Make a 3D model from an AI image with FREE tools!

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  • Опубликовано: 24 дек 2024

Комментарии • 424

  • @jonahhensley973
    @jonahhensley973 2 года назад +76

    It's amazing to see how someone with minimal knowledge of Blender, is able easily create something so beautiful. Especially with no equipment beyond a mouse and keyboard. The combination of AI, and the power of Nodes has drastically increased the accessibility everyday people have for expressing themselves. Truly a wonderful development for art.

    • @gameartexp
      @gameartexp  2 года назад +1

      Thanks

    • @InZoid
      @InZoid Год назад

      This will be fun and inspiring.

  • @lilyounggamer
    @lilyounggamer 2 года назад +38

    can you try this using a video game character face?

    • @gameartexp
      @gameartexp  2 года назад +11

      I've tried this www.artstation.com/blogs/petemc/468w/midjourney-to-3d
      If enough people like your comment I could do a video on it.

    • @chrisgreenwell3404
      @chrisgreenwell3404 2 года назад +5

      @@gameartexp I would love a video on it :)

    • @sleepincat
      @sleepincat 2 года назад

      @@chrisgreenwell3404 keep an eye on here or subscribe ;)

    • @thegeekclub8810
      @thegeekclub8810 2 года назад +2

      That would be amazing my! I’d love to see that tutorial.

    • @gameartexp
      @gameartexp  2 года назад +4

      @@thegeekclub8810 Ok I think I know what my next video will be

  • @David0gden
    @David0gden 2 года назад +340

    Cool to see the people are starting to understand that AI is a collaborative tool.

    • @gameartexp
      @gameartexp  2 года назад +17

      For sure

    • @Settiis
      @Settiis 2 года назад +11

      Well this is a very mild example of AI usage

    • @gameartexp
      @gameartexp  2 года назад +21

      @@Settiis Now you have the tools you need to go WILD

    • @uth0000
      @uth0000 2 года назад +17

      Its the honeymoon period for AI creativity.
      Seen as collaborative tool right now. Soon it will take over completely. Its inevitable

    • @gameartexp
      @gameartexp  2 года назад +15

      @@uth0000 There's definitely a love affair with it right now. Work with enough though and the current limitations become obvious. I hope to use it as a tool for generating ideas and mutations

  • @chrisgreenwell3404
    @chrisgreenwell3404 2 года назад +9

    Backface selection is enabled by the little icon next to the wireframe selection on the top right corner of the viewport or you can alt left click the selection to get all in that edge.

    • @gameartexp
      @gameartexp  2 года назад +2

      Great tip Chris, thank you.

  • @yancowles
    @yancowles Год назад +3

    Blimey, I'm really impressed - if you're not really a Blender user you certainly did a cracking job of looking like you were.
    I've used it plenty and I still struggle to remember how to find my way around some parts of it.

    • @gameartexp
      @gameartexp  Год назад

      It helped that i made it in 3DSMax first, so I knew the steps, i just had to locate the Blender equivalents and muddle through :D

  • @jbreezy3146
    @jbreezy3146 Год назад +1

    one of the best tutorials I have come across

  • @thecrazymoon6578
    @thecrazymoon6578 2 года назад +3

    It's astonishing what you can do with free tools. Great video, you explain very well.

    • @gameartexp
      @gameartexp  2 года назад

      Glad you liked it, thanks

    • @JustAnotherGamer1005
      @JustAnotherGamer1005 2 года назад

      For Midjourney atleast, it is not free, as everybody seems to be pretending. You only get your first 25 images for free. Afterwards you have to pay a subscription fee of 10 or 30$ a month for 200 images and unlimited respectively.
      I see a lot of video's have this in common, giving the impression that Midjourney is a free tool. And the weird mindset that you shouldn't take other peoples words, because that is "stealing someones creativity skills", but stealing someones actual work (be it drawing, photosgraph, 3D model, ... ) apparently is not.

    • @thecrazymoon6578
      @thecrazymoon6578 2 года назад

      @@JustAnotherGamer1005 Just use Stable diffusion...

    • @gameartexp
      @gameartexp  2 года назад

      @@JustAnotherGamer1005 25 tries (with a grid of 4 images in each, so 100 images in total assuming you didn't get what you want 25 times) are more than enough to come up with an alien Faberge egg. As mentioned in the info under the video, this will work with any AI image generator such as Disco Diffusion, Stable Diffusion, Wombo etc. Agreed that there is a level of idiocy around the whole "prompt engineering" thing, I guess people want to hold on to some sort of create input when so much is done for you by the AI.

