Dying Light Critique - Nearly Phenomenal

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  • Опубликовано: 12 янв 2025

Комментарии • 650

  • @Dorkaxe
    @Dorkaxe  2 года назад +167

    I have no idea why, but the cutscenes in the game ended up looking like shit, frame dips and quality dropping significantly. I don't remember that happening when playing, only watching the recording, so I don't know what happened. Sorry if it annoys anybody I suppose. Also, SPOILER DOWN BELOW
    I should have put text on screen at 1:59:08, but yes, Rais wasn't lying, the GRE were trying to weaponize the virus, I just meant he could have easily been lying to Crane when he said it.
    Support me on patreon and follow me on twitter, especially if you want updates to the channel and maybe want to participate in any polls I run for the future.
    www.patreon.com/dorkaxe
    twitter.com/darkaxe54

    • @HughJassole420
      @HughJassole420 Год назад +2

      Hey, how the heck do you only have 14k subs? I was expecting to see at least a million. I sincerely hope you reach far past 1 million buddy your content is absolutely amazing and entertaining. This might be a very biased opinion of mine because this is exactly what I like to listen to while I'm at work but your narration is great and your in depth analysis of the games is spot on. Keep up the good work you have my support!

    • @natejennings5884
      @natejennings5884 Год назад +2

      I own Dying Light The Following Enhanced Edition from gog. It's good points are incredible, which makes its shortcomings really stick out. All-in-all though, Dying Light is far more good than bad and does some really cool things in the zombie game genre NO other game in said genre comes close to doing.

    • @DarthWhiteboy
      @DarthWhiteboy Год назад +3

      for calling the game ‘nearly phenomenal’ i have heard you say two good things about the game and im like halfway through

    • @ppgod6989
      @ppgod6989 11 месяцев назад +1

      ​@@DarthWhiteboytough love lol

    • @tk-oe8jy
      @tk-oe8jy 10 месяцев назад

      😊😊😊

  • @colonel1003
    @colonel1003 Год назад +301

    1:58:20 Roger Craig Smith has the most sarcastic voice I’ve ever heard and the writers knew this which is probably why most of Crane’s lines are either sarcastic or snarky. I honestly expected him to say “well he’s dead” after he snapped Rahim’s neck but my God, I got the best cutscene in the game instead.

    • @SIGNOR-G
      @SIGNOR-G Год назад +21

      It was such an unexpected moment but full of pathos none the less. From that cutscene onward i started caring for the plot.

    • @colonel1003
      @colonel1003 Год назад +16

      @marshlindsey2763 yeah, every time I hear some random one off character in Regular Show, I think of Kyle Crane

    • @Darkko88
      @Darkko88 Год назад

      I hate his voice acting in this game, every line sounds phoned in

    • @owenpolanich1462
      @owenpolanich1462 11 месяцев назад +8

      @@colonel1003lmaoo same i love hearing him in regular show and being like holy fuck its kyle crane

    • @sharkapuppet
      @sharkapuppet 9 месяцев назад +6

      I had no idea it was Roger but he sounded familiar and he made crane likable even though crane himself is kind of generic main character

  • @idglet9565
    @idglet9565 Год назад +199

    The entire section on doors is a perfect microcosm of every developer's cosmic struggle with the believable and seamless construction and implementation of doors.

    • @audiosurfarchive
      @audiosurfarchive 5 месяцев назад +2

      It's basically impossible if you harp on it, but I feel Dork was being a bit picky and using DR1 as a POV to this game a lot as.. well they both have zombies(?). It's a bit unfounded but he still strongly recommends the game. An insane deal with The Following. Great time.

  • @hyperdimensionbliss
    @hyperdimensionbliss 6 месяцев назад +37

    I think the main reason all weaponry is disabled in safe zones is because there's a thematic element where no longer having your weapon drawn or throwables ready mechanically tells the player that they can be at ease there. It's genuinely safe, with no chance of a sudden combat situation outside of story/dialogue prompting one.

    • @intoellesmind2619
      @intoellesmind2619 3 месяца назад +5

      Also, it gives kind of a shock, when you thought you were safe there, only to have all your weapons taken away asi if you were in a safe zone when you're doing rais mission with dr. zere. it's shocking, knowing that when you couldn't draw your weapons, it's because you were safe, and then have that piece of information being decimated by the uncertainty of not having your weapons and yet not being safe at all.

    • @IlMemetor72
      @IlMemetor72 2 месяца назад +2

      (Let's forget about that gaping hole above the wall, which Vollys and Virals can EASILY jump through, night and or day)

  • @Civlover10
    @Civlover10 2 года назад +164

    Alfies second quest searchlights actually puts new light traps around the Tower. The Gardening book has a farm started on the roof of the tower.

    • @arlo4639
      @arlo4639 Год назад +35

      wish there were more side quests that added cool little details and features like that. Like imagine you could turn the tower into this absolute fortress lol

    • @Vaguer_Weevil
      @Vaguer_Weevil Год назад +44

      Most, if not all, side quests add a piece of memorabilia to Crane's room in The Tower, like finding the crayons for the kids adds a drawing made in crayon on the wall of Crane's room depicting Crane as The Tower's superhero. If you've finished all the side quests, go take a look and you'll find the once empty room overflowing with trinkets.

    • @IlMemetor72
      @IlMemetor72 Год назад +3

      The problem with those search lights is that theyre literally outside when you're so close to entering the tower - why do that when you can just run inside.

    • @combinecommando001
      @combinecommando001 Год назад +7

      The point was to add an even greater safety circle around the grounds of the tower, but unfirtunately as you said, it falls very short

  • @thegifting267
    @thegifting267 Год назад +117

    1:54:00 We keep one thing of antizin, but i’m pretty sure it’s completely forgotten by the storytellers. The one antizin we got could’ve been used on Jade or her brother to stop them from turning, which kind of ruins the moment of them dying.

    • @Getyoinkedyeah
      @Getyoinkedyeah Год назад +22

      It probably was forgotten but it also could have been taken away in the pit or the museum

    • @TwoBs
      @TwoBs Год назад +14

      Yea, I wondered about that as he was directed by the GRE to specifically keep one vial for himself as they knew he had been bitten. It was a pretty big piece of the plot for them to just casually ignore later in the story. I don’t think it was forgotten on purpose to hand-wave it away or anything, though.
      Concerning Rahim (Jade’s brother), though … he simply couldn’t have been able to give Rahim any because he had no idea he was even bitten until _after_ coming back from blowing up the volatile hive and seeing he had turned. Before that, Rahim played it off as if he got hurt by one of Rias’ men and left it at that, and Crane wasn’t really given any other reason to believe otherwise. Hence why Crane was so pissed when he had to put him down by calling him a stupid fcking kid - not only did he do something Crane specifically didn’t want him doing, especially on his own, he was annoyed that he didn’t say anything about being bit. Rahim was more concerned about dealing with the volatile hive than being concerned with his own life, and he knew if he told Crane, then Crane would be more concerned about him and the hive wouldn’t have been taken care of in the way they planned.
      As for the vial itself, my own personal theory is that it was taken away at the museum when he has his seizures from the infection setting in (as they had been progressing more and more throughout other missions up to that point). All his items were taken away, and he wakes up to learn about Jade.
      The vial he had could very well have been the one that was thrown to him when he was told to make the choice to give it to himself or Jade, because it seems like something Rais would do - find Antizin in his stash and force a choice on Crane, something he’s tried to make him do since the beginning: make a choice for himself. Jade does it for him in the end.
      Of course, that’s just my own take on the matter when trying to make sense of it all.

