(OUTDATED) Why PvP Feedback is so Important - Elden Ring

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  • Опубликовано: 15 июл 2024
  • I know you all have been wondering what's going on with my channel as well as the eldenringpvp.net feedback website, so I decided to make this video to get you guys up to date on what's going on with all that, as well as sharing with you guys my other intentions and visions for the future of this channel. I'm really looking forward to all of it, and I hope you guys are too.
    If you want to help with the eldenringpvp.net website effort, contact notkjell#4953 directly or through the Elden Ring PvP Discord: / discord . Anyone is appreciated!
    PATREON
    Patreon - / amirahsouls
    CREDITS, REFERENCES, AND SOURCES
    ~Referenced Elden Ring PvP Feedback Articles~
    Article on Thrusting Attacks (Very out of date now, but good read): eldenringpvp.net/balance-sugg...
    ~Mentioned videos, streams, and creators~
    AcetoneEyedrops (Creator of custom arena, map designer for upcoming convergence mod for Elden Ring): / aeyedrops
    MetalCrow (Modder working on rollback netcode for ds1): / shinymetal_crow
    GinoMachino (Challenge runner): / ginomachino
    catalystz (Speedrunner): / catalystz
    SmoughTown(Lore analyst): www.youtube.com/ @SmoughTown
    Gabri's video "Elden Ring - How Balanced PvP Looks Like - Fan Made PvP Patch Showcase": • Elden Ring - How Balan...
    Gabri's video "Elden Ring - Aim Punch is FIXED! (Thank You Halvard)": • Elden Ring - Aim Punch...
    My video "What Patch 1.08 Actually Changed - Crouching/Rolling Attack Differences": • What Patch 1.08 Actual...
    My video "Patch 1.07 - Damage & Poise Changes": • What Patch 1.07 Actual...
    LINKS
    Twitter - / amirahthethe
    My Discord - / discord
    Twitch - / amirahthethe
    Patreon - / amirahsouls
    TIMESTAMPS
    0:00 The DLC looms, and thus so does the end of the games patch support...
    1:01 Multiplayer is the social root of the Souls community, and should be supported
    7:06 Where I'm taking my channel to further improve the PvP, and to grow and improve the community around it
    9:23 How we're developing the best feedback possible for the relaunch of the website
    14:59 Making the website a community center, not just a place for feedback (And how you can help!)
    16:22 Minibosses!?! Modded Content? Boss reviews!?
    #eldenring #eldenringpvp
  • ИгрыИгры

Комментарии • 166

  • @Amir0
    @Amir0  Год назад +115

    Woah look at that! The night I finished this video a patch happens to come around. Luckily it doesn't really negate anything that I said in this video other than that I'll probably do a quick 1.09 breakdown before that Custom Arena video, especially since it and Seamless will need a sec to get updated.

    • @ianmasters537
      @ianmasters537 Год назад

      It appears that as of 1.09 body and aura buffs no longer apply a damage buff to spells and incantations, at least from what I have tested in PVE and PVP. Hopefully FROM can patch it in a reasonable timeframe.

    • @lumeaduvoi
      @lumeaduvoi Год назад +1

      This video is inspiring and as a fellow Souls lover I'm grateful for all your efforts!
      Also, since I don't see this feedback anywhere else; one of the changes I'd like to see is i-frames on phantom finger invasion respawn. Time to use even one skill, one buff, or freely briefly run for cover, means a lot spawning in against a gank. And, importantly, *make it spawn me in a new location each time unless there's nowhere new to go*. It's, I guess, embarrassing? To spawn in, use a finger to save time, and wind up in the same spot having wasted said time. I'd like to not feel punished for attempting to use this item. Can I get your thoughts on this change?

    • @t-o-b-d8314
      @t-o-b-d8314 Год назад

      Ayo Amir, love the channel bro! Glad to see you, and your team working hard to save the pvp community. My discord is all burned out on the current meta, and taking a break. But we all want to see Ering hit its potential, because at the end of the day the pvp community will keep the game alive in years to come. I really thought Fromsoft would have made more progress by now, but I see they are trying. Just glad to see people working to keep the community alive, keep up the hard work Amir! You're an awesome member of the souls community!!!

    • @r3mytherat
      @r3mytherat Год назад

      Is there a discord or place to send bug reports to? It's not game breaking or anything, but a bug is still a bug, just don't know how to get any attention of people who have a bigger voice in the community or how to contact FS directly

  • @SmoughTown
    @SmoughTown Год назад +14

    Excited for the future bud. You are a beacon of PVP for the community

  • @AndruSouls
    @AndruSouls Год назад +46

    Move Taunter's Tongue to site of grace menu, Covenants, 6-player cap, nerf a couple OP setups that are still around and we are GOLDEN!

    • @JuanAntonioGarciaHeredia
      @JuanAntonioGarciaHeredia Год назад +3

      Poise pasivo. Mientras siga habiendo poise pasivo no seremos dorados😔😔😔

    • @viktoriyaserebryakov2755
      @viktoriyaserebryakov2755 Год назад +3

      Problem is I've run into some invaders who will run away and will actually AFK for twenty minutes at a time somewhere only to come back, shoot you in the back then AFK again. I can't leave the game until I get rid of him, I can't dedicate any time trying to get rid of him while we're getting consecutive invasions and so we're left with either pulling the plug so we can leave, playing exclusively in areas with boss fogs so we can send him home or give them the satisfaction of the win. Do we just give invaders an upper limit of 20-30 minutes to finish the invasion before automatically being sent home? There are always going to be players on both sides of the community that will go to unbelievable lengths to be toxic.

    • @LeigFTW
      @LeigFTW Год назад

      @@viktoriyaserebryakov2755 One solution to that problem would be to add an option in the taunters tongue to enable solo invasions like in ds3 with a much longer cooldown. That way you don’t get constant invasions and even if the invader is a troll you can always gank him in 3v1. There’s still an option to have multiple invaders come in and you can have all the fixes to the taunters tongue and it solves the problem you found by allowing the host to avoid situations like that when using the taunters tongue.

