Mortar Guide | Arma Reforger 1.3

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  • Опубликовано: 16 янв 2025

Комментарии • 79

  • @Looking4Mountains
    @Looking4Mountains Месяц назад +33

    At 7:38 with the first miss, thats about as accurate as mortars are.
    If you are within 50m of the target that is good.
    Firing at 1800m being off target by 1 mil means missing the target by 1.8m, but the mortar chart shows dispersion at that range, which was 33m. So I would just accept that level of accuracy and fire again.
    Also when you were calculating the vertical interval I wouldnt worry about it unless you have a difference of 50m between target, and firing elevation. But that is largely because our mortar firing tables go down to the nearest 25m instead of 100m like in reforger.
    Good video.

  • @Gary99.
    @Gary99. Месяц назад +56

    Former 0341 (Mortarman in the Marines) when taking an azimuth or getting DOF (direction of fire) we always use Mils, since it’s more accurate than degrees.

    • @Gary99.
      @Gary99. Месяц назад +19

      Also you want to use the least amount of charges as possible. Charges are the increment rings around the mortar round. This is because the less increments on the round the lesser the time of flight is .

    • @benargee
      @benargee Месяц назад +1

      ​Depends on the attack. If you are quick enough you can have multiple rounds in flight that land around the same time if desired.

    • @MarchKatze
      @MarchKatze Месяц назад +1

      Would you calculate distance in the same way as him or do some trigonometry?

    • @tiberius8390
      @tiberius8390 Месяц назад +1

      @@Gary99. True, but the trajectory is flatter. Sometimes you want to rain down from as straight above as possible. :)
      With a flat arc a slight miscalculation of altitude has a bigger impact on a hit or miss, too. If it's coming down straight from above (e.g. if you fire with 4 rings at only 400m) an altitude difference doesn't matter all that much.

    • @Looking4Mountains
      @Looking4Mountains Месяц назад +3

      ​@@benargee, in the real world you aren't going to run the elevation quick enough to get 4 rounds with different charges landing simultaneously.
      We also use lowest charge lowest elevation to reduce our signature to enemy counter battery radar.

  • @MrGrimXIV
    @MrGrimXIV Месяц назад +9

    I love how technical this is. Definitely will need a spotter in the field to help adjust the mortar

  • @mstrfstr310
    @mstrfstr310 Месяц назад +47

    Step 1) tip your forward observer

    • @mattePRL
      @mattePRL Месяц назад +16

      That requires a friend, obtaining one is harder than basic trigonometry

    • @tierdropp7544
      @tierdropp7544 Месяц назад +2

      You can always add people you vibe with in-game as friends and boom you a mortar team

    • @Mk_III_MRVN
      @Mk_III_MRVN 29 дней назад

      shamless plug gg.jsocmilsim lol fr tho we have JTAC’s and stuff with IDF

    • @thegillieguy9537
      @thegillieguy9537 24 дня назад +1

      @@mattePRL for real bro

    • @alex_the_falix
      @alex_the_falix 24 дня назад

      King of battle baby

  • @jerry6368
    @jerry6368 Месяц назад +4

    Can't wait to try out my mortar skills this weekend once i'm home, seems like good fun, and thanks for the videos Caracal :)

  • @jthom8226
    @jthom8226 Месяц назад +11

    Really enjoying these videos

    • @joshuablanchette878
      @joshuablanchette878 23 дня назад +1

      @jthom8226 yeah, i am on ps5 and completely new to Arma and these videos are very helpful

  • @hisdarkestfear
    @hisdarkestfear Месяц назад +2

    Excellent guide, I imagine there's many new players who will benefit from this, in addition to one's w/o experience from mods or otherwise. I also have some additional tips for anyone looking:
    - Triangulate your position and measure in mils for an accurate first strike, you might hit enemies and vehicles that would otherwise respond to a near miss.
    - Mark your target on the map with a codename, radio that in, and have eyes on the front.
    - When spotting the impact site communicate in terms relative to the target, sharing azimuth corrections over the radio can reveal your mortar crew's location.
    - AI mortar crews will gladly use all your supplies, then resume firing as soon as they can. This is an easy way to attack a now friendly location, so don't leave them unattended.
    - There is a small amount of recoil that has to be accounted for every couple shots.

  • @danielgyte8460
    @danielgyte8460 27 дней назад +2

    Tip for faster map/protractor use:
    Place a marker where your mortar is, when you want to find the bearing to target place a marker at the target and draw a line between them, go to your marker for the mortar and zoom in on it as far as you can, click on that marker and it will auto center your screen on it, click the protractor and it will be almost perfectly in the center of the protractor (its slightly offset but correcting it makes no difference to the number you get for direction in mils), while not moving the protractor at all zoom out until the edge of the protractor can be seen, make a note of the horizontal bearing in mils. Next, click and hold on the scroll wheel to rotate protractor, alining the black line that runs from the center of the protractor onto the red line you have drawn. By doing it this way you will always have a perfectly aligned protractor for when you measure distance and dont have to mess around trying to align the ruler later.
    Also, good tip for mortars, always use the minimum number of charges that will cover the distance to the target, the less charges used the smaller the circular error probable so the more accurate your shots will be, in addition the lower charges will have a larger difference in milliradians of elevation for the same distance when compared to a higher number of charges, meaning when correcting your fire on subsequent shots (if the enemy moves or your initial shots go short or long) you have more precise angle of elevation and a smaller distance per milliradian of elevation.

