Dude I need my starsector fix, please upload episode 2 for god's sake. You're one of the few youtubers I can watch playing this game, because you mostly know what you're doing and it doesn't stress me out.
To be fair, that's like tuesday in Persian Sector Bugs will quickly go away after they see some of the [Redacted] shit we have going on so we can get to wednesday when [Redacted] pops out of hyperspace in to realspace
Also, if I'm not mistaken, patrols that come from free ports won't bother you about your transponder being off regardless of where in the system they are, hence ~54:20
This is late to say, but that pather fleet with the Invictus had such a high burn level not because they had the drive field hullmod, but rather there was an in-system nav buoy that they had under their control. You can see it at 58:30
honestly I wish the early game would last a lot longer than it does. I love fighting those small frigate-on-frigate battles between a few ships at a time, but after a few bounties the difficulty of them just goes up so much that you can't really subsist on them anymore without upgrading your fleet to bigger ships. You can still do system bounties, I guess, but even those have a difficulty curve(I think?).
I know you probably are going thru it irl rn or just have bigger and better things going on, but do hope the best for you, and if its in your future that you come back
He didn't install PAGSM because otherwise the Magnanimous, Excellent, Glorious and Auspicious Supreme Chief Overlord President Executive Gas Station Manager Phillip Andrada would have defeated all sector spanning threats single handedly.
Man, what a struggle. I'm not sure if any of the mods used changes this, but in vanilla you can always go to the ship graveyard in Galatia from the tutorial and recover a Hammerhead, Lasher, Dram and one or two other ships. Also on the discussion of deployment point costs, I've noticed that the Tempest literally costs as much as a Shrike at 8 points. The only real difference logistics wise is the higher fuel burn per light year and crew requirements.
The Graveyard's always there - the option remains to go for a tutorial start, which means you automatically get directed towards it, but its still present in any other start with or without mods.
PLEASE I need more please your the only Starsector RUclipsr I can watch who doesn’t make me cringe and when I’m watching I always feel like I’m learning something. I NEED MORE I BEG YOU. Pretty pretty extra good lookin PLEASEE. In all seriousness though hope whatever has come up isn’t a big deal and hope your life is going well.
the ai deploys a force it thinks can safely match what you deploy into battle so if you have a single fast powerful ship like your wolf at the very start you can take this into battle, pick off any isolated enemies - or outright destroy those that are deployed; and then as you're overwhelmed pull back to your retreat point and call in the rest of your fleet as an ambush or ablative armour as you take on the rest of the force. as you were saying about using the game's mechanics to pick your own difficulty, strategies around deployment and retreat are also really interesting ways to enhance your playthroughs, blazeroth talked about this a lot in what is to date one of the best starsector playthroughs ever imo, as a fellow starsector asmr personality i think it'd be right up your street. also please please please please love the Vigilance, it's just a little baby and it doesn't get anywhere near enough love. a pair of vigiliances escorting a centurion or a vanguard would be so very cool
With regards to early game combat loss and that treadmill loop you mentioned I think there should be ways to recover lost ships and cargo after loss. Recovering ships is something you can only do if you win, but if you're forced to retreat it's a huge blow as you're not only losing ships potentially with S-mods, but also irreplaceable ships (Zig, Legion XIV, AI XIV) and weapons (Omega & Diktat). Bounty rewards also assume a flawless victory, losing ships either to having to retreat or being out of story points cuts hard into any possible profit margin, you're back in the same place like a treadmill. Losses are easy to avoid, but are far too devastating when they aren't. Players are rarely wanting to use special ships because "don't fly what you aren't willing to lose" applies to Starsector. Now there's an issue with this: if you allow the player to recover everything after a big hard loss then there's no consequences to losing, but then on the other end there's the aforementioned pain of losing things you'll never get again or are tedious to gain like story points at level cap. A compromise between these two ideas would work and still be satisfying. Losses should be punishing, not kill motivation; the carrot needs to be dangled in front of them. The quick and dirty option is to allow ships lost from your fleet to be tossed out as derelicts like what happens in NPC battles, so if you still escape you can come back later, recover them, and limp back with a fleet of mothballed ships. A more involved option is to allow you to lose it all like normal, but give opportunities for you to recover ships and weapons later. Maybe you hear intel about exotic weapons and domain technology on some black market auction which you can either crash with marines or buy from, or they're in some faction's research lab, secure storage, . Rare ships could end up the same way; S-modded ships are some pirate's flagship or collection in a hangar, your Legion XIV could end up there as well or back in Hegemony hands for you to pry it back out of, and the Zig can end up in any number of places or 3spooky5me circumstances. With the involved option the thing is to not give the opportunities back immediately and have them pop up over time. This forces the player to do without and be punished for losing them in the first place, and it gives the player the chance to decide if they really need/want them anymore when the opportunity does present itself. Like that Legion you lost? You won't be seeing that back for five months at minimum, but you will eventually get it back; it might be missing some weapons and LPCs and could have some ill-advised modifications and be all banged up, but you'll get it back.