    • @viktoriyaserebryakov2755
      @viktoriyaserebryakov2755 Год назад +1

      @@LeigFTW I like the constant invasions though. I just don't like it when one of them plays like a b*tch. Invaders are suppose to chase down hosts but as the game stands, there is nothing compelling the invader to actually do so. The same kind of applies in reverse. There is nothing compelling the host to move forward. With the game being a linear design, the host had to run a gauntlet playing cat and mouse with the invader using the environment to his advantage. Stop the host before he reaches the finish line. All of this is gone now with the open world design.

    • @5amura115
      @5amura115 Год назад

      ​@@viktoriyaserebryakov2755 block the problem players. Boom

  • @KalinGames
    @KalinGames Год назад +10

    Heeey, i just sat down on my pc after work and you just realease a video. What a nice way to relaxxx

  • @AndrewBrownK
    @AndrewBrownK Год назад +13

    I've been really interested in an "objective balance rating" since DS3. It's just such an engaging analysis problem. I entered souls coming from Skyrim, so the concept of spacing and timing was so much more fluid and dynamic and "qualitative" than the blunt "RPG stat DPS race" of Skyrim. It's just way more interesting to analyze. Regardless of what formula is chosen to measure the score of a build, it should be possible to plug that in a structured database and query and browse builds to find optimal setups and degenerate pieces. It could help discover untapped niches. While the fluid nature of souls combat is way more difficult to quantify than a simple DPS race, I do believe it is possible with enough raw data and practical insight.

  • @bleach_meds599
    @bleach_meds599 Год назад +6

    I left the game to focus on my own stuff and get myself in a better position irl, but while I was around it was impossible to not appreciate the work that you and so many people in the community put into helping players understand the game mechanically. Thanks for being a positive component to the ER gaming experience, and keep on keeping on! ❤

  • @dargons5145
    @dargons5145 Год назад +22

    Two concerns of sorts I have with what you talked about in terms of your philosophy. Specifically the main goal being to work towards general balance and having all builds be near equally viable. These concerns don't necessarily conflict with what you said in the video, but I'm just sorta worried that they might go overlooked.
    First, I sometimes get the feeling that Fromsoft are hesitant to adjust builds in the ways players are suggesting because a lot of the suggestions from players contradict the original intent behind those builds. Simplified example being to make all the slowest weapons faster. If From's goal was to make weapons that feel heavy and meaty, and they work just fine in PvE, then it makes sense that they would be unhappy with reducing this unique feel just to make the PvP community happy. Or if they create a move that is supposed to mimic a specific enemy's attack, they wouldn't want to balance it in a way that makes it significantly different from its counterpart. I think it makes sense to try and focus on balancing suggestions that still respect the original intent behind a certain design choice. Not just to respect Fromsoftware's vision but also to keep the game's variety as high as possible.
    Secondly, a lot of the balance adjustments prominent members of the community tend to suggest focus strongly around players who already have at least a decent grasp of the game's combat. This came to mind when you talked about how expecting From to fix "the new big thing after a recent patch" like a combo that does a lot of damage and seems op in the moment might not necessarily be a good choice in the long run. Or, for another example, the eternal "should moonveil be nerfed" discussion. I feel like these discussions tend to neglect low-skill players, casual players and newcomers. A great number of players who check out the PvP scene after getting acquainted with the game via PvE immediately lose interest because of a high barrier of entry. If the game's PvP scene really is supposed to be open and inviting to everyone, then I personally think focusing at least some attention on their needs is absolutely necessary if the game is supposed to have any sort of longevity.

    • @simonealcazar816
      @simonealcazar816 Год назад +6

      You hit the nail on the head. I think the PvP tends not think outside of their bubble within their groups and lacks the overall perspective of not only the casual/Newcomers side of PvP but PvE as well. These discussions never truly considered these side when how the game’s direction should go, in-sighting division. I seen in the FGC community a lot and it mostly is never for the better.

    • @Felicificity
      @Felicificity Год назад +9

      Excellent comment, fully agree on keeping original intent in mind and focusing on newer player experiences just as much as veteran player preferences.
      I think a good recent example is what Patch 1.09 did for light rolls. They are now almost exactly the same distance as medium rolls, with only a very marginal increase in roll-s. Many PvP veterans made light rolls their core complaint over the last patch, but according to insiders like DashingSaint, there wasn’t much cohesion or agreement on what exactly needed changing. And as a result of From only getting general feedback, and that feedback being focused on the experiences of tryhard invaders exhausted with light rolling Rune Arced solo hosts, light roll came out the other side in a very questionable state that ignores the original intent of light roll.
      Going off of the mechanic’s implementation in their previous games, light roll has always provided more distance and invulnerability, at the cost of reducing your available equipment burden, limiting your weapon choices, and forcing you to sacrifice defense/absorption and poise. This tradeoff has existed since the original Demons Souls and all the way through all three Dark Souls games. However, due to all this unclear and skewed criticism from one portion of the community that was spearheading the feedback, light roll has lost its niche.
      It is no longer a worthwhile sacrifice to make, and it no longer enables a meaningful tradeoff between defense and mobility. The many light, cloth armor sets that people find so appealing and beautiful in this game no longer have much reason to exist when heavier armors offer orders of magnitude more advantages, including more absorptions and poise.
      The hard work of re-tuning light roll distance to be more reasonable, nerfing the Winged Crystal Tear to prevent full Bull-Goats users from light rolling with the heaviest gear and max poise, and increasing the attack range of smaller off-meta weapons to allow them to rollcatch more effectively, all those specific tweaks that could have potentially pleased both sides of the community have instead been ignored in favor of a single skewed, heavy handed change that only pleases the side of the community that already refused to engage with light roll as a mechanic.
      And of course, this change will in turn frustrate both PvP and PvE players who like a lightweight mobile playstyle against players and bosses, all due to poor representation of their interests in the creation of community feedback.
      I hope feedback in the future will keep these player interests in mind so as to not misguide Fromsoft in their attempt to patch the game to our liking.

