
A native support of this would be the in game FSR 3 integration like with Forspoken and Immortals of Aveum. Cyberpunk 2077 was an AMD's list of upcoming FSR 3 games so it will be coming.
I wonder if Nvidia GPUS will be allowed to run Frame Generation of AMD soon.
u can do that in 2 games
They can run FSR 3 frame generation when integrated into a game by developers. This is a bit different, it's an upcoming driver implemented FSR 3 type of technology that can work on any DX11 and 12 game. It only works on RX 7000 GPU's and only possible through the AMD driver which wouldn't work with any other brand of GPU.
This preview tech driver can be used with nvidia gpus also ?
No, this one is AMD driver software only, and exclusive to RX 7000
is the fluid-motion tech coming to radeon 6000 gpus? I have a 6800 xt and I don’t see why this should be limited to only 7000 series gpus 😕
I understand the feeling, I have a 6800XT too, great card but unfortunately its only for RX 7000, as of now anyway.
while it says 60 and yt is 60 that does just feel like 30, like what rivatuner says.
Yes it does.
what is ur ambient temp and cooler for 5900x ? its damn cooler than my 5900x.
Around 67F / 20C
With anti lag + , fsr 3.0 and freesync it will be much better
I tried it as well, but AFMF does not work for me. Pretty strange. Got a 7900xtx.
Cant use with hdr
Turn it on in amd adrenalin cyberpunk settings. You have to turn it on for each game. Extra fps only shows in amd overlay.
You have to enable it from the "Gaming" tab in the driver software under the game you are trying to enable it on like here 0:42. Maybe it's not possible in some games? I haven't tried any others yet.
@@TerraWare I got it now. But its still strange. Maybe a part of the problem, was to trust in the FPS tool from GOG. Same with Steam. They show totally different values than AMD FPS. If i count the FPS with the AMD tool, i get stuff like 240 fps without RT and 120 with normal RT.
@@hanshaperle6075 Yeah that sounds about right. Any performance metric used will show the real frames, only the AMD metrics overlay will show the total frames including the generated frames. I explain it a bit at 1:33.
Essentially the extra frames are being generated by the AMD driver independently of the game engine so you must use the AMD metrics to get an accurate read of the frames and latency added.
NVIDIA RTX serie 30?
Nope. AMD Fluid Motion Frame (AFMF) is for RX 7000 and RX 6000 series only because it's a driver level feature. FSR 3 works on RTX 30 series though and that will eventually come to Cyberpunk 2077 in the near future.
Highly suspect that it's only available on 7000 series AMD cards. It's a fully software solution...it just requires the AMD software...seems like they are trying to sell cards with this feature. Bad move imo as Nvidia will likely release a similar driver-side Frame-gen option for all DX11/DX12 games and probably throw in OpenGL and Vulkan support too.
RX 7000 has some specialized hardware that RX 6000 doesn't. Whether its totally necessary, I dont know but I'll give AMD the benefit of the doubt like I did Nvidia with their FG.
Thing is if this is possible in RX 6000 people will mod it. To be fair though this tech needs work. I don't think its really usable because even if you have a base framerate of 80 when panning the camera the image to brakup in some spots. Its way too noticeable. Hopefully it gets better with time. Sure it will.
i tried ray tracing with so many settings...at the end i turned it off !!!
It can he quite demanding.
in my opinion ray tracing is kinda new technology and needs time to be fully usable and needs new generation of gpus@@TerraWare
it seems Nvidia tech is still better but it's extremely expensive and limited. FSR3 is not that much behind and it runs on everything including consoles, so it's a huge win for AMD for sure
Yeah, maybe Nvidia will give us an in driver frame interpolation feature too. Its what competition is all about. They make DLSS, AMD make FSR, they make DLSS 3 AMD make FSR 3 and on and on.
@@TerraWare This is why i hope FSR3 turns out great, excited for Nvidia's response to this!
Nvidia needs to open up Frame Generation to ALL RTX gpus. There is no reason why my RTX 3090 can't use it. It has the hardware support and the performance needed to run Frame Generation.
@@jotunheim5302 They will probably release something similar to FSR3 soon for other than 4xxx cards in response to AMD
how did you get to display the AMD OSD like that?
