Still Wakes the Deep is a survival horror video game developed by The Chinese Room and published by Secret Mode. The story follows an electrician named Cameron "Caz" McLeary who is trapped on a damaged oil drilling platform in the North Sea in 1975, having no ways to escape while being pursued by a mysterious monster under harsh weather conditions.
I live in Scotland, and from what I've heard from the elders....this is a documentary. I appreciate the Scots-to-English subtitles are there for the uninitiated!
@@corning1 From how the riggers talk here - the asshole manager, the cowardly mainlander who is just there for a quick buck and didn't know what signed up for, the jerk on the crew nobody can stand (but you'd all be held responsible if he 'fell overboard' so you let 'em live), the one woman who nobody talks to or about but who runs damn near everything - all on top a floating wafer filled with flammable liquid which is essentially a catastrophe waiting to happen? Just another contract, apparently. The Unspeakable Horrors would just be an added bit of irritation on top of the shite teacake.
@@The_Scottish_titan I'm not Scottish, so hearing that accent in a game threw me off at first. It was a bit funny. then It became immersive, and at the end of the game, I was baffled because it fit the game and characters PERFECTLY. Some of the best and most realistic conversations and dialogue I've heard from a game. Incredible performance.
Caz has to be the most realistic survival horror protagonist I've ever seen in a game He acts like what any person would in such a situation. Confused, scared, bewildered, copes with jokes, and as things go on he becomes more used to it but things still weird him out. He's not like your typical "What is this thing? Jesus. What a monster." kind of guy, he's all "The fuck is that? Fucking.. I don't... jesus christ, fuck this!" He's *normal* and we need more horror games to have characters like this.
Or the type of character that mows down a horde of monsters and humans and then after the mass killing in a cutscene ends one life justifiably and then has a panic attack over killing something...or the "Well that just happened."
Something I also love is that at the end of the game (SPOILERS) When he is told he has to blow up the rig with him in it to save the mainland he isn’t the clichè “yes I’ll do it!” He is very hesitant on wanting to end his life when he still wants to search for ways to get home
I genuinely grew attached to Caz and that ending was a fucking gut punch. At least in the end he was a hero and was better than what some thought he could be.
@@the_furry_inside_your_walls639 I mean, we know from the post game main menu that the explosion was big enough to destroy the entire oil rig. I don't think it's too crazy to imagine that all of the entity got destroyed with it. Another interesting point is that the game is set in 1974, fifty years ago. To me this seems to suggest that time moved on normally, and that perhaps the outside world never even learned of the entity and, in the game's universe, what exactly happened on that rig is considered an unsolved mystery of sorts.
@@the_furry_inside_your_walls639 it seems like it was living inside the oil kind of like now if they drill into Antarctica, they might unleash some ancient disease
Things I noticed: Rennick was infected when he tried to flee on the helicopter. You can hear the strain in his voice when he's making Archie leave. It's his body failing to fight off the biomass. Him turning either caused the crash or scared Archie, and he lost control. Roy, Addair, Roper, Sunil and O'connor aren't Scottish like the rest of the cast. O'connor is Irish and the others are Northern English. Each mutant represents a deep-sea creature. Rennick is an Anglerfish. Muir and Addair are a Japanese Spider crap. Trots is a sea slug. Gibbo is the one I can't tell because we never really see him other than a blob...
I think Raffs and McLurg are Northern English too. I know Raffs has only got one real voice line besides the screaming, but he doesn't really sound Scottish or Irish like everybody else does. McLurg's a little more talkative, so his voice is easier to distinguish. He might be either Northern English or British English, I can't quite tell if there's a difference or not lol
When you hear Rennick go 'What I told them is that we're leaving,' you can hear the strain in his voice. He's clearly infected but either doesn't know or does but still tries to escape.
The voice acting is top notch and with the monster that dangles in the air that one terrified me all game as if you stayed quiet long enough it would just howl and howl and not play the voice. Probably using echo location to find me over and over again.
I'm not Scottish, so hearing that accent in a game threw me off at first. It was a bit funny. then It became immersive, and at the end of the game, I was baffled because it fit the game and characters PERFECTLY. Some of the best and most realistic conversations and dialogue I've heard from a game. Incredible performance.
