Emergency exits means the victims escape of course a pizzeria in a horror game wouldn’t have emergency exits that’s the greatest horror of all CEOs cutting corners in safety.
I imagine that the reason why the vents are over-sized in FNAF3 is so that some of the scarers could use them to move around the attraction without ruining the illusion, and they could pop out of them to scare people. Because they did mention that there were performers for when the place is active. That’s actually kinda genius.
@@conorgarrett5893 "Uhm, right now the place is basically just, you know, FLASHING LIGHTS and SPOOKY PROPS. I honestly thought we'd have more by now, uh so if we don't have anything really cool by next week, we may have to suit you up in a Freddy suit, and make you walk around saying: "BOOO!" Hehe." - FNaF 3, Phone Dude, Night 1. So, it would probably be empty freddy suits. Maybe like the mask in FNaF 2, though this is questionable as it is only mentioned on the *if* that they wouldn't of found a animatronic.
@@Hugh-of2wq small insignificant correction: phone dude says "a Furry suit" rather than "a Freddy suit", playing off of the prior mention of cheap cosplays of the freddy fazbear's characters
it could be hidden as there are no cameras there like backstage isnt on the map in fnaf 1 but we know it exists as ralph/phone guy can get dragged there in the week before, same with the vents and breaker room ralph/phone guy goes there but its not on the map
i can't name a single restaurant that has separate entrance and exit. an entrance works as an exit, thus there's no need for just an exit. and an emergency exit can be basically anywhere, beacuse it's for emergencies and not for general use
That's... not exactly true. It's handy to have a back entrance/exit, since that's precisely through where the ordered food and supplies come from. Them coming through the front can be both cumbersome (it's in the way of the customer's main area) and maybe even untidy (extra travel distance to the kitchen and cold storage rooms). Usually it's also where employees also go to take out the garbage. Some places even have these back entrances as the main entrance for the employees themselves, probably for a better customer experience or something. I worked as a waiter in a relatively simple restaurant, and that's how it worked.
Ahhh, wait, I see what you mean, customer exits. ...yeah, me neither honestly. Actually no, that's technically a lie, I've been to quite a few McDonald's and Burger Kings, stand alone buildings, that have two entrances. KFCs too I think. But none of them have these specifically defined as an entrance and an exit. They're both entrances and exits at the same time really.
5:46 I feel like this was kind of overthought. Realistically, the main entrance would also be the exit. It's not like FNAF 3 where the customers are supposed to move linearly, with no reason to move back. I think it makes the most sense for the main entrance to just be the exit as well. Also, still keeps them away from the other side of the restaurant if they shouldn't be over there. 9:34 Yes, those are bathrooms. You can see the male/female signs in the camera. Anyways, loved the video, looking forward to part 2, and am now subscribed!
Hey thanks for the thoughts! You're absolutely right, I did stumble on both of those parts, and I appreciate you taking the time to let me know. Welcome to the community! Good to have you :)
Im sure every service building like a restaurant need a emergency exit/ fire exit to complete the safety requirements, they are usually located inside the kitchens Now on FNAF2 its hard to tell because of the lack of a kitchen... peopel believe where we are is a second floor but i dont think soo...
@@ROLITO-G-243 i have never heard of this second floor idea before, but it makes me question then: what is on the first floor? Where are the stairs/elevator? What about the entrance being seen next to prize corner in fnaf 6?
There's an exit next to where the night guard is. The phone guy say the customers are mean to go out through that exit...I guess you miss basic details when you over think
What's this obsession with separate exits? 99% of the buildings I have ever been in have the exit just being the entrance and that was clearly what Scott Cawthon was thinking as well.
The only one that should have a clearly defined second exit is Fazbear Frights, because you’re supposed to go in a single path and exit at the end. I agree that every other place can have an entrance and exit at the same spot
I'm going to be real here, I don't think I've been in a building that doesn't have at least two exits/entrances. Maybe you live in a different country from me?
I agree that most buildings have a main entrance/exit, but like- If a building has only ONE door, then MANY people are dying in a fire. That would be a massive safety hazard.
i think fazbear frights has no bathrooms because its an attraction at an amusement park (something that literally everyone seems to forget). the amusement park probably has its own gross public bathrooms outside the attraction
Where's the amusement park evidence? Attraction means like a state fair, something they sprung up to make a quick buck, not a permanent fixture of the area
@@Luci_DiavolThe very first sentence on the wikipedia article for amusement parks; “ An amusement park is a park that features various *attractions* ” Dunno what you’re trying to say, as even if Fazbear’s Frights wasn’t located at an amusement park the bathrooms still wouldn’t be located inside the attraction.
I never got the sense that Fazbear Frights was part of a larger amusement park. It's more likely a seasonal haunted house: a permanent structure which is only open and operating around Halloween time. Either way, there are probably porta-potties outside.
@FriskyD. "The player assumes the role of a newly hired employee at Fazbear's Fright, a horror-themed amusement park attraction that pays homage to the original Freddy Fazbear’s Pizza." -the Wikipedia page for FNAF 3
Hello, FNaF fangame dev here. This is a super interesting take that I haven't seen anyone else cover, and I agree, the layout of a lot of the maps is super weird. Why 2 hallways? Why 2 vents side by side? Why so many huge vents? Why does someone need 2 doors to their bedroom? Why are you in a small office room sandwiched in between a set of vents that literally surround the building? Aside lore, many gameplay mechanics rely on the layout of the building. My latest game has characters whose mechanics rely on the symmetry of the building. I think it's good to balance unique and fun gameplay with realistic building layouts. Super interesting video!
In Universe you could probably explain any issue away with "Fazbear was scrambling to open a new location and get away from the controversie that they had to take what they can get" Wich is why the FNAF 1 and especley the 2 location are anything but ideal....when the acual RL explanation is "Scott isnt a architect, he just tried to make a fun map fore gameplay, not what acually makes sense fore a Pizzeria"
@@neptuneplaneptune3367 hell, in-universe, you could get away with "these are just indie games made by that rogue indie dev that was _totally_ not hired by us, our restaurants don't look like that lol"
0:13 I think with this video you surpassed that just A LittLE lmao, also honestly creative the way you use a static image of you (Im tired of the usual drawing in various poses on most commentary channels and i know this is basically the same but i liked that, most people who use themselves would just record themselves normally too thats too boring so this is the middle that i liked.)
Why do the locations have to have an entrance and an exit? Why not just have one doorway that works as both? Every restaurant and establishment I have ever been to only has one entrance/exit (Fnaf 3 makes sense to have it like that because it's a haunted house type of thing)
Buildings need an emergency exit in case of fire. I'm sure if you go back to those Buildings and ask, an employee will let you know there's at least 1 emergency exit aside from the main entrance. Heck even small fast food restaurants like Wendy's has 2 entrances/exits. Dairy Queen, another small building, has multiple doors too.
@@rosestar1324at least for fnaf 1 the emergency exits (ridiculed as if they'd have regular logical use) are in the back. 2 exits in the back (one for each hall) and the main exit up front. Seems like a p good split imo, but I'm not an expert in fire safety. Fnaf2: The emergency exits may be in the party rooms (due to crowding) and maybe the office. Fnaf3: uh...... ahem. Fire safety was not a concern, let's be honest. I think the idea was that it's must ge a linear path to leave which is big silly. Idk if they meant or considered E-Exits
@@rosestar1324 Ohhhh I thought he meant like a main exit for general use. That's fine then. It's just that it came off as customers had to enter through the entrance and could only exit through the exit.
