Citrinne BASIC UNIT GUIDE! Maddening
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- Опубликовано: 10 сен 2024
- #fireemblem #fireemblemengage #feengage
In this video I outline how to use Citrinne on Maddening in terms of classes, upgrades, passives, etc.
This guide is aimed at the early/midgame. I will be making an advanced guide that covers emblem rings and endgame unit builds.
Real men give her Dire Thunder and Ike engrave. That 0 speed makes even Generals jealous.
Holy hell I'm running the same thing lmao , 😂
Real men don't savescum for bond rings tho
@@aprinnyonbreak1290 yes we do and real men also save scummed for that 45% success on class exams in Three Houses to get mages that 12 base defense
Dumb question is dire thunder a bond ring skill or dlc skill. First fe game
@@mysticspark2694 From Lief Ring Bond Emblems Olwen. Only for S rank version.
Citrinne has quickly become my favorite character from Engage. Not only is her design amazing, not only is she a strong nuke (as long as you keep her away from danger), but she also is very well-written character.
I love how she tends to overdo it with her gifts, how she has impostor syndrom, how she tends to take too much responsabilities on her shoulders, and how she tends to comes off as judgmental but isn't.
In a game where gimmicks are everything (I want big muscles, I love Alpaca, I really love tea, I want to be the cutest being in existence, I'm sorry for being so perfect and beautiful, I like meat and singing, etc.), she brings much needed subtlety and balance.
She also is one of the only people to suspect Yunaka's dark past. Her support with the Brodian brothers are sweet and some of the best.
I just think she's great.
Dire thunder citrinne is actually optimal because you’ll probably be so burnt out from farming for the ring that you won’t even feel like training up another mage anyway. In all seriousness having her immediately promote to sage to be a staff flunky that has a nuke in her back pocket is pretty nice and requires low investment since thunder is cheap to upgrade, she’s the “I left my mage at home” mage
1. I never upgrade her and I always give her the boots the DLC forces on you. Best use of them.
2. I always giver her the Spirit Dust.
3. I will always gravitate towards that damned ring because its so awesome and good, even when I want to try cool other ideas with her, like Soren Bolting + Divine Pulse.
4. DLC funds are her canonically contributing to the war effort.
5. Shes the best.
Number 4 LMAO
Dire thunder canter is easily my best unit. One shorting any non-res enemy I want
I just tested her passive. Using a Vulnerary while missing 1 HP heals for 15 AoE still provided there's 15 HP to heal, so she's not reliant on being low HP to utilize it thankfully.
She's a great candidate (almost tailor made) for Celica: High MAG for delicious warp rags and echo Thoron, Resonance can help her do some pinch healing by enabling her passive, and Favorite Food to help her keep that Celica uptime going. Anna and Jean are stronger combat units once they're invested up, but that passive really adds some fun flavor to her usage. Pair her up as a Sage with Celine to bump those healing items up to squeeze some extra value out of her heals or it can add some much needed utility to a Mage Knight setup for her due to the lack of staff.
Used her in my first playthrough and fuking loved her. She’s in my top 3 favorite units in that playthrough, along with Hero Alear and Diamant/Ike. I maxed her magic as a sage and equipped Celica for a further boost and could one shot most non magic enemies and nearly kill most magic enemies. Warp ragnarok was one of my main boss killers
Citrinne is a really good Thoron sage and since she is a glass cannon you want her to be safe so the lack of speed does not matter.
With the DLC, she is good with Soren's ring for bolting because bolting also cannot follow up since it is a 3-10 range weapon, and Soren's always on passive applies -20 hit to enemies hit by thunder-type of magic and Soren's taunt (active) ability can help with glass cannon issues.
For jean, i went general on maddening and used tiki's ring on him, very fun. But Jean can literally be whoever you want him to be, he has no limitations.
For Anna, sure you could make her a mage, but bow knight is way better.
