Here's how Judas is trying to be more than just 'Bioshock in space' (Hands-on Overview)

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  • Опубликовано: 7 май 2024
  • Thank you Eureka Ergonomic for sponsoring this video. The Aero Pro Standing Desk is on sale at 30% off of its regular price. Click: eurekaergonomic.com/skillup
    --
    Judas definitely feel familiar at first, but as you settle into you start to see what separates it from the games that Ken Levine has earlier worked on.
    See our full interview with Ken Levine here: • EXCLUSIVE: We played 5...
    While we were invited by Ghost Story Games and publisher Take Two Interactive, we paid our own accommodation and airfare costs so as to ensure our editorial independence.
    Video written and voiced by Ralph P
    Edited by Stuart K.
    #Review #Judas #KenLevine
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Комментарии • 1,1 тыс.

  • @SkillUp
    @SkillUp  Месяц назад +55

    Thank you Eureka Ergonomic for sponsoring this video. The Aero Pro Standing Desk is on sale at 30% off of its regular price. Click: eurekaergonomic.com/skillup

    • @firstbeforelast433
      @firstbeforelast433 Месяц назад

      Best of the previews so far. Thank you.

    • @zazamaza8648
      @zazamaza8648 Месяц назад +2

      Your podcast is very bad bro

    • @oBCHANo
      @oBCHANo Месяц назад +2

      I just hope this game doesn't end up being like Infinite where every area just felt like an arena to shoot enemies in as opposed to the first 2 games that had more exploration.

    • @NicoBlackXIV
      @NicoBlackXIV Месяц назад +1

      Guys, what happened to the REVIEWS??? Lately we're not getting any from you. Certainly not for the games we actually care for.

    • @Sycophantichallenger
      @Sycophantichallenger Месяц назад

      I just desperately want Ken Levine to make a game that is as intensely frightening and immersive as System Shock 2... He's not managed to do this yet... For real, since Looking glass studios closed, NO OTHER company has done the immersive sim justice. Bioshock was a very poor follow-up to System Shock 2 in my opinion. There was just too much moralizing and not enough genuine terror inducement.

  • @alexf0723
    @alexf0723 Месяц назад +1316

    Theres a lighthouse somewhere in this game, i just know it

    • @BrokenNoah
      @BrokenNoah Месяц назад +150

      There is always a lighthouse, there's always a man, there's always a city.

    • @dragonkingofthestars
      @dragonkingofthestars Месяц назад +15

      @@BrokenNoahin a meta sense it sorta describes all the games that followed in bioshock's foot steps in a way i never understood until now.

    • @KnowThatIDontKnowYou
      @KnowThatIDontKnowYou Месяц назад +15

      In space, It’s called a star.

    • @TwinFather0420
      @TwinFather0420 Месяц назад +2

      If there isn’t this game is garbage! 0/10

    • @dragonkingofthestars
      @dragonkingofthestars Месяц назад +8

      @@KnowThatIDontKnowYouactually we can be more detailed then that: it be a Pulsar, sometimes called "'cosmic lighthouses'".

  • @devak45167
    @devak45167 Месяц назад +648

    For the record, I would be PERFECTLY fine with a new game being just Bioshock in space. That sounds amazing

    • @yomamasohot6411
      @yomamasohot6411 Месяц назад +14

      I wouldn't be. We have had one "Elder Scroll in space" game and we all how that turned out.

    • @Dracobyte
      @Dracobyte Месяц назад

      Then System Shock and / or PREY is your friend!

    • @Fredtalica
      @Fredtalica Месяц назад +86

      Prey 2017 is your closest bet. You even start off with a wrench.

    • @aslindehecate
      @aslindehecate Месяц назад +1

      Damn well agree with ya

    • @completelytransparent6320
      @completelytransparent6320 Месяц назад

      @@yomamasohot6411bruh bethesda is ass and that engine is ass. smoof bron comment. enjoy not playing this game

  • @shorafarahani
    @shorafarahani Месяц назад +192

    As a former employee who was recently laid off the team, it is so conflicting for me seeing the videos past few days. I still love the game, the people and the team.. but it is so disheartening to be let go after all those sleepless night and shepherding the whole environments art thing and then not see this come to fruition all the way to the end.
    very hard
    still, hope everyone get a chance to experience this amazing thing once it is (hopefully) finished

    • @Sx-xy2zi
      @Sx-xy2zi Месяц назад +1

      Why were you let go? Freelance?

    • @fengxii
      @fengxii Месяц назад +4

      That can't be easy, it's rough in this industry. I'm sure your work was pivotal, I hope you can find closure in whatever you do next!

    • @shorafarahani
      @shorafarahani Месяц назад +89

      @@Sx-xy2zi nope... I was effectively the lead artist on the game for 2.5 years. When I brought up my displeasure for lack of promotion to production, I was let go

    • @Stryker-K
      @Stryker-K Месяц назад +15

      @@shorafarahani O wtf that sucks. I'm sorry to hear that.

    • @tamie341
      @tamie341 Месяц назад

      ​@@shorafarahaniNah fam dont lie, you banged the secretary right??

