This will get fixed so fast

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  • Опубликовано: 24 дек 2024

Комментарии • 487

  • @loowick4074
    @loowick4074 Месяц назад +2236

    Oxyotl at 10% of his lore accurate power

    • @Alex-hj5el
      @Alex-hj5el Месяц назад +187

      they should just keep this in the game but only when he fights against chaos

    • @alexanderlow919
      @alexanderlow919 Месяц назад +45

      @@Alex-hj5el A bug? X A bug turned to a feature V

    • @ReinaSaurus
      @ReinaSaurus Месяц назад +49

      went to the warp and back. honorary catachan lizard

    • @ConiugatioPeriphrast
      @ConiugatioPeriphrast Месяц назад

      @@ReinaSaurus catachans are honorary lizards

    • @earnestbrown6524
      @earnestbrown6524 29 дней назад +15

      @@ReinaSaurus Chuck Norris is proud of his boys Oxyotl and Sly Marbo.

  • @ddenozor
    @ddenozor Месяц назад +1728

    "It costs 400.000 gold to fire this blowpipe for 12 seconds."

    • @Kroq_Gar
      @Kroq_Gar Месяц назад +75

      "I am heavy blowpipe guy and this is my blowpipe" -smallest, sneakiest skink in lizardman history.

    • @Tomezilla514
      @Tomezilla514 Месяц назад +5

      How many Charlemagnes is that?

    • @matejbosela9093
      @matejbosela9093 Месяц назад +4

      ​@@Tomezilla514not enough 😅

    • @Shane2020xxx
      @Shane2020xxx Месяц назад

      “Perhaps. Perhaps. I have yet to meet the demon who outsmarts blowdart!”

    • @soldier22881
      @soldier22881 Месяц назад +11

      a man of actual culture. long live tf2!

  • @PetiteOlivee
    @PetiteOlivee Месяц назад +919

    It reminds me the video with beastmen towers firing rock like Ak-47

    • @marlikbudvergard
      @marlikbudvergard Месяц назад +16

      What's the video's name?

    • @PetiteOlivee
      @PetiteOlivee Месяц назад +98

      @@marlikbudvergard Hilarious beastmen glitch. It was my savefile. It was so funny

    • @zekesmith6332
      @zekesmith6332 29 дней назад +5

      @@PetiteOlivee that glitch was awesome lmfao

    • @TheManofthecross
      @TheManofthecross 29 дней назад +1

      is this true?

    • @PetiteOlivee
      @PetiteOlivee 29 дней назад +1

      @@TheManofthecross what

  • @almasyelesbayev736
    @almasyelesbayev736 Месяц назад +405

    Deamons: Hey! No full auto in buildings!
    Oxyotl: That's not full auto. This is *obliterates half of the army*
    Deamons: Damn, bro *dies*

  • @sidian4257
    @sidian4257 Месяц назад +489

    Hi, i sent in the save file! What i've noticed is:
    - It can happen while on "fire at will", but it's mostly a waste of ammo, as Oxyotl will just fire at the nearest (usually low-impact) unit.
    - It is related to movement. Moving Oxyotl in a direction away from the target and then giving the attack order will trigger this bug about 80-90%.
    Also, i never thought about using Daemonbane ammo on him. That's a really good idea. Although i wonder why this is working for him but the DoT banner is not.
    Btw, Oxyotl shoots 3 projectiles with only 1 ammo. That's why it seemed to work "a little bit" in between the huge volleys.

    • @plutonicquasar9069
      @plutonicquasar9069 Месяц назад +14

      AFAIK there is a bug/issue with the DOT one that if you have poison attacks from another source like a trait, it overwrites the banner effect and it won't apply.

    • @plutonicquasar9069
      @plutonicquasar9069 Месяц назад +3

      if that's what you're referring to.

    • @sidian4257
      @sidian4257 Месяц назад +5

      @@plutonicquasar9069 Yeah, thanks for clarifying.

    • @aimerw
      @aimerw Месяц назад +6

      Seems to be any unit that can fire multiple shots in a salvo. So, wont work for a cannon or something.

    • @MomirViggwilv
      @MomirViggwilv Месяц назад +1

      If it's tied to movements, could this bug happen with wood elf units?

  • @olaf9999
    @olaf9999 Месяц назад +625

    Something that human boy yes yes found out is that it's tied to turning around, that's why some of your shots didn't trigger the glitch

    • @ChopChopWorkshop
      @ChopChopWorkshop Месяц назад +22

      This

    • @caoryn
      @caoryn Месяц назад +132

      So he does the fabled 360 no-scope full-clip snipes!

