Hollow Knight is one of those games where the Any% NMG is pretty dang close to the TAS time. That’s likely because the run itself is about 30 or so minutes, though, and there’s really only one thing that humans can’t do in the run, with that being using nail knock. I remembered after posting this that another really cool part of the TAS run is bringing one of the exploding jellyfish into Uumuu’s chamber to one shot it. No runner can do that.
Well depends if you look at relative to run length or just total differencr but Super Mario Bros 1, which the run itself is less than 5 mins, but the difference between TAS and humans is less than a second.
Human runs also manipulate RNG, but not as much as TAS. Yeah they need to be frame-perfect, and sometimes it needs more than 1 try, but yea they do that, it's pretty insane.
ok this is gonna sound weird but I’m pretty sure alpharad mentioned PC being interested in pokemon speedruns and possibly wanting to make speedrun content so it is a possibility!
ok this is gonna sound weird but I’m pretty sure alpharad mentioned PC being interested in pokemon speedruns and possibly wanting to make speedrun content so it is a possibility!
I think Smallant did a video where he played diamond or something with the worst possible luck. So every enemy crits, all non-100% accurate moves for you will always miss while every move will hit with the enemy. Always hit yourself in confusion, freeze and sleep lasts for the longest possible, etc. It would be super interesting to see you try and nuzlocke any game like this.
@@glennquagsjamorantgoated9665 Freeze in gen 1 is actually infinite, it can only be healed by an item or by an opponent using a Fire Type move that isn't Fire Spin. But with the worst luck mod, freeze also becomes infinite in literally every other gen, since I don't think freeze has ever gotten a limit, it's just a chance to thaw out each turn.
@@---oq5kb It's definitely completely different between most or all games, including emerald kaizo. It varies by trainer class in Gen 1 for example. In later games, it's set by a flag in trainer's AI (Emerald Kaizo AI usually use a variety of flags, FRLG just uses the same flag for most or all trainers I think. I might be wrong on those details though, but the point is that EK and FRLG are definitely not the same)
All of this theorycrafting makes me want to see a TAS of emerald kaizo. Although it would probably take a million years to theorycraft perfectly so it’s impossible and never going to happen.
@@owenaspinall2046 do you know how many rock and steel types you run into in that game? You are going to require a team of multiple Pokémon to TAS that game probably
@@competitively3315 Grovyle Swellow then catch a Sneasel with quick claw, and then just sweep things with Sunflora. If you aren’t using candies I think you try and solo with quick claw growth HP Ice Sunflora
8:00 minor correction: Lorelei's Cloyster could also be killed by any of the four guaranteed OHKO moves (Horn Drill, Fissure, Sheer Cold, Guillotine). They don't work on her Slowbro or Lapras because Clefable is underleveled
The RNG manipulation can be extremely fascinating to watch! I remember watching Dobbs' commentary on a glitchless Gen1 Red speedrun World Record (not TAS) two years ago. It was super interesting. You can sometimes manipulate random encounters in the grass and caves by just walking a certain way and pressing buttons, guaranteeing for example a perfect IV lv4 Nidoran outside Viridian, or not having any encounters _at all_ in Mt Moon until you get a Paras from a certain tile. It's crazy.
Clefable has always been my ace since the early days. And then with the addition of magic bounce. The minimize metronome strats have always been in the DNA of my teams. What a lovely Pokemon
Ever since Summoningsalt hit the scene with his absolute game-changer videos, I've seen a ton of copycats (which is fine, more power to you), but these last few from Pokemon Challenges have really felt like original content with their own form and flavor and design. Huge props to you for taking a big inspiration like that and completely changing the mold to make your own version. Maybe you have different inspirations, but these still feel like a completely new format for the "speerun history/breakdown" type of videos and I'm loving them!
thank you editor for making the subtitles actually match exactly what he’s saying and not slightly off or just a summary; that’s one of my biggest pet peeves
the captions on this video are auto-generated??? LOL that says more about PChal's diction than anything else (which is still totally worth complimenting, it's impressive)
I'm not sure a TAS+Nuzlocke makes all that much sense, since a key part of Nuzlocke is the permanent consequences of decisions, whereas the defining feature of TAS is rewinds. The closest analogue would probably be challenge runs, e.g. going with the absolute lowest total level possible.
