CitizenCon 2023 Live Reaction Cast - LevelCap and SaltEMike - Day 1

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  • Опубликовано: 1 фев 2025

Комментарии • 246

  • @Solar-Warden
    @Solar-Warden Год назад +124

    SHAPING THE VERSE
    StarEngine Demo - 1:02:20
    Clouds, Fog and Light Shafts - 1:34:58
    Fire and Rendering - 1:42:50
    Water Physics - 1:49:19
    Renderer, Planets and Vulkan - 1:57:20
    Global Illumination - 2:09:10
    StarCloth - 2:20:00
    StarHair - 2:28:56
    Maelstrom - 2:34:11
    Audio - 2:44:40
    PES, Replication Layer - 2:49:58
    Server Meshing - 3:00:47
    FIX IT AND FLY IT
    Resource Network - 3:14:19
    Engineering Activities - 3:15:34
    Engineering UI - 3:19:57
    Energy Balance - 3:25:54
    Malfunctions - 3:27:34
    Engineering Demo - 3:30:05
    INTERMISSION
    Welcome To Pyro - 3:41:15
    TALKING SHIP
    Crusader A1 Spirit - 5:01:26
    Zeus Mk II - 5:04:25
    Drake Cutter Scout - 5:16:23
    Scanning (First) - 5:20:39
    The MerchantMan - 5:28:47
    Squadron 42 Vehicles - 5:34:57
    Silhouettes Of The Past - 5:36:07
    Whitebox Polaris - 5:40:38
    NAVIGATING THE UNIVERSE
    Helmet/Visor Intro - 6:02:19
    Helmet/Visor UI - 6:09:41
    Scanning (Second) - 6:13:25
    New MobiGlas UI - 6:15:59
    Minimap Terminals - 6:17:36
    MobiGlas Map UI - 6:21:04
    Scanning (Third) - 6:28:09
    MobiGlas Ship UI - 6:29:59
    New StarMap UI - 6:31:46
    General Map UI - 6:48:25
    I most definitely missed some, so let me know what they are and when, if possible, and I'll add 'em in. Also, I did this at 2-3am, so please forgive any stupidity.

    • @joshua41175
      @joshua41175 Год назад +2

      I get why mike and level are confused but the star engine demo was clearly a commercial for people who weren't at citizen con, not the backers that wanted to see progress on the game.

    • @el3ctr1csix22
      @el3ctr1csix22 Год назад

      @@joshua41175 Not entirely.

    • @entropyeffect4100
      @entropyeffect4100 Год назад +1

      The long con promise everything deliver minimal to nothing promises after over 10 years in dev is
      total BS. make a working model with what you have and stop trying to improve and things you do NOT.

    • @LevelCapGaming
      @LevelCapGaming  Год назад +13

      thanks dude. I added these and a few more to the description for easy tracking.

    • @taz640121
      @taz640121 Год назад +2

      You good citizen are a boss

  • @ValcryeTheSecond
    @ValcryeTheSecond Год назад +71

    Star citizen aside, if server meshing works and scales properly, they will have basically broken the sound barrier of online gaming. As levelcap said, “I don’t think people realize how huge this is”, like this is something that could change the limits that developers can achieve

    • @billywashere6965
      @billywashere6965 Год назад +14

      THIS THIS THIS! They will have to license out this tech. PES + Maelstrom + SM is groundbreaking when combined together. Can you imagine a Warhamer 40K MMO running on the StarEngine???

    • @B.D.E.
      @B.D.E. Год назад +6

      I think other games already use server meshing e.g. whatever that Amazon mmorpg is called. star Citizen is just a very specific use case with a lot more challenges to get it working effectively.

    • @DerDrecksack87
      @DerDrecksack87 Год назад +5

      ​@@B.D.E. exactly, EvE had it for ages and all players were actually in the same instance, not this regional server shard bs SC came up with...

    • @GionnyTheGreat
      @GionnyTheGreat Год назад +2

      Its not huge because its Star citizen m8, famous for overhyping and underdelivering.
      People are righftfully skeptical.

    • @Crittek
      @Crittek Год назад +12

      @@DerDrecksack87Eve had single shard with multiple servers split between systems. The data requirement per system in Eve pales in comparison to what Star Citizen requires per region of a single planet. Skepticism of its scalability and whatnot is totally valid but don’t try to downplay what they’ve done here, as is.

  • @Badkitty24
    @Badkitty24 Год назад +76

    THose water physics alone....SHUT UP AND TAKE MY MONEY!!
    This is the FIRST CC i've watched. I backed in 11/27/2013 and since last sept i've been playing consistently, where before i'd only check in once a year or so. This is a very exciting time.
    Love the fire simulation stuff. The water is just ..again..TAKE MY MONEY!! Now all we need are WATERCRAFT!! Jetski, boats, luxury boats...etc.

