Hey all. This is a combination of my L4D1 and 2 videos into one. I've revamped the L4D1 video, correcting a few mistakes, expanding on some thoughts, and editing out a few of my MANY "as wells" since it was just ludicrous last time. I've also added in another mod campaign review for both games, among some other small changes. If you'd like to see me review a few other mod campaigns, I have a patreon exclusive video where I cover I Hate Mountains, Back to School, and Suicide Blitz, both versions of all of them. Support me on patreon: www.patreon.com/dorkaxe Otherwise, join the discord for talks and maybe L4D play sessions or Project Zomboid goofs. Dorkaxe discord link: discord.gg/rnmSP9FQQg Follow me on twitter for...uhh, updates and general game thoughts from time to time: twitter.com/darkaxe54
always good to see games that are loved getting videos made about them. i do wish that valve updated the console versions of the games because PC players seem to have everything that matters; accurate hit detection, updates to make some maps more fair in terms of layout and design for the SI, the weapons from CS arent a big deal but nice to have, dlcs are actually playable since on console they always seem to crash, and custom maps for variety since i think that l4d2 dropped the ball w its maps compared to l4d; i love dead center dark carnival and parish, but hard rain and swamp fever just give me mixed feelings of love and hate whereas i can love all the l4d maps. great vid even if ive yet to complete watching it :D
"My buddy Keith lived in a graveyard once for a whole year. It wasn't a dare or nothin', he just got kicked out of his house. He said he NEVER saw a single ghost 'cept for this one time when a ghost stabbed him from behind and took all his money, and he might've just been a homeless guy, 'cause he had a robe on with two eyes cut out his face."
same. Its never been uninstalled since i bought this computer. And it never did on my old one till I wiped the hard drive to sell after i bought my recent one. It's TIMELESS
1:14:07 There's a mutation called 'Iron Man' that has realism activated; removes ammo piles, which forces you to change weapons; removes checkpoints, meaning that if everyone dies, the game will take you back to the main menu, which can be frustrating but it makes it all more tense and enjoyable for those that are looking for a challenge.
It is amazing to hear you say what every other player is thinking. Your presentation is great. I seek witches out. One shot from a shotgun. I leave light on and run to them. Louis is hilarious. Especially when he is getting killed. My youngest daughter bought me L4D1 on PC when it came out because I suck on Xbox. I have been gaming online for over 25 years. I still play a lot. Almost 500,000 kills. I only play with bots. People are mean and rude online. I am in my mid sixties by the way. Thank you for taking the time to create videos for us.
I'm so sorry about the rude people online. They've become so prevalent now since they hide behind their screens. They expect you to be perfect but blame other players for their shortcomings. Meanwhile, some of us just want to have fun.
I started playing this game to play with my 10 year old nephew. His baby brother was 3 and a half at the time and he would sit on his brother's bed and watch us play. He LOVED the Jockey and would often jump on my shoulders so naturally, I would play along and start walking left and right, complaining that I had a jockey on me. Nothing is as beautiful as hearing a child's laughter. One day, his mom messaged me and told me David wanted to play with me. I rolled my eyes at the idea of playing with a nearly 4 year old, knowing I would die repeatedly, but hey, it would make him happy. First map, after 2 chapters, we hear it. The moaning sound of a witch. He has the smallest machine gun, which is (by my opinion) the worse weapon of the game. I heard him say "I'll kill da witze" and I sighed, knowing I would have to rescue him. I ran toward him, heard three gunshot and I heard the dying moan of the witch. The little bugger killed the witch easier than I was able to and I'd been playing that game for months!!! He just turned 18 years old a few weeks ago. And this is one of my favorite memories with him
@JustAJauneArc @joakimberg7897 @YourName-um6sb @@tumble8323 In L4D1, if you empty the mag of the autoshotgun completely, the reload takes longer because you have to manually chamber a round, rather than being able to keep shooting once all the shells are in.
The best thing about Left 4 Dead's storytelling is that the environment actually shows how dire things are. Safehouse have limited supplies enough to cater all 4 of the survivors with limited weapon, every escape seems to lead to nowhere since you'll fight your way to another area after escaping the previous one and it's becoming more dangerous than the last and the characters seems to acknowledge the bleakness of their situation but learns to accept it with each passing time.
the thignt that probably impresses me the most is that left 4 dead came up with pretty much every zombie type that any zombie games uses nowadays except screamer
I'd argue the L4D2 special infected actually added far more balance to the game than the original ones. For example, the charger is a disruption special and works to throw the group off or make them split apart to dodge the charge. If the charge lands on the group, one person is taken far away while the group is scattered into the air. The spitter also stops people from camping or holding angles too long. She forces you to engage the zombies directly. The jockey is a mix of the hunter and the smoker. Its low profile makes it hard as hell to see or hit in hordes, making it perfect for stealth pounces. And since it jumps just above you basic FOV (Unlike the hunter), it's harder to stun bash out of the air without directly looking up. Once it grabs you, it can easily move you away from your team if they aren't paying attention. The original specials work, but none served as a disruption to the group as much nor did any break camping a funnel/angle. Trust me, when you get good enough at these games, the original specials become quite the pushover majority of the time.
Except the Jockey fuck the Jockey having an instant latch on + move you until you die cause fuck you + they have way more hp than you think and small. I could probably balance the jockey better Like make the jockey only move you a few steps enough to go behind a corner then knock them down so its a mix of smoker and hunter and also reduce their hp to match how small they are, the hunters and smokers have less hp than the jockey currently
yes special infected in L4D2 only add to the gameplay i agree that some maps from first game are much harder - like charger grabbing you in last two maps of no mercy and running with you from the roof at the same time knocking everyone to deaths
and downed survivors actually aim the guns behind them oh the things we lost just because they made a game for consoles... always dead on arrival and downgraded platform
The charger in L4D2 has gained a reputation as well as "Karma Chargers" seem to be spawned in whenever you make a noteworthy mistake, betray a teammate, or just act selfishly in general. I love them
I'm mad that your last L4D2 video didn't skyrocket. The fact that there was so much labor and absolute love into it and seeing ANOTHER video of a long length? You are blessing us with your passion. Thabk you so much 🥺💜
I used to amaturly mess around with source sdk for l4d2. I had a campaign idea that never came to full fruition where the survivors were tasked by the military to nuke a city in a 3 stage campaign. The first map would involve getting off a train that is carrying the nuke due to the rails needing to be manually diverted to a different track. Youd run through city streets and even climb a fire escape to ride a zipline across a river. The second map would involve the survivors "playing a game of payload" if you will. The military instructs them to push the nuke on the track to the center of the city then meet at a rendezvous point. The reason they give to not take the nuke by train is some bs that makes no sence but the survivors have no choice because they will be killed if they dont cooperate. The final map involves arming the nuke and running to the rendezvous in a crescendo event. The campaign ends with the survivors realizing they are abandoned and burning up in the blast. I had made a rough concept of the first map and an even more rough concept of the second before i got bored and moved on to playing valheim which had just come out that year. If any map maker sees this and wants to steal the idea feel free, I still check out the workshop from time to time and would love to play the campaign. I just realized i dont have the patience for game design.