Any Pokemon Nuzlocke with the worst possible rng: This means: Always getting Crit - Can be avoided by battle/shell armour/luckychant Lowest damage rolls possible All moves miss if opponents evasion is boosted except never miss moves - (Aerial Ace, Shock Wave) Any moves under 100% accuracy never hit on your side Max sleep turns Ice beam always freezes, moves with flinch have guaranteed flinch chance, max chance to get sp.def drops from psychic, etc. Because this challenge is so brutal, it would make slightly more sense to do a mainline pokemon game, but challenge yourself if you want.
If you wanted to combine TAS and nuzlockes, the first idea that comes to my mind is making a romhack with the intention of it being near impossible to beat normally, but with the intention of seeing how creative players can get using TAS tools.
I don't know if this counts as a TAS run, but SmallAnt played a Pokémon Mod where you always have the worst possible RNG. Every enemy will crit. PARA will always trigger. This could be an interesting Nuzloc
Ah, so the secret to beating the game is always getting the correct move with Metronome and always getting critical hits. I should have thought of th at.
I'm seeing some people move away from the term HM slave but they can't find another unified term for it. One term I saw tossed around is "beast of burden" which I like because then you can turn it into HM B.O.B.
A tool-assisted nuzlocke lets you - possibly - control encounters (which pokemon, nature, IVs), enemy behaviour (which attacks, accuracy, side effects, crits) and your own attacks (damage ranges, crits, side effects). So basically, everything that makes a nuzlocke challenging :D Of course, the real effort and challenge is in crafting the run, but with strats like guts facade Swellow in Emerald, it seems like early game manipulations could really cheese the run. Really hard rom hacks sort of counterbalance that, but they've been beaten so we know what encounters and strategies carry us a long way, and tool assist can make them 100 % reliable. So I would limit the amount of tool assist. For instance : - perfectly control enemy attacks but never your own - have completely uncontrolled encounters but perfectly controlled fights - control anything you want, except gym leader, rival, team leader and elite 4 fights - whenever the RNG controls multiple outcomes at once, only influence one (so for each attack, control either if it hits or if it crits or if its side effect activates or its damage roll) Another idea is to pick a more complex nuzlocke variant, like a soullink or chesslocke or what have you, to restrain the utility of perfectly controlling what happens.
Jan I absolutely love your videos. They're so well made and perfect in every way: story, music, graphic It's crazy how good you've become at videography if I think just a few years back. In my opinion, considering your own niche you're in a similar ballpark as Abroad in Japan. Please keep it going! Also, that transition to the ad was hilarious!
Glad to see the speedrunni g community get some love, great video and If you need any info for any more vids like this feel free to join the speedrunning servers we have and ask away
I cracked up on the intro; love these videos and love playing it but i'm definitely not an expert "It involves, using the move "metronome... Many times!" (Me: "uuhmm.. okay??") "And it's only possible because of how much Lapras weighs..." (Me: "say whhaaatt??") Just shows the level of these nuzlockers Hahaha. Threw me off haha
Maybe start out experimenting with RNG manips by doing a nuzlocke where you manip encounters. Gens 3,4,5 are really easy to rng manip. Big shoutout to blisy I’ve been watching him for a while
Haven't finished the video yet, but props for the lovely use of Death's Door OST, finished that game last month and the soundtrack was the smash hit of the title next to the overall aesthetic
My man literally memed a german RUclipsr that was relevant 10 years ago. Happy to be one of 3 people watching this video that actually know JuliensBlog.
I had a similar idea for Gen 1, where you "brock through walls" and do metronome training in cerulean cave, possibly fighting ditto so that you can use one hit KO moves, or just make the battle easier to quickly reach the level you'd need to beat the elite four.
For a TAS nuzlocke, I think it'd be neat to try for the lowest possible level cap for gym leaders and such. Increasing the challenge above what you can do as a human dealing with RNG feels more nuzlocke-y than going for speed, imo.
