(I DEF SHOULD HAVE DONE THIS EARLIER LOL) Made this video to cover the most important parts of my original presentation. If you know anyone who wants to learn what it is and how to do it just send them here.
I have played smash since the days of meele, but only until recently have I owned my own actual copy. All this insane movement tech is hard to find comprehensive videos on all of it. Thank you for having your channel, be this beacon of hope for us normies out there. Lol
Before, Gimr just released character specific tech and hoped it's get implemented (Snake Dthrow combos, Mew2 aerial side b combos, Banjo get up attack). A lot of his tech took months or YEARS to see use at the top level (Tech chase 50-50, Byleth Ledge trap, ICs infinite, etc) Now with slingshot, Gimr's putting out multiple videos explaining one tech. If this doesn't show how much Gimr believes in this tech IDK what will. Keep it up. I hope someone wins Momocon because of Slingshot or at least is more dominant because of Slingshot.
Not only does GimR believe in this tech but so do the players, pros already found crazy combos with they’re mains, I genuinely think tier lists might change because of this tech. Maybe not drastically, but a bit I believe yes.
Right, or ppl saying its just irar must be spectators or casuals cuz anyone who actually plays and does each could tell you theres a difference, even if subtle
@@callumanderson6373 6 frames babyyy! Like, you can buffer it, instead of having to frame perfect an irar for max airspeed. Which is what makes it so good for shield pressure escapes (on top of hurtbox shifting for characters like sheik or mewtwo), and since you can buffer it the variance created by sheildstun is easier to time after so its pretty cool. Also pedantically "slingshot" refers to just the stick inputs, not the jump, so also the grounded pivot grab isnt irar at all really and thats technically slingshot tech. Of course some characters dont benefit much but thats life. Its often bcuz they were already exceptional at those things, so they dont need it. Like metaknight can already just jump or dashback and get out of oos options so it doesnt help him there much, but again thats cuz hes already good at that in a way many characters arent/werent. A character like falco or dk who often ends combos with a back air really appreciates having 7 frames instead of 1, even if the result "turn around full speed back air" is identical from either irar or slingshot, and characters with the aforementioned hurtbox shifting like slingshot a lot.
I asked for this video the in the comment section of the first one 11/10 I wish I could shake your hand. You’ve given so much to the community Gimr! I commented on another video about how you can perform slingshot with the C-stick and some people might find that easier considering its less inputs and they also don’t have to flick anything since you can just hold the C-stick, but understandable if you don’t wanna talk about that. This tech has progressed the meta so much. Thankyou.
@@SadFace229 I have it on tilt, tilt is a macro for attack plus directional input, so if you dash forward then tilt back+down then jump youll get a slingshot plus instant attack!
I think a lot of ppl dont understand the value slingshot provides based on comments ive seen. Its not the gun beating rock paper and scissors all at once, its just another set of options to choose from in the complex rps that is any game interaction. Its not the ultimate wavedash, but its also not just irar.
To me its just an irar. Flicking the stick to diagonal instead of the side is simply a variation of an irar. I've been doing this since 2019. Nobody cared to name it, that's all.
I play PM and Melee and no, it's not quite the same. I started with a 3/8 circle technique to just get used to the timing on a pro controller, and then I switched to doing full-forward -> back diagonal. The inputs feel very different from one another.
Wait if oos attacks just dont matter anymore wouldn't that mean characters with amazing out of shield options are just invalidated? I'm asking cuz I'm a Bowser main
@@Omeg1 Probably depends on the character if your opponent has a character that has high air mobility like Lucas then maybe but if it's a character with not much air mobility then I think you can punish, I really don't know maybe practice it with a friend and see which character you can punish or not
Haven't finished this video yet, so knowing my luck this was mentioned already If you B reverse some specials (Ness magnet, Diddy banana, etc.) while moving in the air, the special attack will invert your momentum. This seems like a pretty easy way to send some fighters back much further than where they started
The more I use this, the more I realize certain characters were prone to using this. A lot of Shulk players have been using this to attack with back air. I've been using it with ZSS and Samus neutral B. In fact I think most decent Samus players used it for at least Neutral B. Gimr seeing this and giving it a name is what really changed everything. Because now the public is very conscious of what is being done. That's the first necessary step in developing a skill further. Additionally, figuring out it can take advantage of the buffer system was the true genius part in all this. I think people will eventually begin to argue that X was already doing this anyway, but Gimr is the one gave it life (by naming it) and discovered a very important technical aspect of the technique that makes it more than a reverse aerial.
