Now if AI actually started to mix treeman Ancient Protector (removes magic attacks) with their physical resist units, they got a whole lot more scary in 5.1 , but surprisingly those crisis armies in this video had zero treeman to support those "dodge" = phys resist infantry.
I learn so much from these videos. I just won a crazy siege battle against two stacked Chaos dwarf armies with me defending. I only had one stack of mostly peasants as Cathay and a depleted garrison. Had to retry it three times, but eventually got the win and only lost one unit. Prioritizing targets with certain units, didn't control large army, didn't defend the walls, etc. Thanks, Legend!
I certainly liked the phrase “Well, I attack 3 armies and can win through auto-resolve - and then I can’t...”. That is, the author didn’t even try to win manually...
I think the problem is not that, Legend recently made a video about how bullshit autoresolve on easier difficulties (he also says about it here), the guy probably tried on easy one, got annihilated, and that’s can be demoralizing, if you don’t know about this feature.
"Cant hide in tree if I'm bigger than the tree" - Kholek "Big Brain" Suneater "Theyre just standing there watching it happen" To be fair Legend, if you saw Kholek and the boys kicking the crap outta someone, would you rush to help?
20:18 felt like an excellent encapsulation of what The Wild Hunt is supposed to feel like on the receiving end: “it’s kinda hard to formulate a winning strategy when I’m being shot from half a dozen different angles and these these armorless nimble fucks are somehow holding the frontline against us” Also was massively impressed at how long the Summoners of Rage kept all of their entities, despite being in the thick of it virtually the entire time
- Dear friend, did u see what I see? - What u mean? - Umm... that evil chaos creatures butchering our allies, should we join the battle and help them? - Nah... General Otiodi say, that we must wait for reinforcement first. - My dear friend... I'm feared, that all of those corpses in distance - had been our reinforcement...
I beat the entirety of the wood elves super early with ikit his starting army and 4 catapults on legendary very hard in wh2- that said i hate fighting wood elves
Aspiring champions? Nah those guys are all Chaos champions now, survived that entire battle without dropping a model while being fired upon or in the fight for almost all of it.
I know Kholek buffs Dragon Ogres, but the Champions are just so much stronger. With the techs they turn into massiv meat grinders. You send them in, supported by 1 or 2 heroes that will fight big monsters and they just kill while regen and getting more ward save. And since they can get perfect vigor its hust the longer the fight, the better.
Thame and variety is also important to not get bored. I would like an option that make AI use thamed armies. For example Clan moulder use only monsters or Ungrim use only slayers. First though you need a lord hero and units to have that thame. Alith Anar is mising on the first two.
well yeah you can always make the optimal army but i like creating themed ones revolving around the lord and heroes in the army, nurgle lord? nurgle focused chosen and demons, kholek? dragon ogres, archaon? mixed chosen and chaos knights, etc, makes the game more fun and varied
Personally I would've had Kholek provide more significant buffs to Dragon Ogres to the point for his army, they should be better than Aspiring Champions.
@@kapixniecapix3869wh2 has a good mod line called legendary diversity which gives LL somewhat themed armies godlike powers reaching certain levels(10-20-30), an example is Tyrion buffing lothern sea guard giving ap and supressed, Throt having ultra buffed wolf rats, Ikit having warpthrowers stronger. Its very broken but also very fun not putting the same armies in all your lords
Next campaign I play is going to be Archaon, my first time trying Warriors of Chaos. I've done Empire x2, Bretonnian, Beastmen, High Elves, Dwarves so far. Looking forward to some time to play in a months time when I have some free time. This is a good bit of info in this video.
Over 1200 hours and I never knew spell resist didn't go negative... also didn't know about the self sufficient thing for end game armies. That would have been helpful to know sooner 🥴
I thought I heard it too! I'm feeling a bit sick at the moment and thought it was that. Maybe his mic picked something up or there was some strange audio in game???
Elves should've countered kholek with their own dragon ogres called Zoats, but I doubt they use their +60% phys resist spell and the zoat Dampen debuff/treeman anti-magic aura, properly.
