Spend $10,000 (100 AI games) to get a single winner that makes you $100,000. This math remains viable and is battle tested on Mobile app stores. And it gets even more profitable when your production cost involved no other human. And you can release games every month, every day, until you get one that simulates the pleasure centers enough for people to "buy" in. In the meantime you've made Steam's "new releases" and general discoverability completely useless. Downgrading from just Mostly Useless.
@@LexiLunarpaw Unity is free up till 200k revenue at which point they can afford the license fee. Also the install fee which applies from Unity 6 onward is at most 2.5% of revenue.
@@MechabitGames Do those figures count ad revenue, or only sales revenue? Because if it doesn't count ad revenue having a game "free with ads" the way most shovelware games are these days seems like a decent work around for that.
@@jacobbissey9311 The install fee is aimed at free to play games so it's any kind of revenue. It only applies to mega hit games that make over a $ million and a million downloads though.
Yea, but they were still a PERSON doing that. You still had a HUMAN you could finger about it... no not that finger, get your mind out of the AI gutter, you animal.
Low effort and low quality has been a problem but this doesn't necessarily track to AI made games - it won't be as clear when you're buying it, at first glance the quality might look great.
As a substitute teacher who loves game design, I see students on Chromebooks already playing shovelware browser games, typically accessed outside any managed app store. Steam and Google Play might have problems soon, but we've got an entire generation coming up on banal, soon-to-be-AI-made drivel that mostly exists to sell ad space.
I’m pretty sure they play those at school because they’re in school and don’t really have much options for a quick distraction game during class. When I was in HS we all played shitty flash games or anything to pass the time and that was just a few years ago
This is fucking scary to think about. America both as a government and economy is allowing children to be raised into mindless consumers. Games with little to no purpose that only serve to play ads and be on ads, RUclips channels that were made specifically to generate revenue, poorly made everything from movies to food. This coming generation is gonna be struggling and they won’t know why
@@PIZZA7y54d6gf6 honestly it feels like it could be somewhere in between 2025 - 2028, and this fear of shovelware ai games is making me scared to the point where i am trying to develop games and sell them, even though i am literally fucking 13.
I'm not gonna lie, right now it's around the time it's a good idea to start proposing legislation to help discourage these unethical practices. That being said, with the age and average IQ of Congress being both ~70, i think they're gonna wait until it's way too late like they always do
Gentle correction. Steam does have a soft gate if I remember correctly. It costs one hundred dollars to publish a game, Granted that's refunded with a certain number of sales . ( Direct sales if i'm not mistaken.) However, With there are two hour two week return policy, There's a decent chance that many of those games won't make muster, and will be antipromoted
i thought this as well, but turns out they only banned ai generated games trained with copyrighted works. Granted, this was from like a minute of googling so take it with a grain of salt.
I am actually trying to make a mobile rhythm game myself, I'd love for things to go smoothly, but I know it's not gonna be easy. After all, the difficulties are part of the journey, and I'll grow along with it as it unfolds, so it's a win win. Let's all do something good! 💙
The "human percentage" will be very hard to enforce because it is basically impossible to define and prove. First, you need to define a percentage of *what* humans need to cover. Say the limit is 30% human. 30% of what? 30% of time spent? 30% of total game asset size in bytes? 30% of game asset files? Time or effort will not make sense since AI will do what humans will do in seconds, and both bytes and file count are heavily weighted - the former in art, video and models and the latter in data-driven programming structure. Of course, it will also be impossible to prove, either...
I feel like we've run into this issue before with developer crunch and outsourcing. How much of the work was done working overtime in California and how much as made under abysmal conditions in Malaysia? Is it ok if it was just the cinematics? What if it was all the animations?
Stated more generally, there are things we don't want involved in the making of things we buy and how can we put systems in place to bar these from the market or, at least, inform consumers. Basically a Nutritional Facts label for labor issues.
Simple method: 100% human. Any AI used to make the game gets the game banned. Is it hardline? Yes. Does AI exist solely off of the backs of stolen works? Absolutely. Would we let any other developer make a game made of solely stolen works? No. So why should AI get that privilege.
@@Tippex_OfficialThis is stupid. AI is an integral part of pretty much EVERY game. Just because now it's becoming malicious doesn't mean we should ban AI entirely. Just ban the malicious use of it
@@Tippex_OfficialI think you should specify youre talking about generative ai. But yes, at least for a final product, theres a very good argument to be made that any generated assets should just be banned, if you want to be able to sell your game. I'm more okay with it being used for stuff like placeholders for prototyping and the likes tho, stuff that is never intended for public release, thats fine.