    • @arcadius2569
      @arcadius2569 Месяц назад +1

      Hopefully the AI can't do this to us xD

    • @blazemindgaming666
      @blazemindgaming666 29 дней назад

      ​@@arcadius2569they can

    • @Orionleo
      @Orionleo 29 дней назад +6

      a skaven wrote this

  • @matthewborasky9830
    @matthewborasky9830 Месяц назад +305

    That thumbnail got the biggest laugh and fastest click outta me in all the years I've been watching you. Thanks for the smile, I needed it.

    • @thecursed01
      @thecursed01 Месяц назад +3

      The facial expression fits so perfectly XD

    • @bificommander7472
      @bificommander7472 Месяц назад

      Is it Rambo, or is this from Reb Brown movie that the Spoony one reviewed?
      "Warning: What follows is the manliest thing ever shot on film. Your testicles may drop off in shame at the knowledge that you will never, in your entire life, do something half this manly."

    • @klonvomhaus
      @klonvomhaus 29 дней назад +1

      Hey man, hope you're doing well, or at least a little better, soon!

  • @Tomezilla514
    @Tomezilla514 Месяц назад +103

    Ramboxyotl isn't real; he can't hurt you. Ramboxyotl:

  • @Erkille7
    @Erkille7 Месяц назад +193

    for the bug to work properly you need to give a move order to the contrary direction of the target, then hit attack on the trget and in the moment oxyotl turns to shot it happens almost 100% of the times , with gyrobomberrs too

    • @paulhafner1523
      @paulhafner1523 Месяц назад +4

      Thats totally right, thats what I've found too

    • @Pitrah
      @Pitrah Месяц назад +40

      Wait, you actually have to 360noscope to make it work?

    • @paulhafner1523
      @paulhafner1523 Месяц назад +2

      @@Erkille7 yeah kind of, but you don't have to turn

    • @diazinth
      @diazinth 28 дней назад

      @@paulhafner1523 they do turn, they just do the 360 so fast that all their projectiles fall out onto the enemy

  • @Tenhys
    @Tenhys Месяц назад +49

    It's not just Oxyotl : every missile units of the _"shoot whilst firing ; direct projectile ; projectile : small, salvo"_ combined categories seems afflicted by it (like the Gyrobomber.) And the main trigger seems related to movement : the units delivers a barrage of fire after having moved a certain amount of time (you could make it run circle for like four seconds and it should counts.)
    I abused the shit outta it with the Gyrobombers against any and all single entity units i came accross and the _Death Note_ meme *"DELETE"* came to mind. That shit is so insane, it makes a mockery of the game.

    • @RagnellAvalon
      @RagnellAvalon 29 дней назад

      Time to play an Oxy or Snikit campaign!

  • @WIKTORRIUS
    @WIKTORRIUS Месяц назад +288

    This is actually a feature, if Oxyotl is a Doomslayer, then this is how he should function. xD

    • @hellopancake1082
      @hellopancake1082 Месяц назад +12

      Lore accurate. Rip and tear until it is done.

    • @smokinggnu6584
      @smokinggnu6584 Месяц назад +13

      So what you're saying is, is that he needs to be given a chainsword in order to replenish his ammo when he runs out?

    • @CastellanMaben
      @CastellanMaben Месяц назад +2

      @@smokinggnu6584 that sounds like an awesome mod.

    • @ReinaSaurus
      @ReinaSaurus Месяц назад +8

      he is. he is the oldest surviving member of temple city pahuax, spending thousands of years hunting khorne daemons. concocts poisons that actually can hurt the neverborn. also very cute.

    • @WIKTORRIUS
      @WIKTORRIUS Месяц назад

      @@smokinggnu6584 BLOOD FOR THE GREAT PLAN!

  • @matnishy
    @matnishy Месяц назад +191

    I think skaven master assassins are also affected by the bug. During my Malakai campaign, Felix got almost oneshot by one.

    • @ryujie01
      @ryujie01 Месяц назад +10

      same experience

    • @shadowinversion
      @shadowinversion Месяц назад +29

      Can confirm, my Assassin's have Skrye tech.

    • @pnutz_2
      @pnutz_2 Месяц назад +14

      like fighting sniktch on release when one of his attacks just did 1k damage to everyone around him

    • @Loj84
      @Loj84 29 дней назад +5

      It affects skaven master assassins, oxyotl, gyrobombers, thunderbarge thunderer volleys, and I think the flying lizardmen bombers as well (I forget the name, it’s the pterodactyl looking unit).