Are Aspiring Champions worth it? I remember them being quite underwhelming back in WH2. Since I'm going to play a new Chaos campaign in WH3 soon, I'm curious as to their viability...
Assuming you play WoC factions with Undivided skill tree and take all related technologies, they can handle 4 armies while not taking a single casualty.
Okay without any technologies, but extremely powerful with all of the relevant tech tree skills researched. They are one of the biggest reasons you go Undivided other than variety and adaptability alone.
Hold on, i thought other factions came in to the battle regardless as to if it was control large army or not? So if you unticked it, it would have been your army vs the main faction x1 army, and 1x Agwylorn army, right? Because theyre a different "Player" and thus each player gets 20 units. Am i missing something?
Pretty sure that's the case, he would get pincered from both sides if he didn't control large armies as Talsyn would've charged him first and then Argwylon would come from behind him a minute later. When controling large armies Talsyn waited for their reinforcements while Legend smashed Argwylon. I'm still new to the game tho so someone correct me if I'm wrong.
@@Vennnaya depends, here he could just sit on top of them pretty much since deployment. If he didn't control large armies I don't think he could deal with anyone of those before the other one arrived, maybe he'd still win but there would be much more losses as many units he had pinned in melee with local superiority would've been able to maneuver freely. That just takes away your advantages and tactical options whilst giving them to your enemy.
scurry flee me lord what no.. nice knowing you.. my CV for next lord.. previous employer chaos manager kholek. i see you had Grim punchys area and hopped over bold move. dotn alway see those elf things. Ariels a bit of a bother if shes end game leveld. a great challange.made me me a better canadet
Honest question. Is it possible, after you smashed argwylons forces, to just leave the battlefield and after that to attack again and denie enemy reinforcement? I was just wondering
you mean , manual surrendering ? you can tho as long its not after you already denied battle first (since after first engage and you runaway, your unit all count as 'marching stance' in which if you lost, you lost all unit
As far as the Spell Resistance unable to go negative, but Fire can... Is it maybe because of the wording? I don't think I've ever seen a " - Fire RESISTANCE" item or skill. What I have seen is " + Fire WEAKNESS". Given that wording, I can understand why Resistance to a damage type can never go negative, but Weakness can potentially overcome resistance and increase the damage taken. Maybe the devs thought having Spell Weakness could be abused to insane levels?
I think it would also be interesting if some enemy units were helped by certain damage types. Cast fire on a creature made of fire and you heal it. Cast cold on some Kislev units and they get stronger. Cast a Nurgle torrent of poop at Skaven and they get a massive buff from it. I also think Foot of Gork should one-shot an Arachnarok or at the very least health gate it.
I think the guy probably put down the difficulty to easy to try get out of this situation by auto resolving, i did that before when was begining, but that just made me feel i failed the campaign
Again blows my mind someone watching Legend, playing on normal and then sending something lmao. Literally just watches colors on their screens, never learning anything, how is this level of obliviousness possible?
The guy could've tried dropping the difficulty for this battle if it was too hard, also you saw even Legend had to work a bit and use his vast knowledge of the game to pull this off. Yeah, he bumped the stats up but that's mostly so it's more fun to watch, battle was quite difficult in itself.
gotta say, i've fallen off the lotw band wagon for a while, but i really appreciate how legend has learned to dial back the overt misanthropy and deliver a tightly condensed package of eula-compliant snarky sass instead. i lold a lot.
I think this shows how easy mode will limit yourplayer skill. I am finding Hard too easy now and thinking about going very hard. The issue I have is how mean the AI treats the player for certain factions. I mean a Legendary Settra campaign sounds too difficult with all the enemies flooding your flanks before you can get enough armies.
I went from Normal to Very Hard since 5.0. Malakai on Realm of Chaos can get pretty hectic on high difficulties, getting invaded over and over by actual armies with chosen and higher tier stuff from the sea can be really interesting, certainly Skarbrand and Nkari seem to be performing a lot better there as they are so isolated they can get to higher tiers and actually recruit armies with 10+ chosen in them. That said, friendly AI can then also get quite crazy as a result as katarina and elspeth AI pretty much captured the either southern map half. On immortal empires, it can vary a lot, Elspeth very hard still seemed easy but that particular campaign, pretty much every "good" faction survived, I've seen runs where the empire gets wiped out many other times.
