How I learned Procedural Generation - jMonkeyEngine
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- Опубликовано: 21 авг 2024
- #jMonkeyEngine #gamedevelopment #gamdev
In this video, I built a complete procedural terrain generator from scratch with the jMonkeyEngine SDK. Unfortunately, the editor does not have all the features like Unity, so I had to solve some problems creatively.
1. I created a button by taking advantage of checkboxes.
2. I encountered a lot of difficulty in finding a way to load tree models in realtime, because the editor does not provide easy access to project resources.
I watched a lot of tutorials to figure out concepts like:
* Perlin Noise
* Procedural Mesh Generation
* Procedural Vegetation placement.
* Shaders
* Density maps
* Batching nodes
I hope you enjoy it, because it was really hard to study all these concepts.
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jMonkeyEngine: jmonkeyengine.org/
Forum: hub.jmonkeyeng...
Video: clideo.com/it/...
Music by Bensound.com
License code: SANZSNX74KFHSJCZ
Grafica di buon livello, interessante il video.
I'm a huge fan of the jMonkeyEngine. Lately I've been working on my own Vulkan based Java game engine. Still, I love watching your videos, keep it up!
Thank you, I really appreciate it. I like your spirit, stay hungry, stay foolish.
❤