What is the Hardest Location in Fallout: New Vegas?

Поделиться
HTML-код
  • Опубликовано: 16 июн 2024
  • Merry Christmas! If I had more time, this video would be a lot better (and a lot different). But I am VERY burnt out on New Vegas and this video in particular. Expect some different stuff for 2023.
    Obligatory copyright disclaimer: Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, commenting, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
  • ИгрыИгры

Комментарии • 1 тыс.

  • @screamingcactus1753
    @screamingcactus1753 Год назад +1099

    I remember the first time I cleared out Deadwind Cavern was with an explosives character fairly late in the game. Turns out Deathclaws aren't actually that big of a threat if they're forced to approach you through a single narrow corridor and you've got a grenade machine gun

    • @sa-amirel-hayeed699
      @sa-amirel-hayeed699 Год назад +120

      Hope your courier had ear protection cuz that would fucking ring your doorbell and a half if you fired a grenade machine gun in a cave two hundred times

    • @AmekoElite
      @AmekoElite 9 месяцев назад +41

      ironic because that's where you find Mercy the unique Grenade MG

    • @thecossackcrusaderofholybr8448
      @thecossackcrusaderofholybr8448 8 месяцев назад +8

      Same, had a guns+explosives character on first play through and was able to kill them fairly easily with an Anti-Material rifle and explosive bullets.

    • @laffybmonkey
      @laffybmonkey 5 месяцев назад +3

      Mad bomber with timed mini nukes plant and run

    • @LeonM4c
      @LeonM4c 5 месяцев назад

      Based

  • @Kubiac79
    @Kubiac79 Год назад +893

    Man, a riot shotgun with shotgun surgeon and stay back always do the trick for me. A little bit of Psycho, Slasher, Med-X and Buffout to spice things up a bit and voilà Deadwind Cavern goes from 'hardest location' to being a literal walk in the park

  • @H_P_Lovecraft
    @H_P_Lovecraft Год назад +655

    I remember when I was doing the Thorn quest and I knew that going to Quarry Junction was suicide at the level I was at and Lucy mentioned I might have better luck at Deathwind cavern
    Little did I know…

    • @fruktoid6950
      @fruktoid6950 Год назад +52

      In some versions of the game quarry junktion deathclaws actualy possess 30 DT instead of 15.

    • @H_P_Lovecraft
      @H_P_Lovecraft Год назад +10

      @@fruktoid6950 That doesn’t really change much brother I would have died without a Fat man anyhow

    • @fruktoid6950
      @fruktoid6950 Год назад +42

      @H.P. Lovecraft that changes A LOT. 15 DT enemies EASILY get shreded by AP 5mm weapons like assault rifle/minigun, certain shotguns with a certain perk, machineguns and all that juzz.
      To be honest, deathclows are not even the most dengerous "non-uniqe" enemies you get to meet in the game. Supermutants with rocket launchers, advanced versions of securitrons, cazadors and veteran NCR rangers are all way more dangerous.

    • @otroweonllamadoseba
      @otroweonllamadoseba Год назад +3

      @@fruktoid6950 hunting rifle, plasma or just use a sword, shoot the wings, shoot the weapon or the head. And you can't use any of that with Deathclaws.

    • @fruktoid6950
      @fruktoid6950 Год назад +4

      @Otro weon llamado Seba 1)I am not playing FNV on anything below very hard, since I find it way too easy, every weapon you just named simply lacks in DPS and/or burst DMG potential in veryhard.
      2) I did not call those enemies more dangerous than a deathclaw specificaly in a 1v1 situation(allthough some of them are).
      3) Your advices are just meh, you cant shoot the wings of every cazador, when they swarm next to you in less than 5 seconds, you don't get enough action points to shoot the weapon out of every supermutant/veteran NCR ranger around you more than once if at all, you should allmost always shoot the head if an enemy has one, since it doubles your dmg, that's not realy a uniqe advice right here, and yes deathclaws do have heads, idk, what made you believe otherwise.

  • @asdrubaelvect3995
    @asdrubaelvect3995 Год назад +781

    I would say the Courier Miles by a short margin, sure Deadwind Cavern is a gauntlet from end to finish but the small tunnels will also impede the larger horde to gang on you completely. On the other hand, the Mile not only allow for the Clawz to flank you but you will also have to adapt your tactics to the various marked men, between having two or three Deathclaws on your ass, you will also be hosed down by marked man firepower or run into one of their own group while you try to find a safe spot.

    • @aregulargamer1
      @aregulargamer1 Год назад +38

      The High Road from Ashton might be worse. That ambush in the trailer ... just fuck that. Level 50 Deathclaws that scale to you, on hardcore, are maybe the strongest enemy in the game.

    • @PeterMartyrVermigli_is_cool
      @PeterMartyrVermigli_is_cool Год назад +5

      “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. (John 3:16)

    • @yujunkonarukami
      @yujunkonarukami Год назад +16

      Deadwind Cavern is actually very easy if you have enough bottlecap mines. Or a shitton of other mines.

    • @satanicglobalistilluminati8100
      @satanicglobalistilluminati8100 Год назад +5

      honestly deadwind cavern is not that bad if you just spam mines and use sneak but to be I think kinda everything becomes kinda easy when you do that.

    • @idiotsupreme8685
      @idiotsupreme8685 Год назад +14

      @@yujunkonarukami You can beat Dead Wind Cavern with a platoon's worth of turbo and a .22 pistol.

  • @Obama_Hunter
    @Obama_Hunter Год назад +1500

    1k hours and you don't know that you can bind stimpacks to number keys?

