Hi! Thank you all so much for the insane amount of views on this video! I made another video on game music where I make a village/town theme. You can watch that video here: ruclips.net/video/fJmFJCLxfag/видео.html I'm also working on my own Steam game! You can watch my video's about the development here: ruclips.net/p/PL8-IIfHHwQIW47Fvhzp0M0Ymk4k1NA3-e
Another great tip: you can hum the melody while playing the game and then try to recreate it, it is good because it will fit perfectly and you can make some long music stuff with it.
Another thing that might help: Don't be afraid to reuse, recontextualize, and reharmonize melodic elements you've already used in prior tracks. Leitmotifs and OSTs go together like bread and butter. Edit: We get it, Toby Fox exists, but leitmotifs have been used in OSTs since the dawn of OSTs. Toby Fox may be good at it but he is one of many examples.
This was actually a very informative video. Music was always the most terrifying part of gamedev to me, but you explained it in a very easy to understand and consise manner. Great job!
0:50 - TBF, this is without any sound whatsoever, not just without music. There *are* certain scenarios where no music is actually more appropriate, in order to set the proper atmosphere using ambient sounds, etc., and to shift the focus onto something. Horror games are a great example of this. But yes, a game without any music is fairly lifeless.
For anyone interested who already sold a kidney to pay rent, i find lmms to be a great free alternative, especially as it concerns ease of use. My only real gripe with it is that you can't easily copy and paste large chunks of music, but other than that, it's very powerful for a free option.
Or just pirate it and buy it later when you can afford it. I bought Geometry Dash as soon as 2.2 came out after using an apk for like, half a decade. It wasnt a money issue but more of an issue with payment methods, but the same can apply to software that is way too expensive, specially if said software requires you to learn how to use it. Paying for something you dont know how to use yet isnt a great idea
Thanks, was helpful, every time I composed something I got stuck with just a nice part A, the rest was a mess. Will try your suggestions for my new game.
Everyone have their methods, but there is always basics, so for people who wants to make this kind of music its a very good explanation, so thank you a lot for it!
@@valentineDev It's my favorite part of the song, that melody sounds so good with those instruments. For how long have you been making music and video games? I think it's really interesting how much thought goes into video game music. Especially games like Pokémon, Sonic, Mario, Mario and Luigi, Hollow Knight, Celeste.
@@elnicky133 thank you :) I’ve been playing piano and guitar for a couple years now, but I’ve been making music for my games for the last two years. Video game music is indeed pretty interesting!
@@valentineDev Oh that's awesome! I recently started watching videos about music theory since I want to make video game style music. Using FL Studio of course. Coming up with exciting melodies is pretty hard even though I've learned quite a bit about music theory.
For people who need ideas, one way I made the base themes for my characters was taking 2 songs that I thought had a similar feel and tried to combine them. For example, I mixed Atreus's from God of War and The Dragonroost island theme from Windwaker to make the main theme for my game
Thanks! It's really usefull. Something I could add is that you need to be careful not to make the music too distractive. The music in games should not be better when heard alone but complement with the game itself. That's the trickiest part, because there is a lot of great music out there that, for not merging well enough with the gameplay, it just get lost or, even worst, starts to feel noisy.
@@valentineDev if you make a second part, you could use as example the first level song of Silver Surfer's game for the NES. The music is awesome but you can't apreciate it while playing. It's the best example I have of good music not actually working in games
If you play multiple notes at once in the bass frequency it gets muddy so it's highly recommended to not layer and harmonize the bass like you could with a melody, keep the bass one note at a time.
I make games but I've never made music, it's kinda intimidating to do when you have absolutely no experience, but this video breaks it down and makes it seem so doable, great video, and I love the final song
I loved this video and you have A GREAT Ear!! This was an insightful tutorial! I had about the same understanding you had! I heard your 2 music choices and you are so right that they are similar sounding and you made a VERY Good and ORIGINAL Battle theme!! Not surprised it would end up in ACTUAL game! Sounds REAL!