    • @I_enjoy_some_things
      @I_enjoy_some_things Год назад +6

      Yep, super impressive.
      I've said this since I've started playing like 2 years ago - the bones for an awesome game are there, it just needs to come together. Even just the FPS stuff Star Citizen has puts a lot of other shooters to shame. Persistent mags, dragging, being able to pull out a pistol while dragging, your movement/sight being affected if you've taken serious damage, and more. The new scope tech they were showing off looks like it was ripped right out of Squad's Infantry Combat Overhaul (6.0) update. When not affected by the Server FPS, the gunplay in SC is impressive.
      And now they're adding blood simulation? lol, at this rate they'll end up modeling the entire human body and license their tech to create a training sim for combat trauma teams.
      Just another one of those things people overlook when they guffaw and say "lol why is the game not out yet?" I consider myself very tech savvy and even I had to replay a few of these tech demos to get a grasp on wtf they've been able to do.

    • @crispy9175
      @crispy9175 Год назад +5

      Guys don't you know it's a scam!??? You're not actually in the game or having fun.
      I'M KIDDING! I backed in 2013 too, I'm very happy with the progress we've seen. See y'all in the verse o7

    • @danford6678
      @danford6678 Год назад +4

      Backed in 2012 game is a hot dumpster fire. This is exactly what they did at the 2016 Citizen Con promised a bunch of "new stuff" over the next year then never delivered any of it go figure. Pyro and 4.0 were on the list of things they teased back then as coming soon. Cope harder amigos.

    • @anthonystark69
      @anthonystark69 Год назад +3

      @@danford6678 Derek smart?
      is that you?

    • @BlackVirtue
      @BlackVirtue Год назад

      I'm not giving my money for this, make it run first, because what I see on live servers is pretty pathetic even without all these features they're promising.

  • @BlackEagleUSA
    @BlackEagleUSA Год назад +27

    I've seen everything I needed to see on the first day. Everything shown on Day 2 is extra. Great show from CIG and great coverage from you two guys.

    • @sephlar
      @sephlar Год назад +1

      Everything from Day 2 was (IMO) better than Day 1... except for the server meshing demo, which was monumental IMO.

  • @MersageSW
    @MersageSW Год назад +18

    Great stuff, y'all! QT traveling will finally include us maintaining our ships like in Star Wars.

    • @drksideofthewal
      @drksideofthewal Год назад +5

      Star Trek too. Lots of Sci-Fi fantasies fulfilled lol

    • @explodogames2774
      @explodogames2774 Год назад

      god I hope not . unless you are damaged it should just work as it does now . I'm not try'n to do silly busy work while I travel.

  • @Laymann311
    @Laymann311 Год назад +28

    You guys were great! you had that balance of positivity and negativity that was both funny and grounding 😂

  • @MrBrutalicus
    @MrBrutalicus Год назад +4

    The joy (and relief i quess) they must have felt when the server meshing worked for the firs time. Awesome!

  • @KamalaChameleon
    @KamalaChameleon Год назад +13

    1 quarter of the way through we got animals(since like 2015 weve waited).. water physics (freaking finally Chris talked about that in the loreville demo forever ago..).. fire (finally).. server meshing (single shard has been promised for a decade).. sweat blood and tears.. ground fog and better clouds and ray traced lighting, physical damage to buildings and ships.. cloth and hair physics (about time we got updates).. engineering gameplay (finally).. scopes look amazing now.. Jesse I haven't even gotten to the end which I think is about the starmap.. this is an amazing show!! They have had a lot of time to do this but it's coming together!

    • @DerDrecksack87
      @DerDrecksack87 Год назад +1

      Lol blood & sweat has been out for a while in other games, meshing & co. i will believe when its on the PU working.

    • @KamalaChameleon
      @KamalaChameleon Год назад +1

      ​@@DerDrecksack87theyve already put out PES and replication layer. I definitely feel like they are closer than they are far from the end now. The graphics and gameplay looked like a real full finished game finally.. what they showed was very promising

    • @DerDrecksack87
      @DerDrecksack87 Год назад

      @@KamalaChameleon i think so too, i wont invest emotionally in it until SQ42 hits release, that way i dont have to nag around in spectrum out of frustration, i'll just let it be a surprise :D
      But yeah it looks awesome, especially the redone character models & all the SQ42 related stuff, it is finally moving towards something that we might get.

