Inverse Kinematics - Blender 2.80 Fundamentals

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  • Опубликовано: 6 ноя 2024

Комментарии • 386

  • @runforitman
    @runforitman 5 лет назад +398

    I love how much this guy sounds like a genuine tutorial youtuber instead of a corporate guy who doesn't really want to be doing this
    Makes it much more enjoyable

    • @lucutes2936
      @lucutes2936 4 года назад +3

      @@flingstone1510 he just wants likes

    • @davidmullins8961
      @davidmullins8961 4 года назад +1

      didn't they hire dillongoo to make them?

    • @DodaGarcia
      @DodaGarcia 4 года назад +1

      Right?? He's so fun to listen to

    • @DexieTheSheep
      @DexieTheSheep 3 года назад +26

      Blender is free and open source, people work for the project because they like it.

    • @trafficconememes331
      @trafficconememes331 2 года назад

      i thought it was blender guru or something until i looked down

  • @Crashsune
    @Crashsune 5 лет назад +336

    these tutorials are so well made! SO glad they actually explain why you do what you do!

    • @aaronschneider1581
      @aaronschneider1581 3 года назад +3

      Just what I was going to write. I very much agree

    • @God-yb2cg
      @God-yb2cg 3 года назад +1

      And don't try to sell you non-free addons like some "tutorials" on youtube.

    • @creativohugo
      @creativohugo 11 месяцев назад +1

      ditto, I love tutorials that explain their reasoning in a concise way

  • @likhith-lexus
    @likhith-lexus 4 года назад +191

    I laughed so hard watching those arm movements and now I'm almost crying thinking how hard it is to apply

    • @imbroke6354
      @imbroke6354 3 года назад +1

      Yes it is

    • @thepriyanshow9273
      @thepriyanshow9273 3 года назад

      Hey brother. I'm Priyanshu from Rajasthan, India. I need little help with my blender project. If you know the rigging well... Please let me know. I want a brushless motor to be rigged. Will wait for your reply 😄😄

    • @desperbamboo
      @desperbamboo 3 года назад +7

      @@thepriyanshow9273 keep on waiting bud…

    • @aortaplatinum
      @aortaplatinum 2 года назад +1

      Simulated paradoxes and cyclic dependencies are so goddamn funny, just the computer or program absolutely shitting itself

    • @Prajwal____
      @Prajwal____ 2 года назад +1

      @@thepriyanshow9273 still waiting??

  • @andarted
    @andarted 4 года назад +49

    I love when tutorial are going step by step and also doing mistakes. It's like a quick release of the information, and than immediately releasing a couple of day one patches. Instead of postpone the whole information till its without flaws, but also till I have forgotten half of the input.

  • @mikey1gb
    @mikey1gb 4 года назад +24

    You know, at first I thought it was ridiculous when the guy said "...except that it doesn't work!" But after going off script a couple times on my own, when something doesn't look right, I think back to what he did to fix it. I really like how this tutorial works. It doesn't just teach you how to do it; it shows you what can go wrong and how to navigate all those principles to the right result.

  • @alisahbaz4359
    @alisahbaz4359 4 года назад +78

    your explaining is so great that I felt like I could take on disney single-handedly until I got to this episode. Humbled me real quick

    • @joelstolarski2244
      @joelstolarski2244 2 года назад +4

      Old thread resurrection. Started learning Fusion 360, and wanted to do sculpting. Now learning blender concurrently. Whole series is humbling. On the bright side, now when I design on Fusion 360, it all seems so easy. Bad side is I feel like I've just played multiplayer BF3 for 2 day marathon.

  • @saiyampramod
    @saiyampramod 4 года назад +73

    The "That's it" at the end of the video made this sound like a piece of cake :')

    • @swishfish8858
      @swishfish8858 3 года назад +2

      I mean, it is though. Pretty straight-forward stuff.

    • @cryptus24
      @cryptus24 3 года назад +2

      @@swishfish8858 5:35 man sounds like he is explaining quantum physics

    • @Gredran
      @Gredran 3 года назад +2

      @@cryptus24 He's using simple words and referencing of parent relationships, which IS very basic.
      If that sounds like quantum physics to you then you definitely don't have a mind for this right now haha.

