Just in case you didn't know, and it's only a tip: But you can interupt the Foresight Slash counter and go directly into the Spirit Thrust/Helmsplitter attack. But shit, even without the combo cancel, your runs are always still buttery smooth~
8:15 to 8:45 you did at the least 5,500 to 6,500 damage, I might have missed some other numbers since they were clunked together. That 30 seconds was absolutely crazy.
HOW IN THE HELL?! the damage you get on your thrust is what i get on my spirit helm breaker! and then you just whip out a 413 on your spirit roundslash into red bar, near 250's on your spirit helm breaker! are my skills THAT out of place that i can't even do half of this damage?!
I mean, I feel both ways. Let the man have his taste, I have my personal armor combos others don't like... Though the clash is real, but it makes him stand out with the dark lower and bright headlight. Lol I think he needs to check out the new USJ armor combo for potential "wow, damn" style with rajang. Imo
I love seeing his builds with no divine blessings because I think I kinda got used to having divine blessings and I could prob have more damage output without it
I noticed that you run peak performance alot. . . . I guess you and I will both be happy with our own builds we get off Velky's new armor tonight. But I gotta ask, what are your thoughts on quicksheath 2/3? I run 3 in almost all my LS builds.
@@willyates8071 But iai slash after quick sheath charges meter automatically. It's like focus 3 without having to hit more to build it, and it can cancels after spirit roundhouse slash. Quick sheath 3 also allows for faster iai counter slashes 2, especially against fast opponents.
Sorry for being a noob but I'm getting into ls, but I can't pull of the shealthe attack combo. I know it's r2+x but I'm unable to do it still, any tips?
Mann I wish I have friends that play Iceborne. I could have defeated kulve months ago :( though I did defeat her and got her full set in high rank but it doesnt matter at all in Iceborne.
Depends who you are fighting, and your skill. If your skilled enough that you rarely get hit, that means you’ll basically never trigger coalescence (and if you want to trigger it, you’ll have to get out of your way to PURPOSELY get inflicted by a status). So it’s less damage. And if your fighting something like Nergi, he rarely puts any blights on you, so you’ll never be getting coalescence. In the long run, peak performance is 100x better than coalescence. Although if you got space you can always throw in coalescence for more damage.
If that’s a problem for you, there’s a variant for the build that reaches 95% affinity without max might. I just don’t know where to find it, but it does exist if that’s what you want. Tldr; just customize your set to your liking
DG wish you actually used the best in class set comps instead of these rando "reddit said" sets....what in the world you needed max might and handicraft 3 in this build for? With agitator and crit eye 7 you get 95% when hitting tender weak point if you have affinity 1 aug on that Ls...You could've easily worn the attack charm instead of slotting in those 3 attack + as a flex and dropped the max might to fit not only your peak performance, but still would have had at least one handicraft....and the shaver jewel but couldve included at least 2 coalescence into the mantle to actually truthfully hit MAX DPS and probably wouldve had max divine blessing an at least 3 levels of maintenance....im not mad or hating either....just disappointed you're putting "max dps set" in the thumbnail when i already knew this build wouldve made zero sense considering with 0 fire res you couldve been in coal for half that fight and with your skill level couldve showcased the OP fatalis armor a little better. Otherwise love your videos man keep up the hunts!!