There are various ways of facing game music. That can depend on many factors as you can use it how you want as long as you program the game accordingly (like if you want to activate different parts according to the mood or loop the song on a precise moment). The most important thing is to get the feel that the loop can be heard for a long time without being anoying, or making you want to hear it without stop.
Another thing that helps is to use/ recycle copyright free songs. Like from 2-3 song create one by mixing them together! Thats how i mostly create themes for my games
I made a music for a game once (had only a weekend) and I do recommend starting from the bass when you have no idea on what kind of melody you're thinking of. Otherwise, just give some basic bass melodies and look for substitutes if you wanna make it sound crunchy/funky or anything. I still have to sell my kidneys to buy FL studio tho, but great video!
I use LMMS as a free alternative of FL studio. Made several tunes with it, and posted two of them on my channel, one of them being a character theme, the other a region theme. I wish to make a game in the future and make soundtracks for it 🙂 So these tricks will definitely help lol. Thanks
This is a great video for people intimidated by game music! I've been doing it for like 5 years now and I've been using this exact method of learning or borrowing (stealing) ideas from music I listen to. I will say though, to take full advantage of this method, the more music theory you know, the better, because you can use that knowledge to understand how the songs you're inspired by are built. Knowing that allows you to figure out how to achieve the feeling you're going for in your songs!
Did you forgotten something that help so much me. If you don't have idea to create a new game music, do a beat box and/or sing it an melody with the mouth and (if you have a microphone) record it and save it in your computer or smartphone. This will help you in create a new music, Trust me!
Really great short tutorial. In real game music making next part is polishing mixing and mastering. but I think this is enough for this type of music, doesn't need to be that good sounding just a vibe.
I tried to make music for my games … but i just said yes to every song lol . I wanted to capture the mood of each location. Like : jovial, majestic, mysterious, brutal metal in battle.
a few big things you forgot to mention: chords GENERALLY follow the same root notes as the bass line in FL Studio you can enable scales (basically cheat code to making your songs not sound awful) top left of piano roll -> view -> scale hightlightings -> your scale and key for the most part you can harmonize basses, melodies and pretty much anything with itself 7 semitones (piano steps) up and it will still be in key while using soundfonts might be easier, using plugins built into fl studio is much more powerful, better sounding and more customizable if you spend some time learning them, my recommendations would be: sytrus: very powerful yet simple, great stock presets harmless/harmor: more complex but even more powerful, amazing stock presets aswell sakura: if you are going for an asian sounding soundtrack, this plugin is awesome
Wow, that was a lot more theoretically useful than I expected. Sure I can't afford FL Studio let alone want to learn it, but the fundamentals you demonstrated of composure where quite helpful to hear.
So what would you give me to not sue you.. ;) no but this is really helpful, I'd been too scared to look into music design. I thought it was way way harder
as a producer and someone who generally does a lot with music, here's some advice I'd personally give anyone making and creating music: steal anything you want from any song, popular or not. EXCEPT THE MELODY. Imagine that every company is like Nintendo and their lawyers. Welcome to the music industry, lol. Any recognisable part of a popular song could land you in hot water.
hi, thought i would give you all some tips aswell. for the program part there exist a few daws(digital audio workstations) that are easy to get without paying. Ableton live Lite (limited) cakewalk (no restrictions) FL studio free version/ demo version (cant save) if you don't know any music theory then i suggest using the scale C Major (also knows as all the white keys) remember that taking inspiration is ok. but dont just sample someones work without changing it. and if you wanna publish the music then you should clear the sample (aka ask for permission) and if you wanna publish the song to Spotify and other platforms then there exist a lot of distributers like distrokid, cdbaby, tunecore etc.
cakewalk isnt that great of a daw tbh, it has a very silly workflow and less capability than a daw like ableton. also when it comes to music theory, sticking to c major because it is all white keys isnt actually that much of a lifesaver seeing as you still need to write different chords and use proper voice leadings, good suggestions with the distribution tho. distrokid is pretty good for its price
@@kfcjanitor i do agree that cake walk isnt an the best DAW compared to Ableton or FL Studio But it is an good starting point if you cant afford Ableton or FL studio. I also do agree that sticking to C Major isn't an good idea if you want to brach in to the music industry. In my comment i was more thinking of if you have no musical experience at all and do not have any budget. ofc if you want to get serious then ofc its good to learn music theory and invest in an good DAW and vsts. but my comment was more centered into getting started in the space for the first time.
