@@Makin_Bacon I know what he meant, but as I elaborated in another comment, those helicopters cost 2600 or so resources and reloading it takes another 460 resources and time and effort. So it's meant to be powerful. "Proper AA" is not needed to "counter" them. .50 only needs a couple of hits in the right spot to ground the helo. You don't have to pop it in the air, you only have to damage it enough so it goes down. A single well placed salvo can do that and a single lucky hit can kill the pilot instantly. The angle on the Willies Jeep is 160° left to right and about 45° up. If you place that cheap asset strategically (and even just put a bot in as a gunner) it can repell enemy helos pretty well.
I don't think it's needed. .50cal is devastating against helicopters... if you can hit that is. Even a PKM will do some damage and can kill the pilot if hit. Given how expensive the helicopters are (2625 supplies for the MI8 currently!) they are meant to be a powerful asset on the battlefield. Also note that refilling those rocket pods takes some serious time and resources. You have to land and it takes maybe 2 minutes to refill those pods with rockets, which cost 5 supplies each, which make a refill cost 480 supplies alone. So resupply of that attack helicopter is a big part which means it will only be able to attack every couple of minutes or so.
AA mount 12.7mm would be very nice now. The M2 of course has an AA mount, unfortunately the Soviets didn’t have one for the NSV, instead relying on the dedicated ZU-23-2 which would be a bit overkill in comparison
Small correction for the gunners on the gunships. You do have to take into account the helicopters trajectory as the bullets are well simulated in reforger just like any other arma game. Other than that great video with nice commentary
It will probably take a while but I can't wait to use a SACLOS launcher to get a gunship grounded. For now encasing a vehicle mounted HMG in sandbags to incease survivability is probably a good idea for base defense
Really surprised there isn’t any switches in the cockpits to control the missile salvo. Even something as simple as a single/double shot for the Huey (one pod at a time or both pods at a time) would be very nice to give yourself a few more shots
There's no Stinger missile in the game yet? On the Cobra the FFAR rocket pods have to be sighted in, and I've seen video where one pod was obviously sighted higher than the other, resulting in a significant amount of dispersion in the rocket impacts, even at close range (for the helicopter).
I am not sure how this works on the Mi-8. My guess is that it is a much heavier helicopter and the weapon mounts appear to be more massive. And the question is what is "inaccurate"? Because ingame most shooting will be at below 1.5 kilometers which is not even half the max range of the rockets.
@caracal3892 This was video from Vietnam, I believe, and the impacts were in a rice paddy, IIRC. It was very obvious how different the left pod was from the right pod. Though the Russians and Ukrainian are using the Mi to lob these rockets over long distances like artillery.
Nice content mate, if I wouldn’t be so lazy I would keep up my uploads with bit more quality but well, nevermind, I suppose you’ve testet also the reload of those gunships, cause as far as I can tell the reload system for the Huey works fine with the pad and the repair truck but for the soviet gunship it is bugged right now or at least not correct implemented
So the rocket modelling is basically the same as Operation Flashpoint (the original)... no dispersion whatsoever. Look up some videos of the Mi-8 in DCS to see more realistic rocket dispersion. That said, higher dispersion would probably make the rockets more dangerous (saturation weapon). If you want an accurate weapon, maybe give a MCLOS Anti-tank missile (right mix of range i.e. less than 3.5 km, minimum range of 500-900 metres, relatively low hit rate, but still a chance of scoring a hit at range with enough skill).
Also rocket pods are suuper inaccurate irl. Fly any DCS Helicopter and you’ll be able to tell. They are more like cluster munitions than precision weapons
@@flight2k5 "These are super inaccurate IRL. Play this video game, you'll see." it's like Tarkov players trying to explain how guns work to people who actually shoot lmao
@@flight2k5 what do you think is more likely to be accurate. Arma reforger, or a video game where the accuracy and realism of aircraft are constantly strenuised on forums with a variety of sources and lengthy discussions, with constant updates to said modules to enhance the realism of said modules. Are you actually dumb, or are you just pretending?
Either in a couple weeks from now (Late December) or most likely next year in January, 2025. I've been playing it and its so much fun! The 128 player crossplay servers on Arland are going to be blast.
I think bohemia will try to rush some of this into the main release as soon as they can because of all the new playstation players and everyone else waiting for new content.