  • @stephenrego6065
    @stephenrego6065 Месяц назад +449

    The "narrative Legos" just sounds like how narrative should work in RPG's as the standard. I'm reminded of Fallout New Vegas, where each faction reacts accordingly towards your actions whether it's helping them, hurting them, or helping their enemies, etc. the world/story should be shaped based on the players choices. That's what I want in every RPG

    • @pwd1134
      @pwd1134 Месяц назад

      Don't buy into these marketing hype words they're using. This is a procedurally generated roguelite. Nothing at all like New Vegas. At best the story will be a decent background drop while we rinse and repeat the same areas over and over again after every death.

    • @that_damn_kiddo
      @that_damn_kiddo Месяц назад +52

      Ken's the type of dude to keep reinventing the wheel and call it something else.

    • @TheNovaimmortal
      @TheNovaimmortal Месяц назад +19

      Take same product and sell it as this new hot item.

    • @TehPwnographer
      @TehPwnographer Месяц назад +40

      FONV was very binary in these cause/effects, I think Levine and team are trying something a little more complex.

    • @IncognitoActivado
      @IncognitoActivado Месяц назад +2

      It's a shame the game is w@ke. XD

  • @seb1520
    @seb1520 Месяц назад +205

    The utter fucking chaos and weirdness of this game is what makes it so special to me. I can’t wait to play this

  • @Turrbulence
    @Turrbulence Месяц назад +104

    The one time I used Twitter was to congratulate Ken Levine on how amazing Bioshock Infinite was around the time of release in 2013. He replied to me shortly after thanking me for the kind comment and while small, that has really stuck with me. He didn't need to reply, it was a rhetorical statement and yet he took a moment for a fan. I've been anxiously awaiting his next game and it looks worth the wait, there aren't many creators that get to craft and perfect a project for so many years.

  • @sorryshiina6264
    @sorryshiina6264 Месяц назад +23

    Having a combat sandbox that responds to the player's preferred playstyle is actually something we've seen done before and to great effect. MGSV had this exact system, referred to as 'enemy preparedness'. Faction soldiers and outposts would change their loadouts and equipment depending on how you played against them.
    Did a few missions at night? Enemies have torches. Did *a lot* of missions at night? Enemies have flares and NVGs. Maybe you like snipers and headshots? Enemies now have helmets. That game's sandbox reacted to your playstyle. If it was getting too annoying you could either switch playstyles or send your Mother Base soldiers on missions to destroy NVG or helmet caches.
    I'm hoping this game manages to mimic that system without it getting to a point where the player is completely and permanently locked out of their preferred playstyle because enemies systematically counter them with no way to circumvent their 'preparedness.'

    • @DanKaschel
      @DanKaschel Месяц назад +3

      Completely agree that this could be amazing but there are absolutely many ways it could go wrong.

  • @BrokenNoah
    @BrokenNoah Месяц назад +200

    "BioShock in space" - Prey?

    • @josh9592
      @josh9592 Месяц назад +39

      i would have thought prey would be closer to system shock as opposed to bioshock

    • @AC-hj9tv
      @AC-hj9tv Месяц назад +18

      Prey is amazing

    • @grahamgilmore42
      @grahamgilmore42 Месяц назад +19

      I love Prey (2017). And sure, there’s some similarities to Bioshock. But Prey relies on its immersive sim elements to let you find many different solutions to progress. I don’t think that’s what we’re going to get with Judas. I think the game is going to give you the choice of where you want to go and react accordingly when it comes to how that affects the narrative. But I don’t think we’re going to see things like “hey, I need to get into that room. I could find the passcode somewhere to open the door. Or I could make some makeshift stairs with my gloo gun to get to the opening on the top. Or I can turn into a coffee cup and squeeze through a small opening.”

    • @michadabrowski3120
      @michadabrowski3120 Месяц назад +1

      System Shock.

    • @chrislee5268
      @chrislee5268 Месяц назад

      Bioshock players are braindead.

  • @nospimi99
    @nospimi99 Месяц назад +10

    I haven’t listened to the podcast so iI’m not sure if it was talked about there, but I wanted to bring up an interesting fact I haven’t seen a lot of people talk about. When Bioshock was originally being made the plan was to have it set in a type of spaceship. The idea was they wanted to have a setting where the player couldn’t logically just go “fuck this, I’m leaving.” Because in a world like Rapture any sane person would see their first Splicer would do just that and Ken wanted to have a reason why the player couldn’t do that. The first pitched idea was a spaceship since you can’t just, leave it. And apparently the game got decently far along with that idea before they changed it to the underwater city we know today. I imagine a lot of ideas that were brainstormed for that original space Bioshock were used for this game and why he originally decided to have this game be set there.

  • @kz3dart
    @kz3dart Месяц назад +15

    10:35 similar to MGS if you kill enemy with head shots they start wearing Helmets, if you kill them in night they start having night vision ect

    • @HomemadeIndie
      @HomemadeIndie Месяц назад +1

      This is where good, becomes great.

  • @gamelord12
    @gamelord12 Месяц назад +175

    It's weird that everyone keeps saying pseudo procedural generation. It sounds identical to normal procedural generation. A procedure is run that generates a level out of templates, just like Spelunky. It doesn't make it less procedural just because it isn't Minecraft.

    • @thierryfaquet7405
      @thierryfaquet7405 Месяц назад +20

      pseudo means that only some parts are generated proceduraly. Nothing more, nothing less...