    • @Ryan-wx8of
      @Ryan-wx8of 3 года назад +1

      @@Gredran Quantum physics is also explained using simple words and references. It's just a matter of knowing what those words mean. In order to use this it seems like you need an in depth understanding of how of the program handles bones. You'll have to forgive us for our ignorance.

  •  5 лет назад +233

    I deleted the cube, now what?

    • @EliaForce1984ita
      @EliaForce1984ita 4 года назад +17

      Make a new one!

    • @sardoreto
      @sardoreto 4 года назад +24

      What I usually do is, I close the blender app and reopen it, and boom there will be a cube

    • @namngoinh733
      @namngoinh733 4 года назад +4

      @@sardoreto Just Ctr + N, it'll save your time

    • @timothykimari8154
      @timothykimari8154 4 года назад +2

      hide the lamp and the Camera ..haha

    • @TheKafaniKirarim
      @TheKafaniKirarim 4 года назад

      Ctrl + z is always there buddy.

  • @splittinghares2750
    @splittinghares2750 2 года назад +14

    So glad this tutorial also shows certain common mistakes and explains what went wrong! It makes it so much easier to translate the knowledge into my own projects. I don't like tutorials that only show you how to do it right, because if what I want to do is even slightly different from what the tutorial is for, I risk making horrendous mistakes and have no clue how to fix them.

  • @wasgehtsiedasan3093
    @wasgehtsiedasan3093 3 года назад +32

    Dont mind me, just some timestamps for me to get back to. And thanks for the great tutorial
    1:42
    3:08
    4:09
    4:30
    6:28
    7:57
    9:13

  • @AhmedHan
    @AhmedHan 2 года назад +1

    Other tutorials just give you the steps, but don't tell you the reason behind them.
    You have just explained everything in a very smooth way along with the logic behind them.
    I appreciate this video very much.

  • @int-64
    @int-64 5 лет назад +677

    Everybody gangsta till u get to IK

    • @mrlebeyatg8312
      @mrlebeyatg8312 5 лет назад +38

      I've watched the video 5 times already 😭😭😭

    • @user-jt5vm3mi1w
      @user-jt5vm3mi1w 4 года назад +19

      What a mess

    • @YGODueltainer
      @YGODueltainer 4 года назад +3

      after watching so many tutorials stil ldont get how to rig a Dragons

    • @lucutes2936
      @lucutes2936 4 года назад +8

      it's not really hard as you think if you experiment with it

    • @STeaK00
      @STeaK00 4 года назад

      LMAO xD

  • @KalodexD
    @KalodexD 3 года назад +21

    Tip: Instead of using the "copy location" constraint use "Copy transform" to be able to scale and rotate at once

  • @utana_vid
    @utana_vid 2 года назад +7

    This is the kind of tutorial that everyone should watch before everything else, its a shame that youtube only recommend weird stuffs in the first time.
    Thanks Dillon Gu for this incridible tutorial.

  • @mrwolfyer
    @mrwolfyer 2 года назад +2

    Kinda late comment, but these tutorials are one of THE BEST. The narrator doesn't sound "corporate" and the tutorial itself is actually INCREDIBLE! I was having difficulties trying to learn IK rigging and the video actually EXPLAINED why X decision should be made instead of just saying "Do X, do Y, now you have what you want."
    Cheers!

  • @-.._.-_...-_.._-..__..._.-.-.-
    @-.._.-_...-_.._-..__..._.-.-.- 2 года назад +1

    This is the best Blender IK tutorial out there. They're not just telling you how. They're telling you why. And it's not overly complicated or long.

  • @onesandzeroes
    @onesandzeroes 5 лет назад +64

    Thanks for your best attempts to explain all of this.
    But we need Captain Disillusion to make fun of this system :)

    • @nibblrrr7124
      @nibblrrr7124 4 года назад +3

      IDK, Dillon's explanation of manual IK reminded me a lot of the Captain's material workflow rant already? :D
      Basically every step is like "Except _now,_ [ m o r e p r o b l e m s ] because _you_ weren't paying attention & forgot to do [tedious non-obvious step that seems kinda hacky]."
      But yeah, something in between the auto-IK checkbox and that manual setup process would sure be nice - though IDK if such a thing is even possible.