If you think that helicopters have never been dangerous and that this is what will make them dangerous, you’ve never played in modded servers. And this whole 50 cal jeeps parked up strat is a thing and has been a thing for a while. I think a lot players are robbing themselves of what arma reforger really has to offer by only playing official servers
BI will do it themselves. This is experimental build mind, there are a lot of placeholders and things not working still. For example I could not even rearm the Russian helo with rockets. Only the Huey. Experimental is a development build for testing and not meant to be played or function at a full extent. If they release it in that state to live build then we can complain.
Really surprised there isn’t any switches in the cockpits to control the missile salvo. Even something as simple as a single/double shot for the Huey (one pod at a time or both pods at a time) would be very nice to give yourself a few more shots
caracal you are legit the only reason I can keep up with arma reforger. Your voice makes my brain feel so good like asmr
gay
Thanks!
Love all these videos you're releasing. You put so much time, thought, and effort into them. We can tell. Thank you!
I think they should add an AI crewed AA system near the main base to at least make the main base safe
Tbf. nothing stops you from building a couple of .50 emplacements and putting bots in them in Conflict mode.
@@tiberius8390 .50 is weak and have terrible angles for the AA role. He meant something like Zu-32-2
@@Makin_Bacon I know what he meant, but as I elaborated in another comment, those helicopters cost 2600 or so resources and reloading it takes another 460 resources and time and effort. So it's meant to be powerful. "Proper AA" is not needed to "counter" them.
.50 only needs a couple of hits in the right spot to ground the helo. You don't have to pop it in the air, you only have to damage it enough so it goes down. A single well placed salvo can do that and a single lucky hit can kill the pilot instantly.
The angle on the Willies Jeep is 160° left to right and about 45° up. If you place that cheap asset strategically (and even just put a bot in as a gunner) it can repell enemy helos pretty well.
bring the crocodile(HIND-A)
Been waiting for the MI8MT for a while now. My all time favorite CAS Helicopter in history
Day 1 of humbly requesting a video on the new bullet balistics and damage.
Is there something specific you want to see? I am testing some of the small arms already and writing down the results
pull up, drain speed and gain altitude, aìm downwards, fire all rockets, hit one of your pedals to turn around and scoot out
I already did helicopter hunting in the current versions of the game. The 50cal jeep is so good at taking them down
Did you see the salvo/ripple settings above the gunsight?
Yes, the next video will be about the features of the Mi-8 in detail
@caracal3892 Nice, great work 👍
Do you think the Devs should ad a simple AA systems like Zu-32-2? As a stationary/mounted platform for vehicles
Being a JTAC in this game has never been better
do you think they should add anti air?
Machinegun cars can already be used as anti-air, also the apcs on both sides are very powerful and can take down a helicopter.
machineguns are heavily underrated as anti air honestly. A 280supplies M2 browning jeep will be all gunships' nightmares.
@@caracal3892 yeah but i think it would be pretty cool if they a zsu truck, would be great against infantry and helicopters
@@caracal3892 is the game setting too early for igla / stingers?
I don't think it's needed. .50cal is devastating against helicopters... if you can hit that is. Even a PKM will do some damage and can kill the pilot if hit.
Given how expensive the helicopters are (2625 supplies for the MI8 currently!) they are meant to be a powerful asset on the battlefield.
Also note that refilling those rocket pods takes some serious time and resources. You have to land and it takes maybe 2 minutes to refill those pods with rockets, which cost 5 supplies each, which make a refill cost 480 supplies alone. So resupply of that attack helicopter is a big part which means it will only be able to attack every couple of minutes or so.
AA mount 12.7mm would be very nice now. The M2 of course has an AA mount, unfortunately the Soviets didn’t have one for the NSV, instead relying on the dedicated ZU-23-2 which would be a bit overkill in comparison
No no! The NSVT did have an anti-aircraft mount. It was an interesting contraption that was *roughly* manpackable that you sat on and swiveled around.
Small correction for the gunners on the gunships. You do have to take into account the helicopters trajectory as the bullets are well simulated in reforger just like any other arma game. Other than that great video with nice commentary
It will probably take a while but I can't wait to use a SACLOS launcher to get a gunship grounded. For now encasing a vehicle mounted HMG in sandbags to incease survivability is probably a good idea for base defense
Really surprised there isn’t any switches in the cockpits to control the missile salvo. Even something as simple as a single/double shot for the Huey (one pod at a time or both pods at a time) would be very nice to give yourself a few more shots
@catfunt5583 i believe that is actually currently in the exp build. Ik for fact it is for the mi8
@ wow really, I played exp when it released and count find any controls for it. Will have another look to ight
@catfunt5583
The Mi-8 has a fire control panel above the pilot's head.