RUclips recommends me so many longform game reviewers with absolutely nothing of value to say that every time someone comes along who actually makes interesting points i immediately binge their content. I clicked subscribe very fast, great series of videos.
@@TheL1arL1ar yes!! I noticed the new game helldivers has classes like l4d and I wonder what else it has that’s similar. Wondering if maybe they got some of the magic from the game. They got boomers, chargers, hunters and I’m sure more that’s oddly similar. Super interesting
I admire the attention to detail that these first 2 games had. You can really appreciate just how ahead of its time they are, especially when comparing them to Back 4 Blood and most other games that come out nowadays
I tried to get the dlc on Xbox one for L4D2 and none of them work, except for ones that take me to the 360 store for some reason, although I don’t know if I add a card to my Xbox one account if that’ll work. Does anyone know if it will?
@@mr.l5071I bought both games an all the dlc a few months ago on 360 and everything seemed to work fine. I think I even bought the dlc on the main menu of the game itself while playing on my Series X. Some stuff might be slowly leaving the store ahead of its full closure in July.
Man, hearing that Valve splash screen music gave me a huge blast of nostalgia, quickly followed by something like new hype, then finally the sad realization that it hit me so hard because its been missing and a comeback isn't looking likely.
A very curious detail that I love of the 13:40 spanish version of Bill dialog it says: "that was just a skirmish, now comes the war" highlighting even more His characteristic military style
"My last life? District IT manager at Fischer Platt. Not good practice for zombie killing, you know?" This game OOZED personality even though it’s a very measured and rhythmic game, the small things you hear and pick up through hours of playing. I remember the day I got home from middle school and my stepfather was playing this on his Xbox 360 and I watched him play well into the morning the next day.
I love that clip you use at 2 min, I especially love that if anyone is gonna talk about half life or the goldengine in literally anyway, it's like a 85% chance that clip is gonna show. Just so emblematic of the real best part of half life, jank.
Typically if you walk into an area, you can sometimes see them fighting each other but they will stop when the player(s) are spotted. You can see some zombies fighting each other if you sit on certain main menu screens. It isnt common, but if you ever can, watch the zombies at a distance during the more open levels like parts of Dead Harvest & Dead Air (L4D1) and Swamp Fever & Dead Center (L4D2)
I used to play the crap out of these games when they came out. I was feeling nostalgic for them recently, and my bf has a 360 so I ordered hard copies of them both to revisit. He’s never played them before, so I’m excited for him to experience it!
@@YEETUSDAFEETUS He did! I was excited how much he likes playing them together, cuz it was such a staple of my childhood and teen years. He’s even been making some references outside of us playing which is so cool I think lol
@@JojoNicole sounds like you guys are going to be busy slaying hordes for a while I'm glad he liked em they're some of the best zombie games I've played
I've been a huge fan of l4d since 2008 and i absolutley love both of them, i agree the first one has an unique charm that the second doesn't, but i still love l4d2 because is so much fun, this game is super important for me and makes me nostalgic, so seeing that is still alive and loved by the community makes me so happy, i love your video it was super entertaining and loved how well you were describing them, amazing job! I can't choose a favorite, i love both lol also i can't stop laughing because of the last clips lmfaoo
l4d and l4d2 are like a film action when a horde and special infected come together to attack you suspense when its all quiet and a few zombies are appearing only to a holdout section to appear horror hearing the special infected spawn and the witch's crying and the fact that at the end of a campaign a end credits scene appear
Both of your Left 4 Dead retrospectives are probably the best analysis' of the series on youtube. Especially with how well you were able to articulate your thoughts on Left 4 Dead 2. I really look forward to what you put out in the future!
One of the reasons I love Old valve games so much is because of the obvious love and dedication put into them all. The music is always S tier (except for CS for some reason), I generally just think the source engine and the gritty, old-feeling but upholding graphics are a million times better than any modern “realistic” game with a battle pass, a shop, celebrities or pop culture characters as skins etc. ofc l4d2 has a very lively modding scene but even with every single model and weapon modded to hell to be different things it always feels like left 4 dead, no matter how many clusterfuck mods I have it’ll never not feel like left 4 dead and I love that about it
This was a beautiful dissection of the series as a whole The good, the bad and the ugly I'm glad you were able to experience just about every aspect of the online co-op experience as possible when you tackled this. It's definitely not for everyone who are looking for a casual experience with friends only to have some matches broken down to "git gud or git lost". IF there was EVER a consideration to do a 3rd installment in the series, I truly hope they consider introducing dedicated hardcore "KWTD" lobbies for that kind of experience so others who aren't as experienced can enjoy the basics. Granted anyone will hop in casual lobbies just to stomp people lol, it will always happen regardless. And for the love of all that is unholy, SweetBabyInc gets burned to the ground and doesn't go anywhere NEAR it.
This series is and always will be one of my favorites because of the friendships I have made playing it. Playing with random people can sometimes be a pain, but I have met some AMAZING people more than 10 years ago, who are still part of my life today, even though we haven't played together in years. I have played along with them and their children and I have watched them grow into beautiful adults inside and out. We have bonded while playing together (and against each other in versus mode) and this, even though we are more than a thousand miles apart and even not in the same country. I know I could reach out to anyone of them and they would respond in a second. So Jon, Kelsey, Bret, Angel, Tabitha, Ethan, Alex, Jonny, Anza, thank you for being there for me and letting me be a part of your life. Thank you for the laughter we shared and the memories we made. I wish we could just boot up the game and play together, right now.
Seems great. already watched both of them but will start and finish this one with a smile, even more if you say to have put more mod analysis into it. Thanks!
Im glad you point out that one of the core mechanics is team work and sticking together, because there seems to be some players that dont get this and then tell you to get better at the game when they run ahead and dont stick with the team.
