Monster Hunter Wilds: Long Sword | Weapon Overview
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- Опубликовано: 9 сен 2024
- ⚔️ Long Sword ⚔️
For those who have studied the blade. Embrace the flow of the hunt and counter attacks in the blink of an eye. Charge your Spirit Gauge to empower your attacks.
With Focus Mode, slice with absolute precision and seal the monster's fate.
Monster Hunter Wilds is coming to PlayStation®5, Xbox Series X|S, and Steam in 2025!
#MHWilds #MonsterHunter
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We hitting the whole squad with this one 🔥🔥🔥
😂
WE NOT CUTTING TAILS WITH THIS ONE 🗣️🔥🔥🔥🔥
WE’RE HITTING THE HEAD WHILE THE TAIL IS STILL INTACT WITH THIS ONE 🔥🔥🔥🔥🔥🔥
@@quack-tastictictac1630why should anyone hit the tail when the head is almost always the best hitzone + flinch free exists lmfao, hope it's just for the brainrot meme
@@heythereitsmerojin7394 we forcing everyone to use flinch free with this one🙏☝️🔥
The focus mode injury mechanics are such a cool and genius evolution on tenderization I can’t even applaud the dev team enough
Yeah, thats a massive improvement from what tenderizing with the clutch claw was in world. At the first hours of gameplay it was funny, but as you advanced, it honestly became tedious. With the focus mode, this process feels more natural and integrated to the weapon moveset
Not really it's the same as clutch claw without falling off.
I'm so glad their changing it, I hated tenderize on fatalis because it took away from the actual fight
@@breakthecode4634 But it's applied via regular weapon attacks rather than having to stop what you're doing and clutch claw to weaken an area (which only certain weapons could do with one Claw attack.) This is also applied for when monsters leave openings on certain attacks as well, it's far better than the CC ever was.
@@breakthecode4634 Not even remotely
0:06 - Iai Spirit Slash, seemingly unchanged from it's iteration in World.
0:10 - Stab into Spirit Blade 1 into Spirit Blade into Spirit Blade 2 into Spirit Blade 3 into Spirit Roundslash: Notably Spirit Blade 1 and 2 have been changed. They can now be used as a gap closer with pretty massive ranges, and can be used at least to the sides and forward. The video does not show these attacks being used to step backwards. Spirit Blade 2 now hits TWICE instead of once. The hunter flashes after landing the Roundslash, indicating a Spirit gauge level up.
0:16 - Stab into Upward slash into Foresight slash into Spirit Roundslash. Seemingly unchanged from World.
0:21 - Stab into Special Sheath into Iai Double Slash into Spirit Blade 2 combo. Iai Double Slash causes your Iai gauge to increase, and notably, it combos right into Spirit Blade 2 instead of Spirit Blade 1, speeding up the combo.
0:30 - Full Spirit Blade combo With Spirit Blade 1 and 2 being used to move forward INTO the monster
0:35 - NEW Follow-Up after a Spirit Roundslash. Considering this clip is supposed to show off red gauge, it stands to reason this move can only be used at red gauge. The hunter jumps and slashes once, possibly allowing for more follow up options.
0:37 - Completely new basic attack combo at red gauge. First and second attacks hit twice, 3rd attack hits thrice. This is also seemingly only available at red gauge and with how quick the hits are, seems to lend itself towards elemental or status builds. Also, these are NOT Spirit attacks, the Spirit sound effect does NOT play for these.
0:41 - Focus Mode and Focus attack. Aside from looking cool as shit, landing this attack successfully appears to level up your gauge as indicated by the hunter flashing and the blade turning red.
0:46 - Iai Spirit Slash as previously seen
0:48 - Spirit Helm Breaker - Looks like it's World iteration, this also still seems to consume a red gauge, as the blade stops glowing red after the attack lands.
0:49 - NEW Follow Up attack after Spirit Helm Breaker. Not much to say here. It looks like two upward Slashes, but it's hard to make out if it hits more than twice or how it combos into other stuff as the clip cuts out mid-animation. MAYBE it goes straight into a Special Sheath?
