Thanks for the video. I was a graphic designer on this and this project has been YEARS in the making. It is wonderful to finally see this project getting into peoples' hands. As cool as it was to work on, I can't wait to see people get to PLAY with it!
Everything is in the box compared to other grand strategic WW2 games: post WW1 and interwar events (DoD), named Ships and detailed air assets, Fortunes of War to add a bit of random events. All of them are modular and can be added independently, 500 cards to pick strategies and warplans for the core games, rule books which benefit from many years of testing and gaming and are now very clear. Tutorial scenarios to learn the game step by step. Oh, Austro-Hungarian units... Possibilities are endless! Steven, brilliant review of an awesome game.
Big thanks for an unboxing, I'm still undecided on this one - it's a huge package and I really like the idea behind card-assisted mechanisms and between SK and Dice of Decision it sounds like a system that explores "what if" in depth. But the price tag on this is really steep across the pond :(
I still stare at this game on my “to be opened” shelf. It looks truly beautiful. While from a different designer (Joseph Miranda) I’ve always been a fan of “Storm of Steel” also from Decision Games. I’m truly excited for the “Dice of Decision” since again I enjoy the impact of WW1 on interbellum and WW2 events.
Still waiting for my copy to arrive. Have been tracking the development of this game since 2020! After looking at your video, my mouth is watering for this one even more. Looks like a Hearts Of Iron on a tabletop with the DoD module. This could be Decision Games' masterpiece! They took their time on this game. Please do a solo gameplay of maybe of one of the easier scenarios! Maybe Case White (Poland) on the TK Board!
Looks a nice product. I have played the previous two games but I found a knowledge of the cards was needed. I played some options that changed the war in a way I wasnt expecting and not to my liking. It was too heavily card driven for my tastes but I was playing solo.
Good video, Steve. Certainly a lot of material here both for gaming enjoyment and video content. I think many counter clipping devices are technically called rounders and are usually used on metal, so I'm pretty sure their use on cardboard won't have an effect. I will get my forearm bandage out in case it rears up any carpal tunnel syndrome issues. Thinking I may put my previous version materials in other storage and use those boxes for storing counters and other misc. materials that accumulate.
Some thoughts: 1. The components really do look good. From what I can see on the screen, they have done a fine job with graphic design in all elements of the game. 2. The system for generating different starting positions looks like it could be a lot of fun. In addition to what you mentioned, you could also have one person generate the starting positions non-randomly and give the other player the choice of which side to play. 3. The fact that there were earlier iterations of the game is a big positive for me. It suggests that the basic mechanisms should be pretty solid. 4. There's no guarantee that the Schiffkrieg module will work as intended. This is my biggest reason for taking a wait and see approach on the game. I'm OK with giving up the pre-order discount to see how the reaction to the game is from people who've had a chance to play it, and maybe waiting to see if there will be a second edition. 5. I doubt that any of the grand strategic WW2 games get China right, mostly because the designers lack the background and knowledge for it. This means that they don't get Japan right either. I'm not holding my breath for someone to come along and fix this though. 6. The occasional swipes at AWAW in the video came across to me as gratuitous, and I say that as someone who played it for a number of years before quitting it. That's just my two cents. It's your channel, this is my comment space, we're all exercising our free speech, so it's all good.
The WIF production model and map are highlights for me. Production is directly impacted by what areas have been taken by the enemy and the map manages to really hit home the strategic importance of certain areas. I am cautious of AE's tying production to the cards but I suppose it is a different juice from that squeeze.
Thanks for the video. I was a graphic designer on this and this project has been YEARS in the making. It is wonderful to finally see this project getting into peoples' hands. As cool as it was to work on, I can't wait to see people get to PLAY with it!
Kudos I’m on my fourth multiplayer game
I’ve played every iteration of the series. Always wonderful I’m sure this won’t disappoint
Everything is in the box compared to other grand strategic WW2 games: post WW1 and interwar events (DoD), named Ships and detailed air assets, Fortunes of War to add a bit of random events. All of them are modular and can be added independently, 500 cards to pick strategies and warplans for the core games, rule books which benefit from many years of testing and gaming and are now very clear. Tutorial scenarios to learn the game step by step. Oh, Austro-Hungarian units... Possibilities are endless! Steven, brilliant review of an awesome game.
It's an impressive package.
i took the dive thank you
Thanks for the great unboxing video Steve!