  • @thelegendgibb0
    @thelegendgibb0 Месяц назад +242

    I saw it done where the unit is in range, stationary but facing away from a unit and they turn around an unleash hell...

    • @animartin4000
      @animartin4000 Месяц назад +18

      360 no scope

    • @na8291
      @na8291 Месяц назад +33

      i wonder if theyre queueing up a bunch of shots while theyre pivoting, causing them to fire like this

    • @Nahkasetämies
      @Nahkasetämies 29 дней назад +1

      ​@@na8291 you've gotta be very close since this started happening after the affected units got the fire while moving trait removed.

    • @ectior
      @ectior 27 дней назад

      @@na8291 I wonder what would happen with a unit with slow turn rate? What kind of hell would be unleashed?

  • @gameruldinica5285
    @gameruldinica5285 Месяц назад +89

    The SKAVEN ASSASIN LORD DONE IT TO ME, he bombarded my Lizardman

    • @basherxz
      @basherxz Месяц назад +2

      I ran into a Skaven Assassin Lord who did that to me too! I was playing with the Grimhammer mod so I thought that's just a change they made on him lol. Funny as hell to see a volley of green arrows coming out of nowhere though.

    • @gameruldinica5285
      @gameruldinica5285 29 дней назад

      @@basherxz i know your pain broader

  • @oooeee5556
    @oooeee5556 Месяц назад +98

    I am Heavy Skinks Guy, and this...this is my weapon...

    • @pnutz_2
      @pnutz_2 Месяц назад +23

      it fires $200 custom-tooled blowdarts at a rate of 10,000 darts a minute.

    • @almasyelesbayev736
      @almasyelesbayev736 Месяц назад +15

      ​@@pnutz_2 it costs $400 000 to fire this weapon for 12 seconds

  • @wafflejager9711
    @wafflejager9711 Месяц назад +66

    This bug had actually been in multiplayer since the last 2 weeks. Multi community noticed it and had gyrobombers and oxy banned in competitive.
    Still wondering why its still in the game lol, they've been a menace to single entities, specially lord sniping. Human boy yes-yes made a video on it too.

    • @Garret007
      @Garret007 Месяц назад +1

      All the better that people make videos about it to draw attention then

    • @TheManofthecross
      @TheManofthecross 29 дней назад

      untill the bug is fix'ed?

    • @kardoxfabricanus7590
      @kardoxfabricanus7590 25 дней назад

      What's the name of the video by human boy yes-yes?

  • @musicvidcuts
    @musicvidcuts Месяц назад +66

    Hehe, tiny lizardman goes brrrrrrr

    • @thecursed01
      @thecursed01 Месяц назад +2

      He refused the atuo weapons ban and embraced the 2nd amendment XD

  • @patrickdaly1088
    @patrickdaly1088 Месяц назад +10

    When I saw human boy yes yes's testing of it, my hypothesis was that the reload delay was not properly triggered by "can fire now" for units that are fire whilst moving, when they turn and are able to shoot. The animation isn't even actually necessary, but it's specifically when such units *turn* that it triggers.

  • @Ramsiman00
    @Ramsiman00 Месяц назад +6

    I saw a youtuber showcased this bug 2 weeks ago using gyrocopters. The trick to using this consistently is that the unit should be facing opposite side of where you want to shoot when you give the attack order. Hence why fire at will or giving attack order when facing the enemy didn't work in the video. The youtuber's name is Human boy YesYes and video name is "This Dwarf Trick Breaks the Game!" if you want to check it out!

  • @reigaseiyir0820
    @reigaseiyir0820 Месяц назад +10

    I found out about this the hard way in a Tzeentch campaign. Was fighting Oxyotl's army, Kairos was doing his thing as usual flying above them and being a menace, then I look away to micro some units and in that amount of time Kairos' full health and barrier just disappears and he dies before I can even see what happened to him

    • @Shane2020xxx
      @Shane2020xxx Месяц назад

      Like Kairos, you could see the past and future, but you could not make sense of the present.

  • @Barb0nius
    @Barb0nius Месяц назад +28

    The oxy nuke has been there for a while. I used it in my skinks only oxy campaign when they added the new ranger items, infinite ammo oxy can solo armies pretty easily. It doesnt work if there are any reinforcing armies. It only seems to happen when he was moving quickly beforehand

  • @ronaldramirez5601
    @ronaldramirez5601 Месяц назад +3

    😂 This reminds me the tower from the beastmen.. that machine gun tower, lol... Great video

  • @Ratzo123ify
    @Ratzo123ify Месяц назад +18

    Looking at the units affected by this (Oxy, Gyrobomber, Skaven assassin) I wonder if it’s related to the fact that all of these are units that fire more than a single projectile per volley in rapid succession. I struggle to see any other relation between the 3 of them. If true, that would in theory mean it could apply to stuff like Helstorm rocket batteries as well. Might have to do some experimenting.

