How to Starsector: Ballistic Weapons Tier List

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  • Опубликовано: 10 июл 2024
  • Ballistic weapon are one of the primary weapon types in Starsector with explosive, kinetic, and fragmentation options. Despite lacking the accuracy of energy weapons, they do pack a punch when hitting their ideal target. In this tier list, we'll rank each ballistic weapon based on its overall usage, efficiency, and cost.
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    Start 0:00
    Autocannons 0:20
    Flak Cannons 2:25
    Explosive Projectiles 4:00
    General Weapons 7:46
    Precision Kinetic 10:35
    Automatic PD 15:36
    Needlers 18:44
    Assault Guns 25:00
    Final Thoughts 31:53
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Комментарии • 67

  • @paulrogersgaming
    @paulrogersgaming  День назад +2

    Pinning some corrections here:
    +The Expanded Magazines hullmod does not affect the light or heavy needler
    +The Hypervelocity Driver and the Heavy Mauler have the same range of 1,000
    Other things I'd amend:
    +My ranking for the railgun didn't account for its accuracy advantage so I'd say it deserves B-tier at the very least
    +In the next tier list I'll change how I categorize the weapons so the order is more logical
    Thank to all who tuned in to watch!

  • @grievous6930
    @grievous6930 8 дней назад +16

    I respect other people having different opinions, and utilising all kinds of strats, but oh boy this one has a bunch of things that don't make sense, or are just factually wrong.
    First, Thumper and Storm Needler are the only 2 ballistic weapons that work with Expanded Mags, nothing else has magazines, they just fire normally on a cooldown. And s-modded Exp Mags is so strong, I'm surprised you haven't mentioned it on Storm Needler, it becomes broken good. Just put it on a ship that has a mobility system and you're good for kinetic damage on a single weapon.
    So putting Storm Needler in C tier while Gauss is somehow B makes zero sense, Gauss has only one use case, Conquest kiting, everwhere else it's a huge waste of flux. You said you value flux efficiency but didn't even mention the horrendous 1.71 efficiency, the worst out of all ballistic weapons.
    Railgun being in C tier together with Thumper and Mortar weapons is just criminal, it's the most versatile ballistic weapon in the game. Good DPS, good efficiency, good range, excellent precision (anti-fighter duty), and it's cheaper than the Light Needler. It can do just about anything unless you really really want burst damage of Needlers.
    HAG and Devastator should've been swapped, Devastator is waaaay too situational for it to be in A tier. It's an afterthought weapon which deals with a problem that doesn't even exist. You'll never be so deep in fighters that you have to have a Devastator. It's a decent knife fighting weapon tho, since half of the shots won't be exploding on nothing.
    It seems like you haven't experimented much with HAG, the claim that it doesn't deal enough damage is ludicrous, it's 480 HE DPS, where else are you going to get that power? And it does have a role, punching armor in literally everything and punishing dropping shields. Mauler can be shield flickered, HAG can't. I was also once a HAG hater but the buffs made it deadly, precision buff was huge. Constantly hitting the same spot on armor is enough to bring down everything in the game. Basically a ballistic High Intensity Laser.
    Lastly, while you were critical of some weapons and their use cases, you were very favouring of the Assault Chaingun, basing it's performance on piloting an SO frigate. And that's pretty much the only place where AC is good, SO ships which are fast enough in the first place.
    P.S. Minor nitpick: You were showing stats of the weapons on the side, but when you compared the 2 similar weapons the auxiliary data showed the stats of just one weapon, where I think in every situation the 2 weapons had different refire delay.

    • @chainsawplayin
      @chainsawplayin 7 дней назад +1

      Railgun right next to light mortar 😵

    • @lmelior
      @lmelior 5 дней назад +1

      Bro when you dropping your .97 tier lists? I go back and look at your .96 ones all the time!

    • @grievous6930
      @grievous6930 5 дней назад

      @@lmelior I really appreciate it mate, buut I'm just going to wait for the next patch since the last one didn't shake things up too much. And it's already been a long while.