    • @logamuffin3876
      @logamuffin3876  Год назад +688

      I mean, I know I can… I just don’t because I use all my number keys for weapons

    • @JamesReyes94
      @JamesReyes94 Год назад +312

      @@logamuffin3876 rookie mistake

    • @chieckenman4432
      @chieckenman4432 Год назад +184

      I dont even use number keys at all lol

    • @themilkman6969
      @themilkman6969 Год назад +732

      im no coward, i use my pip boy like god intended

    • @hardatak
      @hardatak Год назад +178

      Yeah, use the pipboy like a man

  • @SomeCanine
    @SomeCanine Год назад +243

    Courier's mile is the hardest enemy location in the game. I think the reason most people don't think of it as being that difficult is that you don't normally visit the location until you are max level and have the best weapons. Even so, you are likely to have a close call or two with the irradiated deathclaws, which heal over time from the radiation.

    • @nickhenley1338
      @nickhenley1338 Год назад +7

      It's hard, but not that bad. The regular enemies are the bad part since yoy can actually hide from the death claws yet still shoot them. You CAN snipe them. Being a higher level is actually a bonus because of the perks, weapons, more damage etc.

    • @CDTyphol
      @CDTyphol Год назад +3

      There's some Rads, then about 4 deathclaws. Along with a ton of places you can use to escape the deathclaws, so it isn't very hard. I'd say the cave with the legendary bloatfly is the hardest because, well, the legendary bloatfly.

    • @Maxsmack
      @Maxsmack 11 месяцев назад +1

      its either the couriers mile the nuked long 15 or dry wells

    • @Maxsmack
      @Maxsmack 11 месяцев назад +1

      @@CDTyphol the bloat fly is hard if you try and fight it head on as its plasma attack is the single most damage of any attack in the game but its health isnt too crazy. one big kids or tiny tots mini nuke does the job

    • @mekaniklboltmb4880
      @mekaniklboltmb4880 Месяц назад

      Only time i did the couriers mile was with an energy weapons build and the holorifle carried me HARD

  • @foxliam10
    @foxliam10 Год назад +664

    Ive always found the legendary bloatfly cave the hardest for obvious reasons, ive beaten deadwind cavern so many times that ive got good at cheesing it. I love beating lonesone road early so each time ive never been close to lvl 40 when doing it. Deathclaw ai is just soo easy to break that i feel like even in the couriers mile there will be loads of places you can hop up and become immune to them.

    • @logamuffin3876
      @logamuffin3876  Год назад +109

      The Mysterious Cave is pretty hard, but in my opinion fighting 10 really hard enemies is harder than 1 really really really hard enemy is. I see it as like fighting 1 guy vs fighting 10 12 year olds. Even if you’re not fighting all the 12 year olds at once, you’d still be better off just trying to beat the one guy. It’s still easily in the Top 10 hardest locations, maybe higher, but I’d have to do some tests if I wanted to figure that out.

    • @yurigagarine6998
      @yurigagarine6998 Год назад +41

      @@logamuffin3876 about that 12 year olds bit, are you speaking from experience?
      (I'm asking for a friend).

    • @fabiancaceres1473
      @fabiancaceres1473 Год назад

      legendary bloatfly isnt hard if you have the right weapons, you can stun it with a shotgun or the pulse gun, and while its down, you just switch to hard gun and shoot it, when it go up again, repeat the shotgun/pulsegun, 2 minutes of this and it will die

    • @michaelostergren3516
      @michaelostergren3516 Год назад +21

      @@logamuffin3876 I bet a 12 year old would immediately start crying if you punched them in the face. I could probably take 10 of them

    • @beairmann
      @beairmann Год назад +76

      @@michaelostergren3516 I could take two 20 year old men (not in a fight)

  • @AngelCakeTom
    @AngelCakeTom Год назад +67

    Probably worth mentioning that the irradiated deathclaws also regenerate health because the couriers mile is irradiated

    • @CDTyphol
      @CDTyphol Год назад +1

      Wait really? So that means they're like ghouls sort of. Interesting l..

  • @or_not_er9375
    @or_not_er9375 Год назад +145

    lol I remember doing deathwind cavern (now this was normal or medium or whatever it's called difficulty) and somehow didn't have much trouble thanks to companions, but the legendary deathclaw was a damn pushover! I mean that literally because Rex knocked it over leading the guy into a swift and largely defenseless death

    • @kazakhstanisastate4614
      @kazakhstanisastate4614 Год назад +22

      knock down is op in this game

    • @thatonetyeguy2330
      @thatonetyeguy2330 Год назад +7

      I think I did it on very hard but I used the grenade machine gun to get the unique grenade machine gun. Then once I got mercy I had a blast clearing out deathclaw promontory. Mercy was one hell of a gun.

    • @RayanfhoulaBR
      @RayanfhoulaBR Год назад +8

      @@kazakhstanisastate4614 Super slam makes the sierra madre look like a joke

    • @AMaleDaG
      @AMaleDaG Год назад

      With companions deathclaws and basically anything melee is easy. They are way too tankg in the base game. Try going in by yourself and see how you'll do then

  • @shizzray
    @shizzray Год назад +31

    In Dead wind Cavern, once you go in, you go left and there's a ledge you can jump up on and snipe from there. The Deathclaws can't reach you. You can lure a lot of them there, too.

  • @maxsilvernail1479
    @maxsilvernail1479 Год назад +28

    I love the couriers mile man. The name, the reward and the gameplay is so intense

    • @CDTyphol
      @CDTyphol Год назад +5

      What reward?

    • @quirinoguy8665
      @quirinoguy8665 Месяц назад +1

      Blood nap and some ammo, but the greatest reward is the thrill.

  • @manofwarb
    @manofwarb Год назад +6

    Nothing tops the Sierra Madre Vault with its shielded speakers and invincible security holograms!

  • @PLANDerLinde99
    @PLANDerLinde99 Год назад +18

    Man forgot to mention the insane Radiation in Couriers Mile makes the marked men heal at stupid rates

    • @Skullhawk13
      @Skullhawk13 12 дней назад

      Can’t heal if you get one-shot tho.

  • @magicaltactician6176
    @magicaltactician6176 Год назад +41

    I remember when I saw the legendary deathclaw in the cave, I literally equipped an assault carbine with armor-piercing rounds with chems and sneak attacks in vats, and slightly had enough ammo to kill it when it charged at me.