    • @thegk-verse4216
      @thegk-verse4216 Год назад

      I don't see a player used mob move that cannot be nicely balanced. The most problematic ones are all more broken than their mob version... even bhs. It was a conscious decision, made to benefit the user. I doubt original intent and balance are as incompatible as you suggest.

    • @ExTremZero
      @ExTremZero Год назад

      not everything should be viable, you need stuff that outperform others to introduce counterplay in some extend, so that you cant just win by spamming shit just because everything is viable

    • @OceanicManiac
      @OceanicManiac Год назад +1

      ​@@ExTremZero Viable doesn't imply being spammable

  • @Shmeky.
    @Shmeky. Год назад +53

    What we really need to bring our community together is 6 player limit in the open world plus make it so you cant disable taunters tongue and let invaders have more slots as priority

    • @Shmeky.
      @Shmeky. Год назад +7

      @@burtburtist no it would not, 6 player limit would allow 3 to 5 invaders but that also means coopers can actually have 4 players cooping together meaning we can finally live out the fantasy setting in an open world in a souls game

    • @junoglrr9119
      @junoglrr9119 Год назад +9

      @@Shmeky. pve is strong but 4 players would delete everything in their way..
      i mean they already do with overleveled phantoms. i just dont want elden ring to end up as ds3.
      90% of the time 5v1's

    • @Jpgator1214
      @Jpgator1214 Год назад +8

      ​@@junoglrr9119 it's not possible to have a 5v1 2 slots are reserved for invaders. Host can only summon 2 phantoms and have 1 blue spirt summoned in. 4v2 did you even pvp in DS3?

    • @viktoriyaserebryakov2755
      @viktoriyaserebryakov2755 Год назад +4

      @@junoglrr9119 Didn't mind DS3 invasions actually. I'm less happy with Elden Ring.

    • @junoglrr9119
      @junoglrr9119 Год назад

      @@Jpgator1214 problem was, co invasions didnt happen often at all.. at meta in ringed city it was a bit better but overall it was 5v1's all time since 2 blues spawned immidietly and the host already had 2 phantoms in his world... not many ppl liked invading in ds3 too. i still remember all the hate the game got even long after release.

  • @NotKjell
    @NotKjell Год назад +6

    Great vid amir! And if anyone is interested in helping feel free to reach out. I can try my best to answer any questions people may have about the project.

  • @shibe2042
    @shibe2042 Год назад +1

    I love to see the way this community is going, its a strange feeling to have something that youre so passionate about but want to change in so many small ways.
    I hope the devs pick up on this stuff and don't immediately write it off as more "delete moonveil + RoB" bullshit. Miyazaki has proven himself to be more concerned with making a good game then making profits so I hope we develop a sort of playerbase and dev communication line with that website that you'd only usually get with smaller indie stuff.

  • @strugglerva4401
    @strugglerva4401 Год назад +4

    New amir vid always comes out when im at work smh

  • @d1943i
    @d1943i Год назад +2

    one thing to consider for future content - i regularly saw your funny videos, and more in depth pve mechanic related videos, getting recommended to people on the ds3 subreddit by people who were often not pvp'ers themself - even tho it was just a handful of vids, your content aimed at pve, as well as mechanics that would easily apply to both, really seemed to bring some pve'ers around to your channel, which was a great thing, and would be even better for ER at this stage in its life.

  • @Sliznark
    @Sliznark Год назад +2

    Very excited to see what you guys do and how you change ER for the better

  • @CassiusTheSecond
    @CassiusTheSecond Год назад +1

    Always great to see your content! Love the use of Mario Galaxy music!
    I also cannot wait for your boss analysis! I LOVED the bosses in Elden Ring! As my favourite is Maliketh and Morgott followed directly by Radagon, Hoarah Loux, Elden Beast and Radahn directly.

  • @hem9483
    @hem9483 Год назад +4

    you've come a long way from RUclips chat integrated pvp livestreams (although I'm biased to that being the peak of your content, your new stuff is pretty great as well)
    keep up the good work amir, you're gonna make it

  • @MyNameIsBee
    @MyNameIsBee Год назад +3

    Good video! I look forward to more content from you Amir

  • @sserqio
    @sserqio Год назад +1

    outstanding as always amir. you and the ERPvP team truly are a blessing for the community. extremely excited for these upcoming projects. i’ll be patiently waiting :)

  • @danielmontilla1197
    @danielmontilla1197 Год назад +73

    One thing barely anyone talks about is how absolutely in the dark the non-english speaking side of the playerbase is. As Andruf, a Spanish youtuber, recently pointed out, 99% of the best technical info and PvP resources are exclusively in English. You guys have no idea how alienated Spanish-speaking players are in general, the level of ignorance and misinformation among them makes Steelovsky-Gabri-Amir etc. level of discourse seem like astrophysics to a fourth grader. What can you except when there's nothing nowhere near this type of content for hundreds of thousands of players?

    • @JuanAntonioGarciaHeredia
      @JuanAntonioGarciaHeredia Год назад +11

      Ya no se llama Andrufb 😭😭😭 Pero sí tienes razón, o sabes hablar inglés y te interesa el mundo técnico del PvP, o literalmente no tienes forma de enterarte de los aspectos más complejos de este juego.
      Supongo que cada comunidad con su propio lenguaje tendrán su propio Andrufb que traducirá la información de los angloparlantes.

    • @thegk-verse4216
      @thegk-verse4216 Год назад +5

      Well you gotta have a traductor then. I only know english because I wanted to know things about games lmao, any community not using english or the game studio's local language will have barebone info.

