It can't be said enough: this is by far the highest quality channel of its kind. Every video is bursting at the seams with applicable, insightful, concise information wrapped in a clean presentation. Absolutely incredible. Thank you for creating this content.
its the Diwali gift from you specially Laura and Marco too ..Happy Diwali to both of you and the entire outgang team you al lare doing fab work tons of love and respect
Marco's material really looks like the basic material to me. I you mean the fact that the inactive subtools aren't turning dark like usual, there's a setting for that under Preferences -> Edit -> Inactive Subtool Dimming. Is that what you're looking for?
@@Outgang IDK, I mean, I did some changes with the light, like changing ambient from 3 to 8 and I got something more similar to this. it's like my basic material is grayer than his. I feel that his has a more white tone, even if i let the same RGB. Maybe are my windows colors settings... BTW, TKY for the tip.
The relax smooth brush tip is very useful in cases where you want to keep the shape but just smooth the surface out. This tends to happen a lot in the shaping process of the sculpt. Also using DamStandard to define hard surface shapes is very useful.
Honestly, I can't always find enough time to watch many hours of streams, so your channel is a salvation for me. Thanks for your work and a special thank you for the timecodes. By the way, Laura is cute
Quick question, if you block out the whole silhouette from the same sphere, how do we break the silhouette down into subtools after all is said and done in the block out phase?
Tried but in my aftre releasing shift key and drag with smooth brush , there is difference as u told about smoothrelax. Is there another way to use relax .??
Thank you so much for this episode and for all your work by the way! I was wondering, what's the music you used on the outro? It's lovely! Keep up the great work and take care.
Outgang is super awesome! Any good recommendations guys that is kinda similar to outgang channel (even if paid) that is focused on 3d environments? Thanks!
i would love to seee how do people retopo these kind of super hard surface detailed models... with lot of pieces. specially for games.. omg.. thats crazy :D
holy sh*t the relax smooth brush I had no idea about. game changer
It can't be said enough: this is by far the highest quality channel of its kind. Every video is bursting at the seams with applicable, insightful, concise information wrapped in a clean presentation. Absolutely incredible. Thank you for creating this content.
Thank you LaughingMan! It's a pleasure to make content like this when I see that people appreciate it as much as you.
the "like" counter is off the roof x)
I use zbrush for 6 years and didn't know about smooth relax ^^ Thx great content!
I always struggle with doing organic hard surface modelling and this video helped me to understand the workflow better.
Thank you!!
Finally RUclips recommends me something that I actually like.
This is my first watching one of your videos and you voice bamboozled me! Great video btw
i have been struggling with hard surface in zbrush for a while this video is really helpful.
Really admire this guys work, been a fan for a couple years now, it was great to see his process.
FANTÁSTICO!!!!!
Obrigado por compartilhar sua incrível arte!
This channel was the best thinh that I've found this week!
Best intro ever recorded.
Great editing, thanks for the extra effort
It was really interesting to see Marco shaping a full blocking and cut inside as he went, for such had-surface models.
I found your canal lately and I just can't stop watching. Amazing videos! Thank you!
Great video full of interesting tips! Keos Masons are some of the best artists in the industry
don't let marco's low res camera fool you,this dude is a 3d god
I see his low-res camera as a reminder that it is better to block out with a low-resolution dynamesh.
its the Diwali gift from you specially Laura and Marco too ..Happy Diwali to both of you and the entire outgang team you al lare doing fab work tons of love and respect
Thanks a lot Biz! Happy Diwali to you as well.
Haha I loved the "pro tip". Quality editing!
Great stuff 👍👍👍
how can i get this matt 9:59 render mat2. It's not grayed out like basic material
Marco's material really looks like the basic material to me. I you mean the fact that the inactive subtools aren't turning dark like usual, there's a setting for that under Preferences -> Edit -> Inactive Subtool Dimming. Is that what you're looking for?
@@Outgang IDK, I mean, I did some changes with the light, like changing ambient from 3 to 8 and I got something more similar to this. it's like my basic material is grayer than his. I feel that his has a more white tone, even if i let the same RGB. Maybe are my windows colors settings...
BTW, TKY for the tip.
@@pablopenza1170 I do some post production on the videos and often boost the midtones a bit, I think that's what you're seeing.
This is so useful. Thank you!
«What’s your favorite cookie recipe?”
So random 🤣
Great video, as always 👍🏻
This is freakin awesone tips.
The relax smooth brush tip is very useful in cases where you want to keep the shape but just smooth the surface out. This tends to happen a lot in the shaping process of the sculpt. Also using DamStandard to define hard surface shapes is very useful.
soo once you have a nice dynamesh block in, how do you go about splitting it up into various parts for refinement?
Learned so much in these 25 minutes! Thanks!!!!
Cheers Clay!