If you go to the Metric Overlay section under performance and the Settings tabs you can make adjustments there and choose the position ad graphs etc.
@@TerraWare Thank you, found it but unfortunately neither OBS nor AMD recording shows the overlay somehow.
So I’m upgrading to the 7000 series gpu I just want 1440p 144hz on games I play like destiny 2 gta forza horizon 5 etc is the 7900 XTX needed or am I good with a 7900 XT
I would say go with the XTX, you can find them for an extra $100 here in the US. You do get a noticeable performance uplift if 144 HZ is a priority but I don't play Destiny so not sure how demanding that is. Maybe the 7900XT can do it. Make sure you have a decent CPU to drive those frames though.
thanks for the reply well to give you an idea on destiny i play in on 1440p low with a 3060 and i get 120
Sounds like your CPU is capable than and the 7900XT is much more powerful than the 3060 so it should be no problem.
@@TerraWare thx
Soooo if im dashing everywhere and katanaing tens of enemies it will not feel too good?
The imperfections will be more visible yes. Once they officially integrate FSR 3 in the game, which they will, it should be the best case scenario for this type of a technology from a visual and latency perspective. Absolutely.
gotcha, cant wait to see it!@@TerraWare
lets be honest. fpr 100 bucks more you get a 4080 super now i dont see any reason to buy this radeon
lol i get 150 fps in this game with path tracing on a 4080 ye idk how i maxed the settings
Work on RDNA 2?
Nope, it's RX 7000 only unfortunately.
Is i have 4k 12hz and amd specifies 75 fps for 1440p does this mean this driver based frame gen isnt gonna work okay with my tv?
It should be fine, I am using a 4K 120hz display as well. If it goes over 120hz you may see tearing maybe. I'm trying to figure out if there's a way to cap the framerate.
@@TerraWare thanks for all the hard work :)
I disagree. The fact you have to turn off hdr for the frame gen to work completely ruins the opportunity to have full ray tracing enabled
also xess looks better than fsr 2.1 currently due to no fsr2.2 support
Why Cyberpunk 2077 is with FSR 2.1? 2.2 is much better
Very impressive
have 100fps on the same scene on 4k with 4090 dlss balanced. habe on 80%pt and use 350w . also 100fps vs 30 fps with a better image quality . rr and dlss
Awesome!
This driver doesnt work for me and a subset of users. The software is completely missing after install. Yes I used DDU as well. broken preview driver gg.
BRO YOUR EVERYWHERE MY FELLOW SURFER
gg? You do know its technical preview version right? 😂😂😂
It's not for normie use, and we can see why thanks to you
your recordings are all stuttery and not showing the fake frames :(
i guess you need to do off-screen capture
Even still it wouldn't accurately portray exactly what I'm seeing on screen with YT only allowing 60 fps video, it would probably be better though.
Kind of a disservice to call it driver level FSR3, they are miles apart in terms of quality.
That is what it is though. It uses the foundation laid by FSR 3 on a driver level and it literally does the same thing without the motion vector data.
just get rtx 4090 and no need to worry about settings anymore. even it can obliterate path tracing with ease.
Have had one since the first day they launched in October 2022
@@TerraWare sugoi sebarashi desne.
With frame gen and DLSS, yeah.
Ghosting is becouse of FSR btw, i have it too on FSR in cyberpunk
My guy it dont look 60fps. Looks jerky as hell and FSR sucks.
Why pathtracing, and RT are tech demo in CP2077 and not quality option IMO? Because artists didn't correct what they show, it is not what artist wants to be see, we must wait for games which don't glue RT to game, but be part of game to see what was intended by artists. And that is more realistic is BS, if you want realism you would go outside and not play video game.
rename your video please it states FSR 3 tech preview and it is not. It is a preview of FMF. Also you are demonstrating this using external frame counter so the audience can't see the correct number of frames. Your video is showing FMF generating less frames than with it off because the magic is calculated inside adrenaline drivers. Only the radeon overlay will show the correct frames at present
400 watts 🙃
It would be even more if I could load my overclocked profile without the beta driver crashing lol
This is what a 7900 xtx is capable of? Not very impressed. I can run it natively at 4k better than this on my 4090. DLSS3 and 3.5 also seem miles ahead.
I know what you mean, have a 4090 too.