Some item descriptions really could use a double-check, like the Light MG being called a "Dual Purpose" instead of "Point Defense" or the Thumper going to "Suppression" rather than "General". Obviously there is zero rush to do it, but it'd help newer players so very much! I mean I was a "frag is trash" kinda guy until the Beeg Frosty Cannon came out; and subsequently revisited all frag weapons, and found them to be really cool!
@@Aereto Yeah ever since Thumper got its recent 0.25 flux efficiency buff, I've started realizing the thumper is actually good... sometimes. I don't know how I would rate it in a tier list though. I don't think Big Brain is underrating it though, I think the community thinks it's bad though. if I had to, I would make a new F tier, put the light mortar there, leave heavy mortar and LAG in D tier, then I would feel better about the thumper rating on this list. Big Brain's video is great though, brings up a lot of good points!
It's helpful practice for me to start with something formulaic and well established (like tierlists) before diving into new territory to explain the nuances around fleet composition.
sometimes i feel like late game vanilla gets a little bit repetitive when it comes to strategies, i feel like the game need more beheviour-warping hullmods like safety overrides to shakeup gameplay. seeing long range reign supreme is fun the first times, but then you find out that is the best option by such a massive margin that anything else feels like playing in hardmode.
Also, "efficient and cheap is ok for anti-shield but not anti-armor" maybe justified by shields needing long suppressions but armors needing to be eliminated quickly within a short window of time, before the ship runs away or gets shields back up.
Welcome back! I wonder if you wanted to create videos on load outs for more or less common ships. I am not new to the game but still struggle to create effective design
Good quality video, but I have a few objections about some of the logic, just briefly; HMG being D because of ACG is missing out on some builds. HMG mostly range matches with phase lances on the Eagle, use elite PD and it range matches with phase Lance AO. Any ship with ballistic + energies in general may want to use hmg + medium energies. That, on top of how any ship with large mounts has anti-armor solutions and possibly use elite pd, give more ships a reason to use hmg. I actually think HMG is more like C. Gauss cannon is better than advertised even in vanilla, when you field them en masse. They’re especially strong on the invictus, but in general as an example; Base Gauss Legions with manticore support. You’re right that mixing gauss manticore with non-gauss ships is meh, though. Also, try out mjolnir+gauss conquest sometime, the extra gauss range kinda goes nicely in the more rear-positioned side large. I feel light Needler is equal to Railgun in power. Should be on the same tier. The efficiency + burst makes it very competitive. They actually go best combined together. Lowtech ships want light needler too thanks to the flux efficient damage. HVD I feel is slightly overrated (like you say, hehe), because it is competing with the same slot as Heavy Mauler. I know that’s funny after what I said regarding the hmg, but this is S vs A tier compared to D vs C. It’s a good weapon, I just feel like it’s more top of A tier, since small kinetics exist to pair with heavy mauler. Heavy mauler is so good with target analysis that you can use it range mismatched and it’s completely fine, though like HVD you need like at minimum 2 maulers to feel the damage start stacking. Light Autocannon should be B tier. It’s poor man’s railgun, sure, but that accuracy issue you’re taking about is easily fixed with awm alone. Add in gunnery implant and it is surprisingly accurate. The low hitstrength and still not perfect accuracy isn’t ideal though, and if it had 0.9 flux Efficiency I’d say it’s C. The light dual AC actually has worse recoil/accuracy than the light AC on top of worse range. I believe it’s properly a C tier weapon. EDIT: You mentioned captain hector pioneering storm needlers + maulers. Did you mean Drabaa? Or did Drabaa get that from Hector? Just wanted to mention that there's other reasons to use heavy maulers in place of HVDs. Eradicator, where you can prioritize the high dps of railguns as your kinetics and use 3 maulers (using BRF or Elite PD IPDAI to boost your railgun range), Dominator (2 devastators, 0-1 HVD, 1-2 Mauler, railguns/needlers), the Onslaught build you mentioned, XIVLegion 2 Squall 4-5 Mauler build, Base Legion 2 hellbore and some amount of maulers with BRF Railguns, Squall Pegasus, there's more I'm sure. I think B or A is a good tier to put mauler into, I don't really know which it fits better in so I didn't say anything about it at first.
