Financial Freedom! | Ep6 | Workers and Resources Soviet Republic | Season 10

Поделиться
HTML-код
  • Опубликовано: 3 фев 2025

Комментарии • 74

  • @Matyniov
    @Matyniov 7 месяцев назад +85

    Hehe you made and actual "5 year plan" that worked out

    • @bballjo
      @bballjo  7 месяцев назад +26

      Pst! Don't tell anyone, or there will be expectations!

    • @warmstrong5612
      @warmstrong5612 6 месяцев назад +3

      @@bballjo Too late!

    • @carlosassuncao2380
      @carlosassuncao2380 2 месяца назад

      ​@@bballjo😂😂

  • @hai.nguyenhoang
    @hai.nguyenhoang 8 месяцев назад +33

    43:10 When using a dedicated line to transport trash, I like building a cargo station attached to the city trash collection station, so I don't block it with "Wait until loaded". And yes, the big trash container trucks can load equally fast from a cargo station attached to a container stand.
    57:06 There's a reason I have the node removal tool as one of my shortcuts :)
    1:02:02 You can also set container trucks to load containers containing a specific resource. Filter by type has a filter for resources at the very end. Wish we could search for a filter.
    From what I've observed, "Wait until loaded" is basically "Wait until there's something that I want to load, but I can't fit it anymore". So the container trucks will wait for one extra container to be sitting at the loading station before they leave.
    1:11:42 that nuclear fuel truck slowing down so many times due to missing priority signs at junctions is annoying me a bit. There's a reason I have the priority road button as one of my shortcuts and have barely any junctions without signs.

    • @carlosassuncao2380
      @carlosassuncao2380 2 месяца назад

      O would like to be able to set RUclips as one of MT shortcuts. Just in case... Lol

  • @JoJayO
    @JoJayO 7 месяцев назад +14

    this is my netflix :D i enjoy every episode so much

    • @bballjo
      @bballjo  7 месяцев назад +2

      Oh. We will spend. We will spend it all! :)

  • @SuperAd1980
    @SuperAd1980 7 месяцев назад +5

    20:35 - Those 2x flats nearest the Fire Station...
    I'm still not seeing any trash collection yards anywhere near them.
    Loving the new series still. 👍👍

    • @bballjo
      @bballjo  7 месяцев назад +4

      Well...I will take a peek 🙂

  • @somatgw
    @somatgw 3 месяца назад +2

    My favourite part of this episode was the "OMGHABBAABAJDIDYOUSEEWHATJUSTHAPPENED?!"

  • @Thesecret101-te1lm
    @Thesecret101-te1lm 7 месяцев назад +3

    Yay, new episode!
    Re UF6 imports and nuclear fuel export: How about telling both trucks to move UF6 in one direction and nuclear fuel in the other direction?
    Also: I don't know if it's warranted with the nuclear factories, but for example for the mines/quarries it is a good idea to connect a container transfer thingie via factory connections. The reason is that they can store more than the large stand for large containers while not taking up much more space.
    Re the incinerator: For output a dump with claw machine can be a good choice. Ash disperses while waiting to be picked up, which doesn't happen in a container transfer thingie (IIRC). For the input I agree that the container transfer thingie is the best choice, as you can set different containers to contain various type of waste which makes things work better. Beware btw that plastics waste seems to not be pulled from the container transfer thingies to the incinerator, and thus it has to be delivered directly to the incinerator, or to an open storage.

    • @bballjo
      @bballjo  7 месяцев назад +2

      Trucks...meh, we don't need to optimize right now, and the ratios don't work that well...have 1 truck each is pretty ok.
      We don't have uranium mines ;)
      Claw for incinerator out...never considered that...I'm a little worried that loading speed would be too slow...but probably good for fully separated waste

    • @seedz5132
      @seedz5132 7 месяцев назад +1

      thing is : if you're only using trucks to pick up garbage from somewhere, the waste transfer stations are actually a lot faster than the dumps with claws
      the dump with claw (with railroad) is the faster way of picking up trash with trains though
      A regular medium dump as input makes a lot more sense... but then the problem is that the waste sitting in that will generate pollution while waiting to get burned down.
      As for ash... you do have access to some free dumps, so you could build some right next to your incinerator to let ash dissipate, with either a single truck on a line, or a temp dirt DO :)
      (the temp dirt DO would allow to set the custom house as a "last chance" unload point for ash in case the dumps aren't enough / get filled up by unfiltered metal waste from residential)

    • @Thesecret101-te1lm
      @Thesecret101-te1lm 7 месяцев назад

      @@seedz5132 Thanks, didn't know that the transfer is faster than the dump with claws.