    • @thegifting267
      @thegifting267 Год назад +5

      ​@@TwoBs That could explain the Museum, but the issue with that is there’s countless times where having the vile should’ve been mentioned. Basically you would think the idea of using the vile would pop in to Crane’s head at some points throughout the story.
      Anyhow your explanation for Rahim makes sense to why Crane wouldn’t be able to use the antizin on him. I will say though that Rahim‘s intelligence went to zero just so we could get the drama surrounding his death. The Volatile Hive didn’t have any impact on the world, was enclosed, not to mention there was no real reason to worry about the hive as much as Rahim did. No other characters cared about the hive or made it seem as if it was a problem that needed dealt with immediately.

    • @knotvocalcovers5436
      @knotvocalcovers5436 11 месяцев назад +7

      I also hate that he only takes ONE, like he could've easily fit at least a crate full in his pockets and then burn the rest to still lure Rais out but no. I get he was supposed to be selfish at the beginning but he needs it too soooo??

    • @LeaderOfTheLostSouls
      @LeaderOfTheLostSouls 4 месяца назад

      ⁠@@knotvocalcovers5436If he kept many with him it could give away the fact he lied about the boxes being taken and having multiple makes it more likely it can be found out that he had them not to mention where do you want him to put it at the time, and yes he was only getting it for himself so why more than one when he thought he could get more for everyone later, and honestly this is just a nitpick tbh.

  • @disbot3482
    @disbot3482 2 года назад +133

    The last event for dying light actually gives a explanation to what happened to the tower as after a while when crane didn't make contact or arrive, they decided to leave Harran somehow.

    • @LunaPPK
      @LunaPPK 2 года назад +18

      so a hand wave?

    • @engihere5434
      @engihere5434 2 месяца назад

      The last mission? What?

    • @disbot3482
      @disbot3482 2 месяца назад +1

      @engihere5434 I said event, As when Dying light 2 was releasing techland gave dying light 1 it's last event, where Spike gathers whoever he can in Harran and leaves the city, which is why spike is outside Harran and now a pilgrim.

  • @Largentina.
    @Largentina. 2 года назад +183

    My favorite videogame ever made, along with Risk Of Rain 2. I seem to love co-op games with tons of mobility options and interesting ways of using time/difficulty.

    • @boscobiggs3429
      @boscobiggs3429 2 года назад +3

      It’s such a good game. I loved the combat system and how they didn’t hold back at all on the gore. The parkour system is the best I’ve played and the atmosphere is incredible. I love this game and am saving up to get the second game soon. Only thing I wanted more of is a new Bow. Like the bozak bow is nice but it’s locked behind a difficult challenge.

    • @budlikycz2445
      @budlikycz2445 2 года назад +2

      @@boscobiggs3429 you might wanna wait up with the second game :) and check up some reviews and vids

    • @miketexas4549
      @miketexas4549 10 месяцев назад

      Game is an absolute masterpiece. So many 9+ games out there, but Dying Light is the only game in existence I give a 10/10 to.

    • @LuckerStomp
      @LuckerStomp 9 месяцев назад

      ​@@miketexas4549 You're the only one.

    • @miketexas4549
      @miketexas4549 9 месяцев назад +2

      @@LuckerStomp Nah not really

  • @TheFawse
    @TheFawse 2 года назад +81

    The best thing about Dying Light, more than the amazing parkour system, weighty, realistic combat, genuine anxiety about nighttime, or great voice acting, is the atmosphere. The sound design, environmental design, contrast between day and night, and just the general look and feel of this game is unmatched to this day. I haven’t played DL2 yet (just bought it, a friend and I are wrapping up our playthrough in the Following right now and then we will), but the thing I already mourn the most is the loss of the gritty, apocalyptic vibe of the original

    • @chumpy0nion17
      @chumpy0nion17 5 месяцев назад +3

      Yeah, I dont care if my MC is super duper someone who traveled thousands miles across the world, I just want to see zombies droppind from the roofs, and feeling like a prey when 5 fast zombies exhausting me when im trying to escape

  • @paytonsurber8272
    @paytonsurber8272 10 месяцев назад +20

    The lock picking mini game is easier than you might think. There is a sound cue like a click every time you put pressure on the lock with the pick out of position. The lockpick health drains faster the longer you try and rotate this. However, lockpick health can be completely reset by just exiting the lock and then picking it again. Also you can just spam rotate until the clicking sound stops. Now you can get through the entire game with one lockpick.

    • @HimenoWYD
      @HimenoWYD 15 дней назад

      or if you're on controller threesome vibration which makes it so cheese.

  • @harryevans4994
    @harryevans4994 2 года назад +193

    No one analyses games like you do, never stop and I can't wait for Battlefront 2 :D

    • @thelistener1252
      @thelistener1252 2 года назад +4

      The salt factory is very similar

    • @jessebolton2668
      @jessebolton2668 2 года назад +3

      Yo salt Factory is the same if not better (in my personal opinion)

    • @MathHomework.
      @MathHomework. 2 года назад +3

      White light.

    • @frostsoul4199
      @frostsoul4199 2 года назад +2

      would recommend Noah-Caldwell Gervais. he's got a very similar style.

    • @Bishop2155
      @Bishop2155 Год назад +2

      Bros never watched anyone else I see lmao

  • @xeno1019
    @xeno1019 Год назад +17

    I’ve sunk so many of my hours into dying light from 2015 to now. I’ll never forget the fun and memories this game brought me, it shall go down in gaming history as a damn near masterpiece of a zombie game

  • @Sonikks
    @Sonikks 2 года назад +71

    Absolutely exceptional video dude. I watched it three parts. This is one of my all-time favourite games as it was one of the first games I bought for my PS4. I was a little disappointed with it at first but over time, I began to just really enjoy the parkour gameplay. Eventually I returned to the story aspects and as you mentioned it not being great, I did find myself attached to Jade over time. I've played it through and 100% completed three times now. I might see how it performs on the PS5 though I'm getting Dying Light 2 soon enough.
    PS - I genuinely didn't know the posters could be used for fast travel until watching this video LOL

    • @Dorkaxe
      @Dorkaxe  2 года назад +13

      Thanks for the kind words! I wont lie, there definitely is a part of me that wants to play it again, I just dont want to suffer through the story quests. I hated those so much. The school one was okay I guess.
      I'm not surprised you didn't know about the fast travel, the game doesn't even bother telling you about it and it doesn't look any different from other posters. Super weird.