I'm certain that SUPERPOWER, another 120 BP move, would have done the trick as well, but since it has a drawback it was slightly suboptimal which is too much for a TAS.
you say clefable beats blastoise in everything but attack and defense, yet the stats you show, show blastoise having better stats everywhere except hp? Great video, that part just tripped me up for a minute
The quality of pchal videos lately has been amazing, there's no higher praise for a content creator than the fact that i will click any video just because i see his name under it Keep it up Jan, absoluter Ehrenmann
I'd love a video regarding the pokemon ruby TAS. It was my first introduction into the concept of speedrunning and uses a paralyzed swellow to blast through the entire game
Maybe try something like this: You create a challange Rating. You may change the outcome of a RNG upto 6 times in a run (or 5 on a higher Challange Rating). This can be everything. Maybee a specific Pokemon from a Route, or a crit, when it matters. In Higher Challange Ratings you can give the NPCs an advantage. For example you could guarantee the Champ a Crit on his first Attack. Or you can make a route with a good encounter and a bad encounter give you the bad one. All these things count into the Challange Rating. One could even to Contests like that.
I'm not sure if nuzlocking just brings out a certain misery in you but you sound earnestly excited/happy in your last two videos about TASs and I think that's nice.
To your ending call to action - you kind of said it yourself, at about 2:44. If a Tool-Assisted Nuzlocke (TAN) allowed you to manipulate the RNG, while it would remove some of the dramatics that come from needing (or forgetting) to play around the crit and such, it would also increase the effect of game knowledge on the playthrough. Sort of the opposite of what you've said about randomizers; the more you tool-assist to manipulate, the more knowledge comes into effect. I wonder if it would be possible to use that manipulation to do something like a "no level" TAN run, where you lock experience and can't level up pokemon, only using them at the level they are caught at - which would lock any evolution that requires leveling, as well. Or maybe a "fight everyone" TAN run, self explanatory, where opponents that would normally be dodgeable are reintroduced as threats. I'm not quite as experience a nuzlocker as you, having only ever finished one (Pokemon Black when I was 15, and the file was reset so I could play the game again), but these seem like challenges that might fit the bill.
i really like the way you've been scripting these, it's easy to follow as someone who doesn't know anything about the TAS world but not condescending or anything. i think a tool-assisted nuzlocke would be sick, especially if you can use RNG manipulation to *avoid* crits and statuses
Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping on your order with my link manscaped.com/pokemonchallenges
Please never tell us about your fat pink blob ever again.
You owe me a new phone man. I mega kicked my subscribe button like in the video and now the screens cracked.
Juliensblog wtf
What I think is admirable is how close the human run is to the TAS run.
Being within 10 minutes is crazy good.
yeah, especially in such an RNG heavy game, 10 minutes was way less than i expected. speedrunners are super impressive.
Hollow Knight is one of those games where the Any% NMG is pretty dang close to the TAS time. That’s likely because the run itself is about 30 or so minutes, though, and there’s really only one thing that humans can’t do in the run, with that being using nail knock.
I remembered after posting this that another really cool part of the TAS run is bringing one of the exploding jellyfish into Uumuu’s chamber to one shot it. No runner can do that.
Well depends if you look at relative to run length or just total differencr but Super Mario Bros 1, which the run itself is less than 5 mins, but the difference between TAS and humans is less than a second.
@@frosthammer917 The human sum of best levels has actually tied the TAS now
Human runs also manipulate RNG, but not as much as TAS. Yeah they need to be frame-perfect, and sometimes it needs more than 1 try, but yea they do that, it's pretty insane.
Jan remembering his channel called is called PokemonChallenges and not Nuzlockes: Hmmm I think I have an idea
wait is this not pnuz? crap i went to the wrong channel 😭
💀
ok this is gonna sound weird but I’m pretty sure alpharad mentioned PC being interested in pokemon speedruns and possibly wanting to make speedrun content so it is a possibility!
ok this is gonna sound weird but I’m pretty sure alpharad mentioned PC being interested in pokemon speedruns and possibly wanting to make speedrun content so it is a possibility!