Some factions, it's actually easier on Very hard or legendary such as Beastmen. I find Tomb Kings easier on higher campaign difficulties as well because you can make more money from having more battles. The beginning is slow and defensive, but you eventually snowball once you can have 4-5 armies. if you can play a rich faction or make doomstacks, the A.I. is less likely to run away on higher difficulties which is a quality of life necessity that I can't play without these days. If you really want a challenge, play Malekith's campaign on very hard or legendary. You gotta fight Valkia, Taurox, Grombrindal, Alith Anar, Sisters of Twilight, and Daughters of the Forest before you can even dream of getting to Ulthuan. Those are some of the best lords in the game...plus then you have to compete with Hellebron for territory and possibly fight anyone Malus' faction drags you into war with such as Sigvald, Daemon Prince, etc. It took me like 80 turns to get out of Naggaroth and by then the Ulthuan super alliance had formed with Eataine, Avelorn, and Yvresse. You finally manage to get rid of them and then you'll get pincered between Mazdamundi's faction and Bretonnia who gets butthurt after you beat the high elves. Then you beat Bretonnia and the Empire, Dwarves, and Wood elves get butthurt and all declare war on you. Malekith's campaign kept me on edge until I owned half the map. Meanwhile, Lokhir or Rakarth's campaigns are super chill and ridiculously easy. For Lokhir I conquered all of Cathay by turn 50. For Rakarth I had all of Lustria by turn 70.
Why giving Kholek some aspiring champions when he could really use some Nurgle and a Fire sorcerer and one or two exalted heroes? Give him something as quick as regular dragon ogres at least... One of Kholek's army pro is that is speed. Do not put infantry here unless it's the beginning of his campaign.
Dwarves are the most annoying thing to fight. Super high armor, stupidly high leadership, tons of unbreakable units, tons of dangerous missile units, some of the strongest heroes and lords in the game...and worst of all is dealing with them in diplomacy. You attack one of their allies and it's automatically -200 relations. Wood Elves aren't too bad if you get a map that isn't 80% trees and hills and short of the end game crisis, they never pose a major threat. I'd argue Skaven are the 2nd most annoying faction to fight just for menace below's alone.
Dude has over 20 000h in total war warhammer games. Thats more then some e-sport players in games like counter strike or starcraft. He play that game like everyday or something so he preserve his skill. Can only lost when underestimate enemy and thats really rare with the AI because he knows how it bahave.
@@kapixniecapix3869 yeah you're prob right but i always thought that before recording he fights the battle to see if he can win and if he can he just restarts and does it again and records
Legend, its not that you have to give the order to the unit multiple times to get out of the battle. You have to give the order then not immediately grab the same unit in a huge sweep and send them back in with everyone else. Important distinction. P.s. You should probably reverse the order. Give the offensive order first THEN grab the injured unit and send them the opposite direction.
The Auto resolve is crap, it seems broken in many cases and if you are actually good at the game you can win many battles the auto resolver predicts being a defeat. I had a battle the other day playing as the forces of Chaos against Imrik and the auto resolver predicted a crushing defeat, i did it manually and lost a couple of hundred troops and wiped out Imrik, surely then this should have given me a Heroic Victory having beaten such amazing odds, NO, just a decisive victory. WTF? and honestly, beating a mostly ranged army with Shaggaths is a walk in the park, just pin them down with charges and it's fairly simple, not sure why Legend even picked this to highlight. The auto resolver seems to put WAY too much auto resolve power into ranged units which is fine in the hands of a skilled player but the A.I is usually a potato and rarely protects them from your fast units. I have been noticing a lot more maps recently that seem to have choke points, which helps the A.I to some degree unless of course you have fast flying units. and even weirder, I fought a battle against the Ice Court the other week and their entire army moved in formation against me, protecting the groms and the hybrid archer units. Why every A.I army isn't that good, i have no idea but it's rare to see.
