I tried this and it works fine. But once i move the bones in the skeleton you will quickly see the seams. No clue how to combat this. Maybe its unavoidable?
It depends on where you want to use your character. In game engines it is a bit hard to keep seam completely invisible on the parts with significant deformations. But If you need to have a seamless transition in blender: 1. Keep merged object animated togather its separat parts. 2. Add data transfer modifier to the parts with the same settings I shown but AFTER armature deform modifier. and DON'T APPLY it.
This method changes the normals of both objects. So how can we make the normal of one object compatible with the other? In other words, how can we make the body mesh, compatible (seamless) with the head mesh, without editing the head mesh?
Just transfer normals from head mesh to body skipping object merging etc. But it is better to edit both objects for better look. Otherwise If seam vertices have the same normal vector they will not be sharp, but visually you may see a sort of smooth bulge in the area of the seam merged object. It depends.
Hi. For me it is working without enabling auto-smooth in blender 4.2. The newest versions of blender use custom normals by default if they exists for an object. Double check you set up data transfer modifier correctly.
Yeah. It should work, but if the normal maps are ok and don't cause the seam. I mean if the merged object still have a seam, something is wrong with textures. This applies to any kind of texture whether it is normal map, diffuse, specular etc. You need to make the textures seameless beforehand if there is a problem with it.
WOW ! THANK YOU FOR THAT
OH MY GOD THANK YOU SO MUCH
This issue has been a plague to me for months and couldn't figure it out
This is exactly what I needed for my project. Thank you so much for sharing!
You are welcome
amazing explanation and tips, thank you very much, you will become one of the kings of the blender society
Thank you so very much! This was short, sweet and to the point.
ТЫ МОЙ СПАСИТЕЛЬ ОГРОМНОЕ СПАСИБО ТЕБЕ, Я ОЧЕНЬ ДОЛГО ИСКАЛ КАК ИЗБАВИТЬСЯ ОТ ШВОВ НА МОЕЙ ИГРОВОЙ МОДЕЛИ И ЭТО РАБОТАЕТ!
Worked in Blender 4.2. Much thanks.
where is the auto Smooth option? im not finding it in 4.2
@@Tenchinu You probably found it but for the others who look for it, "normal auto smooth" is now a modifier.
Aah thank you so much!! I had an exported model with weird seams on hands, and merging vertices helped instantly! :D
I NEEDED THIS SO BADLY THANK YOU!
Well made and well explained! I look forward to seeing more videos from you.
Thanks!
Fantastic! Thank you very much! Been struggling with this for a long time.
I tried this and it works fine. But once i move the bones in the skeleton you will quickly see the seams. No clue how to combat this. Maybe its unavoidable?
It depends on where you want to use your character. In game engines it is a bit hard to keep seam completely invisible on the parts with significant deformations. But If you need to have a seamless transition in blender:
1. Keep merged object animated togather its separat parts.
2. Add data transfer modifier to the parts with the same settings I shown but AFTER armature deform modifier. and DON'T APPLY it.
This method changes the normals of both objects. So how can we make the normal of one object compatible with the other? In other words, how can we make the body mesh, compatible (seamless) with the head mesh, without editing the head mesh?
Just transfer normals from head mesh to body skipping object merging etc.
But it is better to edit both objects for better look. Otherwise If seam vertices have the same normal vector they will not be sharp, but visually you may see a sort of smooth bulge in the area of the seam merged object. It depends.
Not like I needed it at the moment, but it's great to know how to =)
looking for this since years "literally"
started getting results only from the first part "where we merged vertices" !!
THANKS
When I change the pose of a rig, the seam becomes noticeable again eventually. Any ideas on how this can be fixed?
Amazing man - thanks so much!!!!!
the option of AutoSmooth is not there in 4.2
Did they move it somewhere else? Without it, is not working :(
Hi. For me it is working without enabling auto-smooth in blender 4.2.
The newest versions of blender use custom normals by default if they exists for an object. Double check you set up data transfer modifier correctly.
@@squeezypixels ah! i see my mistake. I had a triangulate modifier on.
after applying it, and THEN applying the data transfer, is all good :)
Thank you so much. It helped me a lot
Thank you so much bro!
You are amazing! Thank you.
Thanks!!!!
Will the same good results be reflected in other engines when the Normal Data Transfer method is used?
I don't know about other engines, but in UE it works nice. But it depend on import settings.
Is it working if the objects have 2 separate normal maps?
Yeah. It should work, but if the normal maps are ok and don't cause the seam. I mean if the merged object still have a seam, something is wrong with textures.
This applies to any kind of texture whether it is normal map, diffuse, specular etc. You need to make the textures seameless beforehand if there is a problem with it.
Life saver!
thanks!)
why do you have every tutorial that I was missing lol