  • @dummaloop
    @dummaloop Год назад +6

    I built the MFD you see at 4:59:00. This is built in next.js running on a Linux thin client box. This build is part of a larger Terrapin cockpit build I am building, and yes the UI and physical buttons will interact with the game. 😊

    • @White_Lando
      @White_Lando Год назад

      Just seeing your post and want to say I appreciate you ❤😂

    • @bengunderson712
      @bengunderson712 Год назад

      Amazing build :)

  • @robertchandler2063
    @robertchandler2063 Год назад +68

    If someone would do time stamps that would be awesome .

    • @x102reddragon
      @x102reddragon Год назад +1

      This

    • @ViktorKahn
      @ViktorKahn Год назад +1

      Please

    • @Solar-Warden
      @Solar-Warden Год назад +26

      SHAPING THE VERSE
      StarEngine Demo - 1:02:20
      Clouds, Fog and Light Shafts - 1:34:58
      Fire and Rendering - 1:42:50
      Water Physics - 1:49:19
      Renderer, Planets and Vulkan - 1:57:20
      Global Illumination - 2:09:10
      StarCloth - 2:20:00
      StarHair - 2:28:56
      Maelstrom - 2:34:11
      Audio - 2:44:40
      PES, Replication Layer - 2:49:58
      Server Meshing - 3:00:47
      FIX IT AND FLY IT
      Resource Network - 3:14:19
      Engineering Activities - 3:15:34
      Engineering UI - 3:19:57
      Energy Balance - 3:25:54
      Malfunctions - 3:27:34
      Engineering Demo - 3:30:05
      INTERMISSION
      Welcome To Pyro - 3:41:15
      TALKING SHIP
      Crusader A1 Spirit - 5:01:26
      Zeus Mk II - 5:04:25
      Drake Cutter Scout - 5:16:23
      Scanning (First) - 5:20:39
      The MerchantMan - 5:28:47
      Squadron 42 Vehicles - 5:34:57
      Silhouettes Of The Past - 5:36:07
      Whitebox Polaris - 5:40:38
      NAVIGATING THE UNIVERSE
      Helmet/Visor Intro - 6:02:19
      Helmet/Visor UI - 6:09:41
      Scanning (Second) - 6:13:25
      New MobiGlas UI - 6:15:59
      Minimap Terminals - 6:17:36
      MobiGlas Map UI - 6:21:04
      Scanning (Third) - 6:28:09
      MobiGlas Ship UI - 6:29:59
      New StarMap UI - 6:31:46
      General Map UI - 6:48:25
      I most definitely missed some, so let me know what they are and when, if possible, and I'll add 'em in. Also, I did this at 2-3am, so please forgive any stupidity.

    • @TacticalBeard
      @TacticalBeard Год назад

      There wasn’t a lot of downtime so there’s actually a lot to see

    • @TacticalBeard
      @TacticalBeard Год назад

      @@FeriteKnight you can add time stamps into the video description easy. I do it on my channel easily

  • @Spike.SpiegeI
    @Spike.SpiegeI Год назад +7

    You guys did a great job hosting, I watched the whole stream. Watching them finally unleash server meshing was THE biggest moment in this game since at least 3.0. Maybe ever. I got emotional too. They deserve all the praise for that. The pieces are finally falling into place. Beyond that, even more huge announcements. Amazing citcon, amazing day 1. So hyped for tomorrow.

    • @billywashere6965
      @billywashere6965 Год назад +2

      I know it sounds goofy, but the server meshing thing almost had me in tears, along with the space whales.. but definitely the server mesh. I did not expect it to work anywhere near as smooth. I was expecting at least hundrendths of a millisecond in delays between the mesh reading entity tracking from the replication, but it was nearly instantaneous! It absolutely blew my mind. They have some true wizards working at CIG.

    • @DerDrecksack87
      @DerDrecksack87 Год назад +2

      I'll wait until its on the PU and actually works as advertised, been burnt too often by CIG.

  • @812amack
    @812amack Год назад +4

    Excellent coverage guys. Did a wee bit of channel hoping early on but your coverage was by far the most enjoyable.

  • @unwatchabletrash
    @unwatchabletrash Год назад

    Thank you both, I had a great time.
    One thing no one has mentioned, is that the meshing model they went with is going to be primarily limited by the network bandwidth of their rack. Once you reach a certain number of handoffs, and considering the interactions with items across servers, the volume spikes that will blow the network cap are going to be very real. They may have to develop a message queuing system with priorities and stuff to go beyond just a handful of servers in one mesh.

  • @fingergunpewpew760
    @fingergunpewpew760 Год назад +2

    My friend was fantasizing about going whaling with a Hull C, using guns and tractor beams to secure the carcass to the spindle... I don't want to kill the Stormwalls, but whaling to sea shanties does sound pretty epic.