Regarding Railgun vs Needler, one need to remember one is a generalist excel in most categories while the other is only good for kinetic. Early Game, u need to pair needler with anti armor as it barely do anything after the shield was down. Railgun doesn't have that problem, it can deal with most thing just fine thank to high hit strength. Later game, Needler should be paired with other weapons. Same with railgun. In this, needler may come out better but not much. So that is a more of a tie. It is really depending on each situation. With railgun, one would get something back back most of the time but the needler needs to hit the shield only to provide any value from the flux spent
@@huntermad5668 light Needler still deals decent damage against stripped armor, not that much worse than railgun, especially if it’s a got hammerhead armor or worse. Its burst damage nature means it’s likely to get in a lot of damage onto hull before the enemy retreats, which overall helps it ‘equal out’ with the Railgun if you’re looking entirely from a hull damage aspect. Railgun in my experience feels less likely to encourage the enemy to tank shots on armor though, so that’s why I like pairing railguns with needlers. When I said light needler and railgun go well together I meant if you have multiple small slots it’s nice to mix the two of them together. There’s not really much else you can put in a small slot that pairs well with either of them. Even if it’s a hybrid slot, a Railgun + light Needler is a better option than a 700 range base kinetic + ion cannon, provided you have the flux and op to afford them. Light AG is an option in the early game but it’s really not something you willingly want to do very often. Fun fact, LAG is decent at pd with the ipdai pd conversion. It’s horribly flux inefficient but it does a good job killing missiles and fighters.
Danm. As a Sector Pirate and a IRL one. I really appreciate a guide for killing. Thanks you for the tips. (Disclaimer, I'm legally obliged to write that im not a real pirate for my future employment. This is a JOKE)
Great job!🤘 My pick is Mauler should be A tier, it's pretty good on 3 Storms Onslaught (like on my last video) and Hephaestus / Gauss B tier. Enemy AI really wants to tank Gauss hits with armor so it's pretty good with Escort Package destroyers for example in 0.97 to do overall damage (lot of hull damage you can do with it and it's not rare it does the finale blow).
I feel like heavy mortar can be rated a bit higher due to the lack of medium HE options. It's either mortar(dps) or mauler(range), chaingun limited to SO ships.
I've been playing Starsector on and off for years now. And you're the only reason I can make fleet which complement ship and loadout choices. Letting me enjoy the game more. Keep up the great content. Been watching you for a while
Heavy machine gun is good on some capital ships as weapons that double as anti-missile and anti-flanking guns. Each bullet hits relatively hard enough that it can chip away at smaller ship's armor, not to mention that it pretty much obliterates shields on a short notice. You do need to do funky things to increase its range, but it seriously punishes any high-tech/midline ship trying to brawl.
Give us ALL tierlists in current version please. I might have general idea what is good, but there is aways something new I discover while watching your videos
Having the HE have longer range than the kinetics is often rather good due to how it makes the enemies respond. You get in, burst their flux up with the kinetics, then the enemy tries to retreat, but they keep their shield up and don't vent because the HE threat, allowing you to drop shields and lower some flux before charging them again to finish them off. Just saying this off of the onslaught with maulers and storm needlers concept, though it also works with some other setups like destroyers with light or heavy needlers and a mauler, or on the Eagle. Makes me wanna do another run focusing on this concept to see what other weapons are good for long range threat that keeps shield up.
My S tier based solely on usage in a decently modded game, while still having preference to vanilla weapons: S: railgun, light needler, vulcan / arby, hvd, dualflak, mauler / helbore, mjol, devastator Mostly joking around with this, its just even despite all my modded weapons I tend towards the vanilla package, altho some get new niches on ships that dont exist in vanilla, and some are linda outclassed by op modded weapons (or out niched by some that arent that op) Overall, the vanilla weapon suite is filled with good options, im happy with your little explanation of no F tier, it really is true. Some weapons I have a pref for id rate higher, but thats because of bias for myself :) Glad to hear you talk about your thoughts on the weapons, oh, and I too am someone who pretends safety override doesnt exist
mk9 + mjolnir on conquest is a great combo i would personally put mk9 in A tier because its so cheap and efficient against large targets. a ship like the invictus can mount 2 mark9s and 2 hephaestus guns on the front and basically delete every ship in the game. its also great for the manticore because its so cheap its pretty trash on the dominator though, i prefer devastator+mjolnir
Paul Rogers Gaming does get things wrong, but his approach is solid and he covers many other games, where his words are much more accurate. Only guide of his that i found biased towards the easy part of Starsector was his Missiles tierliest tbh. And even in that, his missile choice was more closer to yours in your midline build.
I haven't touched Safety Overrides in... I guess it's several years, now. But that contained my favorite uses for the HMG: ships that had more medium ballistic slots than they could sensibly use for only assault chain guns: Enforcer especially but also the Eradicator. And maybe the Brawler, come to think of it, although I never liked that ship much and didn't use it. It matches up well in combination with the assault chain gun, especially since the flux cost is very low for its damage.