    • @polygonDust
      @polygonDust Месяц назад +79

      @@thierryfaquet7405 "Semi" would be a more appropriate term, though. "Pseudo" means fake or imitation.

    • @gamelord12
      @gamelord12 Месяц назад +20

      @@thierryfaquet7405But once again, that's how it always works. Even Minecraft has pre-made blocks that it's placing en masse.

    • @bedcreep
      @bedcreep Месяц назад +5

      @@polygonDustYeah semiprocedural is a much better description.

    • @MightyManotaur22
      @MightyManotaur22 Месяц назад +9

      This gets at the difference between the meaning of a word and the definition of a word being different things. When someone says procedural generation, games like Minecraft and No Man's Sky come to mind. That isn't what this is, so it makes sense to differentiate the wording to not confuse people. 🤷‍♂

  • @cody3335
    @cody3335 Месяц назад +16

    The goal of making the procedural gen not noticeable is awesome

    • @gunnarschlichting9886
      @gunnarschlichting9886 Месяц назад +1

      If you want to see an older example of it for level layout/generation, go play Warframe. This seems like it's going to try and be more robust/varied, but the same idea is there. Works pretty well.

  • @Delta2357
    @Delta2357 Месяц назад +26

    I'll take my guess now. The twist is that the world never really ended on Earth

  • @William_Brando
    @William_Brando Месяц назад +39

    This told nothing to me back when they released the reveal trailer, but seeing all of these elements come up now?? You got me interested.

  • @Gr8VngnzN4esAngr
    @Gr8VngnzN4esAngr Месяц назад +8

    Highly anticipating Judas and truly hope they knock it out the park.
    That said, I remember one of the reasons Ken wanted to create this game was because of Bioshock Infinite and all the conversation around used games eating into sales of 'one-and-done games,' and how to protect sales etc. He mentioned something about trying to create a single player, narrative-driven game that could be highly replayable, thus keeping the player engaged for multiple play-throughs and essentially not trading the game or selling it on.
    I always thought he had fallen down a rabbit hole given his experience with Infinite, and that in reality it was never an issue. The issue was with a ballooning budget from mismanagement, thus requiring huge sales to make the game profitable. And that remains a huge problem today unfortunately.
    But as we stand right now, I am begging for a return to short, highly curated 'one-and-done' games in the mould of Bioshock, Uncharted etc. And here's the thing: I replayed those games loads of times because they were simply that good.

  • @mannybohde
    @mannybohde Месяц назад +6

    I look forward to your videos the most. Thanks.

  • @DanKaschel
    @DanKaschel Месяц назад +2

    As he dances around the concept of the liminal area and its connection to narrative I feel like he was contractually prevented from mentioning Hades.

  • @maxmachine4100
    @maxmachine4100 Месяц назад +3

    Great break down on your hands on experience mate, got me interested in a lot of ways i wasn't expecting 👍

  • @mechanicalmonk2020
    @mechanicalmonk2020 Месяц назад +116

    Ok ok ok ...
    You can't "throw" a thumbs down. It'll be a thumbs up half the time...

    • @johnjowett4948
      @johnjowett4948 Месяц назад +13

      👍👎👍👎👍👎👍

    • @DennisJDoesVoice
      @DennisJDoesVoice Месяц назад

      Don't worry everyone, I'm also testing it out myself before I respond to this comment.
      OP is correct.

    • @TrackMediaOnly
      @TrackMediaOnly Месяц назад

      Though if we could throw thumbs down, rather than only seeing thumbs up like right now, maybe things would be a bit better.

    • @myclamish
      @myclamish Месяц назад +5

      if you put butter on the bottom of the thumbs down, it should always land thumbs down though right

    • @Stryker-K
      @Stryker-K Месяц назад +1

      🤣

  • @Shaijn815
    @Shaijn815 Месяц назад +6

    Feels like everyone who loved prey mooncrash and wanted more of that will be happy with what judas is trying to setup.

  • @chazmaru9583
    @chazmaru9583 Месяц назад +2

    Thanks a lot for taking the time to produce this helpful additional "recap" video, this wasn’t expected but it is indeed very helpful for us old… I mean, busy people.

  • @DontFeedTheTrolls
    @DontFeedTheTrolls Месяц назад +12

    i have a feeling this will be a relatively short game with (hopefully) a lot of replayability. Great video! Thanks for for the upload!

    • @trashpanda2481
      @trashpanda2481 Месяц назад +1

      In the interviews they suggested the game will be longer than infinite

  • @EastyyBlogspot
    @EastyyBlogspot Месяц назад +202

    I still find it very bizarre...ken closes up the studio to concentrate on smaller scale games and yet goes back to the bioshock style well and even stating its a bigger gamer then he has done in the past

    • @RS-ry4lp
      @RS-ry4lp Месяц назад +103

      It’s pretty clear that statement was more a tongue in cheek statement about wanting to separate himself from corporate control. If there’s one thing Ken hates it’s having higher ups to hassle him regarding his vision. Moving away from “big” developers to do “small” stuff, here meaning independent.

    • @Splendorius
      @Splendorius Месяц назад +18

      Then he calls game Judas

    • @that_damn_kiddo
      @that_damn_kiddo Месяц назад +3

      ​@@RS-ry4lpisn't his new studio still owned by 2K?