  • @shadow9774
    @shadow9774 Год назад +107

    Annabelle can deal with each location except maybe the cavern. Even without a build tailored for explosives. You just have to be careful about splash damage. Bonus effect is you cripple their legs a lot of the time, so they often don't rush you as quickly.

    • @Someone_lol_
      @Someone_lol_ Год назад

      It can deal with the cavern as well, I did that like a month or two ago.

    • @fulcrumthebrave5715
      @fulcrumthebrave5715 Год назад +6

      Antimaterial rifle and explosive rounds. Annabelle is a good missle launcher but I want a really scope

    • @shadow9774
      @shadow9774 Год назад

      @@Someone_lol_ Like my previous comment said, you can beat the cavern with it. You just have to be careful of splash damage. It's really easy if you do it with an explosives build.

    • @shadow9774
      @shadow9774 Год назад

      @@fulcrumthebrave5715 fair enough.

    • @Jules-69lol
      @Jules-69lol Год назад

      Grenade Machinegun made Dead Wind Cavern a breeze heh

  • @jackalhunter7197
    @jackalhunter7197 Год назад +52

    I once got saved locked in deathclaw promitory (ie. Saved almost right before i got killed and ended up in a death loop) and i don't consider fallout a puzzle game but trying to think of how to get out of that situation really had me racking my brain.
    I got lucky though i managed to stagger the deathclaw which kept mauling me with 44. And i just booked it across the river

  • @HaydenX
    @HaydenX Год назад +37

    I personally think that the "Mysterious Cave" is the most difficult. The Legendary Bloatfly is the hardest single enemy in the game by a large margin, and the fact that it shoots at you rather than just rushing at you makes it a practical impossibility for a melee/unarmed build. Deathclaws, on the other hand, flop harmlessly and hilariously to the ground when using a move such as the Ranger Takedown. I have done both of the locations you have mentioned with both an unarmed build, and using only a Silenced .22.

    • @aydenbianchi9093
      @aydenbianchi9093 8 месяцев назад +2

      Just saying I beat it with Gehenna 😎

    • @basilvitamin8878
      @basilvitamin8878 Месяц назад

      It's not too bad with unarmed if you have paralyzing palm, i'd rather fight the legendary bloatfly than deathclaw promontory using unarmed/melee only

    • @elijahmoon21able
      @elijahmoon21able 8 дней назад

      Compliance regulator found in honest hearts paralyzes anything for 10 sec on a crit. I only play melee centric builds. I don’t carry a pistol for close to mid range engagements. Compliance regulator, blood nap, and anti material rifle for distant engagements to thin down herds. Engagements with large mobs are challenging, but I don’t put myself willingly in those situations although some are forced like the elevator ride down the silo in lonesome road for instance. Chems make short work of those at normal levels. I completed that elevator ride just last night at level 9 although it was hard af and I didn’t have the regulator yet I was going for blood nap early and only realized after I didn’t even have to take that elevator ride I just needed to launch the nuke.

    • @elijahmoon21able
      @elijahmoon21able 8 дней назад

      My point was the legendary bloat fly is cake

    • @CliffSedge-nu5fv
      @CliffSedge-nu5fv 21 час назад

      Big Kid mininuke.

  • @threemar3
    @threemar3 Год назад +25

    I remember around the time the game came out, my cousin swore to me that there was a special Enclave armor set that spoke to you and had stealth boy Effect at the Deathclaw Promonory. We searched for hours before finally asking my dad to look it up (this was long before I ever had a laptop or smart phone) and we disappointedly discovered it did not exist.
    I know there is the remnants armor, but I always just got that through the enclave quest, and instead wanted the rumored stealth boy variant, which was clearly a misremembered amalgamation of a few different armor sets

    • @brotbrotsen1100
      @brotbrotsen1100 Год назад +3

      I think through the enclave quest you get the tesla power armor and in the death claw area you can find a regular enclave power armor. It's been a while though

    • @threemar3
      @threemar3 Год назад +1

      @brotbrotsen1100 yeah you get Tesla armor or enclave armor depending on how you do the quest. Actually though, I don't recall if it's one or the other, or if you can get both. Either way, the armor piece in the death claw area is extra.

    • @gael2903
      @gael2903 Год назад +4

      I guess y'all were looking for the old world blues "psychoanalytic cardiac-dampening sneaky stealth suit" a.k.a, the stealth suit mk II, wich has some features that you mentioned like the suit having an A.I, a stealth boy, auto-heals and auto-radaway but no it does not have the style of the Enclave's menacing power armors.

    • @Maxsmack
      @Maxsmack 11 месяцев назад +3

      sadly you're thinking of the advanced stealth suit mk.II which talks to you and tries it best to turn you into a med-x addict and the chinese stealth suit from Fo3 which is a permanent free stealth boy with its stealth field

    • @Spirited_skiing
      @Spirited_skiing 27 дней назад +1

      And the medic armor from fo3! It’s in old olney behind a lot of deathclaws and yells orders at you. It’s the opposite of a stealth suit, as it’s yelling attracts enemies lmao
      Still worth it for starting every encounter with “let’em eat lead!”

  • @jordanbrown3375
    @jordanbrown3375 Год назад +68

    I guess there is also the baby strat you could do for the courier's mile. when the enemies get too close, you leave the area, wait a bit, then go back in. That reloads your stealth, allowing for a sneak critical. Then also the flare gun helps

    • @burymeinjhenny918
      @burymeinjhenny918 Год назад +3

      What does the flare gun do/how does it help?

    • @jordanbrown3375
      @jordanbrown3375 Год назад +21

      @BuryMeInJhenny scares abominations, which that's what deathclaws fall under

    • @burymeinjhenny918
      @burymeinjhenny918 Год назад +6

      @@jordanbrown3375 thank you, I’ve never used it before, but I’ll try it out next time I play through lonesome road

    • @rottingpotatoes2483
      @rottingpotatoes2483 8 месяцев назад +6

      @@burymeinjhenny918easiest way to handle Rawr is to shoot him with a flare gun. He will run and hide under a nuclear warhead. Then use your laser detonator to blow up the warhead.