Got a question here. How would the tierlist look if Armored Weapon Mounts was a consideration? The 25% (edit: I was confused regarding the recoil reduction value, thanks!) reduction on recoil helps out a few weapons, like the Light and Heavy Needlers. I am mildly ashamed to say that I run 4 Light Needlers on an Onslaught, and it is a joy to see those needles fly in a tight grouping to shread shields... Yes, I downgraded the medium slots for that. I may have drank too deep from the well of Fossic...
AWM does not reduce recoil by 50%, it reduces recoil by 25%. In what limited experience I have reading opinions translated from Fossic into the USC (so, take it with a grain of salt), my opinion is that they focus on a meta that doesn't overlap with actual single player campaigns very well. They do a lot of tournaments over at Fossic and I've done tournaments in NASector, so I can see parallels between things I've noticed for tournaments and what at least some people at Fossic say. So, whenever you see Fossic opinions, keep that in mind that it might not translate 1:1 to your single player campaigns. You're right though, AWM helps LAC a lot. Helps light needler too, actually. So does gunnery implants.
1:00 It is nice to see you being polite and deplomatic to a newer player because he completely missed the mark on carriers in that video. It's so wrong that you could change his tone of voice, and you would have a parody video.
Overall I thought this was a great tierlist and I agree with almost everything said. I do feel like you did my boy, the heavy machine gun dirty tho. You said that you don't like SO builds and don't play them but for SO builds such as the LP brawler I think the heavy machine gun slaps hard. The 450 range is ideal for the SO and perfectly matches the chaingun. It also adds a ton of kinetic damage to shuilds at a fantastic flux efficiency and the AI can aim it quite well. On top of all of that it can bring its own point defense for frigates serving a dual purpose. Not saying it is S tier but I believe that it should at least be in C tier for its own very good niche role. I am Luds top guy.
Any fellow 4 Mjolnier on an invictus enjoyers out there? You defintely need to max out the Flux capacity and get ordonance expertise but that F ability claps cheeks with Mjolnirs. I have starred at multiple onslaughts, 1 tapped one of them with the ability, vented in front of the other 2 and then just repeated the process. Yes you will lose a ton of crew and the armor is much thinner than one might at first believe but it has such an incredible amount of hull integrity with hull mods that you can just tank a ton of damage regardless. All my homies love the 4 mjolnir incivtus!
L-Mortar is better than D tier.. Because being so cheap means it goes well with something more expensive. On your Centurion example of the AC vs the Railgun, you could use Railgun + L-Mortar for 9 op, vs 2 AC for 8 op and that is significantly better.
I resent heavy machinguns in D and I think you're definitely over fixating on that one example you have against them. I use them fairly commonly on some cruisers and larger ships because they can cover a good variety of roles, they pair well with some energies and missiles, and they don't hugely eat into flux.
16:35 how big of a difference is ofc subjective, but the difference between an autocannons/hmg 50 dmg vs railgun 100 dmg vs residual armor especially, is very significant
I agree with this, makes killing ships much easier when hull dps is also done by railguns, freeing up the less dps but more hit strength anti armor options
Overall I agree about the mid slot HMG, it's overrated for both brawler and retaliation, too many weapon points even for such high efficiency, BUT it's literally needed for the Hyperion build. Hyperion without HMG is built incorrectly. I don't see any other builds for Hyperion for both manual control and for officer control (most likely aggressive). But this should be fundamental for the Wolf Pack build. However, Hyperion is not something you can just take and forget. I've often noticed how you extol Omen... How you want to add it to almost any fleet, like the Monitor before, for example, before it was nerfed. In fact, I see a properly built Hyperion as a tool for the final battle as well. You don't want to use it for farming missions or for fun if you don't control it yourself, so much so that you carry it in your pocket, disabled, and turn it on when you fly to a system with remnants or with a hegemony fleet that intends to check your colony, so that it can be restored to full combat readiness within a week. And all this semantic nonsense was said only to say "a heavy machine gun is not a D-tier, but a C" And in other respects I agree with the big brains.
Do you plan on doing UAF/other modded weapons. I feel like they get talked about a lot on forums and how they feel but never actually talked about in video format/applying them in a campaign (specifically the weapons, not the ships)
@@bigbrainenergyguy Awesome! Really appreciate that. I feel like the Naval Gun Aesthetic is so cool but I'm terrible with the stats/numbers so I never know if what im throwing on is good lol
ALL ballistic point defense weapons suck when comparatively valued against other weapons. Its when you consider in that they can get that extra range from point defense skill, elited. that they truly shine. PD weapons on a capital class ship with all the range increases from mods and skills? Missiles and fighters, hardly ever knew them. PD weapons on fighters, frigates and some destroyer builds? Why must i suffer so?