    • @Thesecret101-te1lm
      @Thesecret101-te1lm 7 месяцев назад

      @@bballjo Re mines: Was more thinking about the gravel quarries. But now I remember that they probably don't have factory connections.

    • @siriusczech
      @siriusczech 7 месяцев назад +2

      @@bballjo It is not about optimising ratios, it is simply about using the other way as well. You can simply have one truck set to "load UF6 fully -> unload at NFPP/load (any) nuclear fuel present -> unload at customs" and it will do the job

  • @freddycalzone
    @freddycalzone 2 месяца назад

    Even though I have 700+ hours in this game... one never stops learning something. Thanks!

  • @merobingowie8368
    @merobingowie8368 7 месяцев назад +8

    I love bb's reaction to finsih construction of nuclear fuel fabrication🥰
    (I watched it couple times)

    • @bballjo
      @bballjo  7 месяцев назад +3

      Happy to entertain ☺️

  • @breakcoregivesmewo0od611
    @breakcoregivesmewo0od611 6 месяцев назад

    i'm quite enjoying the series, thx! o7

  • @ZealothPL
    @ZealothPL Месяц назад

    34:40 why not put an excavator and a dozer in a free depot? They will work for terraforming and you never have to worry about them being in use

  • @veydajar
    @veydajar 5 месяцев назад +3

    "..not really *respecting the topography* as much as we should.." -- was that a jab at City Planner Plays? 😜

    • @bballjo
      @bballjo  5 месяцев назад +2

      Jab is a bit harsh....more a nod.

    • @veydajar
      @veydajar 5 месяцев назад

      That's what it felt like - I misspoke. 😋
      IMHO, WR:SR makes it super easy to do (disrespect the topography) - with how little it takes to terraform (can even do it while paused) compared to most other labor-intensive things in Realism mode. IRL, earthwork is often a third the man-hours (if not more) of a major road project.

  • @EstrellaViajeViajero
    @EstrellaViajeViajero 7 месяцев назад +3

    Most of the time, the excavators were waiting on concrete. You could have removed 1-2 without suffering a lower throughput.

  • @DobromirManchev
    @DobromirManchev 7 месяцев назад

    37:40 info notification popup fits the talking subject...

  • @albertutrecht9627
    @albertutrecht9627 7 месяцев назад +3

    Now that you can make a lot of money with nuclear fuel why not build a vehicle and train factory to make your own vehicles? In my playthrough I made a GDR challenge to only use vehicles I produce myself which is hard because blueprints are expensive.

    • @bballjo
      @bballjo  7 месяцев назад

      Well... patience...

  • @ouro8
    @ouro8 4 дня назад

    Nice video! A quick question, for the rail construction office, is there any particular reason to put it within the range of the repair station? Or is it just to be closer to the bus stops for workers?

    • @bballjo
      @bballjo  4 дня назад

      In range allows it to be repaired directly instead of sending a truck, which is generally more efficient because of number of resources needed.

  • @PaulchenMarkus
    @PaulchenMarkus 6 месяцев назад +1

    How I am getting distracted alle the time :) Know that

  • @noranoxica
    @noranoxica 2 месяца назад

    Setting the n.fuel trucks to "wait to full" doesn't seem to work despite lowering the % to 0. Is this a quirk of it being both limited by number of containers AND how light the n.fuel is?

    • @bballjo
      @bballjo  2 месяца назад +1

      They wait until full + 1 container in storage (same for vehicles and other containers). It's a quirk, but I thought it was pretty known at this point.

    • @noranoxica
      @noranoxica 2 месяца назад

      @@bballjo Oh hey! I only picked the game up 2 weeks ago and have solely played realistic. It's those little unexplained things that I'll rewind 3 or 4 times to check. WRSR in google can return some pretty "irl" responses at times, so I greatly appreciate the help and response!

