How I learned Procedural Generation - jMonkeyEngine

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  • Опубликовано: 21 авг 2024
  • #jMonkeyEngine #gamedevelopment #gamdev
    In this video, I built a complete procedural terrain generator from scratch with the jMonkeyEngine SDK. Unfortunately, the editor does not have all the features like Unity, so I had to solve some problems creatively.
    1. I created a button by taking advantage of checkboxes.
    2. I encountered a lot of difficulty in finding a way to load tree models in realtime, because the editor does not provide easy access to project resources.
    I watched a lot of tutorials to figure out concepts like:
    * Perlin Noise
    * Procedural Mesh Generation
    * Procedural Vegetation placement.
    * Shaders
    * Density maps
    * Batching nodes
    I hope you enjoy it, because it was really hard to study all these concepts.
    🔔 Subscribe to the channel or leave me a like to encourage me to make more videos.
    jMonkeyEngine: jmonkeyengine.org/
    Forum: hub.jmonkeyeng...
    Video: clideo.com/it/...
    Music by Bensound.com
    License code: SANZSNX74KFHSJCZ

Комментарии • 4

  • @sergioomar6083
    @sergioomar6083 Год назад +2

    Grafica di buon livello, interessante il video.

  • @ike8187
    @ike8187 Год назад

    I'm a huge fan of the jMonkeyEngine. Lately I've been working on my own Vulkan based Java game engine. Still, I love watching your videos, keep it up!

    • @decimagong9477
      @decimagong9477  Год назад

      Thank you, I really appreciate it. I like your spirit, stay hungry, stay foolish.

  • @gameprogramming6550
    @gameprogramming6550 Год назад +2