@@ado- W
Really like Jan expanding his content a bit, good shit
HM-ployees is so much friendlier than that other term we use sometimes 😅
I usually call them service pokemon (pets trained specifically to help their owner do stuff they usually can't) but HM-ployees is also great lol
"Hm friends" is what I hear more and more regularly tho
swiss knives
@@alessiapinelli oooh that's good for a multi hm friend
Now I feel bad, I just call them HM slaves lol
I think Smallant did a video where he played diamond or something with the worst possible luck. So every enemy crits, all non-100% accurate moves for you will always miss while every move will hit with the enemy. Always hit yourself in confusion, freeze and sleep lasts for the longest possible, etc. It would be super interesting to see you try and nuzlocke any game like this.
i thought freeze in gen 1 was potentially infinite??
@@glennquagsjamorantgoated9665 Freeze in gen 1 is actually infinite, it can only be healed by an item or by an opponent using a Fire Type move that isn't Fire Spin. But with the worst luck mod, freeze also becomes infinite in literally every other gen, since I don't think freeze has ever gotten a limit, it's just a chance to thaw out each turn.
Yo, didn’t realize that Charlie had a speed run record!
Charlie's twin brother
YEAH BABY THAT'S WHAT IM TALKING ABOUT
Literally had to do a double take when I saw him.
Is that one of the doppleganger Charlies from the Streamer awards?
he looks like charlie and that guy who cheated at donkey kong had a baby
Huge fan of these informational type videos! Would love to see something detailed about how enemy AI works and how to manipulate it
Yes
I think his emerald kaizo video explains some portion of it, and unless they changed the code from frlg to Emerald it should be identical.
@@---oq5kb It's definitely completely different between most or all games, including emerald kaizo. It varies by trainer class in Gen 1 for example. In later games, it's set by a flag in trainer's AI (Emerald Kaizo AI usually use a variety of flags, FRLG just uses the same flag for most or all trainers I think. I might be wrong on those details though, but the point is that EK and FRLG are definitely not the same)
All of this theorycrafting makes me want to see a TAS of emerald kaizo. Although it would probably take a million years to theorycraft perfectly so it’s impossible and never going to happen.
Emerald has a broken RNG, which always resets the number to 0. Unless they fixed that it should be possible to TAS Emerald Kaizo.
You likely just sweep everything with adamant 31 attack 31 speed Swellow getting facade crits
@@owenaspinall2046 do you know how many rock and steel types you run into in that game? You are going to require a team of multiple Pokémon to TAS that game probably
@@competitively3315 Grovyle Swellow then catch a Sneasel with quick claw, and then just sweep things with Sunflora. If you aren’t using candies I think you try and solo with quick claw growth HP Ice Sunflora
I'm pretty sure there was a youtuber to use TAS to beat ek without taking damage
8:00 minor correction: Lorelei's Cloyster could also be killed by any of the four guaranteed OHKO moves (Horn Drill, Fissure, Sheer Cold, Guillotine). They don't work on her Slowbro or Lapras because Clefable is underleveled
Clefables underleveled no?
@@pane0_018 Clefable and Cloyster are both 51
@@galaxyquestminute7490 I thought he was talking about lapras for some reason
It's possible that a 30% accuracy, on top of getting Metronome to produce the move in the first place, was too hard to find a winning frame for.
@@CosmicPlatonix Either that or the "It's a one-hit KO!" textbox is slow.
4:07 THE AD TRANSITION 🤣🤣🤣
"Julien Sewering" 5:48 - You legend
Fr fr
Really Respecting the Megaman Battle Network OST in the background. Classy.
Given the sheer advantage of the TAS strat, I'm incredibly impressed in the speedrunner for coming as close as he did.