Bow Knight Anna makes use of Radiant Bow (make her sword bow knight for the option of Levin Sword), she will have insane dex and speed, still high magic, and a weapon with very high base might and give her Claude's S tier bond ring for the +1 bow range and is way stronger than other options with 2-3 range radiant bow and 2-4 range long bow. This route gives her an option for physical damage for attacking against high resistance targets, but makes it a better killer against more targets like against fliers and armoured units and since you want her to get kills to proc her gold generating passive, bow knight will get her a lot more kills and turn her into a hyper carry and gold generating machine.
Yes! Thats exactly what I do with my Anna. This is something really only Anna can do and I'm glad someone else is understanding this! Extremely good candidate for Speedwings! Radiant Bow is also very worthwhile to spend to refine a Steel > Silver > Radiant refine and much cheaper to upgrade compared to an MK Anna who needs to invest in 3 tomes to do the same thing worse, and will have worse Hit while almost the same speed. Effective damage is also calculated 3x the weapon Mt and not the overall Atk, so Elwind is far weaker than Radiant's massive Mt x 3.
My BK Anna and my Dire Citrinne are absolute monsters on maddening!
@@garsenchannel556 I usually go high priest Anna and tiki for high luck and after the chapter 17 money farm I usually switch her
As an aside, I don't really mind the rng manipulation needed to get specific bond rings. We attempt to manipulate RNG all the time, so from a mechanical standpoint, I don't see it as any different from rerolling a missed attack, it just takes longer and has more of an effect on gameplay. Personally, because it can add more changes to playstyle, which I thik is fun, it's worth the few minutes of rerolling.
Really wish ring system had store page to buy rings outright for more bond points. Maybe like 5k for s ring
Vantage Holdout dire thunder!
3 range double thunder, throw hector/Ike engrave to do a lot of damage.
If you get hit once, you don't die, then can vantage to kill on enemy phase. Back on player phase, use an elixir with good positioning and you can do big Aoe heals (if Celine is near, you can heal 45 for 4 other units!)
I've been using her as my main mage in my maddening run and she is my strongest unit with the Olwen ring. She shreds all non-mages, either killing them or leaving them weak enough that any unit can finish them off.
She may be one note, but she does it extremely well.
i switched her and anna pretty early to mage knights, invested more into anna but citrinne ended up killing more stuff simply because of better starting magic and at some point citrinne just took over and got all the kills because she was just so good
So, I just had a brain blast to make Citrinne a nuke though it requires a lot of sp. (Thank god for sp well). So Resonance from Celica takes 1-2 hp from you each time you attack but gives you a boost to tome damage. Then there is Reprisal from Veronica which gives you 30%-50% extra damage when you are not at full hp. Add those two skills with Owain dire thunder and she will be hitting *HARD*
Thoron nuke with 0 Speed engrave.
1 shot enemy and hide somewhere safe.
I think an early thoron is a decent route outside of dire thunder. I had an engraved +1 on her since early game and it held up her usefulness until ~ch16+ shes always a liability but with canter I dont have issues keeping her safe. At that point I tossed corren ring on her and she either nukes or lays down fire or sets up the debuff effects keeping her overall usefull.
Citrinne has been one of my best units. She has spent most of the game spamming Elthunder -> Thoron. She is currently nuking enemies for 55~60 per hit with a +2 Thoron. She also has the Lucina Emblem, so she is Chain Attacking with Thoron from a massive range. Thoron and her Chain Attacks allow her to contribute from a safe location. Mine is a Sage because Staffs, but I might reclass her to Mage Knight for more mobility; she's nearing Sage lv20.
She dosen't need as much investment as a Sage Jean or Anna, you can use her out of the box; no need to baby her until you can reclass her. She gets up and running faster than Anna/Jean.
Made her a High Priest with Canter, Thoron, Byleth and Favorite Food. dance, long range blasts, eat and repeat.
