Another nice thing about this quest is that it’s very reward heavy. Between the loot from the dead bright followers and nightkin, the large EXP granted from the amount of enemies you fight and completing the quest itself, and the unique space suit being a lightweight and fashionable way to have some extra radiation resistance I find the quest worth it every time.
Also space helmet seems to never break compared to space suit, making space helmet cheap 0 weight 4 DT helmet which is insanely good! Even medium helmets sometimes don't have DT 4! And this one has it as 0 weight light helmet!
At this point I go straight to the basement and peacefully deal with the nightkin. I’ve already collected the rocket parts and ignition material and then just talk to Jason and speedball the whole quest
One thing I hate about Come Fly With Me: You can't fast travel from the launch control platform. After ALL THAT you have to run the building one last time. One thing I love about Come Fly With Me: Harlon the Ghoul is a great character. A tough guy you have to negotiate with (or kill), and a glimpse into the lonesome weird life of being a ghoul, he loses his ghoul girlfriend with the crooked yellow smile.
Both the tedious gameplay and good writing combine to make the quest memorable for me. It took me a full session to get through it on my first playthrough, and it always seemed like a very large side quest. The two REPCONN buildings are some of my favorite locations because of this janky quest.
I do agree that it’s memorable. One of my very few memories from my first playthrough of New Vegas was spending like half an hour trying to figure out where I needed to go in the basement of REPCONN. And then thinking the rocket scene was awesome (I still do by the way).
@@gilgameszh usually by the time you've even found the brotherhood you've already been to those places and it's just annoying. Especially having to go back into Vault 22, w vault devised by Satan himself
@@NikiShahzanTaino you’re on an adventure. When you reach NV it will be like you completed a mini game. Especially if you’re just doing stuff on the way.
@@NikiShahzanTai no it’s just that once you get to new vegas your travels are theoretically less linear (a path to new vegas) and you start getting sent around the mojave into various corners for more important quests. The world and quest structure is designed so that the stakes raise as you progress
About the rockets, in your introduction to cliff Briscoe he literally tells you about the rockets having the fuel in them. in fact if you go through his dialog asking about it you can literally say that in the dialog to chris and then either buy, steal or convince cliff to give you the rockets outright. its not as bad as you make it seem
In a way, Come Fly With Me sort of foreshadows Obsidian's design philosophy. You can see it in The Outer Worlds, where the characters are really well crafted they add to the world that they inhabit, but the quests themselves are just running errands for other people.
@@DeadManSinging1 Ever since i played FNV for the first time i've wondered why nobody pointed this out, i thought i was the only one who noticed this. There's a quest about delivering a mf receipt.
The reason why most people don’t bring it up is just the writing is just that stellar you don’t really care. And they’re errands but kinda disguised. You’re not always grabbing something off a shelf and leaving *cough *cough Fallout 4, but you’re negotiating with other people, finding dirt on others, convincing people to turn the other cheek or make a 180° decision that alters the mission and games. You’re kinda doing a lot of light detective work. Won’t deny they aren’t errands but NV you just feel like you are making every little decision even if you are in fact doing odd jobs for people to gain their trust. Come fly with me sucks though but it’s unfortunately a great XP and loot bump. And Chris is such a memorable character.
Average obsidian quest: -Meet person 1 -Person 1 has what you want -Person 1 needs you to run errand for him to get it -Meet Person 2 -In order to do errand for Person 1, you must do errand for person 2 -Meet person 3 -In order to finish errand for person 2, you must do errand for person 3 (this continues a couple more times)
Bleed me dry would be so much better if it didn’t send you to fucking Vault 22 and travel to some obscure long path to get Cazador eggs, the rest I don’t mind
I'd say a *very* memorable moment for me during my first run was, with the goal of getting the rocket toys, buying the key to the Novac Closet, walking in, and seeing dozens upon dozens of the Rocket Toys. While it is admittedly a smaller part of the quest, I always found that specific aspect to make it very memorable.
Yeah, this was the first thing I thought of for great writing during this quest. I love that he tries to make it seem like he only has a few and they're super rare and valuable lol
If you really feel this is the worst quest, you've never really played all the boring and purposefully uselessly annoying "fetch" quests with almost no reward. Like the NCR Forlorn camp radio/report comm "questline".
That quest is fine. You just travel to the ranger posts, talk to some guys, then talk to Hanlon. No where near as tedious as this and it doesnt put you $500 in the hole
They're not useless. They're designed to naturally bring you to new areas for you to talk to new to character, explore nearby areas, get good loot, and unlock new quests because it brings you to new locations. It's only useless if you turned on the explorer perk and already know where every location is. One of those "useless" quests brought me to an area where on my map I could see an undiscovered location. When I got to that location I could see enemies on my radar so I went to them. I was brought on a path that led me along a series of cazadores but then I stumbled upon a dead super mutant with tons of loot including a Fatman and this area isn't marked nor is it really that near a marked area. If you really explore the areas it brings you to by paying attention to landmarks and your points on your radar that aren't the quest marker then you find the game to be ultra rewarding and cleverly designed.
I got to that quest pretty late into the game so I just fast travelled to each location. Come fly with me just happens at the very start of your game where you likely won't have all the needed fast travel markers which is why it's so much more tedious.
4:50 I know it sounds dumb, but I always perceived it as classical Fallout humor, they are aware of how bizarre is that the toy rockets have radioactive fuel because iirc there is a note mentioning it.
To me it suffers "Main Quest Syndrome" its rather lengthy with quite a bit of dialog and a few outcomes can be reached depending on how you approach things, But once you move past that it feels very 'on rails'. Like Skyrim's main quest for instance, I've put thousands of hours into that shit easy, but I've only ever been to Sovngarde to fight Alduin once and never again because after that first time it all feels so tedious and on rails. That's how 'Come Fly With Me' feels to me. On top of that, depending on how you play the main quest, come fly with me becomes almost mandatory (there are a ton of ways to circumvent having to do it at all, but the most straightforward path the game sets you on has you do it to move things forward) The more time consuming and complex a quest is the greater chance it has from suffering MQS
I kinda get this, all my playtroughs i explore all of mojave, get ro like level 30 with most companions unlocked, and then i get into freeside, i like the quests but they're the "hey we need this" *walk for 2 minutes and quick travel a few times, no combat, no interesting dialogue* oh ok you're cool 👍 Type of mission
The best thing about this quest is that you don't really have to waste your time on it. Just take enough ammo to share with everyone in the building and you are done
I think the main issue is that your first encounter with it is most likely going to be as a "main quest", and it's waaay too long for that. Compare that to Primm's "go in, kill a few powder gangers, rescue Beagle" quest. Since your first time with this super long, choice-heavy quest is literally holding up your progress to continue the main story (unless you go full murderer), it just leaves a bad taste in your mouth for any subsequent playthroughs. If it was a quest you just so happen to stumble into when entering the building (as in, Manny never points you there, or just asks for you to kill the feral ghouls outside without entering), it would be a lot more enjoyable, since the quest isn't holding the rest of the game hostage.
It's not even the main quest. Went that way is far longer and is givien extremely early you can also skip it by using confirmed bachelor or even explore and find boulder city
@@angellara7040 Went That-A-Way is also just "find your way to your killer" to help remind you what you're doing for the first act. You have to actively complete other quests to progress the That-A-Way quest, so it isn't *really* it's own quest. If you explore or pass a speech check, sure, it can be skipped, but not everyone is going to find those options first time through, or even know about them. The majority are going to do the Come Fly With Me quest because they assume they have to.