  • @reaper8264
    @reaper8264 11 месяцев назад +14

    I agree with the human character. they're like made of solid steel when you kick them or do anything. Like Crane has enough force in his kick that can destroy heads and you're telling me it does nothing to them or the fact the only way to stun is the slide kick.

  • @Homiecheese227
    @Homiecheese227 Год назад +15

    One of my favorite things about this game is how it feels so responsive like when I hit a zombie, you, your character and the zombie react in a way that feels like you actually hit a zombie.

  • @whowhatwhydoyouknow
    @whowhatwhydoyouknow 4 месяца назад +8

    As a person with almost 1000 hours in this game, i can say this was a very good comprehensive video and that pretty much everything he said is accurate

  • @David-A.
    @David-A. 2 года назад +49

    In my opinion this game was a masterpiece! I loved everything about it! No complaints!
    Edit: plus you are the only person who talked about the beautiful view and ambience music, the soundtrack and view has helped me escape reality which is one of the reasons why i loved this game

    • @auklin7079
      @auklin7079 2 года назад +1

      Not to be rude, I have a feeling you are a child, or haven't played a lot of video games/ truly understood many well written stories lol

    • @David-A.
      @David-A. 2 года назад +18

      @@auklin7079 mate I am over 18 years old and just because you don't see this game like I do doesent mean you have to bring what you just said

    • @Ainavol_sans
      @Ainavol_sans 2 года назад +1

      I'm sorry but no game is a masterpiece for it to be so EVERYONE would have to like it

    • @Ainavol_sans
      @Ainavol_sans 2 года назад +5

      @@auklin7079 Now now hear me out maybe he wasn't playing the game for the story maybe he was playing it "To destroy zombies" now i know that's hard to believe but trust me pal

    • @SpikedTeeth
      @SpikedTeeth Год назад +5

      ​@@Ainavol_sansThat's the dumbest shit I've ever heard. All a masterpiece is is the greatest work of one's career or a work of outstanding creativity, skill, workmanship, or profundity. Dying Light is certainly Techlands greatest work to date, which makes it Techlands masterpiece. A masterpiece is determined by both objective facts and subjective opinions.

  • @urbiznesnunuv6938
    @urbiznesnunuv6938 Год назад +11

    By the time you get to Old town In the story rais has made a offer that anyone who kills crane will be offered Antizin, that’s the reasoning for hostile survivors tbh.

    • @Dorkaxe
      @Dorkaxe  Год назад +6

      Sure, but that's like regular ass burglars chasing down Goku at that point lol it's simply a death wish and nothing more.

    • @urbiznesnunuv6938
      @urbiznesnunuv6938 Год назад +6

      @@Dorkaxe oh make no mistake they’re dummies for trying, I think they just expect you to go “lol they’re desperate”

    • @urbiznesnunuv6938
      @urbiznesnunuv6938 8 месяцев назад +1

      @@SunnyBunny148 this is scarily morbid

    • @HimenoWYD
      @HimenoWYD 15 дней назад

      @@Dorkaxe Super Saiyaman vs some of Rais's men

  • @beansfebreeze
    @beansfebreeze 2 года назад +43

    Quick tip: goons and demolishers go down very quickly and very quietly to bow/crossbow headshots if you don't feel like slogging through melee or making an absolute ton of noise

    • @manboy4720
      @manboy4720 2 года назад

      the good ol' 'shoot them in the face until they die' method. works on the majority of mammal species.

    • @wtfimcrying
      @wtfimcrying 2 года назад

      @@manboy4720 attracts enemies tho

    • @Spartan-hu2go
      @Spartan-hu2go Год назад +9

      I usually just shoot the goons in the head. Most enemies are so fucking annoying to deal with early game that I don’t even face goons or human enemies till I get a gun.

    • @BullFrogFace
      @BullFrogFace 6 месяцев назад

      Mid-endgame was pretty much exclusively using the ranger bow then switching to a crossbow then just using the Vulkan rifle to stealthily kill everything in a shot or 2. Also the crossbow one hit kills the giant police tank zombies lol

  • @DrewDoodle
    @DrewDoodle 2 года назад +11

    Also the transition around 11:30 was smooth

    • @Dorkaxe
      @Dorkaxe  2 года назад +5

      Ayyy thanks buddy. Thankfully the animations are 1:1 for a chest/airdrop so it happened to work out.

  • @dameonpigeon2736
    @dameonpigeon2736 2 года назад +13

    You are one of the most underrated review channels I have ever seen, keep up the good work dude

  • @justinfleck6329
    @justinfleck6329 2 года назад +10

    As always a FANTASTIC review and I am looking forward to the next one! WELL DONE!!

  • @STAXXX313
    @STAXXX313 2 года назад +304

    The biggest problem is they expected to be a mixture of Andrew Ryan and Vaas but they failed miserably.

    • @HueyTheDoctor
      @HueyTheDoctor Год назад +60

      Not a single aspect of this game "fails miserably."

    • @krwalks1700
      @krwalks1700 Год назад +25

      I definitely feel like Rais’s whole shtick was to have meta commentary about how players control these characters, or something along those lines. but the lines just don’t feel like they add any weight to them and the whole thing just falls flat lol

    • @RubyDaCherry261
      @RubyDaCherry261 Год назад +13

      that’s excessive but i agree he was a generic vaas

    • @WhoIsJohnGaltt
      @WhoIsJohnGaltt Год назад

      @@HueyTheDoctorfucckkk offff. The story of this game is ass and the characters are the worst most unmemorable people I’ve ever met and crane is the most garbage of the bunch.
      Maybe. Maybe the parkour is cool. But I think it trivializes the entire game to the point it feels hilarious to be in this apocalypse vs horrifying.

    • @asdfghjkllkjhgfdsa8725
      @asdfghjkllkjhgfdsa8725 Год назад +7

      ​@@HueyTheDoctormany aspects of this game fail miserably... dying light is mediocre.

  • @D3C31V35
    @D3C31V35 2 года назад +7

    Jusr paused to comment. When you made the tree in the woods comparison about airdrops you opened an air drop crare and then trasitioned it to another crate. That transition was smooth like butter, very nice.

  • @jackromine2942
    @jackromine2942 2 года назад +7

    I've never played Dying Light or planned on it but I sat down and watched your entire video and man, what fantastic content. Great work.

  • @DragonBallG69
    @DragonBallG69 6 месяцев назад +3

    I like the ambiance in this game. If u just stand and observe you can hear the sound of blowing gusts of wind, objects clattering around in the distance, trees and foliage swaying violently, particles in the air, it’s all just fantastic and lends an excellent sense of movement to the world, which compliments the immersion of embodying Kyle, and the fluidity of the zombie physics very nicely. Nothing quite feels like Dying Light. It’s a combination of many different things complementing one another.

