Here's how Judas is trying to be more than just 'Bioshock in space' (Hands-on Overview)

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  • Опубликовано: 8 фев 2025

Комментарии • 1,1 тыс.

  • @SkillUp
    @SkillUp  10 месяцев назад +58

    Thank you Eureka Ergonomic for sponsoring this video. The Aero Pro Standing Desk is on sale at 30% off of its regular price. Click: eurekaergonomic.com/skillup

    • @zazamaza8648
      @zazamaza8648 10 месяцев назад +2

      Your podcast is very bad bro

    • @oBCHANo
      @oBCHANo 10 месяцев назад +3

      I just hope this game doesn't end up being like Infinite where every area just felt like an arena to shoot enemies in as opposed to the first 2 games that had more exploration.

    • @NicoBlackXIV
      @NicoBlackXIV 10 месяцев назад +1

      Guys, what happened to the REVIEWS??? Lately we're not getting any from you. Certainly not for the games we actually care for.

    • @Deliveredmean42
      @Deliveredmean42 10 месяцев назад

      Well makes sense it might be different given its not constrained to that generation of console.@@oBCHANo

    • @SoulCharter
      @SoulCharter 10 месяцев назад

      @@oBCHANo I agree, the combat wasn't the highlight of infinite....But I did love everything about the world, story, and characters. It was worth it just for those elements IMO.

  • @alexf0723
    @alexf0723 10 месяцев назад +1389

    Theres a lighthouse somewhere in this game, i just know it

    • @RandalReid
      @RandalReid 10 месяцев назад +163

      There is always a lighthouse, there's always a man, there's always a city.

    • @dragonkingofthestars
      @dragonkingofthestars 10 месяцев назад +19

      @@RandalReidin a meta sense it sorta describes all the games that followed in bioshock's foot steps in a way i never understood until now.

    • @KnowThatIDontKnowYou
      @KnowThatIDontKnowYou 10 месяцев назад +17

      In space, It’s called a star.

    • @TwinFather0420
      @TwinFather0420 10 месяцев назад +4

      If there isn’t this game is garbage! 0/10

    • @dragonkingofthestars
      @dragonkingofthestars 10 месяцев назад +8

      @@KnowThatIDontKnowYouactually we can be more detailed then that: it be a Pulsar, sometimes called "'cosmic lighthouses'".

  • @devak45167
    @devak45167 10 месяцев назад +702

    For the record, I would be PERFECTLY fine with a new game being just Bioshock in space. That sounds amazing

    • @yomamasohot6411
      @yomamasohot6411 10 месяцев назад +14

      I wouldn't be. We have had one "Elder Scroll in space" game and we all how that turned out.

    • @Dracobyte
      @Dracobyte 10 месяцев назад

      Then System Shock and / or PREY is your friend!

    • @Fredtalica
      @Fredtalica 10 месяцев назад +92

      Prey 2017 is your closest bet. You even start off with a wrench.

    • @shierubea
      @shierubea 10 месяцев назад +1

      Damn well agree with ya

    • @completelytransparent6320
      @completelytransparent6320 10 месяцев назад

      @@yomamasohot6411bruh bethesda is ass and that engine is ass. smoof bron comment. enjoy not playing this game

  • @shorafarahani
    @shorafarahani 10 месяцев назад +242

    As a former employee who was recently laid off the team, it is so conflicting for me seeing the videos past few days. I still love the game, the people and the team.. but it is so disheartening to be let go after all those sleepless night and shepherding the whole environments art thing and then not see this come to fruition all the way to the end.
    very hard
    still, hope everyone get a chance to experience this amazing thing once it is (hopefully) finished

    • @Sx-xy2zi
      @Sx-xy2zi 10 месяцев назад +1

      Why were you let go? Freelance?

    • @fengxii
      @fengxii 10 месяцев назад +5

      That can't be easy, it's rough in this industry. I'm sure your work was pivotal, I hope you can find closure in whatever you do next!

    • @shorafarahani
      @shorafarahani 10 месяцев назад +109

      @@Sx-xy2zi nope... I was effectively the lead artist on the game for 2.5 years. When I brought up my displeasure for lack of promotion to production, I was let go

    • @tamie341
      @tamie341 10 месяцев назад

      ​@@shorafarahaniNah fam dont lie, you banged the secretary right??

    • @bigbalticbox
      @bigbalticbox 10 месяцев назад +1

      ​@@shorafarahaniHave you got an ArtStation or smth to check out your work?

  • @Turrbulence
    @Turrbulence 10 месяцев назад +118

    The one time I used Twitter was to congratulate Ken Levine on how amazing Bioshock Infinite was around the time of release in 2013. He replied to me shortly after thanking me for the kind comment and while small, that has really stuck with me. He didn't need to reply, it was a rhetorical statement and yet he took a moment for a fan. I've been anxiously awaiting his next game and it looks worth the wait, there aren't many creators that get to craft and perfect a project for so many years.

  • @sorryshiina6264
    @sorryshiina6264 10 месяцев назад +31

    Having a combat sandbox that responds to the player's preferred playstyle is actually something we've seen done before and to great effect. MGSV had this exact system, referred to as 'enemy preparedness'. Faction soldiers and outposts would change their loadouts and equipment depending on how you played against them.
    Did a few missions at night? Enemies have torches. Did *a lot* of missions at night? Enemies have flares and NVGs. Maybe you like snipers and headshots? Enemies now have helmets. That game's sandbox reacted to your playstyle. If it was getting too annoying you could either switch playstyles or send your Mother Base soldiers on missions to destroy NVG or helmet caches.
    I'm hoping this game manages to mimic that system without it getting to a point where the player is completely and permanently locked out of their preferred playstyle because enemies systematically counter them with no way to circumvent their 'preparedness.'