  • @OgatRamastef
    @OgatRamastef 5 лет назад +18

    Now this video is the first really complex in this series! I´ll need to watch more times to get everything.

  • @forrestgump2114
    @forrestgump2114 4 года назад +4

    a 9 minutes video took me hours to complete and follow along, "that's it" I felt such a relief when you said it, thank you for the supper compressed tutorial.

  • @LowLevelLemmy
    @LowLevelLemmy 2 года назад

    This tutorial is amazing. Taught me the fundamentals and the trial and error behind creating IK. Rather then just walk through a check list

  • @cwgochris71
    @cwgochris71 3 года назад

    I am enjoying the encyclopedia immensely. I have never seen a teacher incorporate common mistakes into their teaching. This is a real master move, since we learn by making mistakes. And mistakes happen all the time when working in 3D. Whoever put this together, I salute and thank you!

  • @netyimeni169
    @netyimeni169 3 года назад +2

    never expected tutorials from software itself to be enjoyable. nice job blender.

  • @tsarbamba642
    @tsarbamba642 2 года назад

    this tutorial is so good. there's another tutorial out there on basic rigging that i'm sure a lot of you have seen and were immensely confused by. this video actually explains why these things work the way they do. incredible. i feel like i totally understand what IK is and how it works now.

  • @KsNewSpace
    @KsNewSpace 5 лет назад +4

    What I like to do is to create a path on which I animate an empty to travel from 0 up in Z direction for as long I want my animation to last. Now I add drivers to the rotation copying the value of the empty to the bone in world space. When I now bend the path the bone will move accordingly as long as the empty follows the curve. This way I have always full control over the movement without messing with keyframes at all. I can just tweak the curve in 2D space until I'm happy with the result. It's pretty much a hand made graph editor that is a lot more powerful!

  • @ptysme
    @ptysme Год назад

    I like how you cover all the potential issues new users will likely comes across before they happen. Saves a lot of head scratching, thanks!

  • @DiggoryJiggory
    @DiggoryJiggory 4 года назад +1

    When I saw him move that hand and it took the entire arm, I was left in awe... Thank you Blender for the amazing video

  • @BestemmieDraconiche
    @BestemmieDraconiche 3 года назад +1

    I Can never get over how incredible this whole tutorial is.

  • @grim8285
    @grim8285 2 года назад +1

    Thanks for the slow yet brief break down, really helped out a lot!

  • @Imacuser223
    @Imacuser223 4 года назад +1

    8:45 - No wonder I was having trouble with the bones not bending.
    This tutorial really covered my IK issues. Thanks!

  • @v.s.a3826
    @v.s.a3826 3 года назад

    I saw many talking in videos about IK but I never knew what they were talking about when I searched in google it gave me some words which I don't know about, but now I know it, great explanation. Any beginner can understand it.

  • @syntax_3rr0r
    @syntax_3rr0r Год назад

    Goodness this is like the best IK tutorial ever, really well explained. Never really understood rigging setups like this till now!

  • @jamesblueking9720
    @jamesblueking9720 3 года назад +1

    i remember watching countless videos abt how to use blender when i was 13/14 everything was so convoluted in blender back in 2014/15 now it`s a cake walk imo.

  • @queworldwow6262
    @queworldwow6262 2 года назад +1

    OH. MY. GOD. I HAVE NO WORDS TO DESCRIBE HOW MUCH I LOVE YOUR VIDEO! After so many months of searching the solution for crazy moving rig I've finally found this video, thank you so much 😭😭😭

  • @serijas737
    @serijas737 3 года назад

    Like Neo has to go to the source, I too had to go to the Blender Channel to finally understand IK. Thanks man, you explained every error that can happen and build the IK up step by step, it's perfect.

  • @Sk4lli
    @Sk4lli 4 года назад

    Very good explanation! It's not only explaining how to do, but also why (my biggest gripe with most tutorials is, they don't actually teach much). Easy to follow and actually understand how to work with that feature.

  • @Grimeaper
    @Grimeaper 2 года назад

    You finally spoke my language. You gave me the who and why. I now can IK rig you did something that no other IK tutorial has yet do congrats. Basically control and limiter per se.