  • @iraloS
    @iraloS Год назад +1

    I put this one on a lot for background noise so figured I'd toss out an extra thanks for the content.

  • @buckylebuccaneer904
    @buckylebuccaneer904 Год назад +2

    3:35 I completed the game and it’s DLC and am doing a run on nightmare mode right now and even I didn’t notice it, it’s so natural that everyone else’s voice is naturally quieter rather than it being purely based on position

  • @joshuavera56
    @joshuavera56 2 года назад +6

    Oh boy, no one critiques like you bro and I’m all in for this video. I really do respect your opinion

  • @AurabotASMR
    @AurabotASMR 3 дня назад

    One of the best game critiques on RUclips, you go in depth with the mechanics and world building and discuss all points of the game design. It’s one of my favourite videos to watch while playing the game.

  • @roonkolos
    @roonkolos 2 года назад +32

    Being a massive Dying Light fangirl, it's oddly refreshing agreeing with you on many of the shortcomings down to even being happy you showed the oddity of the one group that asked for so many things of alcohol. Wanted to light them up but sadly wasn't able to
    That said I find it a bit funny that guns mowing people and zombies down like they do in Normal mode is a problem. Mostly because I would assume most would find it annoying to find enemies to be bullet sponges otherwise. Uuuuntil Nightmare Mode which then one almost misses those easy shot days. Even so, easily my favorite review not just because it's ungodly thorough even with a few aspects I didn't think about, but as someone with over 500 hrs in this game, a vast majority I was agreeing on. Some I disagreed but you made a good argument regardless
    Real quick, I thought Rais was hispanic XD mostly a bit with the accent but that could just be a fellow hispanic getting a little too excited on that front. He still generic as all fuck tho. Don't get me started with that last fight... I'm a hardmore fanatic but I will never defend that fight
    10/10 review. Also, Smokers sorta make an appearance in DL2

    • @Dorkaxe
      @Dorkaxe  2 года назад +8

      Happy you enjoyed it! I guess I wouldn't necessarily say I didn't like guns being OP, I just don't think the climactic moments/ends of quests were built around that idea. Rainbow Six Vegas 2 or whatever it was called (sorry I don't play that many shooter games) had a lethal bullet mode or something, where one shot was basically all it took, yet they built the engagements around that fact and it worked out well enough.
      Happy to hear smokers are kinda in DL2, however from what I've played, which is close to 20 hours I think (still not done with the first map yet ughh) I'm not a fan at all. I honestly don't even want to keep playing it, which is why I haven't touched it in months.

    • @thatexoguy6721
      @thatexoguy6721 2 года назад +1

      @@Dorkaxe Same over here. I loved the first game to bits, but I can't stand the second. I only now returned to it to finally finish it, but I haven't touched it basically since launch month.
      Loved the vid btw, it was insanely thorough and insightful in ways I didn't expect and it just blew me away completely. I'm honestly baffled that you don't have more subs cause I definitely will check out more of your stuff.
      Also, any chance you'll review Dying Light 2 as well?

  • @jfkgotnoscoped7819
    @jfkgotnoscoped7819 Год назад +5

    This story was supposed to be centered around a 4 player coop where Breken and Jade were playable characters. They scrapped that and focused on crane and had to change the story as to try and fix it. That’s why this games story has so many lazy holes. All of those points in the vid where you say, “it could have been expanded upon” originally were 😢

  • @ragequit4387
    @ragequit4387 14 дней назад

    Because of you I convinced my good friend to replay it for the 4th time, we drank to much and somehow discovered your channel and oh god, we watched mostly of your videos, mesmerized. Love your content

  • @Mythicalyst
    @Mythicalyst Год назад +9

    I've found your videos recently and I've been loving them, this one is no exception so far. I just wanted to mention that when lockpicking on a controller, the left or right side of your controller will vibrate when stressing the pick, and that left or right vibration correlates with the sweet spot. This makes lockpicking on a controller far easier since you can very easily narrow down where the sweet spot is. Unfortunately since I mostly play with MnKB controls, I don't get this advantage.

  • @jorgesuarez9609
    @jorgesuarez9609 2 года назад +2

    2 1/2 hr?? Wow! My favorite youtuber is putting amazing content. Graeat upload dorkaxe!

  • @DishonoredSkull
    @DishonoredSkull 2 года назад +29

    Can't wait to watch, one of my favourite games despite its many flaws.

  • @mr.blonde5344
    @mr.blonde5344 Год назад +3

    Great video. Im very, very late to the party. My son passed away last year and this was one of his favorite games. It is now one of mine as well.

  • @dim8961
    @dim8961 2 года назад +5

    Incredible review! Very interesting and fun to watch either over short periods or time or in one go.

  • @Auggierem
    @Auggierem Год назад +18

    The complaint about doors being broken in having the same sound, has actually been scientifically proven, they all make the same noise when broken inward, even in real life! And the official average noise pattern is "Boom, Te-clack, Cling, Cling."
    Doors broken outward have a variety of different sounds due to the uncountable amount of unique doors and outside environment! 👍

    • @missasyan
      @missasyan 5 месяцев назад +1

      What a strangely specific scientific research! How interesting and actually hilarious!!! "Boom, Te-clack, Cling, Cling." 🤣

    • @Frostaltered
      @Frostaltered 4 месяца назад +3

      Also I think that complaint in his video is kinda dumb. Like you get sooooo taken out of the experience because of 1 audio cue but killing the same dozen or so zombies doesnt? Some of these slights against the game are very nitpicky despite him saying they werent or him not being nitpicky in the intro.

  • @skuggikuwa8989
    @skuggikuwa8989 2 года назад +2

    Had to subscribe to this wonderful channel. I like analysis videos and you are by far one of the best I've seen. Great script writing!
    Can't wait to see new content and to explore the old works.

  • @jtsmelik1574
    @jtsmelik1574 2 года назад +1

    Seeing this makes me smile im so happy to get a long video from you.

    • @Dorkaxe
      @Dorkaxe  2 года назад

      No problem Spartan man!

  • @michaelheim1149
    @michaelheim1149 Год назад +1

    Very solid video. Looked at the rest of your critique library and didn't see much else that I was interested in, but will subscribe to see what other content you put out in the future...

    • @Dorkaxe
      @Dorkaxe  Год назад

      Throw some games at me that you are interested in, like a top 5 or something. I'm curious if something in the pipeline will hit the mark.

    • @michaelheim1149
      @michaelheim1149 Год назад

      @@Dorkaxe From looking at your video library, it seems like you're at least casually into zombie/horror stuff. Seems like an interesting corner to carve out. I would say things like a Dead Island and Riptide retrospective, SOMA, Outlast, Until Dawn, Evil Within Series, and Vampyr would all fit that. I know SOMA and Until Dawn have a decent amount of content around them, but the rest have a lot less. Dead Space probably is about to get a lot more attention with the remake just getting released, but I think a lot of us would be interested in several different perspectives.