I’m only 20 minutes in but the style of the video reminds me of early matthewmatosis (another videogame essay RUclipsr), which is pretty much the highest compliment I can give
Just politely pointing out that Valve shouldn't be given all the credit for this. They published it and the dev was in a totally different office, they didn't want Valve being intrusive.
Why are you so adamant about spreading false information? Valve were not just the publishers, they brought in loads of their in-house developers and resources to make this game what it is. Do you get off on being an idiot and spreading misinformation?
Holy moly, something about the song that plays when a campaign is nearing its end has always triggered an adrenaline response in me to haul ass so hearing it at 2:26:00 come outta nowhere, I couldn't help but smile at my increasing heart rate. I'll always love the music of these games
Valve and the original Turtle Rock Studios used actual physiatrists and whatnot to get the music just right to fit what role it needed. Scary, foreboding, exciting, doomed, triumphant, hopeful.
17:30 Long comment but, I got into playing left 4 dead around 9/10 yrs old and the sound design has got to be the biggest reason I fell for the game. As a kid I was garbage at surviving, obviously, BUT I could always point out what special infected were nearby and spawn points. Which always made my older brother and I a great team. He covered the shooting and strategy, I covered the atmosphere connected to gameplay. 😌
Love this video. I find it very interesting you didn’t mention how toxic the players can be specially on versus mode. It’s imo one of the worst things about the game and a reason many new players are not trying new things or the game at all.
I never liked versus and haven’t played much but any time I have I’ve been ridiculed in VC for not doing exactly what the players on my team want or just not had fun because everyone who plays it plays nothing else and it’s impossible to enjoy when you can’t do anything and you’re getting yelled at at the same time
@@CallofFreaky yes it’s hard not to get kicked out of a versus game even for an experienced player. Easily one of the most toxic gaming communities which is a shame.
It wasn't too hard to find a decent lobby, but the problem became finding a group of survivors who all had the same idea on how to play each level and butting heads, and that could easily derail any campaign. But I had a lot of really, really great times with random groups in that game. More than most games I can think of.
@@Stand_By_For_Mind_Control agreed 100%. It’s like he said in the video. The games where the teams are balanced and not toxic are easily some of the most fun there is to have in a video game. Top tier gaming that.
I used to bring my laptop to class and finish my work early to play L4D1, waiting for the class to end. Sadly, not many games that followed in its footprints.
A fantastic video mate!! Though that’s not surprising!! L4D is a wonderful franchise and I do hope we one day get a third game made by the proper Valve
I really wish CoD Extinction took more design concepts from L4D. I think a Director like system would've greatly improved the mode. It principally played more like that than the traditional CoD horde mode.
Still remember playing Left 4 Dead demo on xbox 360 with friends over and over everyday when it first came out. It was only the first level but everyone kept playing it. Was a blast.
they had this feature that no one seems to talk about which was pretty good. so if you were a good player the game would recognize it and be hard but if you sucked and miss shots and stuff they would have less Z's and less aggressive
I legit just got off L4D2 😂 awesome. I had low health, a medpack, no pills. My teammates had pills and medpacks. They kept saying for me to heal, I wanted the pills, they had the voice chat, I didnt have my headphones and shit was going down. Got called a noob and kicked out. Moral of the story, dont be lazy, put on the headphones or play with friends amd still not get pills cause well, you know your friends x.x
@@cartoonvideos5 My bots use pipe bombs and mollies and are generally better because I know how to use the easy to access workshop in steam 😂 Maybe the reason you have no friends is because you're as garbage as this take 🤔
@@skuggikuwa8989You're straight up lying kid, but you're just another Another Valve fanboy fanatic, so it's par the course for you. Go stuff your face with hot pockets just like your steam master.
I can't explain the happiness i got from these games playing with my friend. I was going through a lot at that age, and i found laughter and joy in these games where i could not find elswhere.
The way all the bots turned and looked at you fed up when Francis was saying how he hated everything was the icing on the cake. They were all just chillin in the elevator and got annoyed with Francis
Love the discussion on the Director in the L4D1 portion. Totally accurate, and great on Valve to develop basically an AI antagonist that doesn't feel like it's solvable. People say a lot of negative things about AI when it comes to creative avenues like video games, but I think the Director position is perfect. It's probably not something akin to modern AI by any means, but it still has the heart and soul of a Dungeons and Dragons DM. Doing well at the moment? Let's throw a little challenge your way. Struggling to survive? I'll go ahead and back the heat down a little bit to give you some time to recover- but only a LITTLE time to recover. I mean, I think that really is the heart and soul of these two games- They invented a series of campaign maps for you to play, and then invented their own Dungeon Master AI program to randomly decide how to populate the maps with enemies and items. It's like sure maybe we played on the Morgoth Swamp map before in DnD so we all know the layout, but the DM has changed where things are a little bit. There's a rock over here cutting off the path you used last time. There's different item and enemy spawns. Pretty cool idea, especially for all the way back then.
@@Dorkaxe Hey, technically it was your video that made me realize this for the very first time. :) Jus the way you were describing things made me think about it like that. Valve is the parent company who produces the game, the Director is their AI DM that comes packaged with the game but cannot cheat. They, like any player DM, has to abide by the rules that Valve set in the game- things like stats, weapons, pick ups, enemies, damage values, etc. are all designed by Valve but executed by the Director akin to how a DM would handle a game of DnD. And we are the humble survivors. The players tasked with overcoming the obstacles chosen by the DM in accordance with the rules designed by Valve. It’s a GENIUS idea the more I think about it. More games should do this. There’s a reason DnD has existed for as long as it has. Somehow, games seem more interesting when there’s a middle man between the company making the rules and the players. Things can happen that the devs never thought of, but that keeps it fun and interesting, right?
Its crazy to think about playing just a dozen campaigns over and over again for years and never getting bored on consoles but these 2 games were a huge part of my teenage years spent gaming online. I got back into L4D2 but this time on PC during the lockdown of 2020 and fell back in love with this series all over again just trying out modded weapons and campaigns to various results good or bad.
I love that everything in Left 4 Dead is designed to enhance gameplay, whereas nowadays, a lot of systems implemented in the game are tied to selling you microtransactions.