Wolf is sold nearly everywhere really. For sure TT and Independents have the high tech version (which is just the regular version in teal colors) Heg and the Church sells the low tech version (which is just the regular version in orange colors) and the illegals sell the pirate version (which is the PD-less version in red) and then they are one of the most regular ships in the sector so all versions are always up for sale on the black markets...
There is a hammerhead, almost guarantee, salvage free ship in galatia. It is part of the tutorial start normally. So overdriven hammerhead pretty much cleans up destroyers, frigs, and some cruisers. The wolf is there I recall too.
Love your Starsector playthroughs and your presentation, keep up the hard work! Would love to see you do a playthrough where you can't buy ships or weapons from ports. You only get what you find, fight for, or produce. It's my favorite way to play and I think it would be fun to see you give it a go.
Before the last UAF playthrough I did, I went Tri-Tech and ONLY high-tech ships with the extended high tech mod. What a weird game, I spent days of real world time just flying between Hybrasil and Eochu just trying to prevent the faction from being DELETED. I was running 2 - 3 Omen and Tempests every single mission with wild success along side the added high-tech ships. I had like 200 ship power fleet with a nice Odyssey killing 500 power fleets. I was NEVER allowed to auto complete because I was always lower power than my opposition . . . but the raw power of each individual ship, their abilities always allowed a clean win. I hope you can save us ;)
Hey man I've watched your videos and loved them so much! Your calm demeanour and your game pace is so fun to watch while studying! I was wondering if everything is going alright for you, as you haven't uploaded in months, and I couldn't find info on this!! Please stay safe!!
I think in one of your videos you outlined some basic framework of being robust against trade disruptions for volcanic worlds. I can't find that passage anywhere anymore, but maybe you remember it? I think it was volcanic worlds but the conclusion was that in the end, only fuel was the weakness or something. Again, if I could remember what you actually said then I wouldn't ask. But I don't...so... do you remember that guideline for self sufficent mining outposts? I *think* it also included patrol ship spawning.
I think it's just the general idea that volcanic worlds have good metal and transplutonic ore deposits. So you go mining (ores and transplutonic ores) -> refining (metal and transplutonics) -> heavy industry (supplies, heavy armament, ship hulls, heavy machinery) and something else (high command for marines or something like that) and you've got the majority of resources covered already. The point is that volcanic worlds often have the heat or extreme heat modifier meaning that the patrol fleets get large if you find a cryoarithmetic engine. Also if you have good transplutonic ore deposits and a hypershunt in range you can even get a 5th industry slot using the hypershunt trap.
So my first modded playthrough I worked with the Persian League. I was running Mayasuran Navy, and they're buddy buddy with the League. I figure it's about time for me to return to my roots and help the League out next playthrough. They've suffered enough at the hands of the Legio and Adversary. It's nice to see them get some appreciation here.
I've seen someone play with a mod called "Captain's log" that allows them to keep a log of ships found. Just in case you forget about the Legion that's waiting you.