Thanks - I keep hearing about this
Big thanks for an unboxing, I'm still undecided on this one - it's a huge package and I really like the idea behind card-assisted mechanisms and between SK and Dice of Decision it sounds like a system that explores "what if" in depth. But the price tag on this is really steep across the pond :(
Thank you for the video Steven!
I already own TK and DS, and haven’t managed to get them to the table, so I’m going to slap down my greedy desire to buy this
for now.
I still stare at this game on my “to be opened” shelf. It looks truly beautiful. While from a different designer (Joseph Miranda) I’ve always been a fan of “Storm of Steel” also from Decision Games. I’m truly excited for the “Dice of Decision” since again I enjoy the impact of WW1 on interbellum and WW2 events.
Nicely done, Steven. My copy arrives in 2 days and you gave me a head start. Been waiting for this one for a long time.
As much as I would love to have this latest version ... I just can't justify spending that much money. But thank you for the unboxing nonetheless!
Sure you can just buy less smaller games :)
@@clarkcommando1983, very true! (I did end up buying this!)
@@MeanderingMikesManCave hope you play it’s so good
Still waiting for my copy to arrive. Have been tracking the development of this game since 2020! After looking at your video, my mouth is watering for this one even more. Looks like a Hearts Of Iron on a tabletop with the DoD module. This could be Decision Games' masterpiece! They took their time on this game. Please do a solo gameplay of maybe of one of the easier scenarios! Maybe Case White (Poland) on the TK Board!
It is a beautiful package, but I’m not looking forward to the errata that is sure to follow. Thanks for the video! Cheers.
Looks a nice product. I have played the previous two games but I found a knowledge of the cards was needed. I played some options that changed the war in a way I wasnt expecting and not to my liking. It was too heavily card driven for my tastes but I was playing solo.
Good video, Steve. Certainly a lot of material here both for gaming enjoyment and video content.
I think many counter clipping devices are technically called rounders and are usually used on metal, so I'm pretty sure their use on cardboard won't have an effect. I will get my forearm bandage out in case it rears up any carpal tunnel syndrome issues.
Thinking I may put my previous version materials in other storage and use those boxes for storing counters and other misc. materials that accumulate.
I have worn through a couple rounders but that may simply be product defect issues.
Nice unboxing thank you 😊
Thanks for the video, Steven. I used nine counter trays myself and they absolutely did not fit in the box lol
I figure you can get 4, maybe 5, standard trays in the box with all the other stuff. We'll see if I can get this whole thing in that many trays.
Some thoughts:
1. The components really do look good. From what I can see on the screen, they have done a fine job with graphic design in all elements of the game.
2. The system for generating different starting positions looks like it could be a lot of fun. In addition to what you mentioned, you could also have one person generate the starting positions non-randomly and give the other player the choice of which side to play.
3. The fact that there were earlier iterations of the game is a big positive for me. It suggests that the basic mechanisms should be pretty solid.
4. There's no guarantee that the Schiffkrieg module will work as intended. This is my biggest reason for taking a wait and see approach on the game. I'm OK with giving up the pre-order discount to see how the reaction to the game is from people who've had a chance to play it, and maybe waiting to see if there will be a second edition.
5. I doubt that any of the grand strategic WW2 games get China right, mostly because the designers lack the background and knowledge for it. This means that they don't get Japan right either. I'm not holding my breath for someone to come along and fix this though.
6. The occasional swipes at AWAW in the video came across to me as gratuitous, and I say that as someone who played it for a number of years before quitting it. That's just my two cents. It's your channel, this is my comment space, we're all exercising our free speech, so it's all good.
I like both AE and AWAW. The unit production system and the map of WiF just put me off.
The WIF production model and map are highlights for me. Production is directly impacted by what areas have been taken by the enemy and the map manages to really hit home the strategic importance of certain areas. I am cautious of AE's tying production to the cards but I suppose it is a different juice from that squeeze.
World in Flames or Axis Empire ?
Good game to play on Vassal
Hello, may I ask how much does Axis Empires: Ultimate Edition weighs?
I would like to order it and shipp to Taiwan and need to know the shipping cost.
My package was 11 lbs.
Hi thanks for the vid! Map art of this vs World in Flames?
Any word on a possible upgrade kit for those that have the original games?
Haven't heard anything. Could be that enough has changed overall that they aren't making the expansion modules available separately.
Yes, unfortunately we had to scrap our plans to do a separate upgrade kit. The economies of printing it just aren't there for Decision Games.