People are STILL hard sleeping on the slingshot tech. This tech alone makes Marth a top tier. I'm not joking. His aerials are not only safer on shield now, but can also be super well spaced (MORE TIPPERS). Early kills are now more achievable, and Marth's already-good shield pressure is even more frightening because of this tech. I'm labbing Slinghot hard before my next tournament. Thank you so much!
Many years from now, we can look back on this video and remember how it all began with this moment. I wonder how we will feel when that moment comes.. only time will tell
I haven't finished the video but could you possibly do an audio timing video for people who learn easier with audible sound? For the timing of each input that is
Amazing video, great work as always, but I would love to have an input display shown the entire time, when you started mentioning wavebounces my brain started hurting trying to comprehend the inputs all at once-- great work still
I'm blown away right now that something iv been doing when I play was actually an u known tech I never had a name for it it was just part of my movement set when I realized how versatile the reverse arial rush was when messing with the inputs damn lol
I'm insane, so I use Tap Jump to do it. Dash in one direction and then input the diagonally tap jump in the opposite direction you dashed in. It's somehow easier for me and allows for an easier fast follow input since you're not holding down.
It has the grounded uses as well, many seem to forget the jumping version is technically a derivative of the base slingshot comprising solely of the stick inputs
theres no difference if you were already buffering your irars which most people were. you can see people talk about it in the comments on this vid 2 years ago ruclips.net/video/_2F_d5V3y3U/видео.html
i understand it so so essentially if you smash 4 perfect pivot (dash right cancleded by turnaround left) and jump you get it. the initial dash is not canceled by turnaround anymore that timing window was reserved to make dashes unsafer. the down input is only for not overriding your dash buffer whilst having the controllstick on the opposite x axis side so you get a turnaround)... whack
Maybe Gimr didn't mention it to avoid confusion but you can get a Slingshot by pushing your control stick anywhere from down back to very slightly back of down not just in the down back gate like the diagrams imply.
I found that when I aim to flick back from the initial dash, if I aim closer to 6 o'clock (which feels like 7 o'clock to me assuming my initial dash is 9 o'clock) I'll get the back jump animation. When I aim to down back in the diagram (let's say 5 o'clock), I end up with the regular jump animation as I do the slingshot. I am going to assume that I actually end up overshooting the threshold in the latter when I aim for the down back in the diagram. Reading the comments, I guess I'm accidentally IRAR then? I suppose I'll keep practicing to get the slingshot perfectly just in case the animation changes the hurtbox to protect me then.
The control overlays are really essential. Having the buttons laid out in sequence would also be helpful. Would love to see the trajectories of a player doing slingshot overlaid on a player doing the closest approximation of a slingshot to demonstrate why it’s more effective and what’s possible or not.
11:50 How is iRAR harder to do than this? It's the same thing? Forward, then up+back with a jump. Are you comparing this input vs doing a iRAR like forward, back+jump from a standing position? I have never seen anyone actually do it that way, in fact I always have heard and seen many videos that explain that you need to buffer dash then up+back+jump to link Wolf's fair into bair or Roy's Jab into bair. Even characters like Cloud hold down+back or up+back to space bair. This to me seems like the exact same thing as irar? How is it not the same, since most weren't really using it in the "frame perfect" way anyway? I feel like everyone already knew how to slingshot Palutena's down throw to bair since 2019.
it is the same thing. gimr has a misconception that no one was doing diagonal inputs for the easier irar but truth is all the good players already were
@@BigZesusTekken Flick the joystick on your controller in any direction. The speed in which it ‘snaps’ back into its neutral position is its snapback. Over time with extended usage a controller’s snapback will worsen, leading to more misinputs and mistakes
I'm still having a very hard time performing a slingshot - I don't seem to be able to move or release the stick fast enough. Is there a macro I can do with the C stick to slingshot more reliably in case I accidentally hold the diagonal for too long as it keeps happening?