    • @yuribrando4987
      @yuribrando4987 Год назад +4

      As a brazilian i can relate with that, it's so few the brazilian soulsborne youtubers that do pvp, and they don't get enough recognition from brazilian community

    • @yuribrando4987
      @yuribrando4987 Год назад +3

      @@thegk-verse4216 True, i always try to recommend other brazilian or spanish players that i know to use a translator, because they will miss a lot of pve. lore and pvp informations

    • @ziyadomar5891
      @ziyadomar5891 Год назад +2

      A lot of the spanish players i come across on playstation always just spam RoB with whitemask, so you’re spittin facts

  • @Felicificity
    @Felicificity Год назад +1

    Excellent video, fully agree on keeping original intent in mind and focusing on newer player experiences just as much as veteran player preferences.
    I think a good recent example of this situation going wrong is what Patch 1.09 did for light rolls. They are now almost exactly the same distance as medium rolls, with only a very marginal increase in roll-s. Many PvP veterans made light rolls their core complaint over the last patch, but according to folks who were spearheading the feedback tickets, there wasn’t much cohesion or agreement on what exactly needed changing.
    And as a result of From only getting general feedback, and that feedback being focused on the experiences of tryhard invaders exhausted with light rolling Rune Arced solo hosts, light roll came out the other side in a very questionable state - one that ignores the original intent of light roll.
    Going off of the mechanic’s implementation in their previous games, light roll has always provided more distance and invulnerability, at the cost of reducing your available equipment burden, limiting your weapon choices, and forcing you to sacrifice defense/absorption and poise. This tradeoff has existed since the original Demons Souls and all the way through all three Dark Souls games. However, due to all this unclear and skewed criticism from one portion of the community that was spearheading the feedback, light roll has lost its niche.
    It is arguably no longer a worthwhile sacrifice to make, and it no longer enables a meaningful tradeoff between defense and mobility. The many light, cloth armor sets that people find so appealing and beautiful in this game no longer have much reason to exist when heavier armors offer orders of magnitude more advantages, including more absorptions and poise. This change has choked out a niche of gameplay that offered interesting drawbacks, and interesting potential for mobility, fashion, and even roleplay, for both PvP and PvE players.
    The hard work of re-tuning light roll (slightly shortening the distance to be more reasonable, increasing their stamina cost, nerfing the Winged Crystal Tear to prevent full Bull-Goats users from light rolling with the heaviest gear and max poise, increasing the attack range of smaller off-meta weapons to allow them to rollcatch more effectively, etc.) - all those specific tweaks that could have potentially pleased both sides of the community - have instead been ignored in favor of a single skewed, heavy handed change that only pleases the side of the community that already refused to engage with light roll as a mechanic.
    And of course, this change will in turn frustrate both PvP and PvE players who like a lightweight mobile playstyle against players and bosses, all due to poor representation of their interests in the creation of community feedback.
    I hope feedback in the future will keep these player interests in mind so as to not misguide Fromsoft in their attempts to patch the game to our liking.

  • @kimlee6643
    @kimlee6643 Год назад +1

    The positivity is fantastic. Hope ER climbs to greater heights!

  • @Drew-im7is
    @Drew-im7is Год назад +1

    Awesome Amir. Thanks for taking your time to invest in this game/ community!

  • @hugh_manatee
    @hugh_manatee Год назад +1

    Great take...i've been saying this since i got into souls. The vast majority of players only do PvE, but it's the diehard PvP community that keeps these games alive and thriving for more than 18 months like you get out of most RPGs. Replayability is king in games.

  • @Babe-mh5gw
    @Babe-mh5gw Год назад +1

    You’re one of my favorite souls creators, I’m glad there will be more Amir content c: !

  • @Shrek2onDVD123
    @Shrek2onDVD123 Год назад +1

    Ayo Amir, discovered a nasty unscaled phantom glitch few days ago and i'm trying to get as many people to make a ticket about it to Bandai so From patches it.
    Made a vid on it on my channel but here's the short version in text too:
    - Make a backup save next to igi the blacksmith or any grace with the level and weapon range you want to match with (the lower rl and weapon upgrades you use the nastier obviously)
    - as soon as you load in game, use summon pool near/far (both password and no password works btw)
    - level up at any grace or upgrade weapons at igi ( OR do both if you wanna min max being shameless)
    - if you get summoned fast enough you will match with players with your previous matchmaking rune level and upgrade level. Depending on how your signs and the hosts summon sign timers match, you have anywhere from a few sec to around 2min on you to lvl up lol.

  • @henrypham9525
    @henrypham9525 Год назад +1

    Thank you so much

  • @junoglrr9119
    @junoglrr9119 Год назад +1

    you guys are godsend..

  • @liwa4626
    @liwa4626 Год назад +1

    Hey Amir! Great and informative video as always! Just wanted to ask what's the arena-esque place a lot of PvP videos were using in the background? I noticed even an auto-revive of sorts at 0:42
    EDIT: Nevermind I watched through the video xD

  • @burtburtist
    @burtburtist Год назад

    Thank you, i really hope from takes the community feedback a bit more seriously or even just let us know what they are listening to or if there are communication issues like mistaking twohanding for powerstancing. We just got a patch but it was missing so much i was a bit saddened considering how vocal er fans were about these issues, its a bit of a generalizing statement but i think most can agree about at least some things being annoying to deal with in game. I hope from takes seamless seriously as they did for wex and compete with it directly.

  • @the_icerasta7
    @the_icerasta7 Год назад

    Thank you for your hard work I think we are very lucky to have you as a part of the community... I still have no idea what you are talking about tho 😂 can you explain the data so a hollow tarnished can understand it !

  • @ToNy_S_scaling
    @ToNy_S_scaling Год назад

    I love the souls community! TY for all of those that are trying to make the games we love better so that the community instead of dying to grow even larger 🙏

  • @AegisKHAOS
    @AegisKHAOS Год назад

    I don't even play pvp, but the many changes to the balance of the game due to feedback was what got me to more fully experiment with different weapons and builds as opposed to sticking with power stancing and bleed. :p And now, thanks to patch 1.09, several weapons I've been using have received buffs. I got no complaints.