@@rosestar1324 Ok... but its not about emergency exits... its about main entry way and a secondary door for a main exit. not emergency doors. and those could be placed absolutely anywhere.
in fnaf 2's defense: the party rooms being far away from kid's cove shouldn't be a problem, there are very few situations in which a parent would have to watch/be in both rooms, unless your kids can't stand each other and one wasn't invited to their own sibling's birthday party i guess, and the bathrooms are at a convenient halfway point between both. also quite a few places i've been to have storage/maintenance rooms squeezed in between more major rooms just to save space, so that's realistic enough in fnaf 3's defense: cheap horror attractions are just like that. does this place look like it has budget for plumbing?
The main problem I see with 2 (aside from no kitchen whoops) is person flow. Say its max capacity day and all four party rooms are full, you need very precise scheduling or that one hallway is going to have to squeeze a lot of people.
Tho, I have to ask... Exits for the customers? What, as in... they wouldn't leave through the main entrance? I know some fast food chain buildings have two entrances, but none of them define any as a definitive entrance and/or exit. You enter and exit through both, really. Heck, I think Chuck E. Cheeses really only had one entrance. If anything, I know about backdoor entrances for the staff, for deliveries, or for emergencies. Not quite for customers, since they're usually in staff only areas. So those kinda exits being close to the office makes sense to me really.
ive been to a chuck e cheese with a defined entrance and exit but it was essentially the same wide set of doors that was divided by the staff, not built into the building
@@ROLITO-G-243 yeah but if its a fire exit i see no issue with putting it by the office. You dont want the employee doors to be near a main entrance. But a back escape near the office is totally reasonable. Ofc it doesnt have one cause we can see both walls and fazbear entertainment is cheap as hell.
I dont see why the exit would be separate from the entrance in fnaf 1, but if it was, one being next to the office would work fine and the doors could be closed because the building isnt on limited power during the day. if it was, they would be experiencing power outages every single day because theres no way they are using more power at night for fnaf 2, the 2 rooms connected to the main hall are clearly bathrooms, as evidenced by being presented the same way as the restrooms in fnaf 1 by being on the map but off camera, and also the bathroom signs that appear on the main hall camera (you didnt think to look at the main hall to see if it marked them as bathrooms?). also the paperpals is actually an animatronic in the game and even has it's own ai value (unless by "*not technically an animatronic" you mean literally, which is probably what you meant but it reminded me of this fact) springtrap doesnt get tired of the same room in any way, he selects his pathing in the same random way every time, although theres a 1/7 chance of him ignoring audio lures which could easily be confused with a mechanic like that. lastly, theres actually a clear reason fnaf 3 doesnt have bathrooms, in the opening newspaper it says fazbear's fright is in an amusement park, which would have their own restrooms so individual attractions wouldnt need one inside
@mimi-ll8xr I mean ig but the reason he gave for why it couldn't be next to the office was that it would go by the security office which is absolutely not a concern in fire escape placement
@@mimi-ll8xr that's definitely the purpose of an emergency exit or even a backdoor exit, which would make total sense if placed by the office. But I think the dude on the video meant, like... a regular exit for customers? Like, you enter from one side and exit through the other. Don't think I've seen too many restaurants with that layout.
1:23 There is, in fact, a lore reason for this Multiple, actually They’re all kinda complicated tho, so just know that that isn’t exactly a real bedroom whatever the case 5:33 Also this empty spot was filled in with some sort of storage room in a later iteration of the building 9:05 ALSO ALSO the Security Puppet minigame almost definitely does *not* take place at this location (but the exit’s probably there anyway)
All of these aren’t some kind of walk through attraction. It’s a restaurant that’s relatively popular like chuck e cheese. You go in through the main door and leave through the main door, and in fnaf 2 most of the people entering wouldn’t be paying to use a party room either so I wouldn’t worry about overcrowding that area. Realistically all of these places are just fine as a proper location (aside from the hauntings and serial killer)
As someone who has been in the FNAF community since SL, which is not technically OG status but still long, I still don't know how many locations there have been in the timeline. I thought it was 7 pizzerias (Fredbears, Fredbear & friends, Circus baby's, Chica's party world, FNAF 2, FNAF 1, FNAF 3, and FNAF 6) but people keep saying it's lower than that coupled with their own reasons that just confuses me more; and now I have lost track of how many locations that are confirmed or just fan theories. FNAF 3's is called Fazbear's Fight arena, right?
@TopHatDealerI’d honestly consider being here since SL a OG as it only came out two year after FNAF 1 (take this from someone who got the first game a month after release on a old iPod). It’s also useless to count the amount of actual locations as it changes drastically depending on where you look. For example we know of Fredbears Family dinner, the FNAF 2, FNAF 1, FNAF 3, SL, FFPS, and SB location. There’s also hinted at locations we don’t know if they are sperate or included in the main known one (cakebears dinner, Chicas Pizza world, fall fest, the original Fazbear and friends). However some of these locations overlap one another. Like FFPS and SB are technically the same location, same with SL and CBPW. It’s also theorized that either FNAF 1 or FFPS may be the original Fredbears. This doesn’t even mention book locations.
That’s exactly what I was thinking, I assumed that the two exits at the bottom in the first theory were probably employee only exits to get to the bins out back or something like that, and that customers would be locked off from even the corridors next to the office
Its called "emergency/fire exits* every service building need one usually separate of the normal entrance/exit in cade of emergency, all restaurants has one usually on the kitchens where fires are more oftens to happens Its for safety reasons and if your local dossent have one then you are not full filling the safety requirements and you coudl even get fined because of that
@@ROLITO-G-243 okay but that brings up another question: why put the fire exit there of all places? Why not in the kitchen like you said “where fires are more likely”
@@rrraya81studiosBecause most customers aren't going to be in the kitchen? What kind of restaurant has their fire exist doors stashed away in their staff-only kitchen??
0:12 I think you have a bit more now. Conghrats, you really hit it out of the park with this one, clearly people like what you're making, and if you want to keep making more, then go for it! Don't think that this one success will define your channel though, you'll have to keep working at it, but you don't have to stick with this one thing to stay relevant. In any case, I wish you all the best, nice video!
@@B4NDIT_12it’s still not a real “house”. The location physically exists in a capacity as we know from SL and Dittaphobia, but it’s not a place meant to be lived in as it’s a testing chamber of sorts. Plus the rendition we see in FNAF 4 is a nightmare.
@@B4NDIT_12 I like to refer to FNAF 4 as the lore’s chokepoint as how you interpret the game can and will change what the lore of the series looks like.
Man, I'm liking the stuff I'm seeing here. You've got yourself a new subscriber. Also, yeah, FNAF 2's map especially is very janky from reality perspective, and as for the lack of kitchen, I've always headcanoned that it was in some off-shoot area on the building around the entrance that's not on camera. Even some SFM maps seem to abide by this.
Yeah, at Chuck E. Cheese there's a thing called Kid Check where you wait near the entrance for an employee to stamp your kid and you with a number, so nobody kidnaps a kid. One hallway to enter one to exit, security guard makes sure it's all in order.