I've been putting off staring a new game, hoping Alex is gonna get off his ass and release the new update, but I'm losing hope for this year. I'm thinking March 2025, looking at release history.
heavy machine gun D, thumper C, Assault chaingun C... you havent given much thought to other playstyles other than your own. those weapons i named are top of the food chain and outside of omega weapons, some of the literal optimal choices for certain builds. you should try playing with higher risk builds instead of line fleet spamming like this tier list betrays you for. if this was a tier list for line ships, it would be far more reasonable. try playing around with SO cruisers more and more aggressive ship playstyles in general as this list is pretty shallow imo
@@Propietario283 They're a bit weird to use, but it's great. I think gauss is only really good if you get a critical mass of them in your fleet, though. Lots of Atlas2, lost of Gauss Legions, lots of escort package manticores...
@Propietario283 Slap on integrated targeting unit and squalls, get the most timid chickenshit commander or (ideally) yourself on it and laugh all the way to the bank.
You put my favourite weapon (heavy needler) in B tier?!? That's it tier list invalidated Yea honestly in vanilla I struggle to find ships to mount it on for good effect (usually there's something else you'd rather have on the ones that might have them...) but most modded flagships I fly myself, I usually slap that thing on for myself because well... It's not the best or most efficient weapon but... Its pretty easy to even manually aim so I just... Like using it (even if some mods dont actually care about having this thing called "weapon balance" and this thing gets outperformed on paper by their weapons massively)
this is a good video, you start it by disagreeing with the same video i disagree with then repeat my opinions for 1 hour we need more tierlists with made by high iq gamers
“Hello, is this the ‘We’re Back’ Department? I’d like to file a claim”.
Holy shit. The real John Starsector was the Big Brain we met along the way
Alex getting ready to include an entire balance patch with 0.98 so BigBrain has to redo the entire video:
Bigbrain did not like this comment cus he is afraid of this happening
We are one step closer to Mr. Chadicus (formerly Mr. Energy) releasing the coveted fleet composition video.
Oh yeah, it's all coming together.
Some item descriptions really could use a double-check, like the Light MG being called a "Dual Purpose" instead of "Point Defense" or the Thumper going to "Suppression" rather than "General". Obviously there is zero rush to do it, but it'd help newer players so very much! I mean I was a "frag is trash" kinda guy until the Beeg Frosty Cannon came out; and subsequently revisited all frag weapons, and found them to be really cool!
Yeah, some of the descriptions feel a little outdated.
Thumpers are slept on typically since they need to have the hullmods and skills necessary to draw out its potential.
@@Aereto Yeah ever since Thumper got its recent 0.25 flux efficiency buff, I've started realizing the thumper is actually good... sometimes. I don't know how I would rate it in a tier list though. I don't think Big Brain is underrating it though, I think the community thinks it's bad though.
if I had to, I would make a new F tier, put the light mortar there, leave heavy mortar and LAG in D tier, then I would feel better about the thumper rating on this list. Big Brain's video is great though, brings up a lot of good points!
I could listen to you speak on drywall optimal loadouts and I would nod along taking notes
The key to a good tier list is putting people's favorite things in C tier.
It's provocative. It gets the people going!
Where's the 2 hour PowerPoint video?? I crave the numbers
It's helpful practice for me to start with something formulaic and well established (like tierlists) before diving into new territory to explain the nuances around fleet composition.
@@bigbrainenergyguyI'm loving this video, it's awesome for me as a relatively new player! Thanks!
BigPerunEnergy
John Starsector blessing us again with his Big Brain Energy
Another banger just dropped.
sometimes i feel like late game vanilla gets a little bit repetitive when it comes to strategies, i feel like the game need more beheviour-warping hullmods like safety overrides to shakeup gameplay. seeing long range reign supreme is fun the first times, but then you find out that is the best option by such a massive margin that anything else feels like playing in hardmode.
I feel like the guy who saw Moses come with stone tablets with god's commandments
Btw I thought LMGs are for fighters etc with shields as opposed to Vulcans that are anti missile
Also, "efficient and cheap is ok for anti-shield but not anti-armor" maybe justified by shields needing long suppressions but armors needing to be eliminated quickly within a short window of time, before the ship runs away or gets shields back up.