    • @JustAnotherGamer1005
      @JustAnotherGamer1005 2 года назад

      @@gameartexp Indeed, the Faberge egg was a cool idea. And looking at the result, a surrealistic one also 😄. And for experimentation, those 25 are enough.
      But there are people who seem to assume or portray this as a free tool in your workflow. If it's something you need recurring, it's not free anymore.
      I've seen a bit of that Stable Diffusion, I think. That one is free, i think?
      It's nice too see what AI comes up with. And for indie-devs, this is a great tool that can burden a bit of the load.

  • @GODFACEOFFICIAL
    @GODFACEOFFICIAL 2 года назад +16

    Ray Length 10.0 and Ray Spread 0.0002 in Occlusion settings per Shader Map. Should give you a very nice occlusion map to work with!

    • @gameartexp
      @gameartexp  2 года назад +2

      I will try those settings, thanks for this!

  • @dikeythedocta471
    @dikeythedocta471 Год назад +1

    you really can't use common shortcunts or blender fields for convenient workflow but, man, you're so good still. the result is amazing. thank you so much for this. get some Grant Abbit tutorials for easy workflow and you are just unstoppable!

    • @gameartexp
      @gameartexp  Год назад

      Thanks for that!

    • @dikeythedocta471
      @dikeythedocta471 Год назад

      @@gameartexp Hey, could you advice please, how did you come by with displacement, normal map and othe jpegs?

  • @Ash-ek8vb
    @Ash-ek8vb Год назад +2

    It may be not perfect, but you just opened a lot of possibilities! this is so amazing . Thank You !

  • @iangraham6730
    @iangraham6730 Год назад +1

    Nice to see a fellow Irish man stuck into Blender 👍 In the middle of converting an AI image into a game character myself, hopefully finish it tomorrow 🤞

  • @bemccune7671
    @bemccune7671 2 года назад +22

    Wow! You got to this free sortware version so fast! I'm super grateful and impressed at your quick turn around. Thanks mate! I'm traveling and can't wait to go thru this video in depth and try this out for myself, I feel like I'm gonna learn a lot.

    • @gameartexp
      @gameartexp  2 года назад +1

      You're welcome

    • @phobiahd9954
      @phobiahd9954 2 года назад

      You are a man sir. You will never be seen as a woman lmao. At least you'll make it to the 41% you sussy baka

  • @mkdoz
    @mkdoz 2 года назад +33

    Great video, im definately going to try this! A little tip is that you can press "U" while in edit mode to see all the unwrap options without having to go all the way up to to top. Another tip is using proportional editing to make the egg a bit easier, and the last tip is that you can press tab to switch between edit mode and object mode. I know this advice is a bit unsolicited, but I just think it could help your viewers, and yourself. :) keep up the amazing work, i learned so much from this video!

    • @gameartexp
      @gameartexp  2 года назад +4

      I love the tips, I'm a Blender noob, so thank you!

    • @kenalpha3
      @kenalpha3 Год назад +1

      +1 remindme

  • @Polygonlin
    @Polygonlin 2 года назад +1

    I Swear... this is absolutely incredible..

    • @gameartexp
      @gameartexp  2 года назад +1

      Glad you liked it

    • @Polygonlin
      @Polygonlin 2 года назад +1

      @@gameartexp "Liked" isn't even the word for it. LOVED, is a better word.
      i got a question though, say i wanted to use Zbrush or Zbrush Core "For some people who can't afford normal Zbrush" is there a way to use it for the sculpting part? like could i keep the Normal Map and Texture and stuff on it while in Zbrush? do you know anything about any of that? cause if you could make a Tutorial for how to use Zbrush to help enhance the sculpting part, i think it'd help people as well. i know the widest net has already been thrown out, cause you did a blender Tutorial here, but blender just can't offer as good of sculpting as Zbrush can currently.

    • @gameartexp
      @gameartexp  2 года назад +1

      @@Polygonlin Absolutely Zbrush/Mudbox could be used instead. I'd forgotten about Zbrush Core actually, the tools and high poly model management would be better over there. The benefit of Blender is that it has everything under roof and there's less hopping between applications but I'll look into including Zbrush Core next time around. Thanks.

    • @Polygonlin
      @Polygonlin 2 года назад +1

      @@gameartexp If you'd like a full version of Zbrush, i can get you a "Maxon One" Zbrush, Cinema 4D, Red Giant and others Sub for ya, it can only be used for Educational but for RUclips videos im sure that'd work. ArtHeroes gives them out, you just buy one of their tutorials "One of them is only $50" and then ask them to set you up an Educational License sub, and then pay the $10 per 6 months, they say you only need to re-up it every 6 months, so basically $20 a YEAR for all those? great deal for learning them. but i got a sub im not using for it, so i could just give it to you and you can use it if you want, take over the account and stuff. or you could make one with them, too. let me know though if you'd like that.