I don't think you should take the title that seriously. The build he is using the secondary meta set for Longsword except he switched out the Frostfang helm for Kulve pants. Max might (40%) alone brings the -30% base affinity on the LS to 10% + attack boost (5%) + Weakness Exploit (50%) + agitator (20%) + Crit eye lvl 3 (15%) (boosted by 10% when wearing mantle so 25%) = He reaches 100 just fine without need for an augment. When wearing the mantle, he actually overcaps but that's probably for when the monster isn't enraged, he gets to 105% without Agitator active which 5% affinity over isn't a big deal at all, could've put something else there but nothing DPS wise in a one slot. Coal is a skill that can easily be switched out for other skills due to how situational it is. It's an amazing skill when it activates but it's not 100% necessary, for a fight like Kulve, would've been smart to bring it, but again shouldn't take the title so seriously. Technically he's clickbaiting cause it's not the Max DPS set, but it's so close, who cares, 1% to 3% DPS difference doesn't matter in MHW. Also, he already has three levels of Handicraft plus true razor sharp from 4 piece Fatalis so adding just one more level of it wouldn't matter either, the monster would switch zones before he would have to sharpen. Shaver jewel maximizes his Weakness exploit always doing 50% rather than the base 30%. You never go for Coal 2, it's just not worth it, it's like attack boost, it's a trap. 3 damage is nothing, he made the right choice by just doing raw attack boost because that's ALWAYS up. What good would making an attack charm do? He loses 5 points of Agitator, then has to slot that in, makes no difference. (Also, I learned all this stuff on Reddit, maybe ya shouldn't discredit them and head on over to r/Monsterhuntermeta where they explain everything)
Hey Shadow appreciate the feedback. I have checked out all the reddit threads on this game and didn't discredit their merit. So big question I had was why exactly was DG going with this set for today's video. My point which I stated was he had 0 fire res before meal and was wearing 1 kulve piece for what reason exactly???......We'll considering my "fatalis/kulve/safi comfort farm build" uses 1 kulve piece with 4 fatalis.... all i need is 1 hard fire res jewel to hit exactly 20 fire res without eating for ele res up Lrg. So now it makes sense why the singular kulve piece is even being used as oppose for skill efficiency. Otherwise for an all around max dps set raw dmg meta set using that attack charm 5 i spoke off..... and without even using Frostfrang anything for punishing draw, any hunter who has the full armor set could easily fit more than what DG showed here with his 3 attack + decos. with 4 Fatalis armor B+ and the Dragonbarbs a+ If you have all two free decos from the alatreon week (2nd exp+ and that 1 attack +) Every hunter without God decos could have the following Attack boost 7, crit eye 7. Agitator 7, DB at 5, tool specialist at 3, lvl 1 handicraft, clutch boost, wex and crit boost 3, PP 3, stun res 3, and recovery up 3. Those utility skills are all flex depending on every person's inventory but without maxmight 5 you still have the 95% affinity. A health regen augment and affinity sugment and thus get more dps and more survivability using whatever meal or mantle combo you prefer. THAT one build I made in 5 minutes right there already couldve been a better showcase for any monster and would've been an actual viable option for everyone to build for instead of showing off his 3 atrack plus and 1 handicraft plus to flex..... Thats why I said that I was disappointed but mentioned that I overall enjoy and respect DG's content. No need to defend useless overkill affinity when if that was the plan my man couldve used latent power 7 for the extra 20% over max might and wouldve gotten 50% stamina reduction which helps in all large arena fights......but please continue the discussion lol. Your math was excellent 👌 👏
@@Foosh7190 The Kulve piece is for Peak Performance and Critical Boost 2. A ton of meta builds (for a good portion of the weapons) builds I see slap in Kulve alpha legs just because of that 1 level of Peak Performance. Kulve Alpha legs give more effective raw overall rather than Frostfang helm/Punishing Draw for LS. You don't have to slot that one level in which opens it up for something else. Using a hard fire res would prevent the fire blight or whatever it's called which is nice and all, but would you rather have fire res or some other 4 slot deco that gives one level of two skills that you want? It's just more efficient that way, fire blight interferes with his Peak performance, but you only have to roll three times to get rid of it, even if you don't roll, health augment just negates the damage and you can just wait for it to wear off. He doesn't need to fit anything else besides those three attack 4 jewels, he has every single other skill he could want accounted for. The only one missing and probably the most disposable quality of life skill is Recovery Up. An attack charm accomplishes nothing in the build. Again, by getting rid of the challenger charm in favor for attack, he loses out on Agitator 5 for the most disposable meta damage skill. If he didn't slap on the Handicraft 4 deco, he would have to use the Fatalis alpha arms for handicraft 3 which only give a 4 and 