    • @DarkM00n575
      @DarkM00n575 Месяц назад +19

      Watch the interview, he literally talks about this

    • @Hugsloth
      @Hugsloth Месяц назад +12

      Ken Levine is not actually as creative or smart as he really wants people to think he is.

  • @MrMuggsly
    @MrMuggsly Месяц назад +35

    As someone who truly loved the bioshock series you had me at bioshock in space and this video just makes it more enticing. When you say resources are limited and I hope this is not atomic heart style of resources. That game was truly a chore when it could have been so much more

  • @jordanmehl4328
    @jordanmehl4328 Месяц назад +1

    The interview was wonderfully insightful into just how unique this game is, and I can't wait for it to come out.

  • @MossyDroid
    @MossyDroid Месяц назад +1

    This genuinely looks so good, I can't wait to see how it progresses over the years

  • @luke7447
    @luke7447 Месяц назад +4

    Hearing you talk about games is never a waste of time for me 😊

  • @BainesMkII
    @BainesMkII Месяц назад +37

    Will there be any effort to address how such relationship/morality systems tend to incentivize the "all-in" route, and arguably punish switching directions mid-game?

    • @AC-hj9tv
      @AC-hj9tv Месяц назад +3

      This

    • @Hugsloth
      @Hugsloth Месяц назад +2

      i have this hunch that the game is going to lean toward Nefertiti being the 'good' route.

    • @nailinthefashion
      @nailinthefashion Месяц назад

      I think his mindset is “all in and play it multiple times in different ways” so literally just preferences

    • @Subsandwich981
      @Subsandwich981 Месяц назад +1

      @@Hugsloth If that's the case, why should we care? Does it matter?

    • @andreasheinze9685
      @andreasheinze9685 Месяц назад +2

      @@HugslothAnd why is that?

  • @ggary04
    @ggary04 Месяц назад +2

    Before I get too far in I want to say you guys did a fantastic job with Ken in the interview.
    I really feel like you guys had a great discussion about what we're getting here with Judas.

  • @InspirationalBacon
    @InspirationalBacon Месяц назад +3

    I enjoy Ken Levine talking about bioshock in the old behind the scenes footage for both 1 and 2. He knows what he wants from these titles.

  • @ericvcod2133
    @ericvcod2133 Месяц назад +7

    Another thing you didn't mention that is a BIG deal is how lines of dialog are also treated like bricks. If you pay attention during some cutscenes in the interview you can tell that characters occasionally talk over each other.
    I feel bad for the narrative designer and programmer who has to build a system to make this stuff make some sense in the end. But they did take 10 years of RnD to make this thing work, so who knows.

    • @DanKaschel
      @DanKaschel Месяц назад +1

      I'm pretty concerned about the dialog. Conversation doesn't really go together like Lego. Statements interact with each other in terms of cadence and intensity. I hope we don't get an uncanny valley effect with VO.

  • @mohawkgarry
    @mohawkgarry Месяц назад +3

    Im sold! I love the appeal if it being quite replayable as well, especially with the difference in options, sides, and how it might change depending on how often you fail

  • @rocket-sprocket4616
    @rocket-sprocket4616 Месяц назад +1

    I’ve already watched the FPS podcast but I’ve been waiting for Judas for ten years, i can’t wait. Thanks for the coverage Skillup

  • @hanklestank
    @hanklestank Месяц назад +2

    “System shock is just bio shock in space”
    I think you misspelled Prey?

  • @RazTheOtter
    @RazTheOtter Месяц назад +4

    God this game looks and sounds incredible. I cannot wait to see it fully finished.

  • @meiblades
    @meiblades Месяц назад +3

    Hearing about Judas' take on Narrative Lego reminds me of an old game called Sacrifice...
    While Judas is likely a lot more seamless and reactive due to being able to push current tech, it does make me think of how Sacrifice had many different permutations of possible "routes" based off of player's decisions of when they chose to support different gods.

  • @intothevoid2046
    @intothevoid2046 Месяц назад +1

    Voice/Acting, animation and design already have me hooked. This is going to be unique, no matter what.

  • @derekbambenek7803
    @derekbambenek7803 Месяц назад

    Even seeing a distilled version of the talk the other day opens up what a gem JUDAS is shaping up to be!
    Appreciate the summary; consider one Bioshock fan succinctly hyped!

  • @Movel0
    @Movel0 Месяц назад +4

    I was sold at BioShock in space but I am even more sold at Prey Mooncrash in space.

    • @chrislee5268
      @chrislee5268 Месяц назад +2

      That was already in space though.

  • @Fragga123
    @Fragga123 Месяц назад +4

    I’m stoked! I could play more Bioshock forever!

  • @Inogat
    @Inogat Месяц назад

    I watched the 2 hours video but a refresher is good,
    Also I just like listening to your videos when I'm working ^^

  • @AlternateCyborg
    @AlternateCyborg Месяц назад

    Thank you for the review! Glad you're liking my crazy posters :D

  • @15awesomehighfive
    @15awesomehighfive Месяц назад +37

    I know Levine said they were largely working with unknowns, but isn't Tom voiced by Troy Baker?