  • @sephlar
    @sephlar Год назад +1

    MFD at 4:58:41 is not a Gladius... it's actually from a Terrapin. It is one of six that are going into a complete 1:1 stream pit of the Terrapin. The guy showing it is the builder, Dummaloop. He is the Creative Director for Hyndrosa's stream. Eventually Hyndrosa will stream from inside the Terrapin cockpit.

  • @explodogames2774
    @explodogames2774 Год назад +2

    I watched all this then watched most of it all again here just to see these guys reactions to some of it lol

  • @Baleur
    @Baleur Год назад +1

    5:33:00 "i just wanted to be open and honest about where we're at with the development" (of the BMM)
    And he literally never mentioned IF it is in development or NOT.. He just talked around it.
    Kinda bad to forget to mention the one thing you just said you wanted to be open and honest about.
    And all of us who spent $400 on this ship never got a single word that it was indeed paused, for months and months, until 1 guy let it slip in ISC.
    5:40:20 basically no BMM for the next 2 years.

  • @Yokeus
    @Yokeus Год назад +22

    I wanna see ships spawning with ground vehicles or light fighters in the hangars.

    • @thederpiestturtle
      @thederpiestturtle Год назад +1

      Happy now?

    • @Yokeus
      @Yokeus Год назад +1

      @@thederpiestturtle Yeah! Haha makes my request look silly now. Teleport them into our ship?.. nahh just drive them in. Moving a light fighter into the bay is small peas compared to the ground vehicles. I'm more than happy with this direction.

    • @thederpiestturtle
      @thederpiestturtle Год назад

      @@Yokeus 💚🐢

  • @danielhartland3737
    @danielhartland3737 Год назад

    I am so greatful for content creators for streaming this content. It is awesome. Thank you

  • @Baleur
    @Baleur Год назад +1

    2:56:00 also keep in mind, he's viewing the replication layer service on a web browser.
    Meaning, later on, you see delays, but the entities show up instantly in the game client.
    So the delay is just the web browser update rate to pull info from the replication layer, AFTER it has already updated the clients and stuff.

  • @red_cloud_o7
    @red_cloud_o7 Год назад +1

    Awesome to watch this together with you guys :)

  • @coina-dig-tion6322
    @coina-dig-tion6322 Год назад

    Was there for the event and loved ALL of it!! Met some great Star Citizens and also met Chris, Sandi, Jarod, John Crew, Will Hain and...that bearded guy from ships whom I can never think of his name. I also got to chat with Space Tomato and Morphologis. Loved the swag they gave out and nabbed some cool merch after waiting in a very long line. The booths were great, the dragonfly model was cool and the way they decorated for Pyro was cool. Oh, and the Pyro demo was nice. Flew to Monox and did some mining. Can't wait until I can go again.

  • @White_Lando
    @White_Lando Год назад +7

    That was a solid day 1

  • @I_enjoy_some_things
    @I_enjoy_some_things Год назад +5

    Not your fault, but the compression on some of the demo scenes is so painful haha.
    Hoping maybe Star Citizen themselves will release the VOD with a higher bitrate or something. At the very least, I'd like to see that long, Star Engine sizzle reel in its full glory lol. Can't wait for your recap vid!

    • @jingo1410
      @jingo1410 Год назад +1

      they usually do after the show is over.

  • @ergotroff
    @ergotroff Год назад

    I went back to the global illumination and I SaltEMike say he couldn't see the difference. What I noticed at 2:18:03 is that the Hardware Ray-Traced GI showed better lighting and detail at the rear of the outside building, behind the ship, but it was much darker inside at the front of the ship. At 2:18:35 the software Gi shows both areas with good lighting and detail.

  • @vahnn0
    @vahnn0 Год назад +4

    I'm so glad he said they want to get base graphics performance in place first before implementing frame generation. This is so critical! If you've used Nvidia's Frame Gen, no doubt you noticed the input latency it introduces. I only have a 4070, so maybe it's more pronounced than on the 4080 or 4090, but even when I can pull 60 fps baseline, throwing on Frame Gen and suddenly getting 100 fps... it looks fantastic, but the input lag is terrible. It's so bad I just tune down the graphics and disable Frame Gen to get a snappier input response. The generated frames aren't "real" frames that are a direct response to your input or events in game. It's taking two existing frames and using AI to generate "fake" in-between frames and inserting them. It looks smoother, but it's adding more frames between inputs and actual frames that show what's changed as a result of your input.
    tl;dr: delaying frame gen is good, potentially less input lag from good implementation

  • @evictor99
    @evictor99 Год назад +4

    Lvlcap+mike was a great combo idea, lvlcap was able to fill in the tech with Mike on the history.