I play on easy all the time. Hard is just some stat buffs that mean nothing after a while anyway. Playing on easy just means I can autoresolve battles I knew I could win anyway. Playing on hard is just a waste of time.
Playing on hard/VH makes one plan, strategize, and micro better in battles, making them more engaging if that's what one finds fun in the game. Please don't disregard playstyles that don't match with yours in a game with many different mechanics that many players find varying degrees of enjoyment on.
The only thing that matters with the difficulty is how much cheat AI can get. The harder it is, the more background income they get, more growth so they can rush to Tier 5 easily, more global and local recruitment slot so they can easily get full stack in few turns. The only faction that benefit Hard difficulty would be Skaven, since more enemies crawling around into you, they're like uber eats for Skaven, easily stock up food and rush to Tier 5 buildings mega fast.
It's all fun and games invading Athel Loren until the trees start speaking Eltharin
Now if AI actually started to mix treeman Ancient Protector (removes magic attacks) with their physical resist units, they got a whole lot more scary in 5.1 , but surprisingly those crisis armies in this video had zero treeman to support those "dodge" = phys resist infantry.
Love how Legend sounds like a Dad teaching his kids these days it's so wholesome.
The sheer experience he has, plus his mellowing and personal growth over the past 13-odd years, has made its mark, to be sure.
Kholek came to the wrong forest neighborhood!
They are in the goddamn trees !!!
And they're speaking Elven!
Some of them ARE the trees!
@@Ett.Gammalt.Bergtroll "Chào mừng tới khu rừng, đồ khốn!"
*they are the goddamn trees
Isn't that wood elf porn?
I learn so much from these videos. I just won a crazy siege battle against two stacked Chaos dwarf armies with me defending. I only had one stack of mostly peasants as Cathay and a depleted garrison. Had to retry it three times, but eventually got the win and only lost one unit.
Prioritizing targets with certain units, didn't control large army, didn't defend the walls, etc.
Thanks, Legend!
And that's huuuuge satisfaction after defending the city, make the game feel like a game))
Saw the map painted on turn 132. "not bad". Saw the difficulty "ahhh thats why"
doable on legendary too, but you gotta snowball hard
@@synka5922 easily achievable with chaos warriors
No wizard in army, probably all auto resolve
I certainly liked the phrase “Well, I attack 3 armies and can win through auto-resolve - and then I can’t...”. That is, the author didn’t even try to win manually...
I think the problem is not that, Legend recently made a video about how bullshit autoresolve on easier difficulties (he also says about it here), the guy probably tried on easy one, got annihilated, and that’s can be demoralizing, if you don’t know about this feature.
I'm convinced that aspiring champions simply do not die
That's their entire job. Best way to become your gods champion is to be the last aspirant standing.
"Cant hide in tree if I'm bigger than the tree" - Kholek "Big Brain" Suneater
"Theyre just standing there watching it happen"
To be fair Legend, if you saw Kholek and the boys kicking the crap outta someone, would you rush to help?
Yeah, I'd just be like, you want me to charge those things, nah, I think I'm good.
20:18 felt like an excellent encapsulation of what The Wild Hunt is supposed to feel like on the receiving end: “it’s kinda hard to formulate a winning strategy when I’m being shot from half a dozen different angles and these these armorless nimble fucks are somehow holding the frontline against us”
Also was massively impressed at how long the Summoners of Rage kept all of their entities, despite being in the thick of it virtually the entire time
- Dear friend, did u see what I see?
- What u mean?
- Umm... that evil chaos creatures butchering our allies, should we join the battle and help them?
- Nah... General Otiodi say, that we must wait for reinforcement first.
- My dear friend... I'm feared, that all of those corpses in distance - had been our reinforcement...
Great job. This reminded me how much I hate fighting Wood Elves!
I beat the entirety of the wood elves super early with ikit his starting army and 4 catapults on legendary very hard in wh2- that said i hate fighting wood elves
They are the strongest faction in game. Always have.