0:50 NEW move, Hunter enters a ready stance, flashes, and goes STRAIGHT into a Spirit Roundslash, seemingly without the enemy attacking him, so this is NOT a counter. We don't know what the requirements for this are, but the stance does remind me a bit of Sakura Slash from GU/Rise. Might be a stretch.
For 0:50 if you are taking about the very last move at the end at the end there, it is actually counter, you can see the frames and is very much like some moves from Rise.
Is the Ian spirit slash the same as rise or worlds?
@@dancingbanana627to add, the hunter takes a stance that looks like Chargeblade’s Ready Stance (a Guard Point) silkbind so its very possible for it to be a counter
🥸
@@dancingbanana627 it probably increases spirit gauge by a level if used as a counter
0:49 Ok Vergil
If you look close, you can pinpoint the exact moment the player becomes motivated.
Raiden*
all new moves are Raiden from Metal Gear Solid Rising Revengeance 😂 focus mode is literally that on LS
"Motivated Hunter."
Status: motivated
Imagine that event quest
So they added more Vergil to this weapon? The extra slashes after the helm breaker are 10/10
Not to mention new ways to build up gauge and the focus mode. Plus those multihits that encourage you to go aggro with this weapon. They made longsword a giant DPs stick
And I'm all for it
Make. that. video. Ill be waiting.
@@theadmiral4157 Build spirit gauge like Vergil: "Look cool always."
It’s nice to see how much they’ve expanded on each weapon. So I’ve yet to see a type that didn’t look good 😄
0:13 that freaking hitbox
Capcom's favorite weapon has no need for taking damage simply glow white and don't get hit.
@@Doseqies its not a longsword if it gets hit
?
Omg did they make the already precise hitboxes even more precise?
Im actually so happy to be alive right now guys
It is the same LS of every MH game.
Now you just need to survive
Now we need to survive until 2025!
I'm not really a uh main LS, I'm split between GL CB and LS, and this is the most hyped I've been! I can't wait to see CB, GL was fantastic too. This is opening up another entire game to go through multiple times with each weapon!!
Still ain't no guarantee any of us is playing this game.
THAT ARMOR THOUGH!!?
Probably Doshaguma
All the armor and weapons they've shown so far have looked absolutely fantastic. I didn't think it possible, but the mad bastards actually improved the already top notch artstyle of World. This game will be one for the ages!
Doshaguma
IKR?? LOOKS DOPE AS SHIT
It's cool but I hope the female version is just as cool...
I love that there's a metal weight at the blunt end of the blade, just adds to the stopping power of each swing and is a very nice touch by the design team!
0:34 Spirit Roundslash doesn't auto-sheath your weapon anymore!
Nice catch! That's huge QOL improvement
I mean, you still had an option to cancel into Iai stance. This looks like cancelling into some other move as well
at 0:20 seconds it still looked like he was still about to go into the auto sheath animation, maybe that’s just another way to interrupt the animation? (like inputting special sheath during the auto sheath in world and rise)
I hope they never removed it completely and just made the sheathe wait a little longer so you can have the option to do that overhead slash or wait till it sheaths your weapon. Man the sheath after the Roundslash saves you for getting hit and makes you flee quickly, especially if you're playing a hit and run tactic
I think you can just chain it to another attack.
Oh my lord.. that armor and weapon design for the long sword is sooo damn killer
Must be Doshaguma armor set & Longsword 🔥
This is light and day compared to World's slap on weapons and i'm all here for it
@@nextgencombodrop378 that is village long sword not doshaguma because the sword have village logo
Great now everyone will bring LS as their secondary weapon and gaslighting everyone that flinch free1 is a must have
I hope I'm wrong, but that looks like a slap on bone weapon. If they really want to bring them back they better make all the final versions have unique designs like they said before world release
Wait, can we just appreciate the fact that every armor they showcased so far are amazing?
And it's only in the early stages of the game!
Just imagine those you'll get further in game, holy.
or even the High and G/Master Rank versions of these base armours
@@MansMan42069 Indeed.