Her with corrin emblem is pretty sick. Mystical for the amazing fire vein (single handedly saves the givre port chapter from being a headache) long range attack that debuffs and negates the movement of swathes of enemies its great. Canter + divine pulse + corrin emblem is pretty nice or canter + draconic hex/favorite food + byleth emblem.
Don’t want to be that guy, but Anna out pacing citrinne in mag is factually wrong. At lvl 20 sage, citrinne has 1 more mag than anna(before lvl 20 she has 2-3 more mag) assuming you promote both at their base class at lvl 10. It takes 27 lvls in sage for anna to finally catch up
Yes as you hit late middlegame she passes her in raw magic. She also generally doubles
@@IcedCoffeeGaming idk what you consider late mid, but i hit level ~ch 22 on hard. Hit that lvl on maddening(no paralouge) like ch 25. Thats late game for me
I bet Nova could be a really good weapon on her super late game right? Would her high magic growth let her one round with it due to the brave effect? If it can then you could probably replace the Olwen ring with something else like Byleth (Thyrsus OP) or Celica?
you want to quad with nova, with her speed and enemies in late game there is no way she is gonna be able to do that
I was playing around with my character builder. Sage/high priest come out fairly equal. Griffen knight costs her power, but is still a viable option to get her speed, the downside is magic weapons will be heavy. A total meme build is Axe general, with silver greataxe and hurricane axe for mix damage and heavy investment to her defenses, making fun of her low speed growth
this came at a perfect time. i was wondering what to give to one of my favorite character.
also do you think you can put those time stamps in your future videos? it's fine if its too much work. i know you're pushing out a lot of videos. ty for your help!!
Waiting on the Lapis guide
Unfortunately she is literally worse Kagetsu. If you run her she will need erika brave weapon or most of your str boosts by late game.
@@RenegadeVash that is if you continue using her as a sword master, if you reclass her into something that uses her high speed(higher speed growth that kagetsu)like a wolf knight or smthn, she could really be a good dodge tank
Lapis guide: immediately get Axes from Leif and go hero, abuse Brave Assist until better heroes show up.
@@nekcuuz I broke down growths until like internal level 50 and found kagetsu has just absurd bases to the point it take lapis til fed endgame just to catch up on speed at cost of every other stat. I could see using berserker to fix str then reclass but she will be squishier than panette.
Momentum and dire thunder could be interesting
Once again i am cooking. I just tried out a reallh fun build for her. Im using her as an axe wielding mage knight with vantage and the hurricane axe.
Why would i do this? Well, having citrine at low health is great so i can leverage her healing passive in an emergency. But most of the time shes just doing mage knight things, doubling armors or thoron chip damage. But when the game throws a squad of fliers at you? I just park citrine in front of them And watch her one round four griffons in a row.
A bit difficult to get online and you really want to engrave the axe for accuracy, but its really fun once it gets going.
She is great nuker but lacks spd.
Get celica tome hit, and corrin debuff skill. Either dire thunder abuse or rush thoron with accuracy engrave to snipe.
The problem is that she really needs Olwen bond ring to get really decent and with that being said that is a high level of investment in a normal Maddening playthrough. Grinding for a specific bond ring is high level investment as it takes time to get there. She is B Tier at best because of this. She is a Niche unit a typical glass cannon that relies on proper positioning, player phasing only and Dire Thunder. She will never double without the Olwen Ring, all the good tomes weigh her down heavily that she struggles to even double Armor Knights Mid-late game which you need your mages to do. In essence without Dire Thunder she will not kill consistently units as she will never double on Fixed growth due to her low base Build, Build growth and Speed growth along with her best class Sage which doesnt give any speed. Her Hp is the lowest in the game at the point u get her along with her HP growth. Again, if you take her in a vaccum she is not that great without RNG Bond Ring abuse or relying on luck getting the Dire Thunder. Say you are doing a normal playthrough, you get Leif in Chapter 8 so u only have 2 chapters to get Dire Thunder before CH 18 before you get it back which is a total of 8 chapters if you dont get lucky, and if you dont get it she is basically a handicap to carry around.