  • @Gentleman_33
    @Gentleman_33 Год назад +1

    I definitely agree with the whole "Disappointed and then giving up" thing, because damn me how many times has the game crashed as I'm getting excited thinking I'll soon get the chance to yeet a giant fireball to a foolish host!

  • @crimeman621
    @crimeman621 Год назад +1

    these games were there for me for most of my life at this point. i love the pve, i love the pvp. in er that love for pvp started to waver and i don’t want that. i want to enjoy every part of these games, i hope the day i quit pvp will never come. i’m praying that you guys can make it all work and hope fromsoftware listens. i’m so thankful to these games and this community, i believe you can do it. don’t you dare go hollow everyone

  • @shinren_
    @shinren_ Год назад +1

    my man speaking cold hard FACTS

  • @tyquan_zhang
    @tyquan_zhang Год назад

    Nice Vid❤

  • @white-sock
    @white-sock Год назад

    Something that brings me back to ds3 is the ringed city multiplayer, where people summon 3 phantoms and progress the main path while they get invaded over and over and reset once they finish the swamp. Unless elden ring increases the summon and invader limit, I don’t see this happening (unless it’s already happening in which case please let me know where). Something that brings me back to ds2 is the illusory rings. I wished they would bring back in elden ring. It’s a great item specifically for pvp and from a hard achievement

    • @ianwilliams2632
      @ianwilliams2632 2 месяца назад

      FromSoft dumbed PVP down immensely for ER, because they knew it would be their biggest game, and thus probably made it as casual-friendly as possible for that purpose as well. Nothing has been done, nothing will be done. I just want this terrible loss to be over with so we can hopefully get a new, more focused IP from them again.

  • @vihu2001
    @vihu2001 Год назад

    pog lets go

  • @Silver4Hire
    @Silver4Hire Год назад +1

    very nice video

  • @TheHogfatherInvades
    @TheHogfatherInvades Год назад +1

    The feedback of all time

  • @Vantris692
    @Vantris692 Год назад

    I find it really impressive the sheer amount of effort the community has put in with Elden Ring to make the pvp as best as possible. My only point of disagreement is that the community is not doing enough. In my opinion its the developers who have not been doing enough. For the sheer amount of work the pvp community has put in to relay as much consistent info to fromsoft as possible the actual returns have mostly been lacking. I do hope especially with the dlc Elden Ring will be in a great state by the time it gets its last patch to last for years to come.

  • @Bloodsaber64
    @Bloodsaber64 Год назад +1

    went back to souls 3 recently and enjoyed some pvp there, it is WAY better than ER even when lagging. IDK what they did with pvp but its hella broken in ER. screw it, im only coming back to ER for PVE until they fix PVP hard

  • @Flower69PowerXxX
    @Flower69PowerXxX Год назад

    I really like you and your buddies approach, like you're trying to go "science method" for the PvP balance which is great, but in my opinion PvPs biggest hinderance for the broader audience isn't really making every setup somewhat viable (don't misunderstand me that is a great achivement for these games already) but just that PvP content it's mostly lacking; no 6 player invasions, no PvP dedicated covenant areas (gank city was great and you know it), no invasion rewards (rune arcs are useless), no level cap (I don't think level should be capped but the game atleast should prompt you something like "you are going over X level (125?) this might hinder your online activity") all this makes that jimmy casual doesn't go to PvP because the game itself isn't encouraging you to PvP by any means

  • @khknight
    @khknight Год назад +1

    Please make a video on custom arenas and pitch it as a map editor feature request for the dlc

  • @benzost920
    @benzost920 Год назад

    Please pardon this page-long response, but I have a few ideas. First, regarding PvP multiplayer:
    With structured coliseum kombat, a possible solution to push the game towards better balance and a less stagnant metagame would be for the game servers to collect data about player equipment preferences (weapons, shields, armor, talismans, spells, and Ashes of War) in order to systematically identify overpowered and underpowered equipment pieces.
    For example, if PvP coliseum players equipped with a specific piece of equipment win more than 66% of their matches, that would indicate that equipment would need a very slight nerf of, say, 1%. Conversely, if coliseum players win less than 33% of their matches with a specific piece of equipment, that would indicate that that specific piece of equipment would need a 1% buff. Alternatively, a simpler and perhaps better method would be to nerf and buff equipment pieces upon the basis of their popularity because, after all, the best equipment pieces are inherently likely to also be the most popular. Either way, I suspect automatically generating regular game patches with these subtle balance adjustments will eventually reduce the magnitude by which the best equipment pieces outclass the worst, and in the end you can compete with whatever build you like without worrying too much by being completely vulnerable to overpowered meta builds.
    Incidentally, I would also like to mention a few simple grievances and glitches with the game in general, and I suspect hardly anyone would be displeased if these issues and nit-picks are addressed:
    1. When you pick up a new item, if you want to read that item’s description, you need to manually search and/or sort your inventory for that item to do so, which is a burdensome task that can sometimes require 20+ button presses. Solution: Add a “Switch action” prompt to the “New” window, which toggles between “OK” and “Item Description”, which instantly opens your inventory at the new item’s description page.
    2. If you miss any dialogue from an NPC (due to a distraction or an accidental key press), you won’t be able to review what they said unless you look online for spoilers. Solution: Whenever you can “Talk” to an NPC, add a “Switch action” prompt which allows you to replay that NPC’s dialogue. Incidentally, in future Souls-style games, I would propose the elimination of the ‘exhaust dialogue’ gimmick, which requires the player to repeatedly talk to an NPC until they start repeating themselves because this gimmick renders bits of important dialogue inaccessible for the remainder of the campaign.
    3. You can’t attack, block, or dodge when text is displayed near the bottom of the screen, whether it be NPC dialogue or text such as, “A heavy door has opened elsewhere” and “Stonesword key lost with use”, etc. Solution: Fix it and specifically delegate the Y-button for clearing text and making dialogue selections.
    4. Allow the player to “Talk” and “Examine” while riding Torrent.
    5. While resting at a Site of Grace, add a reminder pip next to “Level Up” when applicable and a reminder pip next to “Flask of Wondrous Physick” if you have an empty Crystal Tear slot.
    6. When you activate a new Site of Grace, in addition to displaying “LOST GRACE DISCOVERED”, also display the name of that site. Example: LOST GRACE DISCOVERED (new line) Agheel Lake North
    7. The lava around Mount Gelmir and Volcano Manor is lukewarm. Make it hot!
    8. Allow players to export/import character appearances as .txt files.
    9. Bug: Sometimes killing a monster won’t trigger the notification of the runes gained in the lower-right corner of the screen.
    10. Bug: Unlike with stationary Birdseye Telescopes, the “Y: Exit” prompt is missing while using the portable Telescope.
    11. Bug: The “About Invasion Multiplayer” info item isn’t unlocking properly when first obtaining Festering Bloody Finger UNLESS your first acquisition occurs as a gift from Varre at the Rose Church in Liurnia.
    12. Bug: In the first cavern above the Cave of Knowledge, relocate the “Y: Show HUD” trigger between the player’s initial spawning position and the message on the ground; currently, this trigger is placed behind the player’s initial spawning position.
    13. Bug: “Bellum Highway” text pops up at the entrance of Black Knife Catacombs in East Liurnia.