I get there’s separate fire exist but a regular exit and entrance would be the same door in all buildings aside from in FNAF 3 since it’s a walkthrough. Also FNAF 2s not the same building as pizza sims puppet game, but it’s a suitable entrance placement. I’m guessing vents are large for maintenance. Enjoyable video over all.
Chiptide and some others did suggest that FNaF 1 takes place inside of a mall, explaining why the building layout is weird - they're using whatever space is available, and there may be something in the gap between hallways. 9:08 Assuming that minigame takes place in the FNaF 2 location, even though it's heavily implied to take place at either Fredbear's or the very first Freddy's since Charlie seemingly became haunted before the others.
i think the video would be easier to understand with real in-game camera screenshots. but even without them, this video is still amazingly smooth and engaging! nice job
What's this about entrance and exit doors? Why are they separate? I know there's need for fire exits and loading doors or whatever, but I've never been to a restaurant with a separate entrance and exit. It's enter and exit through the same door. That only makes sense for FNAF 3, since it's a walk-through horror attraction.
man that last part about you being excited about making a community I so get, I've been on youtube ever since I was 11 and 10 years later my channel is finally starting to actually get views. Whenever I get an actual comment and stuff its always such a great feeling Good Luck man This video was awesome
Unironically a super underrated channel! This vid was excellent and I love how you represent your avatar in the form of photos of yourself! It's super charming!
Why are you assuming that the exit would be different from the entrance? They’d be the same thing. When you enter a restaurant, you exit through that same door you came in. Why would there have to be a separate exit? Sure, there could be a fire/emergency exit, but that would only be used in an emergency.
Finding a fun fnaf video only to realize its a brand new creator is so fun like oh lord you just got here there are so many of us now hii!! Welcome!! Excited to see what you make love the style. Also love how you went on about fnaf 2 and didnt even get to the part where its missing a kitchen
What is up with RUclipsrs with like no subscribers making absolutely banger videos, bro went from 50 subscribers to over 7 thousand in like a month, the RUclips algorithm has blessed this man and I absolutely love it
This is a great video, I thoroughly enjoyed it! If your first couple videos are this great, I can't wait to see how you grow! Keep up the great content dude 👍
@@RespecttheBAJ hey! just to let you know fazbear frights is supposedly apart of a amusement park so the bathrooms may be outside and travelling through the location getting scares is quite fast the map seems to be really small
I was shocked to see that you only have 9,000 subscribers because you seem like those creators with 100,000 subscribers or more you really should keep up the good work man heres a sub to you 👍
This is why it's so hard for me to make a map for my own game that doesn't exist, making one that makes sense as a restaurant and for gameplay AND that's genuinely unique and interesting is damn near impossible.
Try looking at other maps from the community for inspiration! It may be hard to make something that feels like your own, but I'm sure you can make something that's yours and at least feels somewhat good to play. Gotta start somewhere, right? :)
The fnaf 4 house was specifically designed by William Afton to torture children and experiment on them with fear gas, which is the nightmares we see . We know this from the Tales of the Pizzaplex books, its not ment to be realistic
@Smithchipsareodd tbf, the experiment idea has been obvious since SL and even though the gas wasn't as obvious, you can see gas canisters hooked up to pipes in the private room
I once redesigned and built a classic (if FNaF VR influenced) FNaF 1 for a Minecraft server I used to co-own, and my solution to the dining room and entrance issues was just to add a single wall with a doorway. The dining room remained largely the same, with the stage in the center and tables in front and the hallways behind. But there was an added doorway on the upper right side which was the exit and sitting room, and the prior mentioned wall on the left which had a doorway on the lower portion. The doorway lead into a small room based on Foxy Go Go Go which was faced with Pirate Cove, an entrance to the arcade off to the left of the cove, and the entrance to the front desk area off to the right of the cove. That was also where the entrance to the backstage was. Made for a pretty good flow I think without altering the layout too severely.
1:23, man i have two bedroom doors, one going to the living room and one connecting to my grandparents room. you can actually see the front door from my grandparents room because of it, so im not allowed to shut my doors after they go to bed unless i have company... is my room really that weird-
12:48 Sorry but the exit is at the north of the map, simply because there is an exit sign on top of the door on the cameras so the entrance by default would be at the south Also it makes more sense to have the animatronic in the end as the tension have built up during the attraction, it would make no sense to see the security guard at the end, the guard is a source of reassurance compared to the animatronic For the FFP1, the entrance on the top left makes the most sense since usually (at least in France) you have the kitchen at the opposite of the entrance and the bathrooms far from it because if you enter a restaurant, you don't want to hear the flush of the toilets as you prepare to eat Plus there is the secret room on the top right of the map (connected to the bathrooms' corridor) Making an entrance there would not be impossible but it would be hard to fit in such area
@@GustHowlingBreeze After your comment, i gone check and yes it's true that there is 2 exits But it still makes less sense than having the entrance next to the office, the guard could even greet the peoples to take the paying fee or whatever they use before peoples enter the attraction during the time it is open And it terms of attraction, it makes sense to have the animatronic at the end
"When the place opens, people will come in at the opposite end of the building, and work their way toward you, then past you, and out the exit." - Phone Dude on night 1
Something about clicking on to a video published 2 weeks ago, seeing it open with the person being so thankful for 45 subscribers, and then seeing he has 8.15k now, whoops you blew up (congrats)
9:07 factually incorrect, security puppet minigame in FNaF 2's location would mean Charlie dies in 1987, and that can't happen because the puppet is possessed before the MCI in 1985
Considering fnaf 4 is technically (if I remember correctly) a dream while the crying child is in a coma, I think having two doors is perfect for the situation
Eh, maybe a dream, maybe a sophisticated testing chamber where william tortured micheal with hallucination gas and high pitch noise emitters meant to vaguely resemble the fnaf 1 layout so micheal could practice for being the nightguard there
Imo, fnaf 2 can just swap the Parts And Services with the Office, and itll mostly just fix everything. Then you can make a hallway connecting the second hall with Kids Cove, and put the bathrooms along that hallway. Move Party Rooms 2 and 4 to where the bathrooms used to be, readd the vents connecting those party rooms to the new office location, and boom
Absolutely love your video style and already love this style of continent, Plus the video itself was great (Loved the rant about Fnaf 2 lol) I got nothing else to add, it's really inspiring seeing people do stuff like this for the first few times and hittin big, please keep up all the good work
Seeing this only 4 days after it's posted, and how you are celebrating 50 subs, I have to congratulate you for multiplying that number by 50, that's crazy growth for such good content from a small channel
imagine going to the party rooms in the fnaf 2 building and instead of something sensible there's this menacing hallway funneling you towards a security room where a guy is sitting there like gendo ikari and if you approach him he tells you you're not supposed to be in there even though the hallway just completely opens up into the room and there's no door or anything
Well .. i think the next videos introduction will be quite interesting now 😅 It's interesting to think how the layouts would function. Definitely looking forward to seeing how this channel grows
Going from 45 subscribers and 1,000 views to 3,800 subscribers and 80,000 views in one video! That’s incredible, congrats on finding an audience. This is a really fun video, I love analyzing video games with really world logic- saw a video about the most recent game’s OSHA violations a bit ago :)
8:50 You're over compicating it for protecting yourself. It's your always have your camera on the prize corner while you are flipping back and forth between flashing the hallway masking on masking off checking the cameras to wind up the music box, thats it.