1:37:05 has got to be the saddest part imo, the lines and scene when he ‘wakes up’ after too. he had a wife and two daughters ☹️☹️ genuinely the worst thing a game can do is have a character with a close family like that die, heartbreaking.
It's sad but Lovecraftian stories almost never have happy endings. Really, by traditional Lovecraftian standards this is kind of a happy ending. Yes Caz and everyone else on the rig die, but he goes out like a hero, sacrificing his life to protect his family and probably saving all of humanity. If this was an old school Lovecraftian story then whatever they unleashed probably would've spread and humanity would've been screwed.
It may not be a happy ending, but it's not an ultimately depressing ending either. It's bittersweet. Caz dies, and we've no idea if he actually saved the world from the entity or not... but at least he's able to pass onto the afterlife, rather than being confined to a horrific mass of flesh and suffering while still being partially aware of it, much like the fates of most of his crew members.
I hate how modern games mostly have bad, depressing, or ambiguous endings. Give us a happy ending for once realism be damned I want to feel good once in a while
The fact Caz’s final moments are spent swimming toward a surreal bright light when the areas where the biomass is most concentrated all emit light makes me wonder if he ended up merged with the entity in some fashion. And in that strange vision of his and Suz’s room at the very end, there’s a painting of the Rig totally consumed by the mass, as if his mind is trying to warn him about what actually happened. That line “tell them I’ll be home for Christmas”…I dunno, it feels very ominous. Pay attention to his and Suz’s room in the tin
Thank you so much for this wonderful cinematic! Also, I kept thinking of MacReady, the main protagonist in The Thing (1982), every time I heard McLeary, which made Rennick being a head with appendages even better lmao.
I guess The Thing was a heavy inspiration for this game. Too many coincidences. But I don't care - I liked every second of it because this is exactly what was needed: similar, but different.
Wow. The dialogues and interactions before, during, and after shit hits the fan sounds so genuine. Nothing felt forced and all the characters had some charm to them, especially Caz. The way he responds to situations and always needing to go in the worst places and not being gung ho about it, reminds me of Isaac Clarke.
I'm glad you are still doing these all cutscenes after all these years It's been a while since I have wanted to look up a video for all cutscenes for a video game Saw PyroLIVE video on this game and was like I wonder if Gamer's Little Playground has done a video for this with all cutscenes Why am I not surprised to find the video, and you got this out 4 days ago (as of the time of this comment) Thank you GLP After all these years, you keep doing what you're doing And I am here to say keep it up 👍 You probably have no idea what kind of service you are doing for the world by making these Well I am here to say Thank You for keeping on doing this Sorry if I sound like a broken record Just Thank You Alright I am done now Have a Great Day GLP 🖖
@@marcell_forchannel3985 medical term is ketoacidosis and it's not pretty. your body doesn't have the insulin to use the actual food in your guts to fuel your cells so it eats itself while your blood just gets thicker and thicker with sugar until it turns to a slurry and chokes up your circulatory system. it's a very delirious/surreal way to die but probably better than the alternative.
@@marcell_forchannel3985 probably less painful, Caz and others got worse fate than death since Caz is slowly turning into one of them which is definitely more painful
No words.... believe me... I have no words! @GLP, man, what are you doing?? You are exceeding yourself. You are going to such a level in story telling editing, nobody will be able to reach there. Love you man. ❤
"Game are mindless" they say, "Videogames aren't art" they say. Well this mindless game has more character than anything Hollywierd put out in a damn long time.
I love these types of horror games settings. Derelict space stations, haunted mansion, abandoned ship, overrun cities ect. It’s even better if it takes place over one night while places the protagonist has been before has slowly been distorted due to whatever entity is the cause. Also, I’m pretty sure the guys last name is a reference to R.J. MacReady from the thing.
@@buencuchillojohnc.jr.2506There's actually a mixture. There's a cockney, northern English, Irish and Scottish but the Scottish accents are also varied from an Inverness to Glaswegian.
@@lotussight Thank you for pointing that out. I only know the few UK english dialects, like Welsh, Scottish, and Anglo English, but thank you. For making me to know more about the English Dialects in the UK.