  • @ImawandererIroamaround
    @ImawandererIroamaround Год назад

    I think an excellent buff would be to backstabs, as for heavy weapons backstab attempts basically equate suicide

  • @Angels-Haven
    @Angels-Haven Год назад

    so when everyone has moved on from elden ring will you be jumping on the next big fromsoft title that has pvp or sticking with ol faithful?

  • @Smaxy_
    @Smaxy_ Год назад

    Do you think it would be possible to find someone to translate the website in japanese? It looks like there have been some mistranslations with From Software on stuff like two hand and powerstance.

  • @Sonny173
    @Sonny173 Год назад

    From, Buff straight swords again in 1.10 please and most importantly open of the connectivity..

  • @TheMarlz2
    @TheMarlz2 Год назад +1

    Something I absolutely loathe about the state of ER's pvp right now is that whenever you stumble on a cool unique combination of spells / weapons that work or offer viable playstyles that are alternative to the commonly used ones, your opponent can easily get frustrated that you're doing something new and, instead of adapting to it, they can pull out overpowered weapons that are near-impossible to beat without also using one of those overpowered weapons. Going off-meta and succeeding is punished because the playerbase would rather fight what they know than innovate new things- unless those new things are an aforementioned overpowered combination they can use to pocket steamroll a matchup where they're losing.
    When the few builds that excel in everything so effortlessly dominate the 'cool new things' that people are finding, what's the point in playing at all? It seems like the majority of the playerbase would rather "win" as quickly as possible with the least amount of effort required. Where's the fun in that?

  • @rei9990
    @rei9990 Год назад +4

    i left elden ring pvp because of the new community i left before i love elden ring so i dont suffer like other souls brothers and sisters dealing with this new community i have more than 3k hours on all souls games just from pvp, the reason why i left because souls games is not mmo games where is pvp and pve split up but the new player think its mmo and hate each others and i already played mmo games the amount of hates on both side is disgusting and i dont want to deal with that souls games community was the best now its just dreadful and to be honest all from pve'rs who split up this game to both side...sorry for bad english good luck guys

    • @sarkaztik3228
      @sarkaztik3228 Год назад +1

      This. Isn't. Dark Souls. When will your type get this through your head? Just because it's a Soulslike doesn't mean you get to dictate what the game is. You don't get to try to tell people what the game they paid for should be. Good riddance, you sound like the type of person that does nothing but make a community worse.
      Holy crap the entitlement.
      Also, the MMO analogy makes absolutely no sense at all. MANY MMOs have forced PvP to PvErs.

    • @DC-pf5tp
      @DC-pf5tp Год назад

      @@sarkaztik3228 - Has never played a souls title

  • @clankymocha
    @clankymocha Год назад +10

    Is it possible to remove phantom hits entirely?
    I don't personally think pvp will ever truly feel good as long as you can get the visual feedback of getting a hit in and even dealing status build up but not actually dealing any damage

    • @funkymachine
      @funkymachine Год назад +2

      I really don't understand how it exist, but we don't have shit like phantom poise breaks.

    • @AndrewBrownK
      @AndrewBrownK Год назад

      agree

    • @clankymocha
      @clankymocha Год назад +2

      @@funkymachine i don't understand how it's hard to make it so hit sounds don't play and status buildup doesn't occur in this situation given that the game seems to know what is happening and doesn't register the hit.

    • @funkymachine
      @funkymachine Год назад

      @@clankymocha true, but I mean there is probably a reason or else they would fix it. I more just wonder how like, only phantom status hapoens

    • @James_Rustled
      @James_Rustled Год назад +1

      My understanding of this, and I could be wrong, you get the status because you did get hit, you don’t take damage because the hit was during i frames.
      A lot of people also conflate phantom procs and phantom hits.
      Phantom hits do damage, but don’t look like they hit. This is because of latency, the other person probably saw it as a regular hit. It’s most noticeable with pokes but technically anything can have a hit box that goes farther then it looks to you, but looks correct to the other person

  • @mistakai4226
    @mistakai4226 Год назад

    Based on patch 1.09, a whip sword is guaranteed to be in the expansion.

  • @MangoMeoww
    @MangoMeoww Год назад +1

    Remove passive poise.

  • @bloodfiredrake7259
    @bloodfiredrake7259 Год назад

    I would argue coop is a much more important social aspect than pvp.