    • @DanKaschel
      @DanKaschel 10 месяцев назад +5

      Completely agree that this could be amazing but there are absolutely many ways it could go wrong.

  • @seb1520
    @seb1520 10 месяцев назад +213

    The utter fucking chaos and weirdness of this game is what makes it so special to me. I can’t wait to play this

  • @stephenrego6065
    @stephenrego6065 10 месяцев назад +464

    The "narrative Legos" just sounds like how narrative should work in RPG's as the standard. I'm reminded of Fallout New Vegas, where each faction reacts accordingly towards your actions whether it's helping them, hurting them, or helping their enemies, etc. the world/story should be shaped based on the players choices. That's what I want in every RPG

    • @pwd1134
      @pwd1134 10 месяцев назад

      Don't buy into these marketing hype words they're using. This is a procedurally generated roguelite. Nothing at all like New Vegas. At best the story will be a decent background drop while we rinse and repeat the same areas over and over again after every death.

    • @that_damn_kiddo
      @that_damn_kiddo 10 месяцев назад +52

      Ken's the type of dude to keep reinventing the wheel and call it something else.

    • @TheNovaimmortal
      @TheNovaimmortal 10 месяцев назад +19

      Take same product and sell it as this new hot item.

    • @TehPwnographer
      @TehPwnographer 10 месяцев назад +40

      FONV was very binary in these cause/effects, I think Levine and team are trying something a little more complex.

    • @IncognitoActivado
      @IncognitoActivado 10 месяцев назад +2

      It's a shame the game is w@ke. XD

  • @nospimi99
    @nospimi99 10 месяцев назад +13

    I haven’t listened to the podcast so iI’m not sure if it was talked about there, but I wanted to bring up an interesting fact I haven’t seen a lot of people talk about. When Bioshock was originally being made the plan was to have it set in a type of spaceship. The idea was they wanted to have a setting where the player couldn’t logically just go “fuck this, I’m leaving.” Because in a world like Rapture any sane person would see their first Splicer would do just that and Ken wanted to have a reason why the player couldn’t do that. The first pitched idea was a spaceship since you can’t just, leave it. And apparently the game got decently far along with that idea before they changed it to the underwater city we know today. I imagine a lot of ideas that were brainstormed for that original space Bioshock were used for this game and why he originally decided to have this game be set there.

  • @William_Brando
    @William_Brando 10 месяцев назад +41

    This told nothing to me back when they released the reveal trailer, but seeing all of these elements come up now?? You got me interested.

  • @chazmaru9583
    @chazmaru9583 10 месяцев назад +2

    Thanks a lot for taking the time to produce this helpful additional "recap" video, this wasn’t expected but it is indeed very helpful for us old… I mean, busy people.

  • @Gr8VngnzN4esAngr
    @Gr8VngnzN4esAngr 10 месяцев назад +12

    Highly anticipating Judas and truly hope they knock it out the park.
    That said, I remember one of the reasons Ken wanted to create this game was because of Bioshock Infinite and all the conversation around used games eating into sales of 'one-and-done games,' and how to protect sales etc. He mentioned something about trying to create a single player, narrative-driven game that could be highly replayable, thus keeping the player engaged for multiple play-throughs and essentially not trading the game or selling it on.
    I always thought he had fallen down a rabbit hole given his experience with Infinite, and that in reality it was never an issue. The issue was with a ballooning budget from mismanagement, thus requiring huge sales to make the game profitable. And that remains a huge problem today unfortunately.
    But as we stand right now, I am begging for a return to short, highly curated 'one-and-done' games in the mould of Bioshock, Uncharted etc. And here's the thing: I replayed those games loads of times because they were simply that good.

  • @Delta2357
    @Delta2357 10 месяцев назад +30

    I'll take my guess now. The twist is that the world never really ended on Earth

  • @cody3335
    @cody3335 10 месяцев назад +20

    The goal of making the procedural gen not noticeable is awesome

    • @gunnarschlichting9886
      @gunnarschlichting9886 10 месяцев назад +2

      If you want to see an older example of it for level layout/generation, go play Warframe. This seems like it's going to try and be more robust/varied, but the same idea is there. Works pretty well.

  • @RandalReid
    @RandalReid 10 месяцев назад +211

    "BioShock in space" - Prey?

    • @josh9592
      @josh9592 10 месяцев назад +42

      i would have thought prey would be closer to system shock as opposed to bioshock

    • @AC-hj9tv
      @AC-hj9tv 10 месяцев назад +20

      Prey is amazing

    • @grahamgilmore42
      @grahamgilmore42 10 месяцев назад +22

      I love Prey (2017). And sure, there’s some similarities to Bioshock. But Prey relies on its immersive sim elements to let you find many different solutions to progress. I don’t think that’s what we’re going to get with Judas. I think the game is going to give you the choice of where you want to go and react accordingly when it comes to how that affects the narrative. But I don’t think we’re going to see things like “hey, I need to get into that room. I could find the passcode somewhere to open the door. Or I could make some makeshift stairs with my gloo gun to get to the opening on the top. Or I can turn into a coffee cup and squeeze through a small opening.”

    • @CoyotesOwn
      @CoyotesOwn 10 месяцев назад +2

      System Shock.