    • @gameartexp
      @gameartexp  2 года назад

      @@Polygonlin Thank you so much, i appreciate the offer. I actually have a full Zbrush license so including it in a video should be no problem. Thanks again.

  • @_20TWO
    @_20TWO 2 года назад +2

    Nice! great to see this evolving!

    • @gameartexp
      @gameartexp  2 года назад +1

      More to come, thank you!

  • @Hyper5nic
    @Hyper5nic 2 года назад +8

    Before AI generators, I was already creating images with fractal image generators.
    Now I'm very eager to take these and newer images up another level, and maybe even
    3D print them! Looking forward to what other creative people will produce!
    Big thanks for sharing your insights and methodes for making AI-images come to life.

    • @gameartexp
      @gameartexp  2 года назад

      You're welcome Mark

    • @Meteotrance
      @Meteotrance Год назад

      Fractal noise was huge playground in the 2D and 3D abstract art a lot of techno trance or cyber stuff artwork where made this way in the 90s with a lot of Blue and fluorescent purpose color, but that works for anything that look organic.

  • @ferrari3399
    @ferrari3399 2 года назад +1

    You are a hero man, for making this tutorial again but with free tools!

  • @LeiffNathanAMendoza
    @LeiffNathanAMendoza Год назад +1

    blend indeed awesome

  • @K_R_N.
    @K_R_N. 2 года назад +11

    Imagine if this whole process was automated, wrapped up as a separate software, further developed and improved and monetized. Would be a game changer for multiple industries.

    • @gameartexp
      @gameartexp  2 года назад +5

      It's getting there, quickly. Would be especially relevant to engines where polycounts are less of an issue, eg. Nanite in UE5

    • @TheRobe-
      @TheRobe- Год назад

      Yeah I want to make a mini for dnd out of an image but man… I’m just not quite up to this level of computer wizardry.

  • @undercurrent32
    @undercurrent32 Год назад +1

    Great tutorial on tge basics of texturing!

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 2 года назад

    i like to feed the texture color into the color for the subsurface scattering.

    • @gameartexp
      @gameartexp  2 года назад

      Absolutely, I used that method in some earlier work, just not in Blender. www.artstation.com/artwork/5B2gmz

  • @plagiats
    @plagiats 2 года назад

    Wow, couldn't ask for a clearer explanation of the process. I'm gonna scroll the comments if someone found a way to get Ambiant Occlusion infos for free. Thank you so very much! Great stuff!

    • @gameartexp
      @gameartexp  2 года назад

      Shadermap 4 can bake geometry too, so you could export the egg model back into Shadermap and bake AO. Or, use Blender's baking tools

  • @itionHam
    @itionHam Год назад +2

    I learned so much from this video!

  • @MrPablosek
    @MrPablosek 2 года назад +5

    You probably know this already but you can easily select vertices/faces/whatever in the back when you go into wireframe mode.
    The AI is amazing when it comes to creating textures and concept art. I use it to make my own textures so I don't have to buy them or use the free ones while my friend uses the generated output as concept art for a video game he is making.

  • @patricktaylor4997
    @patricktaylor4997 Год назад +2

    Great video! Very instructive. This has so many possibilities.

  • @hrorm
    @hrorm Год назад +2

    Mate, thank you so much for teaching me this, my alien egg is rendering and I am so happy :)

  • @felfurion8624
    @felfurion8624 2 года назад +4

    This is a great tutorial. Thank you. My results were not as good but I see this as the start of a journey. Partly my generated egg had a lot of shine and not as much bone. I have now maxed out my mid-journey beta generating a decent egg... so that's another hurdle I'll have to jump.

    • @gameartexp
      @gameartexp  2 года назад

      The input image is key to the detail in the end result, keep refining your prompts, maybe try another AI?

    • @gameartexp
      @gameartexp  2 года назад +2

      My source assets are here BTW mcpoly.gumroad.com/l/xhzldp

  • @lucashuynh5491
    @lucashuynh5491 2 года назад +6

    Your videos are very comprehensive. Thank you so much for sharing ^^

    • @gameartexp
      @gameartexp  2 года назад +1

      You're very welcome Lucas, thanks for the kind words.

  • @johnnyvalas
    @johnnyvalas Год назад +1

    you're very good at copy paste, hope they can invent a AI add on to do the rest of the little work.

    • @gameartexp
      @gameartexp  Год назад

      Can you explain a bit more please?

  • @GrandeGio95
    @GrandeGio95 2 года назад +1

    Free tools are the best, thank you sir !