What I hate is that you cant take both objectives at once, you gotta pick whether to go for the igniting agent or the rocket part, ofc on repeat playthroughs i don't need the objective markers and i grab both in one go anyway since I know where they are, but its still annoying.
It’s far from being worst, maybe a bit tedious but you don’t even have to backtrack too much and it’s full of funny characters and dialogues, not to mention a lot of cool loot (Spacesuit is my default pick for main armor before I get Joshua Graham outfit, and I always keep it for irradiated areas). Red Lucy’s quest or Boomers quests are much worse.
The Boomer quests biggest problem is how big Nellis Airforce Base is If it had some extra fast travel points or had an adjusted structure it wouldnt be so bad (Same goes for a large amount of quests)
@@themonkeyman2547 What gave you that impression? Among the minor factions that you can onboard for the dam, they're probably one ot the easier ones to like (to be fair that's not hard since on that list you have rich snobs that have a history and possibly future of canibalism, mobsters planning insurrection who aren't above doing anything to get what they want, and drug-trafficers that without their rep-bar would just be another Fiends or Jackals). Being affraid of outsiders is their only negative aspect, and they can be made to accept them. Pretty much BoS without the snootyness and with a more sustainable society to boot.
I think you're forgetting that the people who love Come Fly With Me have some combination of a great sense of direction and good critical thinking skills.
I just got into fallout and i always click on videos and assume im way late to things but Im more often than not pleasantly surprised to find there is still an extremely active community of people actively making videos and discussing this game. Like I look down after this video is over and see this was only posted an hour ago!? This blows my mind
I think you're thinking of the 'moon logic' with the rocket souvenir solution wrong. Chances are, if you've spent any time in Novac you'd notice that Cliff leaves his store at night and you can do the easy lockpick on his storage closet. Since the rocket souvenirs weigh nothing, are worth a bit of money, and are not considered stealing, you might take a bunch of them to sell later. Then you'll stumble onto this alternate solution during the quest. This is how I did that part the first time I played FNV. Still a pretty bad quest in my eyes though
This hits home because on my most recent run of New Vegas, as soon as I got into the basement the game completely glitched out the lighting leaving the entire area in pitch darkness, and any time I tried going back in after leaving would 100% crash the game immediately to desktop
Your first choice is to just kill all the ghouls. Maybe that fails the quest but it is basically what your were asked to do and it continues you along the main quest.
I actually remembered really enjoying this quest, played it on PC a couple years ago. A lot of quests can be tedious but the story compelled me to see them blast off. There was a bug though in vanilla that made me have to reload a few times to get out of the building after launching them, luckily I had a save or two just prior to launching that I was able to use to get out of the building and continue the game.That was annoying.
For the first time I was able to (actually tried to) "do the best for both sides", by not killing any nightkin and also "finding# Harland's lost friend, thinking it may give an special dialog or something, but nope, Harland simply goes out, crosses path with a random Nightkin, shoots once, then dies and his rifle disappears (can't be looted), I felt disappointed, but also laughed a bit, something cool about this "quest" is that Old Lady Gibson is sitting on the missing "O" from the Repcon logo, and if you don't have the caps and decide to kill her, you'll get a pretty cool unique weapon
Honestly, it’s the first truly memorable quest. I think it’s great also for developing your character before you get to the strip. Very tedious though. First time I murdered the basement ghoul and it sped the quest up tho + easy first hunting rifle.
On first play-through it is a bit tiring but it actually has a lot going on. This is the 1 of the best quests because like the rest of the ones out there it has multiple choices and different consequences/outcomes!! It's a very dense quest and a charming one just because of the concept that gets you invested in seeing where this ridiculous thing goes. It implements stealth to get past nightkins with invisibility sneak attacks or you could go fighting your way through. You have multiple conflicts going on at once where you can either solve all of them or doom everyone and everything else in between. You have multiple chances of sabotaging everything at any given time so what you do will really matter and affect everyone in town with the conflicts going on. At the end of the day all games are identical and nothing is unique because it's all basically go here and shoot and then the end. So the purpose and goal is the great factor that gets you invested to play and enjoy the outcome. In this quest you're helping solve a crisis of ghoul attacks and you're helping refugees find a new home of tolerance and peace while also helping another dire situation where super-mutants are suffering from a terrible addiction to stealthboys! Then that is conflicted with a lone survivor in a dire situation. Then lastly there's a man having an identity crisis and a moral dilemma whether what is the right thing to do after finding himself... It's all 1 big epic tale and it will be a part of the future you shape in the grand scheme ending of your contribution and achievements. It's rewarding because it wasn't easy but because it was challenging and complex!
"Money that you will never get back" 500 caps is piss all compared to how you can get in the strip, you can easily make like 50k caps just cleaning out the various casino's. Hell, even the amount of crap you can find at the robco test facility is worth more than 500 caps (just loot the energy weapons from the dead brigth followers, that alone is a few k in caps).
Getting to the strip is still a fair ways off from this quest tho. What he means is that the ghouls dont reimburse you. And at this point in the game 500 caps is alot of money
@@DeadManSinging1 fair point, I can see that being allot if you pretty much just rushed to that place from Goodsprings. Not sure how high of a lvl you need to be for the dead bright followers to consistently have energy weapon loot, might be much worse if you are only at a few lvls.
@@SvengelskaBlondie I just did 2 play throughs. The first one, the followers had really good gear, Laser RCW's and such. The second time they only had laser rifles. Im pretty sure I was a lower level the second time
I loved Come Fly With Me playing this back in the day cause I really enjoyed the idea/storyline and I was really hoping that realigning the rockets would make them not crash, but like. Land somewhere strange that you could go to to visit them and pretend like they made it to space or whatever.
With the Living Desert Mod, even if you do the quest the right way, the rockets end up crashing near the edge of the map, and the bright followers travel to novac before the game is even over, Not canon obviously, but it was pretty cool to find the crashed rockets
This is my favourite quest, not because it's a good quest but because it has really interesting characters. I also played FNV for the first time when I was like 12 years old, the part where you have to go down to the basement with the Nightkin absolutely terrified me. Jason Bright and his faction have an interesting story and motive, it generally boils down to a fetch quest with different ways of dealing with their situation which is nice, I just have so much nostalgia for this quest because it's one of the first big quests you actually do and is why I also love Novac too as it's the first big town you'll visit, also dinky the dinosaur.
Gotta say, the REPCONN building is a huge maze and super confusing, especiallywith the multiple floors and basement. Though, it did flex my spatial memory a bit. Gets my brain going with memorizing the building layout.
What makes it exponentially worse is that i can't even get into the damn basement to finish it without my game crashing. I literally found benny by sheer confidence when i decided to explore the rest of the map and went to the Tops
I guess one way to improve this quest is that Haversam gives you all the objectives to search instead one at time. That could make the quest less tedious because you only have to go one time.
My first playthrough, I struggled so much to do this quest because I didn’t know I could negotiate with the nightkin. I thought I could only kill them. So I struggled to fight them and they would come out of the shadows and I would shit myself everytime it was so scary for me
Yeah thats the problem with immersive simms when you have a low IQ player that doesn't comprehend that sometimes shooting your way through the game might not be the best nor the only option
for me its either return to sender where you just travel to all of the ranger stations or what ede quest was called where it progress by talking to random people where if you know you know but if you don't you may not be able to find the people with out looking it up
I play the game with rebalance mods that make you squishy af, but also make the enemies squishy, so having removed the bullet sponge enemies, and replaced them with actually fun and dangerous ones, the gameplay part of this quest becomes great as well, nothing to complain about, searching the labyrinths is basically what Fallout is about for me, that's one of my favourite locations in the entire game along with most vaults, repconn headquarters and sarsaparilla factory
btw, what's the problem with picking the fetch items in advance to avoid the tedious running back and forth, if you aren't a novice and you have played the quest before, you must be able to hand them over to Chris the moment the ghoul tells you to talk to him at least, iirc.