  • @Christianarroyo96
    @Christianarroyo96 9 дней назад

    “It appears that I missed” 😂 so hilarious

  • @xLONER18x
    @xLONER18x Месяц назад +4

    Protractor rotation tip, line up the black North line with the pencil line to line up your 0-10 scale and your drawn line.
    Ranging Protractor Tip, drop a custom marker at the 1000 marker on your Protractor.

  • @nickfranz9697
    @nickfranz9697 Месяц назад +3

    Something we do with mortars and call for fire, when pulling data for deflection (azimuth) and elevation is using mils. Its more accurate when making adjustments. We shy away from using degrees. However as an FO you can pass a degree azimuth to the FDC and then the FDC will convert that to mils, based on their position in relation to yours. it sounds like a lot, but its fairly easy once you do it enough :D

  • @thedislikecounter9095
    @thedislikecounter9095 28 дней назад +1

    Going to need this when this update comes out, thanks

  • @glennpeterson1357
    @glennpeterson1357 Месяц назад +6

    All those Arma 3 complainers about Reforger being "dumbed down for console" should have to watch this video. Arma 3 uses an "artillery computer" that basically allows you to click a point on the map and it automatically calculates the firing solutuon. Reforger is SO much better!
    7:18 that "popcorn" building destruction effect is a bit much! 🤣

    • @mattePRL
      @mattePRL Месяц назад +3

      Don't forget about A3 magical mortar magazine :D Those mortars show the exact direction I want reforger to go. It's far more interesting to me than shooting.

    • @ngonzales3781
      @ngonzales3781 20 дней назад

      You could turn off the mortar computer in a3

  • @tiberius8390
    @tiberius8390 Месяц назад +2

    Good guide. Your shot was as accurate as it gets.
    I think you missed the target just due to dispersion, which is completely random. 3 Rings means about 33m of dispersion (is that radius or diameter? I'm not sure) - it says on the range card. So basically your shells could hit the half of the town at that range and with that setting. 4 Rings is even worse (42 meters dispersion).
    So what you're meant to do is to bombard the town with multiple shells in quick succession, which you can do by using a backpack.

  • @kerguule
    @kerguule Месяц назад +3

    Did you remove the wind before shooting? That might be quite big factor.

    • @caracal3892
      @caracal3892  Месяц назад +2

      I don't think wind affects ballistics. I tested it with tracer ammo and the SVD it had no effect.

    • @tiberius8390
      @tiberius8390 Месяц назад +1

      @@caracal3892 true, for now wind is only a weather setting for immersion purpose, but does not affect bullets or mortar rounds.

    • @danielgyte8460
      @danielgyte8460 27 дней назад +1

      Wind has no effect on trajectory of shells, however wind does effect the dispersion of smoke from smoke mortars and the illumination round after it has ignited in the air ( it will float in the direction of the wind)

  • @romrommi
    @romrommi Месяц назад +3

    I like the part where you show that it's sometime quite a bit of trial and error and you can end up missing the target by marginal miscalculations. Very interesting.

    • @tiberius8390
      @tiberius8390 Месяц назад +2

      That mortar has no pinpoint accuracy, even if your calculation is 100% it still has dispersion. With 3 rings you can basically hit half the town randomly. Dispersion is 33m (see range card)

  • @PETER46807
    @PETER46807 12 дней назад

    7:22 you allways have to factor in the random error like the weather and wind speed that’s a really good video tho super accurate

    • @DanJackielz
      @DanJackielz 11 дней назад

      Are those really simulated here?

    • @PETER46807
      @PETER46807 6 дней назад

      @ I would think so helicopters are physic based

    • @ItzJSight
      @ItzJSight 4 дня назад

      @@DanJackielz when I tested them in the experimental version they were

  • @Phoenix411th
    @Phoenix411th 20 дней назад

    When is this coming

  • @i3d3
    @i3d3 2 дня назад

    The deflection/azimuth error was likely just because you used degrees instead of mils... 1:24 you can see on the outside scale you should have aimed at approximately 1665-1670 mils, but by going off of the degrees, you input at 1:48 was actually 1688 mils.
    At a distance of 1800m, those 18 mils would mean a ~32.4m offset (18*1.8).

  • @TheSeb12345
    @TheSeb12345 Месяц назад +1

    They could even increase the realism like the Videos Gèza Leskó has posted about using artillery sights in arma 3 mods.

  • @bladfadsfblaadsfsadf900
    @bladfadsfblaadsfsadf900 Месяц назад +6

    I feel like such an idiot that I didn’t know you could rotate the protractor. I kept using the equation for getting the hypotenuse and counting the grid squares.