Her personal is not that great in a vaccum as it only heals the amount of HP she loses to adjacent allies and with her you dont want her to take hits as she literally is as squishy as Eite, as a matter of Fact she is Etie as a magic unit...low survivability.
All in all she is only better than Etie because she uses magic and most enemies have lower Res than Defense. So if you rate Etie in D Tier Citrinne is C Tier or low B Tier at best. Staves is her only saving grace which makes her decent. If you need an Emblem Ring or best Bond Ring to make a unit good then in a vaccum was that unit good to begin with or is the Emblem Ring that really carries.
This is just my thoughts and two cents on Citrinne.
I have personally used every unit in the game at least once out of my 4 Maddening playthroughs and I would rank on a good day Citrinne as low end of B Tier based on my above stipulations.
I agree with the your ranking, but disagree with getting the bond ring. Even without save scamming, getting a single S rank bond ring is probably least investment cost, especially since the corresponding forged weapon will be one of the least expensive material wise.
@@skypaladin9878 its not getting an S Rank ring its about getting that specific one it took me over 3 hours just to get Dire Thunder on my first Maddening then around 2 hours on the second time around using the cheesing system...The reason I put it as medium to high I the time it takes on a normal playthrough. Most ppl aren't gonna do the gacha over and over again in a normal Maddening run to get a specific ring to make this one unit gr8. I still rate her as she is decent.
She needs the Hit+ from Sigurd to help her with hitting cause that 25% Dex growth is real bad. For the majority of the game she'll be using Dire Thunder up until you get Nova where you now have the option to switch her to using an actual emblem if you chose.
@@priestessii Hard disagree, even with Hit+20 she doesn't reach 100% hit rate against speedie enemies like Swordmasters into the late game.
I tend to run lots of mages (I even ended up with 5 mages in one of my maddening ironmans because I had a rough chapter 22 that took a chunk of my good physicals), but I do like having her. She's actually my top choice for corrin ring, since I prefer putting all the fast mages in mage knight. And even if you want to run sage Anna for the luck, you're probably going Byleth on her. Citrinne will be spending most of the time creating fire tiles, then occasionally popping her engage to freeze things with thunder tomes anyway.
Citrinne can honestly carry quite a bit if you protect her, although I will say that you cannot really rely on her for the final boss like you can with other units because she’s only going to be able to get one nuke off before her health is lowered too much to continue
Funny enough she’s the one who killed the final boss bc my dumbass accidentally put her in his range
Imma be real i still use her but I'm sure it's just the dire thunder strat carrying her
Speed is king man. Seems that low speed scales poorly on maddening ublesss there’s some weird tank dmg hybrid on enemy phase
Citrinne guide:
1. Re-roll for S-rank Olwen bond ring.
2. ???
3. Profit.
I've used her in my first playthough of maddening, she was a good warrior with the magical bow, she onehoted every flying enemy
That's so weird but kind of cool. Why'd you decide to make her a Warrior? I never would have thought that would fit for her.
Ever thought your archers were fragile because they died from anything that doubles them? Citrinne blows them away by managing to die to anything that hits her a single time. Despite this fact, I still think she's the best pure mage in the game. Anna only really catches up to her in the very lategame in terms of magic, and she's blessed by having a good join time (easy to get 1k SP for canter before 11) and coming in at a perfect time for a sage promote for a second staff user, if you choose to not use Jean. She also works great with Byleth, giving her even more safety and divine pulse helps her hitrate, and while she won't be 1rounding stuff with non-dire thoron chunking off 80% of enemies health bars is very useful, especially against more obnoxious enemies like swordmasters. I actually accumulated enough SP in my last run to get speedtaker in the endgame, so she became just a good combat unit in the end chapters after engaging early and using Byleth range to stack up. She's honestly just the Etie of magic classes, but having a glass cannon mage is better than having a glass cannon archer and thunder tomes basically negate some of the downside of her low speed.