  • @andrewlongfellow8745
    @andrewlongfellow8745 Год назад +1

    Loved this video. I design mechanical parts for 3d printing in Fusion 360. What you just showed blew my mind and seems fairly easy to replicate without much experience with blender. I'm definitely checking out your other videos.

    • @gameartexp
      @gameartexp  Год назад

      Glad you enjoyed it! Thank you for the kind comments, I hope the tutorial sparks some cool ideas

  • @melikey4398
    @melikey4398 Год назад +1

    nice job looks amazing thanks for sharing

  • @StalkedByLosers
    @StalkedByLosers 2 года назад +1

    I wish I could upvote it more than once.

  • @akagrohl
    @akagrohl 2 года назад +1

    This is an incredible resource. Thanks mate

    • @gameartexp
      @gameartexp  2 года назад

      Glad you think so, thanks!

  • @RetroPlus
    @RetroPlus 2 года назад

    AI is going to make the more tedious parts of 3d modelling much easier, this is very cool stuff

  • @Necromorphicon
    @Necromorphicon Год назад +1

    Is it possible to utilize these techniques and make a, lets say, a fantasy tree?
    Or would the geometry be to difficult?

    • @gameartexp
      @gameartexp  Год назад +1

      Anything with tendrils (branches in this case) that extrude outwards in different directions would be tricky. You could ceratinly do the trunk like this and then add branches yourself and deform it afterwards

  • @nazaxprime
    @nazaxprime Год назад +1

    Fantastic content, GAE. I'm new to the channel but this is right up my alley. Now if I can only find all the time to get to this stuff outside my normal 14 hour trucking day, that would be even better. 😂

    • @gameartexp
      @gameartexp  Год назад

      Welcome aboard! Finding time is the hard part!

  • @herval
    @herval Год назад

    You can use controlnet/stable diffusion to make normal/height maps for an image that might make this easier!

    • @gameartexp
      @gameartexp  Год назад

      It might do! Tech is moving so quick this is outdated already

  • @ronaldlopez3022
    @ronaldlopez3022 Год назад +1

    Great video!!! I would like to try it. Where can i find the image?

    • @gameartexp
      @gameartexp  Год назад

      In the description, there is a link to the scene files on Gumroad

  • @voyage-digital
    @voyage-digital Год назад +2

    Thanks again for this great tutorial. Simple and effective I can't wait to try this!

    • @gameartexp
      @gameartexp  Год назад

      No worries, hope you enjoy it!

  • @thomasdoubting
    @thomasdoubting Год назад +1

    This was amazing‼️❤️

  • @smylmv
    @smylmv 10 месяцев назад +1

    Hi there! Do you think it could be with a shoe?

    • @gameartexp
      @gameartexp  10 месяцев назад

      It would certainly be more difficult

  • @XanarchistBlogspot
    @XanarchistBlogspot Год назад +1

    Brilliant. I was wondering if this was possible. Thanks for the lesson.

  • @Skindred727
    @Skindred727 Год назад +1

    is there a way to 3d ai generated structures/assets (like houses) ? that would be crazy

    • @gameartexp
      @gameartexp  Год назад +1

      I'm sure you could make a floor plan using AI that could be extruded, it would give you ground floor at least. There are also options for image to image and depth to image in Stable Diffusion which would be worth looking at

  • @Metalstrom
    @Metalstrom 2 года назад +2

    This is an awesome video with so much information included. Really cool. Thank you!

  • @lnk_Eyes
    @lnk_Eyes Год назад +1

    Came for the tips, stayed for the soothing accent

  • @recoverhealth2062
    @recoverhealth2062 Год назад +1

    How's the job market for 3d up in Ireland?. Haven't been on the island since 2020.

    • @gameartexp
      @gameartexp  Год назад

      Pretty good, not sure it's much improved on 2020 though

  • @harrymorris613
    @harrymorris613 2 года назад

    Fantastic!!! I can't wait to try this out.

  • @pietrogarofalo2957
    @pietrogarofalo2957 Год назад +1

    great video ! Does it work also for character model?

    • @gameartexp
      @gameartexp  Год назад

      I guess you checked my other vids!

  • @beansandwiched
    @beansandwiched Год назад +1

    This is exactly what I was looking for. I've been searching for something like this for weeks. Thank you so much for sharing this knowledge...... Subbed. Is it possible to do this on a plane or side of cube? Im trying to prepare STL's for laser engraving.

    • @gameartexp
      @gameartexp  Год назад +1

      Absolutely, you can apply the image/displacement to any geometry that has UVs and enough polygon density to support it. Follow this tutorial with the geometry of your choice! Thanks for the kind words

  • @leatherslipper3017
    @leatherslipper3017 2 года назад +1

    Soo useful tips, thanks man!