    • @chrislee5268
      @chrislee5268 10 месяцев назад

      Bioshock players are braindead.

  • @gamelord12
    @gamelord12 10 месяцев назад +185

    It's weird that everyone keeps saying pseudo procedural generation. It sounds identical to normal procedural generation. A procedure is run that generates a level out of templates, just like Spelunky. It doesn't make it less procedural just because it isn't Minecraft.

    • @thierryfaquet7405
      @thierryfaquet7405 10 месяцев назад +20

      pseudo means that only some parts are generated proceduraly. Nothing more, nothing less...

    • @polygonDust
      @polygonDust 10 месяцев назад +80

      @@thierryfaquet7405 "Semi" would be a more appropriate term, though. "Pseudo" means fake or imitation.

    • @gamelord12
      @gamelord12 10 месяцев назад +20

      @@thierryfaquet7405But once again, that's how it always works. Even Minecraft has pre-made blocks that it's placing en masse.

    • @bedcreep
      @bedcreep 10 месяцев назад +5

      @@polygonDustYeah semiprocedural is a much better description.

    • @MightyManotaur22
      @MightyManotaur22 10 месяцев назад +9

      This gets at the difference between the meaning of a word and the definition of a word being different things. When someone says procedural generation, games like Minecraft and No Man's Sky come to mind. That isn't what this is, so it makes sense to differentiate the wording to not confuse people. 🤷‍♂

  • @DanKaschel
    @DanKaschel 10 месяцев назад +2

    As he dances around the concept of the liminal area and its connection to narrative I feel like he was contractually prevented from mentioning Hades.

  • @kz3dart
    @kz3dart 10 месяцев назад +15

    10:35 similar to MGS if you kill enemy with head shots they start wearing Helmets, if you kill them in night they start having night vision ect

    • @4IndieForever
      @4IndieForever 10 месяцев назад +1

      This is where good, becomes great.

  • @DontFeedTheTrolls
    @DontFeedTheTrolls 10 месяцев назад +12

    i have a feeling this will be a relatively short game with (hopefully) a lot of replayability. Great video! Thanks for for the upload!

    • @trashpanda2481
      @trashpanda2481 10 месяцев назад +1

      In the interviews they suggested the game will be longer than infinite

  • @Shaijn815
    @Shaijn815 10 месяцев назад +6

    Feels like everyone who loved prey mooncrash and wanted more of that will be happy with what judas is trying to setup.

  • @InspirationalBacon
    @InspirationalBacon 10 месяцев назад +4

    I enjoy Ken Levine talking about bioshock in the old behind the scenes footage for both 1 and 2. He knows what he wants from these titles.

  • @mannybohde
    @mannybohde 10 месяцев назад +6

    I look forward to your videos the most. Thanks.

  • @LilBabyPenguin0x
    @LilBabyPenguin0x 10 месяцев назад +1

    The interview was wonderfully insightful into just how unique this game is, and I can't wait for it to come out.

  • @RazTheOtter
    @RazTheOtter 10 месяцев назад +5

    God this game looks and sounds incredible. I cannot wait to see it fully finished.

  • @Tyacis
    @Tyacis 10 месяцев назад +1

    So its basically "I have no mouth yet. I must scream" mixed with BioShock and Prey? Ok im sold

  • @luke7447
    @luke7447 10 месяцев назад +5

    Hearing you talk about games is never a waste of time for me 😊

  • @ggary04
    @ggary04 10 месяцев назад +2

    Before I get too far in I want to say you guys did a fantastic job with Ken in the interview.
    I really feel like you guys had a great discussion about what we're getting here with Judas.

  • @mohawkgarry
    @mohawkgarry 10 месяцев назад +4

    Im sold! I love the appeal if it being quite replayable as well, especially with the difference in options, sides, and how it might change depending on how often you fail

  • @derekbambenek7803
    @derekbambenek7803 10 месяцев назад

    Even seeing a distilled version of the talk the other day opens up what a gem JUDAS is shaping up to be!
    Appreciate the summary; consider one Bioshock fan succinctly hyped!

  • @MrMuggsly
    @MrMuggsly 10 месяцев назад +35

    As someone who truly loved the bioshock series you had me at bioshock in space and this video just makes it more enticing. When you say resources are limited and I hope this is not atomic heart style of resources. That game was truly a chore when it could have been so much more

  • @justicaar
    @justicaar 10 месяцев назад +1

    BioShock is my favorite game of all-time, so I've been really looking forward to Judas. Even more excited now, really love what I'm seeing! Hope we also get an update on Cloud Chamber's upcoming BioShock game, very interested to see where they take it next. Thanks for the great video!

  • @meiblades
    @meiblades 10 месяцев назад +4

    Hearing about Judas' take on Narrative Lego reminds me of an old game called Sacrifice...
    While Judas is likely a lot more seamless and reactive due to being able to push current tech, it does make me think of how Sacrifice had many different permutations of possible "routes" based off of player's decisions of when they chose to support different gods.

  • @zacharytrosch3406
    @zacharytrosch3406 2 месяца назад

    Yes, I remember seeing that GDC narrative LEGO talk! I’m so excited to see the implementation of it after all this time.

  • @mechanicalmonk2020
    @mechanicalmonk2020 10 месяцев назад +117

    Ok ok ok ...
    You can't "throw" a thumbs down. It'll be a thumbs up half the time...