1 slot. He would be missing out on max evade window, tool specialist, max might, or peak performance. With only one level of Handicraft, he would have to sharpen as can be seen in the video with the first phase, with Handicraft 3, he still nearly dropped to white sharpness which is DPS lost. He did say in the beginning of the video that he could've dropped one level of handicraft. But what would he replace it with? Might as well use it rather than invest into another skill that would only be at level 1 assuming he got rid of the Handicraft/Tool Specialist jewel. He's not showing off a accessible build for anyone to copy, he's just showing off a really strong build, why wouldn't he use the three attack 4 jewels he has? I also need three attack 4 jewels (Have the free one they gave out, so two more to go) to make my build as optimal as possible (Greatsword main), it's not a flex, it's skill efficiency. As for having 95% affinity from the build you made, you lose out on the raw damage from the attack augment in favor for some survivability but in turn gain a 5% chance to do lower DPS overall, obviously not by a ton unless you get super unlucky, but it's still there. By using max might and an attack augment, he guarantees 100% affinity and more raw damage overall. Sure the survivability may be better, but that's now what he was going for, he said max DPS so it makes sense he would guarantee the 100% affinity even though 5% chance would be so minimal anyways. You do have Divine Blessing 5 which is great, but is useless if you rarely get hit such as this hunt in this video. Not to mention, he's using Longsword, he has two counters that can just completely negate all damage he could take if he times them right. Latent Power is just too situational and impractical to use. Take damage to get affinity and reduced Stamina usage? No, max might is just better. Especially for Longsword because Foresight doesn't use much stamina at all and you recover stamina while doing helmsplitter anyway letting max might to proc. I wouldn't mind putting a point into Latent power here and there if it made sense to, but to fully invest into the skill over something else such as Max might just doesn't make sense. Again, I did say that he went overboard with affinity which is a waste when he is wearing the mantle, both when the monster is enraged and not. He could've kept one expert jewel for 100% affinity when monster isn't enraged, and put a medicine jewel for recovery up 1 because what else would he put on a temporal mantle. Wearing the temporal when the monster is enraged is a massive waste of affinity (10%) I agree. Overall, yes, your build would be better for just casual hunts. But for pure DPS, more mantle uptime with tool specialist is better, you don't want to get hit so DB is useless if you rarely do get hit. If you have evade window 5 (Like he does, also Evade Window increase your invincibility when using Foresight Slash and Iai Slash if I'm not mistaken), I doubt you'll get hit unless you majorly mistime a roll/counter making Divine blessing even less valuable. Recovery up is nice to have I agree, but with how much DPS a set like this is putting out, the health augment is enough to maintain peak performance. And finally, the meal thing is a solved issue as Fatalis grants the health and stamina meaning you can eat for whatever you want, I personally have over 700 gourment vouchers so I just use those and eat for the skills I want with custom platters and get Attack L every time. The defensive buffs from meals just aren't useful unless you're using Alatreon set bonus I guess or you just really hate getting blighted.
hey Shadow props for all the information and facts supported statements that whole spheel was lol. I agree with you 110% about the numbers and the dps but did you watch my man's game play before you supported his loadout so heavily. DG isn't a dedicsted speed runner so considering he took 12 minutes even with all the running around, Whiffs on his counters, Slow gauge management and tentative helmsplitter use he had there and still did a solo in 12 mins. My record is 10m 39s and I used a combo of att7 Agi 7 and Lp 7 for that run....didn't have PP and instead had part breaker and with that skill and use of the ceiling rock and wall bangs I had less dps on paper but did the full dps of the hunt almost 2 minutes faster with less stress to perform and permanent rocksteady and temporal for the entire fight so therefore just the utility skills like I argued wouldve did him better considering he's not running a staged speed run and technically was just doing a "casual hunt" thus making my set superior. Now that I got the AT velk armor too those greaves make my set get the PP for free and when safi is back i can use fatalis for all the safi Ls' put 1 Valk divinity and have 4 piece fatlis crit element builds with purple sharp raw scaled weapons that'll be comfy versions of the #1 elem dps full safi kjaar weapon elem builds
Just in case you didn't know, and it's only a tip: But you can interupt the Foresight Slash counter and go directly into the Spirit Thrust/Helmsplitter attack. But shit, even without the combo cancel, your runs are always still buttery smooth~
8:15 to 8:45 you did at the least 5,500 to 6,500 damage, I might have missed some other numbers since they were clunked together. That 30 seconds was absolutely crazy.