    • @Aqueox
      @Aqueox День назад

      Brother…

  • @semisid793
    @semisid793 22 дня назад

    How do u find or deploy the morter in experimental?

  • @DAGASSOCIATES
    @DAGASSOCIATES Месяц назад +1

    First step: Load into a different server 4 times after selecting the one you want to join in the menu.

  • @ZoZooZoooZoxxxx
    @ZoZooZoooZoxxxx 7 дней назад

    cam a construction truck esemble a mortar on a individual spot ?+

  • @Top_Maths
    @Top_Maths Месяц назад +7

    The new Jester814

  • @BobPrivacy
    @BobPrivacy 24 дня назад

    Nice tutorial. However you should use the compass to find 2 prominent points in the field, then measure the azimuth and enter both as a line on the map. The point of intersection is your exact location.

  • @andrestoutjesdijk9994
    @andrestoutjesdijk9994 28 дней назад

    yeah, we also used mills, 360 degrees and 6400 mills. you need to see a degree as a pizza point, and somewhere in the pizza point the bomb will drop. and 6400 mills are a lot smaller pizza points. you need to see it has a angle and not a direction. so its much more accurate. but for you this was a good shot. you only need to do adjust. is very normal in the mortar world. and when its on target instantly shoot 3 or 4 rounds in affect.

  • @Giorgos78GR
    @Giorgos78GR 29 дней назад

    How he found 1,8 mils in 3:33 minuute?

  • @Farmhand-Booker
    @Farmhand-Booker Месяц назад

    I always take the number in the 4th column and divide by 100 then multiply by the difference between my altitude and the target then either add or drop depending on your relation to the target. In his case it would be 19/100X25=4.75+1133= 1137.75 mils.

  • @__MaReX__
    @__MaReX__ День назад +1

    You did not rly miscalculate but its the diviation of the distance from firing a mortar , youll never hit a point perfect hit with any artilery munition unless it has a guidance system

    • @caracal3892
      @caracal3892  День назад

      Thanks that is nice, so I did not mess up the calculation?

  • @nikopro0926
    @nikopro0926 Месяц назад

    Can u explain how to use mortars in gamemaster? I play from ps5 i search mortar but i find only ammo box

    • @chwder50
      @chwder50 Месяц назад +2

      @nikopro0926 This is on experimental branch, this is unavailable on console currently. Experimental is usually on Xbox as well, but I believe they didn’t add it this time. When the update is pushed through, all consoles and PC will have access to it.

    • @nikopro0926
      @nikopro0926 Месяц назад +1

      @chwder50 thank you for replying

    • @hunterwilson6703
      @hunterwilson6703 Месяц назад

      @@chwder50hopefully

    • @mattePRL
      @mattePRL Месяц назад

      @nikopro0926 Experimental usually means that we have to wait around a month to three months for it. But on top of mortars we will get rocket pods for helis and new vehicles for US and USSR

    • @nikopro0926
      @nikopro0926 Месяц назад

      @@mattePRL Imagine a bm21 Grad

  • @Blackopsundead
    @Blackopsundead 24 дня назад

    Each grid square is 100 meters by the way

  • @kindergut
    @kindergut Месяц назад

    might be the average dispersion that made you miss the building , the document say 33m average

  • @survivaldayz8701
    @survivaldayz8701 Месяц назад

    Yeah this guys got it 😂 is he new to arma videos?

  • @MegaR3DD3VIL
    @MegaR3DD3VIL Месяц назад +1

    I wanted to make so AI could use it

  • @SOVMOKEY
    @SOVMOKEY Месяц назад

    Say your range is 2250 but you can only range to 2200 and 2300 this is what you do to get the correct range. 2200s elevation is 931 and 2300s is 801, 931-801 that's 130, 130÷2 is 65, now subtract 65 from 931 and you have your elevation 866

    • @SOVMOKEY
      @SOVMOKEY Месяц назад

      This is also assuming there's no elevation difference between the FDC and the target, if there is refer the the fourth table to get the correction.

    • @therealmrbuck
      @therealmrbuck Месяц назад

      i use the power of guesstimating and pray im within 50 meters of the target

  • @tmting4942
    @tmting4942 Месяц назад +2

    Nice vid man.. 🆒️, and when you need to locate your precis position (bcuz mortar fire accuracy depends upon), use resection with declination (if arma has variation between grid north & magnetic north) by shooting azimuth of two features/objects identifiable on terrain and map with compass mils (not degrees) 🧭📐🗺🏕.. good luck.

  • @MrShoe321
    @MrShoe321 29 дней назад

    I wohld love if you had explained the elevation correction a little more. You jinda junp around quickly in the math part and math makes my thinker box hurt

  • @CrimsonEsso
    @CrimsonEsso 11 дней назад

    Refrogger? What?

  • @MasterTiccu
    @MasterTiccu 4 дня назад

    This is way too much work for me lol. I use rpg. I point and click. Monke.

  • @Giorgos78GR
    @Giorgos78GR Месяц назад +1

    This guy could donthe best tutorial but he just mumbles the math without explaining what he see and what he calculates. Never mind off to the next one