How to Play Legend of the Five Rings RPG Part 1 | Rings, Skills & Dice
HTML-код
- Опубликовано: 5 фев 2025
- Are you struggling to play Legend of the Five Rings RPG? Here is part 1 of a series of instructional videos that will hopefully help you understand the rules. This is for the Fantasy Flight edition or 5th Edition if you're nasty. If you're here for the card game, I'm sorry, maybe next time.
Want cool RPG stuff monthly and support our channel? Join our Patreon: / deadunicorn
Roll20 Samurai Tokens by Fire Hand Studios: marketplace.ro...
The Sunken Fortress Adventure Module for D&D 5E: www.dmsguild.c...
Follow the Dead Unicorn on Facebook
Corey is on Twitter and Instagram: @Trulyevilbob
I'm, not sure if this channel is still active, or if you'll ever see this but, thank you, genuinely. I've fallen in love with this setting and system heavily, but I've had the book for a couple years and have never been able to wrap my head around it, it feels like a fog has been lifted and I can see clearly now. You've made my fuckin day with these videos, I can't wait to finally dm this!
We are active! Check our sister channel @DeadUnicornLive for actual plays!
starting to play L5R for the first time. your videos have been immensely helpful!
Thanks for this! I played the old versions and I had a good grasp on everything, but once it updated I felt like I couldn't understand because I was stuck in my old ways. I hope this helps me get back into the community to play more.
I’ve saved this list and watched it several times now. Fantastic work and thank you.
My brother sent me this video to show why we are playing this next.
Well done.
Compiling stuff to intro some friends to L5R and easily digestible content like this is always great. I remember that our DM made flash cards for the "general" opportunities in each ring and we'd write down page numbers of our opportunity based techniques on our sheets. Its kind of like spell casting in DND. It starts clunky but as each player plays more theyll start to know even beforehand what opportunity abilities they might use and it really smooths out the speed of play.
I'm currently preparing to join my first L5R game. I've read through the rules a bit, but hearing the details spelled out is very useful. Thanks!
I hope it goes well!
One of the things I recommend for the opportunities; make a few photocopies for easy handouts during game or even before the session begins. "Hey everyone, here's the opportunity charts, I've made the general ones available to each of you, but I've got a single copy of the ones from the different supplements so we can quickly pick what additional options are good for the session today." And there you have it, one copy of the general opportunity buffs per player (which you can nab off the GM screen if you want) and then a single copy of each supplement chart so you can let your players see what optional rules will be in play for the session if you plan to do a court, war, horror, ronin or spiritual session.
I've had mixed results with 'rules handouts' for players. Most ignore them altogether in my experience. Good rules should be intuitive. That said, every table is different and if handouts work for your game, all the power to you.
My solution has been to create a home-brew. You can check it out here: ruclips.net/video/yolUURNeJ54/видео.html
I really hope you continue this series, an online group I'm a part of has just started running this game and we've done our first investigation and onto our second. I didn't realise you could keep rolling explosive successes though
The book is really poorly edited and it can be hard to find critical rules. Page 24 Step 6: Resolve Symbols on Kept Dice. "If the [added] die is kept, the player resolves its result in addition to the result on the rest of the kept dice in the dice pool (including further [explosive success] symbols.)"
The rule is intended to allow players to have overwhelming or 'critical' successes or be able to reach very high TNs, even if they are not that skilled. The drawback is that 2 of the 3 critical successes have strife piggyback on them. So yes, I've had PCs roll cumulative exploders just like this, but then become compromised instantly, or on their next turn, due to all the strife.
I hope all your players a having fun! Utz!
This is a great in-depth introduction, I wish you hadn't included critique of the system in the same video. I can't refer new players to this now, because I don't want to immediately discourage them, they're already facing a taunting new system.
Just ran this game over the weekend, and I'm firmly in the group of "Watching vids to make sure I was running the rules properly." 😅
I'm also worried about all the opportunities, but if they're spread out between different books, just make a condensed list for players, and boom! only one table to look at. A big one sure, but much faster than multiple books.
Thank you for this, planning on running a game of this and this is a great aide to get through while reading through the core book.
Your videos are beyond good!
OMG ! It is very good visual info!!! Plz more and combat phase !!!
About Opportunity, at some point in de book it say "Opportunity pool" so a player could keep that Opportunity for a later use? If so, there is a limit or that Opportunity disappear in the end of a scene?
Great video. Thanks for putting this together!
Oh, awesome video. I am glad that I came across your channel.
I'm hopefully going to either start or join a local group.
well produced video. nice job.
For opportunities, the players should have a quick cheat sheet of what they can use them for. There's no reason to look up every opportunity in every book for every roll. After a few sessions, you won't even need to look at the sheet.
To play this game you do need a cheat sheet, but needing a cheat sheet makes a game less fun for me. I’ve played many great games that don’t need them. I’d like to find a way to get L5R nit to need them either
The TN rule reminds me of the Dishonored RPG. I wonder if that can make it easier to understand
Doing god’s work
Ok i know this video is 3 years old but Im about to run my 1st L5R campaign. Anyway i have questions that i cant seem to find answers to online:
If players wanted to sneak up on an enemy camp, what skill would be the best to use for stealth? Also, i know this is rather dishonorable, but players should be free to do whatever they want and just reap the consequences: what skill would you use for slight of hand such as pickpocketing or stealing a map from a table while no one is watching? Nothing on the character sheet seems to come close to anything sneaky.
You can use either Fitness or Skullduggery for stealth. Other nefarious skills falls under skullduggery as well. Check the concealable trait for ways to sneak something on your person.
@@DeadUnicornClub thank you! I originally thought skullduggery for thievin’ and stuff but then i thought its not really a trade skill. Fitness+air makes sense for sneaking up on someone
I h´thought the stride symbol was a fire symbol! But i Think i Can see it now? Maybe? I really dont know!
Great video! Thank you!
Outstanding video. Thank you.
5 seconds to decide your opportunity , players should be ready and already with an idea of how to spend opportunity before taking the dice, they can see all the books that they want , in their own time
Why wouldn't you make them decide their abilities or techniques before they roll so their opportunity is based on that, they can't change technique mid attack. So if they wanted to use their opportunity for something you have the issue of what to use, if they decide up front they do an action and if the opportunity works out based on that technique great otherwise they just have no incentive to keep opportunity on a roll. This way they will look at their techniques and make the choice before they roll, no ruling then going to decide. Then you just need pg 328 - 329 of the core book
That’s really interesting. How does the GM decide which ring contributes what difficulty to the TN? Do they just go on what feels right or is there some harder guidance?
Most of the time it's the GM who decides. Sometimes, when against an NPC, the GM uses the NPC's demeanor as a guide.
Great stuff, thank you :) !
My wife bought this, im glad i found something that wasnt the card game lol
what do you mean, bruce willis is not the fifth element?? the movie lied???!
Ok the dice are like the Star Wars FFG rpg dice then.
They are symbol dice, but unlike Star Wars, but if you go into this thinking it works like Star Wars then you're gunna have a bad time.
@@DeadUnicornClub I guessed when you went through the dice.
Love this series... The mechanics are somewhat... befuddling... It seems like FFG had a bunch of good idea but had no idea how they play off each other.
Hmm interesting
Still running? How about accepting some newbs and run it for me lol
We have actual plays on our sister channel @DeadUnicornLive
Opportunity is just Advantage from star wars
Ruining that 666 likes
I'll stick to the D&D 3rd edition version
Yuk
Someones Catholic...
The best way to start is to get a refund for 5E if you can, which was a poorly tested and poorly designed mess.
Im in the thrid group. 🥲