  • @TerreiSingularity
    @TerreiSingularity Год назад +19

    The Deathclaw promontory was the most difficult for me. Especially when I encountered a very bizarre glitch where nearly 3 times the deathclaws spawned in!
    LITTERALLY there were 3 mothers and 2 alphas!
    Oh nvm I just got really unlucky lol

  • @captainnice5757
    @captainnice5757 Год назад +8

    After you clear Deathwind Cavern the first time, fill it with mines. When you go back after they respawn, listen to the beautiful explosions in the distance. A few may stagger wounded to the entrance, easily picked off.

  • @eazye619
    @eazye619 Год назад +7

    I remember going to Promontory the first time to get Enclave power armor…and regretting not saving right before

  • @thestrangechannelofjeff7426
    @thestrangechannelofjeff7426 Год назад +19

    Except for using the Alien Blaster I find dead wind Cavern the hardest of them all. The other two locations can be safely navigated with a sniper rifle and a stealth Boy but deadwind Cavern is so small that even with a stealth Boy most of the time the deathclaws still detect you

  • @Gamerz2Gamerz
    @Gamerz2Gamerz Год назад

    I’m really happy I found this channel, I’ve been watching through all your videos after this one!

  • @visassess8607
    @visassess8607 Год назад +7

    I like how the footage you used for Quarry Junction was the deathclaw running up and almost one shotting you while your commentary is talking about how easy it is.

    • @wonkixote_lives
      @wonkixote_lives 18 дней назад +2

      An alpha deathclaw that doesn't fully one shot you without chems isn't worth the moniker

  • @kellenwillett8263
    @kellenwillett8263 Год назад +6

    Couple interesting things from my personal playthroughs:
    1. I wrecked that cave with my level 14 character. I did a run where I started in a DLC before doing the Mojave. Chose Honest Hearts (was very fun to do at lvl 1). When I got out, I had the war club with the honors mod, which makes it super freaking fast. Combine that with the “Super Slam!” perk which gives a chance to knock the opponent down, you could basically keep 2-4 deathclaws permanently on the ground by spam hitting them. Basically the proc rate was way quicker than the animation for them to stand back up so they’d just keep dropping to the floor. In the vid you note how the close quarters makes it harder, but for this particular character it actually made it way easier for me because I could bottleneck them together so they were stuck in a small pile, permanently knocked down until I eventually killed them. Legendary deathclaw? Just a test of patience more than anything else.
    2. I will always vote the Gypsum Train Yard as the hardest deathclaw hive I have ever cleared out. I stupidly was playing on only an autosave and wanted to show my non-gamer friend what a deathclaw was. Walked there and there was a glitch where ZERO spawned. I walked into the middle of the train yard and nothing. So I decided to fast travel to Quarry Junction. Showed my friend how brutal they were by sacrificing myself to them essentially. Weeeelllll when you fast travel it auto saves at your original location, not the location you travel to (smart design, for the most part). When my autosave loaded I was suddenly in the very middle of the train yard with every deathclaw around me aggro’d. Level 29 thankfully with some decent gear and skills/perks, otherwise there’s no way I woulda made it out. Spent a long time reloading over and over again trying to run to Veronica to send her home so she wouldn’t die, then popping EVERY drug and pulling out the Tesla Cannon to try and aoe down the pack of ‘claws. Eventually I succeeded and Veronica lived, but damn that was the hardest deathclaw battle I’ve ever done because of that spawn glitch. Worst part was if I didn’t talk to Veronica quick enough she’d be in combat and only say “Hold on, I see something I want to hit!” before getting absolutely slaughtered.

  • @deificatom3332
    @deificatom3332 Год назад +3

    "Man all these areas have so many deathclaws that will rush me all at once! How will I ever been able to take them all out?"
    Roit Shotgun with Stay Back:

  • @GiventhaD
    @GiventhaD Год назад +13

    Easiest way is the stealth suit with sneak attacks plus the anti material rifle with explosive rounds

    • @foxthefox1594
      @foxthefox1594 Год назад

      True, but gotta say enclave armor and shotgun surgeon comes close

    • @internetbites
      @internetbites День назад

      I've never understood why so many people who make videos like this never seem to use sneak attacks with explosive rounds. Bunched up enemies die pretty fast that way.

  • @SawedOffLaser
    @SawedOffLaser Год назад +5

    I'd say something that gives the Courier's Mile an edge is the Marked Men having ranged weapons. So not only do you have to worry about a Deathclaw giving you a hug, you have guys with powerful endgame weapons firing at you from a distance. It's a hassle.

  • @tenebriswoof8675
    @tenebriswoof8675 Месяц назад +3

    and stay back perk joins the chat

  • @40088922
    @40088922 29 дней назад +2

    actually, I'd say it's The Strip. the place plays songs from the radio over the entire area, not just the reach of a radio or jukebox in a room, in other words, it plays parts of the soundtrack, and as we all know, Fallout's soundtrack goes hard

  • @silversilhouettes635
    @silversilhouettes635 Год назад

    Really nice video, it's cool that you actually get data to support your arguments

  • @davemantz8977
    @davemantz8977 Год назад +4

    In the deathclaw promontory, once you defeat the deathclaws at the entrance, jump up on the ridge immediately on the right. The one that runs the length along the River, the deathclaws cannot reach you there. Then use the anti material rifle with explosive rounds. If they are in tight groups it takes only a few rounds to kill them all. You could use the same technique in dead wind cavern.

  • @eurosonly
    @eurosonly Год назад +3

    This game is like a bottomless present. It just keeps on giving!

  • @GGPlex_
    @GGPlex_ Месяц назад +1

    I remember my first time really playing and going to Deadwind Cavern. I thought it was a basic cave dungeon with maybe radscorpions at worst. I was then greeted with a deathclaw, and after slogging through the first half, was greeted with a legendary deathclaw. Good stuff.