    • @paulrogersgaming
      @paulrogersgaming  5 дней назад

      Thank you!

  • @777CHEKIST777
    @777CHEKIST777 8 дней назад +5

    Weapons with low accuracy and a large spread during prolonged shooting can be placed in fixed slots, where they greatly lose their negative features. There are a lot of ships with fixed frontal weapon slots and they often lack flux to shoot energy-intensive weapons. This is where the Arbalest cannon comes to the rescue. The point is that you either play from the range on individual ships that are left to themselves, or from a massive simultaneous attack with the expectation that you have a more profitable general flux exchange.

  • @davidsiewert425
    @davidsiewert425 7 дней назад +4

    It would really help if you divided the Tier list in to columns by (small,medium, large mounts) and/or (kinetic,explosive,energy) -> it would give a much better overview of where each thing lies.

  • @yourranger7025
    @yourranger7025 8 дней назад +3

    I gotta say, I love tierlists, hearing different opinions and learning about something you might've missed

  • @MisterG_Gaming
    @MisterG_Gaming 8 дней назад +3

    People are very emotional with (low tech) ballistics. In general you understand the concept well even if some builds are better with tier C and D weapons (Onslaught). You have to see it globally, as you do, and not on 1 or 2 ships.
    My changes: both mortars D tier, railgun A tier, Mauler S tier, Storm Needler ... sometimes S tier and B tier.
    When you face Remnants with Low Tech, the enemy AI rush at you and the range gap doesnt matter. It's only how fast you can overflux them, that's why Storm Needler is good. Against normal faction and for certain ships, it's another story. Like Gauss Manticore is pretty good with all its range bonus.

  • @compedsushi9030
    @compedsushi9030 8 дней назад +1

    Keep it up man, great info.

  • @Postdotfuzz
    @Postdotfuzz 8 дней назад +4

    In vanilla Starsector, there are only two ballistics weapons that don't suck: Vulcan cannons and Hyper Velocity Drivers. (This comment brought to you by the High-Tech gang.)

    • @paulrogersgaming
      @paulrogersgaming  8 дней назад +1

      Those are both solid!

    • @777CHEKIST777
      @777CHEKIST777 7 дней назад +1

      Haha ballistic rangefinder and omega weapon GO BRRRRRRR

    • @h4xorzist
      @h4xorzist 2 дня назад

      I do like my non safety overrided Hyperion with a heavy nedler, mininglaser and pulsar. You let the needler magdump at range then you go in and dump anything else. If the ships survive you could even went right there especially if you went for the engine.

    • @Postdotfuzz
      @Postdotfuzz День назад

      @@h4xorzist I was just memein', heavy needlers are niche, but great in that niche.
      I like my non-SO, elite helmsmanship Hyperion is a chaingun and two heavy blasters. I haven't actually flew one in a long time though.

  • @michealcraddock2923
    @michealcraddock2923 8 дней назад +4

    Wait I don't believe the light needler or heavy needler benefits from extended mags since neither have magazines just a long refire delay storm needler is affected since it has a magazine. One other point of consideration is using integrated point defense with railguns and having perfect accuracy point defense with a decent range to deal with missiles and fighters before they get near you also just decent pressure for shields at long range as an added bonus.

    • @chainsawplayin
      @chainsawplayin 7 дней назад

      Light and heavy don't. They're burst weapons, not magazine weapons.

    • @lmelior
      @lmelior 5 дней назад

      Yep, and the Storm Needler only got its interaction with Expanded Magazines in the latest release.