  • @NojuXDDD
    @NojuXDDD Год назад +1

    Thanks mate, hella helpful!

  • @WilliamThomas2040
    @WilliamThomas2040 2 года назад

    great stuff, really excited to go try this! Thank you for sharing!

  • @Meteotrance
    @Meteotrance Год назад

    If i do that kind of egg im probably using substance sampler or designer to extract the normal Map and depth Map and color from the original design, first you model the egg in blender you UV unwrap you made a front projection of the original jpeg artwork add symmetry and let substance extract the volume , maybe some tweek in zbrush Can do that too, it's easy to do stuff liké that with an egg shape and zsketch for the RIB cage and spinal things.

    • @gameartexp
      @gameartexp  Год назад +1

      Absolutely, that's the way to go if you are a subscriber to ZBrush and the Substance Suite. This video is primarily aimed at people who don't have access to paid tools

    • @Meteotrance
      @Meteotrance Год назад

      ​@@gameartexpthe good Thing is it work with freenstuff krita Can extract a lot of normal Map.

  • @Pircla
    @Pircla 2 года назад +1

    What you do is incredible and really interesting, thanks for sharing it !

    • @gameartexp
      @gameartexp  2 года назад +1

      Thanks for the kind words, appreciate it👍

    • @Pircla
      @Pircla 2 года назад +1

      @@gameartexp You’re welcome !

  • @joelstolarski2244
    @joelstolarski2244 Год назад

    This is amazing, and genius tutorial. Don't know how you figured this out, but kudos to you.Taking a stab at this today. See if I can get one of my ai female cyborgs to complete 3d model. Two years about ,on Blender and again, don't know how you figured this out. Wish me luck. I'm old and I'm slow.

    • @gameartexp
      @gameartexp  Год назад +1

      Glad it helped! Go for it, I'm about to upload a character tutorial that may help!

    • @joelstolarski2244
      @joelstolarski2244 Год назад +1

      @@gameartexp Excellent. Watched and did the tutorial on the egg, substituted a character generated in Nightcafe. Took 100 credits to figure out how to get a model sheet created. You can use "model sheet" Unreal character metahuman render" as potentially useful prompts. Have Unreal 5.1 installed and it looks similar to Unity thankfully. Resolution is amazing. It will be some time to figure. Unity is hard. Have little coding skill. Use chatgpt to help create code, but it makes mistakes. No way around having to learn some coding. Back to the tutorial.I see the workflow, photopea to shadermap to blender. Put the character texture on the ball. Learned how to move and adjust the uv map and thank you for explaining that so well. I've done tutorials on it, that didn't click, but now see how that works. So far haven't gotten Nightcafe to do back of character. Model sheet shows front view and side views. Tried "model sheet, t-pose, three views, front,back,side " and it's night generating back. Best I've gotten is front which isn't always a straight frontal view, and two side views. Fingers on hand are deformed. Nightcafe has new algo, which is called SDXL. Uses 3 credits, so have been using 5.1 to test results. Have a couple low poly 3d character modesl to see if the texture will map to those. It's going to be hard to figure fingers. Looking forward to seeing your character tutorial.

    • @gameartexp
      @gameartexp  Год назад

      @@joelstolarski2244 Great progress! As explained in the character video (live now!) coaxing out the right prompt can be really tricky

  • @SalwanSameea
    @SalwanSameea Год назад

    great video, how are you getting rendering inside blender so fast like this 09:11 while moving through the scene at the same time ?

    • @gameartexp
      @gameartexp  Год назад +1

      Thanks. It's just shaded mode using Eevee, with a direct light for shadows and bloom enabled in the render properties

  • @carlosalbertochacon8178
    @carlosalbertochacon8178 2 года назад +1

    Awesome, is there any shadermap alternative for mac ?

    • @gameartexp
      @gameartexp  2 года назад

      Yes, check the video info for a browser based alternative

  • @MotivationExMe
    @MotivationExMe Год назад

    Thank you so much for this video. I mean it. You've broadened my horizons so much with this. I appreciate the time you spent on explaining everything. Big ups mate 👍👍

  • @matjav1
    @matjav1 2 года назад +1

    great tutorial, thanks!

  • @SalwanSameea
    @SalwanSameea Год назад

    can someone please explain how to get a glare\glow effect like this 09:04 ???

    • @gameartexp
      @gameartexp  Год назад +1

      Ensure viewport is set to Eevee, you're in the Shading window, then enable the "Bloom" checkbox in the Render Properties tab

  • @fredferkel9604
    @fredferkel9604 2 года назад +1

    Thank you so much! I have one question, you said that it won't work for every image, what's the main issue?