  • @stefanskuche7414
    @stefanskuche7414 7 месяцев назад

    42:15 containers never create pollution. U can build a truck loading station and 4x containers connected to it with all of the sorting so it's easier to tronsport it to your incinerator or recycling station.

    • @bballjo
      @bballjo  7 месяцев назад

      I don't think that is correct... storing hazardous waste anywhere is always creating pollution...the collection only does when it's overflowing...but I might be misremembering

    • @seedz5132
      @seedz5132 7 месяцев назад

      @@bballjo negative, any kind of waste bins do not generate pollution unless if they're overflowing
      the waste transfer stations being a collection of large bins, they do do not generate any pollution :)
      I've used many in my different cities, with lots of hazardous waste from hospitals, and the pollution meter around them is still squeaky clean green !

    • @siriusczech
      @siriusczech 7 месяцев назад +1

      @@seedz5132 They do produce pollution - I have ran a test of how much pollution they cause and it clearly showed. There is a difference though between how full they are and what they contain. But all of them (dumps and transfer station) do cause pollution

  • @Zarnuf
    @Zarnuf 6 месяцев назад

    so kinda new player question at least as it relates to nuclear fuel. Getting the Uranium Oxide and chemicals is pretty straight forward - however the produced UF6 containers do not seem to use the factory connection to the NFP. I thought I saw that was your plan but must be missing something obvious.

    • @bballjo
      @bballjo  6 месяцев назад

      What makes you think they don't use the connection ? Is the plant not running?

    • @Zarnuf
      @Zarnuf 6 месяцев назад

      @@bballjo I wasn't being patient and thought the inventory would build up in the NFP - once I depleted the containers I purchased from the boarder it started flowing using the connection as design - false alarm

  • @KrakenIsMahB
    @KrakenIsMahB 7 месяцев назад

    little bit controversial opinion but I think anything nuclear related should use containers with container infrastructure. to make it interesting

  • @bennhardtswelt
    @bennhardtswelt 7 месяцев назад

    Very exciting!

  • @seedz5132
    @seedz5132 7 месяцев назад +4

    @1:00:00 "I don't want to make another hour and twenty minute episode"
    *looks at video duration*
    ah.... so close ! :(

  • @justhere4637
    @justhere4637 5 месяцев назад

    1:01:32 -259? Do you gain rubles buying that?

    • @AssassinAgent
      @AssassinAgent 2 месяца назад

      Yes you gain money for it, I often import haz waste if my incinerator/recycling system has spare capacity. Is it profitable? Haven't really calculated it but I believe it is, tho I highly doubt one won't be able to run their entire republic just from it

  • @letsgo2u770
    @letsgo2u770 7 месяцев назад

    Why not use the cargo station in the back? I thought thats what it was for instead of sending trucks directly to the factory?

    • @bballjo
      @bballjo  7 месяцев назад

      Yes...that's what it's for. It's not that important for a single building, but when the other ones get done, it will be a thing

  • @danielod
    @danielod 7 месяцев назад

    great episode ⚛⚛⚛⚛

  • @Lady_Rhea
    @Lady_Rhea 7 месяцев назад +1

    Odd question, but when was season 9? is this like windows where they skipped it because 10 sounded better?

    • @bballjo
      @bballjo  7 месяцев назад +2

      Yes

    • @seedz5132
      @seedz5132 7 месяцев назад +1

      bballjo did a dirty Microsoft move of skipping the 9 !
      maybe season 7 eight 9 ? ;)

    • @carlosassuncao2380
      @carlosassuncao2380 2 месяца назад

      Até least, bballjo didn't made a Millenium episody... Affraid about season eleven...😂😂

  • @gulfwinds
    @gulfwinds 4 месяца назад

    I have tried everything: my trucks simply don't unload UF6 containers at the fuel fabrication plant. They stop there and then leave without unloading. So, ... I am stuck. Help welcome! UPDATE: The problem seems to be with the truck model MZ-504. They can transport UF6 containers but they do not download them. Other trucks do? Is this a glitch?