  • @edhemery6307
    @edhemery6307 Год назад

    Thanks guys for the coverage...you make a great team

  • @DarkerZer0_0
    @DarkerZer0_0 Год назад +2

    that intro remind me the wing commander 'origin FX™' intro 😆

  • @MrRetobor
    @MrRetobor Год назад +4

    commentary is like the bright and the dark side of the universe and slowly the bright side won over salty :)

  • @Pengman19
    @Pengman19 Год назад

    "pucks in deep".. appreciate the hockey reference Mike

  • @Thyafro
    @Thyafro 8 месяцев назад

    Came back to watch this during invictus 3.23. Learning so much information about the vision

  • @emanuelruettimann
    @emanuelruettimann Год назад +7

    Not gonna lie: Jared is a pretty good live performer (better than on stream imo).

  • @JerDog1984
    @JerDog1984 Год назад

    First Citcon I watched the entire thing. Amazing

  • @consumablecorner150
    @consumablecorner150 Год назад

    Loved watching this. It would be SUPER helpful if you guys could either mute or drastically lower the volume of the other voices when you guys comment.

  • @Ron-fc8kj
    @Ron-fc8kj Год назад

    POLARIS LETS GOOOOOO!!!!!!!!!!!

  • @GUNNER67akaKelt
    @GUNNER67akaKelt Год назад +1

    I believe the realistic sound part is an option you can select.

  • @robbhays8077
    @robbhays8077 Год назад +1

    Kinda hoping they replace the repair beam with custom animations and some sort of "push buttons in this sequence" mini game or some such. But I'll be happy with repair beams to start.

  • @beast_clintwood8074
    @beast_clintwood8074 Год назад

    Good show LevelCap, I knew you were going to compare SC´s destruction with Battlefield 😏

  • @Baleur
    @Baleur Год назад +1

    1:31:15 i legit really really hope CIG will indeed sell this engine, or licence it out (probably with clauses to forbid changes / edits without CIG retaining ownership).
    Imagine an official Star Wars game like this. Or Star Trek. Or Dune......
    If CIG manages to polish the engine enough where it's at least approaching Unreal Engine in terms of "devability", this could be huge NOT just for Star Citizen, but for future sci-fi games in general.
    Heck, with base building, we could even be looking at a Planetside 3, with base building, full planets, if server meshing works....
    So yeah, really hope they will licence it out to other studios, amazing things could happen, just like what happened with Unreal.
    And remember guys, that doesnt take away anything from Star Citizen, in fact i'd only add to it, due to the secondary revenue source.
    Could even become their main revenue source, engine licensing is a huge business.

  • @Zarviya
    @Zarviya Год назад +3

    they should make realistic the FORCED option in space and decommped stuff because it then makes ATMO combat even more impactful tbh and i'm sure when you hear a railgun RIP from an idriss in SPACE you'll also scream like a lil girl still ahaha

    • @DerDrecksack87
      @DerDrecksack87 Год назад

      If the Idris could hit anything sure😂 kinda lost respect after bullying it around for years with fighters and torpedo bombers.

  • @troyrarehale2517
    @troyrarehale2517 Год назад +1

    1:43:37 How about a fucking integrated sprinkler suppression system FSS they even exist today.

  • @Crittek
    @Crittek Год назад

    That Merchantman dodge was top tier waffling lmfao! 😂

  • @Embarkation1
    @Embarkation1 Год назад

    You two are like salt & sweet popcorn. It’s great.

  • @michaelwyatt2950
    @michaelwyatt2950 Год назад

    Nice work guys, long day!

  • @verigumetin4291
    @verigumetin4291 Год назад +1

    Aaaaaaaand that's it. The Star Citizen community is hooked again. CIG about to make another fifty million this year

    • @DerDrecksack87
      @DerDrecksack87 Год назад +1

      Sadly yeah, instead of waiting if it really gets into the game they throw money on this bs...

  • @Mr_Beaubles
    @Mr_Beaubles Год назад +1

    Man, I remember when Jared was just another dude on the forums. I remember, he used to make somewhat entertaining videos with a weird voice, playing some character I don't remember the name of anymore. Back when the Redeemer was just a fan-made contest concept, I think that was, what... 8 years ago? This game has taken A WHILE. But remember, Red Dead Redemption 2 took 8 years and cost $800m to make. Doesn't make this project sound so crazy anymore, does it?
    edit: DiscoLando! That was his name. lol

  • @driesvd6973
    @driesvd6973 Год назад

    Thans for the show

  • @robbhays8077
    @robbhays8077 Год назад +1

    There's a reason we still use dumb munitions in the modern era: they're far cheaper than smart munitions. Also, they pack a bigger punch in a smaller package since there are no electronics. Gravity bombers will always have a place in militaries, IMO.