There is for steam. It does not allow ai generated content on its store. They word it a bit werid, but they specifically say pre - or live generated games. They would fall under the pre side
Shovelware was an issue back on older consoles because it was cheap and had tie-in potential to make a quick buck. This kind? This is…will be worth nothing and be cranked out quickly and sloppily.
Yes, flooding the market with games no-one wants. This will make people stop caring about the games market, meaning less customers and less chance for independent creators to get seen
Think the best solution is guilty-until-innocent spam tests. The game studio must prove that every released game is sufficiently unique to be sold separately.
I get what you're going for, but that sounds like an easy way for someone to get a monopoly going. "You can't sell a rogue-like, we already made one of those!". What is sufficient uniqueness? There's dozens of beloved games which are, quite frankly, basically the same aside from the visuals. Who decides? Do we have a panel of judges? A program scanning it bit by bit, measuring how similar it is to other games? This would sound a death knell for indie games, and any game made by someone who can't afford legal representation.
We are already sering exactly this in the art world. People are printing out AI art onto canvas and slapping a £60 price tag on it, the concerning part is that because its aimed at boomers (tech illiterates who genuinely dont know better) its working.
I love how the proposed solution in this short relies on shovelware software devs, infamous for lying about their games, to be honest about using bots... 🤦♂️
I think steam and other launchers should have the ability to detect ai and put it in a separate game category, so it's ai shovel competing against other ai shovel ware.
sadly AI Sellers really hate the idea of Honesty & spend more time working on ways to avoid detection rather than actual refinments, or not making it scrape every copyrighted work they can blatantly plagiarize
This could also lead to another problem(or blessing), is that if more and more low quality is thrown out, these very same low quality could unintentionally be used by Ai again since they scrape off of everything available. So a cycle of regurgitation will happen, where bad ai data will get reused again and again until it becomes an amalgamation of weird trash. Its like repeating a screenshot from a screenshot to a screenshot, downgrading its resolution until it becomes unrecognisable
That mostly happen with poorly made AI's where the data is unfiltered off the internet. This type of AI is more complicated and made by Google, so it likely has a more selective dataset.
As a game developer, this is something I worry about. I hate the idea of crappy mass produced content by AI that steals all gaming with repetitive gameplay and mechanics.
actually if i remember, steam has actually taken it's stance on AI stuff, meanwhile the google play is basically unmanned and accepts literally anything or else we wouldn't have all those copy and paste games
Isn’t this similar to what happened in the big industry crash of 84? Over-saturation of low quality games? I get that corporations aren’t known for their foresight but seriously, the hubris of this is baffling
This is why I at least like the fact that it requires a $100 payment for a game to be listed on Steam. It deters a lot of the shovelware... Not all of it, but a big chunk.
Firstly, most game devs are still anti-ai. Secondly, When you can easily make a game with a prompt, your handcrafted game *has* to be at least better than that. Period. The floor was raised and the quality of games must be better than "shovelware" quality to get your attention.
Hey, I thought the same way, but it turns out this is a very western dev focused mindset. I do a lot of work in south east asia and devs there are fully embracing AI generation. Also, unfortunately, what we might call 'hypercasual shovelware' does about as much in revenue as the AAA space and they do it through quantity and marketing. When you can turn out enough things cheap enough you just have to wait for one big streamer to think something's hilarious and stream it to eclipse a lot of good indie work with no marketing budget.
@@jamesportnow2786 Sure, let them use it. The bottom line is that people care about what's fun and if there are more legitimately fun games, it's not the gamer or customer who's losing. If there's more trash, people will avoid trash and gravitate towards quality content. It's as simple as that, as far as I see it. Quality content will always require more time and effort than "shovelware". So if that's legitimately fun enough to attract a market, there will still be higher quality games made devs who don't produce shovelware quality games. Also, the value of shovelware games would fall, further removing incentives for devs to make them in the first place.
@@robotpunch I fear someone might have said something similar prior to the video game crash of 1983 (aka the Atari shock). I'm sure there were developers trying to make quality games they believed would stand out, but shovelware had done so much harm to consumer confidence that it destroyed the market. Distribution costs are different now but my point is it may be unwise to pin our hope on a shrinking pie slice of good games keeping the whole market healthy.
It doesn't matter if game devs are anti-ai. The CEOs all think AI is not only the future, but the replacement for all those expensive developers who insist on things like "benefits" and "days off." So they'll have their personal assistants spend an hour or three typing prompts to develop a new game while they're doing nose candy with the board of directors or whatever.
I love the AI Mario drawing here, it's spot on! Also please tell me you're working on that Elden Ring Romantic movement video, I've started playing Elden Ring and I can't get enough of it. Also I think I'm going to learn the Romantic movement in art class this year so it will be very cool.