I'm actually into using RPGMaker to make games. For me it's story that I'm good at the other skills I learned along the way. P.S. this sounds like something out of a Mario and Luigi game😂
the "Step 1: steal ideas" is insanely true. i take ballet classes, and im also a huge toby fox fan. result? whimsical video-gamey tunes that you could totally choreograph a ballet performance too
a good thing for some games is dynamic music, creating a music and splitting in parts with a perfect loop and play only one loop when the player is in the first level section for example, like in Cuphead bosses music.
dude I think we have so much in common, I'm using FL studio tho for making my own indie game's soundtrack, currently I'm still struggling developing my yt channel about gamedev lol Are you also using Unity and Blender? We may doing some collab if you wanted too
A very large part of making a song good (for me atleast) is finding the best sounds to sample. I spend a ridiculous amount of time messing with just the instruments alone. Definitely take into consideration what instruments (and by proxy feel) you want before you start putting your melodies in!
Hi! Thank you all so much for the insane amount of views on this video! I made another video on game music where I make a village/town theme. You can watch that video here: ruclips.net/video/fJmFJCLxfag/видео.html
I'm also working on my own Steam game! You can watch my video's about the development here: ruclips.net/p/PL8-IIfHHwQIW47Fvhzp0M0Ymk4k1NA3-e
are you dutch?
@@ADummyDev haha Yeah I am
@@valentineDev Nice, i could hear it on your dutch accent :D
@@ADummyDev haha you’re not the first to say that
@@valentineDev Nice videos you make, blijf zo doorgaan!
Man getting someone to buy my kidney is harder than I thought... didn't think that'd be the part I'd struggle with.
That is actually the hardest part of this whole video
Just crack it
@@MooseEggs1 😂
Just use lmms
As ye ol' folk once said
"What shall we do with a drunken sailor"
Another great tip: you can hum the melody while playing the game and then try to recreate it, it is good because it will fit perfectly and you can make some long music stuff with it.
that can help too yes!
Record your hums to make it perfect.
i try that but im never able to find the note
@@user-madmax4672if you use a guitar tuner, you can find the notes easier.
I'm kinda proud I did that already! Still have trouble making the tracks exactly as I imagined them tho- still it's a fun process
Another thing that might help: Don't be afraid to reuse, recontextualize, and reharmonize melodic elements you've already used in prior tracks. Leitmotifs and OSTs go together like bread and butter.
Edit: We get it, Toby Fox exists, but leitmotifs have been used in OSTs since the dawn of OSTs. Toby Fox may be good at it but he is one of many examples.
Agreed!
oh yeah like what toby fucks did
I like to thing the calamity soundtrack does this very well with the sentinels of the devourerer and the dog
@@valentineDev just like most smash games reuse a lot of their main theme's leitmotifs
surprising nobody mentioned undertale
bold of you to assume that i have a game in the first place
💀
Fr I don't know how to code
then why watch the vid
@@TheGenesis1223 to make good quality ost to listen when bored :D
This was actually a very informative video. Music was always the most terrifying part of gamedev to me, but you explained it in a very easy to understand and consise manner. Great job!
Thanks! Yeah I hear a lot of people say that music is a big obstacle, so glad I helped :)
I agree lol i feel like this is the most progress i made
music is the easiest part for me, i am bad at programming and art lmao
ruclips.net/video/LLWUBY6RNX4/видео.html
@@BGDMusic same fr
this video single handedly saved my will to keep making games
Great to hear!
Yes, exactly!! Me too man
0:50 - TBF, this is without any sound whatsoever, not just without music.
There *are* certain scenarios where no music is actually more appropriate, in order to set the proper atmosphere using ambient sounds, etc., and to shift the focus onto something.
Horror games are a great example of this. But yes, a game without any music is fairly lifeless.