Launching the rockets and sabotaging them actually screws Novac over in the long run. I’ve improved the trajectory of rockets a few times to help them ? But I forget what happens, but I don’t think they actually go that much father lol. I honestly either chose the comfirmed bachelor perk and realized you could get info to avoid this mission. Or you can look at his terminal and it tells you Jessup is in Boulder City.
The worst part is the layout of Repcon and the back and forth, but I still like this quest and usually do it at the start of playthroughs. Ghouls aren't too hard to kill so it gets me a nice chunk of exp at the start of the game. I never use energy weapons so Ill clean sweep the facility and sell all them for a nice bit of caps. And if you do use energy weapons, then you get a decent starting arsenal. Then if I'm leveled enough I just go down and wipe out the Nightkin too, don't really care about helping them, and that's even more exp and caps if I carry out their flamers and rebar clubs to sell (also gets me some stealth boys). I don't find getting the parts hard at all, I have more than enough caps to just buy the thrust controls at this point. The isotope isn't far and while the golden geckos are a little tough they've never stopped me. Before the launch I actually stealthily kill some of the bright followers as they're walking to the rocket. Doesn't affect anything and you get free space suits right at the start of the game. Not only that but they usually glitch after death, and will respawn in the room a few times with more space suits to take if you reenter the room. Definitely a bit of a chore, sometimes I avoid Repcon, but by the time I'm done with the quest I'm pretty beefed up and loaded out, and am more than ready to go kick the strip in the nuts. In that way I think there's decent gameplay to be had with the quest.
first playthrough, got up to where he asked me to get the fuel. me and boone just spent somewhere near 45 minutes getting lost in the basement. i just lost it and blasted jason's head off and boone sniped the not ghoul
It hijacks the main quest and messes with its pacing. Up to this point, the most time you've spent in one place was Goodsprings, the tutorial town. You pass through Primm, bail out Beagle and maybe install a new sheriff, then you might pop in Mojave Outpost, move on to Nipton, talk to or kill Vulpes, maybe pay Boxcars a visit and loot what's left of the town. Then, once you put Nipton behind you and finally start heading north toward Vegas, you amble into Novac and pick up this quest, which takes a long-ass time to complete compared to everything else you've done so far. You can argue it's a primer for the more lengthy faction quests that await you in and around The Strip, but I think it's more the case that "Come Fly with Me" was a little detail that was crafted before Obsidian had any idea what the big picture would look like, and how little time they'd have to get that big picture finished and out the door.
I enjoyed the quest, but _forgot_ how tedious it was or how much you benefit from having a guide when doing it. As an experienced player, I don't mind it so much because I know how to speedrun it now. I grab the isotope rockets out of the Novac shop, run straight to the upper level to Jason, and the basement is forgiving enough that you can resolve things with the "pacifism" route if you know where to go and don't kill too many Nightkin. But now I recall how all the back-tracking the first time around, especially in the earlier and more unstable NV versions when the game would sometimes freeze/crash in loading screens. I also know how to speedrun to New Vegas at level 1 straight to the Vegas Strip nowadays, so this quest isn't even one I feel obligated to go out of my way for except out of a sense of completionism.
Not to mention that killing any nightkin (who are invisible, block you in the maze, and attack on sight) but there's no way to convince their leader that you had no other choice. Also with the ghoul looking for his friend at the end, if you try to do a stealth and steal the info from his terminal then he'll immediately go hostile even if he didn't see you. Also no way to convince him in dialogue that she's dead.
letting boone murder his friend is the correct path. Best of all you dont even have to explain himself to sniper later lol, i wonder how he feels like in my save file. a stranger appeard, told him to shoot his friend and left
I remember lining up to buy New Vegas when I was younger. I was around 20-21 and I still didn't remember this quest until watching this. Then those stupid toy rockets brought back some bad memories, especially when I realised I'd sold or dropped most of them earlier on. I do remember thinking it was pretty funny making the rockets crash, then load back and do the nicer option of sending them to their death slower. But I do remember finding it annoying and tedious, the pay-off wasn't worth the effort, since by the time I finished it I'd nearly finished the game, if it was a short quest I think it would have been a great quest. Remove the maze of omfg I'm lost, make it so the toy rockets atleast said "it looks like I can get the radioactive material out for later" and make the quest atleast better hint that's what you needed. Or simply let you use any radioactive items. Seriously what made those rockets unique?
I played New Vegas for the first time this year, and I really really liked it. I stumbled upon it randomly, and I really just vibed with it. All the things you hated about it are some of the things I found most interesting and funny about it. I somehow never got lost in the facility or the basement, and the payoff was amazing. I developed a mild obsession with the small rockets since you can find a few HUNDRED of them in Novac by stealing from the dino, so when I got to the material gathering portion I laughed my ass off. I had like 10 of those little rockets, and seeing the small thing I obsessed over be weirdly useful. Then, the ending of the quest left me mildly confused. I just loved it.
Wait, You dont have to use the rockets souveniors? I've put maybe 300 hours into the game and always used the rockets because first time I ever did the quest I had them with me from Novac and just thought that was how you solved it.
People’s issues with fetch quests is that they focus solely on the quest itself.. as if the game doesn’t allow you to hold 15 active quests at once. I just beat the game a couple days ago for the first time and it’s surprising seeing how many people had an issue with the “fetch” quests. They would also lead you to new areas too. For example, i was introduced to the boomers because of the BoS holotape quest.
It doesn’t matter if it has good story writing. I’m still going to mash that the skip button. also every time I play this quest specifically doing his quest. My game just goes bottoms up and crashes every 10 minutes.
2:38 The worst quest in NV - and in fact every 3D Fallout - is in fact the quest to extract any kind of useful information from the local map. I legit don't think I ever have.
Its funny bc in my second playtrought i randomly figured out the rocket had the agent inside because i bought a weapon from the guy from the dino and when i came back to sell him junk from the facility i saw the dialogue option about that it got the agent inside the rockets
My only complaint with the quest is how gamey trying to find Harlon’s friend is. If you don’t have a stealth boy or high sneak you have to just run past them. It makes sense but I wish they gave us more options to get down to the cell.
I ended up enjoying this quest the first time I played, because I had no idea that Harland was there and was just out for Nightkin blood. So I was just finding it fun, to go in this dark maze with rifle ready to kill the next invisible brute that tried to kill me.
I used to hate Come Fly With Me back when I treated Fallout like a game and not a narrative, immersive experience. After my time with Fallout 1 and 2, though, I've learned to love Fallout games with all their issues by simply gaslighting myself into thinking "oh, but this would be awful and tedious if I was in a dusty radioactive wasteland, so I actually enjoy how shit this is!" Also, around 3:40 you started talking about how the choice of helping both the nightkin and the ghouls conflict with each other and are tedious, making you lean towards just killing one or both of them to make your life easier. That's, in my opinion, actually really cool. It's using gameplay to force you to make tough decisions. Do you make your life easier by just killing everything in your path, or do you do the morally righteous thing despite the drawbacks and punishments? Its not just "do good or do bad", its "go the hard way or the easy way, but the hard way is better in the long run".