I remember playing this game again with a custom map with a friend not knowing that map supported 8 player support.. we were confused asf, i love this game and the community made maps. It's a truly special game that alot of people should play with friends
I remember getting kicked from a versus match back in the day, I got to be the tank and punched a car at the survivors. Hits and incapacitated all four of them at once because they were clustered together. Had that happen to me again later in L4D2 when I used a charger to slam the survivors off the ledge in hard rain when they come back up the elevator from the sugar field. The kick player because they’re good ability made me hate playing the game with randoms just because I could spend a half hour getting a match together and then get kicked for the stupidest of things. I
I'll say that melee weapons fit into the mix because they're useless against special infected in terms of damage. Also you could see ranged infected like spitters, smokers and not be able to target them at all. You're trading the ability to carve your way through the common infected with little trouble to weakening yourself against special infected. This weakness is covered however if you have good teamwork and can cover each other's weakpoints
Having a campaign called "no mercy" in the game always was interesting to me because where i live Mercy Hospitals are real. They are an actual hospital brand/company thing.
two of my favorite details with the Hunter and Charger specifically are 2 of their Alt Animations, sometimes when being shoved off Hunters will Backflip instead of stumbling and Chargers when having a roof above them while slamming a survivor will throw the survivor upward batting them into the ceiling
I got Minecraft as a 5th grade graduation gift in 2011, I played MC religiously for years. Thru all of its updates until it finally started falling off for me around 18-19. But I never, never ever read those credits after killing the ender dragon. I won’t even lie…those words really struck something right at my soul for just a moment. I’m typing this comment as the ending montage plays and I just really needed to hear/read those ending credits. The rush of melancholy, sadness, regret, happiness, and hope I felt in just a few minutes.
L4D2 was my intro to the series, and I look back on it fondly. It's interesting to hear the take of someone whose baby was L4D1. It's interesting also that the smokers are your nightmares, whereas mine are definitely the tank. Just something unstoppable like that, I had literal nightmares about it for ages, and ocassionally still do. I am reminded that the swamp campaign was definitely the lowlight...agreed entirely. But then I'm also stuck here thinking about it and how advanced was actually the best mode when I was fully in the swing of things - even most random lobbies had players good enough to deal with it. Damn, that was fun. Tense, but fun. (Also yeah F Microsoft, I definitely sank money into all the things for L4D1 and 2 on Xbox) Both games were just so frickin good. So fun. If I could get controller working well on PC...and...over my fear of how intense the game could be... Man I dunno, kinda wanna play again. eta: literally forgot about scavenge mode, that was such a tough one. Really fun but damn.
Custom ammo not getting its own inventory slot probably has more to do with console D-Pads only having 4 buttons. And it does balance it against L4D1 as the new characters are "just as strong" as old characters.
Hey all. This is a combination of my L4D1 and 2 videos into one. I've revamped the L4D1 video, correcting a few mistakes, expanding on some thoughts, and editing out a few of my MANY "as wells" since it was just ludicrous last time. I've also added in another mod campaign review for both games, among some other small changes.
If you'd like to see me review a few other mod campaigns, I have a patreon exclusive video where I cover I Hate Mountains, Back to School, and Suicide Blitz, both versions of all of them.
Support me on patreon: www.patreon.com/dorkaxe
Otherwise, join the discord for talks and maybe L4D play sessions or Project Zomboid goofs.
Dorkaxe discord link: discord.gg/rnmSP9FQQg
Follow me on twitter for...uhh, updates and general game thoughts from time to time: twitter.com/darkaxe54
always good to see games that are loved getting videos made about them. i do wish that valve updated the console versions of the games because PC players seem to have everything that matters; accurate hit detection, updates to make some maps more fair in terms of layout and design for the SI, the weapons from CS arent a big deal but nice to have, dlcs are actually playable since on console they always seem to crash, and custom maps for variety since i think that l4d2 dropped the ball w its maps compared to l4d; i love dead center dark carnival and parish, but hard rain and swamp fever just give me mixed feelings of love and hate whereas i can love all the l4d maps. great vid even if ive yet to complete watching it :D
I literally watched both of your videos on L4D today HOURS before you uploaded this wtf 😂
ah! I was gonna say "déjà vu"...
happy new year, Dorkaxe
1:40:39 someone didn't read the sacrifice comic
😊
"My buddy Keith lived in a graveyard once for a whole year. It wasn't a dare or nothin', he just got kicked out of his house. He said he NEVER saw a single ghost 'cept for this one time when a ghost stabbed him from behind and took all his money, and he might've just been a homeless guy, 'cause he had a robe on with two eyes cut out his face."
“Wow really? Glad you shared that Ellis”
i now just realised it was a kkk member
The L4D series kicks so much ass that I still play them
@Graves-81_69 bro l4d will never die no lie
@@djsafieg25 you’ve got that right. I even liked Back 4 Blood even though it was way different from the original recipe
@@Graves-81_69 Back 4 Blood pales in comparison. I'll stick with the well-rounded experience that is L4D/2
@@Syfrox I hear that. I play B4B from time to time but like you said L4D is where it’s at
same. Its never been uninstalled since i bought this computer. And it never did on my old one till I wiped the hard drive to sell after i bought my recent one. It's TIMELESS
1:14:07
There's a mutation called 'Iron Man' that has realism activated; removes ammo piles, which forces you to change weapons; removes checkpoints, meaning that if everyone dies, the game will take you back to the main menu, which can be frustrating but it makes it all more tense and enjoyable for those that are looking for a challenge.
Jesus
It is amazing to hear you say what every other player is thinking. Your presentation is great.
I seek witches out. One shot from a shotgun. I leave light on and run to them.
Louis is hilarious. Especially when he is getting killed.
My youngest daughter bought me L4D1 on PC when it came out because I suck on Xbox. I have been gaming online for over 25 years. I still play a lot. Almost 500,000 kills.
I only play with bots. People are mean and rude online.
I am in my mid sixties by the way.
Thank you for taking the time to create videos for us.
I'm so sorry about the rude people online. They've become so prevalent now since they hide behind their screens. They expect you to be perfect but blame other players for their shortcomings. Meanwhile, some of us just want to have fun.
I started playing this game to play with my 10 year old nephew. His baby brother was 3 and a half at the time and he would sit on his brother's bed and watch us play. He LOVED the Jockey and would often jump on my shoulders so naturally, I would play along and start walking left and right, complaining that I had a jockey on me. Nothing is as beautiful as hearing a child's laughter.
One day, his mom messaged me and told me David wanted to play with me. I rolled my eyes at the idea of playing with a nearly 4 year old, knowing I would die repeatedly, but hey, it would make him happy.