    • @gameartexp
      @gameartexp  2 года назад +1

      Thanks Fred. The issue is complexity. To make this feasible we need to be able to use the same AI image front and rear on the 3D model.

    • @fredferkel9604
      @fredferkel9604 2 года назад

      @@gameartexp Got it, thanks!

    • @gameartexp
      @gameartexp  Год назад

      @@fredferkel9604 ruclips.net/video/r6hoY0C-O7o/видео.html

  • @MaksAMD
    @MaksAMD 2 года назад +1

    Amazing , do you think you could make another tutorial for those who would like to 3d print the file later? Would be amazing to resin print this one 😮 you made

    • @gameartexp
      @gameartexp  2 года назад +1

      All you need to do art the end is export the file from Blender as STL, then import into your slicer and use whatever your favorites settings are to print in resin or extrusion

    • @MaksAMD
      @MaksAMD 2 года назад

      @@gameartexp I’ll keep rewatching your video till I get how to make 3d and shape it like you did , amazing amazing work ! Is there also a place where one could understand the key words to use to get something as amazingly complex as yours?

    • @MaksAMD
      @MaksAMD 2 года назад

      @@gameartexp thank you , is there a way to transfer the shape from original images to skip creating a shape in blender? while it might be not as complex with an egg shape it would near impossible with a miniature lets say due to shape complexity? Thnx

    • @gameartexp
      @gameartexp  2 года назад

      @@MaksAMD RUclips is as good a place as any to find tutorials on 3D modelling etc. Start with the basics ;)

    • @gameartexp
      @gameartexp  2 года назад

      @@MaksAMD If I understand you correctly, and you want to skip the Blender part, you could achieve something by displacing a plane primitive with the original images, but I doubt you could get much with it. Take a look at this: www.artstation.com/blogs/petemc/468w/midjourney-to-3d

  • @haloasim2078
    @haloasim2078 Год назад +1

    Is this efficient for detailed CHARACTER MODELING? Especially when creating complex characters with MidJourney (e.g. aliens)? It would be cool to see a video on that

    • @gameartexp
      @gameartexp  Год назад +1

      To some degree, have you seen this? shunsukesaito.github.io/PIFuHD/

    • @gameartexp
      @gameartexp  Год назад

      ruclips.net/video/r6hoY0C-O7o/видео.html

  • @matthallett4126
    @matthallett4126 2 года назад

    I'm still looking for an AI tool that will create 3D OBJ shapes from images without modeling. I've found free sites that will do humans, but nothing abstract yet. What if you generate the egg images in a series of rotations through prompts, then generate a 3D object with Instant-nurf or photogrammetry?

    • @gameartexp
      @gameartexp  2 года назад

      NeRFs could work, I've been testing them lately. LumaLabs AI, OpenAI and Nvidia are all testing text to textured 3D model right now

    • @gameartexp
      @gameartexp  Год назад

      ruclips.net/video/r6hoY0C-O7o/видео.html

  • @amrtahtawi
    @amrtahtawi 2 года назад +1

    Loved your first video and this one is even more accessible but I have an issue I hope you can help with, I use mac! so is there a replacement/alternative for Shadermap that I can use you'd know of? Thank you in advance.

    • @gameartexp
      @gameartexp  2 года назад +2

      Ah I didn't mean to exclude Mac users, I don't use one myself! You could try Quixel Mixer - Mac downloads here quixel.com/products/mixer

  • @D4rrenCr4bb
    @D4rrenCr4bb 2 года назад +8

    Great video, nicely explained. A better way to select vertices on both sides is to switch on x-ray mode (the two squares icon next to the shader view icons - top right of the 3d viewport) or Alt-Z. Wth that on boxing around will select all vertices on both sides of the mesh.

    • @gameartexp
      @gameartexp  2 года назад

      Great tip! Thanks Darren

  • @magistrcooldayn233
    @magistrcooldayn233 2 года назад

    Thank you for this tutorial! You have a great talent! Hope to see more

  • @JonyZcosta
    @JonyZcosta Год назад +1

    Imagine the pain of the hen that laid that egg

  • @jcmc1111
    @jcmc1111 2 года назад +3

    My g, i sure hope you keep doing these easy to do tutorials! With all AI possible objects! i wouldn't be able to think if whats possible since idk 3D and I see you just uploaded an AI gun model in 3D so u hope you keep finding these objects that are possible to turn into 3D and please do a tutorial for the gun and others 😩😍🙏

    • @gameartexp
      @gameartexp  2 года назад +1

      Thanks John! The sci-fi pistol was for modelling practice really, I made that the old fashioned way using the AI image as reference. I have some ideas on some easier conversions though, subscribe if you'd like to be kept informed

  • @lysrgic2
    @lysrgic2 2 года назад

    I remember I used to tell people about ai image generation but no one listened (because ai image generation used to be kinda trash but still impressive) and now people are starting to use them to make 3d models

    • @gameartexp
      @gameartexp  2 года назад

      I think everyone is sitting up and noticing now

  • @jcmc1111
    @jcmc1111 2 года назад

    This video is great! Even i could understand it without experience. The right side of the video was cut off so some things i want able to see what you clicked.