  • @seveneternal7988
    @seveneternal7988 Год назад

    INCREDIBLE

  • @user78405
    @user78405 Год назад +2

    he did mention 10 ...10 star systems, it gonna come in binary star systems , water worlds , hot gas giants , volcanic hot earths worlds , and black hole

    • @DerDrecksack87
      @DerDrecksack87 Год назад

      Didnt they have 100 systems as a goal? Wtf are going ships ment for exploration do, scan the same spots that hundreds explored already?

  • @Shoklar
    @Shoklar Год назад +1

    At times i'm turned off by SaltE's negativity as try to be a positive person overall.....however, seeing him dabbing his eyes after the server meshing test really got me. I'll listen to his rants with a new understanding now. Very nice show guys...looking forward to day 2!

  • @const2499
    @const2499 Год назад +1

    Yesterday was insane. I had hope but that is nothing that I had imagine putting in

    • @DerDrecksack87
      @DerDrecksack87 Год назад

      Chill out, lets see how the 10% that actually makes it into the PU plays.

  • @Optamizm
    @Optamizm Год назад

    So it looks like server meshing just means servers have overlap. Each server is both server of it's area and client of the servers controlling the areas next to it. The server is tracking entities when they're in the other server area as a client, but then has control when the entity moves into it's own area. This means they would need to use many more servers for the same amount of game compared to traditional games, but they can do server meshing.

  • @Baleur
    @Baleur Год назад +1

    3:42:15 i mean you avoided to mention the last part, "Followed by our usual wave process".
    This is no different than Evocati-PTU to PTU.
    Random backers also dont have Evocati access, or PTU wave 1 access.
    But we GET access once its more polished. So i really dont see the drama here? EVERYONE will get access eventually, to the Preview channel through the usual waves.
    Is the drama that you can "buy" access through the digital goodie pack?
    But you can "buy" PTU access through the subscription.
    There's zero difference.
    Only people who are immature and think "i gotta get everything FIRST", would consider this drama.
    Who cares. I'm not jealous or angry about Evocati in PTU either, why should i be angry at this?
    It's just the FIRST access, not ONLY access. Please read carefully.

  • @TangoDelta42
    @TangoDelta42 Год назад

    Will be interesting to see what they can do with Star Engine and the verse apart from S42 and SC. I dont think this will be the only games we will see.

  • @clay2424
    @clay2424 Год назад

    whoever said "RIP solo players in large ships" in the live chat was absolutely right

  • @NINTHSKULL
    @NINTHSKULL Год назад

    THEY ACTUALLY ADDED THE AUDIO FROM HYBRID V AUDIOs EDIT!!! Hallelujah!!!!

  • @Fractal379
    @Fractal379 Год назад

    So glad I didn't watch this live with you guys 😂 You're gonna end up like Statler and Waldorf 😂😂

  • @berenedain8427
    @berenedain8427 Год назад

    "Welcome to our Engine demo!"
    "Erm, excuse me, but there is a lot of footage about the engine in the video."

  • @obi-wankenobi2049
    @obi-wankenobi2049 Год назад

    And there I was, fighting the fire not in my ship but the inner workings of my PC. I look to myself and say, least the graphics were awesome!

  • @MarioVelezBThinkin
    @MarioVelezBThinkin Год назад

    this was great. Thanks for doing this. saves the normies some time.

    • @MarioVelezBThinkin
      @MarioVelezBThinkin Год назад

      Also that map is way easier to use I do not know what bruh was disappointed about.

  • @ThrobbGoblin
    @ThrobbGoblin Год назад +1

    Only Star Citizen could get deafening applause for showcasing a minimap...

  • @imushavem4061
    @imushavem4061 Год назад

    Problem with many of the control rooms 3:16:51 is that they are in the back of the ship near the ramps. Stupidly vulnerable.

  • @willot4237
    @willot4237 Год назад +1

    6:17:30 (Map stuff) Now we know why the maps are taking so long. Are you gonna go down there and tell that guy he isn't working fast enough!!! LOL

  • @koo-hip9406
    @koo-hip9406 Год назад

    Would integrating the map tech ping system to your crew when you mark an item in the manager screen make the gameplay too easy? I feel like that would help with players banding together who can't/don't use mics

  • @archamusdk1273
    @archamusdk1273 Год назад

    will they ever reach a point where the textures won't "teleport" in when you fly down to a planet, its like things pop in and changes fast like a lake or mountains for instance as you get closer. i wonder if they can make that transition at some point so smooth that it won't ruin immersiveness?

    • @iminumst7827
      @iminumst7827 Год назад

      Unreal Engine 5 basically solved this problem with meshes with their Nanite technology. Blending between texture transitions in a texture streaming architecture is still a difficult problem I haven't seen done well in any game yet.