I lost my citrine in chapter 11 just before you get the god damn crystal back. Luckly Anna and Pandreo popped off in like one or two chapters.
Fire ground on corrin can chip any unit you want safely on your own terms
Citrine was my best unit in first playthur. More kills than even alear.
The railgun strike again
Seeing iced coffee gaming go from like 3k to 6k views in like only a couple of weeks.
Citrinne comes late enough you get Ivy not too far after her. Is literally better in every way and Lyn. Zero investment needed.
Jean/Cecilca/Ana are already heavily built towards early game and can immediately start helping put with Cecilca or Micaiah staff usage.
I feel I go so far out of my way to make Citrinne usable.
I got Marth back and the marriage ring, how many chapters I got left
My favorite forged thoron nuke!
citrinne is cool 😎
how many runs did you fully build and use citrinne for?
Can you change her into a royal knight with a flame lance if you just want a mage poke and healer?
You could, getting an early flame lance might be hard though and it is generally weaker than Levin Sword
Haven't messed around with dual assist, but wouldn't mage knight will dual assist be useful? She'd have massive range to proc dual assist, helping with chip damage for all the other units
@@priestessii ah, good to know
What do you mean by units than can backup ?
@@linerth9957 Chain attacks. Like Warriors and Heroes.
is there a single unit that makes a good puncher?
Do enemies have pass on maddening like they did in awakening? I dont think this unit can take a hit from an enemy thief
Some do
if rnjesus gives you a great thunder instead, citrinne will take it and thoron and oneshot everything
Does momentum improve magic damage?
Yes
Step 1: look at her dex and speed
Step 2: bench
Can dire thunder be inherited?
As far as I know, it is only linked to the bond ring
30 minutes for a ring? Ain't got time for that.
Definetly one of the worst mages in the game behind anna and jean but still usable if given enough investment (as every unit in this game is).
The best use of citrinne is to warm the bench. She's reasonably decent for like 3 chapters since you get her, and is outclassed by everything from that point on.
The fact that mages you get before snowball better and mages you get after are just better she kinda is just mediocre.
I'm gonna be honest, I've never used Citrinne. You only have room for so many mage-types.
She's decent but becomes really good especially early to mid game with dire thunder. She's a nuke.
@@chainoundjanged8731 Oh, I'm fully aware of what she's capable of, and I really don't think she's worth using.
@@hametsuj I will say, unmounted mages tend to not be as good in this game. The extra speed mage knight gets is incredible and the flying mages the game hands you are top tier. It's hard to compete as a unit with middling speed growth and less than paper thin defenses.
@@chainoundjanged8731 I guess the big question is if one great (and rng abuse based) build makes a unit top tier. Citrine is fine when you get her and during the Brodia and Elusia chapters, after that she just falls off or you have to give her the niche of A thunder nuke. Ivy, Pandreo, Veyle and Anna (if you have invested in her) all just bring way more tools to the table. Citrine got kinda fucked by her low base speed in a game where speed dominates so many things.
@@Edelweiss1102 I agree, Citrinne really carries early-mid game in this one build and is passable to ok without it. I think A is a decent rating for her because of that. She absolutely needs canter for positioning so she isn't caught in attack range on enemy phase because she'll absolutely do her best Etie impersonation and get one rounded. Especially if you lean into tanking her speed and throw an Ike engraving on her thunder tome. Late game, she gets outclassed by most other mages that have the speed to not get doubled so they can still tank a hit.
dire thunder is overrated by extreme measures, just run thoron, you could also run thoron with momentum since momentum only works 1 time anyways
the only s tier bond ring worth pursuing is claude's s tier ring for +1 bow range and byleth you get in the first half of the game still, but this is an extremely underrated ring