That Megaman Battle Network 3 music, paired with the TAS run explanation. Chef's kiss👌
Love the Zinnia theme at the end. Such a banger. And that TAS run was wild too lol
Wie er einfach JuliensBlog in die werbung knallt 😂😂 Big W
Wie Jan für seine Werbung einfach Julien vom JBB genommen hat. xD
The RNG manipulation can be extremely fascinating to watch! I remember watching Dobbs' commentary on a glitchless Gen1 Red speedrun World Record (not TAS) two years ago. It was super interesting.
You can sometimes manipulate random encounters in the grass and caves by just walking a certain way and pressing buttons, guaranteeing for example a perfect IV lv4 Nidoran outside Viridian, or not having any encounters _at all_ in Mt Moon until you get a Paras from a certain tile. It's crazy.
that was the best sponsorship segue i've literally ever heard
Hahahaha, Julien in your Sponsor bit got me good 😂😂
Great Video!
Nice to see someone else notice it
Is he aware who that is?
@@patrickwienhoft7987 german youtuber (and video battle rap host) turned rapper that pretty much no one likes anymore
also @ 5:53 he used his personal name so deffo on purpose lol
@@SMOKEYCAPONE where does he do that? I'm not hearing it on the timestamp
Clefable has always been my ace since the early days. And then with the addition of magic bounce. The minimize metronome strats have always been in the DNA of my teams. What a lovely Pokemon
Ever since Summoningsalt hit the scene with his absolute game-changer videos, I've seen a ton of copycats (which is fine, more power to you), but these last few from Pokemon Challenges have really felt like original content with their own form and flavor and design. Huge props to you for taking a big inspiration like that and completely changing the mold to make your own version. Maybe you have different inspirations, but these still feel like a completely new format for the "speerun history/breakdown" type of videos and I'm loving them!
4:17 there is now way Jan just used JuliensBlog as the random Guy :D 5:48 aswell :D
5:49 Nice one 😂 although he was already knocked out
3:40 I’ve been sitting here for like 5 minutes trying to figure out how 105 and 78 aren’t bigger than 90 and 60
no matter how much content i watch about crazy pokemon runs there's always a new one i havent heard about. kind of amazing.
3:42
Its Sp. Def and Speed are higher too
thank you editor for making the subtitles actually match exactly what he’s saying and not slightly off or just a summary; that’s one of my biggest pet peeves
the captions on this video are auto-generated??? LOL that says more about PChal's diction than anything else (which is still totally worth complimenting, it's impressive)
I'm not sure a TAS+Nuzlocke makes all that much sense, since a key part of Nuzlocke is the permanent consequences of decisions, whereas the defining feature of TAS is rewinds. The closest analogue would probably be challenge runs, e.g. going with the absolute lowest total level possible.
Julien Boss catching strays in this one.
Bruuuh he just pulled out Julians Blog Battle as a meme for his underwear ad
Ich sterbe vor lachen
5:47 That JuliensBlog front is the last thing I would've expected in this video 😂😂
Any Pokemon Nuzlocke with the worst possible rng: This means:
Always getting Crit - Can be avoided by battle/shell armour/luckychant
Lowest damage rolls possible
All moves miss if opponents evasion is boosted except never miss moves - (Aerial Ace, Shock Wave)
Any moves under 100% accuracy never hit on your side
Max sleep turns
Ice beam always freezes, moves with flinch have guaranteed flinch chance, max chance to get sp.def drops from psychic, etc.
Because this challenge is so brutal, it would make slightly more sense to do a mainline pokemon game, but challenge yourself if you want.
Sure everyone in the comments has probably already pointed this out but this may be the best segue into an ad I've ever seen (4:04 ish)
If you wanted to combine TAS and nuzlockes, the first idea that comes to my mind is making a romhack with the intention of it being near impossible to beat normally, but with the intention of seeing how creative players can get using TAS tools.
I don't know if this counts as a TAS run, but SmallAnt played a Pokémon Mod where you always have the worst possible RNG.
Every enemy will crit.
PARA will always trigger.
This could be an interesting Nuzloc
Ah, so the secret to beating the game is always getting the correct move with Metronome and always getting critical hits. I should have thought of th at.