    • @gameartexp
      @gameartexp  2 года назад

      Sorry about that, an issue with the OBS capture settings - I watched it back before posting and it should be possible to work through with the dialog. Thanks.

  • @AshiqHussain-mu7gu
    @AshiqHussain-mu7gu 2 года назад

    you have about the software. I personally enjoy learning so it was a little bit easier to do it over ti. But you’ll get there brother

  • @misterprimo5559
    @misterprimo5559 Год назад +1

    wooow i very like your video

  • @daniellasso8831
    @daniellasso8831 2 года назад

    Amazing! this is gold content!

    • @gameartexp
      @gameartexp  2 года назад +1

      Glad you think so Daniel, thanks for the comment

  • @SPsounds100
    @SPsounds100 2 года назад +1

    Amazing! How hard is it to make an object to be animated or to interact with it? Like running or shooting

    • @gameartexp
      @gameartexp  2 года назад +1

      Adding physics collisions is pretty easy in a game engine for a static object. I had a displacement map gradient scrolling along it in early tests that made it pulse slightly. Further work needed to animate it though, like rigging with bones or making blendshapes/morph targets.

  • @4kstudioz
    @4kstudioz 2 года назад +1

    thank u shar ur hard work

  • @Dogpool
    @Dogpool 2 года назад +1

    i have zbrush, but am having a really hard time getting this to work the same as you did in that program. do you have zbrush to do another tutorial in that program?

    • @gameartexp
      @gameartexp  2 года назад

      Hi there, I use Zbrush and may include it in a future video

  • @riseoblivion237
    @riseoblivion237 Год назад +1

    oh poor guy alt shift to select edge looop alt z to get xray to select backsides and o for proportional editing.
    I hope you push control 6 for subdivide non color for displacement map ^^ awesome egg tho

  • @jwinchester9302
    @jwinchester9302 2 года назад +4

    Literally can’t wait to try this. This video is gonna change lives, good sir!
    SO MUCH AWESOME! 🔥🔥🔥

    • @gameartexp
      @gameartexp  2 года назад

      Nice one, hope it opens some doors!

  • @RAGArtist
    @RAGArtist 2 года назад

    For videogames it would be heavy to import to a game engine for a lot of subdivisions right?

    • @gameartexp
      @gameartexp  2 года назад

      It depends, UE5 could handle a high detail model with ease with Nanite. It should also be possible to user a medium detailed model in Unity, by using the normal/height maps with some real-time tessellation and displacement based on distance to camera.

  • @rafaeltosi
    @rafaeltosi 2 года назад +1

    Does this "tricky" only works with spheres? I have tried using a cube and couldn't make it work at all :( Great video thank you very much for taking the efforts for making it.

    • @gameartexp
      @gameartexp  2 года назад

      The hemisphere works well I've found, I've created heads etc. in this way. As long as your displacement works reasonably well on a plane, adding to a hemisphere will help pull it into 3D a little better. Some subjects don't translate well with this method.

  • @zeroalpha_nz
    @zeroalpha_nz 2 года назад +3

    Really well presented mate, I'm using the free software called Materialize to generate the maps. Not sure if its any better but seems to have a good range of parameters to get the most out it. Looking forward to see more videos. Subbed!!

    • @gameartexp
      @gameartexp  2 года назад +1

      Thank you, yep Materialize will also get you over the line!

  • @jcmc1111
    @jcmc1111 2 года назад

    What other type of objects are good for this method? like what shape do they need to be? I know basic shaped would be better

    • @gameartexp
      @gameartexp  2 года назад

      Objects that look similar from the back or front work well with this method. Complex organics or foggy scenes could be problematic, but in theory, if you can map the image onto some representative geometry, the process should be the same. For characters, you don't get side or rear views with AI, so you could either map the front image on to the back and be careful how it is seen in 3D or hand paint the texture for the back.

  • @YeralReloaded
    @YeralReloaded 2 года назад

    My web antivirus blocks SM4 access while im trying dowloading the program!