Welcome back! I wonder if you wanted to create videos on load outs for more or less common ships. I am not new to the game but still struggle to create effective design
There's a number of other things I want to cover first, but yes I do have this in mind.
Good quality video, but I have a few objections about some of the logic, just briefly;
HMG being D because of ACG is missing out on some builds. HMG mostly range matches with phase lances on the Eagle, use elite PD and it range matches with phase Lance AO. Any ship with ballistic + energies in general may want to use hmg + medium energies. That, on top of how any ship with large mounts has anti-armor solutions and possibly use elite pd, give more ships a reason to use hmg. I actually think HMG is more like C.
Gauss cannon is better than advertised even in vanilla, when you field them en masse. They’re especially strong on the invictus, but in general as an example; Base Gauss Legions with manticore support. You’re right that mixing gauss manticore with non-gauss ships is meh, though. Also, try out mjolnir+gauss conquest sometime, the extra gauss range kinda goes nicely in the more rear-positioned side large.
I feel light Needler is equal to Railgun in power. Should be on the same tier. The efficiency + burst makes it very competitive. They actually go best combined together. Lowtech ships want light needler too thanks to the flux efficient damage.
HVD I feel is slightly overrated (like you say, hehe), because it is competing with the same slot as Heavy Mauler. I know that’s funny after what I said regarding the hmg, but this is S vs A tier compared to D vs C. It’s a good weapon, I just feel like it’s more top of A tier, since small kinetics exist to pair with heavy mauler. Heavy mauler is so good with target analysis that you can use it range mismatched and it’s completely fine, though like HVD you need like at minimum 2 maulers to feel the damage start stacking.
Light Autocannon should be B tier. It’s poor man’s railgun, sure, but that accuracy issue you’re taking about is easily fixed with awm alone. Add in gunnery implant and it is surprisingly accurate. The low hitstrength and still not perfect accuracy isn’t ideal though, and if it had 0.9 flux Efficiency I’d say it’s C.
The light dual AC actually has worse recoil/accuracy than the light AC on top of worse range. I believe it’s properly a C tier weapon.
EDIT: You mentioned captain hector pioneering storm needlers + maulers. Did you mean Drabaa? Or did Drabaa get that from Hector? Just wanted to mention that there's other reasons to use heavy maulers in place of HVDs. Eradicator, where you can prioritize the high dps of railguns as your kinetics and use 3 maulers (using BRF or Elite PD IPDAI to boost your railgun range), Dominator (2 devastators, 0-1 HVD, 1-2 Mauler, railguns/needlers), the Onslaught build you mentioned, XIVLegion 2 Squall 4-5 Mauler build, Base Legion 2 hellbore and some amount of maulers with BRF Railguns, Squall Pegasus, there's more I'm sure. I think B or A is a good tier to put mauler into, I don't really know which it fits better in so I didn't say anything about it at first.
I also disagree with the heavy machine gun position at tier D, I would put it at C. Otherwise the list looks RELEVANT.
Regarding Railgun vs Needler, one need to remember one is a generalist excel in most categories while the other is only good for kinetic.
Early Game, u need to pair needler with anti armor as it barely do anything after the shield was down. Railgun doesn't have that problem, it can deal with most thing just fine thank to high hit strength.
Later game, Needler should be paired with other weapons. Same with railgun. In this, needler may come out better but not much. So that is a more of a tie. It is really depending on each situation.
With railgun, one would get something back back most of the time but the needler needs to hit the shield only to provide any value from the flux spent
@@huntermad5668 light Needler still deals decent damage against stripped armor, not that much worse than railgun, especially if it’s a got hammerhead armor or worse. Its burst damage nature means it’s likely to get in a lot of damage onto hull before the enemy retreats, which overall helps it ‘equal out’ with the Railgun if you’re looking entirely from a hull damage aspect. Railgun in my experience feels less likely to encourage the enemy to tank shots on armor though, so that’s why I like pairing railguns with needlers. When I said light needler and railgun go well together I meant if you have multiple small slots it’s nice to mix the two of them together. There’s not really much else you can put in a small slot that pairs well with either of them. Even if it’s a hybrid slot, a Railgun + light Needler is a better option than a 700 range base kinetic + ion cannon, provided you have the flux and op to afford them. Light AG is an option in the early game but it’s really not something you willingly want to do very often.
Fun fact, LAG is decent at pd with the ipdai pd conversion. It’s horribly flux inefficient but it does a good job killing missiles and fighters.
Danm. As a Sector Pirate and a IRL one. I really appreciate a guide for killing. Thanks you for the tips.