    • @johnjowett4948
      @johnjowett4948 10 месяцев назад +14

      👍👎👍👎👍👎👍

    • @DennisJDoesVoice
      @DennisJDoesVoice 10 месяцев назад

      Don't worry everyone, I'm also testing it out myself before I respond to this comment.
      OP is correct.

    • @TrackMediaOnly
      @TrackMediaOnly 10 месяцев назад

      Though if we could throw thumbs down, rather than only seeing thumbs up like right now, maybe things would be a bit better.

    • @myclamish
      @myclamish 10 месяцев назад +6

      if you put butter on the bottom of the thumbs down, it should always land thumbs down though right

    • @nuneke0
      @nuneke0 10 месяцев назад +1

      they are also red, thumbs up would be green I assume

  • @MossyDroid
    @MossyDroid 10 месяцев назад +1

    This genuinely looks so good, I can't wait to see how it progresses over the years

  • @BainesMkII
    @BainesMkII 10 месяцев назад +37

    Will there be any effort to address how such relationship/morality systems tend to incentivize the "all-in" route, and arguably punish switching directions mid-game?

    • @AC-hj9tv
      @AC-hj9tv 10 месяцев назад +3

      This

    • @Hugsloth
      @Hugsloth 10 месяцев назад +2

      i have this hunch that the game is going to lean toward Nefertiti being the 'good' route.

    • @nailinthefashion
      @nailinthefashion 10 месяцев назад

      I think his mindset is “all in and play it multiple times in different ways” so literally just preferences

    • @Subsandwich981
      @Subsandwich981 10 месяцев назад +1

      @@Hugsloth If that's the case, why should we care? Does it matter?

    • @andreasheinze9685
      @andreasheinze9685 10 месяцев назад +2

      @@HugslothAnd why is that?

  • @samanderson1650
    @samanderson1650 10 месяцев назад +1

    I trust Ken to deliver. Really looking forward to this one, and I like the addition of rogue like elements too. More excited for this than the "Bioshock 4" game that we have heard nothing about in six years.

  • @Fragga123
    @Fragga123 10 месяцев назад +4

    I’m stoked! I could play more Bioshock forever!

  • @rocket-sprocket4616
    @rocket-sprocket4616 10 месяцев назад +1

    I’ve already watched the FPS podcast but I’ve been waiting for Judas for ten years, i can’t wait. Thanks for the coverage Skillup

  • @EastyyBlogspot
    @EastyyBlogspot 10 месяцев назад +204

    I still find it very bizarre...ken closes up the studio to concentrate on smaller scale games and yet goes back to the bioshock style well and even stating its a bigger gamer then he has done in the past

    • @RS-ry4lp
      @RS-ry4lp 10 месяцев назад +104

      It’s pretty clear that statement was more a tongue in cheek statement about wanting to separate himself from corporate control. If there’s one thing Ken hates it’s having higher ups to hassle him regarding his vision. Moving away from “big” developers to do “small” stuff, here meaning independent.

    • @Splendorius
      @Splendorius 10 месяцев назад +18

      Then he calls game Judas

    • @that_damn_kiddo
      @that_damn_kiddo 10 месяцев назад +3

      ​@@RS-ry4lpisn't his new studio still owned by 2K?

    • @DarkM00n575
      @DarkM00n575 10 месяцев назад +19

      Watch the interview, he literally talks about this

    • @Hugsloth
      @Hugsloth 10 месяцев назад +12

      Ken Levine is not actually as creative or smart as he really wants people to think he is.

  • @anasshahid224
    @anasshahid224 10 месяцев назад +1

    Man BioShock and BioShock Infinite are among my all time favorite games, absolute classics. Judas looks so good, from the creative genius Ken Levine, love how the game has similar vibes to BioShock, excited big time.

  • @Movel0
    @Movel0 10 месяцев назад +6

    I was sold at BioShock in space but I am even more sold at Prey Mooncrash in space.

    • @chrislee5268
      @chrislee5268 10 месяцев назад +2

      That was already in space though.

    • @Movel0
      @Movel0 9 месяцев назад

      @@chrislee5268 That was the joke, yes.

  • @intothevoid2046
    @intothevoid2046 10 месяцев назад +1

    Voice/Acting, animation and design already have me hooked. This is going to be unique, no matter what.

  • @Diszzzon75
    @Diszzzon75 10 месяцев назад +7

    Another thing you didn't mention that is a BIG deal is how lines of dialog are also treated like bricks. If you pay attention during some cutscenes in the interview you can tell that characters occasionally talk over each other.
    I feel bad for the narrative designer and programmer who has to build a system to make this stuff make some sense in the end. But they did take 10 years of RnD to make this thing work, so who knows.

    • @DanKaschel
      @DanKaschel 10 месяцев назад +1

      I'm pretty concerned about the dialog. Conversation doesn't really go together like Lego. Statements interact with each other in terms of cadence and intensity. I hope we don't get an uncanny valley effect with VO.

  • @SageWon-1aussie
    @SageWon-1aussie 10 месяцев назад

    Man, I just got a sit-stand desk. Really so much better for my back.
    Ken Levine made another Bioshock game, but in space.
    I've liked all the Bioshock stuff, so I think I'll enjoy exploring his story. I'm not sure that messing with the story myself will improve the experience, but it is something only a video game could do.
    Looking forward to this one.

  • @Dweller84
    @Dweller84 10 месяцев назад +24

    3:14 A giant "Robo-Doggy" that you can use as a tank? *Shut up and take my money*!