Again the helmet doesn’t fit the drip
I actually googled an anti kulve build yesterday and now my savior came. Thanks for the build!
yea good luck getting those jewels for that set first of all and of course farming Fatalis for the armor
@@el-youtub3r402 i have them already xD
U say it like its impossible xD
@@LenLouis lol
@@LenLouis bruh...
Lmao try the skull headpiece on that armor
if u tenderizer her chest before wall bang, it will easier to take off her mantle
I'm just happy that he finally is tenderizing!
HOW IN THE HELL?! the damage you get on your thrust is what i get on my spirit helm breaker! and then you just whip out a 413 on your spirit roundslash into red bar, near 250's on your spirit helm breaker! are my skills THAT out of place that i can't even do half of this damage?!
Helm splitter at 8:16 was so nasty it triggered an ad
People in the comments, can you just let the man enjoy the helm piece he wants to use?
I mean, I feel both ways. Let the man have his taste, I have my personal armor combos others don't like... Though the clash is real, but it makes him stand out with the dark lower and bright headlight. Lol
I think he needs to check out the new USJ armor combo for potential "wow, damn" style with rajang. Imo
Right? It's his hunter ffs.
That helmet is disrespectful on odo armor just saying DG 😂
Bruh what are you saying 🤣
Rajang gear is god tier fashion hunter every1 knows this :)
@@MDogman5 yeah it is but the combination seems weird.
Im going to try this build later, so I can add the Shaver Jewel in
Daaaaaaamn this is tooo gooooooood .. I really didn't reach 400+ damage with the long sword 🔥
My highest is 486 😂 with LS this build is not the best what u see in the video
I love seeing his builds with no divine blessings because I think I kinda got used to having divine blessings and I could prob have more damage output without it
When hab an op build and bully kulve instead of fighting fatalis
Kulve: why am i here just to suffer
that was nasty @DG !
Also your solowing the her?! Wow your really good
mr version scales 1-4
She's not that hard. You just have to know her hitboxes. Once you get a feel for her hitboxes, she's a cakewalk.
Thanks man
I noticed that you run peak performance alot.
.
.
.
I guess you and I will both be happy with our own builds we get off Velky's new armor tonight. But I gotta ask, what are your thoughts on quicksheath 2/3? I run 3 in almost all my LS builds.
It’s not really necessary
@@willyates8071 But iai slash after quick sheath charges meter automatically. It's like focus 3 without having to hit more to build it, and it can cancels after spirit roundhouse slash. Quick sheath 3 also allows for faster iai counter slashes 2, especially against fast opponents.
@@trevinsingh9390 Hey man, you asked, I’m just giving you an answer.
@@trevinsingh9390 The sheathing rate isn’t big enough to be prioritizing it over something like peak performance or divine blessing.
@@trevinsingh9390 What console you on?
This is sick build 😲
Sorry for being a noob but I'm getting into ls, but I can't pull of the shealthe attack combo. I know it's r2+x but I'm unable to do it still, any tips?
Just a random Guy if the sheath attack you mean is to evade at very last moment, the combo is R2 + O not R2 + X. Hope this helps
Or maybe you dont have iceborne? The iceborne expansion will add a few knew moves to the longsword
How do you get shaver jewel
Meld it from the Elder Melder.
DG : NANI
Me : OOOOOOMYYYYYYYYYGOOOOOOOOD
Melted huh. Definitely no pun intended there
If you love to put on a mask on your character, try to equip savage jho helmet beta
🤔🤔
Cold with that long sword
Everybody talking about the layered armor, but imo the Fatalis LS is ugly af
Even though that's how it's design has been since MH1?
We’ve known this for a while now my guy
@@irateamatsu Yep, i hoped for a change. But no, sadly not :(
@@floabr I can respect that. 🤔
Mann I wish I have friends that play Iceborne. I could have defeated kulve months ago :( though I did defeat her and got her full set in high rank but it doesnt matter at all in Iceborne.