    • @archamusdk1273
      @archamusdk1273 Год назад

      i feel like that is the last nail in the coffin that they need to get done to get it really immersive, but its probably as hard as fixing the server mesh as they have now done. @@iminumst7827

  • @digdug4123
    @digdug4123 3 месяца назад

    Two days from Citizen Con 2024 and we still don't have the markers on our map.

  • @MrFWStoner
    @MrFWStoner Год назад

    LevelcapGaming. The man of the video of the $10.000 dollar ship

  • @MozzieVA
    @MozzieVA Год назад

    Re-watching the ui part and I really hope they can give us a way to make our own ui, Like truly customize it so people can have the 1.0 ui and others can have the 3.21 version. At least I think that would make sense

  • @FunkThompson
    @FunkThompson Год назад +1

    So, what do you do in your spaceship game?
    I harvest barnacle-things from the back of sky-whales.

  • @Nobody19011
    @Nobody19011 Год назад

    Make recent visited points of interest of a targets mobiglass salvageable so you can discover trade routes and detours during piracy ops. Would force new routes and workarounds and make information more valuable.

  • @TermiteDave
    @TermiteDave Год назад +2

    Excellent job, guys!!!

  • @blindazabat9527
    @blindazabat9527 Год назад

    Well done CIG! Mission accomplished! You gave content creators enough to talk for the next 3-4 years to come while you keep selling JPEGs and ships with no gameplay attached.

  • @lihisluikku
    @lihisluikku Год назад

    With the very interesting engineering and mechanical gameplay, I truly hope they allow basic AI to operate a fraction of a ship's tasks.
    Like, take for example, the Polaris. What roles would people likely want to do on that ship? Piloting, surely. Engineering and mechanical stuff? For sure, it looks really fun to maintain and take care of a beast like the Polaris. Stocking up on spare parts, running around the ship fixing systems during combat stress. When chilling mid space travel, just removing grime and dust off systems, oiling stuff. And people got to operate the torpedo bay for sure, using some sort of reloading system to put in 4 more huge torpedoes after a salvo. Someone surely wants to operate the massive scanning systems on the ship. This already requires a lot of people. This would come to something like 1 pilot, 1 engineer, 1 radar operator, at least 2 mechanics (who could also operate the torpedoes maybe).
    But who in their right mind would want to use ONE of those tiny turrets? It would be so amazing to have some basic AI capable of firing the turrets based on firing commands given by some officer role. Something like a gunnery officer, capable of remotely shifting through the guns and painting targets for the AI to engage.
    Obviously this kind of system would not be needed for gunships, where the defining feature of the ship, is those turrets. So you really would want human operators to get the most out of them. Like the Persius, redeemer, Javelin, or the hammerhead. Those ships are all about the guns. Their role is to effectively use those guns to destroy targets.
    But ships like the Idris, polaris, 890J, reclaimer, or carrack? I think they really need AI assisted turrets, since those guns are only meant to provide some limited cover for the ship. Those ships have more important roles, and their small turrets are really there to harass attackers and fend off really small threats. I don't think people will find it easy to convince 8 players to sit in the unimpressive turrets of such cool ships, like these mentioned. People will want to be fighter pilots and mechanics on the Idris, not sitting in the most mediocre turret known to man.

  • @lihisluikku
    @lihisluikku Год назад

    The engineering gameplay system could also be used for the hacking gameplay. Where a hacking specialized ship could do some gameplay to get limited access to the target ship's engineering commands. So you can lock/unlock doors, open doors, vent a room, disable a system for a while, etc.

  • @Platinumsniper
    @Platinumsniper Год назад

    Wait i want the Genesis Starliner.... That gameloop is gonna be fun.

  • @Lil_Schlonky213
    @Lil_Schlonky213 Год назад

    Tbh the imperfectness and weird npc stuff in the trailer just gives me hope that this is actual engine footage

  • @CeesaX
    @CeesaX Год назад +3

    You guys did a great job on the stream today. I thoroughly enjoyed the whole thing, but I definitely wasn't as impressed by the new QT animations as you both were.

  • @rax2200
    @rax2200 Год назад +3

    2:01:30 DLSS2 Is the upscaling portion DLSS3 is frame generation implementations they are distinct technologies

    • @wetzlarerjung
      @wetzlarerjung Год назад +5

      wrong btw. dlss 3 and also fsr3 are also better upscalers with better denoising etc. the frame generation part is additional to both.

    • @DerDrecksack87
      @DerDrecksack87 Год назад

      ​@@wetzlarerjungyep, dont understand why they bothered with the ancient FSR/DLSS 2... Its not like they will make it work in the time frame where those old GPUs are still around, everybody i know has atleast a 6800xt or 40xx series GPU...