    • @Dj-621
      @Dj-621 Месяц назад +27

      Two things can be true at once

    • @braxtonwise9897
      @braxtonwise9897 Месяц назад +18

      Largely as in not 100%? In that case its fair that at least some VAs are big names

    • @nuneke0
      @nuneke0 Месяц назад

      constants and variables....

  • @bobrown4609
    @bobrown4609 Месяц назад +6

    Seeing a lot of Hades DNA here. Swap out the gods of hades with the big three of Judas, and you see what I mean. Very cool. Great video!

  • @inuclearpickle8628
    @inuclearpickle8628 Месяц назад

    Looks really interesting will be looking forward to it’s eventual release

  • @Karvanoppa
    @Karvanoppa Месяц назад +1

    Thank you for this.. overview as the trailer was intriguing enough but without additional info i just kinda forgot this existed but now, it shot way up there, something to look forward to though the release is still far away the game looks great, as love me some Prey, Dishonored type of games and this plug the current void quite nicely when it releases. 😁

  • @Dweller84
    @Dweller84 Месяц назад +23

    3:14 A giant "Robo-Doggy" that you can use as a tank? *Shut up and take my money*!

  • @ScientificGlassblowing
    @ScientificGlassblowing Месяц назад +3

    Would You Kindly, Open The Pod Bay Doors.

  • @SerpC
    @SerpC Месяц назад +1

    Can't wait to see how this turns out

  • @gj8622
    @gj8622 Месяц назад +2

    A lot of this sounds like Prey: Mooncrash. And that's amazing.

  • @Houldey
    @Houldey Месяц назад +14

    honestly, it looks pretty cool and refreshingly 'honest' about what it is - not claiming these equally insane and inane big numbers regarding map size etc, nor trying to make us feel that all the over animated time they wasted on shrinking horse testicles was good actually. Bioshock 1 was pretty good, 2 was brilliant and whilst 3 popped off for most I didn't care for it - it went too far in the action shooter / turn your brain off direction. This looks really system based which I love, and tbh - the combat, deliberate choices and tactical approach DOES remind me of system shock lol, which is a good thing. Will keep an eye on it for sure :)

    • @ModestPavement
      @ModestPavement Месяц назад

      You like BioShock 2 better than 1. Whaaat? Lol.

    • @PantsaBear
      @PantsaBear Месяц назад +2

      @@ModestPavement I mean, 2 does some things better than 1 for sure. 1 is the one most remembered because of the subversive narrative (which wasnt a popular thing to do in AAA FPS games nearly 20 years ago) and the pure shock (hehe) of seeing Rapture and how atmospheric it was compared to games for its time.

    • @gaiusfulmen
      @gaiusfulmen Месяц назад

      2 has better combat I feel @@ModestPavement

    • @ModestPavement
      @ModestPavement Месяц назад

      @@PantsaBear it's been a long time since I've played it. I remember it being a downgrade in pretty much every facet so I'm genuinely curious what things you think were better cause you could be right and I'm just not remembering well lol.

    • @ModestPavement
      @ModestPavement Месяц назад

      @@gaiusfulmen really? Interesting. I remember feeling underpowered and weak playing as a big daddy. Immersion breaking but hey could be wrong. It's been a long time lol

  • @Seamoorif
    @Seamoorif Месяц назад +5

    There are some creatives that just have my complete trust and support when it comes to projects they’re working on. Ken Levine is one of those people.

    • @chrislee5268
      @chrislee5268 Месяц назад +2

      Reminder that he made a sci fi story in Bioshock Infinite using the multiple worlds theory because he thought it was cool, without knowing how any of it worked.

    • @PantsaBear
      @PantsaBear Месяц назад

      @@chrislee5268 You'll be surprised how many people will enjoy games that pretend to be deep, as long as they look cool lol. Unless youre a teenager/younger or were a teenager/younger when Bioshock and its sequels came out, its pretty easy to dismiss a lot of the stories for these Ken Levine games past the spectacle

    • @aolson1111
      @aolson1111 Месяц назад +1

      @@chrislee5268Reminder that many worlds theory is unscientific made-up bullshit and it doesn't actually matter if someone changes how it works. It's like whining that time travel in a movie didn't work exactly how you wanted it to.

  • @mileslemon
    @mileslemon Месяц назад

    first I'm hearing of this, actually looks pretty amazing. art direction and animation work is phenomenal

  • @dayoni99
    @dayoni99 Месяц назад +1

    This sound very good, can't wait!

  • @joeyjojojrshabadoo7462
    @joeyjojojrshabadoo7462 Месяц назад +17

    I think a lot of people would be quite happy with a Bioshock in space

  • @locolama
    @locolama Месяц назад +11

    "procedurally generated roguelite shooter"... aaaaaand dropped!

  • @Mayorofsexytown1303
    @Mayorofsexytown1303 Месяц назад +18

    Man Bioshock holds a special place in my gamer heart. Couldn't be more excited for a game! Great video as always Skill up!

    • @NickHunter
      @NickHunter Месяц назад

      Yeah same, if Levine is gonna build a world I'm gonna damn well visit it

    • @Mayorofsexytown1303
      @Mayorofsexytown1303 Месяц назад

      @@NickHunter It could have horrible reviews and I'm still going to need to give it a play through. Halo is like that for me too. Yeah there are some Halo games that are not the best, but I still need to play all of them lol. I think there are a few franchises like that for everyone.