  • @michaelm1053
    @michaelm1053 10 месяцев назад +1

    It really is nice to see that there is at least one game from my childhood that is growing and progressing in a positive direction. I need to go back and re-experience bio shock

  • @The_Duckler
    @The_Duckler 10 месяцев назад +3

    Great break down on your hands on experience mate, got me interested in a lot of ways i wasn't expecting 👍

  • @trashinator4135
    @trashinator4135 9 месяцев назад

    This sounds absolutely incredible, I hope it lives up to what we're hearing here. Been too long since we had a Bioshock-esque game.

  • @Mmmmilo
    @Mmmmilo 10 месяцев назад +3

    This looks amazing.

  • @CharlieViking95
    @CharlieViking95 10 месяцев назад

    Can't wait to see how this will, undoubtedly, tie-in with the other Bioshock games. Considering we never officially got a third game from Ken, this seems like the perfect follow-up. Very excited for this!

  • @AgostinhoRenner
    @AgostinhoRenner 10 месяцев назад +53

    The idea of countering what the player is using is very dangerous as a design choice. If the player likes to stealth and it is heavly investing onto stealth, the game activly countering that can be very frustrating. Nothing is more frustrating when your build just "Doesn't work" and it is not because of your build but because the game chose to throw a ton of imunities into the enemies.

    • @gama2064
      @gama2064 10 месяцев назад +10

      yeah that was my first thought as well, this could easily backfire.

    • @banekiller6245
      @banekiller6245 10 месяцев назад

      Maybe a counter mechanic to reset these immunity’s, if it’s a immersive sim you shouldn’t be locked out of your preferred play style

    • @pie6088
      @pie6088 10 месяцев назад +4

      This was already done in phantom pain.

    • @J3f3R20n
      @J3f3R20n 10 месяцев назад +4

      "We need more reactive enemies and worlds" Dev does something like that... "NO, no like THAT."

    • @MomirsLabTech
      @MomirsLabTech 10 месяцев назад +4

      Or less pessimistically it can be seen as a challenge. If you have played the game before and know about some in game hard counters you will be more thoughtful in a build that you develop over the course of a run.
      You'll be aware that while it can be incredibly powerful to hone in on a very specific build, the opportunity for a hard counter exists. This allows the player to either commit hard to the build and be OK if that hard counter shows up, or build in some contingency plans in case that does happen while sacrificing some strength/utility of the core build kit.
      Also idk if you've ever played a roguelite where you've encountered a hard counter to your build but still won anyways - that feeling is near God hood. Its very much a "you have no power here" situation.

  • @itsaUSBline
    @itsaUSBline 10 месяцев назад +1

    So it reminds me a lot more like the *first* Bioshock in space, which has a lot of things you're talking about with more scarce resources, and needing to think through encounters more to conserve them.

  • @15awesomehighfive
    @15awesomehighfive 10 месяцев назад +38

    I know Levine said they were largely working with unknowns, but isn't Tom voiced by Troy Baker?

    • @Dj-621
      @Dj-621 10 месяцев назад +28

      Two things can be true at once

    • @braxtonwise9897
      @braxtonwise9897 10 месяцев назад +19

      Largely as in not 100%? In that case its fair that at least some VAs are big names

    • @nuneke0
      @nuneke0 10 месяцев назад

      constants and variables....

  • @alexmighty693
    @alexmighty693 10 месяцев назад +1

    The premise of the story is so good. I havent been this hype for a game since cyberpunk. The animation alone is filled with so much character.

  • @TacticusPrime
    @TacticusPrime 10 месяцев назад +7

    Prey was already Bioshock in space, and it rocked. Too bad the title was so lame and terrible for SEO.

  • @dayoni99
    @dayoni99 10 месяцев назад +1

    This sound very good, can't wait!

  • @hanklestank
    @hanklestank 10 месяцев назад +3

    “System shock is just bio shock in space”
    I think you misspelled Prey?

  • @PerpetuallyTiredMusician
    @PerpetuallyTiredMusician 10 месяцев назад +1

    I watched/listened to the longer video. To me this feels like A Bioshock that has taken a lot of hints from death loop. I am all for it, unlesss they eff it up with non sensical monetisation this should be a fun time.
    Peace

  • @Seamoorif
    @Seamoorif 10 месяцев назад +5

    There are some creatives that just have my complete trust and support when it comes to projects they’re working on. Ken Levine is one of those people.

    • @chrislee5268
      @chrislee5268 10 месяцев назад +2

      Reminder that he made a sci fi story in Bioshock Infinite using the multiple worlds theory because he thought it was cool, without knowing how any of it worked.

    • @PantsaBear
      @PantsaBear 10 месяцев назад

      @@chrislee5268 You'll be surprised how many people will enjoy games that pretend to be deep, as long as they look cool lol. Unless youre a teenager/younger or were a teenager/younger when Bioshock and its sequels came out, its pretty easy to dismiss a lot of the stories for these Ken Levine games past the spectacle

    • @aolson1111
      @aolson1111 10 месяцев назад +1

      @@chrislee5268Reminder that many worlds theory is unscientific made-up bullshit and it doesn't actually matter if someone changes how it works. It's like whining that time travel in a movie didn't work exactly how you wanted it to.

  • @gj8622
    @gj8622 10 месяцев назад +2

    A lot of this sounds like Prey: Mooncrash. And that's amazing.

  • @locolama
    @locolama 10 месяцев назад +12

    "procedurally generated roguelite shooter"... aaaaaand dropped!