While I like the refreshing horror game setting of an oil rig, plus the overall scottish culture of it (thank goodness for subtitles though, it really is the best way to introduce newcomers to a different culture), the one major gripe that I have with the game is that it felt more like a creepypasta story than a horror game. Don't get me wrong, I LOVE creepypasta stories, but I just wish we'd learn more about this hostile organism that took over the rig and its crew in "Still Wakes The Deep". We don't know if it's ment to be some eldrich creature, or maybe even some sort of a biological native lifeform from prehistoric times, that somehow managed to survive for so long, and heavily mutate over the centuries it spent trapped under the sea. I can definitely get behind the idea that, the less we know about this organism, the more mysterious and scary it is...but still, I just wish we know more. Also, great kudos for the voice actors in the game, they all feel like they are really giving it all in their performances!😊
That's the whole point of Lovecraftian horror. We DON'T know what it is and we cannot describe it. Just being in its presence and baring witness to its activity screws with Caz's vision and mind, even more-so once he gets infected by it.
That's the point my friend, not all horror needs explaining, some horror such as Eldritch horror plays on the terror and horror of something we can't comprehend. We will never know for sure what the monster truly was, but we do know its effect on others.
Honestly, with the way the story is framed, there’s not really any way to organically explain what this thing is. Really, the perspective is more to put you in the boots of ordinary being confronted with something beyond understanding. They’re not scientists or academics who are more concerned with trying figure what this thing is, they’re just regular working class blokes who’re trying to survive and keep things from getting worse. It’s not too dissimilar from the first Alien film. They recognise enough of the danger they’ve encountered, but are more concerned with their own wellbeing than its backstory
They need to make a second game where a rescue team goes out to get them or investigate what happened and then then they also get attacked by the monster that would be cool
Hey Gamers little playground their isa a new quest in warframe called Jade shadows with stalker lore, just a head sup and also their is a count down to warframe 1999 quest too. Ps their is a new warframe now called Jade she is a support warframe with a exalted ability. An new community event lasting 30 days. And new mission type. and their is somethin called belly of the beast. And new enemies type with some new jade abilities that they can use.
*THERE is, THEY'RE over THERE; by THEIR side. Ugh, why does literally EVERYONE on the internet seem to be illiterate nowadays? Nobody knows basic English anymore?! Reading comments is a torture 🙈
Isn’t gonna matter. The guy has a point though. It’s getting really, really bad. I feel bad if these people have to send actual emails at work. I think it’s safe to say they don’t work where a computer is needed.
Por cierto, ¿puede este videojuego ser considerado horror cósmico? Yo veo elementos de horror cósmico: -El jugador juega huyendo de los enemigos (plasma la impotencia humana, la ignorancia humana y el destino trágico de los personajes). Normalmente en las obras de terror el jugador tiene al menos 1 arma para atacar a enemigos. -No explica nada sobre la amenaza (plasma la impotencia humana, la ignorancia humana y el destino trágico de los personajes). Normalmente en las obras de terror hay un biólogo, médico o otro profesional que explica algp sobre las cosas. -El aislamiento (ayuda a la impotencia humana y el destino trágico de los personajes). Un recurso muy usado en obras de acción y obras de terror para añadir drama y justificae el drama que ocurre después.
To be completely honest,I didn't like the accent....the story is cool and the quality is pretty good 👍.....the chapter title sounds like the one in CONTROL....
The setup was cool, the setting had atmosphere but man I hated the ending. Everything the main character did was utterly pointless. Sorry, but screw every game whose only ending is Kobayishi Maru.
@@NehejjeHcchh I want my character to be able to succeed and survive every video game. Otherwise, all choices made during the game are pointless, because the ending was already determined. Games aren't books or movies. They're interactive. Players' choices need to matter.
That's what makes the game so beautifully tragic though, every ending is a classic ending. Especially the ending cutscene over the ocean while he's 'talking' to Suze. It makes the game deep. But your opinion it's your opinion.
ending seems fine to me. Everything going to shite, and a realisation they cant let whatever this eldritch thing is back to the mainland, so they have to take it out.
Ending made sense, with no way out, no knowledge of how this monster works and spreads, it's noble to erase the trace of it ever existing than letting it spread to civilization and Caz's family.