  • @Pilvenuga
    @Pilvenuga 8 дней назад +2

    Flaks definetly are not A tier, for one reason: their lack of range. Yes, you can get some decent effective range if you mount them on capitals with range boosts and Point defence skill. But that's the only place where it becomes B tier for overall missile defence role, since burst pd lasers excel at it and fighter defence is much better by the Thumper thanks to its burst damage nature and range.
    Why is their lack of range so important? Angular velocity and how weapons target in Starsector. When a target enters the range for a weapon, weapons go through a moment of aiming at the incoming and calculating where they need to shoot to lead into it. This is something that laser burst PD does not have to spend time on. Low range of flaks and high missile speeds means flak (without range upgrades) only gets a few shots in before the missiles impact. Sometimes only enough to kill 1-2 missiles out of a salvo of 12.
    Another note: Expanded Magazines dont do anything for weapons that dont have magazines, like the Light Needler you mentioned. It doesnt increase the burst fire capability, only the depth of the magazines (like on the Storm Needler).

  • @FurrKnight
    @FurrKnight 8 дней назад +1

    Thank you for the video, excellent presentation. I simply can't imagine the flaks on A tier but, you made a strong case for them.

  • @igncom1
    @igncom1 7 дней назад +1

    Playing a luddic church inspired game, weapons like the arbalest gain in OP what they lose in raw effectiveness. I ended up with escort fighters on every destroyer, and also picked up derelict operations to make my fleet replicable and for D mods to matter very little.
    Heavy Moarters and Arbelests did much more work then you might expect with the luddic horde I managed to amass.

    • @paulrogersgaming
      @paulrogersgaming  День назад

      Seems like people don't enjoy mortars but I like how cheap/efficient they are compared to other weapons

  • @jigsaw1398
    @jigsaw1398 День назад +1

    Yet another banger

  • @mobi777
    @mobi777 8 дней назад +2

    really looking forward to hear what you are going to say about energy weapons

  • @PipoZePoulp
    @PipoZePoulp 8 дней назад +2

    Excellent presentation with clear visuals.

    • @paulrogersgaming
      @paulrogersgaming  8 дней назад +1

      Can't thank you enough for the comment! I wanted to make sure the weapon stats were included for this one. Ended up looking alright 👍

    • @PipoZePoulp
      @PipoZePoulp 8 дней назад +1

      @@paulrogersgaming
      The statistics on the left of the screen were what was missing from the previous video on missiles. It provides all info with one look.
      And sorting (and time stamping) the weapons by categories makes for an easier to navigate video.
      And probably longer to edit too. Thank you for your hard work.

    • @lovegsup5449
      @lovegsup5449 8 дней назад +1

      ​@@paulrogersgaming I agree that visuals look good, but I would love to suggest a small tweak.
      The tierlist is pretty wide and a lot of that width is left unused on the screen. So you could decrease the width, increase the size of tierlist a bit and the leftover space on the screen you can use to increase the size of stats' window. Since the text there is quite small it can be a bit hard to read them on the phone.

    • @paulrogersgaming
      @paulrogersgaming  День назад +1

      @@lovegsup5449 Great idea! I can do that in the next tier list

  • @lmelior
    @lmelior 5 дней назад +1

    One of the great things about Starsector is that people can have vastly different opinions on specific weapons and yet make really strong arguments for said opinions at the same time. There are viable builds and situational uses for just about everything. Except HVD, that is. That being S-tier might be the only uncontroversial take here. 🤣

  • @AGM_V2
    @AGM_V2 8 дней назад +3

    Helbore is way better than B, atleast mid A tier. It has the highers HE damage per shot which means it can quickly strip armor of heavy ships like onslaught or dominators, missiles and torpedoes arent as reliable, it also has low flux and ordinace points. you usualy dont need HE weapons after armor is striped so investing in something like Hepgiastus or HM is not worth it as they strip armor slower and cost more flux and OP.

    • @MisterG_Gaming
      @MisterG_Gaming 8 дней назад +2

      Hellbore is good at where it is actually. More than 4 Maulers on Onslaught for example are way better.