  • @Onyxolotl
    @Onyxolotl 2 года назад +1

    Great video, loved seeing you getting in depth into each aspect of the game.

  • @ArMuffins
    @ArMuffins Год назад

    Mannn I love watching your videos later at night or before going to bed. Even if I have played these games over and over again and know basically everything about em. I just love your style

    • @Dorkaxe
      @Dorkaxe  Год назад

      Oh shit, thanks! I appreciate the appreciation!

    • @ArMuffins
      @ArMuffins Год назад

      ​@@DorkaxeI finally finished the video haha. I liked your pov of the game. And I agree with the following driving mechanics can feel tedious at times especially the virals part. On nightmare difficulty they're annoying. Hey please make a vid about left 4 dead 2 I wanna know what ya think about it. Loved your review of the first one

  • @Kiezly
    @Kiezly 2 года назад +2

    This is such an amazing video I’m very impressed!! I really hope you make another one like this about dying light 2 really soon!!!

  • @Altough24
    @Altough24 2 года назад +5

    I will say New Game+ is the best way to play it. Crank up the difficulty and it's an awesome way to experience it and with Legend levels you still have that RPG grind. For anyone who hasn't played it, do it twice. You won't regret it.

  • @victorcousin7809
    @victorcousin7809 2 года назад +2

    Wasn't expecting it, but i saw all the video and i absolutly agreed with your review (even if i personally give up airdrops because the game didn't make it important). Thanks you for the work, it was a good moment.

    • @Dorkaxe
      @Dorkaxe  2 года назад

      I appreciate the kind words, thanks! Glad I'm not alone in thinking the airdrops weren't made important enough.

  • @duncanriley7030
    @duncanriley7030 2 года назад +4

    Your reviews are so unique and underrated, can’t wait to see what you do next!

  • @emphathicc4832
    @emphathicc4832 2 года назад +3

    53:36 if you're playing on hardest difficulty there's no infinite stamina even after unlocking the skill for it

  • @horseeatsdogfood5721
    @horseeatsdogfood5721 2 года назад +1

    This was an amazingly high quality video from someone with so few subscribers!

  • @readmarx420
    @readmarx420 2 года назад +47

    Cranes reaction to Rahims death is perfect. I could honestly see myself doing something like that

  • @maverickay5807
    @maverickay5807 2 года назад +2

    Yesss! I love this game! So awesome that you're reviewing it!

  • @O.LEO.N
    @O.LEO.N 5 месяцев назад +2

    9:02 I mean, of fucking course no zombies will spawn there! It's a damn mario level sequence!

  • @TheFawse
    @TheFawse 2 года назад +8

    The reason you were underwhelmed by many of the encounters in the game is thanks to how strong guns are, they trivialize pretty much every encounter. Take the Fan Zone for instance, without a gun that encounter would be so much more tense, since the enemy can insta kill you if he sees you. Techland could have done it better though, imagine if there was a metal detector at the door, you had to leave your guns behind in order to enter, and the entire fight was you trying sneak around without being seen so you could ambush the enemy
    On one hand, I like that they were accurate about the power of guns, but on the other hand because of that power they can sap all of the tension out of almost every situation in the game. I would have preferred that they added a bunch of contrivances for why you couldn’t bring or use guns in certain encounters

    • @Dorkaxe
      @Dorkaxe  2 года назад +2

      That's a decent idea on how to make that encounter interesting, very nice!

    • @zay_tiggygaming
      @zay_tiggygaming Год назад +1

      They did that in the second and people hate it.

    • @Dorkaxe
      @Dorkaxe  Год назад +2

      @@zay_tiggygaming I hated it, too, but if it's for a few one-off events to make them feel more tense/climactic or whatever, I think that would work better. The WHOLE GAME being without guns is bad imo, but who knows, maybe I'll come around.

    • @zay_tiggygaming
      @zay_tiggygaming Год назад

      @@Dorkaxe I’m on and off with it. I miss having a double barrel, but I wasn’t afraid of anything anymore and the game stalled out. Having guns again would be dope. But just like the first, it takes away from having to run or use fence, light, and car traps. I use all those now in this one pretty often.

    • @TortillaPizzeria
      @TortillaPizzeria Год назад +1

      Yeah, I find 2 to be a good improvement too. Besides the story stuff, the combat feels so much smoother and the parkour is even more fun. I genuinely dreaded the interior segments of Dying Light, but in DL2 they are fine.

  • @konosoda6211
    @konosoda6211 10 месяцев назад

    I have watched this video several times. Wether it was my love if Dying Light or my love for your critiques. Keep up the great work!

  • @timbletop9506
    @timbletop9506 2 года назад

    i am now 2 hours in forgetting who posted this, i thought you had a million subs or so. genuinly good quality.

    • @Dorkaxe
      @Dorkaxe  2 года назад

      That's some high praise, thank you so much!

  • @aubreyhuff46
    @aubreyhuff46 7 месяцев назад +1

    33:03 No, you can see how many medkits you have from the main screen. It's right beneath your health bar. You can even see it in the normal gameplay right after

  • @FisforFork
    @FisforFork Год назад +1

    Ngl, I love the review it is magnificent, but I've been paying roughly for 7 years, and some of the things you discussed became pretty simple, such as the lockpicking after beating the game about twice would give you enough experience to unlock any lock in a few seconds.
    But those things are skills that come with time, and this seems to have taken a while to make so I understand why you wouldn't experience as much as I or another fan of the game. Love the review. I can't wait for the next

  • @VSenti
    @VSenti 10 месяцев назад

    53:58 the reason this exists as a passive, is for those who play on nightmare diffuculty, on nightmare you have a limited amount of combat stamina while keeping the parkour stamina infinite, and the passive just helps with the fact it isnt unlimited anymore.

  • @chrisperalta5019
    @chrisperalta5019 Год назад

    I'd love to see you cover days gone
    I drive for a living so hearing these videos helps the day go by I really enjoy them ever since I found your channel

  • @YoungArty
    @YoungArty 2 года назад

    I am watching the video and I took a look at your subscriber count. I was shocked. You earned a new sub. Really good video man.

  • @DeathFactor
    @DeathFactor 5 месяцев назад

    1:12:11 I kinda figured this section would be about, or at least include, the airdrop mechanic essentially being turned off partway through the story, and never getting re-activated, even after you complete the story. (There were the "Rais crates" in Old Town, but, you know, it's not the same).