  • @osamascrib9398
    @osamascrib9398 Год назад

    Can’t wait to see the channel grow

  • @Trivial_Whim
    @Trivial_Whim Год назад +5

    To be honest I have way more problems with the Cazadors than the Deathclaws.
    …I think it’s because you can cheese the Deathclaw ai pretty easy, but the Cazadors do this jostle thing where they suddenly pop up next to you instead of getting caught on the level geometry.
    Well, assuming you don’t accidentally pick a spot they know they can’t get to and make them do the run and hide thing.

    • @Docktavion
      @Docktavion Год назад

      100% especially when you take a short cut early in the game and hit the cazador canyon by mistake..

    • @bionicleapple1254
      @bionicleapple1254 Месяц назад

      But you can just cripple Cazadores' wings. Also, they become very fairly easy to deal with after OWB because of the obscene amount of Cazador and poison related perks you get in that DLC

  • @Tomica0009
    @Tomica0009 Год назад +5

    Quarry Junction and Deathclaw Promontory are not too hard because you can put a lot of space between you and the Deathclaws.
    Dead Wind Cavern is tricky because of the close quarters, but if you come in at level 50 you can take a hit or two and still survive.
    The Courier's Mile is likely the hardest because of the Deathclaws scaling to your level, they will pretty much always one shot you.

  • @user-iu6qw4gr6x
    @user-iu6qw4gr6x Месяц назад +1

    Sneak multiplier has never let me down when trying to clear Deadwind.

  • @Pendergast891
    @Pendergast891 Год назад

    I found out about deathclaw promontory on my own AND got the cool power armor at the end, just because i wanted to explore on that side of the river. Getting an otherwise unobtainable armorset unless you go through arcade's questline and i think statistically the highest DT power armor in the base game felt super rewarding

  • @shiycopper
    @shiycopper Год назад +4

    God, the Couriers Mile. I did a challenge run a while back, which had me go through Lonesome Road at level 12, blow up every warhead, kill every named enemy, collect every unique, along with special items like Seymour and a bedroll kit with only two weapons of my choosing and whatever else I had as soon as I hit level 12. I even limited myself to no explosive weapons.
    I remember I took This Machine (the only smart decision I made) and, iirc, a Laser RCW (probably a bad choice as a secondary, in retrospect. I just love the gun). The run was... fine until I hit Tunnelers. I died 5 or 6 times in the first Tunneler cave, but I got through in the end, and that's what mattered, right? Well after I had finished almost everything else, I (obviously) hit the Courier's mile. It was the last location I had to clear, aside from The Long 15 and Dry Wells (both of which also put up a massive fight, but not as much as CM).
    Now, I had NEVER done the Courier's Mile before, so I had no idea what was in store for me.
    4 hours, I spent *4 hours* trying to clear it, as that was part of the challenge. It *broke* me. By the end, the relief I had felt after killing the final enemy was like nothing I had felt before. I felt so relieved, and so, so accomplished. I ended up finishing my run after like, 4 or 5 days.
    Probably still not as hard as 14 year old me, who had only owned the game for a week, and had no semblance of how to make a useful build, forcing himself to do Mothership Zeta at like, level 3 because he decided that saving over his old saves was a good idea, rather than having backups, and being too stubborn to redo the start of the game. Which is also going to be the next challenge run I do, and the same exact reason as to why I did the Lonesome Road challenge run, although I was probably a lower level. Younger me was not a smart kid. He laughed in the face of level reccomendations, and was duly punished

  • @raystinger6261
    @raystinger6261 Год назад +6

    "Hardest location" will vary with your combat gear. Open spaces may make a location easier for a sniper, but much harder for a melee/unnarmed fighter, as you can get surrounded.
    Choice of perks also matter. The Stonewall perk (ST 6, EN 6) will make you more resistant to Deathclaws regardless of your choice of skills.

  • @thepopemichael
    @thepopemichael Год назад

    Fantastic video! You've earned my sub

  • @timothyshearer6538
    @timothyshearer6538 Год назад

    Couriers mile is the hardest because of the enemy variety. even on very hard death claws are relatively easy to deal with because their pathing will make them run away from you once you find an elevated position that they cant walk directly too. The marked men are actually the larger threat, they frequently have anti material rifles and riot shotguns and can basically one shot you on very hard. my experience is using elite riot gear and helmet with boons cap.
    The promontory is easy because of pathing issue. you can easily get them to run in circles unable to path to you by just being on a rock.
    In the cavern, only some death claws can trigger at one time. The mother wont agro even when you kill the death claws a couple yards away in the main room and you have to be inside the hallway to the back room to get the legendary death claw to come after you.

  • @fib900
    @fib900 Год назад +6

    Dead Wind Cave is very difficult, except on explosive builds. I was able to get Mercy way too early on my Explosives run.
    Also, the Irradiated Deathclaws having no DT is a little odd, but then again they were nuked just recently.

    • @Idazmi7
      @Idazmi7 Год назад +1

      Energy Weapons.
      Meltdown perk.

  • @cloudyones
    @cloudyones Год назад +7

    I usually do Lonesome Road at a low level, at first because the Riot Gear is super easy to get super early, but then because I just get too into it.
    That being said, the couriers mile has my vote, because I swear even with stealth boys, as long as you've got very low sneak (I tend to not max it because it's mad OP), the claws and marked men will just rush the hell out of you. Plus the all the rads.
    Even at a low level with some drugs, a stealth boy, and a decent enough silenced rifle, Dead Wind is sorta easy. The deathclaws there are placed in waves of three-ish, and the long enough tunnels at the mid point of the cave are a breeze. If need be, use explosives to break their legs, mines, frags, they usually do the trick.
    Courier's Mile, no matter what at a low level, all 8 of the death claws and all of the marked men will lock onto your position almost as soon as you enter the location. There is a small spot at the very start of the area that deals about 1 rads a second, so if you're short on radaway that's your best bet. Trying to mine up a bit forward, then running back and making use of the broken legs is quite useful.
    Overall Courier's mile is absolutely the location that's more difficult to me, but it's absolutely deserving of the difficulty, since the amount of loot you get is insane. In Dead Wind you get... a Power Armor set and Mercy - which is fun and all, but if you are playing survival and aren't speced into explosives, it's practically useless. The duffle bag right before the legendary deathclaw has more useful loot than the end of the dungeon.