  • @brettstout-rojas5833
    @brettstout-rojas5833 10 месяцев назад +1

    I try really hard, and am almost always really good about not getting hyped about future game releases.... But man, the second I saw the original trailer for this game, I was so excited. I really hope this game ends up delivering on what I believe it can, and lives up to the quality of the Bioshock series. As much as people like to complain about Infinite, if you look back on the game that we got compared to most games that we get today, that game was and still is a masterpiece. Please be good Judas.

  • @Houldey
    @Houldey 10 месяцев назад +14

    honestly, it looks pretty cool and refreshingly 'honest' about what it is - not claiming these equally insane and inane big numbers regarding map size etc, nor trying to make us feel that all the over animated time they wasted on shrinking horse testicles was good actually. Bioshock 1 was pretty good, 2 was brilliant and whilst 3 popped off for most I didn't care for it - it went too far in the action shooter / turn your brain off direction. This looks really system based which I love, and tbh - the combat, deliberate choices and tactical approach DOES remind me of system shock lol, which is a good thing. Will keep an eye on it for sure :)

    • @Rutherfordbcrazy12
      @Rutherfordbcrazy12 10 месяцев назад

      You like BioShock 2 better than 1. Whaaat? Lol.

    • @PantsaBear
      @PantsaBear 10 месяцев назад +2

      @@Rutherfordbcrazy12 I mean, 2 does some things better than 1 for sure. 1 is the one most remembered because of the subversive narrative (which wasnt a popular thing to do in AAA FPS games nearly 20 years ago) and the pure shock (hehe) of seeing Rapture and how atmospheric it was compared to games for its time.

    • @gaiusfulmen
      @gaiusfulmen 10 месяцев назад

      2 has better combat I feel @@Rutherfordbcrazy12

    • @Rutherfordbcrazy12
      @Rutherfordbcrazy12 10 месяцев назад

      @@PantsaBear it's been a long time since I've played it. I remember it being a downgrade in pretty much every facet so I'm genuinely curious what things you think were better cause you could be right and I'm just not remembering well lol.

    • @Rutherfordbcrazy12
      @Rutherfordbcrazy12 10 месяцев назад +1

      @@gaiusfulmen really? Interesting. I remember feeling underpowered and weak playing as a big daddy. Immersion breaking but hey could be wrong. It's been a long time lol

  • @williamedwards4151
    @williamedwards4151 10 месяцев назад +1

    Glad to get some solid info on what this game is about. Looks ambitious and exciting.
    Keeping hype in check, as usual. But this is definitely on my radar.

  • @15awesomehighfive
    @15awesomehighfive 10 месяцев назад +2

    I hope they keep the graphics like this and avoid sacrificing smooth, fun gameplay in the name of (inevitably) soon-to-be-aged graphics. Gameplay, art and music over DF-pandering graphics any day of the week!

  • @MightyManotaur22
    @MightyManotaur22 10 месяцев назад +2

    This sounds legitimately innovative. So cool! Bioshock is my favorite game of all time and it's very very hard to not get overly hyped for Judas. This video doesn't help!

  • @I_am_ENSanity
    @I_am_ENSanity 10 месяцев назад +31

    Never pre-order, never buy day 1, and never purchase microtransactions.

    • @84jesterx
      @84jesterx 10 месяцев назад +3

      cool. different subject

    • @bigjuando
      @bigjuando 10 месяцев назад +4

      No he's definitely right

    • @gaiusfulmen
      @gaiusfulmen 10 месяцев назад

      I mean, this is as applicable a place as any to counter hype@@84jesterx

    • @yourvoicecanbeat
      @yourvoicecanbeat 10 месяцев назад +2

      Except this game. Take my money!!!!!😂😂😂

    • @Chris-sm2uj
      @Chris-sm2uj 9 месяцев назад

      @@yourvoicecanbeat famous last words before dissapointment

  • @VideoGameKillCounts
    @VideoGameKillCounts 10 месяцев назад +2

    That’s my desk!!! 💪

  • @joeyjojojrshabadoo7462
    @joeyjojojrshabadoo7462 10 месяцев назад +17

    I think a lot of people would be quite happy with a Bioshock in space

  • @mileslemon
    @mileslemon 10 месяцев назад

    first I'm hearing of this, actually looks pretty amazing. art direction and animation work is phenomenal

  • @bobrown4609
    @bobrown4609 10 месяцев назад +6

    Seeing a lot of Hades DNA here. Swap out the gods of hades with the big three of Judas, and you see what I mean. Very cool. Great video!

  • @Inogat
    @Inogat 10 месяцев назад

    I watched the 2 hours video but a refresher is good,
    Also I just like listening to your videos when I'm working ^^

  • @razvanzamfir1545
    @razvanzamfir1545 10 месяцев назад +2

    I'll wait for reviews, but it seems I will be picking this up at (or soon after) release.

  • @TC-dh7zi
    @TC-dh7zi 10 месяцев назад +24

    Two minutes in and thank you for saying Bioshock in space is way more accurate than System Shock. Its been so annoying to see the same joke online ignoring the differences between not only the game design but the public perception of those games to the public. Bioshock is widely popular...system shock is not.

    • @chrislee5268
      @chrislee5268 10 месяцев назад +1

      And System Shock is a much better game despite being less popular. It's a joke because of how dumbed down and Hollywood the Bioshock series is.

  • @OP10thNakama
    @OP10thNakama 10 месяцев назад +1

    This looks interesting ngl. I have to give credit to ken though he definietly has that artsy touch that grabs your attention just enough that isn't found anywhere else in the industry.