I think the best possible use for AI in video Games is NPC dialogue, Because no matter how much dialogue you write, it is all pre-programmed, and will eventually become stale, but adding ai means the characters can grow in real time, and you can even input your own custom responses instead of choosing from three or four preset dialogue options
also, using AI for character voices so in RPG's like the elderscrolls series whhere you can name your character the characters can use your name instead of Adventurer.
I really don't see the appeal of this. Rather than human-written dialogue getting stale after a few repetitions, AI dialogue will mean it gets stale immediately. I don't care to read an infinite book of procedural text. I'd much rather a short book that's written well and has an end.
@@Reverend_Salem that’s actually a really good idea! And I did not think of that, but then you get into the whole moral dilemma of needing a real human to train the ai so it’s basically impersonating a real human 😬
The more people it affects, the better it will actually be in the long run. Right now, a large portion of people dont care about this because they’re dumb enough to believe it won’t affect them. Once most people realize that ai is going to effect nearly everyone, the tune about it will change. We will either get UBI, or we will get laws that require human jobs. Because the alternative is that no one has jobs or money to buy anything, leading to these execs chomping at the bit to use ai realizing no one will be able to buy what they’re selling
There will have to be laws. They are trying to develop ai detection software, and hopefully that will eventually work. This isn’t just affecting games. It’s going to affect every industry, and we’ll need UBI or laws put in place that require companies to be transparent, or society will genuinely collapse
I always think at first that no way consumers would play or buy these games, but then remember that these are the same people keeping cod and other AAA games going despite the millions complaints and doing nothing. We really are doomed
It's not that these games will be a massive hits, it's that the games are cheaper than dirt to produce. they could sell one game for a dollar and be considered profitable.
I think we’ll be fine. If ai can make games without human input, then companies are screwed, because no one will have any reason to buy their games. Or anything, as this is going to affect the vast majority of jobs as it gets better. Humans need jobs or UBI for society to function. And companies will need something as a selling point when anyone can make games with ai. The solution to both problems is that there will need to be laws that require humans working on this stuff. We’re just in the worst part of this shift, because companies are looking for a quick way to increase profits without caring about the long term ramifications of a product allowing anyone to compete with them
It’s scary, but it getting better could end up being a good thing in the long run. If it can make high quality games with no human input, it can do anything. Everyone’s jobs are going to be threatened, which will do a few things 1. Most people will be pissed about ai instead of those losers that don’t care because they aren’t smart enough to realize it’s going to effect them too 2. Companies and execs will be threatened as people will no longer have any reason to buy their products if they can make just as good of ones with ai. Human talent and intent will be the only way they can stand out even an ai can do it better, because we as humans inherently value human effort and talent 3. Things like games, movies, and art will be safer in the long run than people think. Art is inherently subjective, meaning there will always be people that will value human work over ai. And as ai threatens more and more jobs, there will need to be laws in place that require companies to be transparent about its use
Correction on the steam bit there: they require devs to indicate on the store page that generative ai was used in any part of development. It's why there isn't a ton of AI generated slop on there already... On top of a few other reasons.
I personally think there’s a solution, talking about it in a show/cartoon Knowing how much we love animation, and combining with our imagination, we could send a message like that to thousands of people, and let it spread with the word of mouth
We can also use machine learning to detect those games. It is not ideal, since it will create an arms race, but it is definitively better than having nothing.
Fun Fact: AI is slowing killing itself. AI relies on content on the internet to generate material, however the more AI material that is posted on the internet, the less human source material the AI have, the more dumbed down the content generated is. So even if AI does get better, it doesn't mean anything unless they have a closed source databank, or else AI will inbreed itself into extinction within the decade.
Today on: "I'm so so glad i never finished my game dev college courses and bailed as soon as i could because i could have been stuck at a AAA studio and that sounds like hell on earth"
As someone who is obsessed with dress up games I'm starting to feel like makeing a website for high quality games that can be reviewed by a small team. No charge, maybe like a fee if you want your game in the "front slots" or if you want it reviewed ASAP like how Grocery stores give items a higher profit margin
Nintendo isn’t, but a lot of big companies are. I don’t think it will matter though. Trying to sue ai would be like trying to sue Oppenheimer for making nukes. Will countries really care about laws if it slows them down in the ai race? But I don’t think ai getting better will mean humans will be unable to make art. Unlike other jobs, entertainment is subjective, meaning there will always be people that will value human work specifically for being human. Most people are at threat of losing their jobs, and art will actually be the safer place in the long run
Or, at least, have an option to classify whether it's ai made or not, where you have to give some sort of proof that it wasn't by showing game files or code or something, and then they could make ai games not be pushed as much as human-made games on the "what's new" tab.