  • @Will-ig3yj
    @Will-ig3yj Год назад

    Awesome video once again !!

  • @slyllamademon2652
    @slyllamademon2652 4 месяца назад +1

    You can bind weapons and stims to hotkeys in this game. Also I suggest if you’re going to be clearing these out and you have the old world blues DLC you should take the logan’s loophole trait for double chem duration and no addictions. Then you can change it when you hit level 30 at the autodoc in the sink.

  • @doctorfear9241
    @doctorfear9241 Год назад +6

    Whait, you can run in the game?

  • @TheCptnOfFail
    @TheCptnOfFail Год назад +2

    So I walked into dead wind cavern at level 12 with ester, 6 big kid rounds, an anti material rifle with only explosive rounds, and splash damage.
    To say it went poorly is an understatement...

  • @Crabsthicc
    @Crabsthicc Год назад +1

    On my first playthrough, in the Courier's Mile, i just used my riot shotgun with the And Stay Back! Perk to just mow down the irr. Deathclaws and the marked men and i even saw the deathclaws killing the marked men when i used my stealth boy to get away from them when i was low health.

  • @AeronHale
    @AeronHale Год назад

    Also depends on build and playstyle.
    A sniper build is obviously gonna have a very hard time in Courier's Mile whereas a shotgun build is going to have a much easier time at equal levels and even at a significant deficit in both Courier's Mile & Deadwind. Same with a build focused on automatics or ones like mine that focused on lever action rifles & revolvers by the time of this was running Medicine Stick or the La Longue Carabine & Mysterious Magnum, Lucky, or a Ranger Sequoia depending on what I was facing and my ammo situation.

  • @christophercollins3632
    @christophercollins3632 Год назад +2

    Dead Wind Cavern was the last location I cleared. Melee. I finally felt my build was truly powerful.
    Promontory was just found a spot and killing from range. Way easier than expected. But just getting into the narrow opening with the horde that guarded the entrance was very tricky.
    Didn’t do DLC. It looks hard.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Год назад +2

      As a melee build, Old World Blues is soooo good. The laser axe is absurdly good.
      Though, I think with a bit of experience, short of sniping them, melee ends up being the most reliable way to take down Deathclaws. You establish a sort of sense and momentum to fights with them and just butcher them.

  • @AidenRKrone
    @AidenRKrone Год назад

    In the case of the Courier's Mile, Quarry Junction, and the Deathclaw Promontory, you can stand at a distance and lob mini-nukes with a Fat Man toward the groups of deathclaws (and the marked men, in the case of the Courier's Mile). That's not an option with Dead Wind Cavern. You won't be able to use mini-nukes in such a close-quarters environment. That means you're essentially limited to high-caliber automatic guns, like the Bozar.

  • @bubblegum03
    @bubblegum03 9 дней назад +1

    Annabelle and I had a pretty nice time clearing them out! ❤

  • @aquatickuri
    @aquatickuri 7 месяцев назад

    I had a crazy glitch happen to me at the Deadwind cavern one time. I never got it to work again, and this was my FRIST TIME EVER to find this place.
    I was just minding my own business and saw a cave and decided to check it out, but upon walking in, I was surrounded by Deathclaws and (being level 25) with not much equipment, I screamed before running out of the cave, only to have Deathclaws randomly start falling from the sky (Alive and unharmed) and somehow managed to escape with my limbs barely intact X,D

  • @a-a-rondavis9438
    @a-a-rondavis9438 Год назад +1

    *Explosives have entered the chat*
    Deadwind cavern ended up being easier than I thought my first playthrough because I was smart enough to sneak up on the last group with the Mother, double throw a grenade for a big explosion, cripple them, and then pick them off before they could inch their way towards me. I was surprised I was able to take down a cavern full of deathclaws.

  • @spyfire242
    @spyfire242 Год назад

    the confined locations/deathclaws are usually easier for me actually because of my build making heavy use of explosives/mines, so luring the enemies along a straight path of explosive death is relatively simple. Open locations/ranged enemies/swarming cazadors are usually more troublesome for me.

  • @blackford1999
    @blackford1999 Год назад

    In the promontory I found a place at ground level where the AI of the Deathclaws doesn't work, they will chase you till there, then stop and run away like if you where on high ground, it's a small corridor at the back and you can abuse the limit pretty easy, even more if you have companions

  • @OGLifeEvolved
    @OGLifeEvolved 8 месяцев назад

    My favorite fallout new Vegas up and coming RUclipsr

  • @TheAres1999
    @TheAres1999 Месяц назад

    I like how in a game based on decisions, there are 2 possible most difficult locations depending on your character. It's very hitting.

  • @danielvivas121212
    @danielvivas121212 Год назад +1

    As for the Marked Men goes, it should be mentioned that not only they have heavy fire power and a lot of health, but also you have to rush them down beacuse the Rads in the area heals them.
    If you take too much time or get to reckless youll end up dying more to them than the Deathclaws themselves.
    PS: All of these zones present a challenge on their own, but Turbo exist, making them (and every encounter in the game tbh) easily cheesable.

  • @oldvsnew3400
    @oldvsnew3400 Год назад

    I remember dead wind cavern as part of the bleed me dry quest. I think used a bunch of stealth boys and the 2 step goodbye to sneak attack CRIT damage them. Since the CRIT=BOOM effect was on there it like a mine.
    I could kill one that was in a group with a sneak attack and then run away real quick. It would cause the damage to others took like an hour just to do it perfectly where they were not constantly detecting me

  • @mikehawk2026
    @mikehawk2026 Год назад

    Melee builds are fun in these locations. There's nothing like taking a super sledge and watching deathclaws fly around and even attempt to flee.