  • @BlackbodyEconomics
    @BlackbodyEconomics 3 года назад +1

    Let me get this straight ...
    1. Parent forearm to hand
    2. add IK const. to forearm and point to the hand
    3. disconnect hand from forearm, but keep it parented
    4. change chain length to 2 (or whatever for what you're working on)
    5. unparent the hand from the forearm
    6. then reparent hand to forearm
    7. duplicate the hand
    8. unparent the duplicate
    9. change forearm's constraint to point to the new duplicate hand
    10. add copy_rotation constraint to the hand bone to copy the hand_IK bone
    11. enlarge or custom shape hand_IK bone for easy identification (optional)
    12. Duplicate hand_IK bone and move it behind the elbow as a reference for proper bending
    13. Set the rig as the forearm's pole-target in the IK options
    14. Set "behind elbow" bone as the pole-target bone
    15. Slightly bend the elbow backwards in edit mode to give it a push in the right direction
    16. Set pole angle value until the elbow points in the correct direction
    Ya man - totes simps ... *rolls eyes*

  • @ChaojianZhang
    @ChaojianZhang 3 года назад

    Honestly, this is the only video that actually makes sense on the topic!

  • @tHeWasTeDYouTh
    @tHeWasTeDYouTh 4 года назад +1

    there is no arm base rig??? only these ones Ball
    Ball (tail)
    Ball (legs)
    Pendulum
    Sky
    Sky (armless)
    Sky (continuous mesh, variation created for the Blender Fundamentals series)

  • @jehriko7525
    @jehriko7525 3 года назад

    blender you guys are AWESOME! I don't know if i would have gotten into or even known about animation had you guys and your brilliant software and simple tutorials not existed

  • @tapendrashahi2097
    @tapendrashahi2097 4 года назад

    This video is so clear and concise that I instinctively hit the like button. Props to the tutorial maker. Thank you so much.

  • @giociasico
    @giociasico 3 года назад

    I was fast phasing through all the tutorials until I get to this part. I have to rewatch this tutorial a few times.

  • @nityaaa
    @nityaaa Год назад

    i dont know why but at 2:20 when the arm raises and bounces its so cute. i almost couldnt resist waving back at it lol

  • @SolarGranulation
    @SolarGranulation 3 года назад

    Clear and straight to the point, just what I like in a tutorial!

  • @DarkSwordsman
    @DarkSwordsman 2 года назад

    I usually get annoyed when a tutorial spends too long explaining, however, the fact that you showed each step THEN what could go wrong or what needs to be done next to solve a problem with each step is incredibly helpful.

  • @mamacrow2759
    @mamacrow2759 4 года назад +1

    I just made my own IK rig, but here's the spin!~ Each arm is a separate object, like how the N64 would animate for example. Very cool!

  • @sseymour1978
    @sseymour1978 2 года назад +1

    In Blender 3.0.0 When disconnected "Hand" bone (In my case it was foot) I lost armature - mesh distort capability/relation.
    Had to remove parent bone armature completely and reassign parent (without automatic weights, because I did not want to loose weight painting).
    I had some strange flakiness already before with this rather simple setup however when I added "Knee" bone as per another tutorial.

  • @michaelsohnen6526
    @michaelsohnen6526 2 года назад

    Hi. In blender 3 I was able to fix the stretching problem by unchecking "stretch" in the kinematic constraint options. Just a tip for blender 3 users that might stumble by this video when googling.

  • @animatrix1490
    @animatrix1490 4 года назад +12

    5:03 I nearly coughed up a lung laughing at this few seconds, my GOSH

    • @Erathia6666
      @Erathia6666 4 года назад +1

      Did you live through the experience?

    • @chromosoze
      @chromosoze 4 года назад +1

      @@Erathia6666 no he died that's why he wrote it _after_

    • @nedomenya739
      @nedomenya739 3 года назад +1

      me too)

    • @animatrix1490
      @animatrix1490 Год назад

      @@Erathia6666 sadly i did die

  • @mhattaran
    @mhattaran 4 года назад

    I was about to cry with IK. This video saved me and made my day. Thank you.

  • @voyageruk2002
    @voyageruk2002 4 года назад +2

    It's not best practice to change the roll angle. Although it works the right way is to view the axis of the bones and line them up correctly leaving roll angle at 0.