First map, after 2 chapters, we hear it. The moaning sound of a witch. He has the smallest machine gun, which is (by my opinion) the worse weapon of the game. I heard him say "I'll kill da witze" and I sighed, knowing I would have to rescue him. I ran toward him, heard three gunshot and I heard the dying moan of the witch.
The little bugger killed the witch easier than I was able to and I'd been playing that game for months!!!
He just turned 18 years old a few weeks ago. And this is one of my favorite memories with him
Fun fact, The voice actor for the church guy is also the same voice actor for scout for TF2
In the german version the church guy has Ellis voice
Fact, the coach and zoey have a same voice actor
@@THEMBBCHANNEL not sure about that, but coach’s voice actor is the actor for Tyrese in the walking dead, which I think is cool
JERMA985⁉️⁉️
My friends call me Coach
Ellis: KIDDYLAND
I guess yall can do the same
Goddamnit.
Ha ha Coach
”Was coach his real name?”
The reload changes and how the shotguns works on the second game are the biggest differences to me between the 2 games.
Really? What are the differences? Im not the most observant, so I never noticed anything honestly
Whats the difference?
We need to know about these differences man lives are at stake here
seriously what are the differences
@JustAJauneArc @joakimberg7897 @YourName-um6sb @@tumble8323 In L4D1, if you empty the mag of the autoshotgun completely, the reload takes longer because you have to manually chamber a round, rather than being able to keep shooting once all the shells are in.
1:40:47 The Sacrifice comic actually answers this. Once Louis recovers, they do end up taking the boat to the island.
The best thing about Left 4 Dead's storytelling is that the environment actually shows how dire things are. Safehouse have limited supplies enough to cater all 4 of the survivors with limited weapon, every escape seems to lead to nowhere since you'll fight your way to another area after escaping the previous one and it's becoming more dangerous than the last and the characters seems to acknowledge the bleakness of their situation but learns to accept it with each passing time.
the thignt that probably impresses me the most is that left 4 dead came up with pretty much every zombie type that any zombie games uses nowadays except screamer
I'd argue the L4D2 special infected actually added far more balance to the game than the original ones. For example, the charger is a disruption special and works to throw the group off or make them split apart to dodge the charge. If the charge lands on the group, one person is taken far away while the group is scattered into the air. The spitter also stops people from camping or holding angles too long. She forces you to engage the zombies directly. The jockey is a mix of the hunter and the smoker. Its low profile makes it hard as hell to see or hit in hordes, making it perfect for stealth pounces. And since it jumps just above you basic FOV (Unlike the hunter), it's harder to stun bash out of the air without directly looking up. Once it grabs you, it can easily move you away from your team if they aren't paying attention. The original specials work, but none served as a disruption to the group as much nor did any break camping a funnel/angle. Trust me, when you get good enough at these games, the original specials become quite the pushover majority of the time.
Yep I always felt the originals are more cherished to fans and with nostalgia but the second ones are better crafted wrench into a teams machinery
Except the Jockey fuck the Jockey having an instant latch on + move you until you die cause fuck you + they have way more hp than you think and small. I could probably balance the jockey better
Like make the jockey only move you a few steps enough to go behind a corner then knock them down so its a mix of smoker and hunter and also reduce their hp to match how small they are, the hunters and smokers have less hp than the jockey currently
@@reimuhakurei2123 This is true but the jockey also does piss damage. compare the jockeys 5 dps to the hunters 10 dps.
@@defaultface7273 wtf dps dosent even matter to what the Jockey DOES what are you on about
yes special infected in L4D2 only add to the gameplay
i agree that some maps from first game are much harder - like charger grabbing you in last two maps of no mercy and running with you from the roof at the same time knocking everyone to deaths
Another difference between Left 4 Dead 1 and 2 is you can see your legs and torso when looking down, where you can't in 2.
Thank goodness you can mod back your legs into Left 4 Dead 2.
and downed survivors actually aim the guns behind them
oh the things we lost just because they made a game for consoles... always dead on arrival and downgraded platform
@@ryszakowy Bro it was literally 2009
@@The_Soda_Manthe new leg mods cause fps drops since the mod just doubles the model's bottom half.
The last stand broke all real leg mods.
The charger in L4D2 has gained a reputation as well as "Karma Chargers" seem to be spawned in whenever you make a noteworthy mistake, betray a teammate, or just act selfishly in general. I love them
I'm mad that your last L4D2 video didn't skyrocket. The fact that there was so much labor and absolute love into it and seeing ANOTHER video of a long length? You are blessing us with your passion. Thabk you so much 🥺💜
Thank you! No worries, I let the algorithm do its thing. It's not doing terribly by any means, but yeah, more/higher numbers is nice.
@@Dorkaxethe algorithm did, in fact, do it's thing because I'm here now and enjoying this video so far
RUclips Algorithm am I right?
I used to amaturly mess around with source sdk for l4d2. I had a campaign idea that never came to full fruition where the survivors were tasked by the military to nuke a city in a 3 stage campaign. The first map would involve getting off a train that is carrying the nuke due to the rails needing to be manually diverted to a different track. Youd run through city streets and even climb a fire escape to ride a zipline across a river. The second map would involve the survivors "playing a game of payload" if you will. The military instructs them to push the nuke on the track to the center of the city then meet at a rendezvous point. The reason they give to not take the nuke by train is some bs that makes no sence but the survivors have no choice because they will be killed if they dont cooperate. The final map involves arming the nuke and running to the rendezvous in a crescendo event. The campaign ends with the survivors realizing they are abandoned and burning up in the blast. I had made a rough concept of the first map and an even more rough concept of the second before i got bored and moved on to playing valheim which had just come out that year. If any map maker sees this and wants to steal the idea feel free, I still check out the workshop from time to time and would love to play the campaign. I just realized i dont have the patience for game design.
😢
You should make that
Id download that off the workshop
RUclips recommends me so many longform game reviewers with absolutely nothing of value to say that every time someone comes along who actually makes interesting points i immediately binge their content. I clicked subscribe very fast, great series of videos.
One of the most replayable games of all time imo, very few games manage to capture that feeling of a totally different experience each time you play
It was my most played Steam game and my account is from 2009, only to be dethroned by elden ring just recently 😅.