    • @AGM_V2
      @AGM_V2 5 дней назад +1

      Why put 4 HM when Helbore would do the job better, use the mediums for HVD's insted

    • @paulrogersgaming
      @paulrogersgaming  День назад

      I suppose the Hellbore is similar to an anti-armor missile on a cooldown, and it can 1-2 shot even the heaviest armors. It just depends on whether you're shooting a capital ship or something smaller, and my experience has been that anything smaller than a capital gets shredded quickly by maulers without the need to worry about all the shots landing.

  • @Propietario283
    @Propietario283 8 дней назад +2

    As Arbalest enjoyer I want to note just how dirt cheap it is to both equip and use. And it does outperform Heavy Autocannon in a few categories too. Considering how most low-tech ships have limited flux and abundant medium slots, Arbalests fits in pretty well in my opinion.

    • @chainsawplayin
      @chainsawplayin 7 дней назад

      Arbalest is better than HAC at flux efficiency and armor hit strength.

  • @michaelreece3937
    @michaelreece3937 8 дней назад +1

    The only weapons i can see pairing with the hepthatus is the guass or the hypervelocity driver. But that generally leads to two types of expensive weapons being used together.

    • @chainsawplayin
      @chainsawplayin 7 дней назад

      Ballistic Rangefinder. Heavy autocannon rangematches Hephaestus. There's always railguns and light autocannons that can rangematch with it aswell.

  • @matthewmorgan7103
    @matthewmorgan7103 6 дней назад +1

    Are you planning on doing an analysis on mixed weapon sets? Like are there high tech options that have the range make the Haphestus a good pick?

    • @paulrogersgaming
      @paulrogersgaming  День назад

      Good point. Maybe the Hephaestus is better when combined with energy weapons

  • @777CHEKIST777
    @777CHEKIST777 8 дней назад +1

    Ship speed is added to the projectile speed of any non-beam weapon, keep that in mind.
    A volley of Orion Driver and Hell Cannon turns Retribution from a melee fighter into a sniper.
    Literally, Hell Cannon projectiles fly a quarter of the entire battlefield, from one strategic point to another (like from a jamming point to a command point) at insane speeds.
    This also works with the Fury and Energy Blaster combo, but the result is not as impressive. You can also try this with Odyssey and Giga Cannon.

  • @mcpunchins
    @mcpunchins 2 дня назад +1

    Mauler and HVD both have the same range of 1000, the HVD doesn't out range the Mauler they are both 1000 range weapons

    • @paulrogersgaming
      @paulrogersgaming  День назад

      Thanks for the correction! I added a note to the pinned comment for this

  • @mochithepooh5368
    @mochithepooh5368 8 дней назад +19

    The way you go through the weapons is really bizarre. Because normally you would compare same size weapon that deals the same damage type, not different size weapon that have "same jobs". Like why are you talking about Hellbore vs 2 Maulers when they literally can't be mounted on the same slot? Doesn't it make more sense talking why use Hellbore instead of Assault Gun.
    Also, I'm sorry but Devastator flak is absolutely terrible for capital ship fight. Because the shell randomly explode (because it's supposed to be a flak cannon), the effective damage on max range is like 30% of the raw number.

    • @Kuba_K
      @Kuba_K 8 дней назад +2

      Considering almost every weapon of its size fits unique role this was the only reasonably good way to rank them in a single tier list.

    • @paulrogersgaming
      @paulrogersgaming  День назад

      Generally ships will have a more small/medium slots and only a couple large mounts, so using 2 medium slots for explosive damage makes a lot of sense if you have a large slot you want to use for something else, like a Mjolnir or Mark IX. Furthermore, if you were to use the Hellbore or the Hephaestus in a large slot, you're giving up that mount for something that can more effectively be replaced by Maulers, light assault guns, or missiles.
      As for the devastator, I'd say it makes a ship practically untouchable against fighters and missiles. It's not meant to succeed in 1 vs. 1s against larger ships though since, as you mentioned, its projectiles don't travel max range.