  • @ravelia
    @ravelia Год назад +5

    Good luck with the projects you have. I've already given up with ER, I most likely won't even get the DLC on launch. But I might try Gabrimod when it comes out, it's literally the only thing I have hope for atm

  • @Thereisnogreatersword
    @Thereisnogreatersword Год назад

    I just miss the paired greatsword a man

  • @BlazeAlchemist991
    @BlazeAlchemist991 4 дня назад

    Just remembered about the project recently but the website seems to have expired. What happened?

  • @marcinolszewski2260
    @marcinolszewski2260 Год назад

    As much as feedback and developers involvement is important, I think youtubers are highly resposible for the state of pvp: full of copy-pasted tryhard builds. There are like 3 channels that I know that play with non meta stuff and focus on doing something creative and not instakill/infinite stunlock builds and there are like 50 other channels with rkr/quickstep dual lances etc. People are promoting the cheapest way to get a kill instead of promoting crafting your own unique experience, creativity and fun.

  • @Brosiff322
    @Brosiff322 Год назад +2

    I wish someone would make a mod that touches on seamless co-op to add invasions back and if they could get more slots would be fantastic, as someone who hates arena's and dislike duals since I love the chaos of actual invasions and hate the sterilization of PvP 1v1's/duals ext.

  • @noima13
    @noima13 Год назад +1

    As a solo/coop player, I never liked the pvp aspects of souls games. The only time I genuinely enjoy pvp in souls is when I'm fighting a friend 1on1 while we try dumb stupid builds. I can never feel right about playing a game like this with a competitive mindset, especially when the balance is somewhat non-existent as well as the trash connection issues. So yeah, sadly I've left behind Elden Ring for now until that new DLC decides to drop.

  • @movezig5
    @movezig5 Год назад +1

    The website's down...

    • @Amir0
      @Amir0  Год назад +1

      I'll paste a response I wrote to another comment asking if the website is still happening
      "Back burner for now, me and kjell had to take on responsibility with managing the tournament scene as a lot of people previously working on it had quit. Luckily we're making a lot of progress, like the spectator cam and custom maps we recently created. You can see a bit of it here: www.twitch.tv/videos/1855602840"

  • @Nazwabezcyfer
    @Nazwabezcyfer Год назад

    I'm one of the guys who quit this to play something that doesn't waste my time. More than 50% gamers have so shit lat that there's no point fighting anymore

  • @AtreyusNinja
    @AtreyusNinja Год назад +1

    Meanwhile Im learning stance swap in ds2 :3

    • @r3mytherat
      @r3mytherat Год назад +1

      Thats a very fun pursuit! Good luck with that! So many fun and flashy moves you can pull off in ds2 that mechanically don't work in any of the other games

    • @AtreyusNinja
      @AtreyusNinja Год назад

      @@r3mytherat so True

  • @josephcola9662
    @josephcola9662 Год назад +7

    I want 4 things: Better connectivity (less lag and latency), a six player limit EVERYWHERE and not just the arena, with one of the two new slots being reserved for invaders, Taunter's Tongue only being usable at sites of Grace, and nerfing stun, because I am sick of not being able to combo multiple attacks but still getting chain-hit by 3 separate people.
    Knowing From, the first one won't happen, which is sad, but I have high hopes for the other 3.

    • @weebto
      @weebto Год назад +1

      +1 to that. I'd also add 5) turning the furlcalling finger remedy into a toggleable key item (minor nuisance, I know, but it would make things easier for beginners) and 6) removing a bunch of obnoxious fog walls in co-op/invasions

  • @Throne6810
    @Throne6810 Год назад

    Honestly pvp on console is just simply impossible for my ps slim. My game will literally end itself with the frame rate being outrageously disorienting. Only wish modes for console were possible lmao. Maybe that’ll make me feel better about simple not being able to dodge😂

  • @admostes2856
    @admostes2856 Год назад

    Elden Ring is way too grindy imo. They even force me to level up my Astrologers intelligence once before I can use Stars of Ruin. Once I had really bad RNG and needed to kill 190 Sheep's in order to level up. :(

  • @AntonioGutierrez-zu3rv
    @AntonioGutierrez-zu3rv Год назад

    Too much for my brain good vid though

  • @ianwilliams2632
    @ianwilliams2632 Год назад +4

    Good old Amir. Analytical, neutral, objective commentary. Such a soothing voice too.
    I do think the heart of the Souls community is Online, but I also think ER brought in too much new blood that the old comfiness is mostly vanished. Hopefully after the hype dies down more veteran Souls types will stick around and make it a less retarded experience.

  • @Deadlyapes
    @Deadlyapes Год назад +1

    2:07 i am very happy to hear somebody else say this. It's not just the multiplayer though, even the artistic qualities of their games are ignored or just pushed in a weird direction by the devs. I miss the more atmospheric ds3, bloodborne, ds1 or even the original demon's souls. It's just different, now it feels like it will stay gone forever.

  • @Trap-chan750
    @Trap-chan750 Год назад

    Lmao "It's because of you why weapons get nerfed"
    Literally no everyone trashed on rivers of blood

  • @henrykdodwel6913
    @henrykdodwel6913 Год назад

    Honestly i dont really Care about pvp. Coop is my cup of tea

  • @theiyrosthenes1639
    @theiyrosthenes1639 Год назад +1

    Not to mention that pvp is the only reason people play the game after a year or so. Rarely do new players join in the game years after release. The reason ds3 still had a thriving player base was because the PvP was good

  • @jasongriffin1517
    @jasongriffin1517 Год назад

    Elden Ring was my first Fromsoft game, so I didn't know how multiplayer has been a tradition in the Souls games. It feels like a tacked on afterthought to me. I've been playing since launch day and I've never had the desire to play PVP. I'm not chasing someone around for a few minutes for a couple of useless items. I invade for Varres questline, then I go back offline. I don't even want to see messages, phantoms, or blood stains. I don't care what anyone else is doing, I'm the only Tarnished of no renown in my world.