@@TheL1arL1ar yes!! I noticed the new game helldivers has classes like l4d and I wonder what else it has that’s similar. Wondering if maybe they got some of the magic from the game. They got boomers, chargers, hunters and I’m sure more that’s oddly similar. Super interesting
I admire the attention to detail that these first 2 games had. You can really appreciate just how ahead of its time they are, especially when comparing them to Back 4 Blood and most other games that come out nowadays
I tried to get the dlc on Xbox one for L4D2 and none of them work, except for ones that take me to the 360 store for some reason, although I don’t know if I add a card to my Xbox one account if that’ll work. Does anyone know if it will?
@@mr.l5071it’s supposed to take you to the 360 store it is an Xbox 360 game. If you buy it through there it should still work entirely
@@mr.l5071I'm also having the same problem as well and the only solution I see is that you pay for it on a 360
@@notnormal419 oh man the dlc doesn’t show up on my 360 despite searching for it, that’s very strange.
@@mr.l5071I bought both games an all the dlc a few months ago on 360 and everything seemed to work fine. I think I even bought the dlc on the main menu of the game itself while playing on my Series X. Some stuff might be slowly leaving the store ahead of its full closure in July.
Man, hearing that Valve splash screen music gave me a huge blast of nostalgia, quickly followed by something like new hype, then finally the sad realization that it hit me so hard because its been missing and a comeback isn't looking likely.
Same dude.
Restarting the generator in The Sacrifice as Bill is one of my favorite moments in gaming.
I love how its an unspoken rule also, whoever is Bill, must make the sacrifice
@@noxcurenot really, I usually host the game so even if i play as bill, you still have to go down there if I say
@@GTZ7bro u are not him😭
@GTZ7 you're so cool 🤣🤣 goofy ass
A very curious detail that I love of the 13:40 spanish version of Bill dialog it says: "that was just a skirmish, now comes the war" highlighting even more His characteristic military style
"My last life? District IT manager at Fischer Platt. Not good practice for zombie killing, you know?" This game OOZED personality even though it’s a very measured and rhythmic game, the small things you hear and pick up through hours of playing. I remember the day I got home from middle school and my stepfather was playing this on his Xbox 360 and I watched him play well into the morning the next day.
I love that clip you use at 2 min, I especially love that if anyone is gonna talk about half life or the goldengine in literally anyway, it's like a 85% chance that clip is gonna show. Just so emblematic of the real best part of half life, jank.
I’ve never seen two infected get offended with another and just throw hands.
sometimes they do
Typically if you walk into an area, you can sometimes see them fighting each other but they will stop when the player(s) are spotted. You can see some zombies fighting each other if you sit on certain main menu screens. It isnt common, but if you ever can, watch the zombies at a distance during the more open levels like parts of Dead Harvest & Dead Air (L4D1) and Swamp Fever & Dead Center (L4D2)
I used to play the crap out of these games when they came out. I was feeling nostalgic for them recently, and my bf has a 360 so I ordered hard copies of them both to revisit. He’s never played them before, so I’m excited for him to experience it!
U win
I could use a GF like you... *le' sigh'
im nostalgic for them too. Always played on PC though.. bought both games day 1. im 40 now. feel so old. :(
did he enjoy them?
@@YEETUSDAFEETUS He did! I was excited how much he likes playing them together, cuz it was such a staple of my childhood and teen years. He’s even been making some references outside of us playing which is so cool I think lol
@@JojoNicole sounds like you guys are going to be busy slaying hordes for a while I'm glad he liked em they're some of the best zombie games I've played
I've been a huge fan of l4d since 2008 and i absolutley love both of them, i agree the first one has an unique charm that the second doesn't, but i still love l4d2 because is so much fun, this game is super important for me and makes me nostalgic, so seeing that is still alive and loved by the community makes me so happy, i love your video it was super entertaining and loved how well you were describing them, amazing job!
I can't choose a favorite, i love both lol
also i can't stop laughing because of the last clips lmfaoo
as a huge wrestling nerd i gotta say the completely random and triple niche Curtis Axel reference went so hard its insane
Watch out.
-Coach
Dorkaxe out here just dropping bangers, love your content man
this guy is such a legend I truly do hope he gets more recognition because he definitely deserves it he always gives amazing retrospectives
I got lfd and lfd2 on my 9th birthday and they are what blossomed my interest in video games.
l4d and l4d2 are like a film
action when a horde and special infected come together to attack you
suspense when its all quiet and a few zombies are appearing only to a holdout section to appear
horror hearing the special infected spawn and the witch's crying
and the fact that at the end of a campaign a end credits scene appear
Both of your Left 4 Dead retrospectives are probably the best analysis' of the series on youtube. Especially with how well you were able to articulate your thoughts on Left 4 Dead 2. I really look forward to what you put out in the future!
One of the reasons I love Old valve games so much is because of the obvious love and dedication put into them all. The music is always S tier (except for CS for some reason), I generally just think the source engine and the gritty, old-feeling but upholding graphics are a million times better than any modern “realistic” game with a battle pass, a shop, celebrities or pop culture characters as skins etc. ofc l4d2 has a very lively modding scene but even with every single model and weapon modded to hell to be different things it always feels like left 4 dead, no matter how many clusterfuck mods I have it’ll never not feel like left 4 dead and I love that about it
This was a beautiful dissection of the series as a whole
The good, the bad and the ugly
I'm glad you were able to experience just about every aspect of the online co-op experience as possible when you tackled this. It's definitely not for everyone who are looking for a casual experience with friends only to have some matches broken down to "git gud or git lost".
IF there was EVER a consideration to do a 3rd installment in the series, I truly hope they consider introducing dedicated hardcore "KWTD" lobbies for that kind of experience so others who aren't as experienced can enjoy the basics.
Granted anyone will hop in casual lobbies just to stomp people lol, it will always happen regardless.
And for the love of all that is unholy, SweetBabyInc gets burned to the ground and doesn't go anywhere NEAR it.
This is without a doubt one of the best Left 4 Dead videos on RUclips.
The L4D AI director should have been how MW3 zombie city should have been made
This series is and always will be one of my favorites because of the friendships I have made playing it. Playing with random people can sometimes be a pain, but I have met some AMAZING people more than 10 years ago, who are still part of my life today, even though we haven't played together in years. I have played along with them and their children and I have watched them grow into beautiful adults inside and out. We have bonded while playing together (and against each other in versus mode) and this, even though we are more than a thousand miles apart and even not in the same country. I know I could reach out to anyone of them and they would respond in a second. So Jon, Kelsey, Bret, Angel, Tabitha, Ethan, Alex, Jonny, Anza, thank you for being there for me and letting me be a part of your life. Thank you for the laughter we shared and the memories we made. I wish we could just boot up the game and play together, right now.