  • @royaljunior2125
    @royaljunior2125 Месяц назад +1

    I like how this is animated!

  • @Tyacis
    @Tyacis Месяц назад +1

    So its basically "I have no mouth yet. I must scream" mixed with BioShock and Prey? Ok im sold

  • @15awesomehighfive
    @15awesomehighfive Месяц назад +2

    I hope they keep the graphics like this and avoid sacrificing smooth, fun gameplay in the name of (inevitably) soon-to-be-aged graphics. Gameplay, art and music over DF-pandering graphics any day of the week!

  • @Sx-xy2zi
    @Sx-xy2zi Месяц назад +4

    So excited for this:)

  • @austinhoff66
    @austinhoff66 Месяц назад +1

    Gotta keep my eye on this for sure

  • @Mmmmilo
    @Mmmmilo Месяц назад +2

    This looks amazing.

  • @AgostinhoRenner
    @AgostinhoRenner Месяц назад +52

    The idea of countering what the player is using is very dangerous as a design choice. If the player likes to stealth and it is heavly investing onto stealth, the game activly countering that can be very frustrating. Nothing is more frustrating when your build just "Doesn't work" and it is not because of your build but because the game chose to throw a ton of imunities into the enemies.

    • @gama2064
      @gama2064 Месяц назад +10

      yeah that was my first thought as well, this could easily backfire.

    • @banekiller6245
      @banekiller6245 Месяц назад

      Maybe a counter mechanic to reset these immunity’s, if it’s a immersive sim you shouldn’t be locked out of your preferred play style

    • @pie6088
      @pie6088 Месяц назад +4

      This was already done in phantom pain.

    • @J3f3R20n
      @J3f3R20n Месяц назад +4

      "We need more reactive enemies and worlds" Dev does something like that... "NO, no like THAT."

    • @MomirsLabTech
      @MomirsLabTech Месяц назад +3

      Or less pessimistically it can be seen as a challenge. If you have played the game before and know about some in game hard counters you will be more thoughtful in a build that you develop over the course of a run.
      You'll be aware that while it can be incredibly powerful to hone in on a very specific build, the opportunity for a hard counter exists. This allows the player to either commit hard to the build and be OK if that hard counter shows up, or build in some contingency plans in case that does happen while sacrificing some strength/utility of the core build kit.
      Also idk if you've ever played a roguelite where you've encountered a hard counter to your build but still won anyways - that feeling is near God hood. Its very much a "you have no power here" situation.

  • @TC-dh7zi
    @TC-dh7zi Месяц назад +23

    Two minutes in and thank you for saying Bioshock in space is way more accurate than System Shock. Its been so annoying to see the same joke online ignoring the differences between not only the game design but the public perception of those games to the public. Bioshock is widely popular...system shock is not.

    • @chrislee5268
      @chrislee5268 Месяц назад +1

      And System Shock is a much better game despite being less popular. It's a joke because of how dumbed down and Hollywood the Bioshock series is.

  • @johnjohnson7259
    @johnjohnson7259 Месяц назад

    Insanely hyped for another bioshock style Ken Levine game. Definitely gonna play this

  • @Orionstar1111
    @Orionstar1111 Месяц назад

    Looks amazing! Can’t wait for it

  • @JONATHANP1619
    @JONATHANP1619 Месяц назад +7

    I'm pretty sure it is like when Bethesda said Starfield is a new Ip and it ended up being Fallout with a space skin.
    Some studios just know the one thing. And if the one thing is not for me, i'm not gonna buy it.

  • @dosomething6975
    @dosomething6975 Месяц назад +3

    Lol don't have time for it, what hell no, I want 3hr podcasts! Keep em' coming! Always love FPS

  • @johnjuandemarco
    @johnjuandemarco Месяц назад

    That art style is STUNNING

  • @pivorocks
    @pivorocks Месяц назад +1

    This is very intriguing.

  • @I_am_ENSanity
    @I_am_ENSanity Месяц назад +28

    Never pre-order, never buy day 1, and never purchase microtransactions.

    • @84jesterx
      @84jesterx Месяц назад +3

      cool. different subject

    • @bigjuando
      @bigjuando Месяц назад +3

      No he's definitely right

    • @gaiusfulmen
      @gaiusfulmen Месяц назад

      I mean, this is as applicable a place as any to counter hype@@84jesterx

    • @yourvoicecanbeat
      @yourvoicecanbeat Месяц назад +2

      Except this game. Take my money!!!!!😂😂😂

    • @Chris-sm2uj
      @Chris-sm2uj 14 дней назад

      @@yourvoicecanbeat famous last words before dissapointment

  • @TacticusPrime
    @TacticusPrime Месяц назад +7

    Prey was already Bioshock in space, and it rocked. Too bad the title was so lame and terrible for SEO.

  • @bjwal6
    @bjwal6 Месяц назад

    Great coverage

  • @SageWon-1aussie
    @SageWon-1aussie Месяц назад

    Man, I just got a sit-stand desk. Really so much better for my back.
    Ken Levine made another Bioshock game, but in space.
    I've liked all the Bioshock stuff, so I think I'll enjoy exploring his story. I'm not sure that messing with the story myself will improve the experience, but it is something only a video game could do.
    Looking forward to this one.