She moddin´ my sector till I [MEMORY LEAK] Sire I need thee mod list, the real one (description one is incomplete) to check for incompatibilities, and maybe post goofy recommendations to add in the future if you desire, :p
Yay, new playthrough! Im a little suprised that you decided to add Knights of Ludd, since I remember you saying in one of the Bingus videos that you find them "a little bit intense". Nevertheless I am glad that you added it - the ships are quite enjoyable, if somewhat overpowered to my liking. Also - if you are doing midline fleet - Kazeron Navarchy was already mentioned, and Mayasura Navy is also really good, for the midlined vibe, although it is "bloatmaxxing" with the amount of ships it adds. Hope you check it out one day.
Thank you for the great videos. I've upped my starsector game and I love omens now. I finally have a frigate I can bring 40 dp of and feel like I'm not just being a cute rp boy
31:13 They were Tri Tech. Maybe they did find the drugs. They just consider them legal. 47:50 I find the joy in the unfair fights. And in the relatively peaceful build up so that I can be strong enough to have unfair fights
All roads lead to Paul Bingus. And Diable Avionics is very much copyright violation, the name, the concept of a wanzer as a multirole fighting vehicle and many of their names and equipment as well as the corporation name itself has been lifted wholly from Front Mission games. Tri-Tachyon won't be pleased if they find out.
And it most certainly wasn't because I did not have the captaining skills to take out their logistics fleets, and also happened to have a few dozen phase ships in cold storage. Nono, this was a tactical decision.
Hey Big Brain. Love your videos. Have you ever considered reviewing viewer submitted fleet compositions? I'm pretty new and while I've made it to end game I have no idea why one fleet comp works and another just self destructs.
Do add the hyperdrive mod, ive found it makes travelling to fringe systems convenient at the cost of reduced cr and supplies Unlike slip surge , you can use at any point in hyperspace or in a system
In my experience, if you have Hivers and Nexerelin invasions enabled at the same time, Hivers tend to get their asses kicked because their diplomacy profile is specifically engineered to make them constantly at war with everything, which results in them often getting targeted for invasions/satbombs
you should be going into bars when youre looking to buy ships. one of the things nex adds is down on their luck captains and shady military characters selling "surplus" ships at deep deep discounts.
Do you have a discord at all? I had bought the game, puttered around for like 10 hours and then binged watched the last series over the last few days and kinda picked up how to play, still new to things but trying to watch stuff and not just straight copy youre builds is hard :(
c0mmenting this 0n y0ur m0st recent vid but this g0es way back hybrasil is actually irish in 0rigin its basically "irish atlantis" and the wh0le system is irish themed
Excited to see this series, but I'm curious how you got knights of ludd to work? My game fails to load the main menu when I try to start it. All the mods are up to date but it just tells me that it failed to load a png from the knights of ludd mod.
@@bigbrainenergyguy It's fine, KoL is the only mod not working for me and now your doing a playthrough with it so I'm not missing out as much anymore.
Dude I need my starsector fix, please upload episode 2 for god's sake. You're one of the few youtubers I can watch playing this game, because you mostly know what you're doing and it doesn't stress me out.
Agreed.
Agreed
Bump
A greed
hiatus detected good luck
Still waiting for ep. 2 pls!!! :D Looks like a great start for a new series!
World ending invasions from all corners of space by all kinds of xeno and tech horrors? We sell drugs to the Lud😂
But can you sell the drugs to the bugs?
Or, more importantly, do the bugs sell drugs?
Just another day in the Persean Sector
@@ChudicusMaximus Bug Drugs in a rug.
To be fair, that's like tuesday in Persian Sector
Bugs will quickly go away after they see some of the [Redacted] shit we have going on so we can get to wednesday when [Redacted] pops out of hyperspace in to realspace
bro is stuck in abyssal hyperspace rn
that explains it
The only thing TriTachion "banned" are AI cores. Recreational substances are perfectly legal trade goods, they even sell them on open market.