    • @kodiakjak1
      @kodiakjak1 Месяц назад +5

      I thought that too, but I couldn't get the empire engineer to do it.

    • @l.m.srensen4559
      @l.m.srensen4559 Месяц назад +1

      How about Ithilmar chariots..? They have reaver bows too, firing multiple arrows or shot

    • @pnutz_2
      @pnutz_2 Месяц назад +1

      every helstorm a sunmaker

    • @Shane2020xxx
      @Shane2020xxx Месяц назад

      Multi-projectile + Fire Whilst Moving may be a factor. But the elf chariots with Reaver Bows seem to fulfill both criteria!

  • @unidentifiedbiomass4106
    @unidentifiedbiomass4106 Месяц назад

    I didn't know about this until now, but now that you are showing this I saw a Kislev Little Grom dump it's ammo when I was playing yesterday

  • @nightrunnerks
    @nightrunnerks Месяц назад +11

    Hey Legend I left the comment in another video but you can reproduce it easier by spinning Oxyotl around and them when his arrow indicator is on the target as he spins he'll do the machine gun.

  • @olafthemoose9413
    @olafthemoose9413 Месяц назад +23

    It's just Oxyotl, Gyrobombers and the skaven master assassin lord.
    Also the most reliable way to trigger the bug is to turn the unit around and run away from your target, then turn and shoot.
    I assume the bug was caused by gyrobombers losing fire while moving.

    • @animartin4000
      @animartin4000 Месяц назад +3

      The other one is a flying lizard unit that has ranged. I forget what it is called

    • @olafthemoose9413
      @olafthemoose9413 Месяц назад

      @animartin4000 the skink chief? I'll have to try that one.

  • @xyro3633
    @xyro3633 Месяц назад +25

    Ohhh, this explains why my gyrobombers were just obliterating units left and right in my Thorgrim campaign, I thought they just got uber buffed lol

    • @animartin4000
      @animartin4000 Месяц назад +2

      Certain ranged units have this call of duty bug I call it where if there facing away from the target when told to attack they 360 no scope them unleashing multiple shots like a semi automatic rifle.

    • @kyleshuler2929
      @kyleshuler2929 Месяц назад +1

      This must have been happening to me last night and i didnt notice. Gyrobombers going out of ammo really fast and im sitting there like "damn i thought these things had 30 ammo!"

    • @googleandsusansucks
      @googleandsusansucks Месяц назад

      @@animartin4000 Looks more like automatic rifle to me. A regular handgun is semi-automatic.

    • @bosknight7837
      @bosknight7837 29 дней назад

      Yeah I was a bit confused too when I just started a campaign

  • @tehanua4383
    @tehanua4383 Месяц назад +6

    It's when the unit turns to take the shot. They spam Q 7:38 up shots quickly, it will shoot exactly enough to overcome the HP of the target, most times. This hasn't been a bug forever, it's within the last 6 months or so. You can do it with organ guns, rockets, ark of sotek. It's tricky sometimes though. The target has to be in range before you issue the turn to fire command. Most of the time with big units they have to show down to fire, that cancels the bug

    • @tehanua4383
      @tehanua4383 Месяц назад +1

      In the case of arty, only one entity will do it if you get it to work

  • @arcadius2569
    @arcadius2569 Месяц назад +1

    Okay that is actually really funny xD
    I wish this is how the dino gunboats worked. The machine gun dinos are really low impact for what they are.

  • @Silent-Samurai
    @Silent-Samurai Месяц назад +4

    I had a similar thing with Ratlings Guns. I ran away from some Dwarfen Hammerers till my Plague priest could do his summon.. turned aroung and 6 volleys unloaded at once and deleted the hammerers.

  • @imflikyt
    @imflikyt 29 дней назад +1

    What's interesting is this implies there is a "delay between shots" variable which is presumably set to zero. Therefore a mod could replicate this for a machine gun unit that doesnt just fire a 100 round burst (which is what most mods do).