@@AndySunday010the best in the franchise is the game with half baked mechanics, 90% of the cast being redundant, and very poorly balanced gameplay mechanics.
@ROLITO-G-243 He said fire exits were at the back, which is where they usually are. He is talking about having a seperate main entrance and a seperate main exit, which the main entrance is the main exit in every single building.
1:34 My childhood bedroom actually had two doors. One was sealed off though. Originally, one went to a living room and the other went to a kitchen (also with two doors). The kitchen was later remade into a bedroom and that's when the door was sealed off. That house was so cool. Over 100 years old and originally a bank. It still had the built-in vault!
@burner555 mostly for important papers, documents and such. For a while, we also had some towels and bathroom supplies in there since it ended up being in the bathroom after it was made into a residential home. That decision was long before we moved there and I still don't understand why you'd want a vault in your bathroom. Thankfullly, none of us children ever tried to lock each other up in there. That thing was probably more than adequately bomb proof
I don't want to be a nerd emoji or anything but the pizzeria simulator with the puppet doesn't take place in FNAF 2 because the puppet didn't have its tears yet and that was probably at fredbear's probably
Why does everyone assume the puppet was from Fredbear’s??? The Save Him minigame clearly shows a brown bear, not a yellow one. It could have easily been the FNaF 2 location (or the location the withered animatronics are from)
5:35 help wanted actually shows that this "gap" may actually be a prize corner (help wanted is also the reason we know there are green lockers behind the player in the office) 9:29 you can clearly see they are the toilets on cams tho?
FNaF 1 not having an emergency exit because they're cheapskates is my headcanon, and it's funny enough to be both plausible and horrifying.
William wanted to save some money that’s all
@@Bonnie-13345 cave johnson mentality
idk, i mean if the office doors are designed with thoughts about safety id imagine they cared at least a little
Emergency exits means the victims escape of course a pizzeria in a horror game wouldn’t have emergency exits that’s the greatest horror of all CEOs cutting corners in safety.
Damn, they're suck cheapskates they can't even bother to get another door
Considering Fazbear's Frights is a horror attraction, the vents are oversized for a purpose, they are meant for crawling
In the new Freddy's book there are other reasons why
@@Izic_Studio thats the fnaf 1 location, not the fnaf 3 one
Yeah,What We Found and Pressure,FNaF 3 based story books confirm that.
@virtualashez isn't fazbear frights the same place but 30 years later or am I disrespecting the lore right now
@@Mrjonnyjonjon123 nah fazbear frights is a horror attraction that's why it looks old.
I imagine that the reason why the vents are over-sized in FNAF3 is so that some of the scarers could use them to move around the attraction without ruining the illusion, and they could pop out of them to scare people. Because they did mention that there were performers for when the place is active. That’s actually kinda genius.
And that’s another thing I’d like to know if there’s performers who are they dressed up as, dead nightguards, the ghost children, etc?
@@conorgarrett5893 "Uhm, right now the place is basically just, you know, FLASHING LIGHTS and SPOOKY PROPS. I honestly thought we'd have more by now, uh so if we don't have anything really cool by next week, we may have to suit you up in a Freddy suit, and make you walk around saying: "BOOO!" Hehe." - FNaF 3, Phone Dude, Night 1.
So, it would probably be empty freddy suits. Maybe like the mask in FNaF 2, though this is questionable as it is only mentioned on the *if* that they wouldn't of found a animatronic.
@@Hugh-of2wq small insignificant correction: phone dude says "a Furry suit" rather than "a Freddy suit", playing off of the prior mention of cheap cosplays of the freddy fazbear's characters
@@Hugh-of2wq I love that phone guy so much 🤣😂❤💖
What about the other games
Scott Cawthon
Edit: Geez, the joke's not that good
Cathon Cotts
Ive heard of that guy
@@KripiToKrUlTyler the creator of fnaf 3 fan made or the return to Freddy's
the fart hotel guy?
Feddy
Scott forgot to add the kitchen to the Fnaf 2 location so I guess all of the guests just starve or something
it could be hidden as there are no cameras there like backstage isnt on the map in fnaf 1 but we know it exists as ralph/phone guy can get dragged there in the week before, same with the vents and breaker room ralph/phone guy goes there but its not on the map
Maybe purple guy tampered with the camera system so they didn't show up
i just assume they order the pizza from little caesars or something
@@valrashins I went to a friend's party at a bounce house type attraction and they did order pizza and cake so it's possible
some restaurants are genuinely like that - the kitchen is like a different building, it's weird
i can't name a single restaurant that has separate entrance and exit.
an entrance works as an exit, thus there's no need for just an exit.
and an emergency exit can be basically anywhere, beacuse it's for emergencies and not for general use
That's... not exactly true. It's handy to have a back entrance/exit, since that's precisely through where the ordered food and supplies come from. Them coming through the front can be both cumbersome (it's in the way of the customer's main area) and maybe even untidy (extra travel distance to the kitchen and cold storage rooms). Usually it's also where employees also go to take out the garbage. Some places even have these back entrances as the main entrance for the employees themselves, probably for a better customer experience or something. I worked as a waiter in a relatively simple restaurant, and that's how it worked.
Ahhh, wait, I see what you mean, customer exits.
...yeah, me neither honestly. Actually no, that's technically a lie, I've been to quite a few McDonald's and Burger Kings, stand alone buildings, that have two entrances. KFCs too I think. But none of them have these specifically defined as an entrance and an exit. They're both entrances and exits at the same time really.
There's a couple in my hometown that have the entrance and exit on opposite sides of the building, but its definitely not the majority.
Fire exit lol
a lot of these employee/delivery exits are close it, if not in the kitchen itself. @@Mike14264
5:46 I feel like this was kind of overthought. Realistically, the main entrance would also be the exit. It's not like FNAF 3 where the customers are supposed to move linearly, with no reason to move back. I think it makes the most sense for the main entrance to just be the exit as well. Also, still keeps them away from the other side of the restaurant if they shouldn't be over there.
9:34 Yes, those are bathrooms. You can see the male/female signs in the camera.
Anyways, loved the video, looking forward to part 2, and am now subscribed!
Hey thanks for the thoughts! You're absolutely right, I did stumble on both of those parts, and I appreciate you taking the time to let me know. Welcome to the community! Good to have you :)
Im sure every service building like a restaurant need a emergency exit/ fire exit to complete the safety requirements, they are usually located inside the kitchens
Now on FNAF2 its hard to tell because of the lack of a kitchen... peopel believe where we are is a second floor but i dont think soo...
@@ROLITO-G-243 i have never heard of this second floor idea before, but it makes me question then: what is on the first floor? Where are the stairs/elevator? What about the entrance being seen next to prize corner in fnaf 6?
There's an exit next to where the night guard is. The phone guy say the customers are mean to go out through that exit...I guess you miss basic details when you over think
@@mobile-ip1vl I'm pretty sure that comes from FNAF 3 cause I never heard the phone guy say that in the other games
What's this obsession with separate exits? 99% of the buildings I have ever been in have the exit just being the entrance and that was clearly what Scott Cawthon was thinking as well.
