I love your positive vision/attitude of helping to enable this kind of end game experience for smaller orgs and individuals. I look forward to visiting one of your Frontier Stations some time. 😊
With the ability to put these anywhere in space I wonder how easy it will be to scan for or find these stations. Will bad actors be able to follow you home through quantum? Or will they have to just happen to come across a station out in deep space? Will make for some seriously cool/interesting game play for sure!
Word. Tbh, turn the whole thing up; listening on RUclips, when the ads come up, my ears getting blasted cause I have you turned up xD Good content tho 👌
Would a player build space station core come with its own DGS as well, cause I foresee the future gameplay experienced at 2 sfps around such resource hungry areas!
Great content. I've been playing eve online since 2008 and I've dreamed of something like this for many, many years. If they manage to complete the game successfully it will be something truly unique. I have my doubts but I want to believe that it will be possible.
@@bizibetikko2725 Thank you. LG mentioned that you could build in the Aren Halo, and that wasn't mentioned or even hinted at. They said you could make them in other places. So, that is just speculation at this point. Thank you for pointing me in the right direction. I thought there was a new Q&A on Spectrum or the RSI website saying something other than what was said here.
@@anothergoogleuser “There are some limitations on where you can build a station but you’re not limited to just in orbit around a planet. You can build it way out in the depths of space….largely anywhere but there will be limitations.” I’m pretty sure the Halo and other asteroid fields would qualify as the depths of space, the limitations (as they hinted at on the base side of things) will likely to be to prevent you from blocking access to mission areas and established settlements.
@@WhiteLineRambler they said there’s no plans but it could always happen further down the line. For the earlier implementations I’m just hoping larger orgs are incentivised to allow smaller orgs and solo players access to theirs.
Isn’t land claiming in high sec locked behind the main story mission? They said by the end you gain citizenship and (if I remember correctly) the ability to claim land? If this is the case, people with beacon don’t really have an advantage. I think we could save up some cash during the main story for your first land claim.
I know it will be years after the initial release of player owned space stations but I hope someday we can build stations that look run down, akin to the ones in Pyro - just to have a gritty environment.. the one in the videos they showed look way too sterile
Mr Loud Guns nice work on the video. You said at the start you *love* crafting, building and player ownership. May I ask 1. Did you think Star Citizen would go so hard in this direction of crafting and player ownership? Or were you shocked to see it revealed during CitizenCon in this year 13 of development? 2. Do you plan to make a video in the same vein as this excellent (in my opinion) video (ruclips.net/video/ZzWK3anC7ao/видео.html) from buzzcutpsycho? He lays out the consequences that have been established by other 'similar' MMO games. The comments are also a very good read.
@@Bob-jy6hm I backed way back in 2014 and at that point no, I basically just expected an Elite Dangerous analogue with higher fidelity, ship interiors and a cooler art style. But I really got into following the project in 2019 and at that point aspects of base building and crafting had been well flagged. The system they’re putting forward for crafting and bases is pretty much industry standard so I’m happy to see that’s where they’re going (if it ain’t broke don’t try to fix it). The space stations were a good surprise and honestly I think in terms of endgame goal it’s really positive to see. I haven’t watched buzzcuts video but I can guess at the issues - primarily the whole “if you’re not out org / alliance you are KOS” type gameplay as we see in Eve and many survival MMO’s. What I hope for in this regard is economic incentives for large orgs not to smash little ones - I.e. make trade valuable.
@@LoudGuns Thanks for the lengthy reply and insights. We can both hope that CIG sticks to "industry standard" with this critical feature. Regarding the buzzcut video I'm a little disappointed that you've not seen it but also understand it's 16 minutes of time for an unsolicitated recommendation. If you'll please indulge me I'll attempt to TL;DR the video for you, although much is lost by compressing it to ~3 sentences. He liked what he saw at CitizenCon because it'll benefit him as the head of an org with a proven history of success in 'similar' games. He also agrees it's completely ok if space stations are intended only for the megaorgs, as that's what'll practically be needed to build & defend them constantly across timezones. His concerns center on the negative effects these types of '2nd job PvP' games have on the smaller\casual groups, who historically (despite their importance) filter out of these games. He concludes "Even if I'm winning. If everybody quits then I'm actually losing in the long run"
The cheers when we saw the Bengal Carrier was great only then to zoom out for the expanded super space station was awesome.
I love your positive vision/attitude of helping to enable this kind of end game experience for smaller orgs and individuals. I look forward to visiting one of your Frontier Stations some time. 😊
@@JL-rj9fl as long as you behave you’ll be most welcome 😂
Crows nest could be used as a senior officer board room / CEO office? The view would be breathtaking and distract from the meetings.
With the ability to put these anywhere in space I wonder how easy it will be to scan for or find these stations. Will bad actors be able to follow you home through quantum? Or will they have to just happen to come across a station out in deep space? Will make for some seriously cool/interesting game play for sure!