    • @mochithepooh5368
      @mochithepooh5368 День назад

      @@paulrogersgaming the range don't really line up though. Mark IX have 900 range but Mauler have 1000. Yeah that means you don't need Ballistic Rangefinder but that means any small weapon would be useless for ship fight because it doesn't have that extra 200 range, which is really bad because small slot are really good for anti shield. And the Dual Flak is like the best point defense.

  • @jtojagicc
    @jtojagicc 6 дней назад +1

    when in doubt mount HVD

  • @MsFluffybunny999
    @MsFluffybunny999 8 дней назад +1

    Lil' note: I don't think expanded mags help with needlers. I think they only apply to weapons with 'ammo capacity' rather than 'burst size'
    From another needler aficionado

    • @chainsawplayin
      @chainsawplayin 7 дней назад +2

      Expanded mags affect only Storm Needler and Thumper in ballistics. Onslaught's laser cannons also benefit from it.

    • @Aereto
      @Aereto 3 дня назад +1

      Storm Needler, Thumper, and Mining Blaster can make for a devastating pressure combo given that thumpers are effective finisher weapons for midline and high tech ships due to lower minimum armor rating and the resulting armor calculation damage reduction that can be further reduced by focusing attacks on a specific area.
      Bonus here being that Mining Blasters won't shoot on shielded areas so it won't contribute to soft flux until it forces the ship to raise shields or the ship's armor is exposed.

  • @celem1000
    @celem1000 8 дней назад

    I generally.consider the Light Mortar mostly useless due to woeful accuracy. On small craft with low flux I'd rather fit for close-range point defense, give it light machine guns and/or vulcans and have it sweep.
    I feel the mark 9 was slightly underrated, though I can't be sure I'm ranking it in a vacuum, I always mount it alongside the hephaestos assault gun and as a pair they are excellent. That duo of large ballistics form the backbone of my ai-flown fleet. (Things like hyper velocity and railgun belong in player hands)
    Edit: oh wow, you really didn't like the Hag. I quite like it's extended range and rof, it's job is to force shields up early and hold them up so pressure can be applied by other weapons while punishing those who vent. Otherwise your extreme range shield pressure gets armour tanked. I mentioned using it with the mk ix, they are range matched so it's always the combo I deploy it in. I always aim to be delivering both damage sources in most range bands, shield pressure alone just lets them drop and vent

  • @SRMC23
    @SRMC23 7 дней назад

    IMO the Hephaestus shines on ships like the Manticore who want to harass the enemy with constant volleys at long range. my personal Manticore build was one Hephaestus with triple Railguns(or those Gauss guns from the Knights of Ludd mod) so you would sit at 900 distance from the enemy and would just keep dishing lead on them until the shield goes down and they start getting the anti armor hits.
    It's not supposed to be an artillery nor is it supposed to be a a short range machine gun. it's more like an assault rifle or the like, it's gonna have a fairly constant rate of fire for its distance.

    • @Aereto
      @Aereto 3 дня назад

      Pair that with Escort Package and Integrated Targeting Unit, and it can provide large ballistic HE pressure for your capitals.

  • @freshglizzy3763
    @freshglizzy3763 8 дней назад +1

    Its worth noting that both the rail gun and gauss cannon seem to be affected by 'high energy focus' ship special

    • @chainsawplayin
      @chainsawplayin 7 дней назад

      False, it's their charging animation.

  • @Diarmuhnd
    @Diarmuhnd 7 дней назад +1

    *Dakka Dakka!* Indeed

  • @ioandorokhov
    @ioandorokhov 5 дней назад +1

    you are incompetent

  • @chainsawplayin
    @chainsawplayin 7 дней назад +1

    What a shitfest. Every weapon has its own niche, be it sustain or burst damage. Hephaestus is good now, Arbalest is a workhorse for ships with bad flux, HVD is really flux and OP-hungry but can punch armor alongside shields, and YOU PUT RAILGUN NEXT TO LIGHT MORTAR!!! The 100dmg shield and armor harasser next to the actual worst weapon in the game.