So sick that all the weapons we saw so far have ways ro move sideways or backwards during attack combos
This is definitely gonna increase the skill ceiling, and i love that
The text describing that "certain attacks" get more powerful at red, I wonder if the changes for Wilds is going to be to make longsword overall slightly weaker per hit, but allow players to use its combos in a much more seamless and diverse manner. Fade slash in particular seems to be a lot more versatile with fast follow-ups and a spirit slash that covers a lot of physical distance to get right back into the fight.
The overall toolkit has in the past been somewhat segmented imo, a big goal this time looks to be that you can transition between all of them much more cleanly and with much greater flexibility.
makes me think it'll work like IG. that combo filled with double slashes and a triple slash could be a stronger basic Y combo
edit: also looks like red bar drains way quicker, which would make sense for empowering the basic kit. instead of trying to cycle to spam helmbreaker the gameplan might instead be get red bar to have access to an empowered kit and then finish with helmbreaker before it runs out. might make power prolonger worthwhile if the stronger moves are pretty good and you want to focus on that
It's giving me the impression that when you reach red, the longsword combos are longer and faster similar to how Insect glaives have longer combos with red/attack buff. That would be weird though, I'd rather the longsword have those longer combos as a default so i can truly dance with my monster opponent by repositioning rather than relying on iai counter slashes.
Somehow i highly doubt that since Capcom would never dare nerf their beloved over-tuned longsword.
It just looks like you unlock new moves once you hit red, similar to Demon Blades Archdemon. You can do a follow-up after spirit roundhouse, you get the double forward slash switch skill from rise, and it kinda looks like additional hits to your spirit combo.
@@ghxst-note9808 Don't get me wrong, LS is the most popular weapon for a reason, it's easy to pick up and allows for a good deal of skill expression, but outside of RTA hunting I don't think people are gravitating to it purely because of raw damage output. Capcom is leveraging their long expereince with 3D action games like DMC to make the Longsword the go-to action combat weapon, but most peple would still love it for that if it was at the very bottom of the RTA tierlist I bet.
Damn it, Capcom. Every single time I want to use a different weapon as a main, you keep making the Longsword better!
Many weapons deal more dps than LS at least in World. LS is just easier to play in many cases.
@@amberow9892 Speedrun numbers are not really what you should be basing weapons on
Im sayin 😂
@@amberow9892 LS is easy to learn but hard to master. Also basing dps on speedrunners in midwit behavior
@@thepope2412 not when your able to reach them.
You can see in this video, Capcom put extra attention to realism in this video as the long sword user did not touch the monsters tail. This is because they played public lobbies in MH rise and iceborne to prepare for these showcases.
Damn the "LS = tail" low iqs still exist in 2024
I have laughed way to hard
hahahahahahaha they should show other weapons getting flinched by longsword and heavy bowgun in their clips
They knew em too well
As a LS main I want to be offended but where's the lie?😅
0:44 damn that stance is 💀🔥
realy jigen-ryu-ish style
0:35 not sure if this was already noticed but seems like both meters in spirit gauge are being drained at the same rate, my guess is spirit blade attacks don’t drain the gauge until it depletes on its own but that’s just my guess.
CAPCOM!! DROP THE HAMMER SHOWCASE AND MY LIFE IS YOURS!!
*Hammer trailer drops, hammer of chaos come in your inventory on day one.*
I read that in Kratos' voice 🤣
UNGA BUNGA MAINS
@@PrestonGarveyofthesettlements *been training my whole life for this new gen arc*
Where my Unga Bunga Hammer Trailer
Lance mains just woke up from a nightmare drenched in sweat
All I want is Shield Tackle
@@Mare_Man For real. Was a game changer for Lance.
Dog when I saw the Longsword just not get hit at 15 seconds in I knew it was over already.
The longsword has 5 counters now or what?
0:35 WHAT?!!!!
What is this move?!
Holy cow!!!!!