@@the_furry_inside_your_walls639 I have no issue with the protagonist dying. Destroying the rig is the part I have an issue with. There's no guarantee it will stop whatever it was consuming it from growing; in fact the explosion might end up spreading pieces of the entity in a much wider radius. We have no idea how this thing functions and if it can re-grow itself from the tiniest part . You are risking it infecting the wildlife in an unknown radius of the detonation which could make containment efforts virtually impossible. Not to mention the ecological implications of a destroyed oil rig and the subsequent oil spill. Those will require extensive salvage and clean up efforts and if any part of the creature survived, it is likely to infect the personnel involved. It makes far more sense to leave the creature contained on the rig, where it could be studied and properly "sanitized" if it proves beyond our control.
This game was *BAD* . The only reason I was excited for it was because of the developers previous game Everybody’s Gone To The Rapture which was an excellent game that I really enjoyed. But this was boringly repetitive.
Perfect game , perfect story , brilliant characters! Fantastic voice acting , heart , soul , emotion!! No woke shite no diversity crap nothing forced , just a damn good game
Still Wakes the Deep is a survival horror video game developed by The Chinese Room and published by Secret Mode. The story follows an electrician named Cameron "Caz" McLeary who is trapped on a damaged oil drilling platform in the North Sea in 1975, having no ways to escape while being pursued by a mysterious monster under harsh weather conditions.
Ohhh the Chinese room love those guys. Watching this. Thanks for the explanation.
The voice acting is incredible. Feels incredibly natural and sincere and extremely accurate to how us Scots conduct ourselves
I live in Scotland, and from what I've heard from the elders....this is a documentary. I appreciate the Scots-to-English subtitles are there for the uninitiated!
No way.
@@corning1 From how the riggers talk here - the asshole manager, the cowardly mainlander who is just there for a quick buck and didn't know what signed up for, the jerk on the crew nobody can stand (but you'd all be held responsible if he 'fell overboard' so you let 'em live), the one woman who nobody talks to or about but who runs damn near everything - all on top a floating wafer filled with flammable liquid which is essentially a catastrophe waiting to happen? Just another contract, apparently. The Unspeakable Horrors would just be an added bit of irritation on top of the shite teacake.
as a fellow scot, i agree, have seen the gaelic subs anaw? well made game an the fact they speak as we dae, its amazin tae hear it in a game
@@The_Scottish_titan I'm not Scottish, so hearing that accent in a game threw me off at first. It was a bit funny. then It became immersive, and at the end of the game, I was baffled because it fit the game and characters PERFECTLY. Some of the best and most realistic conversations and dialogue I've heard from a game. Incredible performance.
@Ghreyl you should watch the rig, it's a series on prime video that's similar to this
Caz has to be the most realistic survival horror protagonist I've ever seen in a game
He acts like what any person would in such a situation. Confused, scared, bewildered, copes with jokes, and as things go on he becomes more used to it but things still weird him out.
He's not like your typical "What is this thing? Jesus. What a monster." kind of guy, he's all "The fuck is that? Fucking.. I don't... jesus christ, fuck this!"
He's *normal* and we need more horror games to have characters like this.
Or the type of character that mows down a horde of monsters and humans and then after the mass killing in a cutscene ends one life justifiably and then has a panic attack over killing something...or the "Well that just happened."
I like how he argues with other characters when they tell him to go somewhere dangerous
Something I also love is that at the end of the game (SPOILERS)
When he is told he has to blow up the rig with him in it to save the mainland he isn’t the clichè “yes I’ll do it!”
He is very hesitant on wanting to end his life when he still wants to search for ways to get home
"Sit yer ass in that chair, you fuckin' liability!" has got to be one of my favorite lines in this game. lol
"sit yer erse in that chair" in true scottish fashion
The lines are so good "Like to see you try doing my job, you couldnae tell a spark plug from a fuckin hair dryer"
I genuinely grew attached to Caz and that ending was a fucking gut punch. At least in the end he was a hero and was better than what some thought he could be.
The only problem is that we actually have no idea if what Caz did killed the entity, as from our perspective we see him going to the afterlife.