On the battlefield
@@Tinywars in battle definitely not in campaign 💀
Now if AI could actually use the new ancient protector skill and mix treeman with phys resist, they are a lot stronger
I remember wh1, when the wood elves really WERE the end game crisis
700 hours into the game and legend still teaches me new things almost every video xd
Aspiring champions? Nah those guys are all Chaos champions now, survived that entire battle without dropping a model while being fired upon or in the fight for almost all of it.
I feel like 90% of Legend's SYDBs now are end game crisis situations.
Apparently everything else is too easy for em
Game's not hard at all tbh
I imagine that he was trying to be fluffy when he made Prince Ograx a Khornate.
I know Kholek buffs Dragon Ogres, but the Champions are just so much stronger. With the techs they turn into massiv meat grinders. You send them in, supported by 1 or 2 heroes that will fight big monsters and they just kill while regen and getting more ward save. And since they can get perfect vigor its hust the longer the fight, the better.
Thame and variety is also important to not get bored. I would like an option that make AI use thamed armies. For example Clan moulder use only monsters or Ungrim use only slayers. First though you need a lord hero and units to have that thame. Alith Anar is mising on the first two.
@@kapixniecapix3869 if you think so. I like to win my campaigns, so I focus on effectiv armys.
well yeah you can always make the optimal army but i like creating themed ones revolving around the lord and heroes in the army, nurgle lord? nurgle focused chosen and demons, kholek? dragon ogres, archaon? mixed chosen and chaos knights, etc, makes the game more fun and varied
Personally I would've had Kholek provide more significant buffs to Dragon Ogres to the point for his army, they should be better than Aspiring Champions.
@@kapixniecapix3869wh2 has a good mod line called legendary diversity which gives LL somewhat themed armies godlike powers reaching certain levels(10-20-30), an example is Tyrion buffing lothern sea guard giving ap and supressed, Throt having ultra buffed wolf rats, Ikit having warpthrowers stronger.
Its very broken but also very fun not putting the same armies in all your lords
I don't think this player understands you can fuse items.
Wood elves: come over to Athel Loren ... We have different arrows for any kind of guests, be it a chaos mutant or an empire landsknecht.
saw this as I was listening to "welcome to the jungle" XD
Armor of destiny just sitting there… what!?
Next campaign I play is going to be Archaon, my first time trying Warriors of Chaos. I've done Empire x2, Bretonnian, Beastmen, High Elves, Dwarves so far. Looking forward to some time to play in a months time when I have some free time. This is a good bit of info in this video.
Imagine being on your merry woodelve way and suddenly being overrun by kholek and a horde of dragon ogres
Kholek should've put some leaves on, and then disguise as Zoats.
Over 1200 hours and I never knew spell resist didn't go negative... also didn't know about the self sufficient thing for end game armies. That would have been helpful to know sooner 🥴
i think i am going mental i hear beeping in the background
I thought I heard it too! I'm feeling a bit sick at the moment and thought it was that. Maybe his mic picked something up or there was some strange audio in game???
Thats his AC being picked up, happens sometimes
@@tipe6663 I doubt it was AC, its the middle of winter here.
If it's a bit like Morse code, it's his computer fan. People mentioned it a while back and apparently can't be helped. Hopefully the new rig fixes it.
when item tier list legend ?
A single army to deal with an endgame scenario? Whale whale whale
“Welcome to Athel Loren, gentlemen!”
Aspiring champions are absurdly strong.
Does anyone know what camera he uses? Mod cam or default cam?
IMO, he needs a Nurgle mage hero for the healing and a Slaaneshi exhalted hero for the extra army-wide movement speed.
More like Kholek Arroweater!
Nothing like a steady diet of feathers, wood and iron (or Ironwood/obsidian/elfinium, I dunno what WElf arrowheads are made of)
@@LasOrveloz Ironwood/obsidian/elfinium and sprinkle of weebs.