  • @ergohash2517
    @ergohash2517 Месяц назад +9

    I am helping Hope simply because of her character design.
    I like what this game is shaping out to be.

    • @GodOfWarConnoisseur
      @GodOfWarConnoisseur Месяц назад

      Lmfao dude imagine doing a mission in a grand theft auto game and going to the Next person and them acting like crybabies because you did a mission for someone else. It's literally dumb as hell.

    • @GodOfWarConnoisseur
      @GodOfWarConnoisseur Месяц назад

      Also you're putting your hope in a girl just because of her looks? Lmao what a simp

    • @_holy__ghost
      @_holy__ghost Месяц назад +7

      ​@@GodOfWarConnoisseur you're trolling right? are you seriously upset by the fact that rival factions wont want to work with you because you helped their direct adversary?

    • @MightyManotaur22
      @MightyManotaur22 Месяц назад +3

      @@GodOfWarConnoisseur you have never played a video game before lmao. this system is present in SO MANY different games.

  • @DoomsdayMayBeOkay
    @DoomsdayMayBeOkay Месяц назад +6

    Ken Levine is keeping the immersive sim genre alive, that alone is worth celebrating.
    Hope the game is a banger and an inspiration for other studios.

    • @CrazyxEnigma
      @CrazyxEnigma Месяц назад +1

      I personally wouldn't qualify any of the BioShock games as imsims. They're pretty linear and there's little variety to problem solving beyond what gun or magic spell to defeat your enemies with.

    • @gaiusfulmen
      @gaiusfulmen Месяц назад

      Him and Arkane. Although after Redfail it seems the imsim may be primarily relegated to the indie sector. Which is just about great if you ask me

  • @PerpetuallyTiredMusician
    @PerpetuallyTiredMusician Месяц назад +1

    I watched/listened to the longer video. To me this feels like A Bioshock that has taken a lot of hints from death loop. I am all for it, unlesss they eff it up with non sensical monetisation this should be a fun time.
    Peace

  • @justicaar
    @justicaar Месяц назад

    BioShock is my favorite game of all-time, so I've been really looking forward to Judas. Even more excited now, really love what I'm seeing! Hope we also get an update on Cloud Chamber's upcoming BioShock game, very interested to see where they take it next. Thanks for the great video!

  • @callmeclark9899
    @callmeclark9899 Месяц назад +4

    Not sure I’m a fan of the idea of procedural generation in a bioshock like game

  • @clydu91
    @clydu91 Месяц назад +3

    This REALLY looks just to be Bioshock in space.

  • @atilathenun
    @atilathenun Месяц назад +2

    This looks great

  • @YoRHa_iBenimaru
    @YoRHa_iBenimaru Месяц назад

    Maaaan.. that looks fantastic

  • @grayaj23
    @grayaj23 Месяц назад +33

    "roguelike" and "meta-progression" in the same sentence makes baby Nethack cry :(

    • @nexeos
      @nexeos Месяц назад +2

      That's been the standard for years now though?

    • @gamelord12
      @gamelord12 Месяц назад +13

      @@nexeosWe tend to call those roguelite. And to be fair, in the previous video, that's what they called this game. I got the sense "roguelike" was more of a slip of the tongue.

    • @pie6088
      @pie6088 Месяц назад +1

      Im also not a fan of meta progression buffs, but it makes the game more approachable so its nos urprise its in this game.

    • @michaelm1053
      @michaelm1053 Месяц назад +1

      Rougelike and rougelite are surly easily mis matched in the moment

    • @znubionek
      @znubionek Месяц назад +1

      @@michaelm1053why? meta-progression is a standard in roguelikes. no reason to use two names for the same genre anymore, just forget about the word roguelite

  • @kishin0067
    @kishin0067 Месяц назад +10

    So it's Bioshock in space, with some rouge-lite elements and procedural generation
    Also I just love the cooperate talk of "Narrative Lego": We do the stuff everyone does when generating levels but we gave it a new name to appear smart and sophisticated

    • @Dracobyte
      @Dracobyte Месяц назад +1

      So PREY Mooncrash but at a bigger scale?

    • @gamelord12
      @gamelord12 Месяц назад +6

      There's a very good summary of Narrative Lego in this video, and it's quite clear that it's not referring to the level generation.

  • @samanderson1650
    @samanderson1650 Месяц назад +1

    I trust Ken to deliver. Really looking forward to this one, and I like the addition of rogue like elements too. More excited for this than the "Bioshock 4" game that we have heard nothing about in six years.

  • @Ryattt81
    @Ryattt81 Месяц назад +6

    One of my favorite quotes is
    "Critics are people who watch a battle from a high place, then come down and shootbthe survivors."
    Much of this comments section is reminding me of that. 10 years of hard work distilled into something its not, by people who dont know what they are talking about.