We are already experiencing this sort of stuff with A.I. Generated books that are somehow getting published with possibly sketchy methods. A.I. Shovelware books and novels are already amongst us
I personally think it's fine to have fully ai generated game as long as they get set apart from games coded by people and also have way less or no monetary gains
Should also mention that since it works by figuring out what frame comes next, completely new games would need you to make them and you can break certain games by staring at a wall too long. Basically this is just a bootleg generator.
I’m already seeing mobile game ads that 100% are using ai image generation as part of their assets. If they can make profit whilst not paying an artist they will absolutely take that shortcut
I love how the clock in the background is missing the number 3, since Valve can’t count to 3
“Hey Gabe, what time is it?”
“Oh, it's 2:89.”
Fucking genius
It’s a simple process, as easy as 1, 2, and 4
@@EmperorBrettavius _half an hour passes_ Oh hey, it's 2:119, almost time for a task switch
I re watched the video just to see, and yep. Three doesn't exist
Finally, a "No one is talking about this" that actually talks about something I haven't seen elsewhere.
Its about time
How many of these games are gonna fail the hundred dollar bet with valve…
Spend $10,000 (100 AI games) to get a single winner that makes you $100,000. This math remains viable and is battle tested on Mobile app stores. And it gets even more profitable when your production cost involved no other human. And you can release games every month, every day, until you get one that simulates the pleasure centers enough for people to "buy" in.
In the meantime you've made Steam's "new releases" and general discoverability completely useless. Downgrading from just Mostly Useless.
Better yet how many won't be able to pay the Unity License as that's the most popular engine and these will probably be in the Unity Engine
@@LexiLunarpaw Unity is free up till 200k revenue at which point they can afford the license fee. Also the install fee which applies from Unity 6 onward is at most 2.5% of revenue.
@@MechabitGames Do those figures count ad revenue, or only sales revenue? Because if it doesn't count ad revenue having a game "free with ads" the way most shovelware games are these days seems like a decent work around for that.
@@jacobbissey9311 The install fee is aimed at free to play games so it's any kind of revenue. It only applies to mega hit games that make over a $ million and a million downloads though.
This has been a problem before AI. Many people have made low effort, scummy cash grab games. But it WILL get worse
Exactly. Asset flippers galore
Yea, but they were still a PERSON doing that. You still had a HUMAN you could finger about it... no not that finger, get your mind out of the AI gutter, you animal.
Making grifting easier is bad. You need to add more friction to actions you want to discourage. That's game design 101.
Low effort and low quality has been a problem but this doesn't necessarily track to AI made games - it won't be as clear when you're buying it, at first glance the quality might look great.
@@davidjennings2179 indeed, like most clickbait games
As a substitute teacher who loves game design, I see students on Chromebooks already playing shovelware browser games, typically accessed outside any managed app store. Steam and Google Play might have problems soon, but we've got an entire generation coming up on banal, soon-to-be-AI-made drivel that mostly exists to sell ad space.
I dont think steam will have as much of a problem due to the 100$ bet
I’m pretty sure they play those at school because they’re in school and don’t really have much options for a quick distraction game during class. When I was in HS we all played shitty flash games or anything to pass the time and that was just a few years ago
Introduce your students to happy wheels, learn to fly 2, Raze, Mr. Fantastic pants, alien hominid, and cool math games classics to start
This is fucking scary to think about. America both as a government and economy is allowing children to be raised into mindless consumers. Games with little to no purpose that only serve to play ads and be on ads, RUclips channels that were made specifically to generate revenue, poorly made everything from movies to food. This coming generation is gonna be struggling and they won’t know why
So it's just like kids with Flash games
Minus the AI that's exactly what caused the video game crash in 83. Looks like the industry learned nothing.
It did, but it eventually got greedy enough to forget
they never will
Can't wait for the video game crash of 2031
@@PIZZA7y54d6gf6 honestly it feels like it could be somewhere in between 2025 - 2028, and this fear of shovelware ai games is making me scared to the point where i am trying to develop games and sell them, even though i am literally fucking 13.
Let's all laugh at an industry that never learns anything teeheehee
I'm not gonna lie, right now it's around the time it's a good idea to start proposing legislation to help discourage these unethical practices. That being said, with the age and average IQ of Congress being both ~70, i think they're gonna wait until it's way too late like they always do
1 cool name
2 yea we all better find some good games now because soon its too late
And even when they do get around to it, they are going to try and make sure to hide some homophobic or transphobic laws with it.. as usual
Remind them of the video games crash of the early 1980s, and that it was caused by similar floods of low-quality software
Gentle correction.
Steam does have a soft gate if I remember correctly.