MKdasher is a monster, I’m sure the his dad made the TAS, but all the Mario Kart DS records are from his like ten year old son
5:50 I love the Julien Severing easter egg
I'm seeing some people move away from the term HM slave but they can't find another unified term for it. One term I saw tossed around is "beast of burden" which I like because then you can turn it into HM B.O.B.
A tool-assisted nuzlocke lets you - possibly - control encounters (which pokemon, nature, IVs), enemy behaviour (which attacks, accuracy, side effects, crits) and your own attacks (damage ranges, crits, side effects). So basically, everything that makes a nuzlocke challenging :D
Of course, the real effort and challenge is in crafting the run, but with strats like guts facade Swellow in Emerald, it seems like early game manipulations could really cheese the run.
Really hard rom hacks sort of counterbalance that, but they've been beaten so we know what encounters and strategies carry us a long way, and tool assist can make them 100 % reliable.
So I would limit the amount of tool assist. For instance :
- perfectly control enemy attacks but never your own
- have completely uncontrolled encounters but perfectly controlled fights
- control anything you want, except gym leader, rival, team leader and elite 4 fights
- whenever the RNG controls multiple outcomes at once, only influence one (so for each attack, control either if it hits or if it crits or if its side effect activates or its damage roll)
Another idea is to pick a more complex nuzlocke variant, like a soullink or chesslocke or what have you, to restrain the utility of perfectly controlling what happens.
holy cow battlenetwork music and a pokemon video?! we're reaching crossover levels that I never thought to be possible!
Jan I absolutely love your videos. They're so well made and perfect in every way: story, music, graphic
It's crazy how good you've become at videography if I think just a few years back. In my opinion, considering your own niche you're in a similar ballpark as Abroad in Japan.
Please keep it going!
Also, that transition to the ad was hilarious!
Glad to see the speedrunni g community get some love, great video and If you need any info for any more vids like this feel free to join the speedrunning servers we have and ask away
5:50 good old Julien sewering
Guys, I think this is probably the fastest way to beat FireRed
Seriously?
Really?
For real?
No way, fr?
Really? 😮
You did not just say “fat pink blob” as a transition to a manscaped ad about balls… comic genius
Yo, the MMBN music in the background is 🔥
that ad transition was absolutely wild
I cracked up on the intro; love these videos and love playing it but i'm definitely not an expert
"It involves, using the move "metronome... Many times!" (Me: "uuhmm.. okay??")
"And it's only possible because of how much Lapras weighs..." (Me: "say whhaaatt??")
Just shows the level of these nuzlockers Hahaha. Threw me off haha
I didnt know MKDasher had the WR for TAS Pokémon FireRed, I just knew him for Mario Kart DS
RNG manips are super cool, glad to see more content around pokemon speedruns!
0:45 Ah yes, HM-ployees
Maybe start out experimenting with RNG manips by doing a nuzlocke where you manip encounters. Gens 3,4,5 are really easy to rng manip. Big shoutout to blisy I’ve been watching him for a while
love the mmbn music in the background at the start, legacy collection hype!
Haven't finished the video yet, but props for the lovely use of Death's Door OST, finished that game last month and the soundtrack was the smash hit of the title next to the overall aesthetic
Love the Megaman battle Network music you used.
Appreciate the Death's Door Music. Amazing game with an awesome soundtrack
My man literally memed a german RUclipsr that was relevant 10 years ago. Happy to be one of 3 people watching this video that actually know JuliensBlog.
I had a similar idea for Gen 1, where you "brock through walls" and do metronome training in cerulean cave, possibly fighting ditto so that you can use one hit KO moves, or just make the battle easier to quickly reach the level you'd need to beat the elite four.
For a TAS nuzlocke, I think it'd be neat to try for the lowest possible level cap for gym leaders and such. Increasing the challenge above what you can do as a human dealing with RNG feels more nuzlocke-y than going for speed, imo.
I'm certain that SUPERPOWER, another 120 BP move, would have done the trick as well, but since it has a drawback it was slightly suboptimal which is too much for a TAS.
Awesome video! Love seeing you branch out from your usual content and share your incredible poke knowledge with us.