The only one that should have a clearly defined second exit is Fazbear Frights, because you’re supposed to go in a single path and exit at the end. I agree that every other place can have an entrance and exit at the same spot
Buildings have to have fire exits
There’s usually back entrances that aren’t for regular customers
I'm going to be real here, I don't think I've been in a building that doesn't have at least two exits/entrances. Maybe you live in a different country from me?
I agree that most buildings have a main entrance/exit, but like- If a building has only ONE door, then MANY people are dying in a fire. That would be a massive safety hazard.
i think fazbear frights has no bathrooms because its an attraction at an amusement park (something that literally everyone seems to forget). the amusement park probably has its own gross public bathrooms outside the attraction
Where's the amusement park evidence?
Attraction means like a state fair, something they sprung up to make a quick buck, not a permanent fixture of the area
@@Luci_DiavolThe very first sentence on the wikipedia article for amusement parks; “ An amusement park is a park that features various *attractions* ” Dunno what you’re trying to say, as even if Fazbear’s Frights wasn’t located at an amusement park the bathrooms still wouldn’t be located inside the attraction.
@@weirdcakes304 I'm saying there's no evidence for this supposed amusement park that everyone supposedly forgot about.
I never got the sense that Fazbear Frights was part of a larger amusement park. It's more likely a seasonal haunted house: a permanent structure which is only open and operating around Halloween time. Either way, there are probably porta-potties outside.
@FriskyD. "The player assumes the role of a newly hired employee at Fazbear's Fright, a horror-themed amusement park attraction that pays homage to the original Freddy Fazbear’s Pizza."
-the Wikipedia page for FNAF 3
Dude your poses are POWERFUL. I felt intense pressure seeing you.
Menacing
I need to go to sleep. I thought you said pleasure instead of pressure,
Hello, FNaF fangame dev here. This is a super interesting take that I haven't seen anyone else cover, and I agree, the layout of a lot of the maps is super weird. Why 2 hallways? Why 2 vents side by side? Why so many huge vents? Why does someone need 2 doors to their bedroom? Why are you in a small office room sandwiched in between a set of vents that literally surround the building? Aside lore, many gameplay mechanics rely on the layout of the building. My latest game has characters whose mechanics rely on the symmetry of the building. I think it's good to balance unique and fun gameplay with realistic building layouts. Super interesting video!
hol up this actually sounds cool what the hell
I imagine in the Fnaf 1 location the west hall was at one point the employees only hall and the east hall was for the public
what's the game called?
@@gamersgambit7517 Thunder's Frenzy on Gamejolt
FNAF 4s gameplay takes place in one of William's "experiment chambers" (at least it was retconned to be so)
In Universe you could probably explain any issue away with "Fazbear was scrambling to open a new location and get away from the controversie that they had to take what they can get" Wich is why the FNAF 1 and especley the 2 location are anything but ideal....when the acual RL explanation is "Scott isnt a architect, he just tried to make a fun map fore gameplay, not what acually makes sense fore a Pizzeria"
Are you misspelling the word "for"
@@neptuneplaneptune3367 hell, in-universe, you could get away with "these are just indie games made by that rogue indie dev that was _totally_ not hired by us, our restaurants don't look like that lol"
Fair point fellow Nep Nep fan.
@@zvgamingandstuff7633 NEPU!
@@Aurelius_unofficialReminds me of that guy who misspelled "a."
0:13 I think with this video you surpassed that just A LittLE lmao, also honestly creative the way you use a static image of you (Im tired of the usual drawing in various poses on most commentary channels and i know this is basically the same but i liked that, most people who use themselves would just record themselves normally too thats too boring so this is the middle that i liked.)
Do you know The Game Theorist ? 😂
Yeah I like this style too.
@@karl-andreaswaimer7994Ohhh, true true i didnt think about that i think, yeah i know it, matpat atleast, idk if i thinked at the time.
Man I cannot wait to hear your thoughts on sister location's layout
You shouldn't have to wait much longer! ;)
Has anyone ever thought that the entrance and exit were next to each other/the same door? you know, like a normal restaurant?
Almost all restaurants has fire exits on the kitchens for safety reassons
@@ROLITO-G-243 Yeah but that's totally not what he meant in the video
@@ROLITO-G-243 he didnt mean a fire exit though... he meant a regular use exit
Why do the locations have to have an entrance and an exit? Why not just have one doorway that works as both? Every restaurant and establishment I have ever been to only has one entrance/exit (Fnaf 3 makes sense to have it like that because it's a haunted house type of thing)
Buildings need an emergency exit in case of fire. I'm sure if you go back to those Buildings and ask, an employee will let you know there's at least 1 emergency exit aside from the main entrance. Heck even small fast food restaurants like Wendy's has 2 entrances/exits. Dairy Queen, another small building, has multiple doors too.
@@rosestar1324at least for fnaf 1 the emergency exits (ridiculed as if they'd have regular logical use) are in the back. 2 exits in the back (one for each hall) and the main exit up front. Seems like a p good split imo, but I'm not an expert in fire safety.
Fnaf2: The emergency exits may be in the party rooms (due to crowding) and maybe the office.
Fnaf3: uh...... ahem. Fire safety was not a concern, let's be honest.
I think the idea was that it's must ge a linear path to leave which is big silly. Idk if they meant or considered E-Exits
@@rosestar1324 Ohhhh I thought he meant like a main exit for general use. That's fine then. It's just that it came off as customers had to enter through the entrance and could only exit through the exit.
@@rosestar1324 Ok... but its not about emergency exits... its about main entry way and a secondary door for a main exit. not emergency doors. and those could be placed absolutely anywhere.
@@KevillCore he DID mean an main exit general use
in fnaf 2's defense: the party rooms being far away from kid's cove shouldn't be a problem, there are very few situations in which a parent would have to watch/be in both rooms, unless your kids can't stand each other and one wasn't invited to their own sibling's birthday party i guess, and the bathrooms are at a convenient halfway point between both. also quite a few places i've been to have storage/maintenance rooms squeezed in between more major rooms just to save space, so that's realistic enough
in fnaf 3's defense: cheap horror attractions are just like that. does this place look like it has budget for plumbing?
Oh God the player is probably just shitting in a bag
@@nickrustyson8124Springtrap entering the office to see several bottles of piss under the desk
@@solgaleo3533 reminds me of this one fnaf fangame song where foxy admits to seeing the nightgaurd piss in a cup lmao.
The main problem I see with 2 (aside from no kitchen whoops) is person flow. Say its max capacity day and all four party rooms are full, you need very precise scheduling or that one hallway is going to have to squeeze a lot of people.
@@meteorstarthearcher5350 its not a fangame song. just a regular fan song. its 'Stay Calm' by Griffinilla
Tho, I have to ask... Exits for the customers? What, as in... they wouldn't leave through the main entrance? I know some fast food chain buildings have two entrances, but none of them define any as a definitive entrance and/or exit. You enter and exit through both, really. Heck, I think Chuck E. Cheeses really only had one entrance.