Seeing how fantastic the armor looks in this game makes me hope that layered armor is unlocked early
That would be FANTASTIC
I need more glowing armor like it had in rise, I couldn't make a good layered set for world but I did it for rise
Yeah unlike holding it to the end like Iceborne Ugh
I kinda want to earn it. Holding it towards the later half of high rank would be good. Looking goofy early on is a humbling rite of passage for hunters
@@montef368 When you say it like that, I agree lol
They have been cooking HARD with all of these weapons! I cannot wait to play them
Cooking hard at console derp 30 fps.
@@user-lz5vh9bb5w if you play on a shitty PS5 yeah
@@jeanmahmoudventilateur3480 Exactly, that's why it's important to play on the only platform that really matters; PC
@@user-lz5vh9bb5w hell yeah!
@@user-lz5vh9bb5w😂
0:40 Something about being able to strafe in that stance fills me with an overwhelming delight. And I love the new graphics for the spirit gauge.
0:04 Thing looks like a hotdog on a sword 😂
Looks like they kept the generic monster parts glued on to bone and metal for early weapon designs 😂.
Taking rawdogging to a whole new level
@@Black0ut6961 i don't think that's the case here. While I'm not ruling out that's still around, this looks like a specific "roughly-crafted, Max-max" look like the armor.
Yeah cause monsters are going to be eating the crap out of it
Hopefully its just the aesthetic for the monsters weapons, like kushala and animal gargoyles weapon or chameleons and his magi(?). I hope they dont pull another world and just slap monster parts on
GU Sakura Slash: Check
World Helmbreaker: Check
Rise switch skills moveset: check
Online's final spirit slash: check
I'm not rly seeing Sakura slash in there.
somehow they will find a way to make the LS more flashy and OP with each entry in the series, but I'm not about to complain.
Wait, where's the Sakura Slash?
And some new moves in between
@@chadderbug7587 0:50 looks to be it
I’m really going to enjoy this if LS starts playing more like LS from MHFU.
I’ve played LS in every release but I’ve never really liked the big flashy attacks like Helm Breaker that deplete your bar, I’d much rather have the red gauge state where your attacks are stronger while the bar drains and you have to keep landing hits to stay in that state.
I may not be explaining this very well but I think people who played LS in MHFU will understand what I mean.
The fact you can move while using the Spirit Blade attack in a more agile and efficient way makes this so awesome. The combo variations and movement will help so much.
0:46 did i just see that the longsword used the red slash from MHW instead of the multiple slices from MHR for the lai spirit slash?!?!?! so excited to play LS again for the ten billionth time!!!!
The red slash for Iai spirit slash is better than the weird multiple slices from MHR. Its just more satisfying.
Helmet Breaker looked Cooler in World. Had a more detailed Animation in World. Had a more satisfying Hit in World and had a smoother Hit connection into the Vault Animation. Rises incarnation looked cool, but it was a downgrade from all fronts.
Really wish they would of brought back sacred sheathe parry tho😔
@@udinzefI had the same opinion at the beginning but honestly i like both now
@@udinzef
Gotta disagree there. The multihit was significantly more flashy and hype.
"SET YOUR HEART ABLAZE!" 0:50
NOW I'M A LITTLE MOTIVATED
I KNOW I AM!
We are the storm that trips other hunters
Mikaraiii hell ye I recently mained long sword so I look forward to it man
I expect DMC collab to have Vergil armor and Yamato
when you become one with your longsword
The Huntsman was basically using Focus Mode against Velkhana.
lmao, he's already playing MHWilds before us fivers
"Once your Spirit Gauge is filled, your attacks will trip your comrades harder" woah, didn't expected that change.
Going to give those hammer mains a real excuse for doing no damage
@@higgsbosonfan7701Pls dont card ok.
@@higgsbosonfan7701 Losing the clutch claw is gonna be impactful for my hammer main ass but let's see how they make it interact with focus mode in Wilds 😭
😂😂😂😂😂
Then slap on some flich free
0:51 thats a parry stance i think (critical juncture/serene pose), they just didnt show it getting activated
It looks like a reused Strongarm Stance (I don't know if that particular animation was used earlier though)
it looks like Valor parry from GU
Looks like it get activated from the monster's roar. Good bye earplug skill. lol.
