@@zbrush_guy honestly I'd love a video that goes more indepth to the actual method with voice recording. I want to learn how to sculpt hardsurface since I've really only been learning organic stuff so far. Thanks for this video
Hey friend! I ve seen your work and really want to ask very important question for me I m learning ZBRUSH and i REALLY like it for freedom it gives me And i ve got some kind a dilemma I am trying to learn hard surface, but do not really like modelling I prefer sculpting and got an idea to make rude scatches from ZBrush and making retopology with polypaint-zremesher or like yoi Every one i know believes its pretty dumd not to start from modelling, cause it is faster to make shapes right from the start with no scatch I have also tried automatic retopology with Zremesher with polygroups to make creases, but didnt get an amount of control of shape Do you think it is good idea to start from sculpting and making retopo after it, manual as i think Or better to start from modelling to make Hard Surf? And if it is so, is it good anough idea to add details to cleaned topology? Cause they are making some artefacts any way Or retopologing details sounds like a waste of time Im speaking about different Sci-fi things like robo-heads and etc Really waitinig for your thoughts about sculptins as part of Hard surface creation
I've spent a few months really learning blender. I like the hard surface sculpting here. Would it need to be retopologized? How complicated is that in Zbrush?
De los mejores videos para ver el proceso de como has creado este pedazo de modelo. Que pasada de video, Victor!
Muchas gracias tío!
holy shit it's exactly what I needed, when I needed it
Hahaha, thanks man!
@@zbrush_guy honestly I'd love a video that goes more indepth to the actual method with voice recording. I want to learn how to sculpt hardsurface since I've really only been learning organic stuff so far. Thanks for this video
This is fire!!
Thanks!
daaaamnnn victor!!!!!!!!!
Thanks soku!
Hey friend! I ve seen your work and really want to ask very important question for me
I m learning ZBRUSH and i REALLY like it for freedom it gives me
And i ve got some kind a dilemma
I am trying to learn hard surface, but do not really like modelling
I prefer sculpting and got an idea to make rude scatches from ZBrush and making retopology with polypaint-zremesher or like yoi
Every one i know believes its pretty dumd not to start from modelling, cause it is faster to make shapes right from the start with no scatch
I have also tried automatic retopology with Zremesher with polygroups to make creases, but didnt get an amount of control of shape
Do you think it is good idea to start from sculpting and making retopo after it, manual as i think
Or better to start from modelling to make Hard Surf?
And if it is so, is it good anough idea to add details to cleaned topology? Cause they are making some artefacts any way
Or retopologing details sounds like a waste of time
Im speaking about different Sci-fi things like robo-heads and etc
Really waitinig for your thoughts about sculptins as part of Hard surface creation
Ay por fin🥵🥵
Hahahahaha gracias !
respect
I've spent a few months really learning blender. I like the hard surface sculpting here. Would it need to be retopologized? How complicated is that in Zbrush?
As you can see in the video it is really easy
Yeeeeeeeeeeee
amazing model. whats the song that starts at 17:45?
how to call ur chest and back armor?
Gears of war armour chest plate ?