It costs one hundred dollars to publish a game, Granted that's refunded with a certain number of sales . ( Direct sales if i'm not mistaken.)
However, With there are two hour two week return policy, There's a decent chance that many of those games won't make muster, and will be antipromoted
Assuming they do something in the first place
I’m like 99% sure steam banned ai generated content
i thought this as well, but turns out they only banned ai generated games trained with copyrighted works. Granted, this was from like a minute of googling so take it with a grain of salt.
Doesn't it cost money to upload a game to steam?
@@rykerkingsbury7320 They also don't police this, it's just the honor system.
@@Anarcko_The_Anarchistyea its 100 dollars to publish, but if you make 1000 they give it back
Steam also requires AI based games to disclose that they are AI based
I don’t know about you all, but i’m actually pretty hyped for Sllfr NAPiD release
Ok this is actually scary as someone who hopes to make a Platformer Styled RPG Game...
good luck
My game idea isn't a platformer but I'd be just as buried by the shovelware. I should probably get on it before it's too late huh.
Know this: quality products, and products made with love, will always prevail.
if its unique and fun you're still golden. just need to put some good effort forward and people will enjoy it!
I am actually trying to make a mobile rhythm game myself, I'd love for things to go smoothly, but I know it's not gonna be easy. After all, the difficulties are part of the journey, and I'll grow along with it as it unfolds, so it's a win win.
Let's all do something good! 💙
Steam TOS "We do not allow AI generated content" there go your hopes and dreams.
Good argument but TF2 bot crises 2018-2024
@@Hyperlaser_Merc ...that wasnt part of the game though? Just people botting their accounts.
The "human percentage" will be very hard to enforce because it is basically impossible to define and prove.
First, you need to define a percentage of *what* humans need to cover. Say the limit is 30% human. 30% of what? 30% of time spent? 30% of total game asset size in bytes? 30% of game asset files? Time or effort will not make sense since AI will do what humans will do in seconds, and both bytes and file count are heavily weighted - the former in art, video and models and the latter in data-driven programming structure.
Of course, it will also be impossible to prove, either...
I feel like we've run into this issue before with developer crunch and outsourcing. How much of the work was done working overtime in California and how much as made under abysmal conditions in Malaysia? Is it ok if it was just the cinematics? What if it was all the animations?
Stated more generally, there are things we don't want involved in the making of things we buy and how can we put systems in place to bar these from the market or, at least, inform consumers. Basically a Nutritional Facts label for labor issues.
Simple method: 100% human. Any AI used to make the game gets the game banned.
Is it hardline? Yes. Does AI exist solely off of the backs of stolen works? Absolutely. Would we let any other developer make a game made of solely stolen works? No.
So why should AI get that privilege.
@@Tippex_OfficialThis is stupid.
AI is an integral part of pretty much EVERY game. Just because now it's becoming malicious doesn't mean we should ban AI entirely.
Just ban the malicious use of it
@@Tippex_OfficialI think you should specify youre talking about generative ai.
But yes, at least for a final product, theres a very good argument to be made that any generated assets should just be banned, if you want to be able to sell your game.
I'm more okay with it being used for stuff like placeholders for prototyping and the likes tho, stuff that is never intended for public release, thats fine.
Ah, I still remember the time when the only Ai in games that was talked about was the Ai controling the npcs and enemies.
in the future games will be advertised as "from human to human!"
Ai truly is a dumpster fire that techbros(derogatory) can wait to shove us in for a quick buck.
I simply love the new trend with using (derogatory) behind words.
I think the first I saw was: I went to a demo to make some bacon (derogatory)
There is for steam. It does not allow ai generated content on its store. They word it a bit werid, but they specifically say pre - or live generated games. They would fall under the pre side
It’s not even the robots taking jobs it’s the people with the robots
Shovelware was an issue back on older consoles because it was cheap and had tie-in potential to make a quick buck.
This kind? This is…will be worth nothing and be cranked out quickly and sloppily.
Yes, flooding the market with games no-one wants. This will make people stop caring about the games market, meaning less customers and less chance for independent creators to get seen
The Nintendo eShop already has this issue.
Think the best solution is guilty-until-innocent spam tests. The game studio must prove that every released game is sufficiently unique to be sold separately.
I get what you're going for, but that sounds like an easy way for someone to get a monopoly going. "You can't sell a rogue-like, we already made one of those!".
What is sufficient uniqueness? There's dozens of beloved games which are, quite frankly, basically the same aside from the visuals.
Who decides? Do we have a panel of judges? A program scanning it bit by bit, measuring how similar it is to other games?
This would sound a death knell for indie games, and any game made by someone who can't afford legal representation.
We are already sering exactly this in the art world.