One my first playthrough I got board of this quest and went back, to Manny found out i could pickpocket the information and went on my way never knew it was this long, got bored around the nightkin basement part.
The new player bias worked in reverse for me I, spent like 3 hours (save file time) doing literally just this quest, and gradually learned every single one of its inconveniences, as someone playing their first Fallout (intending to finish it) and only with the base game I despised trudging through the quest so much that the writing went over my head outside of the key details
It can be a bit much to do 1st time playing but once you do it becomes one of the easiest and quickest quests in the game. Just grab what you need beforehand and you just have 1 quick trip
I killed the nightkin and looted so much stuff from repkon that I sold to the man in the dinosaur and already got his keys and I had lady killer. This quest definitely seemed silly but I was honestly most disappointed I didn’t get to see where the rockets flew 😂
14 дней назад
Indeed. Not getting any follow up on the rockets result was a misser.
What I hated about this quest, was that I didn't get to talk to Davison, the moment I got down there, the Nightkin attacked me, so I ended up killing every Night-Kin before realising I had the choice to talk to him
I choose to take the passive roughy with this quest, negotiating with the nightkin and capping the ghoul was easier than trying to get past the flamer nightkin. But I also didn’t realize I could use the rockets from cliff as fuel, and I like to have the items in hand before I show up rather than running back and forth, I did it that way the first time…. Longest quest ever, but so worth the ex and all of the loot you get out of it.
The rocket souvenirs are weightless i think i found them in the t rex in novac so it was actually just one trip and i dont mind the quest that much, besides my 500 caps i can "never get back " to the casino
You can just steal the modules. Pickpocket Lady Gibson for her key, and open the locked box in the garage. Ain't nobody payin 500 caps for the modules.
you can get rid of a lot of the pain by just getting the 2 items before doing the quest. granted you still have to go fetch them but its satisfying not having to leave for them.
Just playing for the first time and about to watch the launch. I didn’t have any issues with the game play other than it being long and running out of carry weight for good loot, even with two companions to share the load. I didn’t really hesitate to kill the nightkin who I’ve already been hostile to in Novac and Black cave. I already had the toy rocket ships from novac as well, and was happy to use my high speech on the junk trader, plus 250 or 500 caps is chump change compared to all the pricy weapons and scrap in the facilities. The mission is great imo and really rewards you for playing new Vegas as a truly connected world where you’re not just trying to speed run each quest one after another.
Thank God I'm not the only one who doesn't like this quest. The ONLY reason I do it is so that I don't feel bad when I see the Novac slide in the end slide show lmfao.
I remember enjoying this quest the first time I played it, although still finding it annoying as I didn't know about the hatch to the basement during the fetching portion. Nowadays I avoid this quest completely (although to be fair I tend to go straight from Goodsprings to Vegas through Black Mountain/Scorpion Gulch on my newer playthroughs lol)
To be fair i kinda imagined that the little rockets could be used as fuel for the big ones but i did not have the check for Cliff Briscoe to give them to me and did not want to spend money for them since clark's field was not that far away
Still doing my first playthrough and I just finished this quest. It must just be the order in which I did things, but I stole all the radioactive rockets in novac for shits n giggles and it turns out I already had them ready when I did come fly w me. Idk how I managed that but its a win
I recently replayed this quest, and I’ve never had all these problems. A lot of these supposed faults sound more like simply not liking the game as an RPG.
I always get the thrust modules and igniting agent together in one trip, its all the loot hauling trips from repconn I have to do that are tedious but worthwhile. Ive gotten very efficent at it now though 😎
I completed this quest recently on my first playthrough and thought the quest wasn’t bad at all (maybe new-player bias ig) I didn’t find the level layouts all that confusing although that may be because I’m a loot goblin who willingly crawls through every inch of the level. And the fetch quests weren’t tedious for me either because I had coincidentally picked up most of the items while exploring before starting the quest.
It always bothered me that I couldn't use any skillchecks to talk Harland into either letting me use the terminal, or to make a break for topside without his friend. The game also tends to freeze when I try to leave the rocket launch balcony, or the flight of the valkyries plays indefinitely. Small things, but it does make the quest feel more tedious than it should be
I did this quest thinking it was a main quest. This was possibly the worst introduction i could've had to the series since i experienced this so early on, but im glad i still stuck with new vegas. The only upside was that it was a very rewarding quest with tons of weapons. Absolutely hated this quest, it was boring, tedious, and very confusing to navigate through the basement.
I don't have any strong opinions on this quest either way but I do have to say that the 'fetch' portions of the quest were really obnoxious because you had to go pretty far away and I hadn't discovered those locations yet. The basement was the only portion of the building that I found to be confusing at all. The rest of the facility was pretty easy to navigate.
They Might Be Giants
Hell yeah 😎, I thought somebody might have guessed it earlier but I figured I'd give it a shot just incase, thankya 👍
Lol I know them from Malcolm in the Middle
I thought it was yung lean
Another nice thing about this quest is that it’s very reward heavy. Between the loot from the dead bright followers and nightkin, the large EXP granted from the amount of enemies you fight and completing the quest itself, and the unique space suit being a lightweight and fashionable way to have some extra radiation resistance I find the quest worth it every time.
you can also get an XP bonus from Manny Vargas for getting the ghouls to leave
And the stealth boys
Also space helmet seems to never break compared to space suit, making space helmet cheap 0 weight 4 DT helmet which is insanely good! Even medium helmets sometimes don't have DT 4! And this one has it as 0 weight light helmet!
At this point I go straight to the basement and peacefully deal with the nightkin. I’ve already collected the rocket parts and ignition material and then just talk to Jason and speedball the whole quest
SAME!
You can also read Mannys terminal to skip the quest.
No perk required.
Or shoot him and pick is holotape
Or just go straight to the strip
This would've been useful 15 minutes ago
@@erikborder7154you could also just be gay and get the info from him
There are a lot of ways. Confirmed bachelor, pickpocket, read his terminal, just head to Boulder City, etc.
One thing I hate about Come Fly With Me: You can't fast travel from the launch control platform. After ALL THAT you have to run the building one last time.
One thing I love about Come Fly With Me: Harlon the Ghoul is a great character. A tough guy you have to negotiate with (or kill), and a glimpse into the lonesome weird life of being a ghoul, he loses his ghoul girlfriend with the crooked yellow smile.
Both the tedious gameplay and good writing combine to make the quest memorable for me. It took me a full session to get through it on my first playthrough, and it always seemed like a very large side quest. The two REPCONN buildings are some of my favorite locations because of this janky quest.
I do agree that it’s memorable. One of my very few memories from my first playthrough of New Vegas was spending like half an hour trying to figure out where I needed to go in the basement of REPCONN. And then thinking the rocket scene was awesome (I still do by the way).
"The worst quest in fallout"
That one brotherhood quest that makes you get 3 holotapes, find 3 scout missions and do 3 annoying ass fetching
its kinda alright cuz it gets you to explore
@@gilgameszh usually by the time you've even found the brotherhood you've already been to those places and it's just annoying. Especially having to go back into Vault 22, w vault devised by Satan himself
Don't forget also Return to Sender
"You have 15 hours and aren't even in New Vegas yet?" 🤓
THIS FUCKING MISSION:
Just be gay or a murderer before being bisexual, IDK what to tell you
I have 40 hours and still not in New Vegas yet 😂😂 Im such a noob
@@NikiShahzanTaino you’re on an adventure. When you reach NV it will be like you completed a mini game. Especially if you’re just doing stuff on the way.