Yes my guy! You can C-stick diagonally to slingshot! Although its easier, the true slingshot is better because the C-slingshot forces an attack! -sent after Gimr commented and I didnt see his comment until I sent mine… Personally I find it easier, I guess Gimr finds it harder, I don’t wanna argue with Gimr so for some people-like myself and this dude who find it hard to flick it might be easier, I guess for most people its harder
Been trying it out, doesn't seem very lenient at all. I can't get a feel for whatever the timing is. I'll probably end up sticking with spotdodge/roll/shield/attack while minus mix-ups.
@@Maelthorn1337 wonder if what type of controller we are using matters. I don’t have the GameCube controller for it. Just the switch pro controller. So the analog is like a circle without the pointy shapes to make certain inputs more accurate
@@nl8784 I would think it should be easier on gamecube controller because of the octagonal gate. I'm probably just exceptionally bad at analog inputs because I only ever played fighting games on a fight stick. :v
It’s crazy to me how this is still not considered game changing. The number one I dislike about ultimate is that you can’t analog jump anymore, and this opens up options that are somewhat similar.
@@shiverian5970Tap jump isn’t analog in ultimate, it’s digital, there’s still only short hop or full hop. Previous games the you had complete control over how high you jumped with stick jump.
Why is this vid not more widespread 😂😂 ive been struggling tryna learn timing with forward back jump this it took me 5 tries and its so natural to execute wtf
Can this be worked with Yoshi ariels? Im trying to get back into the competative scene and Ridley was gettign bullied so now im looking to Yoshi and found your slingshot tech and was wondering how I could incorperate it.
Do you NEED to do a move before the slingshot? I see you using a lot of tilts and movements before slingshotting, wondering if that's necessary or if you can just do it standing still.
I want all the frame windows for each input for the flick shot from neutral. The way you explain it in the video is confusing to my peanut brain (no offense Peanut)
I'm sitting here in training mode mod, with inputs turned on so I know I'm doing it right, and I don't see any significant benefit of this vs just RAR. I've tried multiple characters, rolled them on the left edge of training stage, did both RAR and Slingshot and the distance I get is essentially the same. What am I missing? For the RAR I'm pressing fwd, within a few frames pressing back and jump on the same frame and letting it snap back to neutral asap. For the slingshot I'm pressing fwd, within a few frames pressing down back and jump within a couple frames of each other, letting the stick snap back to neutral. Same distance, every time. With a short hop.
How useful is the sling shot for incineroar and do you know if sky jay uses it? I have been watching some of his recent matches but don’t really know what to look for to tell if he is using it or not
Honestly I feel like slingshot should only be used when needed as a unpredictable mechanic so like once in blue moon just to catch someone off guard and not be predictable.
? it makes shield pressure safer?? Is a better turnaround on many characters *in most instances* it literally just makes moving easier , it should be utilized all the time lmaoo
@@enkanomiya5283 nothing to counter, is just using buffer system to achieve shmovement. how is buffering a max airspeed turnaround jump not just inherently very good. Movement has infinite potential and is like half of smash OF COURSE ur gonna use this very useful tech. Like falcons turnaround is shit but he can just slingshot away instead shifting his hurtbox, INSANELY good and relevant, that's just one example too
I have to use a nano controller cause I've got tiny woman hands and I was wondering if I can slingshot with that. My friend told me it only works with gamecube controllers because of the angles. Is it just way more difficult to do it without a gamecube controller to the point of it just being impractical? Would y'all recommend trying to master it without that controller? I really wanna learn how but it's hard for me to use a normal sized controller TT_TT
(I DEF SHOULD HAVE DONE THIS EARLIER LOL) Made this video to cover the most important parts of my original presentation. If you know anyone who wants to learn what it is and how to do it just send them here.
Thanks this was definitely needed thanks man!!
But what about get up attack?