Looks like it hits on its own without needing to counter with it. The monster's roar didn't seem like it would stun.
@@ernelbustamante6330 never needed earplugs with longsword since world anyway ^^
imma lose my mind when we get the charge blade video 💥
We forgetting to cut tails with this one 🗣️🔥
Everyone knows that you have to slice the monster on the face for extra style points!
@@KKkacperroSlicing the hammerbro at the same time gives a 2x multplier too 😂
@@jerelounia8993 hammerbros need to equip flinch free if they want to hit head.
@@Yuk-bq6jn flinch free more like uppercut longsword user
@@Yuk-bq6jnOr someone needs to bonk you out of the way
OMG FIRE! IN FORESIGHT WE TRUST BABY!
In foresight and all new ls counters we trust
I don't use counters often, with it it feels just boring to me personally. I prefer a more aggressive style with some rare counters if I need them but mostly attacking moving around and Sakura slashing 🎉
@@leonidasvonsparta I thought LS's entire shtick was counter-counter-counter-flinch-counter-counter-counter
They call me the super flincher
0:43 I don't know what the real life name is but that stone stance looks cool, like a real samurai
Took a little bit of googling, but I think it's either Hasso no Kamae or In No Kamae
@@Phyllion- Or Tsubame Gaeshi.
@@gamechanger8908 Tsubame Gaeshi is a move, not a stance though
@@gamechanger8908[EXTREMELY LOUD INCORRECT BUZZER]
@@Phyllion- Tsubame Gaeshi does use the same motion in this video
I AM THE STORM THAT IS APPROACHING
most die saludos desde argentina cazador!
"PROVOKING BLACK CLOUDS IN ISOLATION!"
I AM RECLAIMER OF MY NAAAAME
BORN IN FLAMES, I HAVE BEEN BLESSED
MY FAMILY CREST IS THE DEMON OF DEATH
Se vienen cositas ❤️😏
0:49 We becoming the Storm that is Approaching with this one
We provoking dark clouds in isolation with this one 🗣️🔥🔥
We reclaiming our name with this one 🗣️🗣️🙏
Now I feel like the storm that is approaching
ADEPTS OF PEPPO AND MASTERS OF THE BLADE.
WE ARE SO FUCKING BACK
LETS FUCKING GOOOOOOOOOOOOOOO!
It’s looking fine to me, taking a step back from counters to feel more overall cleaner, like it, hopefully the counters it does have are balanced
That follow up retreating double slash is soo fluid!!!
Looks faster than it did in World! I dig it.
0:10 DIRECTIONAL SPIRIT SLAYES? OWW MAH GAWW
actually feels so smooth.
Yea it looks like we can continue combos after spirit roundslash without having to use the iai sheathe and iai slash. so that's neat. The fade slash looked a bit different and so did the spirit slash combo.
It looks like the iai style will stay an official part of the longswords style thats amazing!
Awful, the essence of the weapon changed completely with iceborne and it was a sheet fest in rise and now they want to continue that trend
@@grog_speed and u're the only one complaining
@@pierrickoger1148he’s not wrong about the weapon’s essence being changed though. Pre-World/Icebourne LS was all about careful positioning and finding openings to get to LV3 but once Iai stance comes out it becomes the parry machine to get to LV3. At the very least I still have the GL if I ever wanna play a more methodical weapon that is not the GS
Rise's base game implementation of the LS was incredibly one-note and boring, and I say that as an LS main. I hate Iai spam just like I hate HB spam, and this video did nothing to assuage my fears.
I like Sunbreak's LS a lot more precisely because you could take Sakura Slash and Sacred Sheathe instead of HB and Iai.
@@KhangNguyen-ij4xhno he's completely wrong. pre-World LS is bad AF. total PITA to get to red gauge and to maintain it. careful position here is really just spamming the R button after the monster perform an attack and finish the combo before the monster turn. traditional LS wouldn't work post-World and I'm glad they revamp it.