I know this is a mix of two videos but GOD DAMM is this a banger to learn about your channel from
This would be sick as a movie, if done right
ong! id do it if i had the talent and money lols.
You have encouraged me to update my game and binge.
Thanks.
Seems great. already watched both of them but will start and finish this one with a smile, even more if you say to have put more mod analysis into it.
Thanks!
I watched this whole retrospective video in one sitting and I totally agree with everything. Great vid
I never noticed the musical cues for special infected, really cool
Im glad you point out that one of the core mechanics is team work and sticking together, because there seems to be some players that dont get this and then tell you to get better at the game when they run ahead and dont stick with the team.
“Tightly designed “ is so accurate. First ballot hall of fame multiplayer game.
I’m only 20 minutes in but the style of the video reminds me of early matthewmatosis (another videogame essay RUclipsr), which is pretty much the highest compliment I can give
Just politely pointing out that Valve shouldn't be given all the credit for this. They published it and the dev was in a totally different office, they didn't want Valve being intrusive.
Why are you so adamant about spreading false information? Valve were not just the publishers, they brought in loads of their in-house developers and resources to make this game what it is.
Do you get off on being an idiot and spreading misinformation?
Good Video So Far Can't Wait to finish it !
Hell yeah perfect time for you to drop this
Holy moly, something about the song that plays when a campaign is nearing its end has always triggered an adrenaline response in me to haul ass so hearing it at 2:26:00 come outta nowhere, I couldn't help but smile at my increasing heart rate. I'll always love the music of these games
Valve and the original Turtle Rock Studios used actual physiatrists and whatnot to get the music just right to fit what role it needed. Scary, foreboding, exciting, doomed, triumphant, hopeful.
17:30 Long comment but, I got into playing left 4 dead around 9/10 yrs old and the sound design has got to be the biggest reason I fell for the game. As a kid I was garbage at surviving, obviously, BUT I could always point out what special infected were nearby and spawn points. Which always made my older brother and I a great team. He covered the shooting and strategy, I covered the atmosphere connected to gameplay. 😌
My favorite genre of video is 2+hour long valve videos
Love this video. I find it very interesting you didn’t mention how toxic the players can be specially on versus mode. It’s imo one of the worst things about the game and a reason many new players are not trying new things or the game at all.
I never liked versus and haven’t played much but any time I have I’ve been ridiculed in VC for not doing exactly what the players on my team want or just not had fun because everyone who plays it plays nothing else and it’s impossible to enjoy when you can’t do anything and you’re getting yelled at at the same time
@@CallofFreaky yes it’s hard not to get kicked out of a versus game even for an experienced player. Easily one of the most toxic gaming communities which is a shame.
It wasn't too hard to find a decent lobby, but the problem became finding a group of survivors who all had the same idea on how to play each level and butting heads, and that could easily derail any campaign. But I had a lot of really, really great times with random groups in that game. More than most games I can think of.
@@Stand_By_For_Mind_Control agreed 100%. It’s like he said in the video. The games where the teams are balanced and not toxic are easily some of the most fun there is to have in a video game. Top tier gaming that.
@@gamehelper2Thats why i start my own servers where i can ban toxic players who dosen't let the casuals play.
I loved your take on both games. These are my absolute fave zombie games to date! This vid definitely earned you a new sub!
"Game over man... Game over!"
Everybody laughing. Best part of the games
I used to bring my laptop to class and finish my work early to play L4D1, waiting for the class to end. Sadly, not many games that followed in its footprints.
35:09
You are shooting guns. Without suppressor. In the middle of a city.
A fantastic video mate!! Though that’s not surprising!! L4D is a wonderful franchise and I do hope we one day get a third game made by the proper Valve
I really wish CoD Extinction took more design concepts from L4D. I think a Director like system would've greatly improved the mode. It principally played more like that than the traditional CoD horde mode.
1:15:50 IT. IS. A. MAGAZINE.
Still remember playing Left 4 Dead demo on xbox 360 with friends over and over everyday when it first came out. It was only the first level but everyone kept playing it. Was a blast.
they had this feature that no one seems to talk about which was pretty good. so if you were a good player the game would recognize it and be hard but if you sucked and miss shots and stuff they would have less Z's and less aggressive
I legit just got off L4D2 😂 awesome.
I had low health, a medpack, no pills. My teammates had pills and medpacks. They kept saying for me to heal, I wanted the pills, they had the voice chat, I didnt have my headphones and shit was going down. Got called a noob and kicked out.
Moral of the story, dont be lazy, put on the headphones or play with friends amd still not get pills cause well, you know your friends x.x
Some of us don't have friends and the solo balance on this game doesn't exist. Garbage.
@@cartoonvideos5 My bots use pipe bombs and mollies and are generally better because I know how to use the easy to access workshop in steam 😂
Maybe the reason you have no friends is because you're as garbage as this take 🤔
@cartoonvideos5 you having no friends is the game's short coming how?
@naf8787 It's a problem with the game because it isn't balanced properly for solo play and the NPC's are stupid.
@@skuggikuwa8989You're straight up lying kid, but you're just another Another Valve fanboy fanatic, so it's par the course for you. Go stuff your face with hot pockets just like your steam master.
So many great campaigns made by the community. SO MANY! 🎊🥳🎉
I like L4D1 more than the second one. The movement is much smoother and versus is simpler.
skill issue
The movement is the same lol and yeah versus in l4d2 is unbalanced af
@@jackcutter2how bro felt after saying that 🗿🗿🗿🗿🗿🥶🥶🥶🥶🥶
@@jackcutter2"simpler" dosen't mean easier goofy.
Left 4 Dead in Source 2 Engine. This is something I want to see.
I can't explain the happiness i got from these games playing with my friend. I was going through a lot at that age, and i found laughter and joy in these games where i could not find elswhere.
The way all the bots turned and looked at you fed up when Francis was saying how he hated everything was the icing on the cake. They were all just chillin in the elevator and got annoyed with Francis
Love the discussion on the Director in the L4D1 portion.
Totally accurate, and great on Valve to develop basically an AI antagonist that doesn't feel like it's solvable. People say a lot of negative things about AI when it comes to creative avenues like video games, but I think the Director position is perfect. It's probably not something akin to modern AI by any means, but it still has the heart and soul of a Dungeons and Dragons DM. Doing well at the moment? Let's throw a little challenge your way. Struggling to survive? I'll go ahead and back the heat down a little bit to give you some time to recover- but only a LITTLE time to recover.