Cool vid. There are a LOT of absolutely insane Pokémon speedrun wrs if you're about to go on a summoningsalt arc.
TAS + Nuzlocke + Trashmon-Mod for Emerald Kaizo
Bro, the sponsor transition was wild🤣4:10
The battle network music for background is 👌😤
you say clefable beats blastoise in everything but attack and defense, yet the stats you show, show blastoise having better stats everywhere except hp? Great video, that part just tripped me up for a minute
dude that sponsor transition was fire!
Yooooo. MegaMan Battle Network music. Some of my favorite games.
I love how Guildmaster Wigglytuff's theme plays all over the Manscaped ad 😂
You should Nuzlocke the battle network series haha. Loved the music. Hyped for the legacy collection
Aren’t we going to talk about that PERFECT add?😭😭
Jan using battle network music is so cool
holy shit the battle network 3 music, just when i thought this guy couldnt get more based
This new style is hype as hell. I really hope you do a ton more.
“Fat pink blob”
Gets high rolled once “bruh I’m so unlucky”
julien gonna get you in his next song
Fuck yeah battle network music
You earned yourself a comment by implementing Megaman: Battle Network 3 music. So nostalgic.
The quality of pchal videos lately has been amazing, there's no higher praise for a content creator than the fact that i will click any video just because i see his name under it
Keep it up Jan, absoluter Ehrenmann
The fat pink blob Segway was amazing 🤣
I just want to appreciate the mega man battle network soundtrack usage
editing be crazy on this one frfr
I'd love a video regarding the pokemon ruby TAS. It was my first introduction into the concept of speedrunning and uses a paralyzed swellow to blast through the entire game
bro that segue into the ad was next level
Speedrunning a nuzlocke would actually be nutty
Anyone who knows the name of the music @ 7:40 ?
The old watchtowers
Maybe try something like this: You create a challange Rating. You may change the outcome of a RNG upto 6 times in a run (or 5 on a higher Challange Rating). This can be everything. Maybee a specific Pokemon from a Route, or a crit, when it matters. In Higher Challange Ratings you can give the NPCs an advantage. For example you could guarantee the Champ a Crit on his first Attack. Or you can make a route with a good encounter and a bad encounter give you the bad one. All these things count into the Challange Rating. One could even to Contests like that.
I'm not sure if nuzlocking just brings out a certain misery in you but you sound earnestly excited/happy in your last two videos about TASs and I think that's nice.
I know this isn't the point of the video but I'm 45 seconds in and howling laughing at "HM-ployees", that's so clever and cute
To your ending call to action - you kind of said it yourself, at about 2:44. If a Tool-Assisted Nuzlocke (TAN) allowed you to manipulate the RNG, while it would remove some of the dramatics that come from needing (or forgetting) to play around the crit and such, it would also increase the effect of game knowledge on the playthrough. Sort of the opposite of what you've said about randomizers; the more you tool-assist to manipulate, the more knowledge comes into effect.
I wonder if it would be possible to use that manipulation to do something like a "no level" TAN run, where you lock experience and can't level up pokemon, only using them at the level they are caught at - which would lock any evolution that requires leveling, as well. Or maybe a "fight everyone" TAN run, self explanatory, where opponents that would normally be dodgeable are reintroduced as threats.
I'm not quite as experience a nuzlocker as you, having only ever finished one (Pokemon Black when I was 15, and the file was reset so I could play the game again), but these seem like challenges that might fit the bill.
Fat pink blob into the manscape had my dying 😂😂😂
3:43 there’s a error here, Clefable here doesnt beat any of Blastoise’s stats except for HP, and only ties with special attack with blastoise.
i really like the way you've been scripting these, it's easy to follow as someone who doesn't know anything about the TAS world but not condescending or anything. i think a tool-assisted nuzlocke would be sick, especially if you can use RNG manipulation to *avoid* crits and statuses
Manip the ai into confuse ray :cough:
Liked the video! Didn’t have to see Jan pick his nose every thirty seconds 😂
4:17 einfach mal Juliens Blog ins Video gehauen xD
Woher kommen die Juliens Blog Referenzen hahahaha