G yo
Wanna play together? I play on ps4 btw
I would normally say yes but just to stay safe I'm gonna have to decline.thanks for offering though
@@yasuhirotjokro6506 wtf? XD
@@ximanji idk lol. Don't want to be scammed or smth :/
Can someone tell me where to get challenger jewel, I don't understand how I did even get one at all since I started the game and I kinda need it tho 🤣
Like DG always says if you grind you will shine lol.
@@irondynasty1317 Dang but even the grind isn't working, I guess it's kinda about my luck too but I'll still grind for sure
Tempered elders 4 to 5 box works better than Zinogre quest I say.
Trade a level of peak for a coalescence on kulve. Will get u more damage I think👍🏼
Depends who you are fighting, and your skill. If your skilled enough that you rarely get hit, that means you’ll basically never trigger coalescence (and if you want to trigger it, you’ll have to get out of your way to PURPOSELY get inflicted by a status). So it’s less damage. And if your fighting something like Nergi, he rarely puts any blights on you, so you’ll never be getting coalescence. In the long run, peak performance is 100x better than coalescence. Although if you got space you can always throw in coalescence for more damage.
@@safijivvaboi5081 Hence Why I said specifically “on kulve” 👍🏼
You make me want to try longsword
Bro once I solo'd Fatalis all these beasts are easy as heck.
Everything’s easy after the first Fatalis kill
i just do want to say something the negative 10 affinity is hurting your damage you never want to be in the negative affinity in my opinion tho
insanity
Ay ay ay DG
How’s it going man
@@DearGamerTV all good gonna do some AT Velka now
Not the best but still good
Click!
DG I love you man but that helmet looks terrible with that armor 😅
Bruhhh what do you mean, it’s so crispy
Rajang is best fashion gear :) god tier
Foresight takes stanima
A little bit
If that’s a problem for you, there’s a variant for the build that reaches 95% affinity without max might. I just don’t know where to find it, but it does exist if that’s what you want.
Tldr; just customize your set to your liking
who tf disliked
Probably someone who can't make Fatalis armor lol
Lol
@@blazedgamingkr lmao
Español por fabor
Broo stop flexing your overpowered builds
@kira yoshikage cool
@kira yoshikage yo that's craaaazy
Coal 😴😴😴
@kira yoshikage chill out not that deep.
your deco luck wtf
I hear alot of he's and this man and no dudette cause this dude is female
Second
DG wish you actually used the best in class set comps instead of these rando "reddit said" sets....what in the world you needed max might and handicraft 3 in this build for? With agitator and crit eye 7 you get 95% when hitting tender weak point if you have affinity 1 aug on that Ls...You could've easily worn the attack charm instead of slotting in those 3 attack + as a flex and dropped the max might to fit not only your peak performance, but still would have had at least one handicraft....and the shaver jewel but couldve included at least 2 coalescence into the mantle to actually truthfully hit MAX DPS and probably wouldve had max divine blessing an at least 3 levels of maintenance....im not mad or hating either....just disappointed you're putting "max dps set" in the thumbnail when i already knew this build wouldve made zero sense considering with 0 fire res you couldve been in coal for half that fight and with your skill level couldve showcased the OP fatalis armor a little better. Otherwise love your videos man keep up the hunts!!
I don't think you should take the title that seriously. The build he is using the secondary meta set for Longsword except he switched out the Frostfang helm for Kulve pants. Max might (40%) alone brings the -30% base affinity on the LS to 10% + attack boost (5%) + Weakness Exploit (50%) + agitator (20%) + Crit eye lvl 3 (15%) (boosted by 10% when wearing mantle so 25%) = He reaches 100 just fine without need for an augment. When wearing the mantle, he actually overcaps but that's probably for when the monster isn't enraged, he gets to 105% without Agitator active which 5% affinity over isn't a big deal at all, could've put something else there but nothing DPS wise in a one slot.