People are printing out AI art onto canvas and slapping a £60 price tag on it, the concerning part is that because its aimed at boomers (tech illiterates who genuinely dont know better) its working.
I love how the proposed solution in this short relies on shovelware software devs, infamous for lying about their games, to be honest about using bots... 🤦♂️
I think steam and other launchers should have the ability to detect ai and put it in a separate game category, so it's ai shovel competing against other ai shovel ware.
sadly AI Sellers really hate the idea of Honesty & spend more time working on ways to avoid detection rather than actual refinments, or not making it scrape every copyrighted work they can blatantly plagiarize
@@Artista_FrustradoDid you forget most games have ai in them which likely be detect by a system like that?
@@Saxton_Hoovy you are thinking of an entirely different system that's also called AI
To fix a.i, we should give them empathy and give them the ability to say "No"
This could also lead to another problem(or blessing), is that if more and more low quality is thrown out, these very same low quality could unintentionally be used by Ai again since they scrape off of everything available. So a cycle of regurgitation will happen, where bad ai data will get reused again and again until it becomes an amalgamation of weird trash. Its like repeating a screenshot from a screenshot to a screenshot, downgrading its resolution until it becomes unrecognisable
They are now using their own trash to generate stuff.
That mostly happen with poorly made AI's where the data is unfiltered off the internet. This type of AI is more complicated and made by Google, so it likely has a more selective dataset.
Honestly the 100$ fee is perfect for this. Goid luck pawning shovel junk when you have to pay 100$ to store your trash.
Extracredits, you can often be wrong..... but I'm 100% your side for this
As a game developer, this is something I worry about. I hate the idea of crappy mass produced content by AI that steals all gaming with repetitive gameplay and mechanics.
actually if i remember, steam has actually taken it's stance on AI stuff, meanwhile the google play is basically unmanned and accepts literally anything or else we wouldn't have all those copy and paste games
I love how he showed the hands morphing since early ai has a ridiculously hard time getting hands and feet right 😂
dear god
There's more.
@@SusDoctor No!
Theres more-
Ai can never make a lethal company
Isn’t this similar to what happened in the big industry crash of 84? Over-saturation of low quality games?
I get that corporations aren’t known for their foresight but seriously, the hubris of this is baffling
"Let's all laugh at an industry that never learns anything, tee-hee-hee."
@@ChrisMattern-oh6wx Huh?
This is why I at least like the fact that it requires a $100 payment for a game to be listed on Steam. It deters a lot of the shovelware... Not all of it, but a big chunk.
To quote Mr Krabs: MONEY MONEY 🤑💰💰💰💰
"What are you playing"
"Oh nothing its just SIIRFR NAPID"
Siirfr Napid, my favorite video game series!
Same
Omg the last frame looks like the block people from all tomorrows
Firstly, most game devs are still anti-ai. Secondly, When you can easily make a game with a prompt, your handcrafted game *has* to be at least better than that. Period. The floor was raised and the quality of games must be better than "shovelware" quality to get your attention.
Hey, I thought the same way, but it turns out this is a very western dev focused mindset. I do a lot of work in south east asia and devs there are fully embracing AI generation. Also, unfortunately, what we might call 'hypercasual shovelware' does about as much in revenue as the AAA space and they do it through quantity and marketing.
When you can turn out enough things cheap enough you just have to wait for one big streamer to think something's hilarious and stream it to eclipse a lot of good indie work with no marketing budget.
@@jamesportnow2786 Sure, let them use it. The bottom line is that people care about what's fun and if there are more legitimately fun games, it's not the gamer or customer who's losing. If there's more trash, people will avoid trash and gravitate towards quality content. It's as simple as that, as far as I see it. Quality content will always require more time and effort than "shovelware". So if that's legitimately fun enough to attract a market, there will still be higher quality games made devs who don't produce shovelware quality games. Also, the value of shovelware games would fall, further removing incentives for devs to make them in the first place.
@@robotpunch I fear someone might have said something similar prior to the video game crash of 1983 (aka the Atari shock). I'm sure there were developers trying to make quality games they believed would stand out, but shovelware had done so much harm to consumer confidence that it destroyed the market. Distribution costs are different now but my point is it may be unwise to pin our hope on a shrinking pie slice of good games keeping the whole market healthy.
The problem with the first statement: grifters aren't game developers, they dont care if they can or cannot use AI if they can get away with it.
It doesn't matter if game devs are anti-ai. The CEOs all think AI is not only the future, but the replacement for all those expensive developers who insist on things like "benefits" and "days off." So they'll have their personal assistants spend an hour or three typing prompts to develop a new game while they're doing nose candy with the board of directors or whatever.