@@katmanfoo9404 jealousy
@@katmanfoo9404 the salt
I have played smash since the days of meele, but only until recently have I owned my own actual copy. All this insane movement tech is hard to find comprehensive videos on all of it. Thank you for having your channel, be this beacon of hope for us normies out there. Lol
Before, Gimr just released character specific tech and hoped it's get implemented (Snake Dthrow combos, Mew2 aerial side b combos, Banjo get up attack). A lot of his tech took months or YEARS to see use at the top level (Tech chase 50-50, Byleth Ledge trap, ICs infinite, etc)
Now with slingshot, Gimr's putting out multiple videos explaining one tech. If this doesn't show how much Gimr believes in this tech IDK what will.
Keep it up. I hope someone wins Momocon because of Slingshot or at least is more dominant because of Slingshot.
Leo has apparently gotten really good with it, so I think you'll get your wish
I think he’s just trying to get views lmao
Not only does GimR believe in this tech but so do the players, pros already found crazy combos with they’re mains, I genuinely think tier lists might change because of this tech. Maybe not drastically, but a bit I believe yes.
I get what you mean but like players of those chars implemented the tech right away (maybe not ic's) leo was fsmashing like a mf day 1
@@billwoods7578 don’t be a dick.
Keep milking this, you’ve earned it
Fr Fr I’d do the same lol
For real, for real. I’d do the same!
Honestly getting more content from him at all makes me happy
Forsooth, forsooth. I would behave identically!
Indubitably, Indubitably, I would mimic this as well!
The best part of this tech is that you can bait and punish get up attack with it
I can't wait to start blasting people into next week with Zelda b-air
(Flickshot)1:19,2:37,2:53/(Holdshot)3:43,4:18/(Fullshot)4:30.
(Buffer)5:22,6:27
(Special Moves)6:49,7:03,7:14
(Wavebouncing)7:38
(Aerials)8:04
Hurtbox/8:50
(Shield Pressure)9:17
10:51
11:16
I think if people write something like this off as useless they really dont understand how to play neutral lmao
Absolutely love this tech
Right, or ppl saying its just irar must be spectators or casuals cuz anyone who actually plays and does each could tell you theres a difference, even if subtle
@@leaffinite2001 what is the difference
@@callumanderson6373 6 frames babyyy!
Like, you can buffer it, instead of having to frame perfect an irar for max airspeed. Which is what makes it so good for shield pressure escapes (on top of hurtbox shifting for characters like sheik or mewtwo), and since you can buffer it the variance created by sheildstun is easier to time after so its pretty cool.
Also pedantically "slingshot" refers to just the stick inputs, not the jump, so also the grounded pivot grab isnt irar at all really and thats technically slingshot tech.
Of course some characters dont benefit much but thats life. Its often bcuz they were already exceptional at those things, so they dont need it. Like metaknight can already just jump or dashback and get out of oos options so it doesnt help him there much, but again thats cuz hes already good at that in a way many characters arent/werent. A character like falco or dk who often ends combos with a back air really appreciates having 7 frames instead of 1, even if the result "turn around full speed back air" is identical from either irar or slingshot, and characters with the aforementioned hurtbox shifting like slingshot a lot.
@@leaffinite2001 people been buffering irars since 2019 dude
ruclips.net/video/_2F_d5V3y3U/видео.html check top comment on this vid lol gimr ain't find anything new
I asked for this video the in the comment section of the first one 11/10 I wish I could shake your hand. You’ve given so much to the community Gimr!
I commented on another video about how you can perform slingshot with the C-stick and some people might find that easier considering its less inputs and they also don’t have to flick anything since you can just hold the C-stick, but understandable if you don’t wanna talk about that.
This tech has progressed the meta so much. Thankyou.
Do you set the C-stick to movement? For this trick?
@@SadFace229 I have it on tilt, tilt is a macro for attack plus directional input, so if you dash forward then tilt back+down then jump youll get a slingshot plus instant attack!
@@Balookie - Tilt back+down on C stick?