  • @leafarnou9272
    @leafarnou9272 4 года назад +8

    There's so many parts I this tutorial where it's like "he got us in the first half"

  • @DodaGarcia
    @DodaGarcia 4 года назад +2

    The voiceover is so entertaining!

  • @namename2674
    @namename2674 5 лет назад +8

    Please make a IK/FK switch tutorial

  • @nothingnothing3211
    @nothingnothing3211 3 года назад

    Wow! Thanks man for explaining the rigs with the reason behind their working so easily.

  • @utkarshtripathi6663
    @utkarshtripathi6663 4 года назад +11

    2:09 wait so you mean ive been moving my arms wrong all this time?

  • @sungyupchung8447
    @sungyupchung8447 Год назад

    Important, You must watch this video now. If you didn't you waste your time as i did. Awesome This is a very clear explanation.

  • @joelstolarski2244
    @joelstolarski2244 2 года назад

    So cool. Now I know how my video game characters work. Since starting learning 3d , no energy left for gaming, or anything else.

  • @SaifBinAdhed
    @SaifBinAdhed 2 года назад

    I keep remembering Michael from Vsauce everytime you say "except that it is not rotating" or whatever the case may be, and I go in my head.. "Or is it?" looool.
    Thank you for the video.

  • @lolypopmaster11
    @lolypopmaster11 Год назад

    very informative and easily understandable, witch is a lot compaired to any other blender tutorial

  • @mjagustin9638
    @mjagustin9638 2 года назад

    I was finding some ik tutorials with the rig on it since the one I saw just messed up my things entirely, and I am so happy this one did not~

  • @da_cat
    @da_cat 3 года назад

    I was wondering who made this precise yet short tutorial ... official Blender :D thx guys, awesome

  • @widearchshark3981
    @widearchshark3981 3 года назад +1

    IK's were confusing to me. Not any more. Thank you so much for this.

  • @SuthernZero
    @SuthernZero Год назад

    Great way to understanding rigging. Great tutorial 👍

  • @caffeineaddict1602
    @caffeineaddict1602 3 года назад

    Thank you so much. It is explained so well and in a way where you know you can also use it for legs

  • @illoprin
    @illoprin 4 года назад +2

    Thanks! This tutorial really helped me with animation the model for my game.

  •  4 года назад

    Great. Step by step, easily. Valuable to learn this "atomic" modelling procedure.

  • @alidan
    @alidan 5 лет назад +3

    some of these things, where there is an obvious problem with how things work seem like a simple toggle to tell it to work a different way while still working the same would be better

  • @Froggo_kek
    @Froggo_kek Год назад

    you should honestly thank me since i will probably rewatch this video 2000 times in my lifetime and thats like 8 bucks in ad revenue

  • @redsquirrelstudio6018
    @redsquirrelstudio6018 5 лет назад +1

    These videos are very helpful!
    I've been planning a Animated Series and I'm using Blender, so these videos are great!

  • @rajasreedebnath2017
    @rajasreedebnath2017 2 года назад

    Fantastic video. Thank you Michael, You have inspired to get into soft editing and videos soft design too.

  • @vrombo
    @vrombo 4 года назад

    That's obviously best IK tutorial out there, also made with 2.80!
    Thanks a lot for sharing exact knowledge, w/o mumbles and shamanic dance around the user corpse.

  • @thefatwhiteelephant1350
    @thefatwhiteelephant1350 4 года назад

    this is what i love about blender. great free tutorials. Not some paywall and having to go through hundreds of terrible ones that somone shot with a potato and left the mic off, then other clowns trying to get you to download some dodgey python script.

  • @theguardiancustode3962
    @theguardiancustode3962 3 года назад +1

    i remember when i made my first 3d model in my animation class in high school, and when i was learning about armature, it was well, don't really remember, but i remember seeing a picture and that picture showed these extra bones floating around the character, and i think i would see something about guide bones, but i don't know all i know is that it was confusing

  • @shanesimmons3784
    @shanesimmons3784 5 лет назад +1

    Any plans for a video covering the Composting system? Unfortunately it's one of my weak spots with Blender, having used it very little, and I need a good primer on it, for 2.8.