  • @TheTechCguy
    @TheTechCguy Год назад +1

    Pretty much anywhere you find hard enemies, like deathclaws and cazadors in this game, are ALL hard locations to survive in. Especially at harder difficulties, levels that you're not high enough at, being ill-equipped, and likewise. I have known about all of this since even before New Vegas, back in the first Fallout games made by Interplay and Fallout 3. Nostalgia.

  • @remiquinta9062
    @remiquinta9062 Месяц назад

    I haven't played none of these as I'm new to Vegas but I'll be sure to plan this out lol

  • @OM-97
    @OM-97 Год назад

    Good video, should do ranking of enemy's in the game

  • @PMO.DB98
    @PMO.DB98 Год назад +1

    Patrolling the Mojave almost makes you wish for an arrow to the knee
    Wait I don’t think that’s the correct line was it “nuclear dinner” or “nuclear winner” no no no it was “NUCLEAR WINTER”

  • @humedesmond7774
    @humedesmond7774 Год назад

    With high gun skill, a light machine gun with upgraded mac and armor piecing bullets does wonders to deathclaw at close range. Once cleared out the entire Deadwind Cavern with a Thomson but it was a really tough fight given I was relying on the sheer fire rate and power of the 45 calliber bullet which is not armor piecing to kill them. Main advice is always to draw them out one by one (two max) then retreat futher away to avoid others from coming before engaging them.

  • @Mirthful_Midori
    @Mirthful_Midori Год назад +1

    I once had the legendary Deathclaw turned into the easiest fight in the game. It bugged out and only its tail was sticking above the ground, but it also couldn't attack me either since it couldn't reach me either.
    It still feels like the easiest place to fight deathclaws, since the tunnels all work in your favor. The other places you have to fight them give them room to move. Except the promontory. That ones easier for snipers. Just climb the rocks where they can't reach you and pick them off from a safe distance.

  • @TheBiggyJMan
    @TheBiggyJMan Год назад

    I remember playing couriers mile in my first playthrough. It took me forever to get the dlc and saved lonesome road for last, so I was max level. I absolutely pulled my hair out getting through

  • @aquelegabriel
    @aquelegabriel Год назад

    Courier's mile is hell. Together with the other 2 optional regions you can unlock with lonesome road.
    Courier's mile not only have some badass deathclaws, but you are not safe at range either, because of the other enemies there. Plus the radiation, that can rapidly kill you if you aren't using a power armor and radiation chems.
    Stealth is also not an option, while it is at the other vanilla regions.
    Go with lots of ammo and chems if you wanna live

  • @jeremiahsmith6689
    @jeremiahsmith6689 Год назад

    If you have enough ammo and a few reasonable weapons there is this path at quarry junction that you can jump up if you see the red excavator at quarry junction it on the opposite side its takes trial and error to find you can snipe half of them without them being able to reach you but they can get out of site making the tactic require some dangerous adventure. You jump down from the ledge find one shoot it, you hopefully have some turbo to take you run back to the trail and do it again. I did it with a incinerator, cowboy repeater and a fully modded varmint rifle [clip silencer night scope]

  • @TheTechCguy
    @TheTechCguy Год назад

    There's kind of a hack to killing the deathclaws, as well as those Marked Men, at the Courier's Mile and similar locations here: use extreme damage explosives. Like plasma grenades and mini nukes from Fat Man launchers. As long as you're a distance away, even in Dead Wind Cavern, combining those with close quarters weapons such as that automatic rifle and shotguns should make short work of even the legendary deathclaws. It also helps, too, to make sure you have not only plenty of ammo but weapons in God condition of course, adequate perks that give you more of an edge using guns and explosives, and better criticals in V.A.T.S.

  • @Optiganone
    @Optiganone Год назад

    "And stay back" perk helps to mow them enormously. The same goes for the similar perk for the melee weapon. I was just stunning them to death with my super sledge and riot shotgun like it was nobody's business

  • @Masonharlow
    @Masonharlow Год назад +1

    Deathclaw promontory has one of the best pieces of armor (enclave armor) in the game in it that's why it's so hard

  • @grimguy66
    @grimguy66 Год назад +2

    Hey you should do a video of you beating the hardest enemy in Fallout New Vegas. But this time do the actual hardest enemy in the game. The enemy is called Gojira and it only exists in the games files. Apparently a dev just wanted to put it in the game so there would be something terrifying lurking in the games files. It was never meant to be fought but it is without a doubt the strongest enemy in the game. I've never seen a video of anyone actually spawning him in and trying to take him on.

  • @bleachgems8313
    @bleachgems8313 Год назад +1

    When he says wait there more I hear in rays voice from scary movie

  • @misterbones5981
    @misterbones5981 Год назад

    I would say it's a toss up between deathclaw Beach and courier mile, deathclaw you could kind of exploit if you have explosive rounds with your anti material rifle and sneak but courier-mile you can't get to a building quick enough and get high enough where they can't reach you because by the time you get to a safe spot where you could attack them they already found you

  • @snails6997
    @snails6997 Год назад

    My ritual in against a deathclaw: Anti materiel riffle with explosive .50 cal manual aim for stealth headshot, then V.A.T.S with Anti materiel to unload the rest of the rounds into the deathclaws.
    If its not dead yet, I will use the chem and GRX implant from OWB DLC that slows time, then take out the DPS smg from gunrunners DLC. Chem build is crazy good, I just use some of that build in my gunnery crit sniper build as fail safe.
    This work even in courier's mile. This makes the quarry and promontory a simple big game hunting festival. The chem+implants is a move when I stuck at the cavern.