@@TheFloodFourm Im playing the DLC and completing other quest before going in New Vegas. I read that once you finish the main quest then its over.
@@NikiShahzanTai no it’s just that once you get to new vegas your travels are theoretically less linear (a path to new vegas) and you start getting sent around the mojave into various corners for more important quests. The world and quest structure is designed so that the stakes raise as you progress
About the rockets, in your introduction to cliff Briscoe he literally tells you about the rockets having the fuel in them. in fact if you go through his dialog asking about it you can literally say that in the dialog to chris and then either buy, steal or convince cliff to give you the rockets outright. its not as bad as you make it seem
You can just break into the backroom and take them. You don't even steal them because he can't sell them
In a way, Come Fly With Me sort of foreshadows Obsidian's design philosophy. You can see it in The Outer Worlds, where the characters are really well crafted they add to the world that they inhabit, but the quests themselves are just running errands for other people.
Most of the quests in New Vegas are like this, now that you mention it. Even the ones for the NCR.
@@DeadManSinging1 dude, the NCR questlines that aren't based on espionage and action are ALL fetch quests. Ranger station upgrades, never forget
@@DeadManSinging1 Ever since i played FNV for the first time i've wondered why nobody pointed this out, i thought i was the only one who noticed this. There's a quest about delivering a mf receipt.
The reason why most people don’t bring it up is just the writing is just that stellar you don’t really care. And they’re errands but kinda disguised. You’re not always grabbing something off a shelf and leaving *cough *cough Fallout 4, but you’re negotiating with other people, finding dirt on others, convincing people to turn the other cheek or make a 180° decision that alters the mission and games. You’re kinda doing a lot of light detective work. Won’t deny they aren’t errands but NV you just feel like you are making every little decision even if you are in fact doing odd jobs for people to gain their trust.
Come fly with me sucks though but it’s unfortunately a great XP and loot bump. And Chris is such a memorable character.
Average obsidian quest:
-Meet person 1
-Person 1 has what you want
-Person 1 needs you to run errand for him to get it
-Meet Person 2
-In order to do errand for Person 1, you must do errand for person 2
-Meet person 3
-In order to finish errand for person 2, you must do errand for person 3
(this continues a couple more times)
If you can't handle me at my 'Come Fly With Me' you don't deserve me at my 'Bleed Me Dry'
Bleed me dry would be so much better if it didn’t send you to fucking Vault 22 and travel to some obscure long path to get Cazador eggs, the rest I don’t mind
@@colonel1003 Vault 22 can kiss my ass. The game sends you in there three times
I accidentaly completed this mission while doing a weird ass khan playtrough and then i found out i already had all the eggs in my inventory
Enter Reppxon, open console, type killall
yeah, that’s a pretty sweet quest ngl
I'd say a *very* memorable moment for me during my first run was, with the goal of getting the rocket toys, buying the key to the Novac Closet, walking in, and seeing dozens upon dozens of the Rocket Toys. While it is admittedly a smaller part of the quest, I always found that specific aspect to make it very memorable.
Yeah, this was the first thing I thought of for great writing during this quest. I love that he tries to make it seem like he only has a few and they're super rare and valuable lol
I loved that
If you really feel this is the worst quest, you've never really played all the boring and purposefully uselessly annoying "fetch" quests with almost no reward. Like the NCR Forlorn camp radio/report comm "questline".
Idk. Kinda cool you get to explore so many other areas, and the ending is kinda plot twisty
That quest is fine. You just travel to the ranger posts, talk to some guys, then talk to Hanlon. No where near as tedious as this and it doesnt put you $500 in the hole
They're not useless. They're designed to naturally bring you to new areas for you to talk to new to character, explore nearby areas, get good loot, and unlock new quests because it brings you to new locations. It's only useless if you turned on the explorer perk and already know where every location is. One of those "useless" quests brought me to an area where on my map I could see an undiscovered location. When I got to that location I could see enemies on my radar so I went to them. I was brought on a path that led me along a series of cazadores but then I stumbled upon a dead super mutant with tons of loot including a Fatman and this area isn't marked nor is it really that near a marked area. If you really explore the areas it brings you to by paying attention to landmarks and your points on your radar that aren't the quest marker then you find the game to be ultra rewarding and cleverly designed.
the worst quest imo is easily the one quest that the brotherhood gives you after they put the explosive collar on you
I got to that quest pretty late into the game so I just fast travelled to each location. Come fly with me just happens at the very start of your game where you likely won't have all the needed fast travel markers which is why it's so much more tedious.
4:50 I know it sounds dumb, but I always perceived it as classical Fallout humor, they are aware of how bizarre is that the toy rockets have radioactive fuel because iirc there is a note mentioning it.
And cliff mentions it
To me it suffers "Main Quest Syndrome" its rather lengthy with quite a bit of dialog and a few outcomes can be reached depending on how you approach things, But once you move past that it feels very 'on rails'. Like Skyrim's main quest for instance, I've put thousands of hours into that shit easy, but I've only ever been to Sovngarde to fight Alduin once and never again because after that first time it all feels so tedious and on rails. That's how 'Come Fly With Me' feels to me. On top of that, depending on how you play the main quest, come fly with me becomes almost mandatory (there are a ton of ways to circumvent having to do it at all, but the most straightforward path the game sets you on has you do it to move things forward) The more time consuming and complex a quest is the greater chance it has from suffering MQS
I kinda get this, all my playtroughs i explore all of mojave, get ro like level 30 with most companions unlocked, and then i get into freeside, i like the quests but they're the
"hey we need this" *walk for 2 minutes and quick travel a few times, no combat, no interesting dialogue* oh ok you're cool 👍
Type of mission
The best thing about this quest is that you don't really have to waste your time on it.
Just take enough ammo to share with everyone in the building and you are done
Don’t even have to do that if you don’t want to. Just read Manny’s terminal.
I think the main issue is that your first encounter with it is most likely going to be as a "main quest", and it's waaay too long for that. Compare that to Primm's "go in, kill a few powder gangers, rescue Beagle" quest. Since your first time with this super long, choice-heavy quest is literally holding up your progress to continue the main story (unless you go full murderer), it just leaves a bad taste in your mouth for any subsequent playthroughs.
If it was a quest you just so happen to stumble into when entering the building (as in, Manny never points you there, or just asks for you to kill the feral ghouls outside without entering), it would be a lot more enjoyable, since the quest isn't holding the rest of the game hostage.
It's not even the main quest. Went that way is far longer and is givien extremely early you can also skip it by using confirmed bachelor or even explore and find boulder city
@@angellara7040 Went That-A-Way is also just "find your way to your killer" to help remind you what you're doing for the first act. You have to actively complete other quests to progress the That-A-Way quest, so it isn't *really* it's own quest. If you explore or pass a speech check, sure, it can be skipped, but not everyone is going to find those options first time through, or even know about them. The majority are going to do the Come Fly With Me quest because they assume they have to.
cliff actually explains the lore about the little rockets
Exactly, besides its so obvious
What I hate is that you cant take both objectives at once, you gotta pick whether to go for the igniting agent or the rocket part, ofc on repeat playthroughs i don't need the objective markers and i grab both in one go anyway since I know where they are, but its still annoying.