Completely true! Should have said without any sounds.
ruclips.net/video/T0eD_Y8QKFs/видео.html this scene in specific really emphasizes what was said by Spectre.
this is what souls games do they usually only save music for the good stuff like boss fights
@@rylsdarkswtor mentioned!
Made me not even bother to watch, like who'd even believe a word you say let alone want to watch.@@valentineDev
With some volume shifting between the different parts, this could be a good starting town theme as well.
Oh definitely!
also it’s always good to have common motif
The end result sounds like a good ending for a cute platformer, I almost can see the "Thank you for playing!" at the end.
Tip: for battle music or boss battle music, it doesn’t have to be intense, it can sound fun or like classical music (like Cynthia’s theme)
ah yes have a cheery happy tune playing in the background while fighting an eldritch horror
@@theone.whoasked that would low key be the best final boss ever
But Cynthia's theme IS intense !
@@TealComet true, the piano is both classical, but very intimidating
ruclips.net/video/LLWUBY6RNX4/видео.html
For anyone interested who already sold a kidney to pay rent, i find lmms to be a great free alternative, especially as it concerns ease of use. My only real gripe with it is that you can't easily copy and paste large chunks of music, but other than that, it's very powerful for a free option.
you can also sell a part of your liver as well it can regenerate itself! or donate bone marrow hehe
You can also use trackers because it's free and umm, uhhh
Or you can just become a pirate
@@ihaveagoddamnplanarthur I don't promote this but do what you want cause a pirate is free (for the jury: it's an internet joke :) )
Or just pirate it and buy it later when you can afford it. I bought Geometry Dash as soon as 2.2 came out after using an apk for like, half a decade. It wasnt a money issue but more of an issue with payment methods, but the same can apply to software that is way too expensive, specially if said software requires you to learn how to use it. Paying for something you dont know how to use yet isnt a great idea
Hahah, I love how this was explained!
Amazing editing and humour, really made my day and I hope to see more like this :)
Thanks!! Will certainly make more music related videos!
This is really cool! Music is sooo difficult, but you gave a very fun and insightful way of approaching it!
Thanks! :D Music can indeed be kinda difficult, but it's really fun to just try things!
Thanks for using Pokemon battle music as an example, exactly what I was trying to figure out how to reproduce
RSE has the best OST fite me
Mario and Luigi Superstar Saga and Dream Team are honorable mentions
@@SMCwasTaken REAL I LOVE SUPERSTAR SAGA
Thanks, was helpful, every time I composed something I got stuck with just a nice part A, the rest was a mess. Will try your suggestions for my new game.
Ah yes, I had that too.. great the video was helpful though!
In my case I just mostly make a nice part A and then have no clue as to how to make my track be less repetitive/ last longer before it loops
Everybody: listening to the music
Me: watching his cursor vibing
Everyone have their methods, but there is always basics, so for people who wants to make this kind of music its a very good explanation, so thank you a lot for it!
love the mouse pointer moving with the music
I don't have any kidneys left after buying oculus quest 2
Sounds awesome! It's crazy how much work goes into video game music. The fourth section sounds like Four Seasons Spring by Vivaldi!
Oh damn, I didn’t even notice that
@@valentineDev It's my favorite part of the song, that melody sounds so good with those instruments. For how long have you been making music and video games? I think it's really interesting how much thought goes into video game music. Especially games like Pokémon, Sonic, Mario, Mario and Luigi, Hollow Knight, Celeste.
@@elnicky133 thank you :) I’ve been playing piano and guitar for a couple years now, but I’ve been making music for my games for the last two years. Video game music is indeed pretty interesting!
@@valentineDev Oh that's awesome! I recently started watching videos about music theory since I want to make video game style music. Using FL Studio of course. Coming up with exciting melodies is pretty hard even though I've learned quite a bit about music theory.
@@elnicky133 yeah I really want to learn a bit more about the theory. I mostly do it by just listening. It’s very interesting tho, good luck!
This video was great! Both the information and humor were on point! Also I found the pacing to be great.
Thanks!