Coal is a skill that can easily be switched out for other skills due to how situational it is. It's an amazing skill when it activates but it's not 100% necessary, for a fight like Kulve, would've been smart to bring it, but again shouldn't take the title so seriously. Technically he's clickbaiting cause it's not the Max DPS set, but it's so close, who cares, 1% to 3% DPS difference doesn't matter in MHW. Also, he already has three levels of Handicraft plus true razor sharp from 4 piece Fatalis so adding just one more level of it wouldn't matter either, the monster would switch zones before he would have to sharpen. Shaver jewel maximizes his Weakness exploit always doing 50% rather than the base 30%. You never go for Coal 2, it's just not worth it, it's like attack boost, it's a trap. 3 damage is nothing, he made the right choice by just doing raw attack boost because that's ALWAYS up. What good would making an attack charm do? He loses 5 points of Agitator, then has to slot that in, makes no difference. (Also, I learned all this stuff on Reddit, maybe ya shouldn't discredit them and head on over to r/Monsterhuntermeta where they explain everything)
Hey Shadow appreciate the feedback. I have checked out all the reddit threads on this game and didn't discredit their merit. So big question I had was why exactly was DG going with this set for today's video. My point which I stated was he had 0 fire res before meal and was wearing 1 kulve piece for what reason exactly???......We'll considering my "fatalis/kulve/safi comfort farm build" uses 1 kulve piece with 4 fatalis.... all i need is 1 hard fire res jewel to hit exactly 20 fire res without eating for ele res up Lrg. So now it makes sense why the singular kulve piece is even being used as oppose for skill efficiency.
Otherwise for an all around max dps set raw dmg meta set using that attack charm 5 i spoke off..... and without even using Frostfrang anything for punishing draw, any hunter who has the full armor set could easily fit more than what DG showed here with his 3 attack + decos.
with 4 Fatalis armor B+ and the Dragonbarbs a+
If you have all two free decos from the alatreon week (2nd exp+ and that 1 attack +)
Every hunter without God decos could have the following
Attack boost 7, crit eye 7. Agitator 7, DB at 5, tool specialist at 3, lvl 1 handicraft, clutch boost, wex and crit boost 3, PP 3, stun res 3, and recovery up 3. Those utility skills are all flex depending on every person's inventory but without maxmight 5 you still have the 95% affinity. A health regen augment and affinity sugment and thus get more dps and more survivability using whatever meal or mantle combo you prefer.
THAT one build I made in 5 minutes right there already couldve been a better showcase for any monster and would've been an actual viable option for everyone to build for instead of showing off his 3 atrack plus and 1 handicraft plus to flex.....
Thats why I said that I was disappointed but mentioned that I overall enjoy and respect DG's content. No need to defend useless overkill affinity when if that was the plan my man couldve used latent power 7 for the extra 20% over max might and wouldve gotten 50% stamina reduction which helps in all large arena fights......but please continue the discussion lol. Your math was excellent 👌 👏
@@Foosh7190 The Kulve piece is for Peak Performance and Critical Boost 2. A ton of meta builds (for a good portion of the weapons) builds I see slap in Kulve alpha legs just because of that 1 level of Peak Performance. Kulve Alpha legs give more effective raw overall rather than Frostfang helm/Punishing Draw for LS. You don't have to slot that one level in which opens it up for something else. Using a hard fire res would prevent the fire blight or whatever it's called which is nice and all, but would you rather have fire res or some other 4 slot deco that gives one level of two skills that you want? It's just more efficient that way, fire blight interferes with his Peak performance, but you only have to roll three times to get rid of it, even if you don't roll, health augment just negates the damage and you can just wait for it to wear off.
He doesn't need to fit anything else besides those three attack 4 jewels, he has every single other skill he could want accounted for. The only one missing and probably the most disposable quality of life skill is Recovery Up. An attack charm accomplishes nothing in the build. Again, by getting rid of the challenger charm in favor for attack, he loses out on Agitator 5 for the most disposable meta damage skill. If he didn't slap on the Handicraft 4 deco, he would have to use the Fatalis alpha arms for handicraft 3 which only give a 4 and 1 slot. He would be missing out on max evade window, tool specialist, max might, or peak performance. With only one level of Handicraft, he would have to sharpen as can be seen in the video with the first phase, with Handicraft 3, he still nearly dropped to white sharpness which is DPS lost. He did say in the beginning of the video that he could've dropped one level of handicraft. But what would he replace it with? Might as well use it rather than invest into another skill that would only be at level 1 assuming he got rid of the Handicraft/Tool Specialist jewel.