  • @nicks1221
    @nicks1221 29 дней назад +1

    There's also another bug for oxylotl's campaign where the Visions of the Old Ones daemon armies that raid you don't go away after the 10 turn limit. Since they can be literal doom stacks of half greater daemons and half soul grinders before turn 20, you will never get rid of them. They also pile up in the same place so after awhile you can have 3 different chaos doom stacks all in reinforcement range, making it unwinnable.

  • @gregdrako
    @gregdrako Месяц назад +7

    Full-auto blowpipe seems legit. I dont see a problem here.

  • @RagnellAvalon
    @RagnellAvalon 29 дней назад +2

    Murphy's Law: anything broken demonstrated for an [audience] will work perfectly

  • @draxxilion5957
    @draxxilion5957 29 дней назад

    I saw a video on this a while back with the gyrobombers, it's based on movement and requires you to face away from your target and then give a fire command while the entity is facing the opposite direction. It basically supercharges their animations and they'll snap to face the target at the same time as shooting multiple times in a row.

  • @bibby659
    @bibby659 29 дней назад

    I remember seeing this bug ages ago, the way to make it work is simple, you keep them off or on fire at will, it doesn't matter, but have them target the same unit by order, then back them off, make sure they're still in the circle of fire, and then retarget that same character you targeted. It will then repeat the fire command to the model causing a repeating ripple effect like it does with Oxy where they'll fire till the target is basically dead. The longer you hold off the fire on the entity you targeted originally, the longer he'll fire for.

  • @Mikalent
    @Mikalent Месяц назад +3

    Tarriffs meme of Oxyotl just opening his mouth to reveal a machine gunsl has finally come true.

  • @Hugh33337
    @Hugh33337 Месяц назад +9

    Forget the Engineer knapsack Legend. There is another blue item that would be waaaaaayy more valuable with this bug.
    I present to you : Ranger's quiver.
    What does it do ?
    The answer : INFINITE AMMO !
    What I wouldn't give to see oxyotl solo whole armies all by himself with this item...
    Or hell, it would be even better if this bug applied to Saytang, but unfortunately I don't think it does.

    • @yournan6796
      @yournan6796 Месяц назад

      Is this a new item?

    • @yournan6796
      @yournan6796 Месяц назад

      && how do you obtain said item

    • @Hugh33337
      @Hugh33337 Месяц назад

      @@yournan6796 Like with all items, mainly luck of the draw. It's an enchanted item at blue rank.

    • @H0kram
      @H0kram Месяц назад

      I love these new items.
      I have the +50% campaign range with 20% chance of teleporting into a " nearby " province. Bonkers when it works just as a boost. Even more fun when it Tzeenches you somewhere else.

  • @Garret007
    @Garret007 Месяц назад +3

    While I have not enocuntered this, I just yesterday fought Be'lakor, and he had zero, I repeat ZERO cooldown on spells, nor did he have the activation timers on spells(as some spells do). He casted 7 Penumbral Pendulums in 7 seconds through my army... With devastating effects as you can imagine. Shit was ridiculous!
    Hilarious, but also very frustrating to face off against 😬

    • @dalemoses2443
      @dalemoses2443 28 дней назад

      This is... just Be'lakor. He can combine skills, techs, and items, get to -100% cooldown(and like 4 winds of magic spells). It probably wasn;t zero activation timer it probably just seemed like it because as soon as one pendulum finished the next one was almost finished casting due to pendulum having an animation longer than its duration.

  • @krispypriest5116
    @krispypriest5116 Месяц назад

    Oxyotl lungs goes BRRRRRRUUUUUUUUUUUUPPPPPPPPPPP!!
    Thanks Legend

  • @knewminex2818
    @knewminex2818 Месяц назад

    I was wondering what the hell was going on with my gyrobombers ammunition when I was playing earlier today; this explains so much. I have a clip of gyrobombers killing lords in one volley and I was amazed

  • @phantom-lofi
    @phantom-lofi Месяц назад +1

    Okay. To explain how to recreate this, there is a bug in the turning animation so that when told to target something the reload goes much higher for a second. Some units need only to turn 90 degrees while others need almost 180 degrees. I think the requirement is that the unit needs to have multiple projectiles per volley from each model and can turn around quickly.

  • @aurtosebaelheim5942
    @aurtosebaelheim5942 29 дней назад +1

    Man, that Oxyotl sure has a pair of lungs on him.

  • @colonelbbq
    @colonelbbq Месяц назад +4

    why at 4:56 does oxyotl shoot 3 projectiles, but only use 1 ammo? I've noticed multiple times that he seems to shoot more then once but only use a single ammo per volley.