0:44 love that swallow tail slash, very Sasaki Kojiro like. Tsubame-Gaeshi!?
It's funny how they gave a sneak peek for the longsword's focus gauge but gave fuckall UI showcase for the Hunting Horn.
you know they hate hh mains😭😭
Yeah that's weird, however it looks like hunting horns video was the only one with damaged numbers. Also the Spirit Gauge is literally the long swords only unique UI
Same for the shells and wyrmstake ui for Gunlance.
Maybe they don't wanna reveal new shelling type or music sequence for those weapons. Which is hyping me up even more
Probably not done yet
They're probably still finalizing it while longsword is straight forward and less changed around.
Damn the multiple slashes rocked
0:48 I see Vergil has come to this world, and taught the Hunters some of his skills.
This shit looks so fucking sick I'm so excited, that fucking move after helmsplitter????? So fucking cool
The slicing sound effect for the attacks are you clean, also I see that MOTIVATION following that helmbreaker.
Definitely making that layered armor
I really apreciate how in this trailer, not once the hunter went for the tail.
Accurate
They know
Good joke , if u are solo u go for the meat
100% longsword main.
This trailer was meant for the Veteran LS Solo Hunter.
NOOO MY RIGHT TRIGGER CANT HANDLE ANOTHER MONSTER HUNTER PLAYTHROUGH
F
just play GS
It definitely can, you gotta believe
Can we talk about the armor? Wow.
0:31 Wow you can now continue attacking after doing a spirit roundslash instead of special sheathing !
It also changed direction instead of just sheeting
You were able to do that in World as well. As soon as you do the slash, move into your counter slash move or the one where you prepare to draw. It's an infinite combo.
@theincrediblefella7984 how
the movement, the stance, the sound its definitely a samurai. if we can just have a straightforward weapon design simple katana, that would be awesome. also a kitsune mask!
Can we talk about how crisp and precise each sword stroke is
Vergil has reached MHWilds 0:49
It looks like we are getting more follow ups to combo into and out of, and I’m here for it, it seems like they are really hammering in on the idea that ls should just be constantly attacking and rarely ever sheathing during a fight.
Can't wait for the next weapon showcase.
I can't wait to see what the swaxe is like
I fell in love with the Long Sword when I was a kid playing MHF2, now I have fallen in love with it all over again
Lol same here!!
Same for me , the tigrex wall forced me to switch from dual blades to try other weapons.the longsword did it for me after that I finished the game with it
Yep, this is definitely the right direction for the weapon. Loved the world LS, felt like the rise one too heavily veered away from the spirit combo focus due to the increased ways of getting gauge levels. This is a very clever design, not only going back to world as a base, but building even more incentive to use spirit combo via the new moves it gains.
Doshaguma gear looks great!
Until I see the full render of the female set I'll remain skeptical that there isn't some stupid thigh or boob window that obscured by either the sword or male Hunter lmao or that the helmet has their mouth visible or smth
@@thegloriouskingkronk8422 Based thigh and boob windows. More like that, please.
@@thegloriouskingkronk8422shut up tourist
@@thegloriouskingkronk8422 hey some of us like that! Me included. Its also more liked in Japan.
I for one hope it is like that.
@@draw2death421 there's tasteful sexualization, but Monster Hunter more often than not doesn't go for that, it just makes the female set a skimpier version of the male set. The Tetranodon and Seething Bazelgeuse sets are completely awful for example, they ruin the concept behind the armors completely with their needless sexualisation. The female MR Odogaron beta set barely even has any Odogaron parts on it, it's just an intensely dull black fishnet suit or something (possibly the worst armor design in the entire series, trumping even the male Gypceros set, because that one is at least kinda funny). And the contrast between Low/High Rank and Master Rank Almudron armor for female characters is outright hilarious.
Skimpy armor isn't inherently bad, but it's often really poorly designed, and the overall tendency to make all female armour sexualized is outright misogynistic. There should be symmetry between male and female sets, a design direction Sunbreak actually was starting to show signs of. If the male set is covered, so is the female. If the female set is revealing, so is the male. But the lack of options is something Capcom genuinely shat the bed with
THIS IS THE POWER OF A TRUE LONGSWORD!!❤
"This is the power of motivation."