For people who need ideas, one way I made the base themes for my characters was taking 2 songs that I thought had a similar feel and tried to combine them. For example, I mixed Atreus's from God of War and The Dragonroost island theme from Windwaker to make the main theme for my game
I love the fact that you were moving your mouse around while the music was playing
Thanks! It's really usefull. Something I could add is that you need to be careful not to make the music too distractive. The music in games should not be better when heard alone but complement with the game itself. That's the trickiest part, because there is a lot of great music out there that, for not merging well enough with the gameplay, it just get lost or, even worst, starts to feel noisy.
very true!
@@valentineDev if you make a second part, you could use as example the first level song of Silver Surfer's game for the NES. The music is awesome but you can't apreciate it while playing. It's the best example I have of good music not actually working in games
@@96Wezi96 oh that's a really good example! I will probably make a part 2 someday and will definitely mention this!
If you play multiple notes at once in the bass frequency it gets muddy so it's highly recommended to not layer and harmonize the bass like you could with a melody, keep the bass one note at a time.
Really cool track! Music is definitely my Achilles heel in game dev so it's great to see you acing it.
Thank you! I really enjoyed the music you made for project Torrim tho!
@@valentineDev I appreciate it 🙏
this is very insightful and helpful well done i also dig the music you made in the video its very catchy and upbeat
Thank you!
I make games but I've never made music, it's kinda intimidating to do when you have absolutely no experience, but this video breaks it down and makes it seem so doable, great video, and I love the final song
You’re not the only one who find it’s intimidating! But great to hear i made it seem doable!
Just came here to learn how to get a music for game I develop, but ended up enjoying your music lol
I loved this video and you have A GREAT Ear!! This was an insightful tutorial! I had about the same understanding you had! I heard your 2 music choices and you are so right that they are similar sounding and you made a VERY Good and ORIGINAL Battle theme!! Not surprised it would end up in ACTUAL game! Sounds REAL!
Thanks!!!
😑
tbh i liked all your work! but really being honest the last part is the most satisfying :)
also good job! keep it up bro!
Thank you so much!
Love your presentation man! Haven't used FL Studio since it was called Fruity Loops, so good fun to see you working in that :D
Thanks!!
Oh wow! This was REALLY helpful!!!
Thanks a lot for this!!!
Loved the vid and everything :)
That’s great! Glad it helped :)
here's a tip: game music almost always loops, so the "end" of you song shouldn't feel too final or conclusive.
There are various ways of facing game music. That can depend on many factors as you can use it how you want as long as you program the game accordingly (like if you want to activate different parts according to the mood or loop the song on a precise moment).
The most important thing is to get the feel that the loop can be heard for a long time without being anoying, or making you want to hear it without stop.
Wow it turned out soo good!!
I learned nothing, but nice video!
He muted sound effect 💀
Technically, He is not wrong. Sound Effects are made using mostly Instruments and Pedals
child,get off your ipad
@@aperks Um, Who? Me? Or..
@@aperks Calling iPad kid to Android user is crazy
That little mouse danse was gold
19 years old. Wow. I wish I had that kind of drive/vision at that age.
Another thing that helps is to use/ recycle copyright free songs. Like from 2-3 song create one by mixing them together! Thats how i mostly create themes for my games
Not only was this video incredibly informative, but the theme you made is quite catchy and has been stuck in my head for the past few days. Bravo.
oh my, you're so underrated, thank youtube for letting me know the channel and the content
Thank you! :)
I really love the dancing mouse cursor along with the played track haha
4:20 "This was a triumph..." literally as soon as i hear the first part. i can't get it out.
I am so glad RUclips recommended this to me. I have zero talent for music, truly
Wow! It actually sounds like a Platformer/Match-3 sort of game's Theme Song. Very catchy!
Haha thanks!!
Ok now time to repeat the music in my head for the whole day... Great vid!!!
Thanks!!
It took me so long to realize the piano music sheet said sus
hehe
As someone who has written and published their own music, it is so much fun making the music for my own games 😊
I made a music for a game once (had only a weekend) and I do recommend starting from the bass when you have no idea on what kind of melody you're thinking of. Otherwise, just give some basic bass melodies and look for substitutes if you wanna make it sound crunchy/funky or anything.