    • @Sinhsseax
      @Sinhsseax Год назад +1

      I started with DS1, where there were more features tied to multiplayer such as item loss and death spawning creatures called vagrants and incantations leaving buffs for a player in other worlds.
      For me, it was the chaotic nature of these interactions that was interesting.
      Especially, when you start with invasions and have PvP in a PvE environment with combat, that is made for PvE and is very different from usual PvP because of that.
      These games can be quite stagnant and predictable and the multiplayer adds spice.
      I can't understand you not wanting messages, bloodstains and so on.
      They have helped me so much and confused me in places playing blind.

    • @jasongriffin1517
      @jasongriffin1517 Год назад

      @@Sinhsseax I'm glad that other people enjoy it, it just seems like a waste of time to me. I tried Co-op with my brother, but I'm on console so it was pretty lame. We didn't even get invaded, it just sucked that we couldn't ride Torrent, had to reload at each zone, and didn't both get credit for bosses. No aspect of multiplayer intrigues me. PvP is just a handful of meta builds rolling around, and co-op is janky. I still play everyday, all by myself, I'm looking forward to the expansion.

  • @HippyFlumpod
    @HippyFlumpod Год назад

    Balanced souls pvp... sounds impossible

    • @simonealcazar816
      @simonealcazar816 Год назад +1

      True balance is almost impossible, however striving for a game at the very least most setups as well as PvP can being fun to play for a good amount of people. Which is a little bit more realistic.

  • @samc-ne2hb
    @samc-ne2hb Год назад +4

    I honestly miss DS3 man like the whole atmosphere, the PvP, 2 hit stun, covenants, 6 player limit, the bosses, the weapons, the fashion, the memories, the tighter spaces... I know most people probably prefer ER but I personally was a bit disappointed, the magic spam, the damage, aim punch, 0 damage ripostes phantom hits nd 3v1 ganks is just pretty aids imo, and The whole colourful and over saturated dumbed down vibe of Elden Ring was so forgettable to me tbh

  • @BaBaNaNaBa
    @BaBaNaNaBa Год назад

    ER is dead
    devs waited too long with patch ontop of not fixing tumble buffing or serpent hunter ash swap

  • @OccasionalGoof
    @OccasionalGoof Год назад +4

    It rubs me the wrong way how a small group of PvPers who, to them PvP is the main draw of the games, use their status in the community to try and speak for everyone and act like PvP is more important than it is and skew the discussion of improvements/additions made to the game.
    PvP isn't what keeps the games alive, it's not what all the most hardcore players like, and in fact because invasions are forced on anyone cooping, and how obnoxious the PvP can be, it actively detracts even from some people's interest in playing, as PvPers' fun is subsidized by coopers' loss. And trying to point to Sekiro like it's proof of anything doesn't hold up, it's not a soulslike, it was never trying to be one, it's not even an RPG. And furthermore, multiplayer contributing to longevity doesn't need PvP, specifically, coop would suffice, as seen in Nioh.
    Not everyone even likes PvP and that goes generally not just for Souls, that can't be changed. Unsurprisingly, From makes some of the best PvE in the industry so it attracts a lot of people whose interest is PvE. Not PvP. I get that for those who really like PvP, the state it's been in for From's games can be very demoralizing/frustrating and there's so much that could be improved, but it's unfair and disingenuous to act like the PvP is more important than it is, just because it's that important to you. I don't think you or that website as a whole truly are concerned with improving the health of the multiplayer experience, just improving your own experience, otherwise like the very first thing that would have been brought up was how horrible twink invasions still are and how disruptive the short invasion cooldown can be to trying to coop on anything except outside a boss fog. That's worse and affects more people's experience with the game than QoL changes for PvPers.

    • @sarkaztik3228
      @sarkaztik3228 Год назад +2

      Yeah, PvP has never "kept the game alive" and it never will FromSoft will stop making updates and DLC when they no longer see a profit in it or want to move on to a new project. The tiny PvP scene is not going to be a deciding factor in this. There's far too much ego. If 90%+ of your community is playing PvE, then PvE is keeping the game alive.
      When the vast majority of current players put the game down for good, the percentage of PvPers will rise, but they will still be the minority. Same way as it is in DS3 (well, honestly all of the DS games)

    • @carlschrappen9712
      @carlschrappen9712 Год назад +9

      I mainly PvE myself, but I don't see how the PvP advocating for improvement to the parts of the game they are most passionate about is "trying to speak for everyone", or making the PvE less than it could be. Fromsoft has made PvE centric changes like adding Bernhal as a summon to Godskin Duo, and are currently working on an undoubtedly massive expansion for the PvE, so it's not like their neglecting the PvE for the sake of the PvP in their updates. The biggest effect that the PvP changes have had on the PvE is making weapon movesets better anyways, a positive change as far as I'm concerned, so I don't really see what your problem is.
      Consider that the reason the PvPers are such a vocal minority is that the PvP needs more work to be in a good spot, which the PvE already is.

    • @OccasionalGoof
      @OccasionalGoof Год назад +1

      @@carlschrappen9712 I don't have a problem with people into PvP advocating for improvements to PvP, and that isn't what I was criticising - I was criticising the way they frame it as "helping everyone" and trying to emphasise the importance of PvP. The problem is the disingenuous nature of what is being claimed. They're not trying to improve the game, benefit everyone, or even improve the online as a whole - they're advocating for invader-centric and duel-centric benefits that serve them and no one else.
      If they were honest about that I wouldn't be bothered by it.
      Also, the type of gameplay in the most dire situation of bad unfun design isn't the PvP, it's the coop, which is part of the PvE. The state of coop is worse than PvP has ever been. But that doesn't get talked about because coop summons' time and very existence is taken for granted.

    • @johngamer453
      @johngamer453 Год назад +8

      Almost all the changes made to the game barely effect pve or at just help make it better. Like STR weapons being usable and better balancing in general is good for PvP and PvE

    • @thegk-verse4216
      @thegk-verse4216 Год назад +1

      @@OccasionalGoof How is the co-op in a worse state than pvp ?