  • @JONATHANP1619
    @JONATHANP1619 10 месяцев назад +7

    I'm pretty sure it is like when Bethesda said Starfield is a new Ip and it ended up being Fallout with a space skin.
    Some studios just know the one thing. And if the one thing is not for me, i'm not gonna buy it.

  • @DeadMuzan
    @DeadMuzan 10 месяцев назад +1

    I wish they bring that game play feature that they scrapped in bioshock. Where you can bring in stuff from the portal.

  • @kishin0067
    @kishin0067 10 месяцев назад +11

    So it's Bioshock in space, with some rouge-lite elements and procedural generation
    Also I just love the cooperate talk of "Narrative Lego": We do the stuff everyone does when generating levels but we gave it a new name to appear smart and sophisticated

    • @Dracobyte
      @Dracobyte 10 месяцев назад +1

      So PREY Mooncrash but at a bigger scale?

    • @gamelord12
      @gamelord12 10 месяцев назад +6

      There's a very good summary of Narrative Lego in this video, and it's quite clear that it's not referring to the level generation.

  • @Karvanoppa
    @Karvanoppa 10 месяцев назад +1

    Thank you for this.. overview as the trailer was intriguing enough but without additional info i just kinda forgot this existed but now, it shot way up there, something to look forward to though the release is still far away the game looks great, as love me some Prey, Dishonored type of games and this plug the current void quite nicely when it releases. 😁

  • @l-Ghost-In-The-Machine-l
    @l-Ghost-In-The-Machine-l 10 месяцев назад +6

    Ken Levine is keeping the immersive sim genre alive, that alone is worth celebrating.
    Hope the game is a banger and an inspiration for other studios.

    • @CrazyxEnigma
      @CrazyxEnigma 10 месяцев назад +1

      I personally wouldn't qualify any of the BioShock games as imsims. They're pretty linear and there's little variety to problem solving beyond what gun or magic spell to defeat your enemies with.

    • @gaiusfulmen
      @gaiusfulmen 10 месяцев назад

      Him and Arkane. Although after Redfail it seems the imsim may be primarily relegated to the indie sector. Which is just about great if you ask me

  • @Gnomesmusher
    @Gnomesmusher 10 месяцев назад +1

    The art design and look of the game is already top notch. I can't wait to see how the rest of it turns out but I've always at least enjoyed the Bioshock series to some degree.

  • @callmeclark9899
    @callmeclark9899 10 месяцев назад +5

    Not sure I’m a fan of the idea of procedural generation in a bioshock like game

  • @royaljunior2125
    @royaljunior2125 10 месяцев назад +1

    I like how this is animated!

  • @GigglingStoners
    @GigglingStoners 10 месяцев назад +18

    Eh, poor man's Bioshock, which was poor man's System shock.
    Didnt Levine say prior to announcement he wanted to do something different?

  • @AlternateCyborg
    @AlternateCyborg 10 месяцев назад

    Thank you for the review! Glad you're liking my crazy posters :D

  • @ergohash2517
    @ergohash2517 10 месяцев назад +9

    I am helping Hope simply because of her character design.
    I like what this game is shaping out to be.

    • @JB2FROSTY
      @JB2FROSTY 10 месяцев назад

      Lmfao dude imagine doing a mission in a grand theft auto game and going to the Next person and them acting like crybabies because you did a mission for someone else. It's literally dumb as hell.

    • @JB2FROSTY
      @JB2FROSTY 10 месяцев назад

      Also you're putting your hope in a girl just because of her looks? Lmao what a simp

    • @_holy__ghost
      @_holy__ghost 10 месяцев назад +7

      ​@@JB2FROSTY you're trolling right? are you seriously upset by the fact that rival factions wont want to work with you because you helped their direct adversary?

    • @MightyManotaur22
      @MightyManotaur22 10 месяцев назад +3

      @@JB2FROSTY you have never played a video game before lmao. this system is present in SO MANY different games.

  • @Craftal
    @Craftal 10 месяцев назад +1

    I combined your last Eureka promo discount code with a sale they were having and got a $1k standing desk for almost 50% off. Big up.

  • @Ryattt81
    @Ryattt81 10 месяцев назад +6

    One of my favorite quotes is
    "Critics are people who watch a battle from a high place, then come down and shootbthe survivors."
    Much of this comments section is reminding me of that. 10 years of hard work distilled into something its not, by people who dont know what they are talking about.

  • @johnjohnson7259
    @johnjohnson7259 10 месяцев назад

    Insanely hyped for another bioshock style Ken Levine game. Definitely gonna play this

  • @obsidiancrow450
    @obsidiancrow450 10 месяцев назад +18

    7:07 this is the FNV reputation system. Why is the games industry gaslighting its self and acting like this doesnt already exist

    • @ilyamacintosh303
      @ilyamacintosh303 10 месяцев назад +3

      I don't think you understand what gaslighting means

    • @chrislee5268
      @chrislee5268 10 месяцев назад +1

      The gaming industry is stupid.

    • @azeremen12
      @azeremen12 10 месяцев назад +1

      Thank you! I wish I'd read your comment before posting. I watched that video and all I could think was, "why are they talking about all of this stuff like it's new?" I mean, I get it, marketing, but part of me kind of hopes to see something new. Also, big Bioshock fan, but if you like those games, anything made by Arkane (except that vampire game) will rock your socks off. The amount of player expression and narrative choice in missions (if not so much in the overall story) is literally what Judas is about without the pretentious marketing. HIGHLY recommend Prey or Dishonored 2 to anyone who hasn't played them.