That lucky old sun was a by far more rewarding quest
It’s far from being worst, maybe a bit tedious but you don’t even have to backtrack too much and it’s full of funny characters and dialogues, not to mention a lot of cool loot (Spacesuit is my default pick for main armor before I get Joshua Graham outfit, and I always keep it for irradiated areas). Red Lucy’s quest or Boomers quests are much worse.
The Boomer quests biggest problem is how big Nellis Airforce Base is
If it had some extra fast travel points or had an adjusted structure it wouldnt be so bad
(Same goes for a large amount of quests)
The secret is you’re supposed to dislike the Boomers
@@themonkeyman2547 What gave you that impression? Among the minor factions that you can onboard for the dam, they're probably one ot the easier ones to like (to be fair that's not hard since on that list you have rich snobs that have a history and possibly future of canibalism, mobsters planning insurrection who aren't above doing anything to get what they want, and drug-trafficers that without their rep-bar would just be another Fiends or Jackals). Being affraid of outsiders is their only negative aspect, and they can be made to accept them. Pretty much BoS without the snootyness and with a more sustainable society to boot.
@@elloo98 because Boomers are a total caricature
After my first play through I never bothered doing the quest because I now know where Benny is, I never thought it was worth going out of my way to do
If I do it then I gather everything I need before. Go to the Dino Store and steal hte rockets and steal the Control Module from Lady Gibson
I think you're forgetting that the people who love Come Fly With Me have some combination of a great sense of direction and good critical thinking skills.
I just got into fallout and i always click on videos and assume im way late to things but Im more often than not pleasantly surprised to find there is still an extremely active community of people actively making videos and discussing this game. Like I look down after this video is over and see this was only posted an hour ago!? This blows my mind
And I've read people are STILL finding stuff. This and New Vegas are just so immersive I love it.
I think you're thinking of the 'moon logic' with the rocket souvenir solution wrong. Chances are, if you've spent any time in Novac you'd notice that Cliff leaves his store at night and you can do the easy lockpick on his storage closet. Since the rocket souvenirs weigh nothing, are worth a bit of money, and are not considered stealing, you might take a bunch of them to sell later. Then you'll stumble onto this alternate solution during the quest. This is how I did that part the first time I played FNV.
Still a pretty bad quest in my eyes though
This hits home because on my most recent run of New Vegas, as soon as I got into the basement the game completely glitched out the lighting leaving the entire area in pitch darkness, and any time I tried going back in after leaving would 100% crash the game immediately to desktop
I swear no other place in the game for me crashes as much than that fucking basement door
Pretty sure Cliff tells you about the rocket fuel. I distinctly remember that they were radioactive pre war and kids drank them and got sick
Your first choice is to just kill all the ghouls. Maybe that fails the quest but it is basically what your were asked to do and it continues you along the main quest.
If you talk to Manny he doesn't care what you do as long as they're gone
but if they live, they come back after the Hoover Dam battle to help people
I actually remembered really enjoying this quest, played it on PC a couple years ago. A lot of quests can be tedious but the story compelled me to see them blast off. There was a bug though in vanilla that made me have to reload a few times to get out of the building after launching them, luckily I had a save or two just prior to launching that I was able to use to get out of the building and continue the game.That was annoying.
I only figured out the rocket toys worked because i stole them all from the trex before i did the quest
For the first time I was able to (actually tried to) "do the best for both sides", by not killing any nightkin and also "finding# Harland's lost friend, thinking it may give an special dialog or something, but nope, Harland simply goes out, crosses path with a random Nightkin, shoots once, then dies and his rifle disappears (can't be looted), I felt disappointed, but also laughed a bit, something cool about this "quest" is that Old Lady Gibson is sitting on the missing "O" from the Repcon logo, and if you don't have the caps and decide to kill her, you'll get a pretty cool unique weapon
bro hates flashlights
Honestly, it’s the first truly memorable quest. I think it’s great also for developing your character before you get to the strip. Very tedious though. First time I murdered the basement ghoul and it sped the quest up tho + easy first hunting rifle.
On first play-through it is a bit tiring but it actually has a lot going on. This is the 1 of the best quests because like the rest of the ones out there it has multiple choices and different consequences/outcomes!! It's a very dense quest and a charming one just because of the concept that gets you invested in seeing where this ridiculous thing goes. It implements stealth to get past nightkins with invisibility sneak attacks or you could go fighting your way through. You have multiple conflicts going on at once where you can either solve all of them or doom everyone and everything else in between. You have multiple chances of sabotaging everything at any given time so what you do will really matter and affect everyone in town with the conflicts going on.
At the end of the day all games are identical and nothing is unique because it's all basically go here and shoot and then the end. So the purpose and goal is the great factor that gets you invested to play and enjoy the outcome. In this quest you're helping solve a crisis of ghoul attacks and you're helping refugees find a new home of tolerance and peace while also helping another dire situation where super-mutants are suffering from a terrible addiction to stealthboys! Then that is conflicted with a lone survivor in a dire situation. Then lastly there's a man having an identity crisis and a moral dilemma whether what is the right thing to do after finding himself...
It's all 1 big epic tale and it will be a part of the future you shape in the grand scheme ending of your contribution and achievements. It's rewarding because it wasn't easy but because it was challenging and complex!
"Money that you will never get back"
500 caps is piss all compared to how you can get in the strip, you can easily make like 50k caps just cleaning out the various casino's. Hell, even the amount of crap you can find at the robco test facility is worth more than 500 caps (just loot the energy weapons from the dead brigth followers, that alone is a few k in caps).
I just kill the gun runners guards over and over again for loot and caps lmao
Getting to the strip is still a fair ways off from this quest tho. What he means is that the ghouls dont reimburse you. And at this point in the game 500 caps is alot of money
@@DeadManSinging1 fair point, I can see that being allot if you pretty much just rushed to that place from Goodsprings. Not sure how high of a lvl you need to be for the dead bright followers to consistently have energy weapon loot, might be much worse if you are only at a few lvls.
@@SvengelskaBlondie I just did 2 play throughs. The first one, the followers had really good gear, Laser RCW's and such. The second time they only had laser rifles. Im pretty sure I was a lower level the second time
@@DeadManSinging1nah their loot pool is random without level restrictions.
I loved Come Fly With Me playing this back in the day cause I really enjoyed the idea/storyline and I was really hoping that realigning the rockets would make them not crash, but like. Land somewhere strange that you could go to to visit them and pretend like they made it to space or whatever.
With the Living Desert Mod, even if you do the quest the right way, the rockets end up crashing near the edge of the map, and the bright followers travel to novac before the game is even over, Not canon obviously, but it was pretty cool to find the crashed rockets
This is my favourite quest, not because it's a good quest but because it has really interesting characters. I also played FNV for the first time when I was like 12 years old, the part where you have to go down to the basement with the Nightkin absolutely terrified me. Jason Bright and his faction have an interesting story and motive, it generally boils down to a fetch quest with different ways of dealing with their situation which is nice, I just have so much nostalgia for this quest because it's one of the first big quests you actually do and is why I also love Novac too as it's the first big town you'll visit, also dinky the dinosaur.
Gotta say, the REPCONN building is a huge maze and super confusing, especiallywith the multiple floors and basement.
Though, it did flex my spatial memory a bit. Gets my brain going with memorizing the building layout.
What makes it exponentially worse is that i can't even get into the damn basement to finish it without my game crashing.
I literally found benny by sheer confidence when i decided to explore the rest of the map and went to the Tops
I guess one way to improve this quest is that Haversam gives you all the objectives to search instead one at time. That could make the quest less tedious because you only have to go one time.