@@the_furry_inside_your_walls639 I mean, we know from the post game main menu that the explosion was big enough to destroy the entire oil rig. I don't think it's too crazy to imagine that all of the entity got destroyed with it.
Another interesting point is that the game is set in 1974, fifty years ago. To me this seems to suggest that time moved on normally, and that perhaps the outside world never even learned of the entity and, in the game's universe, what exactly happened on that rig is considered an unsolved mystery of sorts.
@@the_furry_inside_your_walls639 If it is a highly flammable oil platform, it probably left a crater in the water hahaha
He was a hero and no one ever knew…went out like an absolute badass.
@@the_furry_inside_your_walls639 it seems like it was living inside the oil kind of like now if they drill into Antarctica, they might unleash some ancient disease
Things I noticed:
Rennick was infected when he tried to flee on the helicopter. You can hear the strain in his voice when he's making Archie leave. It's his body failing to fight off the biomass. Him turning either caused the crash or scared Archie, and he lost control.
Roy, Addair, Roper, Sunil and O'connor aren't Scottish like the rest of the cast. O'connor is Irish and the others are Northern English.
Each mutant represents a deep-sea creature. Rennick is an Anglerfish. Muir and Addair are a Japanese Spider crap. Trots is a sea slug. Gibbo is the one I can't tell because we never really see him other than a blob...
I think Raffs and McLurg are Northern English too. I know Raffs has only got one real voice line besides the screaming, but he doesn't really sound Scottish or Irish like everybody else does. McLurg's a little more talkative, so his voice is easier to distinguish. He might be either Northern English or British English, I can't quite tell if there's a difference or not lol
That first one is actually horrifying, it means the infection almost got to the mainland. Renneck must've transformed in the helicopter, crashing it.
isn't trots a portuguese man o' war?
As a guy who onced worked at an oil rig, this is pretty spot on and accurate
As an oil rig, this is pretty spot on and accurate
@@arcthechef as an oil this rig is pretty spot on and accurate
@@arcthechef you never worked there so why lie
@@carlsvrd1098As a spot, this is pretty on oil and rigged
@@Palafico3as a pretty this is spot on and accurate rig
When you hear Rennick go 'What I told them is that we're leaving,' you can hear the strain in his voice. He's clearly infected but either doesn't know or does but still tries to escape.
The voice acting is top notch and with the monster that dangles in the air that one terrified me all game as if you stayed quiet long enough it would just howl and howl and not play the voice. Probably using echo location to find me over and over again.
I'm not Scottish, so hearing that accent in a game threw me off at first. It was a bit funny. then It became immersive, and at the end of the game, I was baffled because it fit the game and characters PERFECTLY. Some of the best and most realistic conversations and dialogue I've heard from a game. Incredible performance.
Wow this game is really good! It's legitimately scary and well written as hell. The voice actors are STELLAR too. Love it.
1:37:05 has got to be the saddest part imo, the lines and scene when he ‘wakes up’ after too. he had a wife and two daughters ☹️☹️ genuinely the worst thing a game can do is have a character with a close family like that die, heartbreaking.
Kinda wish caz had a happy ending
It's sad but Lovecraftian stories almost never have happy endings. Really, by traditional Lovecraftian standards this is kind of a happy ending. Yes Caz and everyone else on the rig die, but he goes out like a hero, sacrificing his life to protect his family and probably saving all of humanity. If this was an old school Lovecraftian story then whatever they unleashed probably would've spread and humanity would've been screwed.
It may not be a happy ending, but it's not an ultimately depressing ending either. It's bittersweet. Caz dies, and we've no idea if he actually saved the world from the entity or not... but at least he's able to pass onto the afterlife, rather than being confined to a horrific mass of flesh and suffering while still being partially aware of it, much like the fates of most of his crew members.
I hate how modern games mostly have bad, depressing, or ambiguous endings. Give us a happy ending for once realism be damned I want to feel good once in a while
The fact Caz’s final moments are spent swimming toward a surreal bright light when the areas where the biomass is most concentrated all emit light makes me wonder if he ended up merged with the entity in some fashion.
And in that strange vision of his and Suz’s room at the very end, there’s a painting of the Rig totally consumed by the mass, as if his mind is trying to warn him about what actually happened.