  • @obsidiancrow450
    @obsidiancrow450 Месяц назад +19

    7:07 this is the FNV reputation system. Why is the games industry gaslighting its self and acting like this doesnt already exist

    • @ilyamacintosh303
      @ilyamacintosh303 Месяц назад +3

      I don't think you understand what gaslighting means

    • @WealdWold
      @WealdWold Месяц назад +8

      ​@ilyamacintosh303 besides the point; this is literally just a reputation system. You work with one person, they like you more, other people like you less. They help you, you get X, Y, and Z, etc.
      Like that's fine, I don't think anybody is gonna say this is a bad thing, but this "narrative lego" shit is just taking something that has existed for years and years, and trying to rebrand it as something new. It's like Games Workshop changing Dwarves to Duradin - you can call them whatever you want in your setting, but a dwarf is a dwarf is a dwarf.
      Nothing about it is new or innovative.

    • @chrislee5268
      @chrislee5268 Месяц назад +1

      The gaming industry is stupid.

    • @azeremen12
      @azeremen12 Месяц назад +1

      Thank you! I wish I'd read your comment before posting. I watched that video and all I could think was, "why are they talking about all of this stuff like it's new?" I mean, I get it, marketing, but part of me kind of hopes to see something new. Also, big Bioshock fan, but if you like those games, anything made by Arkane (except that vampire game) will rock your socks off. The amount of player expression and narrative choice in missions (if not so much in the overall story) is literally what Judas is about without the pretentious marketing. HIGHLY recommend Prey or Dishonored 2 to anyone who hasn't played them.

    • @janogabor7697
      @janogabor7697 Месяц назад +2

      @@azeremen12 I think it's fundamental missunderstanding on your part of what this game is doing. It's the combined effect. I'm sorry, but this doesn't sound like Fallout New Vegas at all. For one the reactions are not made with a CRPG frame of work.
      Also while I like Arkane I think they are a bit overrated and have fallen deeply into decline in most of their recent output.

  • @michaelm1053
    @michaelm1053 Месяц назад +1

    It really is nice to see that there is at least one game from my childhood that is growing and progressing in a positive direction. I need to go back and re-experience bio shock

  • @soloalpaca5772
    @soloalpaca5772 Месяц назад +1

    Im so looking forward to this game. I love all the bioshocks

  • @DreamerYB
    @DreamerYB Месяц назад +9

    Where is the dragon’s dogm…-he said this week. ..oh, okay…

    • @jochemcasier6974
      @jochemcasier6974 Месяц назад +3

      Let creators create within their own free space. They don't have any obligations towards you. Whenever a review might or might not arrive, the game will still be there. 😉

    • @vivekkparashar6369
      @vivekkparashar6369 Месяц назад +17

      ​@@jochemcasier6974
      He was just asking a question, no need to glaze skillup

    • @DreamerYB
      @DreamerYB Месяц назад +4

      @@vivekkparashar6369 And I was only joking dude took it personally 🤣

    • @KABLAMMATS
      @KABLAMMATS Месяц назад +1

      ​@@jochemcasier6974 actually they do, because this is their job

    • @jochemcasier6974
      @jochemcasier6974 Месяц назад +1

      @@KABLAMMATS🫡

  • @TimothyRisby
    @TimothyRisby Месяц назад +72

    If it looks like a 🦆 , quacks like a 🦆 - it’s a 🦆

    • @BrokenNoah
      @BrokenNoah Месяц назад +31

      Unless it's a polymorphic alien entity that mimicked a duck

    • @JPOG7TV
      @JPOG7TV Месяц назад +1

      Swans?

    • @sosukelele
      @sosukelele Месяц назад +2

      @@JPOG7TV swans, geese and ducks are pretty much the same thing

    • @Dracobyte
      @Dracobyte Месяц назад

      ​@@BrokenNoahthen is a PREY duck!

    • @Ready_Set_Boom
      @Ready_Set_Boom Месяц назад +1

      Wait am I a duck?

  • @mikew735
    @mikew735 Месяц назад +1

    very excited.

  • @MightyManotaur22
    @MightyManotaur22 Месяц назад +2

    This sounds legitimately innovative. So cool! Bioshock is my favorite game of all time and it's very very hard to not get overly hyped for Judas. This video doesn't help!

  • @GigglingStoners
    @GigglingStoners Месяц назад +18

    Eh, poor man's Bioshock, which was poor man's System shock.
    Didnt Levine say prior to announcement he wanted to do something different?

  • @tylerward7068
    @tylerward7068 Месяц назад +3

    Procedural generation, pseudo or not, and roguelite gameplay have completely taken the wind out of my sails for this one.

  • @razvanzamfir1545
    @razvanzamfir1545 Месяц назад +2

    I'll wait for reviews, but it seems I will be picking this up at (or soon after) release.

  • @Craftal
    @Craftal Месяц назад +1

    I combined your last Eureka promo discount code with a sale they were having and got a $1k standing desk for almost 50% off. Big up.

  • @kristiangjessvaag4617
    @kristiangjessvaag4617 Месяц назад +2

    10:30 I never got the logic of "if you prefer playstyle X, we'll make X harder." Why? So I have a worse time? So I can't play the way I want?

    • @aolson1111
      @aolson1111 Месяц назад +1

      Put it on the easiest difficulty if you're so mad about them giving you any sort of challenge.

    • @Chris-sm2uj
      @Chris-sm2uj 14 дней назад

      @@aolson1111 have a backbone and accept different opinions if you're so mad about it