Elves should've countered kholek with their own dragon ogres called Zoats, but I doubt they use their +60% phys resist spell and the zoat Dampen debuff/treeman anti-magic aura, properly.
16:14 I’ve never heard a more disgusted legend 😭
Still wonder why da hell wood elves use lizardmen music
STOP PLAYING ON EASY IT WILL RUIN UR CAMPAIGNS
how do you know the re-enforcements coming from the rear are before the other re-enforcement army?
their locations relative to each other on the campaign map.
Since the armies are different factions would controlling large army really make that big a difference?
Aspiring champions pretty much only die in auto resolve once you get the tech upgrades
When the trees speak Elven 🧝♂
Are Aspiring Champions worth it? I remember them being quite underwhelming back in WH2. Since I'm going to play a new Chaos campaign in WH3 soon, I'm curious as to their viability...
Assuming you play WoC factions with Undivided skill tree and take all related technologies, they can handle 4 armies while not taking a single casualty.
@@Vasiliy_Nikulin Really? Damn...
I'll have a go at it. Thanks!
Okay without any technologies, but extremely powerful with all of the relevant tech tree skills researched.
They are one of the biggest reasons you go Undivided other than variety and adaptability alone.
damn, and i thought you CAN have negative Spellresistance.....
Welcome to Narnia.
No nurgle on a monster Doomstack. What are we doing?
I used to play vh vh on s2, nowadays I want to have fun over having pain so I do h h only in warhammer
he probably set it to easy to try and auto-resolve his way out of it
Don't play on Easy battle difficulty, guys.
plays "Rush trees" the wood elves ignore their pleas
Hold on, i thought other factions came in to the battle regardless as to if it was control large army or not?
So if you unticked it, it would have been your army vs the main faction x1 army, and 1x Agwylorn army, right? Because theyre a different "Player" and thus each player gets 20 units.
Am i missing something?
Pretty sure that's the case, he would get pincered from both sides if he didn't control large armies as Talsyn would've charged him first and then Argwylon would come from behind him a minute later. When controling large armies Talsyn waited for their reinforcements while Legend smashed Argwylon.
I'm still new to the game tho so someone correct me if I'm wrong.
@@domanerus hmmm true didn't consider that. Though mind you, he smashed the first army so fast thst it probably wouldn't have mattered.
@@Vennnaya depends, here he could just sit on top of them pretty much since deployment. If he didn't control large armies I don't think he could deal with anyone of those before the other one arrived, maybe he'd still win but there would be much more losses as many units he had pinned in melee with local superiority would've been able to maneuver freely. That just takes away your advantages and tactical options whilst giving them to your enemy.
didn't you upload in 2k at some point?
if kholek keeps getting bigger and bigger, does he eventually get to smack flying units of the sky with his dummy thicc hammer ?
Hol up, isnt prince ograx supposed to be a beastfiend?
scurry flee me lord what no.. nice knowing you.. my CV for next lord.. previous employer chaos manager kholek. i see you had Grim punchys area and hopped over bold move. dotn alway see those elf things. Ariels a bit of a bother if shes end game leveld. a great challange.made me me a better canadet
Honest question.
Is it possible, after you smashed argwylons forces, to just leave the battlefield and after that to attack again and denie enemy reinforcement?
I was just wondering
you mean , manual surrendering ? you can tho as long its not after you already denied battle first (since after first engage and you runaway, your unit all count as 'marching stance' in which if you lost, you lost all unit
woah
You didn’t see the two potions of healing?
Yes I did but the items i chose were significantly better.
I like this game but in my head i think its gonna be a strategy game but in reality its just a cheese simulator.
Needed vile entropy
As far as the Spell Resistance unable to go negative, but Fire can... Is it maybe because of the wording? I don't think I've ever seen a " - Fire RESISTANCE" item or skill. What I have seen is " + Fire WEAKNESS". Given that wording, I can understand why Resistance to a damage type can never go negative, but Weakness can potentially overcome resistance and increase the damage taken. Maybe the devs thought having Spell Weakness could be abused to insane levels?