If anything, I know about backdoor entrances for the staff, for deliveries, or for emergencies. Not quite for customers, since they're usually in staff only areas. So those kinda exits being close to the office makes sense to me really.
ive been to a chuck e cheese with a defined entrance and exit but it was essentially the same wide set of doors that was divided by the staff, not built into the building
Why do you need an exit... you can just leave through the front door. Like every restaurant ive ever been to.
"Emergency/fire exit doors" bro
@@ROLITO-G-243 yeah but if its a fire exit i see no issue with putting it by the office. You dont want the employee doors to be near a main entrance. But a back escape near the office is totally reasonable. Ofc it doesnt have one cause we can see both walls and fazbear entertainment is cheap as hell.
@@tacoeateryumyumyeah but now I think about it fire exit usually are on the kitchens
9:57 The map is so inconvenient that balloon boy literally teleports to your left vent
No, he just hides where the cams can’t see him since he’s so short.
I dont see why the exit would be separate from the entrance in fnaf 1, but if it was, one being next to the office would work fine and the doors could be closed because the building isnt on limited power during the day. if it was, they would be experiencing power outages every single day because theres no way they are using more power at night
for fnaf 2, the 2 rooms connected to the main hall are clearly bathrooms, as evidenced by being presented the same way as the restrooms in fnaf 1 by being on the map but off camera, and also the bathroom signs that appear on the main hall camera (you didnt think to look at the main hall to see if it marked them as bathrooms?). also the paperpals is actually an animatronic in the game and even has it's own ai value (unless by "*not technically an animatronic" you mean literally, which is probably what you meant but it reminded me of this fact)
springtrap doesnt get tired of the same room in any way, he selects his pathing in the same random way every time, although theres a 1/7 chance of him ignoring audio lures which could easily be confused with a mechanic like that. lastly, theres actually a clear reason fnaf 3 doesnt have bathrooms, in the opening newspaper it says fazbear's fright is in an amusement park, which would have their own restrooms so individual attractions wouldnt need one inside
to um, escape fires??
@mimi-ll8xr I mean ig but the reason he gave for why it couldn't be next to the office was that it would go by the security office which is absolutely not a concern in fire escape placement
@@mimi-ll8xr that's definitely the purpose of an emergency exit or even a backdoor exit, which would make total sense if placed by the office. But I think the dude on the video meant, like... a regular exit for customers? Like, you enter from one side and exit through the other. Don't think I've seen too many restaurants with that layout.
He didn't mean anything by "not technically an animatronic" because that looked like it was a screenshot from the wiki
@@mimi-ll8xrthis is fazbear entertainment, they don’t do safety anyways
1:23 There is, in fact, a lore reason for this
Multiple, actually
They’re all kinda complicated tho, so just know that that isn’t exactly a real bedroom whatever the case
5:33 Also this empty spot was filled in with some sort of storage room in a later iteration of the building
9:05 ALSO ALSO the Security Puppet minigame almost definitely does *not* take place at this location (but the exit’s probably there anyway)
All of these aren’t some kind of walk through attraction. It’s a restaurant that’s relatively popular like chuck e cheese. You go in through the main door and leave through the main door, and in fnaf 2 most of the people entering wouldn’t be paying to use a party room either so I wouldn’t worry about overcrowding that area. Realistically all of these places are just fine as a proper location (aside from the hauntings and serial killer)
Also not to be that guy but at 9:34 they weren’t from the first game, they are from a pizzeria that we never play in
But maybe they're the _same pizzeria?_
@@AbbeyYardNo, that would be Fredbear & Friends Pizzeria
As someone who has been in the FNAF community since SL, which is not technically OG status but still long, I still don't know how many locations there have been in the timeline. I thought it was 7 pizzerias (Fredbears, Fredbear & friends, Circus baby's, Chica's party world, FNAF 2, FNAF 1, FNAF 3, and FNAF 6) but people keep saying it's lower than that coupled with their own reasons that just confuses me more; and now I have lost track of how many locations that are confirmed or just fan theories. FNAF 3's is called Fazbear's Fight arena, right?
@TopHatDealerI’d honestly consider being here since SL a OG as it only came out two year after FNAF 1 (take this from someone who got the first game a month after release on a old iPod). It’s also useless to count the amount of actual locations as it changes drastically depending on where you look. For example we know of Fredbears Family dinner, the FNAF 2, FNAF 1, FNAF 3, SL, FFPS, and SB location. There’s also hinted at locations we don’t know if they are sperate or included in the main known one (cakebears dinner, Chicas Pizza world, fall fest, the original Fazbear and friends). However some of these locations overlap one another. Like FFPS and SB are technically the same location, same with SL and CBPW. It’s also theorized that either FNAF 1 or FFPS may be the original Fredbears. This doesn’t even mention book locations.
5:54 Why? Wouldn't the entrance and exit be in the same place? Why would a business need two doors, one for exit one for entrance?
yeah, i've never seen a restaurant with two separate doors outside
especially a small local pizzeria? that one door is more than enough
That’s exactly what I was thinking, I assumed that the two exits at the bottom in the first theory were probably employee only exits to get to the bins out back or something like that, and that customers would be locked off from even the corridors next to the office
Its called "emergency/fire exits* every service building need one usually separate of the normal entrance/exit in cade of emergency, all restaurants has one usually on the kitchens where fires are more oftens to happens
Its for safety reasons and if your local dossent have one then you are not full filling the safety requirements and you coudl even get fined because of that
@@ROLITO-G-243 okay but that brings up another question: why put the fire exit there of all places? Why not in the kitchen like you said “where fires are more likely”
@@rrraya81studiosBecause most customers aren't going to be in the kitchen? What kind of restaurant has their fire exist doors stashed away in their staff-only kitchen??
0:12
I think you have a bit more now. Conghrats, you really hit it out of the park with this one, clearly people like what you're making, and if you want to keep making more, then go for it! Don't think that this one success will define your channel though, you'll have to keep working at it, but you don't have to stick with this one thing to stay relevant. In any case, I wish you all the best, nice video!
2:01 FNAF 4 is clearly not a real house in lore.
what about fnaf 4 rooms at cameras in sister location on ennard fight?
@@B4NDIT_12it’s still not a real “house”. The location physically exists in a capacity as we know from SL and Dittaphobia, but it’s not a place meant to be lived in as it’s a testing chamber of sorts. Plus the rendition we see in FNAF 4 is a nightmare.
@@tacotaco288 seems about right, it's little confusing but it's native to any lore from fnaf 4
@@B4NDIT_12 I like to refer to FNAF 4 as the lore’s chokepoint as how you interpret the game can and will change what the lore of the series looks like.
Man, I'm liking the stuff I'm seeing here. You've got yourself a new subscriber. Also, yeah, FNAF 2's map especially is very janky from reality perspective, and as for the lack of kitchen, I've always headcanoned that it was in some off-shoot area on the building around the entrance that's not on camera. Even some SFM maps seem to abide by this.
7:35 Balloon Boy does move (10, 07, 03, 01, 05, YOU), he just happens to be under the camera every time, something to do with being a "vendor"
I appreciate you used those classic pixel arts of the characters heads from 2015
Maybe its just me, but security offices at the entrances or exits make sense.
Yeah, at Chuck E. Cheese there's a thing called Kid Check where you wait near the entrance for an employee to stamp your kid and you with a number, so nobody kidnaps a kid. One hallway to enter one to exit, security guard makes sure it's all in order.