My first playthrough, I struggled so much to do this quest because I didn’t know I could negotiate with the nightkin. I thought I could only kill them. So I struggled to fight them and they would come out of the shadows and I would shit myself everytime it was so scary for me
Yeah thats the problem with immersive simms when you have a low IQ player that doesn't comprehend that sometimes shooting your way through the game might not be the best nor the only option
I remember playing this quest as a kid and becoming absolutely enthralled with the game during it. I also had horrible nightmares about feral ghouls.
for me its either return to sender where you just travel to all of the ranger stations or what ede quest was called where it progress by talking to random people where if you know you know but if you don't you may not be able to find the people with out looking it up
I played this game so many times it got to the point I would just walk in and put a bullet in anything that moved in that area lol
I play the game with rebalance mods that make you squishy af, but also make the enemies squishy, so having removed the bullet sponge enemies, and replaced them with actually fun and dangerous ones, the gameplay part of this quest becomes great as well, nothing to complain about, searching the labyrinths is basically what Fallout is about for me, that's one of my favourite locations in the entire game along with most vaults, repconn headquarters and sarsaparilla factory
btw, what's the problem with picking the fetch items in advance to avoid the tedious running back and forth, if you aren't a novice and you have played the quest before, you must be able to hand them over to Chris the moment the ghoul tells you to talk to him
at least, iirc.
Launching the rockets and sabotaging them actually screws Novac over in the long run. I’ve improved the trajectory of rockets a few times to help them ? But I forget what happens, but I don’t think they actually go that much father lol. I honestly either chose the comfirmed bachelor perk and realized you could get info to avoid this mission. Or you can look at his terminal and it tells you Jessup is in Boulder City.
The worst part is the layout of Repcon and the back and forth, but I still like this quest and usually do it at the start of playthroughs. Ghouls aren't too hard to kill so it gets me a nice chunk of exp at the start of the game. I never use energy weapons so Ill clean sweep the facility and sell all them for a nice bit of caps. And if you do use energy weapons, then you get a decent starting arsenal. Then if I'm leveled enough I just go down and wipe out the Nightkin too, don't really care about helping them, and that's even more exp and caps if I carry out their flamers and rebar clubs to sell (also gets me some stealth boys).
I don't find getting the parts hard at all, I have more than enough caps to just buy the thrust controls at this point. The isotope isn't far and while the golden geckos are a little tough they've never stopped me. Before the launch I actually stealthily kill some of the bright followers as they're walking to the rocket. Doesn't affect anything and you get free space suits right at the start of the game. Not only that but they usually glitch after death, and will respawn in the room a few times with more space suits to take if you reenter the room.
Definitely a bit of a chore, sometimes I avoid Repcon, but by the time I'm done with the quest I'm pretty beefed up and loaded out, and am more than ready to go kick the strip in the nuts. In that way I think there's decent gameplay to be had with the quest.
first playthrough, got up to where he asked me to get the fuel. me and boone just spent somewhere near 45 minutes getting lost in the basement. i just lost it and blasted jason's head off and boone sniped the not ghoul
It hijacks the main quest and messes with its pacing. Up to this point, the most time you've spent in one place was Goodsprings, the tutorial town. You pass through Primm, bail out Beagle and maybe install a new sheriff, then you might pop in Mojave Outpost, move on to Nipton, talk to or kill Vulpes, maybe pay Boxcars a visit and loot what's left of the town.
Then, once you put Nipton behind you and finally start heading north toward Vegas, you amble into Novac and pick up this quest, which takes a long-ass time to complete compared to everything else you've done so far. You can argue it's a primer for the more lengthy faction quests that await you in and around The Strip, but I think it's more the case that "Come Fly with Me" was a little detail that was crafted before Obsidian had any idea what the big picture would look like, and how little time they'd have to get that big picture finished and out the door.
I enjoyed the quest, but _forgot_ how tedious it was or how much you benefit from having a guide when doing it.
As an experienced player, I don't mind it so much because I know how to speedrun it now. I grab the isotope rockets out of the Novac shop, run straight to the upper level to Jason, and the basement is forgiving enough that you can resolve things with the "pacifism" route if you know where to go and don't kill too many Nightkin. But now I recall how all the back-tracking the first time around, especially in the earlier and more unstable NV versions when the game would sometimes freeze/crash in loading screens.
I also know how to speedrun to New Vegas at level 1 straight to the Vegas Strip nowadays, so this quest isn't even one I feel obligated to go out of my way for except out of a sense of completionism.
Not to mention that killing any nightkin (who are invisible, block you in the maze, and attack on sight) but there's no way to convince their leader that you had no other choice. Also with the ghoul looking for his friend at the end, if you try to do a stealth and steal the info from his terminal then he'll immediately go hostile even if he didn't see you. Also no way to convince him in dialogue that she's dead.
letting boone murder his friend is the correct path.
Best of all you dont even have to explain himself to sniper later lol, i wonder how he feels like in my save file. a stranger appeard, told him to shoot his friend and left
I remember lining up to buy New Vegas when I was younger. I was around 20-21 and I still didn't remember this quest until watching this. Then those stupid toy rockets brought back some bad memories, especially when I realised I'd sold or dropped most of them earlier on.
I do remember thinking it was pretty funny making the rockets crash, then load back and do the nicer option of sending them to their death slower.
But I do remember finding it annoying and tedious, the pay-off wasn't worth the effort, since by the time I finished it I'd nearly finished the game, if it was a short quest I think it would have been a great quest.
Remove the maze of omfg I'm lost, make it so the toy rockets atleast said "it looks like I can get the radioactive material out for later" and make the quest atleast better hint that's what you needed. Or simply let you use any radioactive items. Seriously what made those rockets unique?
I played New Vegas for the first time this year, and I really really liked it. I stumbled upon it randomly, and I really just vibed with it. All the things you hated about it are some of the things I found most interesting and funny about it. I somehow never got lost in the facility or the basement, and the payoff was amazing. I developed a mild obsession with the small rockets since you can find a few HUNDRED of them in Novac by stealing from the dino, so when I got to the material gathering portion I laughed my ass off. I had like 10 of those little rockets, and seeing the small thing I obsessed over be weirdly useful. Then, the ending of the quest left me mildly confused. I just loved it.
Also, I did it twice because my game crashed in the cutscene.
I never actually knew that you could get the igniting agent any other way other than the rockets.
Learn something new about this game every day.
Pro tip: just walk 20 feet to boulder city and do the great kahn negotiation. about 50x faster
Bruh, on my first game this was one of the most easiest quest I did on Fallout NV
Wait, You dont have to use the rockets souveniors? I've put maybe 300 hours into the game and always used the rockets because first time I ever did the quest I had them with me from Novac and just thought that was how you solved it.
sorry this is out topic but can you give me the quest marker mod that is in this video? it look really useful
it’s just assorted mods, look on the nexus for it
@@logamuffin3876 ok find it thank!
People’s issues with fetch quests is that they focus solely on the quest itself.. as if the game doesn’t allow you to hold 15 active quests at once. I just beat the game a couple days ago for the first time and it’s surprising seeing how many people had an issue with the “fetch” quests. They would also lead you to new areas too. For example, i was introduced to the boomers because of the BoS holotape quest.
It doesn’t matter if it has good story writing. I’m still going to mash that the skip button. also every time I play this quest specifically doing his quest. My game just goes bottoms up and crashes every 10 minutes.
2:38 The worst quest in NV - and in fact every 3D Fallout - is in fact the quest to extract any kind of useful information from the local map. I legit don't think I ever have.