    • @lehelkiss3919
      @lehelkiss3919 Месяц назад +1

      That is the ammo type. A poison(banner) or skill of his changes his ammo to dual shot. And he shoots this much cause every shot is 2 projectiles actually.

    • @Fr1kaD3ll37
      @Fr1kaD3ll37 Месяц назад

      if you look at his detailed missile dmg, it will say projectiles: 3

    • @Carnidwarf
      @Carnidwarf Месяц назад

      I might be wrong with Oxyotl, but some units fire multiple missiles per shot. If you mouse over the "missile strength" tooltip, it's shown as "projectiles per volley"

  • @Paulygotto
    @Paulygotto 29 дней назад +1

    That blow dart came with a switch😂

  • @bbtop07
    @bbtop07 29 дней назад +1

    It’s basically a spiffing brit stuff right here. Perfectly fair and balanced. As intended.

  • @OfficiallySmoko
    @OfficiallySmoko Месяц назад +2

    Just did this as Thorgrim with the gyrobomber. You can kill Skarsnik, his arachnid and then fly back to the engineer for restock. You can then do the Axe of grimnir quest in the same turn and just send them at the shamans. I have the axe of Grimnir on turn 4. I haven't even taken the worlds edge yet.

  • @Schacal6666
    @Schacal6666 28 дней назад +1

    Ramboxyotl. An instant classic on the battlefield

  • @rumplstiltztinkerstein
    @rumplstiltztinkerstein Месяц назад +6

    Oxyotl bought himself a ratling gun on the way

  • @Winticket7
    @Winticket7 26 дней назад

    "This is what they need to mimic even a fraction of our power!"

  • @acheron16
    @acheron16 29 дней назад +1

    It seems to only work on units which shoot several shoots per voley by default. Oxyotl shoots 2 projectiles per volley by default.
    It also seems to happen more often when he stops moving.

  • @I2dios8
    @I2dios8 29 дней назад

    I actually encountered this bug in one of my vampire counts campaign. Was flying my lord on zombie dragon over Oxytl's army, and all of a sudden half of her health was deleted. I had to bait him back to my zombie screen and make him fire at that instead for most of the battle to actually win. Almost took down one of my heroes and mortis engines too.

  • @Biostasis5x7
    @Biostasis5x7 25 дней назад

    This is why i watch legend videos. because the cheese is just so glorious.

  • @neruz1984
    @neruz1984 29 дней назад

    It appears to be related to turning; I've been able to reliably reproduce the bug by giving move orders away from the target, then an attack order as soon as the unit starts turning, causing it to turn back and unleash like a dozen shots at once.
    It seems like the bug affects anything with a direct volley fire attack; anything that launches a volley of small projectiles directly at a target, such as Oxy, Gyrobombers and Skaven Master Assassins, but not things that launch a volley of large indirect projectiles like Hellstorms nor things that launch multiple projectiles in a single volley like shotguns.
    I haven't the faintest idea what kind of spaghetti code could possibly be causing this, but it seems like somehow things that volley small projectiles can 'build up' multiple attacks while turning and then unleash them all at once.

  • @xnoheartx
    @xnoheartx Месяц назад

    I just tried it out, and it is glorioussss

  • @SkeIIum
    @SkeIIum 23 дня назад

    I have to wonder if it's something to do with them generally trying to apply fixes to archers moving slightly, constantly, disrupting their firing so they wanted it so that when they move while close to the extreme range of their max range they more quickly fire. Probably with the intent that they're so many frames into the animation it just clips the rest and fires the ammo.
    I'd assume you're likely to see it most on entitites with very quick firing animations in general and usually moving/at the edge of their max range.

  • @ciceronroma
    @ciceronroma Месяц назад +1

    I love this. Broken Oxyotl 🤣 Skink go brrrrr

  • @lemjustlem
    @lemjustlem 29 дней назад +1

    2:27 Is this what was happening with Malakai's grapeshot when it first appeared, or is that something else altogether?

  • @dusty0559
    @dusty0559 Месяц назад +3

    Since this is probably related to low entity count models that can skirmish, you should check Markus Wulfhart and his heroes, might be they are affected too (and that campaign might be busted af then)

    • @piemenace8317
      @piemenace8317 29 дней назад

      @dusty0559 doesn't work with him bro. Doesn't work with bow and arrow units from what I've found so far!