  • @chaosvolt
    @chaosvolt Год назад

    I've yet to actually poke around in Courier's Mile, but I'd say in my experience Deathclaw Promontory has much more potential to be difficult than Dead Wind Cavern, depending on your build. I explored both in my last playthrough, which was a melee-focused build. Needless to say, a small handful of deathclaws broken up by a network of tunnels is much easier to GRX and Super Slam your way through than 30-odd deathclaws in an open space.
    I would imagine an explosives build would find the Promontory to be free kills (especially with a fat man) and the cavern to be a CBT dungeon, but most ranged builds that don't go all-in on miniguns or the LMG would probably still have trouble with the sheer numbers, unless you can reliably snipe through them before too many aggro and become a mosh pit.

  • @DevilishBeaver0
    @DevilishBeaver0 Год назад

    Great vid 😄

  • @LeonM4c
    @LeonM4c 5 месяцев назад +1

    Haven't played The Divide DLC, going to soon. The more I learn about it, the more scared of it I am, deadass. Almost went INTO Deadwind the other day playing, I heard SO many Deathclaws my Courier and Arcade both noped tf out lol

  • @brookiethewookie5975
    @brookiethewookie5975 Год назад

    The quarry junction Ridges are the best way to get through without firing a single shot

  • @mischaprudon3316
    @mischaprudon3316 Год назад

    Couriers mile, the quarry and the cavern both have spots where the claws can't reach you but you can hit em.

  • @EvelynNdenial
    @EvelynNdenial Год назад +1

    i've taken deadwind cavern at mid levels with an explosives build, i needed that mercy and nothing was going to stop me. it turned out it wasn't all that hard. stealthboys and mines makes it a breeze, just set up the mines sneak juuuust far enough to get a sneak attack with your choice of weapon and run. when the deathclaws hit the mines their legs will be gone and you can kill them at your leisure. alternatively get the and stay back perk with a riot shotgun.

  • @wendellcrouse1242
    @wendellcrouse1242 Год назад

    I found that in the couriers miles, if I have the Holorifle and a good amount of points in energy weapons, I can snipe, one shot, a few death claws. The rest seem to take 2 to 3 shots. I usually take it slow with a lot of radaway in my pockets and never have an issue. Now if a few of them sneak up on me when I'm not paying attention, then I'm toast. Usually the only thing that saves me then, is the stealth suit from big mountain.

  • @dilbert719
    @dilbert719 Год назад

    With all that in mind, I would say it's Courier's Mile, if I was to pick only one answer, because it is the location that is hardest when you can do nothing further to improve your chances other than to bring more gear.

  • @AKozX
    @AKozX 9 месяцев назад

    With deathclaw promontory and deaf wind cavern, a unarmed built with a bunch of chems it is very simple, with couriers mile those desthclaws hit like a truck where facing more than 1 is almost a guaranteed death

  • @michaeldayman682
    @michaeldayman682 Месяц назад

    Dearhclaw prominade had a serious choke point on my play through - the beach head where 4-8 deathclaws waited just on the otherside of the run up into the promenade from the river.
    Every time i set foot on the shore i had at least one deathclaw charging down the hill.
    I had to run ashore, drop mines, and dive back into the water and swim away from wading deathclaws.
    All for a unique armor piece or something, if it dropped.

  • @crunch1216
    @crunch1216 Год назад

    I've had most trouble with the post post game places. If you nuke the ncr base it gets filled with very strong marked men, including a ridiculous marked man leader in power armor with a unique grenade rifle

  • @x_hibernia
    @x_hibernia Год назад +1

    Without mods and console commands I've managed to complete multiple times at around level 14 cleared out that deahclaw cave because before buying any of the dlc's I spent hours just exploring the wastes for unique gun's and dry wind has the unique 25mm auto cannon vengeance which I used a lot in my playthroughs with were me mapping the world space for all plant matter that can be used in hardcore mode for making food, meds and some crafted drugs, dry wind besides the gun was a XP farm to me, it's a hard fight without drugs but I usually can do it with a few Stealth boys and about 30 landmines or 10 bottle cap mines, to defeat deathclaws you need to cripple them then all they can do is walk too you at which you can riddle them or what I usually do is use a brush gun or hunting rifle and use ap to the face

  • @felixchavarria8824
    @felixchavarria8824 Год назад

    Honestly the Courier miles & the other location across the Colorado are extremely easy with Riot Shotgun, Slasher combo with a few Satchels when things get hairy. The Cavern can get crazy cause I've had Alpha Deathclaw spawn near the entrance after I'm midway through.

  • @Tobiclor
    @Tobiclor Месяц назад

    I remember when I went to Deadwind Cavern for the egg mission, it was my first game, so I opted to go in using a Stealth Boy, it felt like a horror movie.

  • @MetalheadSean666
    @MetalheadSean666 9 дней назад

    Shot gun and melee knock back go brrrrr!! couriers mile is the only one I consistently have trouble with regardless of build though

  • @prorace_type_r
    @prorace_type_r Год назад

    I know how to deal with dead wind cavern pretty easily BUT with companions which are hit sponges. You can kill the deathclaws by small packs without alerting the others so that's what makes it somewhat feasible.

  • @asturias0267
    @asturias0267 Год назад

    The first thing that pops in my head when I think of the hardest area is that mine that has a legendary cazador.

  • @Majorwindy
    @Majorwindy Год назад

    Interesting video - cheers

  • @DrDesumThePanda
    @DrDesumThePanda Год назад

    it's a bit funny how just build can change which location is the hardest. on my last run, I went with a pretty tanky melee build combining Rad Child and lots of drugs, plus Super Slam and Slayer to repeatedly prone opponents. deathclaw promontory was more difficult for me than the other location because the deathclaws tended to all aggro at once, swarming me before i could Super Slam them to negate damage.

  • @frederickthegreat3912
    @frederickthegreat3912 2 месяца назад

    You can actually snipe the deathclaws in the Courier’s Mile, you just have to be careful about keeping your distance. The deathclaws are also grouped together, so you can use explosive rounds with the AMR to kill them a bit quicker