(Disclaimer, I'm legally obliged to write that im not a real pirate for my future employment. This is a JOKE)
This guy just can't miss
But Mark IX sure can
Ha!
NEW GOSPEL JUST DROPPED
Great job!🤘
My pick is Mauler should be A tier, it's pretty good on 3 Storms Onslaught (like on my last video) and Hephaestus / Gauss B tier.
Enemy AI really wants to tank Gauss hits with armor so it's pretty good with Escort Package destroyers for example in 0.97 to do overall damage (lot of hull damage you can do with it and it's not rare it does the finale blow).
Ludd sent this brother to give us wisdom. Praise Ludd!
Im always down to listen to Big Brain Energy ramble about a Starsector topic!
errrm that's top text
i can be your bottom text 💞
@@poi9311 😵💫
Hot
Finally, now I know what my opinions on each weapon are supposed to be, the other tier lists just weren't cutting it.
I feel like heavy mortar can be rated a bit higher due to the lack of medium HE options. It's either mortar(dps) or mauler(range), chaingun limited to SO ships.
Super helpful video, I've always struggled with ballistics for some reason. Energy always made more sense
I've been playing Starsector on and off for years now. And you're the only reason I can make fleet which complement ship and loadout choices. Letting me enjoy the game more. Keep up the great content. Been watching you for a while
Gaming
God gaming
Heavy machine gun is good on some capital ships as weapons that double as anti-missile and anti-flanking guns. Each bullet hits relatively hard enough that it can chip away at smaller ship's armor, not to mention that it pretty much obliterates shields on a short notice. You do need to do funky things to increase its range, but it seriously punishes any high-tech/midline ship trying to brawl.
Hell yeah
Thank you, Space House, for the priceless info.
Thank you for your kind effort in making this video. I learned alot from viewing. Thanks again.
Now he's making tier lists. You impress me with every new video.
Bonkers.
Give us ALL tierlists in current version please. I might have general idea what is good, but there is aways something new I discover while watching your videos
Having the HE have longer range than the kinetics is often rather good due to how it makes the enemies respond. You get in, burst their flux up with the kinetics, then the enemy tries to retreat, but they keep their shield up and don't vent because the HE threat, allowing you to drop shields and lower some flux before charging them again to finish them off. Just saying this off of the onslaught with maulers and storm needlers concept, though it also works with some other setups like destroyers with light or heavy needlers and a mauler, or on the Eagle. Makes me wanna do another run focusing on this concept to see what other weapons are good for long range threat that keeps shield up.
My S tier based solely on usage in a decently modded game, while still having preference to vanilla weapons:
S: railgun, light needler, vulcan / arby, hvd, dualflak, mauler / helbore, mjol, devastator
Mostly joking around with this, its just even despite all my modded weapons I tend towards the vanilla package, altho some get new niches on ships that dont exist in vanilla, and some are linda outclassed by op modded weapons (or out niched by some that arent that op)
Overall, the vanilla weapon suite is filled with good options, im happy with your little explanation of no F tier, it really is true. Some weapons I have a pref for id rate higher, but thats because of bias for myself :) Glad to hear you talk about your thoughts on the weapons, oh, and I too am someone who pretends safety override doesnt exist
Thx John, i am terrible with ship load outs, will use it for sure
Awesome! More Starsector content. Hypervolocity drivers are the forever king tho.
mk9 + mjolnir on conquest is a great combo
i would personally put mk9 in A tier because its so cheap and efficient against large targets. a ship like the invictus can mount 2 mark9s and 2 hephaestus guns on the front and basically delete every ship in the game. its also great for the manticore because its so cheap
its pretty trash on the dominator though, i prefer devastator+mjolnir
Paul Rogers Gaming does get things wrong, but his approach is solid and he covers many other games, where his words are much more accurate. Only guide of his that i found biased towards the easy part of Starsector was his Missiles tierliest tbh. And even in that, his missile choice was more closer to yours in your midline build.
Dualflak + Accel Feed is a sight to behold, the Grendel really gets a nice benefit from it
lol, that tier list all over the place line got me good. Will you make a fighter/bomber tier list too after the other(im guessing) weapon types?
Yeah I plan to cover all the weapons and fighters.
@@bigbrainenergyguy ༼ つ ◕_◕ ༽つ Thank you Mr. Big Brain Energy!
This man shafted my beloved light mortar, yup, it's a tierlist alright
I haven't touched Safety Overrides in... I guess it's several years, now. But that contained my favorite uses for the HMG: ships that had more medium ballistic slots than they could sensibly use for only assault chain guns: Enforcer especially but also the Eradicator. And maybe the Brawler, come to think of it, although I never liked that ship much and didn't use it. It matches up well in combination with the assault chain gun, especially since the flux cost is very low for its damage.