  • @harranczyk2572
    @harranczyk2572 11 месяцев назад +1

    1:04:57 Me neither, but some of them tell that Rais setted bounty on your head and they want to earn it or need antizin for family member

  • @Frostaltered
    @Frostaltered 4 месяца назад +1

    A decent chunk of this video is nitpicky. It wouldnt bother me if Dork said how he knows this stuff is nitpicky but was just things on his mind. But around 5:50 he said that “people will accuse me of being nitpicky” then criticize parts of the game Ive heard no one else be bothered by. I will say, some of these criticisms I wholeheartedly agree with like the survivors running head first into zombies after being saved and how the mobile protection missions can suck really bad.
    Some of it is kinda deserved but I think a lot it is this guy just being stubborn or finding excuses to complain about something or aspects of the game he wanted that he knows were impossible for the time. Some things just have to happen to make gameplay fun or to not make the game more tedious or unnecessarily difficult. Some of these slights against the game are kinda dumb like the whole “why cant I just kill everyone?” Because it wouldnt make sense story wise, youre there to help the survivors not torch them and slice them up with machetes.
    Or certain gameplay parts or aspects of the world have to be edited but it seems he has issues with this because “it isnt realistic”. Duh. It’s a zombie video game. If you want super immersion go play something like DayZ. Like with the safezones, yeah I can see how their design is dumb but also suspension of disbelief is needed in any video game. It’s simply there to fill a gameplay role not a realistic role.
    Like I can *kinda* see where he’s coming at with the doors, but if youd look at the mini map in indoor sections, some doors clearly dont lead anywhere as they are just walls of the map. The doors being 3D even if you cant open them ties in more with it making the world feel more real since itd be very odd how 99% of the doors in Harran are flat wall textures while only certain doors have nobs and are 3D like you suggested with noninteractable doors needing to be flat.
    For outside areas with stumble-in buildings where some doors cant be opened, it’s not a big deal at all because it takes away maybe what? 1 second, maybe two to get to the door, and they often lead nowhere anyways, just a tiny empty balcony you cant really maneuver in since these shanty buildings are the size of closets. Some of these arguments against the game are “this game told me outright I cant do this or does this for the sake of gameplay then I get upset that I cant do X when in real life I could or should”.
    For the whole Viral sound effect with the door slamming, it doesnt need to have multiple variations. Why not criticize that all the zombies sound the same too, many humans sound the same too? That every Toad sounds the same, every Brute sounds the same? Why is it only the Viral spawn sound you take issue with? How are these other sound effects not “immersion breaking”? At least be consistent in that kind of argument. It’s just if X then Y in the code. If this prop is destroyed or weapon used, this spawn and/or sound occurs. Also if a demolisher throwing chunks of concrete spawned virals too, itd make the battles unfun because youd be 24/7 swamped with virals that do large damage and are hard to hit. It would make the fight unfair and unfun.
    Im half expecting him to start complaining that Techland didnt make hundreds or thousands of NPC zombie variants and how that takes his immersion out of the game because there would realistically be more diverse people in the city

  • @julio1116
    @julio1116 Год назад

    Really good video, you can really feel the love you have for the game

  • @DarthBanus
    @DarthBanus 2 года назад

    This review is amazing and funny as hell and I gotta subscribe. Great work! 🔥

  • @G59forlife.
    @G59forlife. 2 года назад +1

    Its offensive that only 6K people have subbed to you . Amazing content

  • @gotd4m
    @gotd4m 2 года назад +2

    Hot take, here. I think dying light 2 is SIGNIFICANTLY better than the first. I didn't think so the first time I tried playing it on release. But 9 months later I really dug in and gave it a fair shot. It's my game of the year hands down. The parkour is so much more well implemented. The world design supports it like the first never even tried.

  • @SkullTheLegless
    @SkullTheLegless Год назад

    37:19 I'd argue the opposite actually, if you're using a controller it vibrates when the lock stops which gives a very obvious and immediate tell that the lock isn't moving anymore. whereas when you aren't there's no vibration and you have to rely on your sight which takes slightly longer and thus drains more durability on the lockpicks

  • @winterdragon275
    @winterdragon275 Год назад +1

    I really hate not being able to do stuff in the safe zones, it means I can't set up my equipped gear unless I'm neck deep in zombies! It's really frustrating, especially at night, when you need be READY the second you're out the gate

  • @JaBBerSmack
    @JaBBerSmack Год назад +3

    Its very unfortunate that dying light 2 turned out the way it did. The loss of Chris Avalonne killed the game's true potential.

    • @Kirasfox
      @Kirasfox Год назад +2

      It's gotten better! They've been pumping out updates, and a huge one is coming months from now.

    • @Reynolds128
      @Reynolds128 Год назад +3

      Dying light was not as good when it first came out... they built it up to where it is now.... DL2 will get there i have no doubt

    • @audiosurfarchive
      @audiosurfarchive 5 месяцев назад +1

      It's definitely gotten massively better but I didn't play it at launch, coming from someone with 300+ hours and cleared on the hardest difficulty for DL1. I think a lot of the changes are really slick and tension adding compared to DL1.