  • @agitated_cat
    @agitated_cat 3 года назад +3

    "it correctly influences only the forearm."
    the forearm: 5:04 *W I B B L E*

  • @tomkiptom
    @tomkiptom 4 года назад +1

    Thanks! this really speed things up.. have been moving bones individually :P

  • @TigreDemon
    @TigreDemon 4 года назад

    "the forearm
    is pointing to the hand but the hand is parented to the forearm this means that when the hand moves the forearm will try to point to the hand but if the forearm moves to point to the hand ... the hand will have to move because it's parented to the forearm thus moving the hand further which will move the forearm further to point to the hand, which will move the hand further because it's parented, which will move the forearm to point to the hand etc etc, this is called a cyclic dependency ..."

  • @carmelazabala
    @carmelazabala 4 года назад

    I love the way these are done!! So informational AND entertaining!

  • @vizdotlife
    @vizdotlife 5 месяцев назад

    Super helpful and exactly what I was looking for, thank you

  • @MrPetschko
    @MrPetschko 2 года назад

    Ah thats what the angle is for - my mirrored inverse kinematics always pointed to the opposite direction... thanks to you i know how to fix it - just turn the "pole angle" by 180 degrees - and boom it works^^

  • @VABG
    @VABG 3 года назад +1

    Lol, as someone who has used Maya, this is just another example of why Blender still needs a lot of work.
    Not that Maya is NOT a pain in the ass, but IK actually works instantly when you add it (minus the pole vector, usually).

    • @sonario6489
      @sonario6489 3 года назад

      I occasionally wonder if there are any Maya or Substance Painter devs working on Blender

  • @silverstarling6207
    @silverstarling6207 3 года назад

    Thanks for this IK tutorial. This is great and clear. Blender team - you are the best!

  • @PedroVencore
    @PedroVencore 4 года назад +13

    dont worry, inverse kinematics cant hurt you
    Inverse kinematics: hold my beer

  • @PraxisVisuals
    @PraxisVisuals 3 года назад

    This helped me complete my very first character model! Thank you for including a very helpful video!

  • @snythesly
    @snythesly 3 года назад +1

    by the end I just expected him to keep saying "exceeept" after each step and the video to continue infinitely

  • @LucasAlmeida-fx6eb
    @LucasAlmeida-fx6eb 4 года назад +2

    I LOVE HIS WAY TO EXPLAIN!!!!! Thank you!

  • @stevenrogerfineart5866
    @stevenrogerfineart5866 4 года назад +2

    It would be nice to see the extra step of weighting the mesh. I keep getting random issues once my armature is all set :(

  • @ryanmckenna2047
    @ryanmckenna2047 2 года назад

    The tutorials are great! How do I make it so I can see the arm model and armature (arm) rig at the same time. I have to go into wire frame mode whilst in pose mode in order to see the armature joints to pose them. In your example you can see both at the same time. Please tell me how to do this?

  • @sebas_xs
    @sebas_xs 5 лет назад +1

    Thanks for the video, but I wonder if using duplicate bones for animation has an impact on video game performance (for example, exporting to Unity)

  • @animatrix1490
    @animatrix1490 3 года назад

    Thank you so much, I keep coming back to this video in order to remember how the heck to do ik :P

  • @rlocatellidigital
    @rlocatellidigital 5 лет назад

    High rate of tips per minute in this video! Thank you!

  • @denisnevesdearaujo8768
    @denisnevesdearaujo8768 4 года назад

    This tutorial is just what I was looking for. Thanks so much!

  • @curtisyue182
    @curtisyue182 4 года назад

    Thanks a million; This looks like it'll make animating less tedious.

  • @nuskett4379
    @nuskett4379 4 года назад +1

    I swear that hand wave at 2:30 made me burst in laugh

  • @-Junx-
    @-Junx- 2 года назад

    thanks all i had to do was listen and i got it down in like 2 trys

  • @LKDesign
    @LKDesign 5 лет назад

    I hope this will work better as my last attempt creating an industrial robotarm in 3D studio Max.

  • @wisnudrm2168
    @wisnudrm2168 4 года назад +1

    my head heats up as I watch this video

  • @harsshavardhankannan7608
    @harsshavardhankannan7608 4 года назад

    Thank You You Are A BLENDER GOD

  • @HuanLeVuong
    @HuanLeVuong 4 года назад

    rigging examples in tutorials always look fun :V