@@Pslamist yeah or smash, itll come out as a tilt since you have to use tilt stick
I think a lot of ppl dont understand the value slingshot provides based on comments ive seen. Its not the gun beating rock paper and scissors all at once, its just another set of options to choose from in the complex rps that is any game interaction. Its not the ultimate wavedash, but its also not just irar.
it is just irar me and others have been telling people to diagonal input for easy irars since 2019
ruclips.net/video/_2F_d5V3y3U/видео.html top comment on this vid lol, gimr tech explained in a short comment vs 30min video
To me its just an irar. Flicking the stick to diagonal instead of the side is simply a variation of an irar. I've been doing this since 2019. Nobody cared to name it, that's all.
@@Meroknight right but its only an irar if you jump, aand having more frames to buffer opens up more options and makes things easier.
@@leaffinite2001 im confused what holding back input does for you if you dont jump, is there some kind of other option out of it?
This was the perfect building block and guide for dummies like me. Much appreciated, the gimz always winz.
Please don't stop. We need this to become meta.
I don't even play Smash anymore but I appreciate this if it makes it more fun to watch.
Your timing and execution breakdowns are amazing, and very intuitive!
ty!
So it's the melee moonwalk input? Time to get grandfathered into the metagame
This isn’t the melee moonwalk input, why does this have so many likes lmfao
@@billwoods7578 how is it not? Dashing into the bottom gate opposite of the dash is a moonwalk input. Also I tried it in ultimate & it worked
I play PM and Melee and no, it's not quite the same. I started with a 3/8 circle technique to just get used to the timing on a pro controller, and then I switched to doing full-forward -> back diagonal. The inputs feel very different from one another.
It's the same input plus a jump. The good ol' Nike swoosh.
Awesome video! Are you going to talk about avoiding oos options other than grab?
Yup!
Wait if oos attacks just dont matter anymore wouldn't that mean characters with amazing out of shield options are just invalidated? I'm asking cuz I'm a Bowser main
@@Omeg1 Probably depends on the character if your opponent has a character that has high air mobility like Lucas then maybe but if it's a character with not much air mobility then I think you can punish, I really don't know maybe practice it with a friend and see which character you can punish or not
@@Omeg1 there will be situations where your shield is hit while your opponent is not doing sling shot.
All we have to know about Slingshot is how you can use it to avoid get-up attack
can't wait to use this tech with Mac
Haven't finished this video yet, so knowing my luck this was mentioned already
If you B reverse some specials (Ness magnet, Diddy banana, etc.) while moving in the air, the special attack will invert your momentum. This seems like a pretty easy way to send some fighters back much further than where they started
That's called a wave bounce my dude!
This is exactly what I was looking for. Simple sweet and to the point
The more I use this, the more I realize certain characters were prone to using this.
A lot of Shulk players have been using this to attack with back air.
I've been using it with ZSS and Samus neutral B. In fact I think most decent Samus players used it for at least Neutral B.
Gimr seeing this and giving it a name is what really changed everything. Because now the public is very conscious of what is being done. That's the first necessary step in developing a skill further.
Additionally, figuring out it can take advantage of the buffer system was the true genius part in all this. I think people will eventually begin to argue that X was already doing this anyway, but Gimr is the one gave it life (by naming it) and discovered a very important technical aspect of the technique that makes it more than a reverse aerial.
People are STILL hard sleeping on the slingshot tech. This tech alone makes Marth a top tier. I'm not joking. His aerials are not only safer on shield now, but can also be super well spaced (MORE TIPPERS). Early kills are now more achievable, and Marth's already-good shield pressure is even more frightening because of this tech. I'm labbing Slinghot hard before my next tournament. Thank you so much!
Left ear loved the intro
Gimr you have left a strange impact on the Villager community :( we have to call our fair and bair just “fair and bair” now
That's not true, there's another option. Stop playing villager.
@@dennisd.4726 salty much??
this isn't about the slingshot. but uh, this man lives and breathes direct eye contact. which is good... to an extent
Many years from now, we can look back on this video and remember how it all began with this moment. I wonder how we will feel when that moment comes.. only time will tell
I guess we'll see how this one Aegis
You're so right
tbh right now at this time. Most of the top 10 abuse the fuck out of this tech rn.