Interested to see if small to medium drones will be able to build asteroid bases. The rock of my dreams. 😂
@@smg1707 😂 “whys the game dead” “it’s not - everyone just lives in asteroid hideouts”
@@LoudGuns
Turn the music back up at the beginning bro
@@ryeaye2278 may have got the balance on that wrong apologies
@ listening to this from ye speakers in my bus, it’s okay to be loud!!!
Word. Tbh, turn the whole thing up; listening on RUclips, when the ads come up, my ears getting blasted cause I have you turned up xD
Good content tho 👌
Do you want to build a statioon?
Would a player build space station core come with its own DGS as well, cause I foresee the future gameplay experienced at 2 sfps around such resource hungry areas!
@@snowmind haha, I think by the time this lands there’s going to have been a lot of time for optimisation!
I’ll visit the FC station once you have it going
Great content.
I've been playing eve online since 2008 and I've dreamed of something like this for many, many years.
If they manage to complete the game successfully it will be something truly unique.
I have my doubts but I want to believe that it will be possible.
Thanks for these vids mate
@@FuzzyHuman cheers mate, they’re a lot of fun to make!
Please link the Q&A saying that we can build our bases anywhere, as I did not see that Q&A.
If you mean the space station bases it's at 40:52 here: ruclips.net/video/JR8CtbQXLw8/видео.htmlsi=e5OYsC-gnz07lt6G
@@bizibetikko2725 Thank you. LG mentioned that you could build in the Aren Halo, and that wasn't mentioned or even hinted at. They said you could make them in other places. So, that is just speculation at this point. Thank you for pointing me in the right direction. I thought there was a new Q&A on Spectrum or the RSI website saying something other than what was said here.
@@anothergoogleuser “There are some limitations on where you can build a station but you’re not limited to just in orbit around a planet. You can build it way out in the depths of space….largely anywhere but there will be limitations.”
I’m pretty sure the Halo and other asteroid fields would qualify as the depths of space, the limitations (as they hinted at on the base side of things) will likely to be to prevent you from blocking access to mission areas and established settlements.
I hope you can build smaller stations for smaller groups of like 6-10 people
@@WhiteLineRambler they said there’s no plans but it could always happen further down the line. For the earlier implementations I’m just hoping larger orgs are incentivised to allow smaller orgs and solo players access to theirs.
@LoudGuns would be cool if you could rent out Habs in the stations
Isn’t land claiming in high sec locked behind the main story mission? They said by the end you gain citizenship and (if I remember correctly) the ability to claim land?
If this is the case, people with beacon don’t really have an advantage. I think we could save up some cash during the main story for your first land claim.
It would be nice to build a base out in an asteroid belt.
I know it will be years after the initial release of player owned space stations but I hope someday we can build stations that look run down, akin to the ones in Pyro - just to have a gritty environment.. the one in the videos they showed look way too sterile
@@CecilIsANerd might be cool if abandoned stations attracted npc criminals and became derelict over time!
shall we expect this by 2035?
Mr Loud Guns nice work on the video. You said at the start you *love* crafting, building and player ownership. May I ask
1. Did you think Star Citizen would go so hard in this direction of crafting and player ownership? Or were you shocked to see it revealed during CitizenCon in this year 13 of development?
2. Do you plan to make a video in the same vein as this excellent (in my opinion) video (ruclips.net/video/ZzWK3anC7ao/видео.html) from buzzcutpsycho? He lays out the consequences that have been established by other 'similar' MMO games. The comments are also a very good read.
@@Bob-jy6hm I backed way back in 2014 and at that point no, I basically just expected an Elite Dangerous analogue with higher fidelity, ship interiors and a cooler art style.
But I really got into following the project in 2019 and at that point aspects of base building and crafting had been well flagged. The system they’re putting forward for crafting and bases is pretty much industry standard so I’m happy to see that’s where they’re going (if it ain’t broke don’t try to fix it). The space stations were a good surprise and honestly I think in terms of endgame goal it’s really positive to see.
I haven’t watched buzzcuts video but I can guess at the issues - primarily the whole “if you’re not out org / alliance you are KOS” type gameplay as we see in Eve and many survival MMO’s. What I hope for in this regard is economic incentives for large orgs not to smash little ones - I.e. make trade valuable.
@@LoudGuns Thanks for the lengthy reply and insights. We can both hope that CIG sticks to "industry standard" with this critical feature. Regarding the buzzcut video I'm a little disappointed that you've not seen it but also understand it's 16 minutes of time for an unsolicitated recommendation. If you'll please indulge me I'll attempt to TL;DR the video for you, although much is lost by compressing it to ~3 sentences.
He liked what he saw at CitizenCon because it'll benefit him as the head of an org with a proven history of success in 'similar' games. He also agrees it's completely ok if space stations are intended only for the megaorgs, as that's what'll practically be needed to build & defend them constantly across timezones. His concerns center on the negative effects these types of '2nd job PvP' games have on the smaller\casual groups, who historically (despite their importance) filter out of these games. He concludes "Even if I'm winning. If everybody quits then I'm actually losing in the long run"