Total Warhammer 3 - COMPLETE Kislev Campaign Guide
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- Опубликовано: 21 июл 2024
- Total War: Warhammer 3 Kislev Guide
Katarin, Kostaltyn or Boris - Kislev are very strong and rounded faction, but this poster faction has challenges on all fronts and civil issues that make uniting and holding it a very hard affair. Flexible and robust military must over-deliver in the face of of a weak economy, but by mastering the strengths to mask the weaknesses, Kislev are a powerhouse faction in the right hands. Uniting and consolidating the Motherland quickly will poise your campaign for greatness.
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00:00 Intro
00:30 Overview of Kislev
00:53 Strengths - Battlefield
02:00 Strengths - Civil
02:40 Rites (Motherland)
04:00 Weakness - Battlefield
05:15 Weaknesses - Civil
06:37 Characters & Confederation
07:40 Supporters
08:30 Avoid Human Conflict!
09:46 Orthodox Church Power
11:27 Tier 1 - Strategy
14:00 Tier 2 - Patriarch Power
15:20 Bear Squad w/Patriach
16:23 Tier 3 - Infantry
17:42 Tier 4 - Warbears to rule them all
18:52 Frost Magic - Ice & Tempest
20:00 Tier 5 - Ice Maidens & Elemental Bears
20:40 Economy - Forts over Capitals!
21:38 Good Defence = Good Kislev
22:20 Summary of Playstyle Игры
play Kislev, bring end times for chaos with ice, bear and kvass, fascinating
Excellent guide. "The Napoleon Bonaparte Experience." LOL
Ive watched a few guides on how to play Kislev, and i must say, yours stands out. Other feel like someone made a video about the information they got from tooltips, but you, you've clearly played it on higher difficulty.
Thanks mate. Yeah, I don't even start scripting until I've not just played through my way but also try alternative styles. Videos take way longer than most to make but the goal is to boil things down to the small handful of critical tactics that define the faction and allow the viewer to develop their own style from that grounding. Cheers for the comment. Please feel free to checkout and share with anyone that might benefit!
Was nodding my head at this video bc not too long ago I started my first kislev campaign and I sorta understood a lot of mechanics off the bat. Spot on with their hybrid infantry and bear cav being their best units and punching far above their weight class. I do wish I watched this earlier so I could have recruited more patriarchs and leveled them and also managing my economy better. Overall great video (Love your content man, keep it going!) and I agree by no way should newbies play kislevs as a first just due to how easily everything can fall apart for you as kislev.
Only thing I would add is to save up devotion for building churches and for the tech tree and only using the invocations in dire circumstances unless you have a a good surplus (250 plus devotion).
Thanks for sharing your experience. I botched my first campaign with Kislev and hope this helps other people from making the irreversible mistake that is "everyone's first Kislev experience". I agree having adequate devotion is right. I found by prioritising churches and Patriarch the side effect is having a tonne of supporters and devotion, good advice. Cheers for supporting the channel!
God I love that soundtrack you are using... makes everything sounding so epic ^^
As always great guide - all useful info in one place
Please create for all races
Thanks mate, we'll get there!
Great video, great guide. Makes me want to play this game more than i do
The big map comes out in less than a month. Exciting times ahead!
Great guide! I think you touched on a lot of the important differences between specific units in their roster. Kislev does a really good job of blending a few elite units with a lot of lower tech units to produce very good results!
I didn't expect to care about Kislev but their combined arms approach is something that's so incredibly fun and rewarding. Early units and mid-late game units both elevate each other
Another excellent guide as always!
One thing I wanted to add here is that I think you may have overlooked the Farm building chain for the minor settlements. While it's income doesn't quite match the income of the Market, the cost is much better! Markets are 1000/100, 2000/150, 4000/200 for cost vs income. Farms are only 500/50, then 1000/75, 1500/100. So while it's not as big of a total or increase, it's also a much lower cost - a T3 farm will pay for itself after 15 turns while a T3 market takes 20 turns.
So overall it's a cheaper option - and ultimately there should come a point in the game where some of your provinces will have room for a Church, Farm, and Market all in one. So it's worth considering it as an option. You can also get growth from it early on, so having the growth + income when starting a province helps it develop early for a low cost and then still provides value later on!