CAN WE GET A GimR APPRECIATION THREAD GOING?! Thank you GimR!! 🎮👨🔬
Back to the lab again
I haven't finished the video but could you possibly do an audio timing video for people who learn easier with audible sound? For the timing of each input that is
Mkleo pretty much does this in his video, so if your still interested, check there
my left ear loved the intro bro
keep up the good work.
Amazing video, great work as always, but I would love to have an input display shown the entire time, when you started mentioning wavebounces my brain started hurting trying to comprehend the inputs all at once-- great work still
Thanks for this mate. I’m learning the flickshot first and I’ll take me awhile to get down, put I’ll keep watching this video.
I'm blown away right now that something iv been doing when I play was actually an u known tech I never had a name for it it was just part of my movement set when I realized how versatile the reverse arial rush was when messing with the inputs damn lol
I've been doing this since day one, when I noticed that my failed attempts to RAR gave me interesting movement options.
My left ear loved this video Gimr!
I watched this with Viagra Boys - Slow Learner playing low in the background, and its a great fit.
5 months since this was uploaded and mkleo is an absolute beast with this tech, I can’t imagine what the meta will look like in a year or two.
it's been a year and no one cares about or uses this tech, how 'game changing'
@@balcobops false hope for my boy lucas lmao
@@KJV_Enjoyer. spargo and mkleo still abuse this shit mfers are just blind.
Here's where I'm having trouble: Do you hit the jump button at the same time the stick hits down or after the stick hits down?
I do it a little after but I still suck at it so maybe I am wrong.
A little after. Like very little after but you definitely hit diagonal back just before you hit the jump button
Each input one moment after the other. But nothing at the same time. Very precise. But only took ...8 hours of raw practice to get down lol.
Thanks for the new tech and for explaining it to us, GimR!!!!!
I feel like i need a higher tension on my thumb stick to master of this
I just learned that ive been doingholdshot special moves with pichu without even knowing it, BUT NOW i got a better idea to do it consistently
I'm insane, so I use Tap Jump to do it. Dash in one direction and then input the diagonally tap jump in the opposite direction you dashed in. It's somehow easier for me and allows for an easier fast follow input since you're not holding down.
Is this doable! I’m also a tap jumper discovering this for the first time and looking through comments wondering if it’s possible..
A lot of people dismiss this as IRAR. Can you make a vid explaining the differences
This can be buffered and its a bit easier to do
It has the grounded uses as well, many seem to forget the jumping version is technically a derivative of the base slingshot comprising solely of the stick inputs
@@leaffinite2001 true didnt think of that
theres no difference if you were already buffering your irars which most people were. you can see people talk about it in the comments on this vid 2 years ago ruclips.net/video/_2F_d5V3y3U/видео.html
i understand it so
so essentially if you smash 4 perfect pivot (dash right cancleded by turnaround left) and jump you get it. the initial dash is not canceled by turnaround anymore that timing window was reserved to make dashes unsafer. the down input is only for not overriding your dash buffer whilst having the controllstick on the opposite x axis side so you get a turnaround)... whack
if you say this is whack i think you didn’t understand it my man
Maybe Gimr didn't mention it to avoid confusion but you can get a Slingshot by pushing your control stick anywhere from down back to very slightly back of down not just in the down back gate like the diagrams imply.
I found that when I aim to flick back from the initial dash, if I aim closer to 6 o'clock (which feels like 7 o'clock to me assuming my initial dash is 9 o'clock) I'll get the back jump animation. When I aim to down back in the diagram (let's say 5 o'clock), I end up with the regular jump animation as I do the slingshot. I am going to assume that I actually end up overshooting the threshold in the latter when I aim for the down back in the diagram.
Reading the comments, I guess I'm accidentally IRAR then? I suppose I'll keep practicing to get the slingshot perfectly just in case the animation changes the hurtbox to protect me then.
i love this! i got a stock with it today: i used the dash-holdshot variant with a bair on an insufferable sheik as chrom and gaddim!
The control overlays are really essential. Having the buttons laid out in sequence would also be helpful. Would love to see the trajectories of a player doing slingshot overlaid on a player doing the closest approximation of a slingshot to demonstrate why it’s more effective and what’s possible or not.
11:50 How is iRAR harder to do than this? It's the same thing? Forward, then up+back with a jump.