Yet another tiny RUclipsr with some of the best edits I've ever seen. Earned my sub within the first 10 seconds.
Baj:
“Wow! 45 subs is amazing!”
5,300+ people:
“Allow us to introduce ourselves”
nobody talks about how this dude went from 45 subscribers to 10k in 2 months
congrats dude
9:36 tbf, if the workers don't knwo the animatronics are haunted, having them all in the same room doesn't seem like such a bad idea
This channel is really underrated.
Yeah
I get there’s separate fire exist but a regular exit and entrance would be the same door in all buildings aside from in FNAF 3 since it’s a walkthrough. Also FNAF 2s not the same building as pizza sims puppet game, but it’s a suitable entrance placement. I’m guessing vents are large for maintenance. Enjoyable video over all.
Chiptide and some others did suggest that FNaF 1 takes place inside of a mall, explaining why the building layout is weird - they're using whatever space is available, and there may be something in the gap between hallways.
9:08 Assuming that minigame takes place in the FNaF 2 location, even though it's heavily implied to take place at either Fredbear's or the very first Freddy's since Charlie seemingly became haunted before the others.
The gap is the prize counter shown in Help Wanted
I think that FNaF 2 Open Source fixed the problems with FNaF 2 map perfectly.
i think the video would be easier to understand with real in-game camera screenshots. but even without them, this video is still amazingly smooth and engaging! nice job
What's this about entrance and exit doors? Why are they separate? I know there's need for fire exits and loading doors or whatever, but I've never been to a restaurant with a separate entrance and exit. It's enter and exit through the same door. That only makes sense for FNAF 3, since it's a walk-through horror attraction.
That intro of yours being here 2 weeks later is sure something, well done dude
12:50 One of the FNAF books confirms that the customers were actually supposed to crawl through the vents.
Can’t wait for part 2
you did really good on this video, I like that you offered ways in which you would change it building so it would fit better
man that last part about you being excited about making a community I so get, I've been on youtube ever since I was 11 and 10 years later my channel is finally starting to actually get views. Whenever I get an actual comment and stuff its always such a great feeling
Good Luck man This video was awesome
Unironically a super underrated channel! This vid was excellent and I love how you represent your avatar in the form of photos of yourself! It's super charming!
Why are you assuming that the exit would be different from the entrance? They’d be the same thing. When you enter a restaurant, you exit through that same door you came in. Why would there have to be a separate exit? Sure, there could be a fire/emergency exit, but that would only be used in an emergency.
Finding a fun fnaf video only to realize its a brand new creator is so fun like oh lord you just got here there are so many of us now hii!! Welcome!!
Excited to see what you make love the style. Also love how you went on about fnaf 2 and didnt even get to the part where its missing a kitchen
Just found out about your channel and WOW ITS AMAZING i love the way you explain and the png are so funny
What is up with RUclipsrs with like no subscribers making absolutely banger videos, bro went from 50 subscribers to over 7 thousand in like a month, the RUclips algorithm has blessed this man and I absolutely love it
I love how FNaF never explains why there are security cameras in the ventilation system
Can't wait for the next one. Keep up the good work and good luck with real life! Congrats on blowing up
This is a great video, I thoroughly enjoyed it! If your first couple videos are this great, I can't wait to see how you grow! Keep up the great content dude 👍
I will certainly try! Hopefully more often than this one lol
@@RespecttheBAJ hey! just to let you know fazbear frights is supposedly apart of a amusement park so the bathrooms may be outside and travelling through the location getting scares is quite fast the map seems to be really small
I was shocked to see that you only have 9,000 subscribers because you seem like those creators with 100,000 subscribers or more you really should keep up the good work man heres a sub to you 👍
This is why it's so hard for me to make a map for my own game that doesn't exist, making one that makes sense as a restaurant and for gameplay AND that's genuinely unique and interesting is damn near impossible.
Try looking at other maps from the community for inspiration! It may be hard to make something that feels like your own, but I'm sure you can make something that's yours and at least feels somewhat good to play. Gotta start somewhere, right? :)
I believe your channel will do great! I have high hopes for you reaching 1 Million!
keep it up (:
dude ur insane 4 this I literally had the same video idea a while back!!! great video tho
Hey go for it! Would love to hear your thoughts too :)
7:02 idk who made this map, but I like the detail of including Shadow Freddy, Shadow Bonnie and JJ, great video!
The fnaf 4 house was specifically designed by William Afton to torture children and experiment on them with fear gas, which is the nightmares we see . We know this from the Tales of the Pizzaplex books, its not ment to be realistic
And even if You don't consider the books canon, it's Mike's (probably) nightmare, so still not very realistic.
The books sure do get strange sometimes, I always knew that Afton was secretly the Scarecrow in disguise
@@SmithchipsareoddI mean it’s literally just fear toxin
@Smithchipsareodd tbf, the experiment idea has been obvious since SL and even though the gas wasn't as obvious, you can see gas canisters hooked up to pipes in the private room
Then why does Michael live in the house in Sister Location?
I once redesigned and built a classic (if FNaF VR influenced) FNaF 1 for a Minecraft server I used to co-own, and my solution to the dining room and entrance issues was just to add a single wall with a doorway. The dining room remained largely the same, with the stage in the center and tables in front and the hallways behind. But there was an added doorway on the upper right side which was the exit and sitting room, and the prior mentioned wall on the left which had a doorway on the lower portion. The doorway lead into a small room based on Foxy Go Go Go which was faced with Pirate Cove, an entrance to the arcade off to the left of the cove, and the entrance to the front desk area off to the right of the cove. That was also where the entrance to the backstage was. Made for a pretty good flow I think without altering the layout too severely.
That is so true. Vents aren't that big and low to the ground. FNAF 2 doesn't even have a kitchen!
Wouldn't having "air vents" that low to the ground outright defeat their purpose as air vents?
@an-animal-lover Exactly! 💯
The little welcome for new & returning viewers at 2:45 made me incredibly giddy and happy! Already excited to watch Pt.2 after this one :3
1:23, man i have two bedroom doors, one going to the living room and one connecting to my grandparents room. you can actually see the front door from my grandparents room because of it, so im not allowed to shut my doors after they go to bed unless i have company... is my room really that weird-
Yes
Yes
Thats... a very interesting setup, I wish I had two doors :( (also yes it is really weird but in the like coolest way possible)
As an Interior Designer, this topic has my interest, nice video by the way!
12:48 Sorry but the exit is at the north of the map, simply because there is an exit sign on top of the door on the cameras so the entrance by default would be at the south
Also it makes more sense to have the animatronic in the end as the tension have built up during the attraction, it would make no sense to see the security guard at the end, the guard is a source of reassurance compared to the animatronic
For the FFP1, the entrance on the top left makes the most sense since usually (at least in France) you have the kitchen at the opposite of the entrance and the bathrooms far from it because if you enter a restaurant, you don't want to hear the flush of the toilets as you prepare to eat
Plus there is the secret room on the top right of the map (connected to the bathrooms' corridor) Making an entrance there would not be impossible but it would be hard to fit in such area
Both Cam 1 and Cam 10 have a door with an exit sign above them, so either can be the entrance, actually.