  • @Economia-Finanza
    @Economia-Finanza Месяц назад +9

    Legend of Beta Tester

  • @jacobscott2473
    @jacobscott2473 28 дней назад

    Pretty sure that the bug requires you to force the unit to turn around when engaging, so order them to move away from the unit and then right click the unit you want to engage and the turn around animation does something with the reload. It doesn't fire a consistent amount though, so sometimes you will get piddly little volley and other times you will like 8-15 rounds of ammo

  • @strahinjamijajlovic8933
    @strahinjamijajlovic8933 Месяц назад

    That's what's been happening to my bombers! :O

  • @maxthemachine3894
    @maxthemachine3894 Месяц назад

    Oxy can truly terrorize chaos with their current starting location. I rememmber how tough it was with that naggaront starting position

  • @alirezarezaei2976
    @alirezarezaei2976 Месяц назад

    Basically any type of range unit which can fire multiple projectiles per shot and be able to fire while move can do this
    Those like archers or gunners that shoot only one per shot can not do this
    For example rotting promeathean hand cannon can do this
    Gunnary wight while mounted on a crab and have shotgun skill can do that
    Any type of shotgun troop that can also fire while move can do that

  • @nero9305
    @nero9305 28 дней назад

    I assume that its animation issue, i was making a mod that add ranged unit and from my (limited) experience, 90% of ranged attack behaviour comes from animations. NOW in that regard both gyrocopter and this unit have similar type of animation, which is that they dont really have between attack transition animation, i assume that units that have attack animations per attack like archers wouldnt work, but units that have sort of idle animations once they start attacking would work.

  • @KOHSonz
    @KOHSonz Месяц назад +1

    LUL, It was my 1st time playing the dwarves and using gyrobombers I had no idea that was a bug! Helped me on my Legendary campaign with Malakai so I'm not complaining 🤣

  • @BossMan-qi6nb
    @BossMan-qi6nb Месяц назад +2

    i think it only works when you give it an order after it has reloaded. It didn't work when you ordered to shoot another unit right after killing a different unit

  • @VenatorStellorum
    @VenatorStellorum Месяц назад

    "Say Hola Skinks to my little friend!"
    BRRRRT

  • @thedwarvenlord5610
    @thedwarvenlord5610 Месяц назад

    I see Oxyotl has learned Gelt's unique Lore of Metal

  • @josephdoria5237
    @josephdoria5237 Месяц назад

    It’s easier to have gyrobombers do the bug. The unit has to face a different direction and then turn and fire at a target. It seems to be a bug tied to the changes that affected fire whilst moving in the last patch.
    One of the most useful bugs ever tbh. Carried my Thorgrim campaign in the beginning when Skarsnik attacked. Gyros chewed through both him and his arachnarock in like 20 seconds.

  • @cfox4548
    @cfox4548 Месяц назад

    I think I saw this happening with engineers, but I assumed the unit had a machine gun and was supposed to burst fire when clicking to attack a target.

  • @Jeff_Reyx
    @Jeff_Reyx Месяц назад

    Oxyotl didn't escape from hell, they just threw him out

  • @topoficacion
    @topoficacion 29 дней назад +1

    Obviously my luck, just finished an Oxyotl campaign before the bug, and now started a belakor one, and got a chaos wizard one-shoted by Oxy when I went to the south pole.

  • @nuudles982
    @nuudles982 Месяц назад

    Believe or not, that thumbnail pretty lore accurate.

  • @nobodyimportant6582
    @nobodyimportant6582 Месяц назад

    It might be an issue with low entity units that fire multiple rounds. Might affect the volley gun steam tank if it's the case.

  • @AThousandSons1
    @AThousandSons1 29 дней назад

    Oxyotl has learned the concept of Dakka

  • @DaGamingNeighbor
    @DaGamingNeighbor 29 дней назад

    "i have 57 more rounds in this 4 round blowpipe"

  • @LeinJHB
    @LeinJHB Месяц назад +1

    This is pure guesswork but this appears to be related to the animation of the unit. Whenever you had to turn to shoot the firing rate slowed down, as the animation that turns the unit plays first, but when moving towards the target you seemed far more likely to trigger the bug. Suspect that the firing animation is getting interrupted somehow and is getting caught in a loop, so I would expect units that have a quick firing animation to maybe be affected

    • @ArajZaer
      @ArajZaer 29 дней назад

      Only its completely opposite. When you turn, you do a rapidfire shot.

  • @guskaulavoru6900
    @guskaulavoru6900 Месяц назад

    Tho this could be an interesting feature. Maybe not for Oxyotl but for some artillery unit for a different race, giving it the ability to use more ammo at once and do let's say 20% more for each additional shot

  • @Zayl1016
    @Zayl1016 Месяц назад

    3:42 God damn it's like some kind of scifi smart bullet being used with how they curve to hit each individual.
    Also the glitch is tied to turning before shooting.