Some good points. I think farms have merit if the province has a T5 capital, otherwise the growth bonus just isn't enough imho as T3 takes no time to get to. The Fort Market building also providing global bonus factionwide helps boost those meager funds! Perhaps it's the T5 capitals being further out, but I find myself ignoring Farms in the early game but building them substantially in the late game for the growth and the extra income making them more suitable than churches by that stage. Regardless, you probably aren't upgrading to T3 unless you get a big winfall from battle booty haha
Hands down my favorite faction to play, same with bretonnia and empire
They feel epic. I was surprised they managed to make the human factions feel so unique.
What's that amazing background music? It's stunning
Love your guides
Appreciate it mate!
I agree with you absolutely except for one thing
Empire minor factions are a great opportunity for Kislev having far superior infantry in the early stages to abstain land and income
In my own campaigns I am only trying to ally Reikland faction for some nice artillery support and this ist actually the only ally in the old world you would need
Interesting take, but if that works for you more power to you! I've found, all their lords provide some of the most difficult legendary challenges in the game and i'm usually trying to minimise my enemies wherever possible! haha
Excellent guide, as usual. Just one correction, though: Unless it's been changed since TW:WH2, agent replenishment (in this case, provided by a Patriarch) doesn't stack with multiple, aptly-levelled Patriarchs in a single army. You can only get up to +17% (nerfed from +20% in WH2) replenishment for each army employing a Patriarch with three points in the replen skill; and multiple Patriarchs with points in that skill don't do anything - those are strictly wasted points.
Thanks for the addition! I didn't realise replenishment had been capped at 17%. Kind folk like yourself ensure the content keeps on getting more complete!
While you're correct the cumulative benefit is capped (thus wasted in same army), I still think there's merit in prioritising 3 points in replenishment as standard practice. Other than covering you in the event of losing a Patriarch, you can reallocate your high level patriarchs into new armies and replace them with new ones to level up. Kislev's relentless pace really benefits from high replenishment so getting to that 17% ASAP is very helpful so having an army of healer patriarchs available for reassignment can pin up your military in every direction. Given the tactical flexibility they afford you, I still feel it's a good build to standardise, but you are correct that it's not min/max, and it's worth noting, especially in place of getting that 2nd Salyak's Lullabye or some MD!
@@ElvenPlotArmour By the way, I should correct an element in my prior post: it's been so long since I played WH3 that I forgot about the Patriarch's Level 20 skill, "Healer," which - if selected - actually does boost a correctly-levelled Patriarch to 20% casualty replenishment. So Kislev gets back to WH2 levels of hero-supported replen.
Anyway, I agree with your point. There's also much to be said about the fact that, with 49 skill points in WH3, Patriarchs can easily get all of their pertinent skill points and put 3 points into casualty replenishment without really giving anything up (including the majority of agent-specific skills). So it's probably a best practice to just pop 3 casualty replenishment skill points for all Patriarchs without losing any sleep. The only correction I have is that no single army gains the benefit of stacking casualty replen.
Best faction guide bar none, keep it up!
Thanks mate, glad you enjoyed! Have ones for all the Elf and Dwarf factions too if that interests. Cheers!
@@ElvenPlotArmour Do you have a video in the same format, but for just Boris? I looked around, but I only found your playthrough.
Just looking for some Boris-specific tips and tricks.
Love stuff like this.
Thanks!
Love these guides! Really thorough and entertaining to listen to. Shame there was no mention of the snow leopards, I know they really aren't a good unit but they look so cool and add a bit of variety so it's not just people, horses and bears.
Do you think they could be changed in any way to see their use and effectiveness increase? Maybe if they had the guardian trait? Since in universe they can be trained to protect ice court members, and maybe then it could be worth running one to protect your caster lords and heroes?
Snow leopards are a pointless purchase but are an excellent summon. When more DLC drops I'll release part 2: Heroes Guide and jam in any new lord content, so that's some time away - but the Snow Leopard is a must take summon for Frost Casters. A goofy named tactic the "storm leopard" with a Tempest Maiden - drop The leopard to horde a flanking enemy then drop a bombardment on them. The leopard's speed allows it to round up a good number of targets.
It's not a terrible unit per se, but like the Sword Master of Hoeth - a good unit that fits terribly in its army. Kislev cavalry needs to bully and funnel the enemy into the range of your gunfire and frost magic damage. Bear Cavalry are simply unmatched at this, and even Horses achieve this better.