Also, if I'm not mistaken, patrols that come from free ports won't bother you about your transponder being off regardless of where in the system they are, hence ~54:20
Why would you write this? It is extremely obvious he knows this.
@@tata313155 31:05 - 31:45 should answer your question
@@tata313155 you obviously haven't seen the episode if you're wondering this
epic self insert
im here for it
This is late to say, but that pather fleet with the Invictus had such a high burn level not because they had the drive field hullmod, but rather there was an in-system nav buoy that they had under their control. You can see it at 58:30
honestly I wish the early game would last a lot longer than it does. I love fighting those small frigate-on-frigate battles between a few ships at a time, but after a few bounties the difficulty of them just goes up so much that you can't really subsist on them anymore without upgrading your fleet to bigger ships. You can still do system bounties, I guess, but even those have a difficulty curve(I think?).
I know you probably are going thru it irl rn or just have bigger and better things going on, but do hope the best for you, and if its in your future that you come back
He didn't install PAGSM because otherwise the Magnanimous, Excellent, Glorious and Auspicious Supreme Chief Overlord President Executive Gas Station Manager Phillip Andrada would have defeated all sector spanning threats single handedly.
dang i miss big brain energy the starsector scene is so over without him. (fr tho there is no one else what do i do, go outside?? eww)
You mean... it's so joever
Rarr has pretty good content, and the streams are nice too. Uran is good for news and stuff.
Yknow when you stopped posting I got a girlfriend like two weeks after, isn’t that funny
Man touched a whole different type of grass
@@sagadellic6616Are you telling me he touched bushes?
You are free to dump her now
I got bad news for your relationship brother
@@George_Rakkas😢
I will never stop waiting for part 2.
Man, what a struggle. I'm not sure if any of the mods used changes this, but in vanilla you can always go to the ship graveyard in Galatia from the tutorial and recover a Hammerhead, Lasher, Dram and one or two other ships.
Also on the discussion of deployment point costs, I've noticed that the Tempest literally costs as much as a Shrike at 8 points. The only real difference logistics wise is the higher fuel burn per light year and crew requirements.
The Graveyard's always there - the option remains to go for a tutorial start, which means you automatically get directed towards it, but its still present in any other start with or without mods.
the bugs got to him
Hey man, love your stuff. Love the long form, love the in depth thought processes you share. Hope you and yours are doing well. ❤
Knights of Ludd seems to have incorporated a lot of Selkie’s unused doodles.
Lots of one off ships have been added.
I hope you come back after getting humbled by the early game, your persistence is awesome 👍!
No Kazeron Navarchy?? They're THE Persean league fleet mod!
this
Tentacles? Why does it always have to be tentacles?
49:37 what a great quote to clip out of context
PLEASE I need more please your the only Starsector RUclipsr I can watch who doesn’t make me cringe and when I’m watching I always feel like I’m learning something. I NEED MORE I BEG YOU. Pretty pretty extra good lookin PLEASEE.
In all seriousness though hope whatever has come up isn’t a big deal and hope your life is going well.
cringe
Augmented burn drive on the AI Invictus cuz he's on a holy mission to ram your shit
Discovered this channel today. You are pure gold man :D
Happy i found the channel a week ago, love the content
Good set up for a series!
I really like the Xhan empire and Pamed ships so I was happy seeing you add that mod in.
The sweatiest, smug player character. One of these days you'll get a beelz rig.
Oh shit interesting mod lesgoooo
the ai deploys a force it thinks can safely match what you deploy into battle so if you have a single fast powerful ship like your wolf at the very start you can take this into battle, pick off any isolated enemies - or outright destroy those that are deployed; and then as you're overwhelmed pull back to your retreat point and call in the rest of your fleet as an ambush or ablative armour as you take on the rest of the force.
as you were saying about using the game's mechanics to pick your own difficulty, strategies around deployment and retreat are also really interesting ways to enhance your playthroughs, blazeroth talked about this a lot in what is to date one of the best starsector playthroughs ever imo, as a fellow starsector asmr personality i think it'd be right up your street.
also please please please please love the Vigilance, it's just a little baby and it doesn't get anywhere near enough love. a pair of vigiliances escorting a centurion or a vanguard would be so very cool
Yooo I love your vanilla fleet strategy videos. Can't wait to see what you come up with for fighting hivers.