There's no Stinger missile in the game yet? On the Cobra the FFAR rocket pods have to be sighted in, and I've seen video where one pod was obviously sighted higher than the other, resulting in a significant amount of dispersion in the rocket impacts, even at close range (for the helicopter).
I am not sure how this works on the Mi-8. My guess is that it is a much heavier helicopter and the weapon mounts appear to be more massive. And the question is what is "inaccurate"? Because ingame most shooting will be at below 1.5 kilometers which is not even half the max range of the rockets.
@caracal3892 This was video from Vietnam, I believe, and the impacts were in a rice paddy, IIRC. It was very obvious how different the left pod was from the right pod. Though the Russians and Ukrainian are using the Mi to lob these rockets over long distances like artillery.
ill buy the game on christmas and try and master the ukie rocket salvo
Nice content mate, if I wouldn’t be so lazy I would keep up my uploads with bit more quality but well, nevermind, I suppose you’ve testet also the reload of those gunships, cause as far as I can tell the reload system for the Huey works fine with the pad and the repair truck but for the soviet gunship it is bugged right now or at least not correct implemented
So the rocket modelling is basically the same as Operation Flashpoint (the original)... no dispersion whatsoever. Look up some videos of the Mi-8 in DCS to see more realistic rocket dispersion. That said, higher dispersion would probably make the rockets more dangerous (saturation weapon). If you want an accurate weapon, maybe give a MCLOS Anti-tank missile (right mix of range i.e. less than 3.5 km, minimum range of 500-900 metres, relatively low hit rate, but still a chance of scoring a hit at range with enough skill).
Also rocket pods are suuper inaccurate irl. Fly any DCS Helicopter and you’ll be able to tell. They are more like cluster munitions than precision weapons
I love how DCS players act like they are real pilots
@@flight2k5 "These are super inaccurate IRL. Play this video game, you'll see."
it's like Tarkov players trying to explain how guns work to people who actually shoot lmao
@ 🤣
@@flight2k5 what do you think is more likely to be accurate. Arma reforger, or a video game where the accuracy and realism of aircraft are constantly strenuised on forums with a variety of sources and lengthy discussions, with constant updates to said modules to enhance the realism of said modules.
Are you actually dumb, or are you just pretending?
@@catfunt5583 "Also rocket pods are suuper inaccurate irl. Fly any DCS Helicopter and you’ll be able to tell." Do you not see the logical fallacy
I hope they restrict this to rank Captain and Major respectively to reduce their spam ❤
This guy kept talking over my friend on conflict.
When do you think will the update fully arrive on PlayStation and Xbox after this test phase?
Either in a couple weeks from now (Late December) or most likely next year in January, 2025.
I've been playing it and its so much fun! The 128 player crossplay servers on Arland are going to be blast.
Probably a few months if 1.2.1 is anything to go by
I think bohemia will try to rush some of this into the main release as soon as they can because of all the new playstation players and everyone else waiting for new content.
If you think that helicopters have never been dangerous and that this is what will make them dangerous, you’ve never played in modded servers. And this whole 50 cal jeeps parked up strat is a thing and has been a thing for a while. I think a lot players are robbing themselves of what arma reforger really has to offer by only playing official servers
you think anyone is gonna make a mod for manual rocket re-arming animations?
I am sure it is in development by BI themselves.
@@maxparkinson Oh yeah, just not their priority. I believe they’re trying to get more important roadmap milestones done first.
BI will do it themselves. This is experimental build mind, there are a lot of placeholders and things not working still. For example I could not even rearm the Russian helo with rockets. Only the Huey. Experimental is a development build for testing and not meant to be played or function at a full extent. If they release it in that state to live build then we can complain.
I think a better idea is to keep pestering the devs to add it (which I will keep doing in the next video)
You pausing every 2 seconds makes this video shit.
speak slowly bro ...
If you're slow brain can't keep up then slow down the video.
Really surprised there isn’t any switches in the cockpits to control the missile salvo. Even something as simple as a single/double shot for the Huey (one pod at a time or both pods at a time) would be very nice to give yourself a few more shots
The Mi-8 has a fire control panel that works sort of. The next video I will release will show it.