    • @bballjo
      @bballjo  4 месяца назад +1

      Glad you found more information. Each truck has a little icon in the top bar for "vehicles that can be loaded" and/or "vehicles that can load this", containers are in that list and also have this when you click on them, that menu should tell you what you want to know.
      Also details matter..above you said "trucks don't unload", but if they don't even load that's a better clue for them just not being suitable for the job at hand.
      The game is full of details like this, that aren't necessarily advertised, but the information is there, just keep cool and build on :)

    • @gulfwinds
      @gulfwinds 4 месяца назад

      @@bballjo thank you for your response. However, the problem with MZ-504 is not that they cannot carry UF6 containers. They can. But once they reach the unloading bay inside the fuel fabrication plant they just stop there and don't unload them. I replaced them with a different model of truck (the most commonly used open hull trucks whose name I cannot remember, right now) and they work perfectly. That is why I think it might be a glitch

    • @bballjo
      @bballjo  4 месяца назад

      @@gulfwinds report it to the devs please:)

  • @tixarfuriaa
    @tixarfuriaa 7 месяцев назад

    bro, I have a question: if I build an asphalt road and turn it into a one-way road, are these usually one-way roads better than the two-lane ones or does it not matter????

    • @bballjo
      @bballjo  7 месяцев назад +1

      In this game...not really. They don't distribute evenly across 2 lanes, which means most of the time they will still just stay in 1 lane...but they are better at passing on one ways, so there is something

    • @tixarfuriaa
      @tixarfuriaa 7 месяцев назад

      @@bballjo I tried to limit it on a two-lane road, e.g. so that buses do not drive on the right, but only on the left, but when I put up a sign, it immediately applies to the entire road, as if the game didn't know that it is a single-lane road, which is a pity because the traffic could be optimized a bit. It's good that they're ahead of the curve, but not always, thanks for the help

    • @bballjo
      @bballjo  7 месяцев назад +1

      @tixarfuriaa if you play the game like a "traffic simulator" you're going to have a bad thing me...it's not equipped for that, and if you rely on road that much, you won't be able to build very big...

    • @tixarfuriaa
      @tixarfuriaa 7 месяцев назад +1

      @@bballjo no worries, I know it's not a "citiskyline that I can arrange the lanes" but I managed to master this movement as much as the game allows,
      there are some options for setting signs at crossroads, which allows you to set which roads are more important than others "right of way" and I set the road network under these signs and so far it works quite well because trucks drive on the right,
      and buses and other faster vehicles line up on the left on the two-lane one-way road, but I have a section of about 200 meters of this route and it works quite well, I guess I'm not an expert ;) and I play this game like I live because this game is part of my life I have the mentality of the Polish People's Republic in my blood ;)

  • @esbenflachs7940
    @esbenflachs7940 7 месяцев назад

    Don't skip. We'll miss all the small adjustments and fixes along the way.

    • @bballjo
      @bballjo  7 месяцев назад

      I won't skip much...I just won't do a lot of wait and see episodes:)

  • @DobromirManchev
    @DobromirManchev 7 месяцев назад

    1:10:40 well it's just 1h14m episode, it's fine ^_^

  • @arvopohja7693
    @arvopohja7693 7 месяцев назад

    Is rest of this season episodes only for members?

    • @bballjo
      @bballjo  7 месяцев назад

      No. Members just get early access.

    • @arvopohja7693
      @arvopohja7693 7 месяцев назад

      @@bballjo oh ok. Good material again👍

  • @karlhungus545
    @karlhungus545 6 месяцев назад

    I get it now. You're going to buy the inputs for the nuclear fabrication and sell the output. I always assume the full chain mining the ore and forget that we can just buy the inputs.

    • @bballjo
      @bballjo  6 месяцев назад

      @@karlhungus545 I made a whole video looking at how lucrative some industries can be if we only import the raw resources...

    • @karlhungus545
      @karlhungus545 6 месяцев назад

      @@bballjo Yah, I watched that one. I know nuclear fuel is good, I just look at the cost to get it going. It also seems a bit 'gamey' as no city would start a nuclear fuel industry unless they had uranium ore next door. Yes, I know it IS a game 😉

    • @bballjo
      @bballjo  6 месяцев назад

      @karlhungus545 the beauty of a sandbox game is that you make the rules :)

  • @user-xp8nq5mf9y
    @user-xp8nq5mf9y 7 месяцев назад +4

    Russians Building Crimea 1960.