Man I miss your videos. Hope you are doing well!
With regards to early game combat loss and that treadmill loop you mentioned I think there should be ways to recover lost ships and cargo after loss. Recovering ships is something you can only do if you win, but if you're forced to retreat it's a huge blow as you're not only losing ships potentially with S-mods, but also irreplaceable ships (Zig, Legion XIV, AI XIV) and weapons (Omega & Diktat). Bounty rewards also assume a flawless victory, losing ships either to having to retreat or being out of story points cuts hard into any possible profit margin, you're back in the same place like a treadmill. Losses are easy to avoid, but are far too devastating when they aren't. Players are rarely wanting to use special ships because "don't fly what you aren't willing to lose" applies to Starsector.
Now there's an issue with this: if you allow the player to recover everything after a big hard loss then there's no consequences to losing, but then on the other end there's the aforementioned pain of losing things you'll never get again or are tedious to gain like story points at level cap. A compromise between these two ideas would work and still be satisfying. Losses should be punishing, not kill motivation; the carrot needs to be dangled in front of them.
The quick and dirty option is to allow ships lost from your fleet to be tossed out as derelicts like what happens in NPC battles, so if you still escape you can come back later, recover them, and limp back with a fleet of mothballed ships.
A more involved option is to allow you to lose it all like normal, but give opportunities for you to recover ships and weapons later. Maybe you hear intel about exotic weapons and domain technology on some black market auction which you can either crash with marines or buy from, or they're in some faction's research lab, secure storage, . Rare ships could end up the same way; S-modded ships are some pirate's flagship or collection in a hangar, your Legion XIV could end up there as well or back in Hegemony hands for you to pry it back out of, and the Zig can end up in any number of places or 3spooky5me circumstances.
With the involved option the thing is to not give the opportunities back immediately and have them pop up over time. This forces the player to do without and be punished for losing them in the first place, and it gives the player the chance to decide if they really need/want them anymore when the opportunity does present itself. Like that Legion you lost? You won't be seeing that back for five months at minimum, but you will eventually get it back; it might be missing some weapons and LPCs and could have some ill-advised modifications and be all banged up, but you'll get it back.
These would be perfect as mods ngl, and they would improve abd expand the starsector experience too!
As a human, the beginning of this journey doesn't fill me with hope.
After having rewatched the old ones for the third time,i hope you make amends with a 4 hour vid when you come back
Wolf is sold nearly everywhere really. For sure TT and Independents have the high tech version (which is just the regular version in teal colors) Heg and the Church sells the low tech version (which is just the regular version in orange colors) and the illegals sell the pirate version (which is the PD-less version in red) and then they are one of the most regular ships in the sector so all versions are always up for sale on the black markets...
There is a hammerhead, almost guarantee, salvage free ship in galatia. It is part of the tutorial start normally. So overdriven hammerhead pretty much cleans up destroyers, frigs, and some cruisers. The wolf is there I recall too.
Love your Starsector playthroughs and your presentation, keep up the hard work! Would love to see you do a playthrough where you can't buy ships or weapons from ports. You only get what you find, fight for, or produce. It's my favorite way to play and I think it would be fun to see you give it a go.
That does sound fun. For my next run after this one I'll give it a go.
Playlist saved and video liked! Now, let's watch it.