OH YEAH!!!!!!
on and off with starsector and your vid's got me wanting to boot up a new save file and rain terror across the stars
Got a question here.
How would the tierlist look if Armored Weapon Mounts was a consideration?
The 25% (edit: I was confused regarding the recoil reduction value, thanks!) reduction on recoil helps out a few weapons, like the Light and Heavy Needlers. I am mildly ashamed to say that I run 4 Light Needlers on an Onslaught, and it is a joy to see those needles fly in a tight grouping to shread shields...
Yes, I downgraded the medium slots for that.
I may have drank too deep from the well of Fossic...
AWM does not reduce recoil by 50%, it reduces recoil by 25%.
In what limited experience I have reading opinions translated from Fossic into the USC (so, take it with a grain of salt), my opinion is that they focus on a meta that doesn't overlap with actual single player campaigns very well. They do a lot of tournaments over at Fossic and I've done tournaments in NASector, so I can see parallels between things I've noticed for tournaments and what at least some people at Fossic say. So, whenever you see Fossic opinions, keep that in mind that it might not translate 1:1 to your single player campaigns.
You're right though, AWM helps LAC a lot. Helps light needler too, actually. So does gunnery implants.
I actually really like the Light Mortar. It's great for early game Lasher spam.
Excellent video
light mortar my beloved
1:00 It is nice to see you being polite and deplomatic to a newer player because he completely missed the mark on carriers in that video. It's so wrong that you could change his tone of voice, and you would have a parody video.
Overall I thought this was a great tierlist and I agree with almost everything said. I do feel like you did my boy, the heavy machine gun dirty tho. You said that you don't like SO builds and don't play them but for SO builds such as the LP brawler I think the heavy machine gun slaps hard. The 450 range is ideal for the SO and perfectly matches the chaingun. It also adds a ton of kinetic damage to shuilds at a fantastic flux efficiency and the AI can aim it quite well. On top of all of that it can bring its own point defense for frigates serving a dual purpose. Not saying it is S tier but I believe that it should at least be in C tier for its own very good niche role.
I am Luds top guy.
Assuming you’re making a missile and energy list, are you going to make a omega as well? Great video as always!
Any fellow 4 Mjolnier on an invictus enjoyers out there? You defintely need to max out the Flux capacity and get ordonance expertise but that F ability claps cheeks with Mjolnirs. I have starred at multiple onslaughts, 1 tapped one of them with the ability, vented in front of the other 2 and then just repeated the process. Yes you will lose a ton of crew and the armor is much thinner than one might at first believe but it has such an incredible amount of hull integrity with hull mods that you can just tank a ton of damage regardless. All my homies love the 4 mjolnir incivtus!
L-Mortar is better than D tier.. Because being so cheap means it goes well with something more expensive. On your Centurion example of the AC vs the Railgun, you could use Railgun + L-Mortar for 9 op, vs 2 AC for 8 op and that is significantly better.
i think the hmg is a bit underused for point defense. late game fleets have lots of shielded fighters which it deals with really well
its peak
I resent heavy machinguns in D and I think you're definitely over fixating on that one example you have against them. I use them fairly commonly on some cruisers and larger ships because they can cover a good variety of roles, they pair well with some energies and missiles, and they don't hugely eat into flux.
I like slapping heavy machineguns on falcon - they shred shields and (with elite skill) have range comparable to energy guns at the back.
16:35 how big of a difference is ofc subjective, but the difference between an autocannons/hmg 50 dmg vs railgun 100 dmg vs residual armor especially, is very significant
I agree with this, makes killing ships much easier when hull dps is also done by railguns, freeing up the less dps but more hit strength anti armor options
Overall I agree about the mid slot HMG, it's overrated for both brawler and retaliation, too many weapon points even for such high efficiency, BUT it's literally needed for the Hyperion build. Hyperion without HMG is built incorrectly. I don't see any other builds for Hyperion for both manual control and for officer control (most likely aggressive). But this should be fundamental for the Wolf Pack build. However, Hyperion is not something you can just take and forget. I've often noticed how you extol Omen... How you want to add it to almost any fleet, like the Monitor before, for example, before it was nerfed. In fact, I see a properly built Hyperion as a tool for the final battle as well. You don't want to use it for farming missions or for fun if you don't control it yourself, so much so that you carry it in your pocket, disabled, and turn it on when you fly to a system with remnants or with a hegemony fleet that intends to check your colony, so that it can be restored to full combat readiness within a week.