That line “tell them I’ll be home for Christmas”…I dunno, it feels very ominous.
Pay attention to his and Suz’s room in the tin
There is no happy ending after surviving this. Only nightmares and alcohol.
Thank you so much for this wonderful cinematic! Also, I kept thinking of MacReady, the main protagonist in The Thing (1982), every time I heard McLeary, which made Rennick being a head with appendages even better lmao.
I guess The Thing was a heavy inspiration for this game. Too many coincidences. But I don't care - I liked every second of it because this is exactly what was needed: similar, but different.
Wow. The dialogues and interactions before, during, and after shit hits the fan sounds so genuine. Nothing felt forced and all the characters had some charm to them, especially Caz. The way he responds to situations and always needing to go in the worst places and not being gung ho about it, reminds me of Isaac Clarke.
I'm glad you are still doing these all cutscenes after all these years
It's been a while since I have wanted to look up a video for all cutscenes for a video game
Saw PyroLIVE video on this game and was like
I wonder if Gamer's Little Playground has done a video for this with all cutscenes
Why am I not surprised to find the video, and you got this out 4 days ago (as of the time of this comment)
Thank you GLP
After all these years, you keep doing what you're doing
And I am here to say keep it up 👍
You probably have no idea what kind of service you are doing for the world by making these
Well I am here to say Thank You for keeping on doing this
Sorry if I sound like a broken record
Just Thank You
Alright I am done now
Have a Great Day GLP 🖖
Roy's death saddened me so bad RIP Roy
He got off easy, better than to become one of those things
How painful is it to die because of lack of insulin, no offense just asking fr ? Seriously, he has the most peaceful death in the rig I think.
@@marcell_forchannel3985 from my in-depth research (google search), it seems it is utter agony.
@@marcell_forchannel3985 medical term is ketoacidosis and it's not pretty. your body doesn't have the insulin to use the actual food in your guts to fuel your cells so it eats itself while your blood just gets thicker and thicker with sugar until it turns to a slurry and chokes up your circulatory system. it's a very delirious/surreal way to die but probably better than the alternative.
@@marcell_forchannel3985 probably less painful, Caz and others got worse fate than death since Caz is slowly turning into one of them which is definitely more painful
No words.... believe me... I have no words! @GLP, man, what are you doing?? You are exceeding yourself. You are going to such a level in story telling editing, nobody will be able to reach there. Love you man. ❤
We love you too. 😀
"Game are mindless" they say,
"Videogames aren't art" they say.
Well this mindless game has more character than anything Hollywierd put out in a damn long time.
I wish there was a way to view every monster. I kinda wanna get a good look at them.
The voice acting alone feels so fresh! I love it
I love these types of horror games settings. Derelict space stations, haunted mansion, abandoned ship, overrun cities ect. It’s even better if it takes place over one night while places the protagonist has been before has slowly been distorted due to whatever entity is the cause. Also, I’m pretty sure the guys last name is a reference to R.J. MacReady from the thing.
Watched the whole thing. Vomited, yelled, and cried. 10/10 masterpiece!
damn all those effort and that's all he gets
For me, Roy’s death just tipped into melodrama for me.
Brodie, however:
“I-it’s getting higher…get hame!”
Jesus.
Wow first great horror game in this year for me
Straight away, bruh my sister unexpectedly knocked on my door the same time as Trots. 😮
I have cried only three times from video games. Roy’s death was on of those three times.
Thanks, great as always!
Genuinely good to hear actual Scots accents in media, I swear I know some of these people. 😂
I would love for someone to make this into a movie, perfect layup for a good, dramatic, and fear-inducing movie.
Damn guys! You guys are basically playing every game out there, huh? I'm looking forward to the next one!
Man, I wish Artistcaleb was still around to play this game. 😿
pretty realistic for a game
Mom says she knows what you're doing and stop taking the cucumbers out of the fridge, they're for the salads not your bum
pretty game for a realistic
The "bo'oh'o'wa'er" accent in game are awesome.
It's Scottish english accent. Not British english.