Honestly, I can't always find enough time to watch many hours of streams, so your channel is a salvation for me. Thanks for your work and a special thank you for the timecodes. By the way, Laura is cute
Actually this viduo is treasure to me, thank u a ton, as beginner this answers couple of questions that i was confused about
Fantastic work🤩
Quick question, if you block out the whole silhouette from the same sphere, how do we break the silhouette down into subtools after all is said and done in the block out phase?
Look for Split Masked Points under Tool->Subtool->Split
@@Outgang Thank you so much for the response! much love guys!
GREAT interview.. many insights!
Yeas great interview with many “Like”
works, keep up the good work man
I was using backface automask modifier for my masks but the depth method for the mask brush feels better and easier. Thanks for the protip!
Tried but in my aftre releasing shift key and drag with smooth brush , there is difference as u told about smoothrelax. Is there another way to use relax .??
thanks, guys! that was very interesting!
Worked thank you alot! you're the best bro liked
Good stuff!!!! Straight to the point!!!!
Just like a magician says Abra ka Dabra before performing his magic, the same way Marco says Pro Tip!
Finally thank you very much
Thanks for this one, really nice demo.
amazing channel
Very informative video! Thank you so much.
Early on, You ntion a tutorial You've made, concerning the content setup. I can't seem to see it in Your description though?
Great tips
May I ask if the zoom out in 15.26 is left click or right click?Need to turn on symmetry?Thank you
Fantastic tips and tricks 👌. 😍🤩😍
Thank you! Very valuable tips.
Thank you so much for this episode and for all your work by the way! I was wondering, what's the music you used on the outro? It's lovely! Keep up the great work and take care.
All of Outgang's music is an original composition by our resident musician (Frederick Genereux). We're planning to release Outgang, volume 1 soon.
do you ever look into use of 3dcoat?
8 or 10 millions per subtool. Amazing. I don't expect that.. I hope my computer can handle that. hahaha.
May i know, what computer spec Marco Plouffe using on Zbrush ?
Smooth relax! 9.00, top tip, thanks :)
This is awesome!
Great Pro tips, and cookies.😀👍
Outgang is super awesome! Any good recommendations guys that is kinda similar to outgang channel (even if paid) that is focused on 3d environments? Thanks!
i would love to seee how do people retopo these kind of super hard surface detailed models... with lot of pieces. specially for games.. omg.. thats crazy :D
One approach I've seen that works consistently for games is just shrink-wrapping a low-res on top of all the details.
@@Outgang true makes sense because most of the micro detail can be achieved with normal maps and some deep shadows on the albedo.
Thank you
Thanks for the video
Thanks for sharing!
The airhorns fucking killed me hahaha "PRO-TIP"
Yay! Found another killer 3D RUclips channel
Awesome 👍
Thank you so much for this content =)
Can you make full workflow
I gave up counting the word "like" after half the video, but nonetheless nice tips
More pro tips! Thx, btw:D
So good, the BEST part were the pro tips😂
I was struggling for days on triangular torso planar faces in Blender. I watch him accomplish it in seconds using sculpting. 🤯🤦♀
10:27 every project has those moments that just doesn't make sense but it would feel weird if they didn't happen
Whats with the make up and hair??
This is amazing ! Very useful video ! Thank you
how much professionalism, I would love to know where I can get that kind of alphas you use.
"this is a simple shape"....me sculpting for ten hours...
Every subtool 10 million? He have beast PC.
how many million polys have those mechas? i dont understand how this can be rendered anywhere xD
I just wish the zbrush UI wasn’t so overwhelming haha, it hasn’t changed in like 15 years
There's enough functions and buttons to launch a rocket in space.
ZBrush complicate simple stuff like moving geo to another layer so confusing
You get a dollar for every time Marco says like!
Haha! I'd be rich :)
Idk, feels like "Plouffe" is like "Porsche", the e at the end isn't silent."Plouff" sounds like french kid shooting a toygun :D
it's a french name though, so the 'e' is silent
@@6132-k1n i'll give that "e" a voice no matter what but thanks bro.
just realised he says "like" a lot
14:10 Drink water every time he says "like"
active points are lesser than how many times he said "like".
Too much premium information wow
Spot on demo good SIR!!
Looks like I'm gonna need a little more RAM...
for first 10 seconds i was confused
heehee the ending
Cool
coll stuff like :)
14:09
holy adams apple batman.
I like really like enjoyed this like video like… like despite like all the likes
I'd like to ask how he posing that complex characters
Guy like, says "like", like every 5-6 words. Like.
i am confused...
He's a beautiful young lady.
Eat glass
7:35 RIP headphone users
haha!
You counted how many times this guy said: like. Lost my count at the 1828th time! Lmao
But great stuff nonetheless
Like like
drop the word "LIKE" you gonna improve 80% without like