Is there a video with optimized player health functionality somewhere? I can already see the videos from the series from #6 and #7, but I don't see the ending of the topic from video #5
I dig your youtube channel trying to find the solution for this case, is it a external course ? if not, can you put the solution as a link in the description pls. Thanks!
@@ChrixB That video is from external and full Course, yes. I have a different video explained how to do this properly: ruclips.net/video/DmpRbWwJCzY/видео.htmlsi=dkIyeAL1WnSbPps1 Let me know if this is what you're looking for.
@@chankulovski Naah, Tick is fine if you know how and where to use it. Binding is fine too, if your widget is not present persistently on the viewport.
@@wobowobocatim surprised he didn't delete your comment. Somehow RUclips recommended me this garbage. This guy has literally no idea what he's talking about in any of his videos, and I feel sorry for the beginners watching.
Don't say sorry when asking for help, especially if you are a beginner :) What's wrong with binding? When you use Binding (like I'm showing in the video), this Function is working like Event Tick, which means it will constantly ticking each frame - FOREVER. When Player wants to update their Health (when heal or damage your Player), you should use different approach. I have a full tutorial for that as well.
Is there a video with optimized player health functionality somewhere?
I can already see the videos from the series from #6 and #7, but I don't see the ending of the topic from video #5
Yep, this is the video:
ruclips.net/video/DmpRbWwJCzY/видео.html&ab_channel=Chankulovski
I dig your youtube channel trying to find the solution for this case, is it a external course ? if not, can you put the solution as a link in the description pls. Thanks!
@@ChrixB That video is from external and full Course, yes. I have a different video explained how to do this properly:
ruclips.net/video/DmpRbWwJCzY/видео.htmlsi=dkIyeAL1WnSbPps1
Let me know if this is what you're looking for.
What about making an ammo counter? Is ok to bind this?
No. Binding will tick each frame throughout the whole game. NEVER use Binding, nor Event Tick.
@@chankulovski Naah, Tick is fine if you know how and where to use it.
Binding is fine too, if your widget is not present persistently on the viewport.
@@wobowobocat Sorry but this is too funny :))) reading this, I literally cannot argue anymore. Feel free to use these things, it's your game after all
@@wobowobocatim surprised he didn't delete your comment. Somehow RUclips recommended me this garbage. This guy has literally no idea what he's talking about in any of his videos, and I feel sorry for the beginners watching.
What do you mean by binding ? what is it that's wrong? I'm not advanced in BP so sorry if I asked a beginner question
Don't say sorry when asking for help, especially if you are a beginner :) What's wrong with binding? When you use Binding (like I'm showing in the video), this Function is working like Event Tick, which means it will constantly ticking each frame - FOREVER. When Player wants to update their Health (when heal or damage your Player), you should use different approach. I have a full tutorial for that as well.
@@chankulovski Thanks