The solution is to one, have the game ai have it tagged somewhere that the game is made by ai, and two, have ai generated games require an ai tag.
I love the AI Mario drawing here, it's spot on!
Also please tell me you're working on that Elden Ring Romantic movement video, I've started playing Elden Ring and I can't get enough of it. Also I think I'm going to learn the Romantic movement in art class this year so it will be very cool.
i also hope for the Elden Ring Romantic mov. vid, sounds so interesting
Ah yes the legendary video game of SIIRFR NAPID
We can't expect Valve to do anything unless it's going to damage their wallet
I think the best possible use for AI in video Games is NPC dialogue, Because no matter how much dialogue you write, it is all pre-programmed, and will eventually become stale, but adding ai means the characters can grow in real time, and you can even input your own custom responses instead of choosing from three or four preset dialogue options
Like façade from 2005 or 2015 im not sure witch.
also, using AI for character voices so in RPG's like the elderscrolls series whhere you can name your character the characters can use your name instead of Adventurer.
I really don't see the appeal of this. Rather than human-written dialogue getting stale after a few repetitions, AI dialogue will mean it gets stale immediately.
I don't care to read an infinite book of procedural text. I'd much rather a short book that's written well and has an end.
@@creativebeetle that is a good point, but A human could still do the majority of the legwork And have an AI fill in the gaps
@@Reverend_Salem that’s actually a really good idea! And I did not think of that, but then you get into the whole moral dilemma of needing a real human to train the ai so it’s basically impersonating a real human 😬
Asking Steam to be responsible is like asking a drug addict to stop doing drugs
it's already happening to books.
Someone already did this. Look up the GDC talk "1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality"
1983 all over again...
First they're coming for our actors, writers and animators.
Now our videogames?
What's next? Our water sources?
OUR FOOD?
Our families?
Do the [AI] take your homes? Your businesses?? Your children??? Your very lives?!?!
The more people it affects, the better it will actually be in the long run.
Right now, a large portion of people dont care about this because they’re dumb enough to believe it won’t affect them. Once most people realize that ai is going to effect nearly everyone, the tune about it will change.
We will either get UBI, or we will get laws that require human jobs. Because the alternative is that no one has jobs or money to buy anything, leading to these execs chomping at the bit to use ai realizing no one will be able to buy what they’re selling
For me reasonably I'd say at least majority should be human made.
Like 99.99999999% majority.
AI shovelware can't possibly be worse than the broken slop we already get.
🙄🙄sure buddy. Just imagine that slop being exponentially multiplied. But sure, act like you don’t care until ai threatens your job
And who will make sure they honestly answer that the game was X percentage human made? The developer??
And what does that even mean? Percentage of what, exactly? How does a "50% human-made" game differ from one that is 80%?
There will have to be laws. They are trying to develop ai detection software, and hopefully that will eventually work.
This isn’t just affecting games. It’s going to affect every industry, and we’ll need UBI or laws put in place that require companies to be transparent, or society will genuinely collapse
AI should have some legal limitations, like how profiting off of AI generated material could cause a lawsuit.
I always think at first that no way consumers would play or buy these games, but then remember that these are the same people keeping cod and other AAA games going despite the millions complaints and doing nothing. We really are doomed
It's not that these games will be a massive hits, it's that the games are cheaper than dirt to produce. they could sell one game for a dollar and be considered profitable.
I think we’ll be fine.
If ai can make games without human input, then companies are screwed, because no one will have any reason to buy their games. Or anything, as this is going to affect the vast majority of jobs as it gets better.
Humans need jobs or UBI for society to function. And companies will need something as a selling point when anyone can make games with ai. The solution to both problems is that there will need to be laws that require humans working on this stuff.
We’re just in the worst part of this shift, because companies are looking for a quick way to increase profits without caring about the long term ramifications of a product allowing anyone to compete with them
"It's getting better" that's the most terrifying quote in this video
It’s scary, but it getting better could end up being a good thing in the long run.
If it can make high quality games with no human input, it can do anything. Everyone’s jobs are going to be threatened, which will do a few things
1. Most people will be pissed about ai instead of those losers that don’t care because they aren’t smart enough to realize it’s going to effect them too
2. Companies and execs will be threatened as people will no longer have any reason to buy their products if they can make just as good of ones with ai. Human talent and intent will be the only way they can stand out even an ai can do it better, because we as humans inherently value human effort and talent
3. Things like games, movies, and art will be safer in the long run than people think. Art is inherently subjective, meaning there will always be people that will value human work over ai. And as ai threatens more and more jobs, there will need to be laws in place that require companies to be transparent about its use
love the touch of the logo being indecipherable
Correction on the steam bit there: they require devs to indicate on the store page that generative ai was used in any part of development. It's why there isn't a ton of AI generated slop on there already... On top of a few other reasons.