@@buencuchillojohnc.jr.2506There's actually a mixture. There's a cockney, northern English, Irish and Scottish but the Scottish accents are also varied from an Inverness to Glaswegian.
@@lotussight Thank you for pointing that out. I only know the few UK english dialects, like Welsh, Scottish, and Anglo English, but thank you. For making me to know more about the English Dialects in the UK.
Well ain't that a feken depressing ending huh?
"U can't have to much good the or else world would be unbalanced and too soft"
woah I just noticed the lighter that Finlay gives us at the end is actually OUR lighter all along! woaaaaaaaaaaaah
While I like the refreshing horror game setting of an oil rig, plus the overall scottish culture of it (thank goodness for subtitles though, it really is the best way to introduce newcomers to a different culture), the one major gripe that I have with the game is that it felt more like a creepypasta story than a horror game. Don't get me wrong, I LOVE creepypasta stories, but I just wish we'd learn more about this hostile organism that took over the rig and its crew in "Still Wakes The Deep". We don't know if it's ment to be some eldrich creature, or maybe even some sort of a biological native lifeform from prehistoric times, that somehow managed to survive for so long, and heavily mutate over the centuries it spent trapped under the sea. I can definitely get behind the idea that, the less we know about this organism, the more mysterious and scary it is...but still, I just wish we know more. Also, great kudos for the voice actors in the game, they all feel like they are really giving it all in their performances!😊
That's the whole point of Lovecraftian horror. We DON'T know what it is and we cannot describe it. Just being in its presence and baring witness to its activity screws with Caz's vision and mind, even more-so once he gets infected by it.
That's the point my friend, not all horror needs explaining, some horror such as Eldritch horror plays on the terror and horror of something we can't comprehend. We will never know for sure what the monster truly was, but we do know its effect on others.
Honestly, with the way the story is framed, there’s not really any way to organically explain what this thing is. Really, the perspective is more to put you in the boots of ordinary being confronted with something beyond understanding. They’re not scientists or academics who are more concerned with trying figure what this thing is, they’re just regular working class blokes who’re trying to survive and keep things from getting worse. It’s not too dissimilar from the first Alien film. They recognise enough of the danger they’ve encountered, but are more concerned with their own wellbeing than its backstory
Big thing eats small things, aka us. No need to rack your head about it.
((technically its not a ship)) 😂😂
what a lovely accent
10:01 I am sick, sick to the fucking Wame (stomach) of you wee (little) gobbshites(bastards) messing with my operation!
10:07 That chef might be a mate of yours, but he does not run things around here, I do! Do you understand me?
I really hope they make a second one where Caz somehow survived, I would love that.
The saddest death ever 😢1:29:50
Won’t lie. The last 30 minutes of this video made me emotional?
I have only watched gameplay and still cried myself to sleep after seeing the ending. Just kind of fucking broke me
They need to make a second game where a rescue team goes out to get them or investigate what happened and then then they also get attacked by the monster that would be cool
46:21
Oh man that phone call near the end…
Wonder what those “things” are? Maybe they are what’s left of Cthulhu’s mind? Or a deep’s dark secret mixed in with the oil?
This game voice acting is masterpiece...
if the gameplay didn't draw you in the writing definitely did the performances was amazing
Hey Gamers little playground their isa a new quest in warframe called Jade shadows with stalker lore, just a head sup and also their is a count down to warframe 1999 quest too. Ps their is a new warframe now called Jade she is a support warframe with a exalted ability. An new community event lasting 30 days. And new mission type. and their is somethin called belly of the beast. And new enemies type with some new jade abilities that they can use.
*THERE is, THEY'RE over THERE; by THEIR side. Ugh, why does literally EVERYONE on the internet seem to be illiterate nowadays? Nobody knows basic English anymore?! Reading comments is a torture 🙈
@@sacredsecrecy9620 chill bro does not really matter, don't need to get upset over insignificant details over sentences. Ain't gonna matter.
Isn’t gonna matter. The guy has a point though. It’s getting really, really bad. I feel bad if these people have to send actual emails at work. I think it’s safe to say they don’t work where a computer is needed.
@@corning1 They'll just end up running with autocorrect which in turn will use the wrong words for half the shite they're writing
There’s a creepy pasta I listened to recently that is similar to this story 🧐
Wow ...Trots looked like the trots !