Are you comparing this input vs doing a iRAR like forward, back+jump from a standing position? I have never seen anyone actually do it that way, in fact I always have heard and seen many videos that explain that you need to buffer dash then up+back+jump to link Wolf's fair into bair or Roy's Jab into bair. Even characters like Cloud hold down+back or up+back to space bair. This to me seems like the exact same thing as irar? How is it not the same, since most weren't really using it in the "frame perfect" way anyway? I feel like everyone already knew how to slingshot Palutena's down throw to bair since 2019.
it is the same thing. gimr has a misconception that no one was doing diagonal inputs for the easier irar but truth is all the good players already were
Beautifully done good sir!
Hey gimr! Slingshot jump cancel item toss makes diddy able to glide toss pretty easily. I DMd you a video on Twitter
Bro ive been doin this for so long with ike and always thought it was just a rawr back air.
This video made me realise my pro controller’s left stick has really bad snapback. Thanks Gimr and bye bye £50 😔
All the pro controllers have really bad snap back :/
@@dennisd.4726 Yeah I know 😔 My controller is getting old too so it’s especially pronounced when trying to learn this tech
What do you mean by snapback?
@@BigZesusTekken Flick the joystick on your controller in any direction. The speed in which it ‘snaps’ back into its neutral position is its snapback.
Over time with extended usage a controller’s snapback will worsen, leading to more misinputs and mistakes
@@silvesta5027 thanks for the clarification
Hello Dr.Gim, I was curious: does this work with Ryu/Ken/Terry/Kazuya 1v1 or is that covered in the video? (:
My left earbud went brr in during the intro
Bro you clutch AF THANK YOU!!
People can say he’s milking this, but at least he’s not reacting to “unusual memes”.
Coney moment
My left ear enjoyed the intro lol. Great video though!
I'm still having a very hard time performing a slingshot - I don't seem to be able to move or release the stick fast enough. Is there a macro I can do with the C stick to slingshot more reliably in case I accidentally hold the diagonal for too long as it keeps happening?
unfortunately the cstick version is generally harder.
Yes my guy! You can C-stick diagonally to slingshot! Although its easier, the true slingshot is better because the C-slingshot forces an attack!
-sent after Gimr commented and I didnt see his comment until I sent mine… Personally I find it easier, I guess Gimr finds it harder, I don’t wanna argue with Gimr so for some people-like myself and this dude who find it hard to flick it might be easier, I guess for most people its harder
Yup, this that video I be sharing.
My left ear really liked that intro lol
Been trying it out, doesn't seem very lenient at all. I can't get a feel for whatever the timing is. I'll probably end up sticking with spotdodge/roll/shield/attack while minus mix-ups.
Yeah I tried off and on for a couple hours and it still feels very random.
@@Maelthorn1337 wonder if what type of controller we are using matters.
I don’t have the GameCube controller for it. Just the switch pro controller.
So the analog is like a circle without the pointy shapes to make certain inputs more accurate
@@nl8784 I would think it should be easier on gamecube controller because of the octagonal gate. I'm probably just exceptionally bad at analog inputs because I only ever played fighting games on a fight stick. :v
So, what's the next crazy move after this?
So basically the same input as Bayonetta’s air after burner kick.
It’s crazy to me how this is still not considered game changing. The number one I dislike about ultimate is that you can’t analog jump anymore, and this opens up options that are somewhat similar.
What do you mean analog jump, you can turn on tap jump if you want
@@shiverian5970Tap jump isn’t analog in ultimate, it’s digital, there’s still only short hop or full hop. Previous games the you had complete control over how high you jumped with stick jump.
I feel like one of these days people are going to shit on us for playing ultimate because we like the movement options better than the new smash game.
Sounds familiar
@@Ithaca-vv5dy History repeats
In 10 years people are gonna be buying switches and the best type of controllers just like wth melee.
If you didn’t keep getting as many views on this tech I would be mad myself. You really deserve this man
Imagine pushing "X" to jump instead of "Y"
Who TF uses a X or Y instead of L or R is my question.
Imagine using x or y lol
I really need glasses I kept reading fuckshot
I will understand it better by and by.