Hope you're doing well, brother. Looking forward to your return!
that burnout hit likea train huh
he'll be back in 3 to 4 months
@@Esoteric_5075ism 😭
correct
😂 that little slip at the very beginning was completely appropriate considering the mods you got in here. Great start to the video
Before the last UAF playthrough I did, I went Tri-Tech and ONLY high-tech ships with the extended high tech mod. What a weird game, I spent days of real world time just flying between Hybrasil and Eochu just trying to prevent the faction from being DELETED. I was running 2 - 3 Omen and Tempests every single mission with wild success along side the added high-tech ships. I had like 200 ship power fleet with a nice Odyssey killing 500 power fleets. I was NEVER allowed to auto complete because I was always lower power than my opposition . . . but the raw power of each individual ship, their abilities always allowed a clean win. I hope you can save us ;)
Hey man I've watched your videos and loved them so much! Your calm demeanour and your game pace is so fun to watch while studying! I was wondering if everything is going alright for you, as you haven't uploaded in months, and I couldn't find info on this!!
Please stay safe!!
The Luna Sea (the massive blue star) *and* the Black Pulsars are added by the "Knights of Ludd" Mod. It's space-horror.
When the word needed him most, he disappeared
I think in one of your videos you outlined some basic framework of being robust against trade disruptions for volcanic worlds.
I can't find that passage anywhere anymore, but maybe you remember it? I think it was volcanic worlds but the conclusion was that in the end, only fuel was the weakness or something. Again, if I could remember what you actually said then I wouldn't ask.
But I don't...so... do you remember that guideline for self sufficent mining outposts? I *think* it also included patrol ship spawning.
I think it's just the general idea that volcanic worlds have good metal and transplutonic ore deposits. So you go mining (ores and transplutonic ores) -> refining (metal and transplutonics) -> heavy industry (supplies, heavy armament, ship hulls, heavy machinery) and something else (high command for marines or something like that) and you've got the majority of resources covered already. The point is that volcanic worlds often have the heat or extreme heat modifier meaning that the patrol fleets get large if you find a cryoarithmetic engine. Also if you have good transplutonic ore deposits and a hypershunt in range you can even get a 5th industry slot using the hypershunt trap.
So my first modded playthrough I worked with the Persian League. I was running Mayasuran Navy, and they're buddy buddy with the League. I figure it's about time for me to return to my roots and help the League out next playthrough. They've suffered enough at the hands of the Legio and Adversary. It's nice to see them get some appreciation here.
31:00 Drugs aren't contraband as far as Tri-Tachyon is concerned, so they won't mind that you are carrying drugs
I too miss your content. Also, what mods aside from nexerelin did you install? :)
Looks pretty similar to rarr’s mod list
I've seen someone play with a mod called "Captain's log" that allows them to keep a log of ships found.
Just in case you forget about the Legion that's waiting you.
She moddin´ my sector till I [MEMORY LEAK]
Sire I need thee mod list, the real one (description one is incomplete) to check for incompatibilities, and maybe post goofy recommendations to add in the future if you desire, :p
Yay, new playthrough!
Im a little suprised that you decided to add Knights of Ludd, since I remember you saying in one of the Bingus videos that you find them "a little bit intense". Nevertheless I am glad that you added it - the ships are quite enjoyable, if somewhat overpowered to my liking.
Also - if you are doing midline fleet - Kazeron Navarchy was already mentioned, and Mayasura Navy is also really good, for the midlined vibe, although it is "bloatmaxxing" with the amount of ships it adds. Hope you check it out one day.
When the world needed him most he vanished. :(
1:20:50 tritach definitely sells wolves, RNG is just mad at you today
Thank you for the great videos. I've upped my starsector game and I love omens now. I finally have a frigate I can bring 40 dp of and feel like I'm not just being a cute rp boy
Heya, I think you forgot Scalartech in the mod list you threw into the description (or another mod also adds a System called 'Spindle')
Good catch, I'll add that right now.
aw hell naw, my man is fucking dead now. What a shame
Hope you're doin alright, and havin a good day man o7
In case you were unaware, Symbiotic Void Creatures also spawn in any fringe system, not just in the Abyss.
just watched all the spacer series pls upload im lost in this bitch of a sector
Praying for the return of the biggest brain starsector player, I miss kicking back to the regular videos after a long day of college
I reordered my hot bar keys cus i kept hitting the E burn too.
right click the ability and you can change it
Miss your uploads, hope you are doing well
Okay I will rewatch yours content monthly cose I can't get enough
And I see that you update yours memes playlist 😈
Hi! Loved your ship loadout videos. I wonder though, how would you approach Diable Avionics ships?
and you are gone just when i found you...