He's not showing off a accessible build for anyone to copy, he's just showing off a really strong build, why wouldn't he use the three attack 4 jewels he has? I also need three attack 4 jewels (Have the free one they gave out, so two more to go) to make my build as optimal as possible (Greatsword main), it's not a flex, it's skill efficiency. As for having 95% affinity from the build you made, you lose out on the raw damage from the attack augment in favor for some survivability but in turn gain a 5% chance to do lower DPS overall, obviously not by a ton unless you get super unlucky, but it's still there. By using max might and an attack augment, he guarantees 100% affinity and more raw damage overall. Sure the survivability may be better, but that's now what he was going for, he said max DPS so it makes sense he would guarantee the 100% affinity even though 5% chance would be so minimal anyways. You do have Divine Blessing 5 which is great, but is useless if you rarely get hit such as this hunt in this video. Not to mention, he's using Longsword, he has two counters that can just completely negate all damage he could take if he times them right.
Latent Power is just too situational and impractical to use. Take damage to get affinity and reduced Stamina usage? No, max might is just better. Especially for Longsword because Foresight doesn't use much stamina at all and you recover stamina while doing helmsplitter anyway letting max might to proc. I wouldn't mind putting a point into Latent power here and there if it made sense to, but to fully invest into the skill over something else such as Max might just doesn't make sense. Again, I did say that he went overboard with affinity which is a waste when he is wearing the mantle, both when the monster is enraged and not. He could've kept one expert jewel for 100% affinity when monster isn't enraged, and put a medicine jewel for recovery up 1 because what else would he put on a temporal mantle. Wearing the temporal when the monster is enraged is a massive waste of affinity (10%) I agree.
Overall, yes, your build would be better for just casual hunts. But for pure DPS, more mantle uptime with tool specialist is better, you don't want to get hit so DB is useless if you rarely do get hit. If you have evade window 5 (Like he does, also Evade Window increase your invincibility when using Foresight Slash and Iai Slash if I'm not mistaken), I doubt you'll get hit unless you majorly mistime a roll/counter making Divine blessing even less valuable. Recovery up is nice to have I agree, but with how much DPS a set like this is putting out, the health augment is enough to maintain peak performance. And finally, the meal thing is a solved issue as Fatalis grants the health and stamina meaning you can eat for whatever you want, I personally have over 700 gourment vouchers so I just use those and eat for the skills I want with custom platters and get Attack L every time. The defensive buffs from meals just aren't useful unless you're using Alatreon set bonus I guess or you just really hate getting blighted.
hey Shadow props for all the information and facts supported statements that whole spheel was lol. I agree with you 110% about the numbers and the dps but did you watch my man's game play before you supported his loadout so heavily. DG isn't a dedicsted speed runner so considering he took 12 minutes even with all the running around, Whiffs on his counters, Slow gauge management and tentative helmsplitter use he had there and still did a solo in 12 mins. My record is 10m 39s and I used a combo of att7 Agi 7 and Lp 7 for that run....didn't have PP and instead had part breaker and with that skill and use of the ceiling rock and wall bangs I had less dps on paper but did the full dps of the hunt almost 2 minutes faster with less stress to perform and permanent rocksteady and temporal for the entire fight so therefore just the utility skills like I argued wouldve did him better considering he's not running a staged speed run and technically was just doing a "casual hunt" thus making my set superior. Now that I got the AT velk armor too those greaves make my set get the PP for free and when safi is back i can use fatalis for all the safi Ls' put 1 Valk divinity and have 4 piece fatlis crit element builds with purple sharp raw scaled weapons that'll be comfy versions of the #1 elem dps full safi kjaar weapon elem builds