Merry late Christmas 🎄
Looks good
Spoilers: In the final scene, you discover that you're literally Shrek
VO is awesome
36:28 since when does DKA set in within the span of a few hours?
Right off the bat, mist, and the ocean.
4:00 SBI detected. Lmao
I think there are more non-Whites depicted here in 1970s Scotland than there are in modern Scotland. 😂
@CthulhuTv Un videojuego que mezcla de The Thing, Dead Space y otras obras de terror.
Por cierto, ¿puede este videojuego ser considerado horror cósmico?
Yo veo elementos de horror cósmico:
-El jugador juega huyendo de los enemigos (plasma la impotencia humana, la ignorancia humana y el destino trágico de los personajes).
Normalmente en las obras de terror el jugador tiene al menos 1 arma para atacar a enemigos.
-No explica nada sobre la amenaza (plasma la impotencia humana, la ignorancia humana y el destino trágico de los personajes).
Normalmente en las obras de terror hay un biólogo, médico o otro profesional que explica algp sobre las cosas.
-El aislamiento (ayuda a la impotencia humana y el destino trágico de los personajes).
Un recurso muy usado en obras de acción y obras de terror para añadir drama y justificae el drama que ocurre después.
To be completely honest,I didn't like the accent....the story is cool and the quality is pretty good 👍.....the chapter title sounds like the one in CONTROL....
SOMA Scottish Edition
W game
Amazing game and it’s on the gamepass.
The setup was cool, the setting had atmosphere but man I hated the ending. Everything the main character did was utterly pointless. Sorry, but screw every game whose only ending is Kobayishi Maru.
Bro do you want every video game to have a magical fairytale ending or something.
The ending wasn’t even pointless they prevented the threat from spreading to the mainland
@@NehejjeHcchh Yeah, but it's not like they gave the player any other option. It's the original FO3 ending.
@@NehejjeHcchh I want my character to be able to succeed and survive every video game. Otherwise, all choices made during the game are pointless, because the ending was already determined.
Games aren't books or movies. They're interactive. Players' choices need to matter.
That's what makes the game so beautifully tragic though, every ending is a classic ending. Especially the ending cutscene over the ocean while he's 'talking' to Suze. It makes the game deep. But your opinion it's your opinion.
1:05:44 Jesus loves you Caz
❤❤❤
Hang on why is finlay she?
Decent horror game with an intriguing story, great voice acting and a disappointing, poorly thought -out ending.
It's Lovecraftian horror. Those stories tend to have abrupt, downer endings.
ending seems fine to me. Everything going to shite, and a realisation they cant let whatever this eldritch thing is back to the mainland, so they have to take it out.
Ending made sense, with no way out, no knowledge of how this monster works and spreads, it's noble to erase the trace of it ever existing than letting it spread to civilization and Caz's family.
This is just in, apparently sad endings where the protagonist dies are disappointing and poorly thought out.
@@the_furry_inside_your_walls639 I have no issue with the protagonist dying. Destroying the rig is the part I have an issue with. There's no guarantee it will stop whatever it was consuming it from growing; in fact the explosion might end up spreading pieces of the entity in a much wider radius. We have no idea how this thing functions and if it can re-grow itself from the tiniest part . You are risking it infecting the wildlife in an unknown radius of the detonation which could make containment efforts virtually impossible. Not to mention the ecological implications of a destroyed oil rig and the subsequent oil spill. Those will require extensive salvage and clean up efforts and if any part of the creature survived, it is likely to infect the personnel involved. It makes far more sense to leave the creature contained on the rig, where it could be studied and properly "sanitized" if it proves beyond our control.
m a n.. ...Roy Q_Q
This game was *BAD* . The only reason I was excited for it was because of the developers previous game Everybody’s Gone To The Rapture which was an excellent game that I really enjoyed. But this was boringly repetitive.
I recommend the show rab c nesbet it's a funny show
1970s 1:09: 20 dei bs f sweetbaby inc.
Perfect game , perfect story , brilliant characters! Fantastic voice acting , heart , soul , emotion!! No woke shite no diversity crap nothing forced , just a damn good game