  • @vahnn0
    @vahnn0 Год назад +1

    Gun guy here. The amount of distortion on that reflex sight is awful (ideally you want 0 distortion through the glass) and the parallax effect on all of these is borderline unusable (this is the effect where you shift your eye on a plane parallel to the glass, where you can see through the scope, but the point of aim on the reticle seems to shift as you move around. Ideally you want it to remain on-target. Forgivable on the ranged optics, but nigh-unusable on the reflex/red dot sight.)
    I'm talking real life, of course. I guess how serviceable these optics are in game depends on how they implement the recoil. But hopefully they make changes to the optics themselves.
    EDIT: Also the EMP distortion removing your reticle in the optic... Another case of the future completely lacking technology that existed a thousand years ago: etched reticles. This is where the reticle is actually physically etched into the glass so that even if you lose lighting, you can see see a black, unilluminated reticle that you can use to aim, provided lighting conditions allow it. This doesn't apply to red dots or holo sights, though. But those ranged optics should have etched reticles for sure.

    • @Cplblue
      @Cplblue Год назад

      I think part of the distortion and paralax is from freecamming from a distance and not pocketing it into your shoulder.

  • @TheSamsamdd34
    @TheSamsamdd34 Год назад +1

    So you know next time SaltMike its not DNA around the planet around it . its Binary Code of Data or communication , i think they are using it in game to either make it look cool or use it for the nav tech for the star Map Ai can use it also for simple Communication also in apps . it can also say a name or names of what its reparenting on that planet locations and stuff

  • @troyrarehale2517
    @troyrarehale2517 Год назад

    6:44:41 i am more interested in bookmarking locations and search of course.

  • @pjohns9532
    @pjohns9532 Год назад

    Could we get some vids of you playing vtol vr. I love that game. Great first day for the con tho

  • @JaseacZomec
    @JaseacZomec Год назад

    How do I watch this without all the commentary?

  • @Cathrynne
    @Cathrynne Год назад

    Not gonna lie, it's pretty impressive and so my prediction for beta is 2030 guys...

  • @vast9467
    @vast9467 Год назад

    Surprised how many people can’t comprehend the tech demo is a “demonstration” and is “in game footage”
    It’s NOT pre-rendered

  • @AcheliusDecimus
    @AcheliusDecimus Год назад +1

    Server meshing was great to see, but I am sure they need to test it at scale, and also where and how it is implemented for the most efficiency.

  • @ONEMINUTEGROWER
    @ONEMINUTEGROWER Год назад

    Salty lake like the salty tears Mike cried 😂 was a good stream you two.

  • @king124kine
    @king124kine Год назад

    Why would the non combat Zeus get more shields, unless certain areas require more shielding due to hazards??
    Also, they made and have to manage/update the connie snub docking tech, why don't more RSI or other ships get it?!?!?!

  • @Norwegian_Nakamori
    @Norwegian_Nakamori Год назад

    BONE PLEASE ZOOM OUT😂

  • @troyrarehale2517
    @troyrarehale2517 Год назад

    2:47:59 listen numnuts he said option, i guess that means it will be an option in the settings. yabber yabber miss the important bits.

  • @greycryoclasm1350
    @greycryoclasm1350 Год назад +1

    The Greatest quote that can come from SaltyMike, "Who cares how?! They did it!"

  • @Brixhamite
    @Brixhamite Год назад

    Did Salty say he had his hand on his knob ??? lol

  • @robbhays8077
    @robbhays8077 Год назад

    They're going to have to start hiring actual aerospace engineers to design ships at this point.

  • @ShadowGirl-
    @ShadowGirl- Год назад

    Secret unrevealed variant of the Zeus Mk2: 5:13:18

  • @blindazabat9527
    @blindazabat9527 Год назад

    What's the ETA for the cows and whales? Same as the sandworms or are they really coming in the game soon (tm)?

  • @michaelphillips3148
    @michaelphillips3148 Год назад

    Ya'll need to do more things together

  • @grast5150
    @grast5150 Год назад

    6:50 When is 2 years but all jokes aside, 2nd or 3rd quarter of 2024. They have lots of widgets to make.

  • @Desenrad
    @Desenrad Год назад +2

    My only large ship is MSR. and I have no plan to buy any other large ship. Then I see people buying 10+k worth of ships and I'm mind blown by the stupidity. They wont enjoy using most of those ships and being a Captin is a lot of responsibility. What goes through people's mind when impulse buying? A dude in my org just got both Zues variants and all I can think of is why, It makes me think they are idiots. It'll be nice to get a perspective on how these spenders think they are going to utilize all these ships.