I still have to sell my kidneys to buy FL studio tho, but great video!
I use LMMS as a free alternative of FL studio. Made several tunes with it, and posted two of them on my channel, one of them being a character theme, the other a region theme. I wish to make a game in the future and make soundtracks for it 🙂 So these tricks will definitely help lol. Thanks
That sounds way more like a beach theme than a Pokémon battle theme.
I can see that yeah. Or.. well.. I can hear it
This is a great video for people intimidated by game music! I've been doing it for like 5 years now and I've been using this exact method of learning or borrowing (stealing) ideas from music I listen to. I will say though, to take full advantage of this method, the more music theory you know, the better, because you can use that knowledge to understand how the songs you're inspired by are built. Knowing that allows you to figure out how to achieve the feeling you're going for in your songs!
Now do a "How To Make Game For Your Music"
FINALLY THANK U I HAVE BEEN PROCESSING EVERYTHING IN MY BRAIN FOR A LITERAL INTRO THANK U SIR.
Did you forgotten something that help so much me. If you don't have idea to create a new game music, do a beat box and/or sing it an melody with the mouth and (if you have a microphone) record it and save it in your computer or smartphone. This will help you in create a new music, Trust me!
Oh yeah that’s a good point!
You can just scream into a microphone like Toby did for Megalovania :P
Really great short tutorial. In real game music making next part is polishing mixing and mastering. but I think this is enough for this type of music, doesn't need to be that good sounding just a vibe.
I tried to make music for my games …
but i just said yes to every song lol .
I wanted to capture the mood of each location. Like : jovial, majestic, mysterious, brutal metal in battle.
These are simple, sometimes even a little obvious things, but very useful. Thank you.
2:19 I WAS LITERALLY JUST THINKING ABOUT THAT SONG WHAT
Gotta love undertale
@@valentineDev btw can you pls remember me when you get famous?
@@LemonDrip i will always remember you lemondrip
@@valentineDev is that a threat..?
@@LemonDrip we'll see when I'm famous
a few big things you forgot to mention:
chords GENERALLY follow the same root notes as the bass line
in FL Studio you can enable scales (basically cheat code to making your songs not sound awful) top left of piano roll -> view -> scale hightlightings -> your scale and key
for the most part you can harmonize basses, melodies and pretty much anything with itself 7 semitones (piano steps) up and it will still be in key
while using soundfonts might be easier, using plugins built into fl studio is much more powerful, better sounding and more customizable if you spend some time learning them, my recommendations would be:
sytrus: very powerful yet simple, great stock presets
harmless/harmor: more complex but even more powerful, amazing stock presets aswell
sakura: if you are going for an asian sounding soundtrack, this plugin is awesome
super mario bros wonder type beat bruh
Wow, that was a lot more theoretically useful than I expected. Sure I can't afford FL Studio let alone want to learn it, but the fundamentals you demonstrated of composure where quite helpful to hear.
Wow! It seems so much more simpler than I was making it out to be. Thanks for the video! Super helpful!!
3:20 *the stereo madness is real*
That sound more like a happy Ace Attorney theme, but nice work!
Great editing in these videos, and you make cool stuff. Subbed. Keep up the good work.
Thanks! Hope you’ll enjoy my videos :)
Thanks for removing the technical garbage that seems to be in every tutorial. This was very easy to understand.
5:16 that kinda reminds me of a main theme song from papas pizzeria game (or anny other papas game) :D :D
Great video. I just hired a composer for my first game but for my next game I'd like to make the music myself.
Step 1 : find a composer 😂
Very cool because it feelings or it because You can tell that it’s with music.
2:28 ong now i can affork da fl studios tank yo bro!1!1!1!
This man is about to get a lobotomy curtisy of Nintendo.
So what would you give me to not sue you.. ;) no but this is really helpful, I'd been too scared to look into music design. I thought it was way way harder
oh god haha. You should definitely look into it! Making music is really fun imo :)
RUclips ad recommendations are perfect
"So please... don't sue me?"