And all this semantic nonsense was said only to say "a heavy machine gun is not a D-tier, but a C"
And in other respects I agree with the big brains.
I wish i could tierlist all over the place for 55 mins
WOW! ... WOW!
THIS IS THE GOSPEL OF TRUTH!!!
you know, you can really respect the devs for being able to never make a f teir weapon
Mjognir on Atlas is goated alongside squalls
I got recommended the wrong video. I thought this was a tier list of irl guns.
That's pretty funny.
you are a strange critter.
enjoyable as such.
👌
Using expanded magazine Thumpers, Devastators, and a Storm Needler on an Onslaught is not good, but it is fun as hell.
Well, it do add more shots for ur big ass laser so it is not actually bad
Moth enjoyer finally remembers his password?
21:50 Shields regenerate whereas Armor usually doesn't
Bottom text when they meet Top text: 😳❤️🔥
👍
''Bottom text''
*Its in the top*
Do you plan on doing UAF/other modded weapons. I feel like they get talked about a lot on forums and how they feel but never actually talked about in video format/applying them in a campaign (specifically the weapons, not the ships)
I have played with the UAF a little bit, and I do plan on covering mod stuff eventually after I've covered vanilla.
@@bigbrainenergyguy Awesome! Really appreciate that. I feel like the Naval Gun Aesthetic is so cool but I'm terrible with the stats/numbers so I never know if what im throwing on is good lol
gib us the next bug videar john
i crave it in mah boans
it'll be here soon enough
@@bigbrainenergyguy soon enough for me is out 10 minutes agao joan, as i cannot last much longer without it
Can we get more big brain slop content tier lists?
this is what schools should teach, instead of silly things like biology🗣🗣🗣
Honestly, I think hellbore and mjolnir weapons should be S-tier. (EDIT: Accidentally put thor instead of mjolnir)
Hello again gentlemen
This is a very Alpha Core video.
What about a Storm Needler on a Retribution?
Can you do energy next, pls?
Is energy next?
If autopulse is below B I will revolt I swear to Ludd
ALL ballistic point defense weapons suck when comparatively valued against other weapons. Its when you consider in that they can get that extra range from point defense skill, elited. that they truly shine. PD weapons on a capital class ship with all the range increases from mods and skills? Missiles and fighters, hardly ever knew them.
PD weapons on fighters, frigates and some destroyer builds? Why must i suffer so?
I've been putting off staring a new game, hoping Alex is gonna get off his ass and release the new update, but I'm losing hope for this year. I'm thinking March 2025, looking at release history.
THUMPERS ARE S TIER, BRRRRRRRRRRT lololol
heavy machine gun D, thumper C, Assault chaingun C... you havent given much thought to other playstyles other than your own. those weapons i named are top of the food chain and outside of omega weapons, some of the literal optimal choices for certain builds. you should try playing with higher risk builds instead of line fleet spamming like this tier list betrays you for. if this was a tier list for line ships, it would be far more reasonable. try playing around with SO cruisers more and more aggressive ship playstyles in general as this list is pretty shallow imo
He mentioned his distaste for SO builds a few times. And C tier is not bad, just limited in use.
@@Propietario283 and that justifies skewed ranking?
he tier list my weapon until i ballistic
Lmao bottom text 😂
ok but why cant my voice be as hot as yours
Gauss Cannon haters never tried using it on the Atlas MK.II.
Using Atlas MK.II is a rather uncomfortable experience overall.
@@Propietario283 They're a bit weird to use, but it's great. I think gauss is only really good if you get a critical mass of them in your fleet, though. Lots of Atlas2, lost of Gauss Legions, lots of escort package manticores...
@Propietario283 Slap on integrated targeting unit and squalls, get the most timid chickenshit commander or (ideally) yourself on it and laugh all the way to the bank.
bottom text this, top text that. where are my god damn left and right text?
You put my favourite weapon (heavy needler) in B tier?!? That's it tier list invalidated
Yea honestly in vanilla I struggle to find ships to mount it on for good effect (usually there's something else you'd rather have on the ones that might have them...) but most modded flagships I fly myself, I usually slap that thing on for myself because well... It's not the best or most efficient weapon but... Its pretty easy to even manually aim so I just... Like using it (even if some mods dont actually care about having this thing called "weapon balance" and this thing gets outperformed on paper by their weapons massively)
There's not many opportunities to use it, but when you do it proves itself to be a fundamentally solid weapon.
this is a good video, you start it by disagreeing with the same video i disagree with then repeat my opinions for 1 hour
we need more tierlists with made by high iq gamers