I guess humanity is indeed doomed
Why this man didn't buy the Pirate Shrike screaming at him from the sceeen is beyond me.
Eagerly awaiting the next part :)
31:13 They were Tri Tech. Maybe they did find the drugs. They just consider them legal.
47:50 I find the joy in the unfair fights. And in the relatively peaceful build up so that I can be strong enough to have unfair fights
It's turbo jover :'(
bro you need episode 2
22:30 arent there system bounties for pirates, you could join the fights there and chip off some money... both from the bounty and salvage.
All roads lead to Paul Bingus. And Diable Avionics is very much copyright violation, the name, the concept of a wanzer as a multirole fighting vehicle and many of their names and equipment as well as the corporation name itself has been lifted wholly from Front Mission games. Tri-Tachyon won't be pleased if they find out.
Hope you are good, miss your gameplay! :)
your modlist is incomplete i can see you have scalartech and other mods you haven't mentioned in the description
And Here we go!
Personally, I joined the Persean League only after yoinking their Nanoforge, and graciously donated it back to them
And it most certainly wasn't because I did not have the captaining skills to take out their logistics fleets, and also happened to have a few dozen phase ships in cold storage. Nono, this was a tactical decision.
Im sure im not the first but diable avionics and wanzers are from a amge series called frontmission more or less armored core but turn based
Hey Big Brain. Love your videos. Have you ever considered reviewing viewer submitted fleet compositions? I'm pretty new and while I've made it to end game I have no idea why one fleet comp works and another just self destructs.
When you talked about Black Market Risk and Roguelike, would the Roguelike Sector mod be an idea?
ahh yes finally, another video to watch on my lunch breaks!
DA is my favorite faction hands down.
Do add the hyperdrive mod, ive found it makes travelling to fringe systems convenient at the cost of reduced cr and supplies
Unlike slip surge , you can use at any point in hyperspace or in a system
In my experience, if you have Hivers and Nexerelin invasions enabled at the same time, Hivers tend to get their asses kicked because their diplomacy profile is specifically engineered to make them constantly at war with everything, which results in them often getting targeted for invasions/satbombs
What is this star sector video doing in my ftl dedicated chanel?
Is continue making this series I love it
What about the free ships in Galicia ?
You have a really beautiful voice there, quite a masculine voice indeed!
I fall asleep to your videos. thank you
Pls come back
you should be going into bars when youre looking to buy ships. one of the things nex adds is down on their luck captains and shady military characters selling "surplus" ships at deep deep discounts.
Hope u r ok.
he died from ligma
@@Esoteric_5075ismwhat’s ligma?
Feed me starsector seymour. Feed me now!
its like he doesnt know you can vent flux
Do you have a discord at all? I had bought the game, puttered around for like 10 hours and then binged watched the last series over the last few days and kinda picked up how to play, still new to things but trying to watch stuff and not just straight copy youre builds is hard :(
railgun & unstable injector?
Hope you're okay
c0mmenting this 0n y0ur m0st recent vid but this g0es way back
hybrasil is actually irish in 0rigin its basically "irish atlantis" and the wh0le system is irish themed
What is this kind of brain damage typing Os as 0s
Excited to see this series, but I'm curious how you got knights of ludd to work? My game fails to load the main menu when I try to start it.
All the mods are up to date but it just tells me that it failed to load a png from the knights of ludd mod.
That's weird. I didn't have any issues.
@@bigbrainenergyguy It's fine, KoL is the only mod not working for me and now your doing a playthrough with it so I'm not missing out as much anymore.