  • @Woodrow512
    @Woodrow512 Месяц назад

    Might only work with units that can fire while moving (at least based on the limited sample-size we have) since It works with gyros and Oxy, but not with the Oracles Troglodon

  • @1337rnage
    @1337rnage 28 дней назад

    @legendoftotalwar is this what happened with the thunderbarges where they shot many many spear of grungni or whatever at you inexplicably?

    • @1337rnage
      @1337rnage 28 дней назад

      as others are commenting, a move order away from your target followed by the action would trigger it

  • @xlander1997
    @xlander1997 Месяц назад

    My friend and I were playing a Teclis and Oxyotl campaign and found this neat little bug, he boosted his damage until he basically one shot Skarbrand.

  • @iglidor
    @iglidor Месяц назад

    This is what happens when Oxyotl stops following around the advisor and takes things into his hands

  • @rorybullock6513
    @rorybullock6513 Месяц назад

    The bug only works if the entity is moving when the order to attack is given, or rather they take the shots effectively whilst 'moving'. So when you had Oxyotl stand still and then gave the order to shoot, he only shot one or two missiles, but when he was moving towards or away from the enemy and you then targeted the enemy to attack, he turned and shot 11 missiles in one go. It seems to only work with single entity units that aren't on a mount, I think the reason being that mounts often have to be still when they shoot. Gyrobombers I think have this bug as, although there are 4 of them, they're effectively single entity rather than block units and can fire whilst moving. The other Gyrocopters can't fire while moving anymore if you haven't research it and I wonder if that's where this bug came from. Great bug that I'm sure will get removed very quickly.

  • @rsmith4339
    @rsmith4339 Месяц назад

    excellent demonstration of how ranged units fire into the ground . How many games has this been now ?

  • @CloneofJackieChan
    @CloneofJackieChan Месяц назад +1

    Damn I had the same happened a week ago during my Eschin campign with the Master Assassin lord, I actually thought its a new feature not a bug lol

  • @cameirusisu1024
    @cameirusisu1024 Месяц назад

    something on the vampirates is impacted by it judging by the speed at which my hero got deleted earlier....
    But to be fair, this is just slightly more lore accurate for oxy.

  • @DwarfElvishDiplomacy
    @DwarfElvishDiplomacy Месяц назад

    Alith Anar and the twilight sisters are having a crisis meeting with Vaul right now

  • @Eliwood29
    @Eliwood29 Месяц назад +3

    I thought something funny was going on with gyrobombers but I didnt know what it was lol

  • @Winston-lf7sb
    @Winston-lf7sb Месяц назад +1

    total war: death ray edition available now
    clearly ca is undergoing the todd howard school of game production.
    it just works

  • @chrispainter2703
    @chrispainter2703 Месяц назад +2

    The needler from Halo has been added to the game 😂.

  • @watyh3019
    @watyh3019 29 дней назад

    I believe I just encountered it with war wagons, seems like any unit with a lot of ammo on it somehow scales up their reload and firing speeds.

  • @HadiCHNikoo
    @HadiCHNikoo 19 дней назад

    have you tested empire handgunners? I guess they miht be bugged too. shot down my Chorf lords in let than a few shots... maybe they unloaded their guns at once too? Nuln Ironsides to be precise. i dont know. maybe their dmg is just unbalanced.

  • @soundwave5377
    @soundwave5377 Месяц назад

    Skaven assassins. The multi-shot murdered multiple of my nobles. I just thought they were insanely strong

  • @benyed1636
    @benyed1636 Месяц назад

    I noticed this on my outriders, though it was less effective. I think it happens on units that fire multiple shot per volley and the trigger has something to do with movement.
    If you can trigger this on ratling gunners it would be absurd.

  • @l7986
    @l7986 Месяц назад +1

    Ratling Guns in shambles.

  • @MicahSps
    @MicahSps Месяц назад

    I hope Markus Wulfheart is one, I’d love to see the animation of his bow going fully automatic

  • @finnishthefinnish415
    @finnishthefinnish415 Месяц назад

    Oh so that's why oxy has been single handedly carrying me.

  • @Alej0xXx
    @Alej0xXx 29 дней назад

    Was the oracle shooting two shots at once when it came out or was it that both the Dino spitting + the Oracle using his stuff to shoot a fire missile made it do double the damage ? If it was that then they removed the Oracle shooting feature.