Pulling a tspline to a Mesh for Fusion 360 Hand Modeling
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- Опубликовано: 11 сен 2024
- Very basic video showing how to bring a 3d scanned model into fusion 360 and fit a tspline body around it in the sculpt environment. The focus is on using this to fit custom gauntlets for partial hand prosthetic devices.
(Recorded with screencast-o-ma...)
Try using the Pull command. It will automatically pull the t-spline surface to the mesh body. A super fast way to conform a sculpted shape to a scan.
Thank you sir
hmmmm - maybe I am spoiled but I never find the result really that smooth and good in Fusion with T-Splines snapping to mesh surfaces.
Claas Kuhnen what are you using that is better? I would love to know if there are better options out there!
yoman912567 each time I try t-spline mesh snapping I Fusion rather creates undesirable surface noises. Maybe this is my fault.
I use Blender 3D and the tools there to snap into a surface either via vertex snapping or a modifier that makes the cvs always flow over the mesh surface.
That geometry i bring back to fusion and convert it via t-splines.
@@cekuhnen yeah I had some of that also I just did way too much massaging to get it to be somewhat acceptable. is there a way to work between blender and fusion 360? I haven't looked into blender too much since I like to stay in fusion for their CAM tools and since I don't have experience with blender. I've been checking out your videos they seem pretty neat!
Great video, been wanting to design and 3d print a cover for my bka prosthesis's and this video really got my pointed in the right direct.
Nice video. One hint is that if you right-click the mesh body (or any body) and choose Opacity, you can make the body semi-transparent so you can see the hand model through the mesh body as you're adjusting the mesh body to fit.
Thank you
i m trying to creat an aircraft fairing out of scanned file , would you please help me out if i send you the .STL file . thanks
Depends on what you want done with it. I do run a side business doing 3d design. Rates are about $20 per hour with a free estimate provided of how long a design will take me.
is this the only way to 'smooth' out a scanned model/generative design?
forgive my ignorance but this is fine for a small model but will take ages for something bigger.
50 Pence I'm no expert so I'm sure there are better ways. Since figuring this approach I've started using meshmixer instead. I've got another video on here on how I use that approach.
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