  • @beuny426
    @beuny426 2 года назад

    what a good video man love your channel

  • @thedrawen2099
    @thedrawen2099 4 месяца назад +3

    1:13:10 oh boy, he doenst know that DL2 had less functions than DL1 💀

  • @garbage2882
    @garbage2882 Год назад +3

    Overall I agree with your review though many points are kinda not relevant or good, for example, if you want to know how many medkits you have, you don't need to get into your backpack, you can just unpause the game?
    2.The garbage bags lying around are necessary for you to have fun in the first couple of hours as you don't have any way of protecting yourself from the fall damage otherwise so just like having the ability to turn on some assists in racing games can help new players, so do the garbage bags, it's a necessary evil of sorts.
    3.Another thing, if random weapons could be much better than your current weapons, it would probably lead to someone finding a way to just spawn those weapons, and considering the level of the zombies is at the start very low it basically means you could just skip the combat because you're already able to kill anyone without any issues. The zombies as well as your weapons level up with Crane's survival level so getting a weapon that would be good for zombies on level 25 while being at level 1 is just plain stupid.
    4.The lockpicking, it doesn't take almost any time once you learn it, I learned how to lockpick any chest within my first playthrough, yes, you probably will break a few lockpicks on one chest, but it still won't take longer than 10 seconds.
    5.YET ANOTHER THING, the demolisher is easy to fight against with melees, all you have to do is swing at places where the armour is not visible or at its head, and it will either do damage or make the armour fall off the head of the demolisher, it's really easy, I mean, yes sometimes they're annoying, but they're super easy to counter.
    6.The Toads are I think a way to make players think about their gameplay before they perform an action, if you see a blue zombie just standing still, you know it's not a smart move to start swinging.
    7.The invasion isn't badly balanced, there is no penalty for leaving and the same for turning invasion completely off, if you want to get all of the experience, you won't be waiting for someone to invade you, you'll be invading someone else.
    8.The enemies cannot be kicked off of building, but they can be hit, I cannot understand how you can just ignore that fact.
    9.The day/night cycle only takes around 30 minutes to unlock so ffs don't try to make it seem like it's locked away like Cyberpunk where the prologue is 10 hours long, that's just pure lies.
    10.Yet another thing is wrong, the reason you cannot see the drops just lying around when you hand them over is because the story is supposed to be only a couple of days while players can just stop progressing it, and because those drops are stopped after a while it means that the story doesn't make sense if you farm those drops, you can spend 20k hours just farming drops before progressing the story, but that's not how it was supposed to be played and everyone knows that.
    11.Here I don't even know what to say, you have an open-world game with many quests and you want the game to force you into doing a certain quest before other quests? Maybe I'm mixing it up, but have you played GTA? Witcher? Or any other open-world game with quests? I just don't understand how someone can be upset that the game with an open world gives you freedom of choice between different quests and when you want to play them. Like how is Brecken getting some headache pills any more prioritized for you compared to doing the main quest which is getting the antizin?
    12.Wait, what? You get chests in random places with valuables inside with a huge word written RAIS and you are surprised that Rais' men are there? Am I missing something? Well why are there guards with guns in the tower? Well maybe not to let the enemies take whatever they want?
    13.Again, you fight for the game to be as immersive as possible, but you don't understand that sometimes people just want to share their story? You never had a grandpa who would tell you random stories from the army or something? And why the hell would you just throw a Molotov at them instead of running away, would someone in real life do it, well if you want a very immersive game, then the answer is no.
    14.And no, you don't have to get inside either of the tower to teleport from the 2 locations, you can use sewers, but since it takes longer, it's usually better to just get to the tower.
    Another thing I can say is just a skill issue is the fake antizin quest, all you have to do is just kill them and they aren't hard since there are like 4/5 of them so you deeming the quest impossible on lower levels is just hilarious because they are a hard enemy like any other at first, but it's not even comparable to stuff like clearing the nests.
    15.And YET ANOTHER STUPID TAKE, the quests for herbs and stuff like that aren't given in person, they're given as quests from the boards in the tower and the other camp near the bridge, it's very easy to understand that if someone actually cares about a quest, they'll go in person, if they don't, they'll just write a card which you can, but don't have to look at, that's why the board quests are much easier and have no story compared to the other quests.
    16.The quest where you have to start the power grid again can be disappointing if you for some mysterious reason expect more than the game promises. Why would you think that killing a few or even a few dozen volatiles will lower the amount of them roaming around in the night? It was said that it's a trap, not a nest so killing it will only kill the zombies already trapped, but it won't make a difference to the number of the volatiles as they are constantly getting their numbers up in the nests themselves.
    17.You can use the grappling hook to cross the bridge when coming back, but you need to aim at a certain place if I remember correctly.
    The quest with the cannibal, you just said 40 minutes ago that the demolisher is a bad enemy for you, so do you want a hard enemy to fight against, or no? Because I really don't understand how you go from "enemy too hard" to "enemy too easy" in a matter of minutes.
    18.If you took more time to analyze some stuff you would notice that the season pass and different versions of the game are much older than the Hellraid DLC, it's not a DLC by design, it was supposed to be a different game, but some stuff happened and they never fully developed it and only like 2 years ago they actually added the DLC.
    19.Again, the story introduction was made to overwhelm you so you don't know the full context, if you knew what had happened, Crane would be an idiot for listening to them and because you don't understand the full context of the introduction and all the stuff around it, it makes it so you see the reason for Crane to slowly stop listening to GRE and not the minute the game starts.
    20.One more thing, the reason GRE drops the packages to help people is for publicity and the fact that they want to keep the attention away from the fact that they created the virus in the first place, is it that hard to get? I mean I really can't think of a reason for someone to just not get the plot, it's so easy. Why would GRE ignore the scientists working to find the cure? They actually didn't ignore them, they said that they have a very low chance of finding the cure, but if they did, they told Crane to take photos of the work so that they can "find the cure" and save their image.
    21.I again don't understand you, grappling hook is too OP let's just ignore the parkour in the following, like what? Do you like the parkour or do you like getting past the parkour fast? I don't understand what is your point, because you contradict yourself many times.
    That's 21 points and like 3 hours of my time including the video.

  • @relatableanimations1370
    @relatableanimations1370 4 месяца назад

    I haven't finished your video yet but the reason why all the animations look so good is because its mostly MOCAP. Thats why in a 3rd person mod you still have animations, its a nice touch and shows the dedication

  • @LordTheCyril
    @LordTheCyril 10 месяцев назад +2

    power attack breaks block of human enemies.

  • @GoodlyData86596
    @GoodlyData86596 Год назад +1

    Every skill has a detailed description that you can bring up by pressing “X” or the equivalent button on non Xbox platforms. This description is way more precise and often lists the exact numerical values of the changes (if applicable), mentions an additional effect omitted from the original description, and/or gives you a detailed breakdown on what the skill is about and how to use said skill effectively. You should think of the perk descriptions that the game shows you just by hovering over the skill itself as the “sales pitch”, something to get your attention and get you interested and the description brought up when you press the button to bring up the details as the actual facts about what the skill does and how to use it. Although I would have much preferred the descriptions to not need a second button press required to actually see what the thing you are using a skill point on does, at least they are there instead of the worst case scenario of “the only descriptions you get of perks are the wildly inaccurate and/or misleading descriptions seen when you hover over the skill”
    How this could have been improved is simple, cut the middle man (the two separate descriptions are combined into one and don’t require you to press a button on top of hovering over a skill to see) and cut the bullshit (the descriptions give exact numerical values at every opportunity present to give said exact numerical values, give informatively brief summaries, and don’t leave out anything or include straight up misinformation.)

  • @ViolenVaymire
    @ViolenVaymire 2 года назад +1

    Sweet Vid! Did not disappoint. Little perturbed you didn't play on nightmare tho, It would have alleviated many of the issues you had with the game.
    Every other difficulty is basically easy mode and not the way the game should be played by the vast majority.

    • @Dorkaxe
      @Dorkaxe  2 года назад

      I 100% disagree with you about nightmare mode. Like, overwhelmingly disagree. It was added with the following expansion, and is clearly aimed at players who already have the legend tree unlocked. No way should anyone be doing that difficulty their first time through.
      The only thing that would have done was give better weapons now and then, but I dont think that's worth enemies having their health pools inflated, them dealing more damage, more of them at night in total, and your flashlight being infinite again. Definitely not for me, especially considering how annoying and tedious many parts of the following expansion were, as I kept dying and had to return to the hunting tower things. Considering I was already legend tree 4 at that point, definitely not in the mood for anything more challenging, especially with how many issues the game has.
      Glad you liked the video regardless though!

    • @ViolenVaymire
      @ViolenVaymire 2 года назад

      @@Dorkaxe Nightmare makes one respect the game and it's mechanic's. I must still disagree with what your saying here. maybe my experince was skewed as ive been playing games competitively for 15 years.
      All i can say, is that all other modes were very unfilling to me. Even on nightmare i felt iit was to Arcady. I was also on pc tho, so head shots were even easier. As far as Volatiles go yah, on nightmare, you simply dont ever fight them, or you die. But the game doesn't force you to kill them.