I think games should be like 95% made by humans for it to be uploaded
The missing 3 on Gabe's clock is actual genius
Ai generator users when ai replaces their job and they go homeless:
"We kept wondering if we could we never stopped to consider if we should" - sombody
Gabe is bouta be the jesus of the shovelware bible
“How far can we push technology..before it starts pushing back?”
I personally think there’s a solution, talking about it in a show/cartoon
Knowing how much we love animation, and combining with our imagination, we could send a message like that to thousands of people, and let it spread with the word of mouth
What a great day to be an indie dev ... gotta finish my project fast
the creation of ai is the modern day equivalent of pandoras box
THE 3 MISSING FROM GABES CLOCK IM DYING
thanks and have fun
We can also use machine learning to detect those games. It is not ideal, since it will create an arms race, but it is definitively better than having nothing.
14:21 MY GOD, IF THE ORIGINAL SONG ALREADY GIVES ME NOSTALGIA, THIS ONE GIVES ME EVEN MOREEEEEEEEEEEE I LOVE THIS FEELIIIIIIINNNNNNNNGGGGGGG
Fun Fact: AI is slowing killing itself. AI relies on content on the internet to generate material, however the more AI material that is posted on the internet, the less human source material the AI have, the more dumbed down the content generated is. So even if AI does get better, it doesn't mean anything unless they have a closed source databank, or else AI will inbreed itself into extinction within the decade.
0:21 Mario is super creepy here and I love it.
This sounds like the internet is going to run out of space
Agree. I never realized this till this video
"sHoVeLwArE is CoMing"
*me, who lived through over a decade of witnessing Google Play:*
"First time?"
That honestly makes sense for valves clock just 1,2 and 4
I remember thinking "AI will never take our jobs" when I was young
"Is that Gabe?" "Not everyone with a beard is ga-" "hi this is Gabe."
Today on: "I'm so so glad i never finished my game dev college courses and bailed as soon as i could because i could have been stuck at a AAA studio and that sounds like hell on earth"
Animators, game developers, website designers, and so many people are threaten by AI rn.
As someone who is obsessed with dress up games I'm starting to feel like makeing a website for high quality games that can be reviewed by a small team.
No charge, maybe like a fee if you want your game in the "front slots" or if you want it reviewed ASAP like how Grocery stores give items a higher profit margin
“Not every man with a beard is Gabe Newel”
I'm really wanting Nintendo to sue the hell out of AI
Nintendo isn’t, but a lot of big companies are.
I don’t think it will matter though. Trying to sue ai would be like trying to sue Oppenheimer for making nukes. Will countries really care about laws if it slows them down in the ai race?
But I don’t think ai getting better will mean humans will be unable to make art. Unlike other jobs, entertainment is subjective, meaning there will always be people that will value human work specifically for being human.
Most people are at threat of losing their jobs, and art will actually be the safer place in the long run
Banana shovelware getting dragged through this : 😢
Or, at least, have an option to classify whether it's ai made or not, where you have to give some sort of proof that it wasn't by showing game files or code or something, and then they could make ai games not be pushed as much as human-made games on the "what's new" tab.
Imagine in the future their is a dnd game that creates new code for different thing based of your desisons
The Gabe N. Reference is crazy
if my life-long dream is replaced using ai, i might aswell continue my family's legacy of being work rats trying to make and recruit more work rats
Make sure to add a TAC that states that they can't use footage of the game for AI or face legal action
Shoveware is already a problem AI isn't going to create an already existing problem.
"come on not every dude with a beard is gabe"
We are already experiencing this sort of stuff with A.I. Generated books that are somehow getting published with possibly sketchy methods.
A.I. Shovelware books and novels are already amongst us
Steam does have a deposit thing which was 500-10000 dollars that you get back after some sales. Its to prevent spam uploads of games.
Ai is already being used in the video game genre as making video game thumbnails
Ai has been used in gaming since at least ps1 era that's how we get most of our NPCs 💯💯
I personally think it's fine to have fully ai generated game as long as they get set apart from games coded by people and also have way less or no monetary gains
Valve did state they weren't allowing AI generated or AI assisted games to be on steam until they know more about it.
Should also mention that since it works by figuring out what frame comes next, completely new games would need you to make them and you can break certain games by staring at a wall too long. Basically this is just a bootleg generator.
I’m already seeing mobile game ads that 100% are using ai image generation as part of their assets. If they can make profit whilst not paying an artist they will absolutely take that shortcut
I thought this was going to be about bot problems in online games
There's a non zero percent chance that ai will make the Internet so clogged and unusable it essentially kills it.