Why is this vid not more widespread 😂😂 ive been struggling tryna learn timing with forward back jump this it took me 5 tries and its so natural to execute wtf
Glad it was helpful!
@@GimR truly is! Its a more consistent alternative!
Can this be worked with Yoshi ariels? Im trying to get back into the competative scene and Ridley was gettign bullied so now im looking to Yoshi and found your slingshot tech and was wondering how I could incorperate it.
Came back to this video after seeing Maria Robotnic practicing her slingshotting
my left ear enjoyed the intro
5:07 I was literally using Lucas in training mode and then I heard you saying Lucas what are the chances?
My controller has extra buttons that can map control stick inputs and it's made slingshot super easy and consistent
What controller do you use?!?!?!
Heavy tech video? Nice
So it’s a RAR without the Aerial? 🤔
Your lab coat has some Dr. Robotnik potential😂
Do you NEED to do a move before the slingshot? I see you using a lot of tilts and movements before slingshotting, wondering if that's necessary or if you can just do it standing still.
as a Ken/Ryu main this is hard. It is also hard to tell if I am doing it right or not but I can still notice some different movements.
I want all the frame windows for each input for the flick shot from neutral. The way you explain it in the video is confusing to my peanut brain (no offense Peanut)
I'm sitting here in training mode mod, with inputs turned on so I know I'm doing it right, and I don't see any significant benefit of this vs just RAR. I've tried multiple characters, rolled them on the left edge of training stage, did both RAR and Slingshot and the distance I get is essentially the same.
What am I missing? For the RAR I'm pressing fwd, within a few frames pressing back and jump on the same frame and letting it snap back to neutral asap. For the slingshot I'm pressing fwd, within a few frames pressing down back and jump within a couple frames of each other, letting the stick snap back to neutral. Same distance, every time. With a short hop.
As a Ryu player, I should be an expert at this input
Full swing hopshot. That’s my meta
I’ll learn once I get a GameCube controller
What's the best slingshot for cloud? Flickshot?
On a more serious note, I’m gonna make Mii Gunner fly with flickshot gundash
my left ear enjoyed this video
Remember when you nerds thought this tech would matter.
yeah lol, it's literally the same as RAR, there is no difference
I actually came here a year later to see this comment lol.
@@ArcChristelle lmao good seein you man
How useful is the sling shot for incineroar and do you know if sky jay uses it? I have been watching some of his recent matches but don’t really know what to look for to tell if he is using it or not
For the hold shot, I can’t seem to find a difference between holding down-back versus just holding full-back. Is there something I’m missing?
Do you have a recommended stick sensitivity for slingshotting more consistently with a pro controller?
Honestly I feel like slingshot should only be used when needed as a unpredictable mechanic so like once in blue moon just to catch someone off guard and not be predictable.
Absolutely
? it makes shield pressure safer?? Is a better turnaround on many characters *in most instances* it literally just makes moving easier , it should be utilized all the time lmaoo
@@nuorotikc until someone finds a counter
@@enkanomiya5283 nothing to counter, is just using buffer system to achieve shmovement. how is buffering a max airspeed turnaround jump not just inherently very good. Movement has infinite potential and is like half of smash OF COURSE ur gonna use this very useful tech. Like falcons turnaround is shit but he can just slingshot away instead shifting his hurtbox, INSANELY good and relevant, that's just one example too
He’s just staring into my soul
I yearn for the day where people say Sheik is better than Joker/Aegis because her neutral b benefits far more from sling shotting than her adversaries
I will watch 20 more slingshot videos
We be doing skate 3 tricks in ultimate now
Should I map my controller a better way to do this more
got everyone out here pulling a Dennis The Menace
I’m so busy trying to learn steve tech that I have yet to learn how to slingshot still :(
0:04 niceee
I have to use a nano controller cause I've got tiny woman hands and I was wondering if I can slingshot with that. My friend told me it only works with gamecube controllers because of the angles. Is it just way more difficult to do it without a gamecube controller to the point of it just being impractical? Would y'all recommend trying to master it without that controller? I really wanna learn how but it's hard for me to use a normal sized controller TT_TT
the gims always win