@@GustHowlingBreeze After your comment, i gone check and yes it's true that there is 2 exits
But it still makes less sense than having the entrance next to the office, the guard could even greet the peoples to take the paying fee or whatever they use before peoples enter the attraction during the time it is open
And it terms of attraction, it makes sense to have the animatronic at the end
"When the place opens, people will come in at the opposite end of the building, and work their way toward you, then past you, and out the exit." - Phone Dude on night 1
@@almightykellus2585 Ok, my bad then ,o,
@-mixu- It's OK, them both being labelled as exits was definitely an odd choice to make
Something about clicking on to a video published 2 weeks ago, seeing it open with the person being so thankful for 45 subscribers, and then seeing he has 8.15k now, whoops you blew up (congrats)
9:07 factually incorrect, security puppet minigame in FNaF 2's location would mean Charlie dies in 1987, and that can't happen because the puppet is possessed before the MCI in 1985
Yeah but either way it can be infered that's where the entrance is it since there's not much space for anywhere else.
It's also very much inspired by Chuck E Cheese. If you go to a Chuck E Cheese the first thing you're gonna see is the arcade room.
@@Luis-Sosa yeah, not saying that's not the entrance, just saying the original reasoning isn't credible
Eh, it's a one-off line. It's just meant to be humorous.
Help Wanted 2 torches
I love your humor! And I've always wanted a video like this that didn't get sooooo nerdy about it. And FNAF 4 is my fav game as well!!!
Considering fnaf 4 is technically (if I remember correctly) a dream while the crying child is in a coma, I think having two doors is perfect for the situation
It is either a dream or an underground testing place for illusions, either way it works for its purpose
Eh, maybe a dream, maybe a sophisticated testing chamber where william tortured micheal with hallucination gas and high pitch noise emitters meant to vaguely resemble the fnaf 1 layout so micheal could practice for being the nightguard there
Yeah the illusion disks are technically in all of the animatronics, so that makes sense
Nah its a testing chamber thing in the sister location place
Fnaf 4 is Michael's nightmares while he works on the fnaf 1 location. Phone call and logbook, remember?
just found this channel, i love the style with the little cutouts, i think it gives your videos a lot of personality!
Imo, fnaf 2 can just swap the Parts And Services with the Office, and itll mostly just fix everything. Then you can make a hallway connecting the second hall with Kids Cove, and put the bathrooms along that hallway. Move Party Rooms 2 and 4 to where the bathrooms used to be, readd the vents connecting those party rooms to the new office location, and boom
Absolutely love your video style and already love this style of continent, Plus the video itself was great (Loved the rant about Fnaf 2 lol) I got nothing else to add, it's really inspiring seeing people do stuff like this for the first few times and hittin big, please keep up all the good work
cant wait for you to get to sister location because fym the only way to navigate between areas is by crawling through oversized ventliation shafts
THANK YOU! MY THOUGHTS EXACTLY
God damn you're getting some serious growth here congratulations! This video will go over 100k I can feel it
wooooo go bryten!! omesh and i have been watching every video :)))
This editing is great! Really love the style you have going. Excited for more!
Seeing this only 4 days after it's posted, and how you are celebrating 50 subs, I have to congratulate you for multiplying that number by 50, that's crazy growth for such good content from a small channel
imagine going to the party rooms in the fnaf 2 building and instead of something sensible there's this menacing hallway funneling you towards a security room where a guy is sitting there like gendo ikari and if you approach him he tells you you're not supposed to be in there even though the hallway just completely opens up into the room and there's no door or anything
we just forget about the fact that these locations are bigger, they are simply not shown on the camera (info from TWB)
Then their security system is badly designed instead.
@algotkristoffersson15 ye
this is the most underrated youtuber i've ever seen like this is actually such great content!
I love your content, please continue making it!
The start of this video is so inspiring. Congrats on your channel blowing up!
3:27 YOU CAN'T JUST DO THAT TO ME!
HAHA IF I CAN'T UNSEE IT NEITHER CAN YOU
Well .. i think the next videos introduction will be quite interesting now 😅
It's interesting to think how the layouts would function. Definitely looking forward to seeing how this channel grows
I love your editing style sm
Going from 45 subscribers and 1,000 views to 3,800 subscribers and 80,000 views in one video! That’s incredible, congrats on finding an audience. This is a really fun video, I love analyzing video games with really world logic- saw a video about the most recent game’s OSHA violations a bit ago :)
Fun fact: fnaf 3 map is the icon of Animdude (Scott Cawthon) upside down
You asking where the exist/entrance is in FNaF 1 just gave me a whole crisis about old sfm maps.
8:50 You're over compicating it for protecting yourself. It's your always have your camera on the prize corner while you are flipping back and forth between flashing the hallway masking on masking off checking the cameras to wind up the music box, thats it.
facts
@AndySunday010 It is the single sweatiest fnaf game
@@greywolf9783 i think its the best of the franchise, truthly it was the prime of fnaf
@@AndySunday010the best in the franchise is the game with half baked mechanics, 90% of the cast being redundant, and very poorly balanced gameplay mechanics.
@ all of that doesnt matter if its fun to play
WH
46 to 3.7k IN 6 DAYS IS A HELL OF A JUMP
CONGRATS!!
Another Small RUclipsr I love supporting small youtubers Hola
I really like the part where you thank the viewers for 48 subscribers. You definitely deserve your newfound success!
I'm sorry? Seperate entrances and exits?? What restaurant are you going into where you don't just go right out the front door??
Fire/emergency exit doors
All restaurant (or service building in general) has one
@ROLITO-G-243 He said fire exits were at the back, which is where they usually are. He is talking about having a seperate main entrance and a seperate main exit, which the main entrance is the main exit in every single building.
1:34 My childhood bedroom actually had two doors. One was sealed off though. Originally, one went to a living room and the other went to a kitchen (also with two doors). The kitchen was later remade into a bedroom and that's when the door was sealed off. That house was so cool. Over 100 years old and originally a bank. It still had the built-in vault!
Did you use the vault
@burner555 mostly for important papers, documents and such. For a while, we also had some towels and bathroom supplies in there since it ended up being in the bathroom after it was made into a residential home. That decision was long before we moved there and I still don't understand why you'd want a vault in your bathroom. Thankfullly, none of us children ever tried to lock each other up in there. That thing was probably more than adequately bomb proof
1:38 why are you showing us your house layout, a bugler can be watching this while trying to break into your house
Burger
Ah, yes because a burglar will know that the owner of the house made a FNAF video where they show the layout of their house. Mmm yes smort.
they’re gonna have to know where he lives first
The algorithm has blessed this video. Keep up the good work
I don't want to be a nerd emoji or anything but the pizzeria simulator with the puppet doesn't take place in FNAF 2 because the puppet didn't have its tears yet and that was probably at fredbear's probably
Why does everyone assume the puppet was from Fredbear’s??? The Save Him minigame clearly shows a brown bear, not a yellow one. It could have easily been the FNaF 2 location (or the location the withered animatronics are from)
5:35 help wanted actually shows that this "gap" may actually be a prize corner (help wanted is also the reason we know there are green lockers behind the player in the office)
9:29 you can clearly see they are the toilets on cams tho?
Podcast salmon approves
High praise coming from you my friend
You really do deserve respect for going from 48 to 11k subs in 1 month