I mean, I think that really is the heart and soul of these two games- They invented a series of campaign maps for you to play, and then invented their own Dungeon Master AI program to randomly decide how to populate the maps with enemies and items. It's like sure maybe we played on the Morgoth Swamp map before in DnD so we all know the layout, but the DM has changed where things are a little bit. There's a rock over here cutting off the path you used last time. There's different item and enemy spawns. Pretty cool idea, especially for all the way back then.
Ooo, equating it to a dungeon master is a really cool analogy. I should have used that, nice!
@@Dorkaxe
Hey, technically it was your video that made me realize this for the very first time. :)
Jus the way you were describing things made me think about it like that. Valve is the parent company who produces the game, the Director is their AI DM that comes packaged with the game but cannot cheat. They, like any player DM, has to abide by the rules that Valve set in the game- things like stats, weapons, pick ups, enemies, damage values, etc. are all designed by Valve but executed by the Director akin to how a DM would handle a game of DnD.
And we are the humble survivors. The players tasked with overcoming the obstacles chosen by the DM in accordance with the rules designed by Valve.
It’s a GENIUS idea the more I think about it. More games should do this. There’s a reason DnD has existed for as long as it has. Somehow, games seem more interesting when there’s a middle man between the company making the rules and the players. Things can happen that the devs never thought of, but that keeps it fun and interesting, right?
Its crazy to think about playing just a dozen campaigns over and over again for years and never getting bored on consoles but these 2 games were a huge part of my teenage years spent gaming online. I got back into L4D2 but this time on PC during the lockdown of 2020 and fell back in love with this series all over again just trying out modded weapons and campaigns to various results good or bad.
the audio glitch at 1:11:56 scared the shit out of me 😭
6:05 2 players shove a boomer back and forth.
And then they both got the vomit on anyway
I love that everything in Left 4 Dead is designed to enhance gameplay, whereas nowadays, a lot of systems implemented in the game are tied to selling you microtransactions.
I remember playing this game again with a custom map with a friend not knowing that map supported 8 player support.. we were confused asf, i love this game and the community made maps. It's a truly special game that alot of people should play with friends
17:42 whenever I’m the last man standing or one of the last 2 people I play “im still standing” it feels SO COOL
I remember getting kicked from a versus match back in the day, I got to be the tank and punched a car at the survivors. Hits and incapacitated all four of them at once because they were clustered together. Had that happen to me again later in L4D2 when I used a charger to slam the survivors off the ledge in hard rain when they come back up the elevator from the sugar field.
The kick player because they’re good ability made me hate playing the game with randoms just because I could spend a half hour getting a match together and then get kicked for the stupidest of things. I
I get what you mean. Consider letting the weaker players win from time to time. This is how you game. Goes for every game you dominate at.
i love L4D 1 so much i wish that they hadn't taken off the l4d games from microsoft store
Any decent modern office PC can run L4D 1+2 well even with integrated stock Intel/AMD graphics.
I'll say that melee weapons fit into the mix because they're useless against special infected in terms of damage. Also you could see ranged infected like spitters, smokers and not be able to target them at all. You're trading the ability to carve your way through the common infected with little trouble to weakening yourself against special infected. This weakness is covered however if you have good teamwork and can cover each other's weakpoints
Awesome Video!
they will always be my favorite childhood games of all times, including cod waw, favorite cod oat aswell honestly.
Having a campaign called "no mercy" in the game always was interesting to me because where i live Mercy Hospitals are real. They are an actual hospital brand/company thing.
two of my favorite details with the Hunter and Charger specifically are 2 of their Alt Animations, sometimes when being shoved off Hunters will Backflip instead of stumbling and Chargers when having a roof above them while slamming a survivor will throw the survivor upward batting them into the ceiling
Left for dead 2 is definitely the best zombie game ever!!!
Yo when the dude looked at me booting up L4D2 my childhood ended
Safety dance at 43:49 ! Amazing!
L4D1&2 truly belong in the hall of fame for greatest games in human history
I remember playing this all the time with my friend good times really miss those days
No Zombie is safe from Chicago Ted!
OH SHIT WATCH OUT
“What is that zombie doing to him?”
Coach's voice lines are why I make sure he's left for dead.
Don’t forget Land of the Dead : Road to Fiddlers Green
Loved that gem.
This is so good I love all the hard work you obviously put into this video!!! I'm learning so much and I'm only 30 minutes in! :)
I got Minecraft as a 5th grade graduation gift in 2011, I played MC religiously for years. Thru all of its updates until it finally started falling off for me around 18-19. But I never, never ever read those credits after killing the ender dragon. I won’t even lie…those words really struck something right at my soul for just a moment. I’m typing this comment as the ending montage plays and I just really needed to hear/read those ending credits. The rush of melancholy, sadness, regret, happiness, and hope I felt in just a few minutes.
L4D2 was my intro to the series, and I look back on it fondly. It's interesting to hear the take of someone whose baby was L4D1. It's interesting also that the smokers are your nightmares, whereas mine are definitely the tank. Just something unstoppable like that, I had literal nightmares about it for ages, and ocassionally still do.
I am reminded that the swamp campaign was definitely the lowlight...agreed entirely. But then I'm also stuck here thinking about it and how advanced was actually the best mode when I was fully in the swing of things - even most random lobbies had players good enough to deal with it. Damn, that was fun. Tense, but fun.
(Also yeah F Microsoft, I definitely sank money into all the things for L4D1 and 2 on Xbox)
Both games were just so frickin good. So fun. If I could get controller working well on PC...and...over my fear of how intense the game could be...
Man I dunno, kinda wanna play again.
eta: literally forgot about scavenge mode, that was such a tough one. Really fun but damn.
I grew up on this game man. A TIMELESS classic. I still play to this day and it doesn’t get old for me. New games just can’t capture this. Sigh.
Custom ammo not getting its own inventory slot probably has more to do with console D-Pads only having 4 buttons.
And it does balance it against L4D1 as the new characters are "just as strong" as old characters.
I hate RUclips videos, I hate RUclipsrs, I hate left 4 dead.
I hate comments and the comments on those comments
@@skuggikuwa8989but you are a comment and also a comment on a comment?
@@zappy2000 I know what I am x.x
@@skuggikuwa8989I hate comments to comments on comments.
1:23:39
i love these sounds, i can feel them hit my head every time