    • @Dorkaxe
      @Dorkaxe  2 года назад +1

      I legitimately didn't know you gave 10 bucks on your comment, holy shit, the mobile app didn't tell me. Thank you so much!

    • @ViolenVaymire
      @ViolenVaymire 2 года назад

      @@Dorkaxe Easily. I LOVE long form Video's like this, They are like movies to me.
      I was simply purchasing my ticket.

  • @isaiaslafon9329
    @isaiaslafon9329 2 года назад +2

    also everytime you had a "boss fight" they remove your inventory and you had to search in your stash all the things you were using is a pain in the ass... this happen in various missions

  • @TimeForDunston
    @TimeForDunston 2 года назад

    Another criminally underrated RUclips channel!?

  • @bloocheese1000
    @bloocheese1000 Год назад +1

    I think concerning Hellraid, and this is a big “I think”, I very vaguely remember gameinformer talking about a medieval game coming from deep silver and the same crew that worked on dead island. It was supposed to have the same combat, and weapon system as well as magic I think. I wouldn’t be surprised if hellraid is leftover from wherever that project went.

  • @donaldkeith139
    @donaldkeith139 Год назад

    The power attack is useful when you get into the Legend level, and you play on Nightmare to advance - you need them to fight off even basic enemies.
    The potions are absolutely invaluable in Nightmare mode and during the night, particularly the Resistance potion when you are being overwhelmed by volatiles or soldiers.

  • @Vanman_fr
    @Vanman_fr 6 месяцев назад

    I have close to 2000 hours in dying light so everything about the game is like second nature to me and I have Long forgotten what it's like be new to the game so it always very interesting to hear about the thoughts and perspective of people that haven't basically lived in the game. And it's always interesting having all the details I've Long looked over pointed out to me.

  • @bigrobfromthev
    @bigrobfromthev 2 года назад

    11:22 that transition is really clean

  • @phoenixrose1995
    @phoenixrose1995 2 года назад

    after paying Dying Light 2 and realizing that, when using an elemental weapon, the game reads "25% crit chance" or something like that. and once a crit hit happens, the weapons elemental effect activates mid hit and the zombie either gets inflamed with fire, shocked with electric, or poisoned with poison.
    so id take a guess and say in the first dying light game, getting a critical hit is the same thing. when one happens, zombies get shocked, inflamed, or poisoned. and that one skill makes crits happen more often

  • @ibelieveingaming3562
    @ibelieveingaming3562 2 года назад +2

    The crossbow can one-shot Demolishers.
    Your analyses and criticism is phenomenal. 10/10 Excellent work!

  • @doddood5516
    @doddood5516 Год назад +1

    Im pretty sure the reason brecken never does anything is that he becomes epileptic after rais men kick his ass

  • @missasyan
    @missasyan 5 месяцев назад

    1:49:26 "however it leaves a lot to be desired..." and then Brecken smashes something for the nth time again I LAUGHED out loud watching this, hearing the tinny glass shatter. Lmao
    1:50:14 Not gonna lie, they threw so much backstory at the start, I was in complete confusion when Rais was talking about his brother--scratch that, I was mindblown. I was like "Damn, the GRE really effed you over, can't believe you had such a sad backstory this whole time." Yes girlie, this whole time, were you not listening the first few seconds in when the game started????
    😭😭
    While your video does sound nitpicky sometimes, it is true that a lot of the examples you mentioned were also pet peeves I had that I never even knew how to put to words! Dying Light is so close to being phenomenal, the gameplay loop when you've just gotten used to the controls and the zombies still pose a threat to you is what made me fall in love with the game. I don't think I've ever quite loved FPS games until this one, and it was such a unique experience that I really wish I could experience it again as a newbie, still scared outta her mind and screaming at zombies grabbing you (I still do). When I've run out of games to play, for SURE I am creating a new save without my items so I can feel the challenge all over again.
    For now though, to satiate my urges to play, I watch videos like this one and get very happy when everyone praises RCG's voice acting. Thanks to Dying Light, he's become my favourite voice actor in English! He killed it. The gameplay carries the monotony of the open world quests and encounters, while his voice acting carries the cutscenes and story missions you have to do. So darn sardonic but SO cool!

  • @frostsoul4199
    @frostsoul4199 2 года назад

    ya know the best aspect about this game is the fact that you can break the entirety of the balance over your knee with the premium version and that's because of one word. Hellbeast. it's a double barrel shotgun that has incredible damage, even when you find a shotgun with a higher damage number, it won't do as much damage as Hellbeast which is odd but it's powerful enough to carry you to your Legend levels because it's a one shot kill and you don't even need a gun to craft it. just some easy to find materials you can find scattered around the map. it's strong enough to one shot a goon as well.
    If ya can't get that, Jeff has a double barrel shotgun in his house after he blows himself up.

  • @isaiaslafon9329
    @isaiaslafon9329 2 года назад +3

    I totally hate you can't reload or see what item you had equipt while in a safe zone, also can use the hook without leaving, also the garbage containers are sometimes hard to hit, you hit a little off and you are dead, go down some towers is a nightmare... even if you use the roll skill you can fall cause rolling, haha. I love this game. ALso acid spit from volatiles are really OP, and sometimes they atart to spit at ground level, so unfair, you die so fast.

  • @glokiid
    @glokiid 9 месяцев назад +1

    My problem with the combat is once you get a gun there is almost no point to melee combat especially with the dlc guns and rais men are more challenging then some infected.

  • @karmitdafruge1
    @karmitdafruge1 Год назад +2

    One of my favorite games of all time

  • @pashgo2510
    @pashgo2510 8 месяцев назад

    Dying Light is one of my favorite games! I can’t believe you found all those stuff 😂 this video is one of the best about DL1 💪🏻 wow!!

  • @Spidoc
    @Spidoc Год назад +1

    For lock picking, you just close the lock picking menu and open it back up before the lock pick breaks

  • @GageStehura
    @GageStehura 2 года назад +1

    Lock picking in DL one has a feature when you start to turn the lock one side of the controller will vibrate indicating what side you need to turn the pick

  • @eckysgaming
    @eckysgaming 2 года назад +3

    No comment on the 2nd ending ?
    You actually get a choice at that part bomb the city or save the tower
    Or another ending is to bomb the city by yourself by chasing some stuffs on the map

  • @silassnell1815
    @silassnell1815 2 года назад +6

    Heck yeah I was just about to go to bed, nvm.

  • @thatfamousredneck6422
    @thatfamousredneck6422 Год назад +2

    Finding a gun is difficult.
    Me who has the suicide victim hut memorized:💀

  • @rickkroll
    @rickkroll 2 года назад

    You indiana jonesed and tbagged the guy at 41:00 lol love ya bud thanks for the vid

  • @astarcalledsun7646
    @astarcalledsun7646 Год назад

    Bro you have WAY too few subs. Ur channel is literally amazing