Melodic "EEEEEEEEEE"
as a producer and someone who generally does a lot with music, here's some advice I'd personally give anyone making and creating music:
steal anything you want from any song, popular or not. EXCEPT THE MELODY. Imagine that every company is like Nintendo and their lawyers. Welcome to the music industry, lol. Any recognisable part of a popular song could land you in hot water.
hi, thought i would give you all some tips aswell.
for the program part there exist a few daws(digital audio workstations) that are easy to get without paying.
Ableton live Lite (limited)
cakewalk (no restrictions)
FL studio free version/ demo version (cant save)
if you don't know any music theory then i suggest using the scale C Major (also knows as all the white keys)
remember that taking inspiration is ok. but dont just sample someones work without changing it. and if you wanna publish the music then you should clear the sample (aka ask for permission)
and if you wanna publish the song to Spotify and other platforms then there exist a lot of distributers like distrokid, cdbaby, tunecore etc.
cakewalk isnt that great of a daw tbh, it has a very silly workflow and less capability than a daw like ableton. also when it comes to music theory, sticking to c major because it is all white keys isnt actually that much of a lifesaver seeing as you still need to write different chords and use proper voice leadings, good suggestions with the distribution tho. distrokid is pretty good for its price
@@kfcjanitor i do agree that cake walk isnt an the best DAW compared to Ableton or FL Studio But it is an good starting point if you cant afford Ableton or FL studio. I also do agree that sticking to C Major isn't an good idea if you want to brach in to the music industry. In my comment i was more thinking of if you have no musical experience at all and do not have any budget.
ofc if you want to get serious then ofc its good to learn music theory and invest in an good DAW and vsts. but my comment was more centered into getting started in the space for the first time.
8:09 final music startt 🔥🤯
This is THE PERFECT menu theme
I'm actually into using RPGMaker to make games. For me it's story that I'm good at the other skills I learned along the way. P.S. this sounds like something out of a Mario and Luigi game😂
the "Step 1: steal ideas" is insanely true. i take ballet classes, and im also a huge toby fox fan. result? whimsical video-gamey tunes that you could totally choreograph a ballet performance too
a good thing for some games is dynamic music, creating a music and splitting in parts with a perfect loop and play only one loop when the player is in the first level section for example, like in Cuphead bosses music.
help, I'm stuck with this tutorial... how do you sell your kidneys? I genuinely feel like there's a freer option, but I'm too afraid to use it
trying out the free version is always an option!
I love the way you dance FL’s paint brush around its so cute 🥰
dude I think we have so much in common, I'm using FL studio tho for making my own indie game's soundtrack, currently I'm still struggling developing my yt channel about gamedev lol
Are you also using Unity and Blender? We may doing some collab if you wanted too
+1 subs anyway
Haha that does sound pretty similar to me. I do use Unity and am currently blender!
A very large part of making a song good (for me atleast) is finding the best sounds to sample. I spend a ridiculous amount of time messing with just the instruments alone. Definitely take into consideration what instruments (and by proxy feel) you want before you start putting your melodies in!
JUMPSCARE WARNING AT 4:11 (I sharted a little)
I just realize that the “stand out from the crowd” from a goofy movie also works with 1:58
I like Audacity And flstudio tho :D
Use for Voice Effects And Making Game music :)
I use audacity too! Both very good programs
@@valentineDev Yeah :D
The mouse dancing just made this a 11/10 tutorial.
Can anybody tell me pls what music is this from ? 0:14
It’s “starship Mario” from Mario Galaxy 2!
@@valentineDev thank you so much valentine 🥰🥰🥰
This taught me more than most of the tutorials I've watched.
This guy needs more subscribers 👌
Ironically, I’m making a Pokémon rom hack. This is perfect! Thanks!
Ah that’s so cool! No problem!
Ahh my ears
I agree with every single second on this video, 10/10 would recommend it to anyone frfr
so what have I learned? I need to make money before listening to any bit of advice.
Thanks for the tips. I don't usually subscribe immediately but because you mentioned "steal" so many times, I had to.