Leopard = a unit you summon to great effect, but not a standing army unit as your infantry and heavy cav cover its strengths better.
nice guide.
Thanks for watching!
Looking forward to the new immortal empire guides.
Can't wait to bring them to you. Any guides on your wishlist?
Do you happen to have a timeline/plan on which races you're planning on doing next after Kislev? Can't wait to see more individual lord campaign masteries, but I also can't wait until you cover other races like the Lizardmen!
Oh and will you update any of these guides when Immortal Empires comes out? Especially for Lord campaign masteries?
Definitely aiming to update the guides that have seen massive change ASAP, it'll be a hard choice for lords that haven't changed much, but I'll try to deliver what people want. When a race/faction is significantly overhauled will be the definitive mark where the entire series gets renewed. Lizards I've been holding off until IE and intend to eventually cover everything - again trying to deliver what people want. The depth of these guides limits my ability to hop around factions as freely as I like to hyper focus to ensure accuracy and completeness. Thanks for supporting the channel!
3 mins in and you already saved my campaign... its not lost but at a stand still where chaos just decided to send an ungodly amount of troops at me and im having to murder armys one after another... not to mention throt having a hidden settlment somewhere and sending a nightmareish amount of Ska -ven
In your starting province, don't forget the edict which gives +1 recruitment to get more Kossars on the ground and get those Patriachs levelled up!
Things get easier when your maidens drop!
Mine didn't start with Kislev enemy. It was a Norsca. Was there an update? Also I don't think it's a good idea to get more churches with this faction or too much priests. That is better with the other faction. For this, I think it's better to get maidens. This faction has a nice bonus that uses maidens to gain lots of supporters.
This guide is applicable to both IE and the Realms Campaign. Maidens are excellent to get, but you'll get them from research in the early stages. I agree they are a priority but Patriachs will replenish your troops and heal your characters, allowing you to get your army back in the fight at the rate they are demanded.
Their heal is also effective on War Bears so they scale very well to the late game. I'd always have at least 1 ice/tempest caster in any army too, preferably one of each. Cheers for the comment.
@@ElvenPlotArmour Yes patriarch is really good. I meant I just don't go that much churches for Ice Court. Since they can accumulate devotion pretty fast using the maiden bonus. I got really fortunate in my recent game. The first maiden I trained gave me the choice that gives 10% boost to steal-tech or assassinate.
What music are you using in this vid? I need to have this as my wake up soundtrack 😂
I produced it with Serum and samples in Ableton Live. You must wake up feeling epic ;)
Hey perhaps now is a good time for an updated vid on Kislev? They probably won’t be getting any big changes for a long time and things are real different since this video
They have changed a decent amount, but honestly, the keys to playing them is fairly similar then and now. Mother Ostankya is a completely different beast, but getting those characters on bears and a front line of armoured kossars behind your basic troops is going to serve you well still. Having access to casters earlier is a nice!
Nice guide. One thing I spotted that I would like some explanation on. At one point you are recruiting with kinstantin. And he has a global recruitment cost of 0 for a bunch of units. How did you achieve this? My treasurer needs to know :D
That does sound very cost effective! I'm unsure of the moment you mean? Did you have a timestamp?
Yeah, around the 17:35 mark. Most units are recruited for free. Bear cav is ~150.
So it probably is more than just stacking -X% to recruitment cost.
Too bad War Bears completely dominate their cavalry. They suppose to have great horse archers and heavy cav. yet bears take over by covering all roles so well.
You hit the nail on the head. Their cav units 'are' good. Winged Lancers aren't a bad pick. It's just the exceptional bear units are too hard to turn down!
Every Time I've tried to play this faction an angry tree always wipes out the empire on my borders =(
That's ok, take your time and consolidate the west, wipe out the vampires and then go gardening :)
Whatever elector count Drycha preys on in early game dont do diplomacy with them, that should help her from getting pissed at you for awhile
Cavalry not Calvary
Not elves? wtf... You okay mate? lol
Haha when immortal empires drops they'll get plenty of coverage. I wanted to take advantage of writing a Kislev script while I was still sharp with them.
@@ElvenPlotArmour Think my beloved Greenies need help the most now, Skarsnik got an even worse position i think
sigh Grimgor
I was being a smartarse, buggar the pointy ears
At least the pointy ears are stuck with that ankle biter Grombrindal now...good riddance
Bing chumgis