    • @gameartexp
      @gameartexp  2 года назад

      That sucks, try this instead boundingboxsoftware.com/materialize/

  • @NitwitsWorld
    @NitwitsWorld 2 года назад +1

    Have you ever made 3D models based on AI Art of animated characters like mascots or cartoon animals? I would love to see if that is possible to do like use AI Art to make a cartoon character like say a cute Coco-Cola character and make it into a real model? I wanna commission a game dev I know to make a 3D model of one of those AI Art images and see if that is possible.

    • @gameartexp
      @gameartexp  2 года назад +2

      A good 3D artist can model anything, Nvidia are releasing code next week to create 3D models from text prompts

    • @NitwitsWorld
      @NitwitsWorld 2 года назад

      @@gameartexp awesome

    • @gameartexp
      @gameartexp  Год назад

      @@NitwitsWorld ruclips.net/video/r6hoY0C-O7o/видео.html

  • @Song_In_Room
    @Song_In_Room 6 месяцев назад

    I wanna make Vi from arcane, does this work for it?

    • @gameartexp
      @gameartexp  6 месяцев назад

      Not so much for more complicated models, but I do have another video on creating characters

  • @williamward6722
    @williamward6722 Год назад +1

    Which website is that from?

    • @gameartexp
      @gameartexp  Год назад

      There is a list of used apps/sites in the description

  • @bluecrystalstudio402
    @bluecrystalstudio402 2 года назад

    Very nice! Good job.

  • @brucemcgee8205
    @brucemcgee8205 2 года назад +1

    For through selection, toggle X-RAYMODE. shortcut (ALT Z) or toggle the box in box icon to the left of VIEWPORT SHADING.

    • @gameartexp
      @gameartexp  2 года назад

      Thanks for the tip Bruce 👍, I'm a noob in Blender

  • @iamski
    @iamski 2 года назад

    Question: If you had the money, would you use something like Substance Alchemist for your bitmap to material conversions, or any other program for that matter? Or does Photopea meet all your needs? Thanks!

    • @gameartexp
      @gameartexp  2 года назад

      Yes is the short answer. In this video I used Photoshop, 3DSMax, Knald (for the normals, height etc.) and Toolbag for rendering ruclips.net/video/8uh-qFOi7lQ/видео.html
      Substance would definitely be of use here and Photoshop is useful for the neural filters.

  • @bahribenyoussef4108
    @bahribenyoussef4108 2 года назад

    anyone knows where he got the picture of egg from ? please

    • @gameartexp
      @gameartexp  2 года назад

      It was generated from text prompts with an AI service, such as Midjourney or Stable Diffusion

  • @roybatty2268
    @roybatty2268 Год назад +1

    So... What are you making in March 2023?! A lot has happened since this came out!

    • @gameartexp
      @gameartexp  Год назад +1

      Watch this space, subscribe for updates

    • @roybatty2268
      @roybatty2268 Год назад

      @@gameartexp You got it, brother. Keep up the good work.

  • @joshuasmith2635
    @joshuasmith2635 2 года назад +1

    Sky is the Limit!!!

  • @Zomfoo
    @Zomfoo Год назад +1

    Coolest. Santa. Ever.

  • @blimeyitsRichard
    @blimeyitsRichard 2 года назад +1

    you said spanner - good lad :)

    • @gameartexp
      @gameartexp  2 года назад

      Well, that's what it is!

  • @romandvorkin9713
    @romandvorkin9713 Год назад

    Can you make a tutorial with Maya?

    • @gameartexp
      @gameartexp  Год назад

      I've done Max and Blender, if you know some Maya the principles are the same, I haven't used it much myself.

  • @snakegamingsfilmstablet3132
    @snakegamingsfilmstablet3132 Год назад

    what are the requirements for the image to be generated into 3d object?

  • @DatCameraMON
    @DatCameraMON 2 года назад

    Hm. What about objects that aren't rounded, such as a 2d T-posing character that you want to make 3d?

    • @gameartexp
      @gameartexp  2 года назад

      More difficult to do with this level of manual work

    • @DatCameraMON
      @DatCameraMON 2 года назад

      @@gameartexp That is what I figured. Unfortunate.

    • @gameartexp
      @gameartexp  2 года назад

      @@DatCameraMON It's only a matter of time

  • @rychei5393
    @rychei5393 2 года назад

    Your normal map looks like a fossil to me. Wonder what would happen if you play with a trilobite fossil? There are some double sided ones.

    • @gameartexp
      @gameartexp  2 года назад

      This method would work, but may not give you the accuracy you'd like, for say heritage work. Fine for personal art hough?