They haven't shown the true power of longsword.. flinching teammates
@@deception1829 Lol
@deception1829 wait you play LS with a TEAM??🤯
@@loneaquila sos response
0:30 Has anyone else noticed how the meat of the monsters move when you hit it?
Yeah, I noticed it in Gunlance video. Like, damn the attention to detail.
THE WAIT IS OVER. LONGSWORD BROTHERS WE EAT NOW
Yup, just got to wait another 6-8 months
@@Eogard if we're lucky.
Lets have a monster feast!
TOGETHER, WE FEAST!!
They want to release it in this financial year , Wich is over in March next year.@@fuhkishoga5130
0:35 Yoo, I am seeing a frontier move here.
That jumping move after the last spirit slash. Nice
i know people have kept commenting the same thing over and over each overview but I really love how they kept the mobility we have in rise and combined it with the groundedness in world.
I love how they even added a monster hunter online ls move too at 0:35 and kept the anime multislash thing from Rise at 0:49
0:51 looks like CB's ready stance? from Rise and looks almost exactly like it which is weird
i noticed that one at 00 35, the repositioning overhead, its in frontier but looks a little more striaght up like an overhead, so helpful
I just realize there's jiggle physics on the monster part getting hit
And that is SUPER COOL
Dude I know right, it looks SICK AS HELL.
Can't decide it's really jiggle or just a slashing wave.
I am SO looking forward to that spirit fade slash
Oh my gosh, i'm in love with new animations. It looks so smooth
Just finished sharpening after a very very long wait 😎, LONGSWORD FOREVER! HOORAH 💪
MONSTER HUNTER BACK AT IT AGAIN BABY‼️‼️
That cutting, slash and dice sound ! Perfect 👌
Doshaguma Armor looks hella Cool!!
I’m going to leave a comment here so years later I can show that I was here to my kids when we replay this together in like 10 years or when ever I have kids
You sure you’ll be having kids? Check your genitals.
That's awesome lol. Leaving one here for you in 10 years just to say what's up to your future self.
See you in ten years! Lord willing
See you in 10 years
Surely gonna play this with my currently 1 year old in the future 🤞🏻
Capcom been pumping out this MHW shorts and I'm here for every second of it!! :D
Hesitation is defeat.
While you were mining outcrops, I studied the blade. While you roasted meat, I raised the spirit gauge. When you were complaining, I was cutting the tail. I am the one who styles, the one who splits the heavens and pierces hell itself, the alpha and omega, the one, the only, LONGSWORD MAIN!
You can have your fancy long sword. I’m just a simple man who loves to doot, boom, and most importantly bonk.
Okay Hakumen.
When I’m trying to buff you with my horn, you knock me around and never once used any verticals moves. When I’m trying to stun the monster, you use the entire spirit blade combo right next to me.
I have gun on stick, what more does man need
Mf has never once actually gone for the tail 💀
Im too excited to start speedrunning I need this NOW!!! 10/10 CAPCOM!!!
MG channel grinding on a Saturday morning god damn
As a longsword main, this pleases me greatly.
Sixth fleet lets fucking go!
"A Hunters path never truly ends"
-Kokoto chief
How can some people say that Capcom didn't cook on this one, this stuff is amazing
Woah! Did y’all see that ? Different move set
LET'S GO LONGSWORD BOIS
So it seems to mee a lot of moves instead of the slinger attacks we're changed to focus mode.. IM SO HYPED
YOOOOOOO LONGSWORD GOT EVEN BETTER!!!!
I love the new movements, they flow so well
It-its perfect 🤩
Love thr variety they added with more vertical slashes and repositioning mini dashes. Would be cool if all weapons had more options in playstyles. Till now greatsword and longsword look like it will be a blast to play
Finalyyyyy I’ve been waiting for this moment my entire lifeee
Glad to see that foresight slash and special sheathe is sticking around.