    • @janogabor7697
      @janogabor7697 10 месяцев назад +2

      @@azeremen12 I think it's fundamental missunderstanding on your part of what this game is doing. It's the combined effect. I'm sorry, but this doesn't sound like Fallout New Vegas at all. For one the reactions are not made with a CRPG frame of work.
      Also while I like Arkane I think they are a bit overrated and have fallen deeply into decline in most of their recent output.

    • @janogabor7697
      @janogabor7697 10 месяцев назад +1

      @WealdWold It's not just that. it's the combined effects and it's implementation into a standard game flow not a crpg one. I don't think you know what rebrand is. If you really want to argue most things probably have connections to other things.

  • @Apelgrandeur
    @Apelgrandeur 10 месяцев назад +1

    I’m super excited for this game. Looks great. Bioshock is one of the best gaming series I have ever ever played.

  • @Sx-xy2zi
    @Sx-xy2zi 10 месяцев назад +4

    So excited for this:)

  • @Mark-rl5xl
    @Mark-rl5xl 10 месяцев назад +1

    Looks cool 👍🏻 This and Clockwork Revolution look like the non-Bioshock Bioshock games we need.

  • @Rhukzy
    @Rhukzy 10 месяцев назад +71

    If it looks like a 🦆 , quacks like a 🦆 - it’s a 🦆

    • @RandalReid
      @RandalReid 10 месяцев назад +31

      Unless it's a polymorphic alien entity that mimicked a duck

    • @JPOG7TV
      @JPOG7TV 10 месяцев назад +1

      Swans?

    • @sosukelele
      @sosukelele 10 месяцев назад +2

      @@JPOG7TV swans, geese and ducks are pretty much the same thing

    • @Dracobyte
      @Dracobyte 10 месяцев назад

      ​@@RandalReidthen is a PREY duck!

    • @Ready_Set_Boom
      @Ready_Set_Boom 10 месяцев назад +1

      Wait am I a duck?

  • @adamk-paxlogan7330
    @adamk-paxlogan7330 6 месяцев назад +1

    This game is going to be amazing i can't wait 🎉

  • @Kalibre97
    @Kalibre97 10 месяцев назад +12

    I swear so many of these veteran game devs are either out of touch or more one track minded than we realized.
    Callisto Protocol: Made by the original Dead Space guy and literally just Dead Space with a worse coat of paint
    Disintegration: Made by original Halo guy and it's Halo if The Asylum started up a game division to capitalize off the success but 20 years after the fact
    The Outer Worlds: Made by the classic Fallout people and while this game is good for what it is, it's still practically a Fallout knockoff.
    There's way more that I can think of but the most recent example of this trend is Judas. It's literally BioShock under a new name and face
    My point is sometimes it can work out I guess but it's starting to get boring seeing all these devs resting on their laurels and going "hey remember this game? This new one I'm making is that but like, new and different dude I swear it's not just me capitalizing on nostalgia haha"
    Say what you want about Kojima and being pretentious, but at least Death Stranding wasn't just a carbon copy of Metal Gear Solid and acting like it was something new. It actually was something new.

    • @chrislee5268
      @chrislee5268 10 месяцев назад +4

      Underrated comment, but correction: none of the people who worked on New Vegas also worked on the Outer Worlds. It's a reddit game made by diversity hires.

    • @genlando327plays2
      @genlando327plays2 10 месяцев назад +2

      Ok, but I WANT more Bioshock. Just like I WANTED more Ubisoft formula games (until they just overbloated AC Valhalla to the point of meaninglessness). I LIKE knowing exactly what I'm getting and what kind of experience to expect. I really don't understand when gamers decided that was a bad thing

    • @Kalibre97
      @Kalibre97 10 месяцев назад

      @@genlando327plays2 new stuff is always better

    • @KABLAMMATS
      @KABLAMMATS 10 месяцев назад +1

      And now kojima is cooking a new tactical espionage game

    • @Microwave-Man
      @Microwave-Man 4 месяца назад

      Just don't get the game lmao

  • @kuoyulu6714
    @kuoyulu6714 7 месяцев назад +1

    Can't Wait.

  • @Lemoncit0
    @Lemoncit0 10 месяцев назад +41

    I hate the fact that everyone keeps ignoring Prey like it isn't the best immersive sim ever created
    Its kind of like talking about open world games without ever bringing up Zelda BotW or Elden Ring

    • @locolama
      @locolama 10 месяцев назад +14

      I don't get where these "immersive sim" comparisons come from. Bioshock wasn't an immersive sim, and neither is Judas.

    • @opticalmoose8091
      @opticalmoose8091 10 месяцев назад +7

      Bioshock definitely was an immersive sim, Infinite definitely wasn’t.
      But I agree with OP, Prey wipes the floor with Bioshock.

    • @Crazieyboy15
      @Crazieyboy15 10 месяцев назад +2

      I hate Prey for the fact the ending makes me feel like I completely wasted my time.

    • @Spokenword
      @Spokenword 10 месяцев назад +4

      @@opticalmoose8091 What makes bioshock an immersive sim?

    • @hokuhikene
      @hokuhikene 10 месяцев назад +1

      You are right, Prey by Human Head Studios was amazing

  • @johnjuandemarco
    @johnjuandemarco 10 месяцев назад

    That art style is STUNNING