I think it would also be interesting if some enemy units were helped by certain damage types. Cast fire on a creature made of fire and you heal it. Cast cold on some Kislev units and they get stronger. Cast a Nurgle torrent of poop at Skaven and they get a massive buff from it. I also think Foot of Gork should one-shot an Arachnarok or at the very least health gate it.
I think the guy probably put down the difficulty to easy to try get out of this situation by auto resolving, i did that before when was begining, but that just made me feel i failed the campaign
whoever sent in this file is just getting flamed for not preparing
"Goodbye Athel Loren I'll see you in theorpy " The grim kleaper
Again blows my mind someone watching Legend, playing on normal and then sending something lmao.
Literally just watches colors on their screens, never learning anything, how is this level of obliviousness possible?
The guy could've tried dropping the difficulty for this battle if it was too hard, also you saw even Legend had to work a bit and use his vast knowledge of the game to pull this off. Yeah, he bumped the stats up but that's mostly so it's more fun to watch, battle was quite difficult in itself.
gotta say, i've fallen off the lotw band wagon for a while, but i really appreciate how legend has learned to dial back the overt misanthropy and deliver a tightly condensed package of eula-compliant snarky sass instead. i lold a lot.
I wonder if he was actually playing on easy or just desperately trying to win the battle
I think this shows how easy mode will limit yourplayer skill. I am finding Hard too easy now and thinking about going very hard. The issue I have is how mean the AI treats the player for certain factions. I mean a Legendary Settra campaign sounds too difficult with all the enemies flooding your flanks before you can get enough armies.
I went from Normal to Very Hard since 5.0.
Malakai on Realm of Chaos can get pretty hectic on high difficulties, getting invaded over and over by actual armies with chosen and higher tier stuff from the sea can be really interesting, certainly Skarbrand and Nkari seem to be performing a lot better there as they are so isolated they can get to higher tiers and actually recruit armies with 10+ chosen in them.
That said, friendly AI can then also get quite crazy as a result as katarina and elspeth AI pretty much captured the either southern map half.
On immortal empires, it can vary a lot, Elspeth very hard still seemed easy but that particular campaign, pretty much every "good" faction survived, I've seen runs where the empire gets wiped out many other times.
Some factions, it's actually easier on Very hard or legendary such as Beastmen. I find Tomb Kings easier on higher campaign difficulties as well because you can make more money from having more battles. The beginning is slow and defensive, but you eventually snowball once you can have 4-5 armies. if you can play a rich faction or make doomstacks, the A.I. is less likely to run away on higher difficulties which is a quality of life necessity that I can't play without these days.
If you really want a challenge, play Malekith's campaign on very hard or legendary. You gotta fight Valkia, Taurox, Grombrindal, Alith Anar, Sisters of Twilight, and Daughters of the Forest before you can even dream of getting to Ulthuan. Those are some of the best lords in the game...plus then you have to compete with Hellebron for territory and possibly fight anyone Malus' faction drags you into war with such as Sigvald, Daemon Prince, etc. It took me like 80 turns to get out of Naggaroth and by then the Ulthuan super alliance had formed with Eataine, Avelorn, and Yvresse. You finally manage to get rid of them and then you'll get pincered between Mazdamundi's faction and Bretonnia who gets butthurt after you beat the high elves. Then you beat Bretonnia and the Empire, Dwarves, and Wood elves get butthurt and all declare war on you. Malekith's campaign kept me on edge until I owned half the map. Meanwhile, Lokhir or Rakarth's campaigns are super chill and ridiculously easy. For Lokhir I conquered all of Cathay by turn 50. For Rakarth I had all of Lustria by turn 70.
Why giving Kholek some aspiring champions when he could really use some Nurgle and a Fire sorcerer and one or two exalted heroes? Give him something as quick as regular dragon ogres at least...
One of Kholek's army pro is that is speed. Do not put infantry here unless it's the beginning of his campaign.
WELCOME TO ESTAL… oops
Kindly consider doing a Nurgle Tier List.😀
Easy difficulty? Lol. I'd be embarrassed to send that file.