This quest is everything I hated about running around metros in FO3
Its funny bc in my second playtrought i randomly figured out the rocket had the agent inside because i bought a weapon from the guy from the dino and when i came back to sell him junk from the facility i saw the dialogue option about that it got the agent inside the rockets
This is the quest that really made me realize this game was going to be one of my favorite games. It was peak Fallout humor.
My only complaint with the quest is how gamey trying to find Harlon’s friend is. If you don’t have a stealth boy or high sneak you have to just run past them. It makes sense but I wish they gave us more options to get down to the cell.
I ended up enjoying this quest the first time I played, because I had no idea that Harland was there and was just out for Nightkin blood. So I was just finding it fun, to go in this dark maze with rifle ready to kill the next invisible brute that tried to kill me.
I used to hate Come Fly With Me back when I treated Fallout like a game and not a narrative, immersive experience. After my time with Fallout 1 and 2, though, I've learned to love Fallout games with all their issues by simply gaslighting myself into thinking "oh, but this would be awful and tedious if I was in a dusty radioactive wasteland, so I actually enjoy how shit this is!"
Also, around 3:40 you started talking about how the choice of helping both the nightkin and the ghouls conflict with each other and are tedious, making you lean towards just killing one or both of them to make your life easier. That's, in my opinion, actually really cool. It's using gameplay to force you to make tough decisions. Do you make your life easier by just killing everything in your path, or do you do the morally righteous thing despite the drawbacks and punishments? Its not just "do good or do bad", its "go the hard way or the easy way, but the hard way is better in the long run".
I always loved reverse pickpocketing and taking the space suits
One my first playthrough I got board of this quest and went back, to Manny found out i could pickpocket the information and went on my way never knew it was this long, got bored around the nightkin basement part.
The new player bias worked in reverse for me
I, spent like 3 hours (save file time) doing literally just this quest, and gradually learned every single one of its inconveniences, as someone playing their first Fallout (intending to finish it) and only with the base game
I despised trudging through the quest so much that the writing went over my head outside of the key details
It can be a bit much to do 1st time playing but once you do it becomes one of the easiest and quickest quests in the game. Just grab what you need beforehand and you just have 1 quick trip
I killed the nightkin and looted so much stuff from repkon that I sold to the man in the dinosaur and already got his keys and I had lady killer. This quest definitely seemed silly but I was honestly most disappointed I didn’t get to see where the rockets flew 😂
Indeed. Not getting any follow up on the rockets result was a misser.
provided you don't kill them all or sabotage the rockets, they return in the ending slideshow to defend novac
Hey Logan! Love your vids. What mod are you using for your UI?
My biggest thing with the quest is that I fucking get lost on every single trip through Repconn headquarters
What I hated about this quest, was that I didn't get to talk to Davison, the moment I got down there, the Nightkin attacked me, so I ended up killing every Night-Kin before realising I had the choice to talk to him
1st Playthrough: Wow, this quest is really clever.
2nd Playthrough: Oh my Gawd, when does this quest end!!!!
The about experimental sensor modules electronic parts that you get in this mission is also a reward by itself
I choose to take the passive roughy with this quest, negotiating with the nightkin and capping the ghoul was easier than trying to get past the flamer nightkin. But I also didn’t realize I could use the rockets from cliff as fuel, and I like to have the items in hand before I show up rather than running back and forth, I did it that way the first time…. Longest quest ever, but so worth the ex and all of the loot you get out of it.
Come fly with me is very good to make you feel sad, as the person who don't listen to dialogue, I still feel sad and emotional when they fly away
The rocket souvenirs are weightless i think i found them in the t rex in novac so it was actually just one trip and i dont mind the quest that much, besides my 500 caps i can "never get back " to the casino
You can just steal the modules. Pickpocket Lady Gibson for her key, and open the locked box in the garage. Ain't nobody payin 500 caps for the modules.
you can get rid of a lot of the pain by just getting the 2 items before doing the quest. granted you still have to go fetch them but its satisfying not having to leave for them.
My favorite player home is in Novac, so I just do this quest because it gives Novac the best possible ending if you help the ghouls
Just playing for the first time and about to watch the launch. I didn’t have any issues with the game play other than it being long and running out of carry weight for good loot, even with two companions to share the load. I didn’t really hesitate to kill the nightkin who I’ve already been hostile to in Novac and Black cave. I already had the toy rocket ships from novac as well, and was happy to use my high speech on the junk trader, plus 250 or 500 caps is chump change compared to all the pricy weapons and scrap in the facilities. The mission is great imo and really rewards you for playing new Vegas as a truly connected world where you’re not just trying to speed run each quest one after another.
Thank God I'm not the only one who doesn't like this quest. The ONLY reason I do it is so that I don't feel bad when I see the Novac slide in the end slide show lmfao.
I remember enjoying this quest the first time I played it, although still finding it annoying as I didn't know about the hatch to the basement during the fetching portion. Nowadays I avoid this quest completely (although to be fair I tend to go straight from Goodsprings to Vegas through Black Mountain/Scorpion Gulch on my newer playthroughs lol)
To be fair i kinda imagined that the little rockets could be used as fuel for the big ones but i did not have the check for Cliff Briscoe to give them to me and did not want to spend money for them since clark's field was not that far away
Still doing my first playthrough and I just finished this quest. It must just be the order in which I did things, but I stole all the radioactive rockets in novac for shits n giggles and it turns out I already had them ready when I did come fly w me. Idk how I managed that but its a win
I recently replayed this quest, and I’ve never had all these problems. A lot of these supposed faults sound more like simply not liking the game as an RPG.
"If you dont like this tedious fetch quest that goes on forever its because you dont like RPGS"
This is the worst argument I've ever heard
I'm angry I hadn't known about the hatch. Or the rocets. Although I found a dead body with the material, maybe it was from a mod
I always get the thrust modules and igniting agent together in one trip, its all the loot hauling trips from repconn I have to do that are tedious but worthwhile. Ive gotten very efficent at it now though 😎
I like the low intelligence check. Had to get some moonshine to make sure I could mash those buttons!
I completed this quest recently on my first playthrough and thought the quest wasn’t bad at all (maybe new-player bias ig)
I didn’t find the level layouts all that confusing although that may be because I’m a loot goblin who willingly crawls through every inch of the level.
And the fetch quests weren’t tedious for me either because I had coincidentally picked up most of the items while exploring before starting the quest.
It always bothered me that I couldn't use any skillchecks to talk Harland into either letting me use the terminal, or to make a break for topside without his friend.
The game also tends to freeze when I try to leave the rocket launch balcony, or the flight of the valkyries plays indefinitely.
Small things, but it does make the quest feel more tedious than it should be
i always stole all the rocket toys
I did this quest thinking it was a main quest. This was possibly the worst introduction i could've had to the series since i experienced this so early on, but im glad i still stuck with new vegas. The only upside was that it was a very rewarding quest with tons of weapons. Absolutely hated this quest, it was boring, tedious, and very confusing to navigate through the basement.
I didn’t know the viewing pad was on the roof of the building
i actually did not know that you could help the nightkin in the basement so the moment i saw one i killed them
Great video from such a small channel! Hope you get big
I don't have any strong opinions on this quest either way but I do have to say that the 'fetch' portions of the quest were really obnoxious because you had to go pretty far away and I hadn't discovered those locations yet. The basement was the only portion of the building that I found to be confusing at all. The rest of the facility was pretty easy to navigate.
The spacesuit you find is all i did it for once never again