If I didn't already play on max difficulty, I'd bump it up to max before sending it to legend.
Is there anyone more annoying to deal with that wood elves?
Dwarves are the most annoying thing to fight. Super high armor, stupidly high leadership, tons of unbreakable units, tons of dangerous missile units, some of the strongest heroes and lords in the game...and worst of all is dealing with them in diplomacy. You attack one of their allies and it's automatically -200 relations. Wood Elves aren't too bad if you get a map that isn't 80% trees and hills and short of the end game crisis, they never pose a major threat. I'd argue Skaven are the 2nd most annoying faction to fight just for menace below's alone.
@@CrimsonUltrafox Never had a problem with dwarves - chaos dwarves maybe but not the old classic beardy boys
legend post some losses they are nice to see sometimes too
Dude has over 20 000h in total war warhammer games. Thats more then some e-sport players in games like counter strike or starcraft.
He play that game like everyday or something so he preserve his skill. Can only lost when underestimate enemy and thats really rare with the AI because he knows how it bahave.
@@kapixniecapix3869 yeah you're prob right but i always thought that before recording he fights the battle to see if he can win and if he can he just restarts and does it again and records
So my spellcasters equipped with Other Trickster's Shard and not punching 20% harder with their spells? This is a grim day indeed...
He was saying the item was unnecessary here because Kholek's army doesn't have a spell caster. We're you paying attention???
insert mandatory slaanesh bots comment here
Legend, its not that you have to give the order to the unit multiple times to get out of the battle.
You have to give the order then not immediately grab the same unit in a huge sweep and send them back in with everyone else.
Important distinction.
P.s. You should probably reverse the order. Give the offensive order first THEN grab the injured unit and send them the opposite direction.
In other games you are playing on easy because you are bad, in WH3 you are bad because you are playing on easy. The game is literally gaslighting you.
6th here
The Auto resolve is crap, it seems broken in many cases and if you are actually good at the game you can win many battles the auto resolver predicts being a defeat.
I had a battle the other day playing as the forces of Chaos against Imrik and the auto resolver predicted a crushing defeat, i did it manually and lost a couple of hundred troops and wiped out Imrik, surely then this should have given me a Heroic Victory having beaten such amazing odds, NO, just a decisive victory. WTF?
and honestly, beating a mostly ranged army with Shaggaths is a walk in the park, just pin them down with charges and it's fairly simple, not sure why Legend even picked this to highlight. The auto resolver seems to put WAY too much auto resolve power into ranged units which is fine in the hands of a skilled player but the A.I is usually a potato and rarely protects them from your fast units.
I have been noticing a lot more maps recently that seem to have choke points, which helps the A.I to some degree unless of course you have fast flying units.
and even weirder, I fought a battle against the Ice Court the other week and their entire army moved in formation against me, protecting the groms and the hybrid archer units. Why every A.I army isn't that good, i have no idea but it's rare to see.
I play on easy all the time. Hard is just some stat buffs that mean nothing after a while anyway. Playing on easy just means I can autoresolve battles I knew I could win anyway. Playing on hard is just a waste of time.
Playing on hard/VH makes one plan, strategize, and micro better in battles, making them more engaging if that's what one finds fun in the game.
Please don't disregard playstyles that don't match with yours in a game with many different mechanics that many players find varying degrees of enjoyment on.
@@pandalover900 He means that making the primary difference in the higher difficult, stat buffs, a lazy way to do it.
@@pandalover900 No it doesn't. I can win on legendary just as easily. The only thing I'm doing is saving myself time.
The only thing that matters with the difficulty is how much cheat AI can get. The harder it is, the more background income they get, more growth so they can rush to Tier 5 easily, more global and local recruitment slot so they can easily get full stack in few turns.
The only faction that benefit Hard difficulty would be Skaven, since more enemies crawling around into you, they're like uber eats for Skaven, easily stock up food and rush to Tier 5 buildings mega fast.
Do you know that on easy YOU get cheats against AI?)
WHAT THE FUCK? YOU CAN FUSE ITEMS????????